Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.09 @ 22:39:49 Player: Cyurio Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (131) 655 Value Destroyed (5310) 5310 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (854) 854 TOTAL SCORE: 13839 Bonus ------- High Alert Combat Kills 176 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -122 Cogmind --------- Core Integrity 151/1000 Matter 203/300 Energy 100/100 System Corruption 10% Temperature Warm (174) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Huge Storage Unit Weapon Cycler Hacking Drone Bay (1/1) Barrage Gun Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Encrypted Comm Array Advanced Targeting Computer Advanced Targeting Computer Improved Kinecellerator Weapon Cycler Layered Medium Armor Plating Force Field > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Battle Rifle KE Penetrator > --- INVENTORY -------- Light Nuclear Core Reinforced Fission Core Compact Wheel Advanced Cooling System Huge Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Recoil Nullifier Matter Filter Improved Heavy Armor Plating Advanced System Restoration Module Hacking Drone Bay Hypervelocity Gauss Cannon Scythe [Rating: 77] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg Potential Leg Wheel Compact Wheel Utility Large Storage Unit Device Force Field Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon Barrage Gun Ballistic Gun Barrage Gun Ballistic Cannon Bore Cannon Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . . . . . . . . 1 . Utility 6 | . . . . . 2 2 . . . . 2 . . . . . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . Parts Attached 128 | . 8 . 2 . 21 3 7 1 . 1 14 3 6 5 2 . 3 44 8 Power 13 | . 1 . . . 1 . 1 . . . 1 . . . 2 . . 5 2 Engine 2 | . 1 . . . . . . . . . . . . . 1 . . . . Core 11 | . . . . . 1 . 1 . . . 1 . . . 1 . . 5 2 Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 17 | . 2 . 2 . 1 . . . . 1 4 . . . . . . 6 1 Treads 12 | . 2 . . . . . . . . . 4 . . . . . . 6 . Leg 3 | . . . 2 . 1 . . . . . . . . . . . . . . Wheel 2 | . . . . . . . . . . 1 . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 50 | . 2 . . . 9 3 3 . . . 8 3 5 1 . . . 13 3 Device 30 | . . . . . 2 3 1 . . . 7 3 3 1 . . . 9 1 Storage 3 | . 1 . . . 1 . . . . . . . . . . . . 1 . Processor 8 | . 1 . . . 2 . 1 . . . . . 1 . . . . 2 1 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 9 | . . . . . 4 . 1 . . . 1 . 1 . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 48 | . 3 . . . 10 . 3 1 . . 1 . 1 4 . . 3 20 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 28 | . 3 . . . 8 . 2 . . . . . . 4 . . 1 10 . Ballistic Cannon 8 | . . . . . 2 . . . . . 1 . 1 . . . . 3 1 Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . 1 1 . . . . . . . . 2 7 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . . . . . 1 . . . . . . . . Parts Lost 39 | . 1 . . . 1 1 1 . . 2 . 5 2 . 1 . . 9 16 Power 6 | . 1 . . . . . 1 . . . . . . . 1 . . 1 2 Propulsion 5 | . . . . . . . . . . 1 . . . . . . . . 4 Utility 17 | . . . . . . 1 . . . . . 3 2 . . . . 5 6 Weapon 11 | . . . . . 1 . . . . 1 . 2 . . . . . 3 4 Highest Loss Streak 10 | . 1 . . . 1 1 1 . . 1 . 2 2 . 1 . . 5 10 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 94 | . 96 100 100 100 99 100 99 100 100 99 99 97 84 92 92 93 93 95 35 Engine 2 | . 14 14 14 14 4 . . . . . . . . . 5 . . . . Core 5 | . . . . . 4 7 6 7 7 7 6 6 6 6 . 6 6 8 1 Treads 10 | . 27 28 18 . . . . . . . 13 13 13 13 13 13 13 16 3 Leg 4 | . . . 9 28 17 15 15 15 15 10 . . . . . . . . . Device 14 | . . . . . 