Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.16 @ 07:29:17 // Winter2019/RPGLIKE Player: Rainynight Result: System corrupted Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1282) 1282 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 5119 Bonus ------- Aligned with FarCom 300 Friendly Fire -138 Cogmind --------- Core Integrity 0/600 Matter 0/300 Energy 550/550 System Corruption 104% Temperature Cool (0) Movement Treading (160) Location -7/Waste Parts ------- > --- POWER (2) -------- Antimatter Reactor Antimatter Reactor (fused) > --- PROPULSION (4) --- Heavy Treads Heavy Treads (fused) > --- UTILITY (5) ------ Improved Cooling System > --- WEAPON (3) ------- Grenade Launcher (fused) > --- INVENTORY (3) ---- Antimatter Reactor Heavy Treads Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Latent Energy Streamer Bore Cannon Longsword +1 > --- INVENTORY -------- Heavy Treads [Rating: 78] Favorites ----------- Power Antimatter Reactor Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Treads Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Cooling System Device Improved Cooling System Processor Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Longsword +1 Energy Gun Improved EM Shotgun Energy Cannon Latent Energy Streamer Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Slots Evolved 10 | 3 . . . 1 5 . 1 Power 1 | . . . . . . . 1 Propulsion 3 | 1 . . . . 2 . . Utility 4 | 1 . . . . 3 . . Weapon 2 | 1 . . . 1 . . . Parts Attached 48 | 3 12 . 3 2 13 . 15 Power 7 | . 2 . . . 1 . 4 Engine 2 | . 1 . . . 1 . . Core 1 | . 1 . . . . . . Reactor 4 | . . . . . . . 4 Propulsion 8 | 2 2 . . . 2 . 2 Treads 3 | . . . . . 1 . 2 Leg . | . . . . . . . . Wheel 5 | 2 2 . . . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | . 4 . 1 1 10 . 6 Device 9 | . 1 . 1 . 2 . 5 Storage . | . . . . . . . . Processor 5 | . 3 . . 1 1 . . Hackware 1 | . . . . . 1 . . Protection 7 | . . . . . 6 . 1 Artifact . | . . . . . . . . Weapon 11 | 1 4 . 2 1 . . 3 Energy Gun 3 | 1 2 . . . . . . Energy Cannon 4 | . 2 . 1 . . . 1 Ballistic Gun . | . . . . . . . . Ballistic Cannon 2 | . . . . 1 . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . Parts Lost 5 | . . . . . . . 5 Power 2 | . . . . . . . 2 Propulsion . | . . . . . . . . Utility 2 | . . . . . . . 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 4 | . . . . . . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 74 | . 92 100 98 100 99 100 44 Engine 3 | . 11 . . . 6 7 . Core 3 | . 2 14 14 13 1 . . Reactor 3 | . . . . . . . 8 Treads 7 | . . . . . 7 7 13 Wheel 15 | . 28 28 28 27 24 23 1 Device 9 | . . 14 13 13 13 15 7 Processor 7 | . 20 14 14 13 8 7 1 Protection 3 | . . . . . 8 15 2 Energy Gun 4 | . 21 28 14 . . . . Energy Cannon 4 | . 6 . 6 13 8 7 1 Ballistic Cannon 2 | . . . . 3 8 7 1 Launcher 2 | . . . . . . . 5 Slashing Weapon 3 | . . . 6 13 8 7 1 Naked Turns . | . . . . . . . . Heaviest Build 72 | 7 12 12 19 28 48 44 72 Greatest Support 140 | 20 24 24 24 24 36 36 140 Greatest Overweight (x) 1 | . . . . 1 1 1 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 3 | 2 2 2 2 2 2 2 3 Average Capacity 2 | 2 2 2 2 2 2 2 2 Most Carried 3 | 1 2 2 2 2 2 2 3 Average Carried 2 | . 1 2 2 2 1 2 2 Final Capacity 3 | 2 2 2 2 2 2 2 3 Final Carried 3 | 1 2 2 2 2 2 2 3 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Was Matter Collected 1123 | 200 140 10 . 50 459 . 264 Remotely . | . . . . . . . . Salvage Created 1661 | . 478 26 . . 594 . 563 Parts 88 | . 20 5 . . 40 . 23 Haulers Intercepted 2 | . 1 . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 31 | . 7 3 . . 15 . 6 Melee 8 | . . . . . 