Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.29 @ 01:21:30 // Winter2019/RPGLIKE Player: Red_Zig Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (278) 1390 Value Destroyed (8351) 8351 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (6345) 6345 TOTAL SCORE: 19306 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 4467 Follower Combat Kills 140 Aligned with FarCom 300 Friendly Fire -62 Cogmind --------- Core Integrity 0/1550 Matter 350/350 Energy 534/560 System Corruption 1% Temperature Cool (36) Movement Walking (122) Location -8/Storage Parts ------- > --- POWER (2) -------- Heavy Ion Engine Heavy Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Weapon Cycler High-powered Tractor Beam > --- WEAPON (4) ------- Arc Projector Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY (3) ---- Carbon-fiber Leg Guided Plasma Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Weapon Cycler High-powered Tractor Beam > --- WEAPON ----------- Arc Projector Arc Projector Arc Projector Guided Plasma Cannon > --- INVENTORY -------- Carbon-fiber Leg Arc Projector Rocket Launcher [Rating: 63] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Slots Evolved 12 | 3 3 . 3 . . . 2 1 Power 1 | . . . . . . . . 1 Propulsion 3 | 1 1 . 1 . . . . . Utility 5 | 1 1 . 1 . . . 2 . Weapon 3 | 1 1 . 1 . . . . . Parts Attached 120 | 7 16 3 25 . . 3 50 16 Power 5 | 1 1 1 . . . . . 2 Engine 3 | 1 . . . . . . . 2 Core 2 | . 1 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 1 1 3 . . 3 10 2 Treads . | . . . . . . . . . Leg 22 | 2 1 1 3 . . 3 10 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 4 1 1 . . . 11 1 Device 18 | 2 4 1 1 . . . 9 1 Storage . | . . . . . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 73 | 2 10 . 21 . . . 29 11 Energy Gun 36 | . . . 10 . . . 19 7 Energy Cannon 13 | . 7 . 3 . . . 2 1 Ballistic Gun 3 | 2 . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 21 | . 3 . 8 . . . 7 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 3 3 Parts Lost 2 | . . . . . . . 1 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . 1 1 Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 100 99 98 Core 7 | . 9 10 7 7 7 7 6 4 Leg 27 | . 24 30 28 30 30 30 27 25 Device 32 | . 34 30 32 30 30 30 30 36 Protection 1 | . . . . . . . 5 . Energy Gun 16 | . . . 21 30 30 30 26 24 Energy Cannon 9 | . 23 30 4 . . . . . Launcher 1 | . 3 . 2 . . . 1 . Peak Build Rating 63 | 7 14 18 31 31 32 37 57 63 Average Rating 29 | 4 11 16 27 31 31 34 45 58 On Entrance 25 | . 7 14 18 31 31 32 37 57 Naked Turns . | . . . . . . . . . Heaviest Build 49 | 7 17 22 33 32 32 32 49 46 Greatest Support 62 | 20 30 30 40 40 40 53 62 62 Greatest Overweight (x) 1 | . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | 1 1 1 2 2 2 3 3 3 Average Capacity 1 | . 1 1 1 2 2 2 3 3 Most Carried 3 | 1 1 1 2 2 2 3 3 3 Average Carried 1 | . . 1 1 2 1 2 2 2 Final Capacity 3 | 1 1 1 2 2 2 3 3 3 Final Carried 3 | 1 1 1 2 2 2 3 3 3 Class Distribution -------------------- 67% | Scavenger-Gunner 16% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Matter Collected 3412 | 280 745 44 1024 . . 230 822 267 Remotely 2387 | 50 745 44 954 . . 230 191 173 Salvage Created 8629 | 89 1362 305 2088 . . 158 3060 1567 Parts 576 | 7 108 15 175 . . 10 144 117 Haulers Intercepted 14 | . 2 . 6 . . . 3 3 Recyclers Shooed 4 | 1 . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Combat Hostiles Destroyed 197 | . 17 7 63 . . 