7 23 15 15 15 15 25 24 13 13 13 13 13 17 3 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 6 6 5 1 Processor 14 | . 10 14 14 14 9 7 14 15 15 15 13 13 19 20 20 20 20 14 11 Protection 5 | . . . . . 9 7 7 7 7 7 6 6 5 6 6 6 6 5 1 Ballistic Gun 22 | . 28 28 28 28 33 30 29 29 23 22 13 12 6 24 26 26 24 19 3 Ballistic Cannon 1 | . . . . . 1 . . . . . 5 5 5 . . . . 1 3 Slashing Weapon 2 | . . . . . . . . . 7 7 6 6 6 . . . 1 1 2 Naked Turns 6 | . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 90 | 12 31 31 31 31 53 46 50 48 48 48 61 64 69 70 67 67 67 87 90 Greatest Support 78 | 20 40 40 60 60 60 60 60 60 60 60 42 40 40 40 40 40 40 78 70 Greatest Overweight (x) 5 | . . . 1 . 1 . . . . 2 1 1 1 1 1 1 1 1 5 Average Overweight (x) . | . . . . . . . . . . . 1 1 1 1 1 1 1 . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 8 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 14 Average Carried 14 | . 13 15 15 15 14 14 14 15 14 14 13 14 12 14 14 14 14 14 6 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 14 15 13 15 15 14 14 15 14 5 Class Distribution -------------------- 21% | Mutant 19% | Tank 16% | Derelict-Gunner 15% | Assassin 9% | Scavenger-Gunner 6% | Skirmisher 3% | Gunner 3% | Scavenger-Mutant 3% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Garrison Mutant | -6/Factory Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Matter Collected 5930 | 199 310 . . . 1658 250 185 42 30 62 117 668 46 39 793 . 41 1251 239 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 6316 | . 351 . . . 1815 401 221 51 . 74 48 716 46 . 881 . . 1478 234 Parts 305 | . 26 . . . 98 18 11 2 . 3 9 19 4 . 40 . . 62 13 Haulers Intercepted 7 | . 1 . . . 5 . . . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . 1 . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . . 10 2 . 3 . . . 3 33 . . . 13 Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 138 | . 10 . . . 33 6 6 1 . 3 1 33 1 . 16 . . 23 5 Melee 2 | . . . . . . . . . . . 1 . 1 . . . . . . Guns 108 | . 10 . . . 31 6 6 1 . 3 . 13 . . 16 . . 21 1 Cannons 28 | . . . . . 2 . . . . . . 20 . . . . . 2 4 Classes Destroyed 13 | . 5 . . . 2 3 . . . . . 1 . . 1 . . 1 . Worker 4 | . . . . . 1 . . . . . . . . . . . . 3 . Builder 2 | . 1 . . . 1 . . . . . . . . . . . . . . Hauler 7 | . 1 . . . 5 . . . . . . . . . . . . 1 . Recycler 1 | . . . . . . 1 . . . . . . . . . . . . . Watcher 5 | . 1 . . . 2 . . . . . . . . . . . . 2 . Swarmer 24 | . 6 . . . 6 . 4 . . 3 . . . . 2 . . 2 1 Grunt 47 | . 4 . . . 20 3 . . . . . 4 . . 8 . . 5 3 Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 16 | . . . . . 7 1 1 . . . . 3 . . 1 . . 3 . Hunter 5 | . . . . . . 1 1 1 . . . . . . . . . 1 1 Programmer 15 | . . . . . . 1 . . . . 1 . 1 . 2 . . 10 . Assembled 26 | . . . . . . . . . . . . 26 . . . . . . . Thug 2 | . . . . . . . . . . . . . . . 2 . . . . Savage 1 | . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | . 3 . . . 5 4 4 1 . 3 1 13 1 . 5 . . 4 3 Combat Bots Only 13 | . 3 . . . 5 3 4 1 . 3 1 13 1 . 5 . . 3 3 Max Kills in Single Turn 3 | . 1 . . . 2 2 2 1 . 2 1 3 1 . 2 . . 2 1 Gunslinging 1 | . . . . . . . 1 . . 1 . . . . 1 . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Damage Taken 7757 | . 403 . . . 1027 222 130 97 . 131 59 928 141 47 1061 . 44 1281 2186 Core 1406 | . 51 . . . 207 34 50 7 . . . 155 14 . 39 . . 19 830 Absorbed by Shields 2175 | . . . . . 204 58 50 62 . 65 62 447 69 50 323 . 46 739 . Core Remaining (%) 80 | 100 . . . 79 62 . . . . 87 . . . . . . 75 . . Volleys Fired 307 | . 