Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 15:58:06

Player: Gertrude

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (590)      590
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1645

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             299/400
Matter                     203/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
           Heat Sink
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Rocket Launcher
           Rocket Launcher
>          --- INVENTORY (8) ----
           Aluminum Leg
  Improved Targeting Computer
  Improved Medium Laser
  Improved Medium Laser
  Improved Medium Laser
           Assault Rifle
           Assault Rifle
     Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Disposable Heat Sink
     Small Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Medium Laser
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 6   9   9   
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   3   3   
    Treads                 .    | .   .   .   
    Leg                    5    | .   2   3   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 2    | .   .   2   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   3   4   
    Energy Gun             3    | .   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 6    | .   5   1   
  Power                    2    | .   1   1   
  Propulsion               2    | .   2   .   
  Utility                  1    | .   1   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      4    | .   4   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   94  88  
  Engine                   6    | .   11  .   
  Core                     3    | .   1   4   
  Leg                      16   | .   2   33  
  Wheel                    12   | .   24  .   
  Device                   3    | .   .   6   
  Storage                  12   | .   14  11  
  Processor                6    | .   3   11  
  Protection               4    | .   8   .   
  Energy Gun               5    | .   .   11  
  Ballistic Gun            14   | .   26  .   
  Launcher                 4    | .   .   9   
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 12  15  17  
  Greatest Support         30   | 20  26  30  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 3   8   8   
  Average Carried          5    | 1   4   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 2   7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           535  | 217 206 112 
  Remotely                 .    | .   .   .   
Salvage Created            659  | .   440 219 
  Parts                    33   | .   24  9   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  17   | .   9   8   
  Guns                     15   | .   9   6   
  AOE                      2    | .   .   2   
Classes Destroyed          5    | .   3   2   
  Hauler                   1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  4    | .   .   4   
  Grunt                    9    | .   9   .   
  Sentry                   4    | .   .   4   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        129  | .   70  59  
  Missed                   35   | .   21  14  
Damage Taken               1115 | .   589 526 
  Core                     240  | .   139 101 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         72   | 100 44  .   
Volleys Fired              82   | .   61  21  
  Largest                  2    | .   2   2   
  Hottest                  112  | .   60  112 
Shots Fired                150  | .   108 42  
  Gun                      140  | .   108 32  
  Cannon                   .    | .   .   .   
  Launcher                 10   | .   .   10  
  Special                  .    | .   .   .   
  Kinetic                  106  | .   106 .   
  Thermal                  34   | .   2   32  
  Explosive                10   | .   .   10  
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         11   | .   9   11  
  Robot Miss Streak        3    | .   3   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        4    | .   2   2   
    Max Gunslinging Chain  1    | .   1   1   
Shots Hit Robots           100  | .   74  26  
  Core Hits                42   | .   29  13  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   .   2   
    Burn                   2    | .   .   2   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1157 | .   691 466 
  Guns                     942  | .   606 336 
  Cannons                  .    | .   .   .   
  Explosions               208  | .   80  128 
  Melee                    .    | .   .   .   
  Ramming                  7    | .   5   2   
  Kinetic                  606  | .   606 .   
  Thermal                  416  | .   80  336 
  Explosive                128  | .   .   128 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      31   | .   2   29  
  Shots                    2    | .   .   2   
  Rammed                   1    | .   1   .   
Targets Rammed             3    | .   1   2   
  Kicked                   2    | .   .   2   
  Crushed                  .    | .   .   .   
Highest Temperature        345  | .   53  345 
  Average Temperature      66   | .   15  137 
  Received Heat Transfer   435  | .   327 108 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   .   2   
  Heat Transferred         988  | .   100 888 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             276  | .   189 276 
  Initial                  34   | .   .   34  
  Average                  80   | .   64  106 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | 100 100 91  
  Level 1                  3    | .   .   8   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   3   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   17  8   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   3   2   
  Terminals                5    | .   3   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                13   | .   7   6   
  Successful               9    | .   4   5   