7 68 35 Guns 137 | . . . 45 . . 7 59 26 Cannons 29 | . 14 6 9 . . . . . AOE 27 | . 3 . 9 . . . 7 8 Classes Destroyed 17 | 2 7 1 4 . . 1 1 1 Worker 31 | . 23 1 2 . . . 3 2 Builder 14 | . 4 1 1 . . . 7 1 Tunneler 8 | 1 3 . 2 . . . 2 . Hauler 14 | . 2 . 6 . . . 3 3 Recycler 10 | 1 1 . 3 . . 1 . 4 Mechanic 6 | . . . 4 . . . 2 . Operator 5 | . 1 . 2 . . . 2 . Watcher 14 | . 3 . 5 . . . 5 1 Swarmer 34 | . 6 . 17 . . 4 7 . Grunt 105 | . 11 5 28 . . 2 39 20 Brawler 14 | . . . 3 . . . 7 4 Duelist 10 | . . . . . . 1 5 4 Protector 4 | . . . 1 . . . 1 2 Sentry 26 | . . . 14 . . . 8 4 Hunter 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . 1 . Assembled 2 | . . 2 . . . . . . Best Kill Streak 22 | 2 5 2 13 . . 4 21 22 Combat Bots Only 19 | . 4 2 9 . . 4 19 14 Max Kills in Single Turn 4 | 1 2 1 3 . . 2 4 3 Gunslinging 1 | . . . 1 . . 1 1 1 Exploded 2 | . 1 . 2 . . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Hostile Shots Fired 500 | . 44 9 153 . . 15 143 136 Missed 143 | . 17 2 39 . . 5 44 36 Damage Taken 6202 | . 384 84 1842 . . 152 1721 2019 Core 4868 | . 306 69 1520 . . 118 1218 1637 Absorbed by Shields . | . . . . . . . . . Redirected to Core 4015 | . 254 45 1113 . . 118 1127 1358 Core Remaining (%) 70 | 100 . 70 . . . 41 . . Volleys Fired 605 | 5 140 13 180 . . 15 178 74 Largest 4 | 2 3 3 4 . . 4 4 4 Hottest 252 | 40 180 180 252 . . 252 252 226 Shots Fired 1730 | 10 262 40 472 . . 60 607 279 Gun 1245 | 10 . . 325 . . 60 580 270 Cannon 335 | . 208 40 86 . . . . 1 Launcher 150 | . 54 . 61 . . . 27 8 Special . | . . . . . . . . . Kinetic 10 | 10 . . . . . . . . Thermal 1306 | . 208 40 411 . . 60 564 23 Explosive 150 | . 54 . 61 . . . 27 8 Electromagnetic 264 | . . . . . . . 16 248 Robot Hit Streak 81 | 5 11 8 81 . . 20 62 57 Robot Miss Streak 5 | 1 5 4 2 . . 1 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 29 | . . . 8 . . 2 14 5 Max Gunslinging Chain 2 | . . . 1 . . 1 1 2 Shots Hit Robots 953 | 6 115 18 225 . . 26 377 186 Core Hits 474 | 4 64 9 114 . . 11 162 110 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 25 | . . 1 4 . . . 19 1 Burn 24 | . . . 4 . . . 19 1 Meltdown 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 21671 | 48 2541 313 5231 . . 551 8709 4278 Guns 13821 | 48 . . 3260 . . 551 7551 2411 Cannons 2895 | . 2015 313 567 . . . . . Explosions 4945 | . 526 . 1404 . . . 1148 1867 Melee . | . . . . . . . . . Ramming 10 | . . . . . . . 10 . Kinetic 48 | 48 . . . . . . . . Thermal 15272 | . 2015 313 3921 . . 551 7551 921 Explosive 4300 | . 526 . 1283 . . . 1148 1343 Electromagnetic 2041 | . . . 27 . . . . 2014 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . 1 1 Average Corruption 1 | . 1 2 . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . 21 14 . . . . 21 4 Message Errors 13 | . 4 4 . . . . 5 . Matter Fused 14 | . 6 2 . . . . 3 3 Heat Flow Errors 9 | . 5 2 . . . . 2 . Energy Discharges 7 | . . 3 . . . . 3 1 Data Loss (minor) 6 | . 4 1 . . . . 1 . Data Loss (major) 2 | . . 1 . . . . 1 . Misfires 5 | . 2 1 . . . . 2 . Alerts 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . . . 3 . Overload Shots . | . . . . . . . . . Overflow Damage 119 | . 48 . 38 . . . 4 29 Projectiles 43 | . 25 . 18 . . . . . Explosions 76 | . 23 . 20 . . . 4 29 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 398 | . 52 . . . . . 129 217 Shots 12 | . 2 . . . . . 5 5 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 706 | . 223 440 706 . . 