Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.11 @ 20:01:01 Player: NQH Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (7) 35 Value Destroyed (179) 179 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 2721 Bonus ------- Pacifist 200 Follower Combat Kills 7 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 76/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Ion Engine Light Ion Engine Wheel Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Cooling System Cooling System Large Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Makeshift Axe > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Wheel Cooling System Terrain Scanner Makeshift ECM Suite Makeshift Weapon Shielding Advanced Assault Cannon Makeshift Spear [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Cooling System Device Cooling System Storage Large Storage Unit Protection Makeshift Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 23 | 8 . 1 5 1 4 4 Power 4 | 2 . . . 1 1 . Engine 4 | 2 . . . 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 . . 1 . . 2 Treads . | . . . . . . . Leg 2 | . . . . . . 2 Wheel 3 | 2 . . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 . 1 4 . 1 1 Device 4 | . . 1 3 . . . Storage 2 | 1 . . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 6 | 3 . . . . 2 1 Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . . . . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . . . . . 4 To Critical Strikes . | . . . . . . . Average Backups 4 | . 1 1 2 3 6 10 Power 2 | . 1 1 1 1 3 4 Propulsion . | . . . . 1 1 1 Utility 1 | . . . . 1 1 3 Weapon . | . . . . . 1 1 Tool/Special . | . . . . . . . Unused Backups 2 | . . . . . . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 85 87 86 100 99 68 Engine 10 | . 14 14 11 11 11 1 Wheel 21 | . 28 28 22 22 22 12 Device 26 | . . 2 19 33 32 13 Storage 11 | . 14 14 11 11 11 11 Protection 1 | . . . . . . 11 Energy Gun 9 | . 14 14 11 11 10 . Ballistic Gun 4 | . 14 14 11 11 . . Ballistic Cannon 5 | . . . . . 9 . Peak Build Rating 22 | 6 6 7 13 12 22 22 Average Rating 13 | 4 6 6 9 12 15 18 On Entrance 9 | . 6 6 7 12 12 22 Naked Turns . | . . . . . . . Heaviest Build 36 | 14 14 15 35 34 36 35 Greatest Support 22 | 20 20 20 22 22 22 22 Greatest Overweight (x) 2 | 1 . . 1 1 1 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 6 8 8 12 15 15 15 Most Carried 11 | 1 1 1 3 4 11 11 Average Carried 5 | . 1 1 2 3 6 10 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 11 | 1 1 1 3 4 11 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 482 | 220 . 55 75 71 21 40 Remotely . | . . . . . . . Salvage Created 259 | . . . . 71 . 188 Parts 13 | . . . . 7 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 6 | . . . . 3 . 3 Melee 3 | . . . . . . 3 Guns 3 | . . . . 3 . . Classes Destroyed 4 | . . . . 2 . 2 Worker 1 | . . . . 1 . . Swarmer 3 | . . . . 3 . . Grunt 2 | . . . . . . 2 Brawler 1 | . . . . . . 1 Best Kill Streak 4 | . . . . 4 . 3 Combat Bots Only 3 | . . . . 3 . 3 Max Kills in Single Turn 1 | . . . . 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 99 | . . . 8 23 . 68 Missed 20 | . . . 1 6 . 13 Hits 79 | . . . 7 17 . 55 Melee 12 | . . . . . . 12 Projectile 67 | . . . 7 17 . 43 Critical Strikes 3 | . . . 1 . . 2 Damage Taken 1515 | . . 5 106 148 . 1256 Core 419 | . . . 28 34 . 357 Absorbed by Shields . | . . . . . . . Redirected to Shielding 2 | . . . . . . 2 Core Remaining (%) 100 | 100 . 100 . . . . Volleys Fired 27 | . . . 17 10 . . Largest 2 | . . . 2 2 . . Hottest 70 | . . . 70 70 . . Shots Fired 54 | . . . 34 20 . . Gun 54 | . . . 34 20 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 27 | . . . 17 10 . . Thermal 27 | . . . 17 10 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 4 | . . . 4 3 . . Robot Miss Streak 2 | . . . . 2 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 28 | . . . 4 11 . 13 Core Hits 13 | . . . 1 4 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Burn 1 | . . . . 1 . . Melee Attacks 23 | . . . . . . 23 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing 18 | . . . . . . 18 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 552 | . . 11 63 135 . 343 Guns 189 | . . . 54 135 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 343 | . . . . . . 343 Ramming 20 | . . 11 9 . . . Kinetic 114 | . . . 28 86 . . Thermal 75 | . . . 26 49 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 37 | . . . . . . 37 Piercing 306 | . . . . . . 306 Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 9 | . . 5 4 . . . Shots . | . . . . . . . Rammed 2 | . . 1 1 . . . Targets Rammed 2 | . . 1 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature . | . . . . . . . Average Temperature . | . . . . . . . Received Heat Transfer 396 | . . . 36 . . 360 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 296 | . . . 74 222 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 100 | . . . . 100 . . Initial . | . . . . . . . Average 8 | . . . . 27 . . Influence Increases 175 | . . . . 105 . 70 Destroy 0b10 Robot/C 140 | . . . . 80 . 60 Destroy 0b10 Robot/NC 5 | . . . . 5 . . Destroy Leader 20 | . . . . 