8 . . Guns 7 | . 4 3 . . . . . Cannons 13 | . 2 . . . 7 . 4 AOE 3 | . 1 . . . . . 2 Classes Destroyed 8 | . 5 1 . . 1 . 1 Builder 7 | . 2 . . . 5 . . Hauler 2 | . 1 . . . 1 . . Recycler 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 4 | . . 3 . . 1 . . Grunt 17 | . 7 . . . 10 . . Sentry 5 | . . . . . 5 . . Compactor 6 | . . . . . . . 6 Best Kill Streak 5 | . 4 3 . . 5 . 1 Combat Bots Only 5 | . 2 3 . . 5 . 1 Max Kills in Single Turn 3 | . 3 2 . . 2 . 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . 1 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Was Damage Taken 2068 | . 197 24 . . 627 . 1220 Core 1394 | . 154 20 . . 458 . 762 Absorbed by Shields 196 | . . . . . 192 . 4 Reduced by Siege Mode 7 | . . . . . . . 7 Redirected to Core 1209 | . 143 11 . . 415 . 640 Core Remaining (%) 94 | 100 . . . 97 87 . . Volleys Fired 122 | . 18 3 . . 47 . 54 Largest 2 | . 2 2 . . 1 . 2 Hottest 136 | . 136 90 . . 57 . 117 Shots Fired 145 | . 35 6 . . 47 . 57 Gun 30 | . 24 6 . . . . . Cannon 103 | . 11 . . . 47 . 45 Launcher 12 | . . . . . . . 12 Special . | . . . . . . . . Kinetic 91 | . . . . . 47 . 44 Thermal 11 | . 11 . . . . . . Explosive 12 | . . . . . . . 12 Electromagnetic 31 | . 24 6 . . . . 1 Robot Hit Streak 15 | . 15 5 . . 10 . 15 Robot Miss Streak 10 | . 2 5 . . 10 . 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets . | . . . . . . . . Shots Hit Robots 119 | . 29 3 . . 47 . 40 Core Hits 59 | . 19 3 . . 24 . 13 Critical Kills 12 | . . . . . 8 . 4 Critical Parts Destroyed 12 | . . . . . 11 . 1 Critical Strikes 37 | . . . . . 20 . 17 Destroy 36 | . . . . . 19 . 17 Sever 1 | . . . . . 1 . . Melee Attacks 27 | . . . . . 26 1 . Impact . | . . . . . . . . Slashing 27 | . . . . . 26 1 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4096 | . 752 42 . . 1797 . 1505 Guns 456 | . 414 42 . . . . . Cannons 1607 | . 185 . . . 710 . 712 Explosions 900 | . 153 . . . . . 747 Melee 1087 | . . . . . 1087 . . Ramming 46 | . . . . . . . 46 Kinetic 1422 | . . . . . 710 . 712 Thermal 338 | . 338 . . . . . . Explosive 744 | . . . . . . . 744 Electromagnetic 459 | . 414 42 . . . . 3 Impact . | . . . . . . . . Slashing 1087 | . . . . . 1087 . . Piercing . | . . . . . . . . Highest Corruption 104 | . . . . . . . 104 Average Corruption 51 | . . . . . . . 51 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . . . . . . 65 Message Errors 19 | . . . . . . . 19 Matter Fused 12 | . . . . . . . 12 Heat Flow Errors 5 | . . . . . . . 5 Energy Discharges 10 | . . . . . . . 10 Parts Fused 3 | . . . . . . . 3 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 4 | . . . . . . . 4 Misfires 3 | . . . . . . . 3 Alerts 4 | . . . . . . . 4 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 23 | . . . . . 23 . . Projectiles 1 | . . . . . 1 . . Explosions . | . . . . . . . . Melee 22 | . . . . . 22 . . Knockbacks 6 | . . . . . 6 . . Impact . | . . . . . . . . Kinetic 5 | . . . . . 5 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 521 | . 51 . . . . . 470 Shots 14 | . 1 . . . . . 13 Rammed 27 | . . . . . . . 27 Targets Rammed 27 | . . . . . . . 27 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 384 | . 238 . . . 197 . 384 Average Temperature 94 | . 94 . . . 61 . 133 Received Heat Transfer 407 | . 81 . . . 326 . . Effects 3 | . . . . . . . 3 Energy Bleed 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations 1 | . . . . . . . 1 Total Turns 6 | . . . . . . . 6 Longest Duration 6 | . . . . . . . 6 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 483 | . 483 . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Latent Energy Used 62 | . . . . . . . 