Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 16:04:27

Player: zapruda

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (254)     1270
Value Destroyed (9425)     9425
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (2528)               2528
              TOTAL SCORE: 18323

 Bonus
-------
High Alert Combat Kills    2242
Follower Combat Kills      536
Friendly Fire              -250

 Cogmind 
---------
Core Integrity             0/1150
Matter                     100/300
Energy                     59/100
System Corruption          18%
Temperature                Cool (12)
Movement                   Hovering (87)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Myomer Leg
    Combat Gravmag System
    Combat Gravmag System
>          --- UTILITY (8) ------
  Advanced Coolant Injector
  Improved Light Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Matter Compressor (250)
  Advanced Transmission Jammer
           Matter Neutralizer
  Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
         Heavy Antimatter Reactor
>              --- PROPULSION -------
      Advanced Medium Treads
      Advanced Medium Treads
      Advanced Medium Treads
      Advanced Medium Treads
               Myomer Leg
>              --- UTILITY ----------
  Experimental Heat Sink
      Improved Cooling System
         Large Storage Unit
      Enhanced Optical Array
               Core Analyzer
      Improved Focal Shield
               Energy Mantle
               Point Defense Array
>              --- WEAPON -----------
               Plasma Rifle
        Cooled Phase Cannon
        Cooled Phase Cannon
               Coil Gun
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Quantum Reactor
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
      Advanced Heat Sink
               Matter Compressor
      Advanced Transmission Jammer
               HERF Cannon
      Advanced Plasma Cannon
               Matter Neutralizer
      Improved Remote Datajack
[Rating: 127]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Myomer Leg
  Treads                   Light Treads
  Leg                      Myomer Leg
  Hover Unit               Combat Gravmag System
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Minigun
  Energy Gun               Plasma Rifle
  Energy Cannon            Cooled Phase Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Slots Evolved              12   | .   .   2   2   .   .   4   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   1   .   .   .   1   .   .   
  Utility                  6    | .   .   .   1   .   .   3   1   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   1   
Parts Attached             218  | .   7   19  34  12  7   9   10  16  104 
  Power                    29   | .   .   2   6   1   1   1   1   2   15  
    Engine                 10   | .   .   2   5   1   1   .   .   .   1   
    Core                   9    | .   .   .   1   .   .   1   1   2   4   
    Reactor                10   | .   .   .   .   .   .   .   .   .   10  
  Propulsion               67   | .   3   4   11  5   3   .   .   3   38  
    Treads                 32   | .   3   4   9   1   3   .   .   2   10  
    Leg                    32   | .   .   .   2   4   .   .   .   1   25  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  49   | .   1   4   5   2   1   5   2   3   26  
    Device                 25   | .   .   .   1   1   1   2   1   2   17  
    Storage                1    | .   .   1   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   1   3   4   1   .   2   .   .   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   73   | .   3   9   12  4   2   3   7   8   25  
    Energy Gun             22   | .   1   3   5   .   .   .   3   3   7   
    Energy Cannon          12   | .   .   2   .   .   .   .   .   .   10  
    Ballistic Gun          29   | .   1   4   5   4   1   1   3   3   7   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   1   
    Launcher               5    | .   1   .   2   .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   1   .   .   2   .   