33 . . . 83 15 8 5 . 6 . 56 . 1 33 . . 55 12 Largest 4 | . 2 . . . 4 4 4 4 . 3 . 3 . 4 4 . . 4 4 Hottest 179 | . 46 . . . 126 96 96 98 . 73 . 107 . 122 122 . . 155 179 Shots Fired 1053 | . 66 . . . 313 60 32 18 . 17 . 168 . 4 128 . 4 201 42 Gun 933 | . 66 . . . 297 60 32 18 . 17 . 112 . 4 128 . 4 175 20 Cannon 120 | . . . . . 16 . . . . . . 56 . . . . . 26 22 Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1053 | . 66 . . . 313 60 32 18 . 17 . 168 . 4 128 . 4 201 42 Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 9 . . . 17 12 14 15 . 17 . 8 . 3 21 . . 17 16 Robot Miss Streak 4 | . 1 . . . 4 1 2 1 . 3 . 4 . 2 3 . . 3 2 Penetration Max 1 | . . . . . 1 . . . . . . 1 . . . . . 1 1 Secondary Targets 11 | . 1 . . . 1 . 1 . . 2 . . . . 5 . . 1 . Max Gunslinging Chain 2 | . 1 . . . 1 . 1 . . 2 . . . . 2 . . 1 . Shots Hit Robots 702 | . 46 . . . 204 43 22 15 . 10 1 89 4 2 91 . . 144 31 Core Hits 299 | . 18 . . . 78 17 12 4 . 4 1 55 1 . 37 . . 61 11 Critical Kills 24 | . 1 . . . 3 . . . . . . 10 . . 4 . . 5 1 Critical Parts Destroyed 18 | . . . . . 7 . . . . 1 . 4 . . . . . 4 2 Critical Strikes 46 | . 1 . . . 10 . . . . 1 . 15 . . 4 . . 12 3 Destroy 44 | . 1 . . . 10 . . . . 1 . 15 . . 4 . . 10 3 Sever 2 | . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 85 | . . . . . . . 2 1 1 . 6 2 5 . . . 8 31 29 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 85 | . . . . . . . 2 1 1 . 6 2 5 . . . 8 31 29 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13420 | . 526 . . 1 3498 681 323 200 . 155 45 1843 135 45 1819 . . 3502 647 Guns 11230 | . 505 . . . 3149 670 323 200 . 155 . 1149 . 45 1819 . . 2868 347 Cannons 1515 | . . . . . 233 . . . . . . 694 . . . . . 288 300 Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 495 | . . . . . . . . . . . 45 . 135 . . . . 315 . Ramming 180 | . 21 . . 1 116 11 . . . . . . . . . . . 31 . Kinetic 12745 | . 505 . . . 3382 670 323 200 . 155 . 1843 . 45 1819 . . 3156 647 Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 495 | . . . . . . . . . . . 45 . 135 . . . . 315 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 3 . . . . . . . . 2 4 4 4 11 10 Average Corruption 3 | . . . . . 1 . . . . . . . . 1 3 4 4 5 4 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . 10 . Corruption Blocked 12 | . . . . . . . . . . . . . . . . . . 12 . Effects 143 | . . . . . 18 . . . . . . . . 8 23 5 21 55 13 Message Errors 38 | . . . . . 4 . . . . . . . . 2 5 1 6 15 5 Matter Fused 39 | . . . . . 6 . . . . . . . . 3 10 . 3 14 3 Heat Flow Errors 12 | . . . . . 1 . . . . . . . . . . 1 1 6 3 Energy Discharges 20 | . . . . . 5 . . . . . . . . 2 1 1 5 5 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 14 | . . . . . 1 . . . . . . . . 1 3 1 . 7 1 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 2 . Misfires 4 | . . . . . . . . . . . . . . . . . 4 . . Alerts 6 | . . . . . . . . . . . . . . . . 1 2 3 . Weapon Failures 6 | . . . . . 1 . . . . . . . . . 4 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 64 | . . . . . 11 . . . . . . 22 21 . . . . 10 . Projectiles 25 | . . . . . . . . . . . . 22 . . . . . 3 . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 39 | . . . . . 11 . . . . . . . 21 . . . . 7 . Knockbacks 11 | . . . . . 1 . . . . . . 3 . . . . . 5 2 Impact 2 | . . . . . 1 . . . . . . . . . . . . 1 . Kinetic 9 | . . . . . . . . . . . . 3 . . . . . 4 2 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed 7 | . 3 . . . . . . . . . . . . . . . . 4 . Targets Rammed 21 | . 4 . . 1 9 2 . . . . . . . . . . . 