Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 23:59:24 Player: Gatamar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (993) 993 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2888 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 262/300 Energy 100/100 System Corruption 3% Temperature Warm (125) Movement Core (1750) Ox34 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Makeshift System Shield Phasing AFG > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (25) --- Improved Deuterium Engine Makeshift Power Source Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg Medium Storage Unit Large Battery (200) Makeshift Terrain Scan Processor Makeshift ECM Suite Relay Coupler [Programmer] (79) Relay Coupler [Programmer] (75) Plasma Cannon Makeshift Shrapnel Gun Makeshift Shrapnel Gun Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Core Shielding Phasing AFG > --- WEAPON ----------- Proton Cannon Assault Rifle > --- INVENTORY -------- Makeshift Power Source Fission Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg Medium Storage Unit Large Battery Makeshift Terrain Scan Processor Makeshift ECM Suite Makeshift System Shield Relay Coupler [Programmer] Relay Coupler [Programmer] Plasma Cannon Heavy Assault Rifle Heavy Battle Rifle Makeshift Shrapnel Gun Makeshift Shrapnel Gun Remote Datajack [Rating: 43] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Spiked Medium Treads Leg Aluminum Leg Utility Signal Interpreter Device Phasing AFG Storage Huge Storage Unit Processor Signal Interpreter Hackware Makeshift System Shield Protection Core Shielding Weapon Heavy Assault Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 37 | 5 5 5 8 4 4 6 Power 3 | . 1 . 1 . . 1 Engine 1 | . 1 . . . . . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 9 | 2 . 2 . 3 2 . Treads 4 | 2 . . . . 2 . Leg 5 | . . 2 . 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 1 5 1 2 1 Device 1 | . . . . . 1 . Storage 7 | 1 1 1 3 . 1 . Processor 2 | . 1 . 1 . . . Hackware 1 | . . . . . . 1 Protection 2 | . . . 1 1 . . Artifact . | . . . . . . . Weapon 12 | 2 2 2 2 . . 4 Energy Gun . | . . . . . . . Energy Cannon 3 | . 1 . 1 . . 1 Ballistic Gun 9 | 2 1 2 1 . . 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 16 | . . 3 2 2 . 9 Power 3 | . . . 1 . . 2 Propulsion 4 | . . 1 . 1 . 2 Utility 2 | . . . . 1 . 1 Weapon 7 | . . 2 1 . . 4 Highest Loss Streak 5 | . . 3 2 2 . 5 To Critical Strikes 2 | . . 2 . . . . Average Slot Usage (%) 97 | . 98 97 93 96 100 94 Engine 3 | . 13 14 5 . . . Core 8 | . . . 3 11 11 10 Treads 12 | . 28 9 . . 7 21 Leg 10 | . . 15 22 19 14 . Device 5 | . . . . . 4 11 Storage 15 | . 21 14 22 22 17 11 Processor 11 | . 5 14 14 11 11 11 Protection 8 | . . . 7 11 11 10 Energy Cannon 9 | . 12 3 1 11 11 10 Ballistic Gun 12 | . 15 24 16 11 11 6 Peak Build Rating 43 | 5 10 10 16 16 41 43 Average Rating 25 | 4 9 9 12 14 26 41 On Entrance 13 | . 5 10 9 16 15 41 Naked Turns . | . . . . . . . Heaviest Build 121 | 8 20 20 37 31 118 121 Greatest Support 56 | 40 40 40 20 20 56 56 Greatest Overweight (x) 10 | . . . 1 10 5 2 Average Overweight (x) 1 | . . . 1 1 3 2 Largest Inventory Capacity 25 | 8 8 10 25 10 25 25 Average Capacity 19 | 6 8 8 10 10 23 25 Most Carried 22 | 5 8 8 8 7 21 22 Average Carried 14 | 3 7 6 6 6 15 20 Final Capacity 25 | 8 8 10 10 10 25 25 Final Carried 21 | 5 8 8 6 7 21 17 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1058 | 238 106 192 211 124 45 142 Remotely . | . . . . . . . Salvage Created 1255 | . 194 242 397 124 . 298 Parts 76 | . 14 14 30 6 . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 2 7 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 6 13 9 3 . 5 Guns 27 | . 3 10 9 2 . 3 Cannons 9 | . 3 3 . 1 . 2 Classes Destroyed 10 | . 