  Unidentified Prototypes  6    | .   .   1   .   .   .   .   .   .   5   
Parts Lost                 120  | .   .   7   19  4   2   7   3   10  68  
  Power                    21   | .   .   1   4   1   1   1   1   1   11  
  Propulsion               36   | .   .   1   8   2   .   2   .   2   21  
  Utility                  26   | .   .   1   3   .   .   2   .   3   17  
  Weapon                   37   | .   .   4   4   1   1   2   2   4   19  
  Highest Loss Streak      17   | .   .   2   6   4   2   5   2   10  17  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     84   | .   96  98  95  98  70  71  68  74  90  
  Engine                   6    | .   14  10  7   9   7   6   8   3   1   
  Core                     1    | .   .   .   .   .   .   4   2   7   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   5   
  Treads                   13   | .   12  33  30  5   8   4   .   2   8   
  Leg                      9    | .   15  .   3   29  8   6   5   7   14  
  Device                   10   | .   .   .   2   9   9   15  17  16  19  
  Storage                  7    | .   14  11  9   9   9   6   5   5   5   
  Processor                3    | .   .   .   .   .   .   2   9   10  9   
  Protection               5    | .   10  10  15  9   .   3   .   .   4   
  Energy Gun               5    | .   4   10  6   4   .   .   5   5   7   
  Energy Cannon            1    | .   .   1   3   .   .   .   .   .   4   
  Ballistic Gun            13   | .   18  9   10  22  26  16  5   6   4   
  Launcher                 2    | .   5   11  3   .   .   3   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             112  | 13  17  41  54  52  50  54  55  58  112 
  Greatest Support         146  | 20  46  69  90  62  53  42  59  64  146 
  Greatest Overweight (x)  14   | .   5   .   2   2   13  14  1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   8   14  15  15  15  15  15  15  15  
  Most Carried             15   | 6   8   15  15  15  15  13  15  15  15  
  Average Carried          12   | 6   6   12  12  14  13  8   11  11  11  
  Final Capacity           15   | 8   8   15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   8   14  15  15  14  7   13  11  4   
Scrap Engine Consumption   47   | .   .   .   .   .   12  16  7   4   8   
  Constructs Created       3    | .   .   .   .   .   1   .   1   .   1   
  Constructs Modified      14   | .   .   .   .   .   1   1   7   3   2   

 Class Distribution 
--------------------
 24% | Mutant
 17% | Commander-Gunner
 14% | Scavenger-Tank
 10% | Gunner
  8% | Scavenger-Gunner
  8% | Bomber
  6% | Scavenger-Bomber
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Bomber | -8/Storage
 Commander-Gunner | -8/Recycling
           Mutant | -6/Factory
           Gunner | -5/Factory
 Scavenger-Gunner | -5/Extension
   Scavenger-Tank | -4/Factory

 Resources                       | -11  -10  -9   -8   -8   -8   -6   -5   -5   -4   
-----------                Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Fac  
Matter Collected           5860  | 170  54   970  721  345  664  128  721  545  1542 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    
Salvage Created            12461 | .    92   1846 1299 754  1184 553  699  713  5321 
  Parts                    587   | .    13   109  82   38   32   21   41   19   232  
Haulers Intercepted        14    | .    1    5    2    2    .    .    .    .    4    
Recyclers Shooed           17    | .    1    3    1    1    8    .    .    2    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Combat Hostiles Destroyed  155  | .   3   31  35  11  2   10  10  3   50  
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   
  Guns                     86   | .   3   22  16  11  2   4   4   2   22  
  Cannons                  32   | .   .   1   3   .   .   .   6   1   21  
  AOE                      29   | .   .   7   16  .   .   4   .   .   2   
Classes Destroyed          18   | .   3   10  3   1   .   .   1   .   .   
  Worker                   23   | .   .   7   1   1   .   .   1   .   13  
  Builder                  15   | .   .   4   .   1   .   1   2   .   7   
  Tunneler                 5    | .   .   1   .   .   .   3   .   .   1   
  Hauler                   14   | .   1   5   2   2   .   .   .   .   4   
  Recycler                 28   | .   .   4   .   1   13  .   1   3   6   
  Mechanic                 3    | .   .   2   .   .   .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  9    | .   1   3   1   .   .   .   .   1   3   
  Swarmer                  16   | .   3   9   4   .   .   .   .   .   .   
  Grunt                    63   | .   .   12  14  6   1   5   3   .   22  
  Brawler                  4    | .   .   1   2   .   .   .   .   .   1   
  Duelist                  6    | .   .   1   1   .   .   .   .   .   4   
  Protector                3    | .   .   .   2   .   .   1   .   .   .   
