Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:13:29 Player: SPRING Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2292) 2292 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (151) 151 TOTAL SCORE: 5763 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 105 Aligned with FarCom 300 Friendly Fire -309 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Medium Storage Unit Matter Filter Relay Coupler [Sentry] (13) System Restoration Module Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Weight Redist. System Matter Filter Improved Medium Armor Plating > --- WEAPON ----------- Field Laser Heavy Laser Improved EM Pulse Cannon > --- INVENTORY -------- Light Nuclear Core Huge Storage Unit Relay Coupler [Sentry] Relay Coupler [Sentry] System Restoration Module System Restoration Module [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 61 | 6 16 4 1 6 12 16 Power 11 | 2 2 1 . 2 2 2 Engine 8 | 2 2 1 . 2 1 . Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 13 | 2 6 . . 2 2 1 Treads . | . . . . . . . Leg 12 | 2 6 . . 2 2 . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 4 2 1 1 4 7 Device 9 | . 2 1 . . 2 4 Storage 3 | . . . . . 1 2 Processor 4 | . 2 1 1 . . . Hackware 1 | . . . . 1 . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 18 | 2 4 1 . 1 4 6 Energy Gun 4 | 1 . . . . . 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 6 | 1 2 1 . . 1 1 Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . 1 . . 1 2 . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 23 | . 3 . . . 9 11 Power 4 | . . . . . 2 2 Propulsion 6 | . 1 . . . 4 1 Utility 6 | . 1 . . . 1 4 Weapon 7 | . 1 . . . 2 4 Highest Loss Streak 11 | . 2 . . . 6 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 97 100 100 99 83 65 Engine 12 | . 14 14 14 14 10 . Core 2 | . . . . . 6 14 Leg 23 | . 27 28 28 27 15 . Device 13 | . 12 14 14 9 15 20 Processor 11 | . 13 14 14 14 8 . Protection 1 | . . . . . 6 3 Energy Gun 1 | . 2 . . . . 9 Ballistic Gun 11 | . 15 14 14 14 6 1 Ballistic Cannon 2 | . 7 . . . . . Launcher 8 | . 2 14 14 14 4 . Naked Turns 42 | . . . . . 27 15 Heaviest Build 116 | 9 11 11 11 13 29 116 Greatest Support 50 | 20 20 20 20 40 50 22 Greatest Overweight (x) 29 | . . . . . 6 29 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 25 | 5 5 5 5 5 5 25 Average Capacity 5 | 5 5 5 5 5 5 13 Most Carried 9 | 2 5 5 5 5 5 9 Average Carried 4 | . 3 4 4 4 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 5 5 5 4 4 5 Class Distribution -------------------- 53% | Scavenger-Mutant 15% | Skirmisher 12% | Mutant 12% | Scavenger-Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1616 | 259 469 298 . 216 228 146 Remotely . | . . . . . . . Salvage Created 2634 | 40 706 558 . 267 680 383 Parts 210 | 3 47 61 . 40 41 18 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 2 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 51 | 1 18 4 . 7 15 6 Guns 23 | 1 11 1 . 2 3 5 Cannons 6 | . 4 . . . 1 1 AOE 22 | . 3 3 . 5 11 . Classes Destroyed 11 | 1 4 3 . . 2 1 Worker 8 | . . 3 . 2 2 1 Builder 18 | . 1 9 . 5 2 1 Tunneler 2 | . . 2 . . . . Recycler 4 | . 1 2 . . 1 . Operator 1 | . . . . . 1 . Watcher 2 | . 2 . . . . . Swarmer 8 | . 5 . . 3 . . Grunt 40 | 1 13 2 . 4 15 5 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 3 | . . 2 . . 1 . Best Kill Streak 5 | 1 5 3 . 4 3 3 Combat Bots Only 3 | 1 3 2 . 3 3 3 Max Kills in Single Turn 3 | 1 2 2 . 2 3 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 . 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 385 | 4 101 16 . 17 107 140 Missed 115 | 1 28 8 . 5 37 36 Damage Taken 3880 | 32 778 117 . 110 1103 1740 Core 1173 | . 206 16 . 16 230 705 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 75 | . 75 . . . . . Core Remaining (%) 54 | 100 . . . 4 58 . Volleys Fired 253 | 3 74 76 . 32 37 31 Largest 3 | 2 2 2 . 2 2 3 Hottest 201 | 60 60 50 . 