Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 23:59:24

Player: Gatamar

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (35)      175
Value Destroyed (993)      993
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2888

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     262/300
Energy                     100/100
System Corruption          3%
Temperature                Warm (125)
Movement                   Core (1750) Ox34
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (4) ------
            Huge Storage Unit
            Signal Interpreter
  Makeshift System Shield
            Phasing AFG
>           --- WEAPON (2) -------
      Heavy Assault Rifle
>           --- INVENTORY (25) ---
   Improved Deuterium Engine
  Makeshift Power Source
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
  Makeshift Leg
     Medium Storage Unit
      Large Battery (200)
  Makeshift Terrain Scan Processor
  Makeshift ECM Suite
            Relay Coupler [Programmer] (79)
            Relay Coupler [Programmer] (75)
            Plasma Cannon
  Makeshift Shrapnel Gun
  Makeshift Shrapnel Gun
            Remote Datajack

 Peak State 
------------
>           --- POWER ------------
            Fission Core
>           --- PROPULSION -------
     Spiked Medium Treads
     Spiked Medium Treads
>           --- UTILITY ----------
            Huge Storage Unit
            Signal Interpreter
            Core Shielding
            Phasing AFG
>           --- WEAPON -----------
            Proton Cannon
            Assault Rifle
>           --- INVENTORY --------
  Makeshift Power Source
            Fission Core
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
  Makeshift Leg
     Medium Storage Unit
      Large Battery
  Makeshift Terrain Scan Processor
  Makeshift ECM Suite
  Makeshift System Shield
            Relay Coupler [Programmer]
            Relay Coupler [Programmer]
            Plasma Cannon
      Heavy Assault Rifle
      Heavy Battle Rifle
  Makeshift Shrapnel Gun
  Makeshift Shrapnel Gun
            Remote Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Fission Core
  Engine                   Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Spiked Medium Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Phasing AFG
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Makeshift System Shield
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             37   | 5   5   5   8   4   4   6   
  Power                    3    | .   1   .   1   .   .   1   
    Engine                 1    | .   1   .   .   .   .   .   
    Core                   2    | .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   .   3   2   .   
    Treads                 4    | 2   .   .   .   .   2   .   
    Leg                    5    | .   .   2   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   2   1   5   1   2   1   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                7    | 1   1   1   3   .   1   .   
    Processor              2    | .   1   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             2    | .   .   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   2   2   2   .   .   4   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          3    | .   1   .   1   .   .   1   
    Ballistic Gun          9    | 2   1   2   1   .   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 16   | .   .   3   2   2   .   9   
  Power                    3    | .   .   .   1   .   .   2   
  Propulsion               4    | .   .   1   .   1   .   2   
  Utility                  2    | .   .   .   .   1   .   1   
  Weapon                   7    | .   .   2   1   .   .   4   
  Highest Loss Streak      5    | .   .   3   2   2   .   5   
  To Critical Strikes      2    | .   .   2   .   .   .   .   
Average Slot Usage (%)     97   | .   98  97  93  96  100 94  
  Engine                   3    | .   13  14  5   .   .   .   
  Core                     8    | .   .   .   3   11  11  10  
  Treads                   12   | .   28  9   .   .   7   21  
  Leg                      10   | .   .   15  22  19  14  .   
  Device                   5    | .   .   .   .   .   4   11  
  Storage                  15   | .   21  14  22  22  17  11  
  Processor                11   | .   5   14  14  11  11  11  
  Protection               8    | .   .   .   7   11  11  10  
  Energy Cannon            9    | .   12  3   1   11  11  10  
  Ballistic Gun            12   | .   15  24  16  11  11  6   
Peak Build Rating          43   | 5   10  10  16  16  41  43  
  Average Rating           25   | 4   9   9   12  14  26  41  
  On Entrance              13   | .   5   10  9   16  15  41  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             121  | 8   20  20  37  31  118 121 
  Greatest Support         56   | 40  40  40  20  20  56  56  
  Greatest Overweight (x)  10   | .   .   .   1   10  5   2   
  Average Overweight (x)   1    | .   .   .   1   1   3   2   
Largest Inventory Capacity 25   | 8   8   10  25  10  25  25  
  Average Capacity         19   | 6   8   8   10  10  23  25  
  Most Carried             22   | 5   8   8   8   7   21  22  
  Average Carried          14   | 3   7   6   6   6   15  20  
  Final Capacity           25   | 8   8   10  10  10  25  25  
  Final Carried            21   | 5   8   8   6   7   21  17  