5 . Kicked 12 | . . . . 1 9 2 . . . . . . . . . . . . . Crushed 2 | . 1 . . . . . . . . . . . . . . . . 1 . Highest Temperature 741 | . 18 . . . 720 308 127 94 . 22 . 623 . 48 231 222 195 571 741 Average Temperature 139 | . 8 . . . 168 110 50 39 . 16 . 150 . 24 100 118 77 107 318 Received Heat Transfer 1763 | . 132 . . . 478 82 15 . . 6 . 247 12 4 244 . . 45 498 Effects 81 | . . . . . 31 3 . . . . . 10 . . . . . 10 27 Shutdowns 13 | . . . . . 5 . . . . . . 1 . . . . . 4 3 Energy Bleed 7 | . . . . . 3 . . . . . . 3 . . . . . 1 . Interference 23 | . . . . . 5 3 . . . . . 2 . . . . . 2 11 Matter Decay 10 | . . . . . 6 . . . . . . 2 . . . . . 1 1 Short Circuit 4 | . . . . . 1 . . . . . . . . . . . . 1 2 Damage (minor) 7 | . . . . . 2 . . . . . . 1 . . . . . 1 3 Damage (major) 12 | . . . . . 7 . . . . . . . . . . . . . 5 Damage (core) 5 | . . . . . 2 . . . . . . 1 . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . 1 . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Peak Influence 597 | . 147 40 . . 597 342 . . . . 32 391 209 . . . . 461 . Initial 251 | . . 40 . . . 251 . . . . . 12 184 . . . . . . Average 163 | . 79 40 . . 317 254 . . . . 6 214 107 . . . . 192 . Maximum Alert Level 2 | . . . . . 2 1 . . . . . 1 1 . . . . 2 . Low Security (%) 58 | . 100 100 . 100 15 16 . . . . 100 57 60 . . . . 46 . Level 1 32 | . . . . . 50 83 . . . . . 42 39 . . . . 40 . Level 2 9 | . . . . . 34 . . . . . . . . . . . . 12 . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 2 . . . 4 2 . . . . 3 . . . . . . 12 . Investigation 3 | . 1 . . . 1 . . . . . . . . . . . . 1 . Extermination 9 | . . . . . . 1 . . . . 3 . . . . . . 5 . Reinforcement 8 | . 1 . . . 3 1 . . . . . . . . . . . 3 . Assault 1 | . . . . . . . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Distress Signals 12 | . . . . . 7 . . . . . . 2 . . . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 222 | . 20 . . . 53 7 6 2 . 5 3 47 4 1 16 . 1 37 20 Peak Tracking Total 10 | . 4 . . . 7 2 4 1 . 4 2 10 2 1 5 . 1 3 9 Tactical Retreats 25 | . . . . . 7 . . . . 2 . 5 . . . . 1 2 8 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Traps Triggered 10 | . 1 . . . 2 . . . . . 2 1 1 . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . 4 . . . 1 . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . 1 . . 1 . . . . . . 1 . 1 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Machines Disabled 3 | . . . . . . . . 1 . . . 1 . . . . . 1 . Max in Single Turn 1 | . . . . . . . . 1 . . . 1 . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . Garrison Relay 1 | . . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Machines Accessed 40 | . 3 . 2 . 7 7 3 . . . 2 2 1 1 2 4 . 5 1 Terminals 23 | . 3 . . . 7 6 . . . . 1 2 1 . . . . 3 . Fabricators 2 | . . . . . . 1 . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . 1 . Total Hacks 108 | . 8 . 6 . 22 11 8 . . . 3 4 1 1 7 27 . 9 1 Successful 79 | . 5 . 6 . 13 5 8 . . . 2 . . 1 7 27 . 4 1 Failed 29 | . 3 . . . 9 6 . . . . 1 4 1 . . . . 5 . Catastrophic 5 | . . . . . 1 2 . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 37 | . 7 . 1 . 15 6 . . 1 . . . 1 . . . . 6 . Terminals 52 | . 8 . . . 22 9 . . . . 2 4 1 . . . . 6 . Fabricators 4 | . . . . . . 2 . . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . . 1 . Terminal Hacks 65 | . 2 . 6 . 9 2 8 . . . 1 . . 1 7 27 . 1 1 Record 29 | . . . 5 . . . 6 . . . . . . . 6 11 . 1 . Part Schematic 10 | . . . . . . . . . . . . . . . . 10 . . . Robot Schematic 3 | . . . . . . . . . . . . . . . . 3 . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . Open Door 5 | . . . . . . . 2 . . . . . . 1 1 . . . 1 Open DSF 2 | . . . . . . 1 . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . . . 3 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . . . . . . . . . . Reprogram Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 12 | . 3 . . . 4 3 . . . . . . . . . . . 2 . Terminals 12 | . 3 . . . 4 3 . . . . . . . . . . . 2 . Botnet 12 | . 3 . . . 4 3 . . . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 . . . 6 6 . . . . . 1 1 . . . . 3 . Full Trace Events 4 | . . . . . 2 . . . . . . 1 . . . . . 1 . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 3 . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . 15 . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 4 . . . . . 1 . Machine Destruction 5 | . . . . . . . . . . . . 4 . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Total Allies 3 | . . . . . . . . . . . . 2 . . . . 1 . . Largest Group 2 | . . . . . . . . . . . . 2 . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . . . . . 75 . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . . . . . 46 . . . . 96 . . Warlord Squad Rendezvous 4 | . . . . . . . . . . . . . . . . . . 4 . Dakka 1 | . . . . . . . . . . . . . . . . . . 1 . Infantry 1 | . . . . . . . . . . . . . . . . . . 1 . Pyro 2 | . . . . . . . . . . . . . . . . . . 2 . Total Orders 4 | . . . . . . . . . . . 2 1 1 . . . . . . RETURN 4 | . . . . . . . . . . . 2 1 1 . . . . . . Ally Attacks 24 | . . . . . . . . . . . . 18 . . . . 6 . . Total Damage 669 | . . . . . . . . . . . . 564 . . . . 105 . . Kills 8 | . . . . . . . . . . . . 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . 1 . 2 1 . . . . 1 . . . . Drone Launches 4 | . . . . . . . . . . . 2 1 1 . . . . . . Drone Recoveries 4 | . . . . . . . . . . . 2 1 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Turns Passed 16801 | . 1161 281 273 168 1681 642 849 381 700 415 1595 901 792 1038 994 198 856 3261 615 Spaces Moved 8561 | 1 633 176 211 138 1006 482 550 208 773 391 514 254 299 303 342 80 277 1164 759 Core 675 | . . . . . . . . . . . . . . . . . . . 675 Treads 4143 | . 600 176 112 . . . . . . . 514 254 299 303 342 80 277 1164 22 Legs 3507 | 1 33 . 99 138 1006 482 550 208 773 217 . . . . . . . . . Wheels 236 | . . . . . . . . . . 174 . . . . . . . . 62 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 120 120 160 90 90 90 90 45 90 90 45 232 250 250 250 250 250 250 158 50 Average Speed 146 | 120 157 160 127 90 90 90 89 90 90 101 238 250 250 250 250 250 250 188 63 Slowest Speed 250 | 120 160 160 170 90 170 90 90 90 90 170 250 250 250 250 250 250 250 250 245 Overloaded Moves 67 | . . . . . . . 5 . . 62 . . . . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . 1 . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . . . . . . . . . 5 Exploration Rate (%) 46 | 1 98 35 60 42 81 12 64 37 80 65 12 37 7 47 48 69 48 26 64 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 8 | . . . 1 1 . . . . 2 . . . . 1 2 1 . . . Known Exits Taken 4 | . . . . . . 1 . . . . 1 . 1 . . . 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 . . . 1 1 1 . 1 . Scrap Searched 15 | . . . . . . . 1 1 4 3 . . . . 3 . 1 . 2 Spaces Dug 63 | . . . . . . . 2 . . . 5 1 . . . . 8 18 29 Terrain Destroyed 108 | . . . . . 13 . 2 . . . 5 13 . . 2 . 8 23 42 Melee 63 | . . . . . . . 2 . . . 5 1 . . . . 8 18 29 Projectile 45 | . . . . . 13 . . . . . . 12 . . 2 . . 5 13 AOE . | . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Gar Fac Low Low Dat Pro Fac Upp Total 12087 | . 