50 136 201 Shots Fired 381 | 6 125 79 . 37 63 71 Gun 312 | 6 104 76 . 32 29 65 Cannon 27 | . 21 . . . . 6 Launcher 28 | . . 3 . 5 20 . Special 14 | . . . . . 14 . Kinetic 261 | 3 105 76 . 32 29 16 Thermal 63 | . . . . . 14 49 Explosive 28 | . . 3 . 5 20 . Electromagnetic 29 | 3 20 . . . . 6 Robot Hit Streak 17 | 3 8 8 . 7 17 10 Robot Miss Streak 5 | 2 5 3 . 3 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . 3 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 218 | 3 67 50 . 21 29 48 Core Hits 173 | 2 33 28 . 20 69 21 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 5 | . 2 . . . 2 1 Burn 2 | . . . . . 2 . Destroy 2 | . 1 . . . . 1 Blast 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5328 | 35 1038 717 . 556 1952 1030 Guns 2662 | 35 680 587 . 227 233 900 Cannons 353 | . 237 . . . . 116 Explosions 2135 | . 109 130 . 329 1567 . Melee . | . . . . . . . Ramming 38 | . 12 . . . 12 14 Kinetic 2076 | 10 756 587 . 227 233 263 Thermal 886 | . 109 . . . 140 637 Explosive 1922 | . . 130 . 329 1463 . Electromagnetic 406 | 25 161 . . . 104 116 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 4 Average Corruption 5 | . . . . . 5 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . 21 1 Message Errors 6 | . . . . . 6 . Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 3 . Data Loss (major) 2 | . . . . . 2 . Misfires 3 | . . . . . 3 . Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 39 | . 9 . . . 30 . Projectiles 12 | . 9 . . . 3 . Explosions 27 | . . . . . 27 . Melee . | . . . . . . . Knockbacks 7 | . 7 . . . . . Impact . | . . . . . . . Kinetic 7 | . 7 . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 180 | . . . . . 173 7 Shots 7 | . . . . . 7 . Rammed 2 | . . . . . . 2 Targets Rammed 6 | . 1 . . . 3 2 Kicked 4 | . 1 . . . 3 . Crushed . | . . . . . . . Highest Temperature 353 | 18 59 17 . 6 279 353 Average Temperature 69 | 13 26 7 . 3 75 118 Received Heat Transfer 1851 | 18 339 54 . 18 387 1035 Effects 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 1 2 Heat Transferred 2470 | . 50 . . . 1200 1220 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 450 | 20 250 99 . 117 448 450 Initial 200 | . 13 15 . . 45 200 Average 122 | 4 78 52 . 51 293 239 Maximum Alert Level 2 | . 1 . . . 2 2 Low Security (%) 72 | 100 95 100 . 100 17 . Level 1 24 | . 4 . . . 74 93 Level 2 2 | . . . . . 8 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 5 . . . 7 4 Investigation 9 | . 4 . . . 4 1 Extermination . | . . . . . . . Reinforcement 5 | . 1 . . . 3 1 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | 1 23 4 . 7 34 10 Peak Tracking Total 8 | 1 3 2 . 4 8 6 Tactical Retreats 4 | . 1 . . 1 2 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 8 | . 2 . . . 4 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 13 | . 1 2 . 4 5 1 Max in Single Turn 2 | . 1 1 . 2 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 23 | . 9 1 4 . 7 2 Terminals 14 | . 6 1 . . 6 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 2 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 116 | . 34 5 49 . 25 3 Successful 91 | . 23 2 49 . 16 1 Failed 25 | . 11 3 . . 9 2 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 6 | . 3 1 1 . . 1 Terminals 51 | . 24 5 . . 21 1 Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 10 | . 6 . . . 4 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 80 | . 15 2 49 . 13 1 Record 61 | . 6 1 49 . 5 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . 2 . . . 2 . Emergency Access Points 1 | . 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . Scanalyzer Index 1 | . . . . . 1 . Alert Level 3 | . 1 . . . 2 . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . . . . . 1 . Zone Layout 3 | . . 1 . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 9 | . 6 . . . 3 . Process 4 | . 3 . . . 1 . Report Inventory 3 | . 2 . . . 