Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.08 @ 00:45:20 Player: Deep Beef Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (144) 720 Value Destroyed (6766) 6766 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (761) 761 TOTAL SCORE: 14527 Bonus ------- Follower Combat Kills 161 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (12) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Melee Analysis Suite Core Analyzer Graphene Brace Makeshift Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Antimatter Reactor Light Antimatter Reactor Advanced Medium Treads Improved Heavy Treads Antigrav System High-capacity Storage Unit Gravity Neutralizer Advanced Target Analyzer Improved Armor Integrity Analyzer Recoil Nullifier Improved Weapon Cycler Advanced Reaction Control System Improved Shock Absorption System Advanced Shield Generator Point Defense System Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Authchip [Weapon] Phasing Sabre Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Advanced Medium Treads Improved Heavy Treads Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Makeshift Transmission Jammer Improved Heavy Armor Plating Makeshift Hacking Suite Advanced System Restoration Module > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Phasing Sabre > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Antigrav System Improved Gyrokinetic Inverter High-capacity Storage Unit Gravity Neutralizer Advanced Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Recoil Nullifier Improved Weapon Cycler Advanced Reaction Control System Graphene Brace Improved Shock Absorption System Advanced Shield Generator Point Defense System Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Authchip [Weapon] Improved Remote Datajack Phasing Sabre [Rating: 117] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Improved Gyrokinetic Inverter Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . Utility 9 | . . 1 1 2 . . 2 . . . . 1 . . 2 Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 154 | 8 7 7 13 11 12 . 16 10 1 3 9 10 1 3 43 Power 18 | 2 1 2 2 2 2 . 1 1 . . 1 1 . . 3 Engine 7 | 2 1 1 . 2 . . 1 . . . . . . . . Core 9 | . . 1 2 . 2 . . 1 . . 1 1 . . 1 Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 45 | 2 1 2 5 4 3 . 7 1 . 1 3 . . 1 15 Treads 13 | . . . . . . . 5 1 . 1 3 . . 1 2 Leg 23 | 2 1 2 5 4 3 . 2 . . . . . . . 4 Wheel 3 | . . . . . . . . . . . . . . . 3 Hover 6 | . . . . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . . . . Utility 51 | 1 4 1 3 4 4 . 5 4 . . 3 5 1 . 16 Device 18 | . . . 1 . 2 . 1 1 . . 2 2 . . 9 Storage 8 | 1 3 . . 1 1 . . . . . . 1 . . 1 Processor 9 | . 1 . . 2 . . 1 2 . . . . . . 3 Hackware 4 | . . . . . . . 2 . . . . . 1 . 1 Protection 12 | . . 1 2 1 1 . 1 1 . . 1 2 . . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 40 | 3 1 2 3 1 3 . 3 4 1 2 2 4 . 2 9 Energy Gun 18 | 1 . 2 2 1 . . 1 2 1 . . 1 . 1 6 Energy Cannon 1 | . . . . . . . . . . . . 1 . . . Ballistic Gun 10 | 2 1 . 1 . 1 . . 1 . . 1 1 . 1 1 Ballistic Cannon 5 | . . . . . 1 . 1 . . 1 1 1 . . . Launcher 1 | . . . . . . . . 1 . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . . . . . . 1 1 . . 2 Parts Lost 54 | . 1 . 2 5 5 . 2 5 . . 1 1 2 . 