62 LE Corruption 1 | . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Peak Influence 378 | . 173 101 . . 378 187 88 Initial 171 | . . 31 . . . 171 65 Average 74 | . 75 69 . . 204 171 22 Maximum Alert Level 1 | . . . . . 1 . . Low Security (%) 87 | 100 100 100 . 100 45 100 100 Level 1 12 | . . . . . 54 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 2 . . . 3 1 . Investigation 4 | . 1 . . . 2 1 . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 46 | . 10 3 . 1 22 1 9 Peak Tracking Total 9 | . 4 3 . 3 9 1 2 Tactical Retreats 8 | . . . . . 3 . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Was Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Machines Accessed 13 | . 6 . 2 . 4 1 . Terminals 10 | . 6 . . . 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 19 . 3 . 7 4 . Successful 13 | . 8 . 3 . 2 . . Failed 20 | . 11 . . . 5 4 . Catastrophic 4 | . 2 . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 10 | . 8 . 1 . 1 . . Terminals 29 | . 19 . . . 6 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 8 . 3 . 1 . . Record 2 | . . . 2 . . . . Robot Analysis 3 | . 3 . . . . . . Prototype ID Bank 3 | . 3 . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . Zone Layout 1 | . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Tunnel 1 | . . . . . 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 10 | . 6 . . . 3 1 . Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Was Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 . . Highest-Rated Group 40 | . . . . 40 40 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders 1 | . . . . . 1 . . EXPLORE 1 | . . . . . 1 . . Ally Attacks 19 | . . . . . 19 . . Total Damage 130 | . . . . . 130 . . Kills 1 | . . . . . 1 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Was Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches 1 | . . . . . 1 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Was Turns Passed 3280 | 17 456 121 205 299 696 71 1415 Spaces Moved 2116 | 12 366 120 222 308 434 66 588 Core . | . . . . . . . . Treads 575 | . . . . . . . 575 Legs 7 | 7 . . . . . . . Wheels 1534 | 5 366 120 222 308 434 66 13 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 80 | 80 80 90 90 90 90 105 105 Average Speed 113 | 103 89 90 90 93 100 105 161 Slowest Speed 240 | 120 90 90 90 105 105 105 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 2 75 29 60 74 31 2 99 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 2 | . . . . . 1 1 . Terrain Destroyed 85 | . 5 . . . 20 1 59 Melee 2 | . . . . . 1 1 . Projectile 37 | . . . . . 19 . 18 AOE 46 | . 5 . . . . . 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Total 2811 | 15 458 126 227 316 619 67 983 Wait 355 | . 42 . . 7 63 . 243 Move 2110 | 11 365 119 221 307 433 66 588 Hop . | . . . . . . . . Pick Up 7 | . 3 . . . 1 . 3 Fast Attach 32 | 3 9 . 3 1 5 . 11 Attach 3 | . . . . . 1 . 2 Detach 4 | 1 2 . . . 1 . . Swap 13 | . 3 . . 1 7 . 2 Drop 27 | . 10 . 3 . 4 . 10 Fire 122 | . 18 3 . . 47 . 54 Melee 27 | . . . . . 26 1 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 27 | . . . . . . . 27 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 84 | . 6 4 . . 31 . 