420 537 65 Average Temperature 90 | . 61 98 112 . . 131 90 15 Received Heat Transfer 2301 | . 105 33 624 . . 27 720 792 Effects 25 | . . 1 10 . . 3 11 . Shutdowns 6 | . . . 4 . . 1 1 . Energy Bleed 4 | . . . 2 . . . 2 . Interference 7 | . . . 1 . . 2 4 . Matter Decay 1 | . . . 1 . . . . . Damage (minor) 2 | . . 1 1 . . . . . Damage (major) 4 | . . . . . . . 4 . Damage (core) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 10 | . . . . . . . . 10 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . 1 . . . . 2 . Combat Hostiles 3 | . . 1 . . . . 2 . Parts Melted 50 | . 5 1 16 . . 2 23 3 Heat Transferred 30801 | . 4255 666 8654 . . 1073 15008 1145 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . 4 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Peak Influence 2491 | 10 910 356 2491 1100 . 165 2301 2045 Initial 1100 | . 6 321 21 1100 . . 64 1100 Average 876 | 2 515 210 1194 1100 . 81 1088 1664 Maximum Alert Level 5 | . 3 1 5 4 . . 5 5 Low Security (%) 19 | 100 33 28 6 . . 100 3 . Level 1 17 | . 7 71 20 . . . 11 . Level 2 11 | . 7 . 12 . . . 25 . Level 3 19 | . 51 . 14 . . . 12 . Level 4 14 | . . . 14 100 . . 23 51 Level 5 5 | . . . 1 . . . 5 47 High Security 12 | . . . 29 . . . 17 . Max Security . | . . . . . . . . . Sterilizations 2 | . . . 1 . . . 1 . Squads Dispatched 39 | . 2 . 10 . . . 15 12 Investigation 11 | . 1 . 2 . . . 5 3 Extermination . | . . . . . . . . . Reinforcement 9 | . 1 . 4 . . . 2 2 Assault 19 | . . . 4 . . . 8 7 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Distress Signals 7 | . 2 . 3 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 281 | . 24 15 81 . . 7 92 62 Peak Tracking Total 17 | . 3 17 9 . . 4 11 10 Tactical Retreats 15 | . 2 1 2 . . . 6 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Traps Triggered 13 | . 3 . 1 . . . 7 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Disabled 116 | . 31 . 45 . . 7 26 7 Max in Single Turn 3 | . 3 . 3 . . 2 2 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Machines Accessed 17 | . 2 . 2 . 1 . 12 . Terminals 9 | . 1 . . . . . 8 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 34 | . 3 . 2 . 1 . 28 . Successful 25 | . 2 . 2 . 1 . 20 . Failed 9 | . 1 . . . . . 8 . Catastrophic 3 | . . . . . . . 3 . Database Lockouts . | . . . . . . . . . Manual 22 | . 3 . 2 . 1 . 16 . Terminals 25 | . 2 . . . . . 23 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 3 | . . . 1 . . . 2 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 8 | . . . . . 1 . 7 . Record 4 | . . . . . . . 4 . Prototype ID Bank 1 | . . . . . . . 1 . Locate Traps 1 | . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 16 | . 2 . 2 . . . 12 . Terminals 11 | . 1 . . . . . 10 . Track 1 | . . . . . . . 1 . Botnet 3 | . 1 . . . . . 2 . Disrupt 4 | . . . . . . . 4 . Sabotage 1 | . . . . . . . 1 . Override 2 | . . . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Reject 2 | . 1 . 1 . . . . . Scanalyzers 3 | . . . 1 . . . 2 . Extract 3 | . . . 1 . . . 2 . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . . . . 6 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . 8 . . . 5 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total Allies 5 | . . 3 . . . . . 2 Largest Group 3 | . . 3 . . . . . 2 Highest-Rated Group 62 | . . 40 . . . . . 62 Highest-Rated Ally 31 | . . 16 . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 44 | . . 22 . . . . . 22 Total Damage 482 | . . 192 . . . . . 290 Kills 5 | . . 