1 . Retrieve Matter 2 | . 1 . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 8 1 . . 5 2 Full Trace Events 9 | . 4 1 . . 3 1 Feedback Events 1 | . . . . . 1 . Hackware Fried 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 13 | . 13 . . . . . Parts Recycled . | . . . . . . . Recycled Matter 321 | . 253 . . . 68 . Retrieved Matter 382 | . 226 . . . 156 . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 5 | . . . . 5 . . Largest Group 4 | . . . . 4 4 . Highest-Rated Group 71 | . . . . 71 71 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 31 | . . . . 3 28 . Total Damage 333 | . . . . 41 292 . Kills 7 | . . . . 1 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . . . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 7036 | 148 1783 1141 1186 1091 1011 676 Spaces Moved 4968 | 120 1281 808 982 795 613 369 Core 236 | 21 . . . . 64 151 Treads . | . . . . . . . Legs 4514 | 99 1281 808 982 795 549 . Wheels 218 | . . . . . . 218 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 Average Speed 125 | 107 120 120 120 125 138 148 Slowest Speed 1500 | 120 120 120 120 140 350 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 7 89 82 94 92 33 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 207 | . . 17 . 32 158 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 207 | . . 17 . 32 158 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 5429 | 130 1408 903 991 854 708 435 Wait 29 | . 1 1 . 8 17 2 Move 4962 | 119 1280 807 981 794 612 369 Hop . | . . . . . . . Pick Up 61 | 1 17 7 4 5 15 12 Fast Attach 17 | 5 4 1 . 1 2 4 Attach 30 | . 5 1 1 2 9 12 Detach 10 | . 2 1 1 1 1 4 Swap 14 | 1 7 2 . 3 1 . Drop 48 | 1 17 7 3 8 11 1 Fire 253 | 3 74 76 . 32 37 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . 1 . . . 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 149 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 18) 421 | -10/Materials | Identified exit to Mines 590 | -10/Materials | Discovered exit to Mines (range 7) 810 | -10/Materials | Identified exit to Materials 851 | -10/Materials | Build established: Scavenger-Mutant 1025 | -10/Materials | Discovered exit to Materials (range 16) 1204 | -10/Materials | Core integrity fell below 50% 1272 | -10/Materials | Discovered exit to Materials (range 3) 1423 | -10/Materials | Repaired Assault Rifle 1576 | -10/Materials | Core integrity fell below 20% 1932 | -10/Materials | Entered Mines 2615 | -10/Mines | Discovered exit to Materials (range 15) 2937 | -10/Mines | Discovered exit to Materials (range 10) 3065 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3065 | -10/Mines | Discovered new exit (range 6) 3071 | -10/Mines | Identified exit to Exiles 3073 | -10/Mines | Entered Exiles 3135 | -10/Exiles | Discovered new exit (range 15) 3160 | -10/Exiles | Identified exit to Mines 3195 | -10/Exiles | Met 8R-AWN 3234 | -10/Exiles | Met EX-HEX 3299 | -10/Exiles | Met EX-DEC 3340 | -10/Exiles | Learned location of Zion (-7) 3448 | -10/Exiles | Discovered exit to Mines (range 12) 3571 | -10/Exiles | Met EX-BIN 3598 | -10/Exiles | Aligned with FarCom system 3599 | -10/Exiles | Given EX-Vault access code 3717 | -10/Exiles | Opened EX-Vault 3751 | -10/Exiles | Found Prototype Processor 3753 | -10/Exiles | Identified Modified TNC 3801 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3993 | -10/Exiles | Visited The Gauntlet 4259 | -10/Exiles | Left Exiles lab with Modified TNC 4259 | -10/Exiles | Entered Mines 4382 | -9/Mines | Discovered new exit (range 11) 4574 | -9/Mines | Build established: Skirmisher 4596 | -9/Mines | Discovered new exit (range 7) 4794 | -9/Mines | Learned Materials terminal intel 4824 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4909 | -9/Mines | Learned location of 1 exit from Proximity Caves 5196 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5304 | -9/Mines | Build