Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 16:04:27 Player: zapruda Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (254) 1270 Value Destroyed (9425) 9425 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2528) 2528 TOTAL SCORE: 18323 Bonus ------- High Alert Combat Kills 2242 Follower Combat Kills 536 Friendly Fire -250 Cogmind --------- Core Integrity 0/1150 Matter 100/300 Energy 59/100 System Corruption 18% Temperature Cool (12) Movement Hovering (87) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Myomer Leg Combat Gravmag System Combat Gravmag System > --- UTILITY (8) ------ Advanced Coolant Injector Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) Advanced Transmission Jammer Matter Neutralizer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Core Analyzer Improved Focal Shield Energy Mantle Point Defense Array > --- WEAPON ----------- Plasma Rifle Cooled Phase Cannon Cooled Phase Cannon Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink Matter Compressor Advanced Transmission Jammer HERF Cannon Advanced Plasma Cannon Matter Neutralizer Improved Remote Datajack [Rating: 127] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Hover Unit Combat Gravmag System Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Plasma Rifle Energy Cannon Cooled Phase Cannon Ballistic Gun Minigun Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Slots Evolved 12 | . . 2 2 . . 4 2 . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 1 . . . 1 . . Utility 6 | . . . 1 . . 3 1 . 1 Weapon 2 | . . 1 . . . . . . 1 Parts Attached 218 | . 7 19 34 12 7 9 10 16 104 Power 29 | . . 2 6 1 1 1 1 2 15 Engine 10 | . . 2 5 1 1 . . . 1 Core 9 | . . . 1 . . 1 1 2 4 Reactor 10 | . . . . . . . . . 10 Propulsion 67 | . 3 4 11 5 3 . . 3 38 Treads 32 | . 3 4 9 1 3 . . 2 10 Leg 32 | . . . 2 4 . . . 1 25 Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 49 | . 1 4 5 2 1 5 2 3 26 Device 25 | . . . 1 1 1 2 1 2 17 Storage 1 | . . 1 . . . . . . . Processor 4 | . . . . . . 1 1 1 1 Hackware . | . . . . . . . . . . Protection 19 | . 1 3 4 1 . 2 . . 8 Artifact . | . . . . . . . . . . Weapon 73 | . 3 9 12 4 2 3 7 8 25 Energy Gun 22 | . 1 3 5 . . . 3 3 7 Energy Cannon 12 | . . 2 . . . . . . 10 Ballistic Gun 29 | . 1 4 5 4 1 1 3 3 7 Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 5 | . 1 . 2 . . 2 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 3 | . . . . . 1 . . 2 . Unidentified Prototypes 6 | . . 1 . . . . . . 5 Parts Lost 120 | . . 7 19 4 2 7 3 10 68 Power 21 | . . 1 4 1 1 1 1 1 11 Propulsion 36 | . . 1 8 2 . 2 . 2 21 Utility 26 | . . 1 3 . . 2 . 3 17 Weapon 37 | . . 4 4 1 1 2 2 4 19 Highest Loss Streak 17 | . . 2 6 4 2 5 2 10 17 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 84 | . 96 98 95 98 70 71 68 74 90 Engine 6 | . 14 10 7 9 7 6 8 3 1 Core 1 | . . . . . . 4 2 7 2 Reactor 1 | . . . . . . . . . 5 Treads 13 | . 12 33 30 5 8 4 . 2 8 Leg 9 | . 15 . 3 29 8 6 5 7 14 Device 10 | . . . 2 9 9 15 17 16 19 Storage 7 | . 14 11 9 9 9 6 5 5 5 Processor 3 | . . . . . . 2 9 10 9 Protection 5 | . 10 10 15 9 . 3 . . 4 Energy Gun 5 | . 4 10 6 4 . . 5 5 7 Energy Cannon 1 | . . 1 3 . . . . . 4 Ballistic Gun 13 | . 18 9 10 22 26 16 5 6 4 Launcher 2 | . 5 11 3 . . 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 112 | 13 17 41 54 52 50 54 55 58 112 Greatest Support 146 | 20 46 69 90 62 53 42 59 64 146 Greatest Overweight (x) 14 | . 5 . 