1 . . . . . 4 Allies Corrupted 2 | . . 1 . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Turns Passed 10521 | 78 2442 1069 2712 87 264 522 2506 841 Spaces Moved 6009 | 47 1580 638 1467 73 219 342 1296 347 Core 3 | 3 . . . . . . . . Treads . | . . . . . . . . . Legs 6006 | 44 1580 638 1467 73 219 342 1296 347 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 122 Average Speed 120 | 115 120 120 120 120 120 120 121 122 Slowest Speed 190 | 120 120 120 190 120 120 120 123 123 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 64 | 4 99 96 93 16 62 83 86 39 Regions Visited 8 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 . . Spaces Dug 46 | . 16 . 9 . . . 21 . Terrain Destroyed 1417 | . 382 . 562 . . . 380 93 Melee . | . . . . . . . . . Projectile 7 | . . . . . . . 4 3 AOE 1410 | . 382 . 562 . . . 376 90 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Total 8093 | 59 1887 913 2055 72 220 417 1851 619 Wait 1152 | . 139 252 328 . . 46 247 140 Move 6001 | 46 1579 637 1466 72 218 341 1295 347 Hop . | . . . . . . . . . Pick Up 6 | 1 1 . 1 . 1 1 . 1 Fast Attach 46 | 7 6 . 7 . . . 20 6 Attach 1 | . . . . . . . . 1 Detach 1 | . . . . . . . . 1 Swap 73 | . 10 3 18 . . 3 30 9 Drop 46 | . 7 3 8 . 1 3 20 4 Fire 605 | 5 140 13 180 . . 15 178 74 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 161 | . 5 5 47 . . 8 60 36 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x1) 2 | -11/Scrapyard | Upgraded with Weapon slot (x1) 4 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 9) 302 | -10/Materials | Build established: Mutant 353 | -10/Materials | Upgraded with Utility slot (x1) 561 | -10/Materials | Discovered new exit (range 4) 817 | -10/Materials | Reached level 2 886 | -10/Materials | Discovered new exit (range 8) 1095 | -10/Materials | Reached level 3 1208 | -10/Materials | Discovered new exit (range 13) 1695 | -10/Materials | Upgraded with Weapon slot (x1) 2020 | -10/Materials | Build established: Gunner 2077 | -10/Materials | Reached level 4 2368 | -10/Materials | Discovered new exit (range 6) 2370 | -10/Materials | Upgraded with Propulsion slot (x1) 2521 | -10/Materials | Entered Mines 2524 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2537 | -10/Mines | Met a Derelict bent on vengeance 2620 | -10/Mines | Assembled infested the area 2625 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2678 | -10/Mines | Lost 3 allies 2898 | -10/Mines | Discovered new exit (range 5) 3067 | -10/Mines | Learned Materials emergency access door positions 3151 | -10/Mines | Discovered new exit (range 5) 3178 | -10/Mines | Build established: Scavenger-Gunner 3590 | -10/Mines | Entered Materials 3592 | -9/Materials | Reached level 5 3638 | -9/Materials | Upgraded with Utility slot (x1) 3680 | -9/Materials | Reached level 6 3724 | -9/Materials | Discovered new exit (range 16) 3785 | -9/Materials | Core integrity fell below 50% 4097 | -9/Materials | Reached level 7 4559 | -9/Materials | Discovered new exit (range 16) 4616 | -9/Materials | Reached level 8 4619 | -9/Materials | Upgraded with Propulsion slot (x1) 4842 | -9/Materials | Upgraded with Weapon slot (x1) 5040 | -9/Materials | Reached level 9 5196 | -9/Materials | Discovered new exit (range 13) 5449 | -9/Materials | Discovered new exit (range 6) 5485 | -9/Materials | Destroyed 8 combat bots 5492 | -9/Materials | Reached level 10 5492 | -9/Materials | High security lockdown imminent 5572 | -9/Materials | High