738 177 214 181 1642 666 888 390 775 398 875 432 333 583 406 79 428 2063 819 Wait 2856 | . 27 . . 43 494 162 316 174 . 1 324 116 20 268 29 . 140 740 2 Move 8539 | . 632 175 210 137 1005 481 549 207 772 390 514 253 298 302 341 79 276 1163 755 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 70 | . 20 1 . . 14 3 2 1 1 . 7 . 4 2 . . 1 11 3 Fast Attach 27 | . 2 . 2 . 8 . 1 . . . 1 . 2 3 1 . . 6 1 Attach 36 | . 1 . . . 6 3 . . . 1 3 2 1 . 1 . . 12 6 Detach 9 | . 1 . . . 1 . . . . . 1 . . . . . . 3 3 Swap 65 | . 5 . . . 7 . 6 1 . . 10 1 3 2 . . 3 26 1 Drop 66 | . 13 1 2 . 15 . 4 1 1 . 9 . . 5 1 . . 11 3 Fire 307 | . 33 . . . 83 15 8 5 . 6 . 56 . 1 33 . . 55 12 Melee 85 | . . . . . . . 2 1 1 . 6 2 5 . . . 8 31 29 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 12 | . . . . 1 9 2 . . . . . . . . . . . . . Crush 9 | . 4 . . . . . . . . . . . . . . . . 5 . Escape Stasis 6 | . . . . . . . . . . . . 2 . . . . . . 4 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac / Low x2 / Gar) -6/Garrison -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 15) 329 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 12) 395 | -10/Materials | Discovered new exit (range 12) 668 | -10/Materials | Discovered new exit (range 16) 1066 | -10/Materials | Discovered new exit (range 10) 1162 | -10/Materials | Entered Mines 1180 | -10/Mines | Discovered new exit (range 8) 1262 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1435 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1437 | -10/Mines | Discovered new exit (range 5) 1443 | -10/Mines | Entered Exiles 1482 | -10/Exiles | Met 8R-AWN 1511 | -10/Exiles | Met EX-HEX 1554 | -10/Exiles | Met EX-BIN 1573 | -10/Exiles | Aligned with FarCom system 1575 | -10/Exiles | Given EX-Vault access code 1613 | -10/Exiles | Opened EX-Vault 1623 | -10/Exiles | Found Potential Leg 1627 | -10/Exiles | Found Potential Leg 1649 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1675 | -10/Exiles | Met EX-DEC 1682 | -10/Exiles | Learned location of Zion (-7) 1709 | -10/Exiles | Discovered new exit (range 10) 1716 | -10/Exiles | Left Exiles lab with Potential Leg 1716 | -10/Exiles | Entered Mines 1875 | -9/Mines | Discovered new exit (range 11) 1884 | -9/Mines | Entered Materials 1884 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2324 | -8/Materials | Build established: Tank 2957 | -8/Materials | Discovered new exit (range 10) 3551 | -8/Materials | Discovered new exit (range 16) 3565 | -8/Materials | Entered Factory 3565 | -7/Factory | Evolved 2 slots: Utility x2 3640 | -7/Factory | Identified exit to DSF 3683 | -7/Factory | Discovered new exit (range 6) 3872 | -7/Factory | Build established: Skirmisher 4105 | -7/Factory | Discovered new exit (range 5) 4109 | -7/Factory | Identified exit to Lower Caves 4207 | -7/Factory | Entered Lower Caves 4806 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4834 | -7/Lower Caves | Learned Factory interactive machine intel 4971 | -7/Lower Caves | Learned Extension trap positions 4971 | -7/Lower Caves | Learned Extension stockpile data 4971 | -7/Lower Caves | Learned Armory security intel 5045 | -7/Lower Caves | Build established: Tank 5049 | -7/Lower Caves | Discovered new exit (range 9) 5056 | -7/Lower Caves | Entered another Lower Caves area 5093 | -7/Lower Caves | Encountered a Warlord checkpoint 5404 | -7/Lower Caves | Discovered new exit (range 11) 5424 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5437 | -7/Lower Caves | Entered Zion 5553 | -7/Zion | Discovered new exit (range 12) 5600 | -7/Zion | Learned location of Armory (-4) 5707 | -7/Zion | Received a visual enhancement algorithm 5973 | -7/Zion | Given the Hacking Drone Bay 5981 | -7/Zion | Found Prototype Device 6065 | -7/Zion | Learned Factory security intel 6137 | -7/Zion | Entered Proximity Caves 6237 | -6/Proximity Caves | Spotted B-75 Beast 6375 | -6/Proximity Caves | Learned location of 1 exit from Factory 6540 | -6/Proximity Caves | Discovered new exit (range 13) 6552 | -6/Proximity Caves | Entered Factory 6552 | -6/Factory | Evolved 2 slots: Utility x2 6553 | -6/Factory | Identified exit to Factory 6553 | -6/Factory | Identified Hacking Drone Bay 6555 | -6/Factory | Loaded intel: 51 interactive machine locations 6734 | -6/Factory | Identified exit to DSF 6838 | -6/Factory | Identified exit to Lower Caves 6864 | -6/Factory | Build established: Assassin 8147 | -6/Factory | Identified exit to Garrison 8147 | -6/Factory | Entered Garrison 8208 | -6/Garrison | Triggered checkpoint 8262 | -6/Garrison | Assembled breached garrison interior 8578 | -6/Garrison | Discovered new exit (range 12) 8792 | -6/Garrison | Rescued a captive Derelict 8793 | -6/Garrison | Rescued a captive Derelict 9011 | -6/Garrison | Destroyed 13 combat bots 9048 | -6/Garrison | Entered Factory 9295 | -6/Factory | Build established: Mutant 9804 | -6/Factory | Discovered exit to Lower Caves (range 13) 9840 | -6/Factory | Entered Lower Caves 9848 | -6/Lower Caves | Met a Warlord Commander 9849 | -6/Lower Caves | Learned location of Warlord (-4) 9859 | -6/Lower Caves | Found Encrypted Comm Array 10187 | -6/Lower Caves | Build established: Derelict-Gunner 10259 | -6/Lower Caves | Encountered a Warlord checkpoint 10768 | -6/Lower Caves | Spotted B-75 Beast 10861 | -6/Lower Caves | Discovered new exit (range 8) 10878 | -6/Lower Caves | Entered another Lower Caves area 11342 | -6/Lower Caves | Learned 8 Research zone layouts 11342 | -6/Lower Caves | Learned Extension security intel 11342 | -6/Lower Caves | Learned Research garrison access intel 11760 | -6/Lower Caves | Discovered new exit (range 19) 11872 | -6/Lower Caves | Entered Data Miner 11872 | -6/Data Miner | Discovered new exit (range 6) 11920 | -6/Data Miner | Met Data Miner 11967 | -6/Data Miner | Learned location of Section 7 (-3) 11967 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12010 | -6/Data Miner | Received God Mode back door access code from Data Miner 12070 | -6/Data Miner | Entered Proximity Caves 12300 | -5/Proximity Caves | Spotted B-75 Beast 12302 | -5/Proximity Caves | Escorted by Enhanced Grunt 12926 | -5/Proximity Caves | Entered Factory 12926 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12927 | -5/Factory | Identified exit to Factory 13235 | -5/Factory | Build established: Derelict-Skirmisher 13775 | -5/Factory | Garrison activated, responded to threat 13867 | -5/Factory | Cargo convoy interrupted 13890 | -5/Factory | Incoming assault squad redirected 13907 | -5/Factory | Incoming assault squad redirected 14290 | -5/Factory | Joined by Warlord Pyro squad 14491 | -5/Factory | Joined by Warlord Pyro squad 14988 | -5/Factory | System corruption reached 10% 15051 | -5/Factory | Build established: Scavenger-Gunner 15156 | -5/Factory | Joined by Warlord Dakka squad 16166 | -5/Factory | Discovered new exit (range 7) 16186 | -5/Factory | Joined by Warlord Infantry squad 16187 | -5/Factory | Entered Upper Caves 16247 | -5/Upper Caves | Lost 8 parts (2p1n3u2w) 16347 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16388 | -5/Upper Caves | Core integrity fell below 50% 16416 | -5/Upper Caves | Lost 10 parts (1p3n3u3w) 16560 | -5/Upper Caves | Spotted B-75 Beast 16669 | -5/Upper Caves | Build established: Mutant 16728 | -5/Upper Caves | Crushed by falling debris 16743 | -5/Upper Caves | Crushed by falling debris 16796 | -5/Upper Caves | Crushed by falling debris 16799 | -5/Upper Caves | Crushed by falling debris 16800 | -5/Upper Caves | Crushed by falling debris 16801 | -5/Upper Caves | Core integrity fell below 20% 16802 | -5/Upper Caves | Self-destructed Last Messages --------------- 16671_ OAN0ET1MX,EH:QWKKMF|#X&6Y BHJCCDBS 16728_ The unstable cave ceiling collapses. 16728_ Crushed by falling debris. 16728_ Adv. Signal Interpreter destroyed. 16728_ System corrupted by crushing effect (+1). 16743_ The unstable cave ceiling collapses. 16743_ Crushed by falling debris. 16743_ Adv. Targeting Computer destroyed. 16743_ System corrupted by crushing effect (+2). 16744_ System corrupted: Matter fused (-7). 16766_ 5WEL/LWW1VB# 0L,I#0MV& 16769_ The unstable cave ceiling collapses. 16796_ Crushed by falling debris. 16796_ Scythe destroyed. 16796_ System corrupted by crushing effect (+1). 16799_ The unstable cave ceiling collapses. 16799_ Crushed by falling debris. 16800_ The unstable cave ceiling collapses. 16800_ Crushed by falling debris. 16802_ System corrupted: Heat flow error (+174). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ??????????????????????????????????????????????## | | ?????????????????????????????????????????????## | | ????????????????????????????????????????????## | | ???????????????????????????????????????????## | | ??????????????????????????????????????????## | | ?????????????????????????????????????????## | | ????????????????????????????????????????##" | | ????????????????????????????????????????#"#### | | ???????????????????????????????????????## ##?## | | ???????????????????????????????????????# ##?### | | ???????????????????????????????????????# #???## | | ???????????????????????????????????????## #????? | | ????????????????????????????????????????# ##????? | | ????????????????????????????????????????# ####### | | ????????????????????????????????????????# ## ## | | ????????????????????????????????????????## | | ?????????????????###?????????????????????## | | ?????????????????####?????????????????????# | | ?????????????????## ##????????????????????## | | ??????????????????## ####################### | | ???????????????????## #@ # # # " | | ????????????????????######################## | | ???????????????????????????????????????????### | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 520 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 66 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 9 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Plasma Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Fission Core | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Great Axe | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Beamcaster | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Plasma Cannon | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive E-15 Imp | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Explorer Challenges ------------ None Game ------ Seed HybridAssaultTrap Manual? 0 Play Time 01:58:18 Cumulative 74.5 hours Start 2022.07.09 @ 20:29:05 End 2022.07.09 @ 22:39:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 43 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40ebab8f-cc59-409c-9b37-e62f7c67e590