  Sentry                   27   | .   .   8   5   4   1   1   3   3   2   
  Specialist               11   | .   .   .   6   .   .   .   .   .   5   
  Hunter                   13   | .   .   .   .   1   .   4   2   .   6   
  Programmer               12   | .   .   .   .   .   .   .   2   .   10  
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           10   | .   2   9   10  7   5   8   9   3   8   
  Combat Bots Only         10   | .   2   6   10  5   1   7   3   2   4   
Max Kills in Single Turn   4    | .   2   4   4   2   1   3   1   1   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   .   2   .   .   1   
  Melee                    1    | .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -8    -6    -5    -5    -4    
--------                   Run   | Jun   Mat   Mat   Mat   Sto   Rec   Fac   Fac   Ext   Fac   
Damage Taken               19557 | .     38    1873  3057  694   424   1214  902   1498  9857  
  Core                     2151  | .     8     161   289   42    55    122   100   214   1160  
  Absorbed by Shields      983   | .     .     .     .     .     .     105   .     .     878   
  Redirected to Shielding  224   | .     .     .     .     .     .     101   .     .     123   
  Regen/Repaired (Parts)   853   | .     .     9     .     .     .     89    614   125   16    
Core Remaining (%)         72    | 100   96    59    .     .     29    85    .     68    .     
Volleys Fired              571   | .     25    122   80    33    46    18    32    24    191   
  Largest                  4     | .     2     3     3     3     3     3     3     3     4     
  Hottest                  345   | .     45    154   143   116   75    80    203   201   345   
Shots Fired                1475  | .     47    233   179   99    131   48    91    72    575   
  Gun                      1194  | .     47    209   150   99    131   41    61    59    397   
  Cannon                   249   | .     .     8     20    .     .     .     30    13    178   
  Launcher                 32    | .     .     16    9     .     .     7     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     
  Kinetic                  842   | .     45    113   101   82    131   41    59    47    223   
  Thermal                  485   | .     .     60    50    17    .     .     28    14    316   
  Explosive                32    | .     .     16    9     .     .     7     .     .     .     
  Electromagnetic          116   | .     2     44    19    .     .     .     4     11    36    
  Robot Hit Streak         17    | .     4     17    16    9     12    16    6     9     17    
  Robot Miss Streak        6     | .     3     5     4     3     5     2     5     2     6     
  Penetration Max          1     | .     .     .     .     1     .     .     1     .     1     
  Secondary Targets        10    | .     1     1     4     1     .     .     .     .     3     
    Max Gunslinging Chain  1     | .     1     1     1     1     .     .     .     .     1     
Shots Hit Robots           904   | .     22    136   136   61    77    34    51    68    319   
  Core Hits                549   | .     7     80    85    31    22    45    29    25    225   
  Critical Kills           5     | .     .     .     1     .     .     .     .     .     4     
  Critical Parts Destroyed 4     | .     1     .     .     .     1     .     .     .     2     
  Critical Strikes         31    | .     1     2     3     1     1     .     6     1     16    
    Burn                   14    | .     .     2     2     1     .     .     1     .     8     
    Meltdown               3     | .     .     .     1     .     .     .     .     .     2     
    Destroy                6     | .     1     .     .     .     1     .     .     .     4     
    Blast                  5     | .     .     .     .     .     .     .     5     .     .     