  Failed                   4    | .   3   1   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   6    | .   4   2   
  Terminals                13   | .   7   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   4   5   
  Prototype ID Bank        1    | .   .   1   
  Alert Level              2    | .   1   1   
  Unreport Threat          1    | .   .   1   
  Locate Traps             1    | .   .   1   
  Recall Reinforcements    1    | .   1   .   
  Zone Layout              3    | .   2   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1128 | 52  569 507 
Spaces Moved               732  | 43  416 273 
  Core                     8    | 4   4   .   
  Treads                   .    | .   .   .   
  Legs                     310  | .   37  273 
  Wheels                   414  | 39  375 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  80  120 
  Average Speed            110  | 77  89  147 
  Slowest Speed            190  | 80  120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 3   54  29  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          55   | .   7   48  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      55   | .   7   48  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      918  | 61  524 333 
  Wait                     47   | 5   27  15  
  Move                     730  | 42  415 273 
  Hop                      .    | .   .   .   
  Pick Up                  27   | 8   11  8   
  Fast Attach              .    | .   .   .   
  Attach                   14   | 6   6   2   
  Detach                   .    | .   .   .   
  Swap                     10   | .   3   7   
  Drop                     5    | .   .   5   
  Fire                     82   | .   61  21  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     2    | .   .   2   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 12)
   53 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Discovered new exit (range 9)
  304 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 11)
  553 | -10/Materials | Core integrity fell below 50%
  579 | -10/Materials | Lost 4 parts (1p2n1w)
  621 | -10/Materials | Identified exit to Materials
  622 | -10/Materials | Entered another Materials area
  622 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1129 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Kicked U-05 Engineer.
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete.
Y-45 Defender destroyed.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x4>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x3>
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x*>
The unstable cave ceiling collapses.
U-05 Engineer builds a Wall.
The unstable cave ceiling collapses.
Acquired Imp. Targeting Computer.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Door. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????# #?????????????     |
| ??????????????????????????????# #?????????????     |
| ???????????????????????######## #?????????????     |
| ???????????????????????   +     #?????????????     |
| ???????????????????????   ##### #??######?????     |
| ???????????????????????   #???# #??#  T #?????     |
| ???????????????????????   #???# #??#    #?###?     |
| ?????????????????#!????   #####+####    ### ##     |
| ?????????????????#  ???   ##[     ##    ##  #      |
| ??????????????????   ??   ##      ##    #          |
| ???????????????????   ?   ## """  ##    #          |
| ???###+##???????????      ## """  #     #  [       |
| ####     ????????????#/##### """  #     #          |
|          ?????????????     +      #     #          |
| ?     T  ??????????????    #######   #  #  =       |
| ??       ??????????????    #????#       /          |
| ???#     ????#?????????### ###??#   # ##           |
| ????#   ####+###???????#     #?## #     #    #     |
| ????#   #  %   #???????#     ###   #    #   !#     |
| ????#  %+ *!   #???????#     u          #    #     |
| ????#  %# !!   #???????#     ###   #    #+####     |
| ????#   # !!   #???????#     #?#####    # #???     |
| ????#   #      #???????##   ##?????#    # #???     |
| ????#   #      #????????#   ######?###### #???     |
| ????+   ####+############        ######## #???     |
| ??? #   #??# ##        + @                #???     |
| ??###   #### ##        ##           #######???     |
| ???#         ##  """   #######      #?????????     |
| ???#          # """""  #?????#      ###???????     |
| ???#          + """""  #######        #???????     |
| ???#^  """    # """""  +              #???????     |
| ??##   """    #  """   ####           #???????     |
| ??#"   """    #        #??# #######   #???????     |
| ??#T          #       =#??# #?????#   #???????     |
| ??#"          #############+#######   #???????     |
| ??##   """    ##        #        ##   #???????     |
| ???#   """     #  """   #    """ ##   ##??????     |
| ???#   """     #  """   # !  """ #     #??????     |
| ???#           +  """   #   !""" #     #??????     |
| ??##           #        # = = [ ^+     #??????     |
| ??#    """     #  """   #!]! """ #     #??????     |
| ??#    """     #  """   #] ==""" #     #??????     |
| ??#  ^ """     #  """   #] !%""" #######??????     |
| ??# ^          #        #  !!    #????????????     |
| ??#            ################ ##????????????     |
| ??#    """     #??????????????###?????????????     |
| ??#    """     #???########???????????????????     |
| ??#    """     #???#      #???????????????????     |
| ??#            #???#      #???????????????????     |
| ??#            #???#      #???????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Coolant Potential          50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingSingularityMegatreads
  Manual?         0
Play Time         00:10:08
  Cumulative      3.3 hours
  Start           2024.04.06 @ 06:23:54
  End             2024.04.06 @ 15:58:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dd667e29-6364-494b-bfdf-eea60627db8a