30 Power 5 | . . . . . 1 . . 1 . . . . . . 3 Propulsion 17 | . . . 1 3 1 . 2 1 . . . . 1 . 8 Utility 17 | . . . 1 1 3 . . 2 . . 1 . . . 9 Weapon 15 | . 1 . . 1 . . . 1 . . . 1 1 . 10 Highest Loss Streak 11 | . 1 . 2 4 4 . 1 3 . . 1 1 2 . 11 To Critical Strikes 2 | . . . . 1 . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 93 99 98 96 98 92 90 94 100 100 89 92 92 92 88 Engine 2 | . 14 3 2 5 5 . 5 4 . . . . . . . Core 3 | . . 7 6 1 1 7 . 1 6 6 6 5 5 5 1 Treads 12 | . . . . . . . 11 25 26 26 18 17 16 16 4 Leg 10 | . 28 33 35 27 29 30 13 . . . . . . . 3 Device 7 | . . . 8 7 6 7 5 5 6 6 6 12 11 11 14 Storage 6 | . 14 11 9 7 7 7 6 6 6 6 6 5 5 5 7 Processor 17 | . 7 11 9 23 23 23 14 16 20 20 20 17 17 17 15 Hackware 8 | . . . . . . . 12 13 13 13 13 11 11 11 12 Protection 4 | . . 10 7 5 5 . 4 4 6 6 3 3 5 5 2 Energy Gun 6 | . 14 11 9 10 11 . 3 4 6 6 3 3 . . 7 Ballistic Gun 4 | . 14 11 9 3 1 7 6 3 6 3 2 7 4 4 2 Ballistic Cannon 2 | . . . . . . . 2 3 . . 6 3 5 5 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 141 | 14 89 54 57 108 112 101 140 141 101 108 109 134 133 131 137 Greatest Support 126 | 20 20 30 50 63 65 65 112 112 112 112 112 84 84 126 126 Greatest Overweight (x) 45 | 1 4 1 1 1 2 1 4 1 . . 1 1 2 2 45 Average Overweight (x) 1 | . . 1 1 . 1 1 1 . . . . 1 1 1 5 Largest Inventory Capacity 25 | 8 25 20 20 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 14 20 20 20 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 9 16 20 24 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 1 5 14 18 19 24 25 24 23 23 24 24 24 24 24 23 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 8 16 20 24 25 25 25 22 25 25 25 25 25 25 21 Class Distribution -------------------- 43% | Hacker-Skirmisher 23% | Mutant 21% | Hacker-Mutant 6% | Scavenger-Mutant 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Skirmisher | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 3868 | 166 260 141 264 92 487 . 188 428 115 13 251 279 209 83 892 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6495 | . 367 594 758 256 583 . 558 456 74 . 388 291 115 . 2055 Parts 317 | . 20 42 50 13 19 . 22 17 8 . 17 7 2 . 100 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . 17 2 . 9 8 . 10 . 1 . . Prevented 10 | . . . . . . 2 . 2 . . 6 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 125 | . 7 16 14 4 15 . 9 8 2 . 8 5 1 . 36 Melee 10 | . . . . . . . . . . . . . . . 10 Guns 91 | . 7 16 14 3 7 . 8 5 2 . 2 4 . . 23 Cannons 21 | . . . . . 8 . 1 3 . . 5 1 1 . 2 AOE 1 | . . . . . . . . . . . . . . . 1 Classes Destroyed 14 | . 2 4 2 1 . . 1 . . . . . 1 . 3 Worker 1 | . . . . . . . . . . . . . . . 1 Tunneler 1 | . . . . . . . . . . . . . . . 1 Hauler 2 | . . . 1 . . . 1 . . . . . . . . Recycler 1 | . . . . . . . . . . . . . . . 1 Operator 2 | . . 1 . . . . . . . . . . . . 1 Watcher 12 | . 3 3 1 1 . . 1 . . . . 1 . . 2 Swarmer 21 | . . 6 2 . 4 . . 4 . . . . . . 5 Grunt 47 | . 7 7 5 2 8 . 3 1 . . 5 . . . 9 Brawler 8 | . . 1 . 1 2 . . 1 . . 1 2 . . . Duelist 2 | . . . . . . . 1 1 . . . . . . . Sentry 16 | . . 2 6 . 1 . 2 1 . . . 1 1 . 2 Hunter 5 | . . . 1 . . . . . . . . . . . 4 Programmer 26 | . . . . 1 . . 3 . 2 . 2 2 . . 16 Samaritan 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 6 | . 5 4 5 3 6 . 