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 41% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           1058 | 238 106 192 211 124 45  142 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1255 | .   194 242 397 124 .   298 
  Parts                    76   | .   14  14  30  6   .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   2   7   
  Prevented                5    | .   .   .   .   .   .   5   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  36   | .   6   13  9   3   .   5   
  Guns                     27   | .   3   10  9   2   .   3   
  Cannons                  9    | .   3   3   .   1   .   2   
Classes Destroyed          10   | .   3   1   2   .   .   4   
  Builder                  2    | .   .   .   2   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   
  Swarmer                  11   | .   3   5   3   .   .   .   
  Grunt                    12   | .   3   2   4   3   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   2   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   1   
  Assembled                6    | .   .   6   .   .   .   .   
Best Kill Streak           5    | .   4   4   5   2   .   3   
  Combat Bots Only         4    | .   3   4   3   2   .   3   
Max Kills in Single Turn   1    | .   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        399  | .    33   54   75   28   .    209  
  Missed                   140  | .    7    24   25   7    .    77   
Damage Taken               3178 | .    310  469  477  256  .    1666 
  Core                     523  | .    38   80   63   21   .    321  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  50   | .    .    .    .    5    .    45   
  Regen/Repaired (Parts)   124  | .    .    .    124  .    .    .    
Core Remaining (%)         76   | 100  .    52   .    .    .    .    
Volleys Fired              148  | .    17   37   39   12   .    43   
  Largest                  2    | .    2    2    2    2    .    2    
  Hottest                  95   | .    91   91   91   91   .    95   
Shots Fired                259  | .    34   63   69   24   .    69   
  Gun                      191  | .    17   54   68   12   .    40   
  Cannon                   68   | .    17   9    1    12   .    29   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  191  | .    17   54   68   12   .    40   
  Thermal                  53   | .    17   9    1    12   .    14   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          15   | .    .    .    .    .    .    15   
  Robot Hit Streak         10   | .    10   4    6    10   .    7    
  Robot Miss Streak        5    | .    4    5    5    5    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           148  | .    22   34   38   14   .    40   
  Core Hits                63   | .    8    19   17   4    .    15   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    
  Critical Strikes         2    | .    .    .    .    .    .    2    
    Destroy                2    | .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2554 | .    445  522  564  256  .    767  
  Guns                     1550 | .    168  366  564  114  .    338  
  Cannons                  982  | .    268  143  .    142  .    429  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  22   | .    9    13   .    .    .    .    
  Kinetic                  1550 | .    168  366  564  114  .    338  
  Thermal                  752  | .    268  143  .    142  .    199  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          230  | .    .    .    .    .    .    230  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    .    .    .    32   
    Message Errors         11   | .    .    .    .    .    .    11   
    Matter Fused           6    | .    .    .    .    .    .    6    
    Energy Discharges      6    | .    .    .    .    .    .    6    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Misfires               5    | .    .    .    .    .    .    5    
    Alerts                 2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            2    | .    1    1    .    .    .    .    
  Projectiles              2    | .    1    1    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   6    | .    2    4    .    .    .    .    
Targets Rammed             7    | .    2    5    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        431  | .    282  147  39   431  .    270  
  Average Temperature      117  | .    106  53   21   241  .    93   
  Received Heat Transfer   753  | .    135  42   66   141  .    369  
  Effects                  3    | .    .    .    .    3    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    
    Short Circuit          2    | .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         1332 | .    481  259  .    259  .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             294  | .   137 193 294 101 .   .   
  Initial                  36   | .   .   23  .   36  .   .   
  Average                  73   | .   59  56  129 97  .   .   
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         93   | 100 100 100 62  100 .   .   
  Level 1                  6    | .   .   .   37  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   3   .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           3    | .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              56   | .   12  18  14  3   .   9   
  Peak Tracking Total      4    | .   3   3   3   3   .   4   
  Tactical Retreats        3    | .   1   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          1    | .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          4    | .   1   .   3   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                15   | .   5   .   10  .   .   .   
  Successful               12   | .   4   .   8   .   .   .   
  Failed                   3    | .   1   .   2   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                5    | .   5   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   5   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   4   .   .   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   3   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   1   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     76   | .   .   .   76  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               8166 | 88   631  1024 469  299  3363 2292 
Spaces Moved               2740 | 52   340  648  143  122  832  603  
  Core                     12   | 6    .    .    .    6    .    .    
  Treads                   1490 | 46   340  218  .    .    283  603  
  Legs                     1238 | .    .    430  143  116  549  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  190  190  190  360  
  Average Speed            272  | 147  160  133  190  210  392  360  
  Slowest Speed            550  | 160  160  160  190  550  470  360  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    41   95   17   31   73   70   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    
  Known Exits Taken        3    | .    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    .    1    1    .    
Scrap Searched             4    | .    .    .    .    .    3    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      3195 | 61  392 742 271 140 928 661 
  Wait                     221  | .   21  44  74  .   75  7   
  Move                     2734 | 51  339 647 142 121 831 603 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  41   | 5   6   3   6   3   16  2   
  Fast Attach              6    | 5   1   .   .   .   .   .   
  Attach                   17   | .   1   3   5   2   .   6   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     14   | .   3   2   3   2   4   .   
  Drop                     7    | .   2   1   2   .   2   .   
  Fire                     148  | .   17  37  39  12  .   43  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   
  Crush                    6    | .   2   4   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 16)
   89 | -11/Scrapyard      | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  352 | -10/Materials      | Discovered new exit (range 16)
  445 | -10/Materials      | Discovered new exit (range 15)
  589 | -10/Materials      | Derelicts attacked the area
  597 | -10/Materials      | Identified exit to Materials
  685 | -10/Materials      | Identified exit to Mines
  720 | -10/Materials      | Entered Mines
  879 | -10/Mines          | Assembled infested the area
  884 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
 1033 | -10/Mines          | Lost 3 parts (1n2w)
 1220 | -10/Mines          | Discovered exit to Materials (range 11)
 1600 | -10/Mines          | Discovered exit to Materials (range 11)
 1744 | -10/Mines          | Entered Materials
 1744 | -9/Materials       | Evolved 2 slots: Utility x2
 2017 | -9/Materials       | Repaired Assault Rifle
 2077 | -9/Materials       | Repaired Fission Core
 2191 | -9/Materials       | Discovered new exit (range 7)
 2200 | -9/Materials       | Identified exit to Mines
 2213 | -9/Materials       | Entered Mines
 2356 | -9/Mines           | Discovered new exit (range 12)
 2490 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 2512 | -9/Mines           | Entered Zion
 2588 | -7/Zion            | Build established: Scavenger-Mutant
 3375 | -7/Zion            | Given A8's code to call for help
 4463 | -7/Zion            | Found Prototype Device
 4464 | -7/Zion            | Identified Phasing AFG
 4962 | -7/Zion            | Found Relay Coupler [Programmer]
 4967 | -7/Zion            | Found Relay Coupler [Programmer]
 5065 | -7/Zion            | Discovered new exit (range 15)
 5278 | -7/Zion            | Received a visual enhancement algorithm
 5875 | -7/Zion            | Entered Proximity Caves
 7088 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7122 | -6/Proximity Caves | Core integrity fell below 50%
 7168 | -6/Proximity Caves | Lost 4 parts (1p3w)
 7385 | -6/Proximity Caves | Build established: Mutant
 8156 | -6/Proximity Caves | Core integrity fell below 20%
 8167 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
07423_ System corrupted: Matter fused (-7).
07555_ S,PJT<FJR27N7XXWFPKBK5
07632_ 8IWU&&EYOL:7G0/ZD MXP|=O%0EPE8 B#7
07665_ System corrupted: Energy discharge (-62).
07722_ 4RG=YCELYXUT DO#LU>6RDNVQ  %GQHOBNZ&
07795_ N>1|0AHOGZ&RR<SVCSBOWQ2ER
07841_ S5<SXIE LL8TG6|EGLJ|2JOV
07862_ System corrupted: Component data lost.
07915_ VF3CSMA7NG3DXPPB8AP5/E
07964_ System corrupted: Matter fused (-7).
The lore collection interface (ESC then open
  Records) is a centralized reference of all the
  lore you've uncovered throughout all runs.
08068_ System corrupted: Energy discharge (-80).
08147_ Spk. Medium Treads destroyed. <x2>
08153_ Core Shielding destroyed.
08153_ Critical hit (Burn: +37).
08155_ Proton Cannon destroyed.
08155_ Fission Core destroyed.
08159_ Hvy. Battle Rifle severed.