10 . 10 Allied During Kill 10 | . . . . 10 . . Influence Decreases 165 | . . . . 20 85 60 Entered New Map 85 | . . . . . 85 . Time Decay 60 | . . . . 20 . 40 Lost Part 20 | . . . . . . 20 Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 13 | . . . 1 4 . 8 Peak Tracking Total 5 | . . . 1 4 . 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 7 | . . . . . 7 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . 2 . . 4 . Largest Group 4 | . . 2 2 2 4 . Highest-Rated Group 160 | . . 42 42 42 160 . Highest-Rated Ally 41 | . . 31 31 31 41 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . 1 3 1 . Total Damage 125 | . . . 22 64 39 . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1124 | . . 23 165 154 782 . Terrain 1124 | . . 23 165 154 782 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 1457 | 57 8 119 171 154 830 118 Spaces Moved 1303 | 56 10 146 112 112 818 49 Core 13 | 12 . . . . . 1 Treads . | . . . . . . . Legs 13 | . . . . . . 13 Wheels 1277 | 44 10 146 112 112 818 35 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 100 100 50 Average Speed 97 | 78 80 80 97 100 100 136 Slowest Speed 190 | 100 80 80 100 100 100 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 3 6 36 13 45 77 4 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1400 | 66 9 147 138 133 831 76 Wait 11 | . . . . 11 . . Move 1298 | 55 9 145 112 111 817 49 Hop . | . . . . . . . Pick Up 5 | . . . 1 . 4 . Fast Attach 16 | 8 . 1 3 . 3 1 Attach 2 | . . . . . . 2 Detach 7 | 2 . . 1 . 4 . Swap 6 | . . . 3 1 1 1 Drop 4 | 1 . . 1 . 2 . Fire 27 | . . . 17 10 . . Melee 23 | . . . . . . 23 Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 8) 66 | -10/Materials | Entered Mines 73 | -10/Mines | Assembled infested the area 179 | -10/Mines | Discovered new exit (range 8) 185 | -10/Mines | Entered Materials 185 | -9/Materials | Accompanied by 2 allies 185 | -9/Materials | Evolved 2 slots: Utility x2 190 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 306 | -9/Materials | Build established: Mutant 345 | -9/Materials | Discovered new exit (range 5) 356 | -9/Materials | Entered Mines 356 | -9/Mines | Accompanied by 2 allies 359 | -9/Mines | Learned Materials terminal intel 479 | -9/Mines | Learned Materials security intel 490 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 510 | -9/Mines | Entered Zion 510 | -7/Zion | Accompanied by 2 allies 560 | -7/Zion | Led the pair of lost Derelicts to a safe place 605 | -7/Zion | Identified exit to Proximity Caves 1096 | -7/Zion | Met Imprinter 1117 | -7/Zion | Imprinted 1119 | -7/Zion | Declared Zion's savior 1340 | -7/Zion | Entered Proximity Caves 1362 | -6/Proximity Caves | Core integrity fell below 50% 1393 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 1442 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1455 | -6/Proximity Caves | Core integrity fell below 20% 1458 | -6/Proximity Caves | Released all parts (5) 1458 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- repair. 01381_ Acquired Carbon-fiber Leg. 01383_ Lgt. Treads fries itself beyond repair. 01390_ Acquired 40 matter. 01441_ Slug penetrates Wall. 01441_ G-50 Soldier springs to life. 01441_ B-48 Gladiator springs to life. 01442_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 01443_ Penetrated by Slug. 01446_ Y-64 Sentinel: "REQUESTING BACKUP." 01448_ Penetrated by Slug. 01451_ Arm. Wheel destroyed. 01451_ Carbon-fiber Leg destroyed. 01456_ Critical hit (Burn: +37). 01458_ Released Mak. Spear. 01458_ Released Cooling System. 01458_ Released Lrg. Storage Unit. 01458_ Released Mak. Light Armor Plating. 01458_ Released Mak. Weapon Shielding. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????############?????????????????? | | ????????????????????# ! #?????????????????? | | ????????????????????# ###@!### #?????????????????? | | ??????????????????????#!!l! "# #?????????????????? | | ??????????????????????# *!Yg"# #?????????????????? | | ????????????????????? #b"# #?????????????????? | | ????????????????????# ##l"# #?????????????????? | | ????????????????????# # ?? "# #???#####?????????? | | ??????????????????? #""??""# #??## ##????????? | | ?????????????????# ######## #?##% #????????? | | ?????????????????## ### % #????????? | | ??????????????????## ## % ##????????? | | ??????????????????????????## ### ## #?????????? | | ???????????????????????????## #?# ### ????????? | | ????????????????????????????## #?# #? ??????? | | ?????????????????????????????# ? #?# " ?????? | | ?????????????????????????????##### ? """"""???? | | ?????????????????????????????????###?## """"""???? | | ??????????????????????????????????????? " ?????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ???????????????????????????????????????## ???????? | | ????????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 100 Weapon Shielding 15 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressDirtyDoomcannon Manual? 0 Play Time 00:10:14 Cumulative 27.6 hours Start 2025.10.11 @ 19:51:45 End 2025.10.11 @ 20:01:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a4163e8-d3a0-48f5-825b-77a1cb6f348f