3 1 2 . . 4 Builder 2 | . . . 2 . . . Watcher 3 | . 1 . 2 . . . Swarmer 11 | . 3 5 3 . . . Grunt 12 | . 3 2 4 3 . . Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 3 | . . . 2 . . 1 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Assembled 6 | . . 6 . . . . Best Kill Streak 5 | . 4 4 5 2 . 3 Combat Bots Only 4 | . 3 4 3 2 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 399 | . 33 54 75 28 . 209 Missed 140 | . 7 24 25 7 . 77 Damage Taken 3178 | . 310 469 477 256 . 1666 Core 523 | . 38 80 63 21 . 321 Absorbed by Shields . | . . . . . . . Redirected to Shielding 50 | . . . . 5 . 45 Regen/Repaired (Parts) 124 | . . . 124 . . . Core Remaining (%) 76 | 100 . 52 . . . . Volleys Fired 148 | . 17 37 39 12 . 43 Largest 2 | . 2 2 2 2 . 2 Hottest 95 | . 91 91 91 91 . 95 Shots Fired 259 | . 34 63 69 24 . 69 Gun 191 | . 17 54 68 12 . 40 Cannon 68 | . 17 9 1 12 . 29 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 191 | . 17 54 68 12 . 40 Thermal 53 | . 17 9 1 12 . 14 Explosive . | . . . . . . . Electromagnetic 15 | . . . . . . 15 Robot Hit Streak 10 | . 10 4 6 10 . 7 Robot Miss Streak 5 | . 4 5 5 5 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 148 | . 22 34 38 14 . 40 Core Hits 63 | . 8 19 17 4 . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 2 | . . . . . . 2 Destroy 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2554 | . 445 522 564 256 . 767 Guns 1550 | . 168 366 564 114 . 338 Cannons 982 | . 268 143 . 142 . 429 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 22 | . 9 13 . . . . Kinetic 1550 | . 168 366 564 114 . 338 Thermal 752 | . 268 143 . 142 . 199 Explosive . | . . . . . . . Electromagnetic 230 | . . . . . . 230 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . . . . 32 Message Errors 11 | . . . . . . 11 Matter Fused 6 | . . . . . . 6 Energy Discharges 6 | . . . . . . 6 Data Loss (minor) 2 | . . . . . . 2 Misfires 5 | . . . . . . 5 Alerts 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 2 | . 1 1 . . . . Projectiles 2 | . 1 1 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 6 | . 2 4 . . . . Targets Rammed 7 | . 2 5 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 431 | . 282 147 39 431 . 270 Average Temperature 117 | . 106 53 21 241 . 93 Received Heat Transfer 753 | . 135 42 66 141 . 369 Effects 3 | . . . . 3 . . Shutdowns 1 | . . . . 1 . . Short Circuit 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1332 | . 481 259 . 259 . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 294 | . 137 193 294 101 . . Initial 36 | . . 23 . 36 . . Average 73 | . 59 56 129 97 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 62 100 . . Level 1 6 | . . . 37 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 3 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 12 18 14 3 . 9 Peak Tracking Total 4 | . 3 3 3 3 . 4 Tactical Retreats 3 | . 1 2 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 . 3 . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 15 | . 5 . 10 . . . Successful 12 | . 4 . 8 . . . Failed 3 | . 1 . 2 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 5 | . 5 . . . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units 3 | . . . 3 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 4 . . . . . Alert Level 2 | . 2 . . . . . Investigation Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 1 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 76 | . . . 76 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 8166 | 88 631 1024 469 299 3363 2292 Spaces Moved 2740 | 52 340 648 143 122 832 603 Core 12 | 6 . . . 6 . . Treads 1490 | 46 340 218 . . 283 603 Legs 1238 | . . 