security lockdown engaged 5656 | -9/Materials | Destroyed 8 combat bots 5658 | -9/Materials | Crushed by falling debris 5673 | -9/Materials | Sterilization system engaged 5673 | -9/Materials | Non-combat units ordered to evacuate 5677 | -9/Materials | Core integrity fell below 20% 5708 | -9/Materials | Destroyed 9 combat bots 5773 | -9/Materials | Combat units ordered to evacuate 5833 | -9/Materials | Discovered new exit (range 17) 5973 | -9/Materials | Ambient heat levels rising (+10) 6123 | -9/Materials | Ambient heat levels rising (+10) 6273 | -9/Materials | Ambient heat levels rising (+10) 6302 | -9/Materials | Entered Mines 6384 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6384 | -9/Mines | Discovered new exit (range 5) 6389 | -9/Mines | Entered Exiles 6418 | -9/Exiles | Met 8R-AWN 6440 | -9/Exiles | Met EX-HEX 6473 | -9/Exiles | Met EX-BIN 6491 | -9/Exiles | Aligned with FarCom system 6493 | -9/Exiles | Given EX-Vault access code 6523 | -9/Exiles | Opened EX-Vault 6532 | -9/Exiles | Found Gui. Plasma Cannon 6558 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6573 | -9/Exiles | Exiles lab attacked by MAIN.C 6642 | -9/Exiles | Discovered new exit (range 10) 6653 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 6653 | -9/Exiles | Entered Mines 6655 | -8/Mines | Reached level 11 6895 | -8/Mines | Found DCF Scrap (15 items) 7169 | -8/Mines | Discovered new exit (range 5) 7175 | -8/Mines | Entered Materials 7176 | -8/Materials | Core integrity fell below 50% 7177 | -8/Materials | Reached level 12 7374 | -8/Materials | Reached level 13 7387 | -8/Materials | Upgraded with Utility slot (x1) 7975 | -8/Materials | First assault squad dispatched 8318 | -8/Materials | Destroyed 7 combat bots 8352 | -8/Materials | Discovered new exit (range 16) 8515 | -8/Materials | Reached level 14 8703 | -8/Materials | Discovered new exit (range 16) 8762 | -8/Materials | Upgraded with Utility slot (x1) 9096 | -8/Materials | Discovered new exit (range 15) 9246 | -8/Materials | High security lockdown imminent 9326 | -8/Materials | High security lockdown engaged 9361 | -8/Materials | Sterilization system engaged 9361 | -8/Materials | Non-combat units ordered to evacuate 9461 | -8/Materials | Combat units ordered to evacuate 9488 | -8/Materials | Destroyed 19 combat bots 9661 | -8/Materials | Ambient heat levels rising (+10) 9681 | -8/Materials | Entered Storage 9683 | -8/Storage | Reached level 15 9703 | -8/Storage | Met a pair of Derelict thieves 9848 | -8/Storage | Core integrity fell below 20% 9864 | -8/Storage | Upgraded with Power slot (x1) 10081 | -8/Storage | First assault squad dispatched 10204 | -8/Storage | Destroyed 14 combat bots 10521 | -8/Storage | High security lockdown imminent 10522 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10512_ G-47 Trooper unfolds itself. 10512_ M-28 Smith unfolds itself. 10513_ G-47 Trooper destroyed. 10514_ M-28 Smith fits Backup Plating III on C-30 ARC. 10515_ C-30 ARC bursts open, deploying its payload. 10515_ G-50 Soldier unfolds itself. 10515_ G-47 Trooper unfolds itself. 10515_ L-31 Rogue unfolds itself. 10515_ M-28 Smith unfolds itself. 10516_ G-47 Trooper destroyed. 10516_ Switching to secondary target: G-50 Soldier. 10517_ Arc Projector severed. 10521_ L-31 Rogue destroyed. 10521_ ALERT: High security lockdown imminent, T-100. 