4 4 1 . 3 2 1 . 4 Combat Bots Only 6 | . 2 3 5 3 6 . 4 4 1 . 3 2 1 . 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 . 1 2 1 . 1 1 1 . 2 Gunslinging 1 | . . . . . 1 . . 1 . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Damage Taken 12409 | . 334 329 682 468 1045 . 1273 786 47 . 749 615 279 . 5802 Core 2209 | . 88 40 135 90 101 . 174 48 11 . 271 54 37 . 1160 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 203 | . . 87 100 16 . . . . . . . . . . . Regen/Repaired (Parts) 59 | . . . . . . . . . . . . . . . 59 Core Remaining (%) 75 | 100 64 90 75 . . 72 . . . . 40 . . 90 . Volleys Fired 392 | . 36 41 48 21 42 . 35 26 3 . 25 20 5 . 90 Largest 3 | . 2 2 2 2 2 . 2 2 2 . 2 3 3 . 3 Hottest 200 | . 70 85 92 138 138 . 102 114 93 . 122 170 170 . 200 Shots Fired 812 | . 72 82 96 39 79 1 65 50 6 . 49 57 14 2 200 Gun 672 | . 72 82 96 39 61 1 50 30 6 . 19 37 3 . 176 Cannon 133 | . . . . . 18 . 15 14 . . 30 20 11 2 23 Launcher 6 | . . . . . . . . 6 . . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 Kinetic 412 | . 36 41 48 13 34 1 50 24 3 . 30 40 8 2 82 Thermal 316 | . 36 41 38 26 45 . 15 12 3 . . 5 6 . 89 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 83 | . . . 10 . . . . 14 . . 19 12 . . 28 Robot Hit Streak 42 | . 18 42 23 15 28 . 33 39 12 . 19 40 7 . 22 Robot Miss Streak 5 | . 1 2 3 1 2 . 3 2 . . 3 2 1 . 5 Penetration Max 1 | . . . . . . . . 1 . . . . . . . Secondary Targets 9 | . 2 1 . 1 1 . 1 1 . . . . . . 2 Max Gunslinging Chain 1 | . 1 1 . 1 1 . 1 1 . . . . . . 1 Shots Hit Robots 705 | . 60 63 77 33 71 . 54 44 5 . 38 50 9 . 201 Core Hits 364 | . 21 33 31 10 48 . 29 42 4 . 18 17 4 . 107 Critical Kills 7 | . . . 1 . . . 1 . . . . . . . 5 Critical Parts Destroyed 9 | . . . 1 . . . 2 . . . . . . . 6 Critical Strikes 34 | . 5 1 4 . 1 . 3 1 . . . 4 . . 15 Burn 10 | . 5 1 2 . 1 . . 1 . . . . . . . Destroy 16 | . . . 2 . . . 3 . . . . . . . 11 Blast 4 | . . . . . . . . . . . . 3 . . 1 Corrupt 2 | . . . . . . . . . . . . 1 . . 1 Sever 2 | . . . . . . . . . . . . . . . 2 Melee Attacks 51 | . . . . . 6 . 2 . . 1 . . . . 42 Impact . | . . . . . . . . . . . . . . . . Slashing 45 | . . . . . . . 2 . . 1 . . . . 42 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 6 . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16398 | . 760 755 1354 620 1424 . 1382 1157 161 . 1100 1224 296 . 6165 Guns 10847 | . 760 755 1354 620 919 . 995 604 161 . 350 664 22 . 3643 Cannons 3262 | . . . . . 505 . 387 363 . . 750 560 274 . 423 Explosions 445 | . . . . . . . . 190 . . . . . . 255 Melee 1844 | . . . . . . . . . . . . . . . 1844 Ramming . | . . . . . . . . . . . . . . . . Kinetic 7213 | . 356 220 511 140 779 . 1128 647 88 . 750 961 162 . 1471 Thermal 5983 | . 404 535 667 480 645 . 254 347 73 . . 126 134 . 2318 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 1358 | . . . 176 . . . . 163 . . 350 137 . . 532 Impact . | . . . . . . . . . . . . . . . . Slashing 1844 | . . . . . . . . . . . . . . . 1844 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 16 | . 1 . . 9 16 16 1 1 1 1 4 6 6 6 11 Average Corruption 4 | . 1 . . 6 10 16 1 1 1 1 2 5 6 6 4 Corruption Purged 20 | . . . . . . . . . . . . . . . 20 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 321 | . 4 . . 