    Corrupt                3     | .     .     .     .     .     .     .     .     1     2     
Melee Attacks              21    | .     .     .     .     .     8     .     .     13    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            18    | .     .     .     .     .     5     .     .     13    .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           25816 | .     308   3225  4203  1204  1222  1859  1454  1101  11240 
  Guns                     14078 | .     308   2037  2203  1177  1197  494   659   811   5192  
  Cannons                  6194  | .     .     81    328   .     .     .     659   290   4836  
  Explosions               5420  | .     .     1072  1641  .     .     1365  136   .     1206  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     
  Ramming                  124   | .     .     35    31    27    25    .     .     .     6     
  Kinetic                  10101 | .     287   959   1603  938   1197  494   980   730   2913  
  Thermal                  9447  | .     .     913   913   239   .     .     363   191   6828  
  Explosive                3375  | .     .     959   1400  .     .     799   .     .     217   
  Electromagnetic          2769  | .     21    359   256   .     .     566   111   180   1276  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     .     .     .     .     .     .     .     .     16    
  Average Corruption       4     | .     .     .     .     .     .     .     .     .     4     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     
  Effects                  45    | .     .     .     .     .     .     .     .     .     45    
    Message Errors         9     | .     .     .     .     .     .     .     .     .     9     
    Matter Fused           11    | .     .     .     .     .     .     .     .     .     11    
    Heat Flow Errors       3     | .     .     .     .     .     .     .     .     .     3     
    Energy Discharges      5     | .     .     .     .     .     .     .     .     .     5     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      3     | .     .     .     .     .     .     .     .     .     3     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     2     
    Misfires               1     | .     .     .     .     .     .     .     .     .     1     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        8     | .     .     .     .     .     .     .     .     .     8     
Overload Shots             51    | .     .     .     .     .     .     .     .     .     51    
  Effects                  2     | .     .     .     .     .     .     .     .     .     2     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     2     
Overflow Damage            505   | .     .     46    .     .     .     62    12    .     385   
  Projectiles              240   | .     .     .     .     .     .     .     9     .     231   
  Explosions               265   | .     .     46    .     .     .     62    3     .     154   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     
Knockbacks                 15    | .     .     .     .     1     1     .     4     1     8     
  Impact                   2     | .     .     .     .     1     1     .     .     .     .     
  Kinetic                  13    | .     .     .     .     .     .     .     4     1     8     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      664   | .     .     194   99    .     .     247   105   .     19    
  Shots                    21    | .     .     5     4     .     .     7     4     .     1     
  Rammed                   17    | .     .     4     10    .     2     .     .     .     1     
Targets Rammed             22    | .     .     6     10    1     3     .     .     .     2     
  Kicked                   3     | .     .     .     .     1     1     .     .     .     1     
  Crushed                  2     | .     .     2     .     .     .     .     .     .     .     
Highest Temperature        429   | .     20    240   375   123   58    18    140   88    429   
  Average Temperature      86    | .     11    71    124   43    22    8     40    30    107   
  Received Heat Transfer   3932  | .     .     591   891   324   99    294   135   249   1349  
  Effects                  6     | .     .     3     2     .     .     .     .     .     1     
    Energy Bleed           2     | .     .     1     1     .     .     .     .     .     .     
    Interference           4     | .     .     2     1     .     .     .     .     .     1     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           5     | .     .     .     .     .     .     2     .     .     3     
  Combat Hostiles          5     | .     .     .     .     .     .     2     .     .     3     
  Parts Fried              16    | .     .     3     1     .     .     3     1     1     7     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     
Robots Melted              3     | .     .     .     1     .     .     .     .     .     2     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     2     
  Parts Melted             32    | .     .     2     2     .     .     .     2     .     26    
  Heat Transferred         14478 | .     .     1900  1680  592   .     .     642   296   9368  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6     | .     .     1     2     .     .     1     1     .     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -8   -8   -6   -5   -5   -4   
-------                    Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Fac  