430 143 116 549 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 190 190 190 360 Average Speed 272 | 147 160 133 190 210 392 360 Slowest Speed 550 | 160 160 160 190 550 470 360 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 41 95 17 31 73 70 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 4 | . . . . . 3 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3195 | 61 392 742 271 140 928 661 Wait 221 | . 21 44 74 . 75 7 Move 2734 | 51 339 647 142 121 831 603 Hop . | . . . . . . . Pick Up 41 | 5 6 3 6 3 16 2 Fast Attach 6 | 5 1 . . . . . Attach 17 | . 1 3 5 2 . 6 Detach . | . . . . . . . Swap 14 | . 3 2 3 2 4 . Drop 7 | . 2 1 2 . 2 . Fire 148 | . 17 37 39 12 . 43 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush 6 | . 2 4 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 445 | -10/Materials | Discovered new exit (range 15) 589 | -10/Materials | Derelicts attacked the area 597 | -10/Materials | Identified exit to Materials 685 | -10/Materials | Identified exit to Mines 720 | -10/Materials | Entered Mines 879 | -10/Mines | Assembled infested the area 884 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1033 | -10/Mines | Lost 3 parts (1n2w) 1220 | -10/Mines | Discovered exit to Materials (range 11) 1600 | -10/Mines | Discovered exit to Materials (range 11) 1744 | -10/Mines | Entered Materials 1744 | -9/Materials | Evolved 2 slots: Utility x2 2017 | -9/Materials | Repaired Assault Rifle 2077 | -9/Materials | Repaired Fission Core 2191 | -9/Materials | Discovered new exit (range 7) 2200 | -9/Materials | Identified exit to Mines 2213 | -9/Materials | Entered Mines 2356 | -9/Mines | Discovered new exit (range 12) 2490 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2512 | -9/Mines | Entered Zion 2588 | -7/Zion | Build established: Scavenger-Mutant 3375 | -7/Zion | Given A8's code to call for help 4463 | -7/Zion | Found Prototype Device 4464 | -7/Zion | Identified Phasing AFG 4962 | -7/Zion | Found Relay Coupler [Programmer] 4967 | -7/Zion | Found Relay Coupler [Programmer] 5065 | -7/Zion | Discovered new exit (range 15) 5278 | -7/Zion | Received a visual enhancement algorithm 5875 | -7/Zion | Entered Proximity Caves 7088 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7122 | -6/Proximity Caves | Core integrity fell below 50% 7168 | -6/Proximity Caves | Lost 4 parts (1p3w) 7385 | -6/Proximity Caves | Build established: Mutant 8156 | -6/Proximity Caves | Core integrity fell below 20% 8167 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07423_ System corrupted: Matter fused (-7). 07555_ S,PJT6RDNVQ %GQHOBNZ& 07795_ N>1|0AHOGZ&RR 08153_ Core Shielding destroyed. 08153_ Critical hit (Burn: +37). 08155_ Proton Cannon destroyed. 08155_ Fission Core destroyed. 08159_ Hvy. Battle Rifle severed. Map ----- +----------------------------------------------------+ | #?# ##??# #???? ###?????????????????? | | #?## ????# #?????????????????????????? | | ### #??##????# ##????????????????????????? | | ###?###????????# #####????????????????????? | | ???????????###?# ##???????????????????? | | ??????????## ## #???????????????????? | | ?????????## # ##??????????????????? | | #?######## ##### #????????????? | | # ### ########## #????????????? | | ## ##????????????????????????? | | #? 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Trap Scanner | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Force Field | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Energy Well | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Cloaking Device | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Robot Respite Challenges ------------ None Game ------ Seed CooledRiotProjector Manual? 0 Play Time 00:32:08 Cumulative 8.5 hours Start 2024.10.08 @ 23:27:27 End 2024.10.08 @ 23:59:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80d08ad5-dd6a-47fd-8f8e-574ca179380f