2 2 13 14 1 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 14 15 15 15 15 15 15 15 Most Carried 15 | 6 8 15 15 15 15 13 15 15 15 Average Carried 12 | 6 6 12 12 14 13 8 11 11 11 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 14 15 15 14 7 13 11 4 Scrap Engine Consumption 47 | . . . . . 12 16 7 4 8 Constructs Created 3 | . . . . . 1 . 1 . 1 Constructs Modified 14 | . . . . . 1 1 7 3 2 Class Distribution -------------------- 24% | Mutant 17% | Commander-Gunner 14% | Scavenger-Tank 10% | Gunner 8% | Scavenger-Gunner 8% | Bomber 6% | Scavenger-Bomber 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Bomber | -8/Storage Commander-Gunner | -8/Recycling Mutant | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Matter Collected 5860 | 170 54 970 721 345 664 128 721 545 1542 Remotely . | . . . . . . . . . . Salvage Created 12461 | . 92 1846 1299 754 1184 553 699 713 5321 Parts 587 | . 13 109 82 38 32 21 41 19 232 Haulers Intercepted 14 | . 1 5 2 2 . . . . 4 Recyclers Shooed 17 | . 1 3 1 1 8 . . 2 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Combat Hostiles Destroyed 155 | . 3 31 35 11 2 10 10 3 50 Melee 1 | . . 1 . . . . . . . Guns 86 | . 3 22 16 11 2 4 4 2 22 Cannons 32 | . . 1 3 . . . 6 1 21 AOE 29 | . . 7 16 . . 4 . . 2 Classes Destroyed 18 | . 3 10 3 1 . . 1 . . Worker 23 | . . 7 1 1 . . 1 . 13 Builder 15 | . . 4 . 1 . 1 2 . 7 Tunneler 5 | . . 1 . . . 3 . . 1 Hauler 14 | . 1 5 2 2 . . . . 4 Recycler 28 | . . 4 . 1 13 . 1 3 6 Mechanic 3 | . . 2 . . . . . . 1 Operator 1 | . . 1 . . . . . . . Watcher 9 | . 1 3 1 . . . . 1 3 Swarmer 16 | . 3 9 4 . . . . . . Grunt 63 | . . 12 14 6 1 5 3 . 22 Brawler 4 | . . 1 2 . . . . . 1 Duelist 6 | . . 1 1 . . . . . 4 Protector 3 | . . . 2 . . 1 . . . Sentry 27 | . . 8 5 4 1 1 3 3 2 Specialist 11 | . . . 6 . . . . . 5 Hunter 13 | . . . . 1 . 4 2 . 6 Programmer 12 | . . . . . . . 2 . 10 Heavy 1 | . . . 1 . . . . . . Best Kill Streak 10 | . 2 9 10 7 5 8 9 3 8 Combat Bots Only 10 | . 2 6 10 5 1 7 3 2 4 Max Kills in Single Turn 4 | . 2 4 4 2 1 3 1 1 3 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . 2 3 . . 2 . . 1 Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Damage Taken 19557 | . 38 1873 3057 694 424 1214 902 1498 9857 Core 2151 | . 8 161 289 42 55 122 100 214 1160 Absorbed by Shields 983 | . . . . . . 105 . . 878 Redirected to Shielding 224 | . . . . . . 101 . . 123 Regen/Repaired (Parts) 853 | . . 9 . . . 89 614 125 16 Core Remaining (%) 72 | 100 96 59 . . 29 85 . 68 . Volleys Fired 571 | . 25 122 80 33 46 18 32 24 191 Largest 4 | . 2 3 3 3 3 3 3 3 4 Hottest 345 | . 45 154 143 116 75 80 203 201 345 Shots Fired 1475 | . 47 233 179 99 131 48 91 72 575 Gun 1194 | . 47 209 150 99 131 41 61 59 397 Cannon 249 | . . 8 20 . . . 30 13 178 Launcher 32 | . . 16 9 . . 7 . . . Special . | . . . . . . . . . . Kinetic 842 | . 45 113 101 82 131 41 59 47 223 Thermal 485 | . . 60 50 17 . . 28 14 316 Explosive 32 | . . 16 9 . . 7 . . . Electromagnetic 116 | . 2 44 19 . . . 4 11 36 Robot Hit Streak 17 | . 4 17 16 9 12 16 6 9 17 Robot Miss Streak 6 | . 3 5 4 3 5 2 5 2 6 Penetration Max 1 | . . . . 1 . . 1 . 1 Secondary Targets 10 | . 1 1 4 1 . . . . 3 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 Shots Hit Robots 904 | . 22 136 136 61 77 34 51 68 319 Core Hits 549 | . 7 80 85 31 22 45 29 25 225 Critical Kills 5 | . . . 1 . . . . . 4 Critical Parts Destroyed 4 | . 1 . . . 1 . . . 2 Critical Strikes 31 | . 1 2 3 1 1 . 6 1 16 Burn 14 | . . 2 2 1 . . 1 . 8 Meltdown 3 | . . . 1 . . . . . 2 Destroy 6 | . 1 . . . 1 . . . 4 Blast 5 | . . . . . . . 5 . . Corrupt 3 | . . . . . . . . 1 2 Melee Attacks 21 | . . . . . 8 . . 