established: Derelict-Mutant 5350 | -9/Mines | Entered Materials 5350 | -8/Materials | Accompanied by 4 allies 5350 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5351 | -8/Materials | Loaded intel: 12 terminal locations 5355 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5493 | -8/Materials | Mak. Hacking Suite fried by hacking feedback 5753 | -8/Materials | Build established: Scavenger-Skirmisher 6161 | -8/Materials | Discovered new exit (range 12) 6334 | -8/Materials | Released all parts (4) 6353 | -8/Materials | Lost 6 parts (2p2n2w) 6361 | -8/Materials | Entered Factory 6361 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6598 | -7/Factory | Build established: Mutant 6704 | -7/Factory | Garrison activated, responded to threat 6783 | -7/Factory | Discovered new exit (range 6) 6936 | -7/Factory | Build established: Skirmisher 7017 | -7/Factory | Core integrity fell below 50% 7022 | -7/Factory | Released all parts (1) 7030 | -7/Factory | Core integrity fell below 20% 7037 | -7/Factory | Core destroyed Last Messages --------------- as a tally of all parts you've discovered and used throughout all runs. Mic. Nuclear Core destroyed. Critical hit (Burn: +37). K-01 Serf collects debris. System corrupted: Matter fused (-9). Field Laser destroyed. K-01 Serf collects debris. Critical hit (Burn: +37). Imp. EM Pulse Cannon destroyed. K-01 Serf collects debris. Imp. Cooling System destroyed. Hvy. Laser destroyed. Released Huge Storage Unit. G-50 Soldier misfires. Slammed into G-50 Soldier. [Achievement: 5k Club] [A new version of Cogmind is available, see F1 News page.] Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | # #?????????????????????????????????? | | # #?????????????????????????????????? | | # """ """ #?????????????????????????????????? | | # """ """ #?????????????????????????????????? | | # """ """ #?????????????????????????????????? | | # #?????????????????????????????????? | | # """ #?????????????????????????????????? | | %/[ """ #?????????????????????????????????? | | #% """ "" #?????????????????????????????????? | | # G" #???????????###???????????????????? | | # "" #??????????? ???????????????????? | | # [ = #??????????? ???????#???????????? | | ##############??????????? ????? #???????????? | | #???????????????????????? ???? +???????????? | | #???????????????????????? ???? #???????????? | | ####????????????????????? ??? #???????????? | | #????????????????????? #? #???????????? | | #### #????????????????????? ? #???????????? | | ???# #????##################+### #???????????? | | ?### ###??# *%= #???????????? | | ?# #??# = ^ +???????????? | | ?# #### ^ #???????????? | | ?# < %*% */= #???????????? | | ?# =* #### =%! #???????????? | | ?# !%!######+##############+########????????????? | | ?## |## #???#@gi!! #???????????????? | | ??# ## #???# g g #???????????????? | | ??+ + """"""""" #???# !g ! #???????????????? | | ??# ## #???# #???????????????? | | ??+ ## """"""""" #???# #???????????????? | | ??###### #???# #???????????????? | | ???????# #???# #???????????????? | | ???????# ! ! #???# #???????????????? | | ???????# #???# #???????????????? | | ???????# ! #???##########???????????????? | | ???????# #????????????????????????????? | | ???????# ! #????????????????????????????? | | ???????##############????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 55 Matter Filtering 30 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Close Call Dramatic Entrance Librarian Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Please Form A Line Remodeling Risk Taker Shopping List Storm Trooper Tourist Troublemaker Challenges ------------ None Game ------ Seed BoreEtherialNanosword Manual? 0 Play Time 01:43:32 Cumulative 7.0 hours Start 2024.04.01 @ 14:25:36 End 2024.04.01 @ 20:13:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5fee41df-c9fd-4ba3-a552-af0cbeaa1f48