 Map 
-----
+----------------------------------------------------+
|       #?#  ##??#       #???? ###?????????????????? |
|       #?## ????#       #?????????????????????????? |
|   ### #??##????#       ##????????????????????????? |
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| ???????????###?#            ##???????????????????? |
| ??????????##  ##             #???????????????????? |
| ?????????##    #             ##??????????????????? |
| #?########     #####                #????????????? |
|  #               ###    ##########  #????????????? |
| ##                     ##????????????????????????? |
| #?          "          #?????????????????????????? |
| ##   "      "    ##    ####??????????????????????? |
|      "     """   #        ##?????????????????????? |
|     """"   ""              #?????????????????????? |
|     "" "   "               #?????????????????????? |
|        "   "     #      # ##?????????????????????? |
|        "  ""     ##   ### #??????????????????????? |
|       """"""     #### #?? #??????????????????????? |
|       ""  "   "  #??# ##   #?????????????????????? |
|       "   "  """ #??#     #??????????????????????? |
|       "  """"""  #??# ##      #??????????????????? |
|      ""  ""  "   #??# #?? #? ##??????????????????? |
|    """"  "   "   #??# #???  ?????????????????????? |
|      "   "       #??# #????? #???????????????????? |
|          "       #??# ##### g#???????????????????? |
|                  #??# g  @l  #???????????????????? |
|                  #??####### g #??????????????????? |
|                  #???????????     ???????????????? |
|     ##    ########?????????????  ##??????????????? |
|  ######  ##??????????????????????#???????????????? |
| ##????####???????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2
Defensive Hacking          11