13 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 18 | . . . . . 5 . . 13 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 25816 | . 308 3225 4203 1204 1222 1859 1454 1101 11240 Guns 14078 | . 308 2037 2203 1177 1197 494 659 811 5192 Cannons 6194 | . . 81 328 . . . 659 290 4836 Explosions 5420 | . . 1072 1641 . . 1365 136 . 1206 Melee . | . . . . . . . . . . Ramming 124 | . . 35 31 27 25 . . . 6 Kinetic 10101 | . 287 959 1603 938 1197 494 980 730 2913 Thermal 9447 | . . 913 913 239 . . 363 191 6828 Explosive 3375 | . . 959 1400 . . 799 . . 217 Electromagnetic 2769 | . 21 359 256 . . 566 111 180 1276 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . 16 Average Corruption 4 | . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 45 | . . . . . . . . . 45 Message Errors 9 | . . . . . . . . . 9 Matter Fused 11 | . . . . . . . . . 11 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 5 | . . . . . . . . . 5 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 1 | . . . . . . . . . 1 Alerts 2 | . . . . . . . . . 2 Weapon Failures 8 | . . . . . . . . . 8 Overload Shots 51 | . . . . . . . . . 51 Effects 2 | . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . 2 Overflow Damage 505 | . . 46 . . . 62 12 . 385 Projectiles 240 | . . . . . . . 9 . 231 Explosions 265 | . . 46 . . . 62 3 . 154 Melee . | . . . . . . . . . . Knockbacks 15 | . . . . 1 1 . 4 1 8 Impact 2 | . . . . 1 1 . . . . Kinetic 13 | . . . . . . . 4 1 8 Secondary . | . . . . . . . . . . Self-Inflicted Damage 664 | . . 194 99 . . 247 105 . 19 Shots 21 | . . 5 4 . . 7 4 . 1 Rammed 17 | . . 4 10 . 2 . . . 1 Targets Rammed 22 | . . 6 10 1 3 . . . 2 Kicked 3 | . . . . 1 1 . . . 1 Crushed 2 | . . 2 . . . . . . . Highest Temperature 429 | . 20 240 375 123 58 18 140 88 429 Average Temperature 86 | . 11 71 124 43 22 8 40 30 107 Received Heat Transfer 3932 | . . 591 891 324 99 294 135 249 1349 Effects 6 | . . 3 2 . . . . . 1 Energy Bleed 2 | . . 1 1 . . . . . . Interference 4 | . . 2 1 . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . 2 . . 3 Combat Hostiles 5 | . . . . . . 2 . . 3 Parts Fried 16 | . . 3 1 . . 3 1 1 7 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 32 | . . 2 2 . . . 2 . 26 Heat Transferred 14478 | . . 1900 1680 592 . . 642 296 9368 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . 1 2 . . 1 1 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Peak Influence 1314 | . 106 793 1036 768 351 527 420 441 1314 Initial 390 | . . . 334 390 299 . 257 205 107 Average 392 | . 60 368 713 601 85 327 311 295 673 Maximum Alert Level 4 | . . 3 3 3 1 2 2 2 4 Low Security (%) 34 | 100 100 32 . . 84 30 . . 3 Level 1 26 | . . 23 23 9 15 1 88 84 28 Level 2 18 | . . 28 15 68 . 68 11 15 22 Level 3 15 | . . 15 60 21 . . . . 25 Level 4 5 | . . . . . . . . . 20 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 45 | . 1 4 11 2 . 7 3 1 16 Investigation 4 | . . 1 1 1 . 1 . . . Extermination 5 | . . . . . . . 1 . 4 Reinforcement 22 | . 1 2 5 1 . 3 1 1 8 Assault 9 | . . 1 2 . . 2 . . 4 Garrison 5 | . . . 3 . . 1 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 8 | . . 1 1 . . 1 1 1 3 Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Distress Signals 5 | . . 2 . . . . . 1 2 Communications Jammed 119 | . . . . . . . . . 119 Distress Signals 119 | . . . . . . . . . 119 Times Spotted 259 | . 7 55 43 13 4 12 11 14 100 Peak Tracking Total 11 | . 5 7 10 3 2 7 3 4 11 Tactical Retreats 10 | . . . 3 2 . . . . 5 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Traps Triggered 6 | . . 1 1 1 . . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Machines Disabled 47 | . . 2 1 . . 11 3 1 29 Max in Single Turn 9 | . . 1 1 . . 9 3 1 4 Garrison Access 3 | . . . 1 . . 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Machines Accessed 17 | . 1 4 . . . 1 1 8 2 Terminals 11 | . 1 1 . . . . 1 8 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 41 | . 2 16 . . . 4 1 15 3 Successful 18 | . 1 10 . . . . 1 6 . Failed 23 | . 1 6 . . . 4 . 9 3 Catastrophic 4 | . . . . . . . . 4 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 21 | . 2 3 . . . . 1 15 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . 4 . . . . . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers 9 | . . 9 . . . . . . . Garrison Access 4 | . . . . . . 4 . . . Terminal Hacks 9 | . 1 1 . . . . 1 6 . Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 6 | . . . . . . . . 6 . Open DSF 1 | . . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . . . Scan Component 2 | . . 2 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . Insert Component 4 | . . 4 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 1 4 . 1 . 1 . 5 2 Full Trace Events 3 | . . 2 . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 53 | . . 53 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . 3 . . 2 . . 1 Machine Destruction 6 | . . . 3 . . 2 . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 24 | . . . . . 20 . . 4 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 -------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Total Allies 31 | . . . . . 20 . . 11 . Largest Group 16 | . . . . . 16 6 . 9 . Highest-Rated Group 213 | . . . . . 211 104 . 213 . Highest-Rated Ally 39 | . . . . . 27 27 . 39 . Total Orders 15 | . . . . . 14 . . . 1 STAY 1 | . . . . . 1 . . . . ROAM 2 | . . . . . 2 . . . . FOLLOW 2 | . . . . . 2 . . . . GUARD 4 | . . . . . 4 . . . . TUNNEL 2 | . . . . . 2 . . . . PICKUP 1 | . . . . . 1 . . . . COLLECT 2 | . . . . . 2 . . . . EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 118 | . . . . . 21 1 . 96 . Total Damage 2614 | . . . . . 484 33 . 2097 . Kills 16 | . . . . . 5 . . 11 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 ------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Turns Passed 10042 | 2 415 1500 1001 399 2741 366 536 502 2580 Spaces Moved 4151 | 2 213 630 381 167 1081 153 253 248 1023 Core 11 | . 1 . . . 9 1 . . . Treads 1882 | . 84 630 377 24 375 41 . 43 308 Legs 2220 | 2 128 . 4 143 697 111 253 205 677 Wheels . | . . . . . . . . . . Hover 38 | . . . . . . . . . 38 Flight . | . . . . . . . . . . Fastest Speed 74 | 120 120 155 145 120 120 135 98 106 74 Average Speed 160 | 120 136 158 156 128 191 192 145 133 147 Slowest Speed 750 | 120 300 160 320 305 700 750 205 240 385 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 1 42 67 31 31 78 5 6 40 37 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . 4 Terrain Destroyed 349 | . . 134 49 . 2 14 19 7 124 Melee . | . . . . . . . . . . Projectile 76 | . . . . . 2 . 12 7 55 AOE 273 | . . 134 49 . . 14 7 . 69 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -4 --------- Run | Jun Mat Mat Mat Sto Rec Fac Fac Ext Fac Total 6402 | 1 291 903 634 284 1676 192 359 373 1689 Wait 946 | . 32 91 89 61 301 12 46 61 253 Move 4142 | 1 212 629 380 166 1080 152 252 247 1023 Hop . | . . . . . . . . . . Pick Up 180 | . 9 27 31 7 5 1 12 10 78 Fast Attach 17 | . . . 3 . 1 . . . 13 Attach 147 | . 3 14 25 4 5 8 4 12 72 Detach 7 | . . . 1 . 1 . . 1 4 Swap 54 | . 4 5 6 8 1 1 6 4 19 Drop 73 | . 6 9 9 4 8 . 2 1 34 Fire 571 | . 