43 Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Upgraded with Utility slot (x1) 1 | -11/Junkyard | Upgraded with Weapon slot (x1) 1 | -11/Junkyard | Discovered new exit (range 1) 18 | -11/Junkyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 16) 195 | -10/Materials | Identified exit to Materials 256 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 16) 474 | -10/Materials | Entered Mines 476 | -10/Mines | Reached level 2 554 | -10/Mines | Learned Materials trap positions 567 | -10/Mines | Discovered exit to Materials (range 9) 587 | -10/Mines | Learned 2 Materials zone layouts 591 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 591 | -10/Mines | Discovered new exit (range 5) 595 | -10/Mines | Entered Exiles 618 | -10/Exiles | Met 8R-AWN 632 | -10/Exiles | Met EX-HEX 658 | -10/Exiles | Met EX-BIN 670 | -10/Exiles | Aligned with FarCom system 671 | -10/Exiles | Given EX-Vault access code 694 | -10/Exiles | Opened EX-Vault 701 | -10/Exiles | Found Longsword +1 707 | -10/Exiles | Found Latent Energy Streamer 710 | -10/Exiles | Found Supersonic Drone Bay 729 | -10/Exiles | Warned to stay clear of 0b10 Research branches 758 | -10/Exiles | Met EX-DEC 764 | -10/Exiles | Learned location of Zion (-6) 791 | -10/Exiles | Discovered new exit (range 10) 800 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, Longsword +1, Latent Energy Streamer 800 | -10/Exiles | Entered Mines 1007 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1009 | -9/Mines | Upgraded with Weapon slot (x1) 1012 | -9/Mines | Learned Materials stockpile data 1028 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1052 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1074 | -9/Mines | Discovered new exit (range 12) 1099 | -9/Mines | Entered Materials 1099 | -8/Materials | Accompanied by 3 allies 1100 | -8/Materials | Identified exit to Factory 1101 | -8/Materials | Loaded intel: 20 trap records 1101 | -8/Materials | Reached level 3 1113 | -8/Materials | Upgraded with Propulsion slot (x2) 1182 | -8/Materials | Reached level 4 1192 | -8/Materials | Upgraded with Utility slot (x2) 1584 | -8/Materials | Reached level 5 1586 | -8/Materials | Upgraded with Utility slot (x1) 1750 | -8/Materials | Discovered exit to Factory (range 6) 1795 | -8/Materials | Entered Factory 1797 | -7/Factory | FarCom data flow suspended 1797 | -7/Factory | Reached level 6 1844 | -7/Factory | Discovered new exit (range 7) 1866 | -7/Factory | Sucked down chute 1866 | -7/Factory | Entered Waste 1872 | -7/Waste | Spotted C-40 Crusher 1881 | -7/Waste | EMP discharged 1881 | -7/Waste | System corruption reached 10% 1885 | -7/Waste | Destroyed C-40 Crusher 1898 | -7/Waste | Upgraded with Power slot (x1) 1906 | -7/Waste | Spotted C-40 Crusher 1955 | -7/Waste | Spotted C-40 Crusher 1964 | -7/Waste | Destroyed C-40 Crusher 1981 | -7/Waste | EMP discharged 1987 | -7/Waste | Spotted C-40 Crusher 2004 | -7/Waste | Destroyed C-40 Crusher 2081 | -7/Waste | EMP discharged 2083 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2086 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2089 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2092 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2095 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2123 | -7/Waste | Core integrity fell below 50% 2126 | -7/Waste | Lost 4 parts (2p2u) 2126 | -7/Waste | Destroyed C-40 Crusher 2135 | -7/Waste | Found Damper Plating 2167 | -7/Waste | Spotted C-40 Crusher 2181 | -7/Waste | EMP discharged 2189 | -7/Waste | Crushed by Compactor (1 part destroyed) 2206 | -7/Waste | Destroyed C-40 Crusher 2281 | -7/Waste | EMP discharged 2281 | -7/Waste | System corruption reached 30% 2381 | -7/Waste | EMP discharged 2437 | -7/Waste | Build established: Scavenger-Mutant 2453 | -7/Waste | Discovered new exit (range 16) 2481 | -7/Waste | EMP discharged 2581 | -7/Waste | EMP discharged 2681 | -7/Waste | EMP discharged 2781 | -7/Waste | EMP discharged 2881 | -7/Waste | EMP discharged 2981 | -7/Waste | EMP discharged 3081 | -7/Waste | EMP discharged 3111 | -7/Waste | Destroyed C-40 Crusher 3181 | -7/Waste | EMP discharged 3281 | -7/Waste | EMP discharged 3282 | -7/Waste | System corrupted Last Messages --------------- 03100_ U EEVCI3N4C2|N S8FJ&EEAQWE#8UO 03111_ C-40 Crusher destroyed. 