Peak Influence             1314 | .    106  793  1036 768  351  527  420  441  1314 
  Initial                  390  | .    .    .    334  390  299  .    257  205  107  
  Average                  392  | .    60   368  713  601  85   327  311  295  673  
Maximum Alert Level        4    | .    .    3    3    3    1    2    2    2    4    
  Low Security (%)         34   | 100  100  32   .    .    84   30   .    .    3    
  Level 1                  26   | .    .    23   23   9    15   1    88   84   28   
  Level 2                  18   | .    .    28   15   68   .    68   11   15   22   
  Level 3                  15   | .    .    15   60   21   .    .    .    .    25   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    20   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    1    4    11   2    .    7    3    1    16   
  Investigation            4    | .    .    1    1    1    .    1    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    1    .    4    
  Reinforcement            22   | .    1    2    5    1    .    3    1    1    8    
  Assault                  9    | .    .    1    2    .    .    2    .    .    4    
  Garrison                 5    | .    .    .    3    .    .    1    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    1    1    .    .    1    1    1    3    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Distress Signals           5    | .   .   2   .   .   .   .   .   1   2   
Communications Jammed      119  | .   .   .   .   .   .   .   .   .   119 
  Distress Signals         119  | .   .   .   .   .   .   .   .   .   119 
Times Spotted              259  | .   7   55  43  13  4   12  11  14  100 
  Peak Tracking Total      11   | .   5   7   10  3   2   7   3   4   11  
  Tactical Retreats        10   | .   .   .   3   2   .   .   .   .   5   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Traps Triggered            6    | .   .   1   1   1   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Machines Disabled          47   | .   .   2   1   .   .   11  3   1   29  
  Max in Single Turn       9    | .   .   1   1   .   .   9   3   1   4   
  Garrison Access          3    | .   .   .   1   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Machines Accessed          17   | .   1   4   .   .   .   1   1   8   2   
  Terminals                11   | .   1   1   .   .   .   .   1   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                41   | .   2   16  .   .   .   4   1   15  3   
  Successful               18   | .   1   10  .   .   .   .   1   6   .   
  Failed                   23   | .   1   6   .   .   .   4   .   9   3   
    Catastrophic           4    | .   .   .   .   .   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   .   .   
  Terminals                21   | .   2   3   .   .   .   .   1   15  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   4   .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   9   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   
Terminal Hacks             9    | .   1   1   .   .   .   .   1   6   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   6   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   6   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   4   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   4   .   1   .   1   .   5   2   
  Full Trace Events        3    | .   .   2   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   
  Time                     53   | .   .   53  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   3   .   .   2   .   .   1   
  Machine Destruction      6    | .   .   .   3   .   .   2   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             24   | .   .   .   .   .   20  .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -6   -5   -5   -4   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Fac  
Total Allies               31   | .    .    .    .    .    20   .    .    11   .    
  Largest Group            16   | .    .    .    .    .    16   6    .    9    .    
  Highest-Rated Group      213  | .    .    .    .    .    211  104  .    213  .    
  Highest-Rated Ally       39   | .    .    .    .    .    27   27   .    39   .    
Total Orders               15   | .    .    .    .    .    14   .    .    .    1    
  STAY                     1    | .    .    .    .    .    1    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    2    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    2    .    .    .    .    
  GUARD                    4    | .    .    .    .    .    4    .    .    .    .    
  TUNNEL                   2    | .    .    .    .    .    2    .    .    .    .    
  PICKUP                   1    | .    .    .    .    .    1    .    .    .    .    
  COLLECT                  2    | .    .    .    .    .    2    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    1    
Ally Attacks               118  | .    .    .    .    .    21   1    .    96   .    
  Total Damage             2614 | .    .    .    .    .    484  33   .    2097 .    
  Kills                    16   | .    .    .    .    .    5    .    .    11   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -6   -5   -5   -4   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Fac  
Turns Passed               10042 | 2    415  1500 1001 399  2741 366  536  502  2580 
Spaces Moved               4151  | 2    213  630  381  167  1081 153  253  248  1023 
  Core                     11    | .    1    .    .    .    9    1    .    .    .    