25 122 80 33 46 18 32 24 191 Melee 21 | . . . . . 8 . . 13 . Ram . | . . . . . . . . . . Kick 3 | . . . . 1 1 . . . 1 Crush 19 | . . 6 10 . 2 . . . 1 Escape Stasis 5 | . . . . . . . 5 . . Rewire 217 | . . . . . 217 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 10) 318 | -10/Materials | Build established: Mutant 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1303 | -9/Materials | Discovered new exit (range 14) 1581 | -9/Materials | Repaired Broken Adv. Treads 1618 | -9/Materials | First assault squad dispatched 1836 | -9/Materials | Discovered new exit (range 16) 1918 | -9/Materials | Entered another Materials area 1918 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2230 | -8/Materials | Destroyed 7 combat bots 2267 | -8/Materials | Lost 6 parts (1p2n1u2w) 2318 | -8/Materials | First assault squad dispatched 2384 | -8/Materials | Destroyed 10 combat bots 2466 | -8/Materials | Found Powered Armor 2471 | -8/Materials | Found Powered Armor 2545 | -8/Materials | Discovered new exit (range 7) 2626 | -8/Materials | Lost 5 parts (1p2n1u1w) 2682 | -8/Materials | Core integrity fell below 50% 2843 | -8/Materials | Found Powered Armor 2919 | -8/Materials | Entered Storage 2928 | -8/Storage | Build established: Scavenger-Bomber 3012 | -8/Storage | Lost 4 parts (1p2n1w) 3313 | -8/Storage | Used back door to open Recycling access 3313 | -8/Storage | Discovered new exit (range 5) 3318 | -8/Storage | Entered Recycling 3327 | -8/Recycling | Found Scrap Engine 3623 | -8/Recycling | Build established: Bomber 4099 | -8/Recycling | Build established: Gunner 4460 | -8/Recycling | Build established: Commander-Gunner 5398 | -8/Recycling | Discovered new exit (range 13) 6059 | -8/Recycling | Entered Factory 6059 | -6/Factory | Accompanied by 6 allies 6059 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 6196 | -6/Factory | Destroyed 7 combat bots 6203 | -6/Factory | Lost 5 parts (2n2u1w) 6319 | -6/Factory | Discovered new exit (range 15) 6409 | -6/Factory | First assault squad dispatched 6425 | -6/Factory | Entered another Factory area 6425 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6629 | -5/Factory | Identified exit to DSF 6631 | -5/Factory | Build established: Gunner 6873 | -5/Factory | Garrison activated, responded to threat 6923 | -5/Factory | Discovered new exit (range 12) 6961 | -5/Factory | Entered Extension 7095 | -5/Extension | Rescued a captive Derelict 7096 | -5/Extension | Rescued a captive Derelict 7127 | -5/Extension | Rescued a captive Derelict 7133 | -5/Extension | Rescued a captive Derelict 7195 | -5/Extension | Rescued a captive Derelict 7195 | -5/Extension | Rescued a captive Derelict 7239 | -5/Extension | Rescued a captive Derelict 7240 | -5/Extension | Spotted B-75 Beast 7251 | -5/Extension | Spotted B-75 Beast 7275 | -5/Extension | Allies destroyed B-75 Beast 7288 | -5/Extension | Allies destroyed B-75 Beast 7314 | -5/Extension | Lost 10 parts (1p2n3u4w) 7336 | -5/Extension | Disrupted transfer network 7406 | -5/Extension | Discovered new exit (range 3) 7463 | -5/Extension | Entered Factory 7463 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7543 | -4/Factory | Build established: Scavenger-Gunner 8111 | -4/Factory | Lost 7 parts (1p1u5w) 8166 | -4/Factory | Lost 4 parts (1p2n1w) 8244 | -4/Factory | Lost 5 parts (2n1u2w) 8277 | -4/Factory | Build established: Scavenger-Tank 8963 | -4/Factory | First assault squad dispatched 9684 | -4/Factory | System corruption reached 10% 9751 | -4/Factory | Lost 17 parts (2p6n4u5w) 9922 | -4/Factory | Core integrity fell below 50% 9987 | -4/Factory | Lost 14 parts (3p5n3u3w) 10011 | -4/Factory | Core integrity fell below 20% 10043 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10017_ Lgt. Fission Core destroyed. 