10521_ Switching to secondary target: G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#######???????????????????????????? | | ################ #???????????????????????????? | | #???????????????????????????? | | =* #???????????????????????????? | | *%=! #???????????????????????????? | | ###########+#### #???????????????????????????? | | ????????##[ %!### ##???????????????????????????? | | ????????#T%[= #?# #????????????????????????????? | | ???????###" "##?# #????????????????????????????? | | ???????# !#?# #???????????????????????####?? | | ???????#** #?# #???????????????????????#"""#? | | ???????# **#?# #???????????????????????#"R"## | | ???????#* * *#?# ###########????????????##" "# | | ???????########?# ## ###########??# % | | ????????????????# ## !!! # #??# %= | | ????????????????# #" !!! # """""" #?## "* | | ??????????????### #T !! # "=[*=" #?# "[ | | ??????????????# # # # "* =[" #??#==* = | | ??????????????#=# %##%m= # """" " ####! %%%= | | ??????????????#*#%% ##=gg[! # [ # #####/== | | ?????????????## #% %"%[%g%% # !=!%%* | | ???????#######T## % "#=!=%=* # == /[!= | | ???# ### [%% #####@#########+##### !*!!![ | | ???# *[%== [ gg!% [%= * = [!% | | ???# ![[ %m%m %% =!![ | | ???# % ###### g / [![* | | ???# ?????#####;#############+##+######+ # | | ???# ??????????##???????# * ! # | | ???# ???????????????????# # = | | ?? ????????????????????# # | | # ????????????????????# # | | ######?????????????????????#= # [ | | ???????????????????????????# % = # | | ????????????????????????????##! # | | ?????????????????????????????############# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 42 Energy Capacity 590 Matter Stores 350 Matter Capacity 350 Sight Range 17 Robot Scan Range 4 Terrain Scan Density 110 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Item Schematics ----------------- Disposable Heat Sink | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Lgt. Assault Rifle | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Autogun | -9/Materials | Extracted Imp. Terrain Scanner | -8/Materials | Extracted Imp. Heat Sink | -8/Materials | Extracted Seismic Detector | -8/Materials | Extracted Flak Cannon | -8/Materials | Extracted Lgt. Nuclear Core | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Levels Raised 14 | . 3 . 6 . . 1 3 1 XP Earned 24955 | 3000 4576 1100 9014 170 117 1417 4389 1172 XP Spent 23855 | 1850 5400 . 5955 . . 3630 4470 2550 Upgrades 58 | 6 8 . 18 . . 14 6 6 Power Slot 1 | . . . . . . . . 1 Propulsion Slot 3 | 1 1 . 1 . . . . . Utility Slot 5 | 1 1 . 1 . . . 2 . Weapon Slot 3 | 1 1 . 1 . . . . . Core Integrity 19 | . . . 8 . . 9 . 2 Heat Dissipation 4 | . . . 1 . . . 3 . Energy Generation 3 | . . . . . . . . 3 Energy Storage 2 | . . . 2 . . . . . Matter Storage 1 | . . . 1 . . . . . Inventory Capacity 3 | 1 . . 1 . . 1 . . Sight Range 1 | . . . 1 . . . . . Sensor Range 2 | 1 . . . . . 1 . . Terrain Scan Density 1 | 1 . . . . . . . . Ranged Accuracy 6 | . 5 . 1 . . . . . TH Damage % 4 | . . . . . . 3 1 . Protomatter Created 2567 | . 115 35 792 . . 47 765 813 Integrity Restored 3443 | . 90 105 956 . . 141 1332 819 Core 3313 | . 90 105 826 . . 141 1332 819 Parts 130 | . . . 130 . . . . . Protomatter Decayed 791 | . 15 95 345 . 1 . 25 310 Game ------ Seed ResetExoskeletonClaw Manual? 0 Play Time 01:44:26 Cumulative 93.0 hours Start 2025.01.28 @ 23:36:34 End 2025.01.29 @ 01:21:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 81 Rogue 69 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0452977-ae3d-4233-93ea-39bd02330dc3