03116_ System corrupted: Energy discharge (-130). 03117_ Acquired Antimatter Reactor. 03121_ The unstable cave ceiling collapses. 03132_ Acquired Antimatter Reactor. 03133_ System corrupted: Component data lost. 03139_ Used Protomatter to restore core integrity (+225) 03141_ Used Protomatter to restore part integrity (+36, depleted) 03148_ System corrupted: Antimatter Reactor fused. 03171_ ALERT: Foreign system detected. Charging EMP. 03180_ System corrupted: Matter fused (-1). 03181_ System corrupted (+6). 03210_ System corrupted: Heat flow error (+189). 03226_ IKL=DEO7GIQJ%X7WPQJV UIZWFOMN/Y:%O 03258_ System corrupted: IFF burst signal emitted. 03271_ ALERT: Foreign system detected. Charging EMP. 03273_ System corrupted: IFF burst signal emitted. 03281_ System corrupted (+8). 03282_ Cogmind system terminally corrupted. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #######????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????######??????????????????????????????? | | ###????# #??????????????????????????????? | | #??????# #??############????????????????? | | #??????# #??# #????????????????? | | #??????# #??# #????????????????? | | ######## #### #????????????????? | | #????????????????? | | #????????????????? | | < #????????????????? | | @ #????????????????? | | ######## #### #????????????????? | | #??????# #??# #????????????????? | | #??????# #??# #????????????????? | | #??????# #??############????????????????? | | ######## ###????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ######## ###????????????????????????????? | | #??????# #??????????????????????????????? | | #??????# #??????????????????????????????? | | #?###### #??????????????????????????????? | | ### # # ###????????????????????????????? | | #????????????????????????????? | | ! #????????????????????????????? | | = #????????????????????????????? | | #????????????????????????????? | | ### ## ###????????????????????????????? | | #?##?### #??????????????????????????????? | | #??????# #??????????????????????????????? | | #??????# #??????????????????????????????? | | #????### ###????????????????????????????? | | ???# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 1600 Resistance: EM 90 Evasion (%) 45 Targeting Accuracy 10 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Was Levels Raised 5 | . . 1 . . 3 1 . XP Earned 11140 | 3000 1000 850 350 500 3740 1500 200 XP Spent 10020 | 2770 . . . 800 5200 . 1250 Upgrades 16 | 8 . . . 1 5 . 2 Power Slot 1 | . . . . . . . 1 Propulsion Slot 3 | 1 . . . . 2 . . Utility Slot 4 | 1 . . . . 3 . . Weapon Slot 2 | 1 . . . 1 . . . Heat Dissipation 2 | 2 . . . . . . . Inventory Capacity 3 | 2 . . . . . . 1 Ranged Accuracy 1 | 1 . . . . . . . Protomatter Created 864 | . 118 26 . . 362 . 358 Integrity Restored 1689 | . 101 78 . . 546 . 964 Core 1394 | . 79 78 . . 399 . 838 Parts 295 | . 22 . . . 147 . 126 Protomatter Decayed 287 | . 81 . . . 172 . 34 Game ------ Seed PulseHardlightReplicator Manual? 0 Play Time 00:29:25 Cumulative 331.1 hours Start 2023.11.16 @ 07:03:03 End 2023.11.16 @ 07:29:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 356 Rogue 329 Adventurer 2 Explorer 25 Win Type - Total 20 Types 17/1/0/2/0/0/0/0/0 Lore% 76 Gallery% 83 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92018a6f-37de-44d1-a900-4ca758ed16db