10023_ Plasma Rifle destroyed. 10026_ Adv. Heat Sink destroyed. 10029_ Adv. Transmission Jammer destroyed. 10031_ Acquired Imp. Light Armor Plating. 10032_ ALERT: Cargo convoy en route, clear transfer corridor. 10032_ Critical hit (Burn: +50). 10034_ L-61 Swordsman suffers critical hit (Burn). 10035_ Acquired Imp. Light Armor Plating. 10035_ Cmb. Gravmag System destroyed. 10036_ W-44 Eye suffers critical hit (Burn). 10036_ Myomer Leg destroyed. 10037_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 10039_ Acquired Imp. Light Armor Plating. 10040_ Lgt. Fission Core destroyed. 10040_ System corrupted by crushing effect (+4). 10041_ Dropped Matter Neutralizer. 10043_ Lrg. Storage Unit destroyed. 10043_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | """ """ """ """ ######+############## """ | | """ """ """ """ "%" | | " | | ???"??"" """ !! """ | | ???????" """ ! """"" | | ???? """ """ ! """"" | | ? ! | | ? | | ??######+######### == ########### #### | | ?????????????????# %%* #?????????? #??# ^ | | ?????????????????# = #???????????#??# ^ ^ | | ?????????????????# #??????????????# % | | ?????????????????# ########???H???# """ """ * | | ?????????????????# # #???????# """ """ | | ?????????????????# # #???????#^ """ ""%% | | ?????????????????# # """"#???????# """ """ | | ?????????????????# # """"#????#??# | | ?????????????????# # """"#??? #??# | | ?????????????????# # """"#???%#??# | | ?????????????????# # """"####+#####+######## | | ?????????????????# # """"# ?###### | | ?????????????????# #g """"# """""""?# # | | ?????????????????# #g g # """"""" # # | | ?????????????????# x# g! # """"""" # #% | | ?????????????????# gglb! !# """"""" # # | | ?????????????????# # @! # # + | | ?????????????????# #i # """"""" # ## | | ?????????????????# ######## """"""" # #? | | ?????????????????# # """""" # ## | | ?????????????????# # """"""" # ## | | ?????????????????# # = ####### | | ?????????????????# # %*!% #?????# | | ?????????????????# ######+#######?????# | | ????????????????#####+### % ## % ######### | | ????????????????# # ## % % | | ????????????????# # | | ????????????????#"""" # "" % | | ????????????????#"""" # "T | | ????????????????#"""" # | | ????????????????#"""" # !== % % | | ????????????????#"""" ## ###% % | | ????????????????#"""" ## #?#=] ######### | | ?????????######## ## #?### ###?#?????# | | ?????????# !## ## #???# =#?????????# | | ?????????# ## ##^ #???# !%#?????????? | | ?????????# #######+### #???# *=#?????????? | | ?????????# = ####### ### #???# ########### | | ?????????# ] / #%%%!%|* % #???# ## | | ?????????#= !/!+==*=*=* #???# ## | | ?????????#= //=#!!=["%[ #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Coolant Potential 100 Energy Generation 45 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 625 Resistance: KI 25 Core Shielding 30 Propulsion Shielding 66 Point Defense Rating 160 Evasion (%) 55 Core Analysis 6 Recoil Reduction 5 Energy Filtering 50 Salvage Targeting 3 Item Schematics ----------------- Adv. Treads | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargePoweredBattery Manual? 0 Play Time 01:57:57 Cumulative 99.1 hours Start 2023.12.03 @ 14:06:45 End 2023.12.03 @ 16:04:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 55 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 015619e9-08c8-4bd6-96da-38dc75567511