13 86 3 9 15 8 1 23 8 38 56 57 Message Errors 75 | . 1 . . 3 14 1 . 2 4 . 9 3 8 14 16 Matter Fused 72 | . 1 . . 1 25 . 4 6 1 1 3 2 6 9 13 Heat Flow Errors 41 | . 1 . . 2 13 . 1 2 1 . 2 1 3 5 10 Energy Discharges 36 | . . . . 1 8 1 2 1 1 . 3 . 7 5 7 Parts Rejected 2 | . . . . . 1 . . . . . . . . . 1 Data Loss (minor) 51 | . 1 . . 3 13 . 2 1 1 . 4 1 6 16 3 Data Loss (major) 10 | . . . . 1 . . . 1 . . . . 2 3 3 Misfires 17 | . . . . . 6 1 . 2 . . 1 . 4 2 1 Alerts 8 | . . . . . 2 . . . . . 1 1 1 2 1 Misdirections 2 | . . . . . 2 . . . . . . . . . . Weapon Failures 7 | . . . . 2 2 . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 235 | . . . . . . . . 67 . . 13 7 . . 148 Projectiles 42 | . . . . . . . . 9 . . 13 7 . . 13 Explosions 88 | . . . . . . . . 58 . . . . . . 30 Melee 105 | . . . . . . . . . . . . . . . 105 Knockbacks 28 | . . . . . 3 . 2 4 . . 10 5 . . 4 Impact . | . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . 3 . 2 4 . . 10 5 . . 4 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 88 | . . . . . . . . 32 . . . . . . 56 Shots 3 | . . . . . . . . 2 . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 556 | . 171 188 30 204 511 . 239 191 232 . 556 200 220 214 458 Average Temperature 116 | . 51 62 7 51 193 . 28 50 71 . 217 53 77 82 132 Received Heat Transfer 2783 | . 237 129 378 75 540 . 327 108 . . 202 27 72 . 688 Effects 26 | . . . . . 13 . . . 1 . 10 . . . 2 Shutdowns 4 | . . . . . 2 . . . . . 1 . . . 1 Energy Bleed 6 | . . . . . 5 . . . . . . . . . 1 Interference 6 | . . . . . 3 . . . 1 . 2 . . . . Short Circuit 3 | . . . . . 1 . . . . . 2 . . . . Damage (major) 6 | . . . . . 2 . . . . . 4 . . . . Damage (core) 1 | . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Fried 3 | . . . 1 . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Melted 18 | . 5 2 . 4 1 . . . . . . . . . 6 Heat Transferred 11245 | . 1554 1443 1443 888 1332 . 481 681 111 . . 200 200 . 2912 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 336 | . 234 299 233 110 . . 158 . . . . 93 . . 336 Initial 68 | . . . 54 68 . . . . . . . . . . . Average 90 | . 59 139 93 67 . . 48 . . . . 24 . . 141 Maximum Alert Level 1 | . 1 1 1 . . . . . . . . . . . 1 Low Security (%) 89 | 100 91 86 98 100 . . 100 . . . . 100 . . 74 Level 1 10 | . 8 13 1 . . . . . . . . . . . 25 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . 2 2 1 . . 3 . . . . 2 . . 13 Investigation 2 | . . . . . . . . . . . . . . . 2 Extermination 15 | . . . . 1 . . 3 . . . . 2 . . 9 Reinforcement 6 | . . 2 2 . . . . . . . . . . . 2 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 10 | . 2 1 2 . . . . . . . . . . . 5 Communications Jammed 14 | . . . . . . . . . . . . . . . 14 Distress Signals 14 | . . . . . . . . . . . . . . . 14 Times Spotted 198 | . 12 24 24 8 16 . 17 12 2 . 9 8 1 . 65 Peak Tracking Total 8 | . 5 5 5 3 5 . 6 4 1 . 4 3 1 . 8 Tactical Retreats 16 | . 1 1 2 . 1 . 1 4 . . . 1 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 4 | . 4 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . 1 1 1 . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled 18 | . . . . . . . 1 . . . . . . . 17 Max in Single Turn 6 | . . . . . . . 1 . . . . . . . 6 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 30 | . 