  Treads                   1882  | .    84   630  377  24   375  41   .    43   308  
  Legs                     2220  | 2    128  .    4    143  697  111  253  205  677  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    38    | .    .    .    .    .    .    .    .    .    38   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            74    | 120  120  155  145  120  120  135  98   106  74   
  Average Speed            160   | 120  136  158  156  128  191  192  145  133  147  
  Slowest Speed            750   | 120  300  160  320  305  700  750  205  240  385  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33    | 1    42   67   31   31   78   5    6    40   37   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 4     | .    .    .    .    .    .    .    .    .    4    
Terrain Destroyed          349   | .    .    134  49   .    2    14   19   7    124  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               76    | .    .    .    .    .    2    .    12   7    55   
  AOE                      273   | .    .    134  49   .    .    14   7    .    69   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -5   -5   -4   
---------                  Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Fac  
Total                      6402 | 1    291  903  634  284  1676 192  359  373  1689 
  Wait                     946  | .    32   91   89   61   301  12   46   61   253  
  Move                     4142 | 1    212  629  380  166  1080 152  252  247  1023 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  180  | .    9    27   31   7    5    1    12   10   78   
  Fast Attach              17   | .    .    .    3    .    1    .    .    .    13   
  Attach                   147  | .    3    14   25   4    5    8    4    12   72   
  Detach                   7    | .    .    .    1    .    1    .    .    1    4    
  Swap                     54   | .    4    5    6    8    1    1    6    4    19   
  Drop                     73   | .    6    9    9    4    8    .    2    1    34   
  Fire                     571  | .    25   122  80   33   46   18   32   24   191  
  Melee                    21   | .    .    .    .    .    8    .    .    13   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    1    1    .    .    .    1    
  Crush                    19   | .    .    6    10   .    2    .    .    .    1    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    .    .    
  Rewire                   217  | .    .    .    .    .    217  .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials
-8/Storage
-8/Recycling
-6/Factory
-5/Factory
-5/Extension
-4/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 1)
     3 | -11/Junkyard  | Entered Materials
   302 | -10/Materials | Discovered new exit (range 10)
   318 | -10/Materials | Build established: Mutant
   418 | -10/Materials | Entered another Materials area
   418 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  1303 | -9/Materials  | Discovered new exit (range 14)
  1581 | -9/Materials  | Repaired Broken Adv. Treads
  1618 | -9/Materials  | First assault squad dispatched
  1836 | -9/Materials  | Discovered new exit (range 16)
  1918 | -9/Materials  | Entered another Materials area
  1918 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2230 | -8/Materials  | Destroyed 7 combat bots
  2267 | -8/Materials  | Lost 6 parts (1p2n1u2w)
  2318 | -8/Materials  | First assault squad dispatched
  2384 | -8/Materials  | Destroyed 10 combat bots
  2466 | -8/Materials  | Found Powered Armor
  2471 | -8/Materials  | Found Powered Armor
  2545 | -8/Materials  | Discovered new exit (range 7)
  2626 | -8/Materials  | Lost 5 parts (1p2n1u1w)
  2682 | -8/Materials  | Core integrity fell below 50%
  2843 | -8/Materials  | Found Powered Armor
  2919 | -8/Materials  | Entered Storage
  2928 | -8/Storage    | Build established: Scavenger-Bomber
  3012 | -8/Storage    | Lost 4 parts (1p2n1w)
  3313 | -8/Storage    | Used back door to open Recycling access
  3313 | -8/Storage    | Discovered new exit (range 5)
  3318 | -8/Storage    | Entered Recycling
  3327 | -8/Recycling  | Found Scrap Engine
  3623 | -8/Recycling  | Build established: Bomber