 Item Schematics 
-----------------
              Fission Core | -9/Materials | Scanalyzed
       Transmission Jammer | -7/Zion      | Archive
         Imp. Trap Scanner | -7/Zion      | Archive
      Imp. EM Pulse Cannon | -7/Zion      | Archive
                 Drone Bay | -7/Zion      | Archive
     Adv. Shield Generator | -7/Zion      | Archive
     Imp. Shield Generator | -7/Zion      | Archive
               Force Field | -7/Zion      | Archive
  Hrd. Heavy Armor Plating | -7/Zion      | Archive
         Imp. Focal Shield | -7/Zion      | Archive
               Energy Well | -7/Zion      | Archive
             Arc Projector | -7/Zion      | Archive
     Imp. Deuterium Engine | -7/Zion      | Archive
           Cloaking Device | -7/Zion      | Archive
       EM Disruption Field | -7/Zion      | Archive
 Imp. Medium Armor Plating | -7/Zion      | Archive

 Robot Schematics 
------------------
 T-07 Excavator | -7/Zion | Archive
      K-01 Serf | -7/Zion | Archive
     L-31 Rogue | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Robot Respite

 Challenges 
------------
None

 Game 
------
Seed              CooledRiotProjector
  Manual?         0
Play Time         00:32:08
  Cumulative      8.5 hours
  Start           2024.10.08 @ 23:27:27
  End             2024.10.08 @ 23:59:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 80d08ad5-dd6a-47fd-8f8e-574ca179380f