5 4 3 3 1 . 4 1 1 1 . 2 . 1 4 Terminals 16 | . 4 3 2 2 . . 4 . . . . 1 . . . Fabricators 3 | . . . . 1 . . . . . . . 1 . . 1 Repair Stations 2 | . . . . . . . . . . . . . . . 2 Recycling Units 2 | . 1 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 98 | . 12 15 19 5 1 . 21 1 1 5 . 2 . 1 15 Successful 69 | . 9 9 15 2 1 . 10 1 1 5 . 2 . 1 13 Failed 29 | . 3 6 4 3 . . 11 . . . . . . . 2 Catastrophic 2 | . 1 . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 29 | . 6 4 3 2 . . 8 . . 2 . 2 . . 2 Terminals 66 | . 11 13 16 4 . . 21 . . . . 1 . . . Fabricators 4 | . . . . 1 . . . . . . . 1 . . 2 Repair Stations 5 | . . . . . . . . . . . . . . . 5 Recycling Units 3 | . 1 2 . . . . . . . . . . . . . Scanalyzers 11 | . . . 3 . . . . . . . . . . . 8 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 39 | . 5 6 10 1 1 . 7 1 1 5 . 1 . 1 . Part Schematic 5 | . . . . . . . . . . 5 . . . . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 2 . . . . 1 . . . . . . . . Open Door 4 | . . . . . 1 . . 1 1 . . . . 1 . Open DSF 3 | . . . . 1 . . 1 . . . . 1 . . . Emergency Access Points 3 | . . 1 2 . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . 1 . . . 1 . . . . . . . . Locate Traps 5 | . 2 1 1 . . . 1 . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . 1 . . . . . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . . . . . . 1 . . 2 Load Schematic 2 | . . . . . . . . . . . . 1 . . 1 Build 2 | . . . . 1 . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . . . . . . 2 Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . . . . . . . . . . . 7 Insert Component 5 | . . . 1 . . . . . . . . . . . 4 Analyze 4 | . . . 1 . . . . . . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 3 3 3 . . . 3 . . . . . . . . Terminals 12 | . 3 3 3 . . . 3 . . . . . . . . Assimilate 3 | . 1 . 1 . . . 1 . . . . . . . . Botnet 9 | . 2 3 2 . . . 2 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 3 3 2 . . 4 . . . . . . . 4 Full Trace Events 3 | . . . 2 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 1 . . . . . . 20 . . . . 3 Parts Built 1 | . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 100 | . . . . 53 . . . . . . . . . . 47 Total Part Build Rating 6 | . . . . 6 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . 2 Time 112 | . . . . . . . . . . . . . . . 112 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . . . . . . . . 4 Part Schematics Acquired 4 | . . . 1 . . . . . . . . . . . 3 Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies 7 | . . . . . . . 1 . . 4 . . . . 2 Largest Group 4 | . . . . . . . 1 1 . 4 2 . . . 2 Highest-Rated Group 192 | . . . . . . . 10 10 . 151 75 . . . 192 Highest-Rated Ally 96 | . . . . . . . 10 10 . 40 39 . . . 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . . . . . . 5 . . . 21 Total Damage 843 | . . . . . . . . . . . 135 . . . 708 Kills 6 | . . . . . . . . . . . 1 . . . 5 Allies Corrupted 2 | . . . . . . . 1 . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 . . 1 2 1 1 . 2 1 . Drone Launches 2 | . . . . . 2 . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 22342 | 59 1168 992 1012 838 2480 54 1265 2199 1003 1678 2034 1284 1338 2128 2810 Spaces Moved 9756 | 40 524 385 400 372 1195 29 440 952 613 1042 945 491 537 860 931 Core 11 | 8 . . . . . . . . . . . . . . 