  4099 | -8/Recycling  | Build established: Gunner
  4460 | -8/Recycling  | Build established: Commander-Gunner
  5398 | -8/Recycling  | Discovered new exit (range 13)
  6059 | -8/Recycling  | Entered Factory
  6059 | -6/Factory    | Accompanied by 6 allies
  6059 | -6/Factory    | Evolved 4 slots: Power x1, Utility x3
  6196 | -6/Factory    | Destroyed 7 combat bots
  6203 | -6/Factory    | Lost 5 parts (2n2u1w)
  6319 | -6/Factory    | Discovered new exit (range 15)
  6409 | -6/Factory    | First assault squad dispatched
  6425 | -6/Factory    | Entered another Factory area
  6425 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6629 | -5/Factory    | Identified exit to DSF
  6631 | -5/Factory    | Build established: Gunner
  6873 | -5/Factory    | Garrison activated, responded to threat
  6923 | -5/Factory    | Discovered new exit (range 12)
  6961 | -5/Factory    | Entered Extension
  7095 | -5/Extension  | Rescued a captive Derelict
  7096 | -5/Extension  | Rescued a captive Derelict
  7127 | -5/Extension  | Rescued a captive Derelict
  7133 | -5/Extension  | Rescued a captive Derelict
  7195 | -5/Extension  | Rescued a captive Derelict
  7195 | -5/Extension  | Rescued a captive Derelict
  7239 | -5/Extension  | Rescued a captive Derelict
  7240 | -5/Extension  | Spotted B-75 Beast
  7251 | -5/Extension  | Spotted B-75 Beast
  7275 | -5/Extension  | Allies destroyed B-75 Beast
  7288 | -5/Extension  | Allies destroyed B-75 Beast
  7314 | -5/Extension  | Lost 10 parts (1p2n3u4w)
  7336 | -5/Extension  | Disrupted transfer network
  7406 | -5/Extension  | Discovered new exit (range 3)
  7463 | -5/Extension  | Entered Factory
  7463 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  7543 | -4/Factory    | Build established: Scavenger-Gunner
  8111 | -4/Factory    | Lost 7 parts (1p1u5w)
  8166 | -4/Factory    | Lost 4 parts (1p2n1w)
  8244 | -4/Factory    | Lost 5 parts (2n1u2w)
  8277 | -4/Factory    | Build established: Scavenger-Tank
  8963 | -4/Factory    | First assault squad dispatched
  9684 | -4/Factory    | System corruption reached 10%
  9751 | -4/Factory    | Lost 17 parts (2p6n4u5w)
  9922 | -4/Factory    | Core integrity fell below 50%
  9987 | -4/Factory    | Lost 14 parts (3p5n3u3w)
 10011 | -4/Factory    | Core integrity fell below 20%
 10043 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
10017_ Lgt. Fission Core destroyed.
10023_ Plasma Rifle destroyed.
10026_ Adv. Heat Sink destroyed.
10029_ Adv. Transmission Jammer destroyed.
10031_ Acquired Imp. Light Armor Plating.
10032_ ALERT: Cargo convoy en route, clear transfer corridor.
10032_ Critical hit (Burn: +50).
10034_ L-61 Swordsman suffers critical hit (Burn).
10035_ Acquired Imp. Light Armor Plating.
10035_ Cmb. Gravmag System destroyed.
10036_ W-44 Eye suffers critical hit (Burn).
10036_ Myomer Leg destroyed.
10037_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
10039_ Acquired Imp. Light Armor Plating.
10040_ Lgt. Fission Core destroyed.
10040_ System corrupted by crushing effect (+4).
10041_ Dropped Matter Neutralizer. <x2>
10043_ Lrg. Storage Unit destroyed.
10043_ System corrupted by crushing effect (+2).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           115
Coolant Potential          100
Energy Generation          45
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             625
Resistance: KI             25
Core Shielding             30
Propulsion Shielding       66
Point Defense Rating       160
Evasion (%)                55
Core Analysis              6
Recoil Reduction           5
Energy Filtering           50
Salvage Targeting          3

 Item Schematics 
-----------------
     Adv. Treads | -9/Materials | Scanalyzed
 Hvy. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargePoweredBattery
  Manual?         0
Play Time         01:57:57
  Cumulative      99.1 hours
  Start           2023.12.03 @ 14:06:45
  End             2023.12.03 @ 16:04:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          144
  Rogue           144
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          55
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 015619e9-08c8-4bd6-96da-38dc75567511