3 Treads 5836 | . . . . . . . 188 952 613 1042 945 491 537 860 208 Legs 3261 | 32 524 385 400 372 1195 29 252 . . . . . . . 72 Wheels 592 | . . . . . . . . . . . . . . . 592 Hover 56 | . . . . . . . . . . . . . . . 56 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 190 192 192 160 160 160 160 240 240 240 160 Average Speed 203 | 117 184 190 190 187 190 192 238 203 160 160 199 240 245 246 232 Slowest Speed 2300 | 190 400 190 190 190 265 192 480 240 160 160 240 240 320 320 2300 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . . . . . . Exploration Rate (%) 50 | 4 63 44 44 13 99 7 14 85 75 92 81 13 62 83 31 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . 1 . . Known Exits Taken 7 | . . . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . Scrap Searched 22 | . . . . . 6 . . 4 3 1 3 . 4 1 . Spaces Dug 2 | . . . . . . . 2 . . . . . . . . Terrain Destroyed 65 | . . . . . 1 1 4 4 . . 7 5 2 2 39 Melee 2 | . . . . . . . 2 . . . . . . . . Projectile 27 | . . . . . 1 1 2 . . . 7 5 2 2 7 AOE 36 | . . . . . . . . 4 . . . . . . 32 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Fac Total 11486 | 49 653 573 559 472 1323 28 587 1161 630 1051 1043 558 552 871 1376 Wait 940 | . 70 119 76 57 46 . 83 162 8 . 58 27 4 4 226 Move 9741 | 39 523 384 399 371 1194 28 439 951 612 1041 944 490 536 859 931 Hop . | . . . . . . . . . . . . . . . . Pick Up 125 | 2 12 16 13 10 15 . 5 6 4 3 1 4 3 2 29 Fast Attach 24 | 4 . . 1 1 . . 7 1 . . 2 3 . 3 2 Attach 68 | 2 2 2 3 7 7 . 3 7 . . . 2 . . 33 Detach 5 | . . . . . . . . . . . . . . . 5 Swap 62 | 2 5 5 9 3 5 . 6 2 1 3 7 5 1 . 8 Drop 75 | . 4 6 10 2 8 . 7 4 2 3 6 7 3 3 10 Fire 392 | . 36 41 48 21 42 . 35 26 3 . 25 20 5 . 90 Melee 51 | . . . . . 6 . 2 . . 1 . . . . 42 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 12) 839 | -10/Materials | Discovered new exit (range 4) 1228 | -10/Materials | Entered another Materials area 1228 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2107 | -9/Materials | Discovered new exit (range 3) 2220 | -9/Materials | Entered another Materials area 2220 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2517 | -8/Materials | Build established: Scavenger-Mutant 3094 | -8/Materials | Discovered new exit (range 13) 3232 | -8/Materials | Entered Factory 3232 | -7/Factory | Evolved 2 slots: Utility x2 3740 | -7/Factory | Lost 4 parts (2n1u1w) 3875 | -7/Factory | Fabricated Adv. Drone Bay (x1) 4008 | -7/Factory | Build established: Mutant 4057 | -7/Factory | Discovered new exit (range 6) 4070 | -7/Factory | Entered Lower Caves 4189 | -7/Lower Caves | Encountered a Warlord checkpoint 5787 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5793 | -7/Lower Caves | System corruption reached 10% 5921 | -7/Lower Caves | Learned Factory machine intel 6141 | -7/Lower Caves | Lost 4 parts (1p1n2u) 6179 | -7/Lower Caves | Discovered new exit (range 8) 6550 | -7/Lower Caves | Entered another Lower Caves area 6550 | -7/Lower Caves | Accompanied by 2 allies 6550 | -7/Lower Caves | Discovered new exit (range 19) 6604 | -7/Lower Caves | Entered Factory 6604 | -6/Factory | Accompanied by 2 allies 6604 | -6/Factory | Evolved 2 slots: Utility x2 6605 | -6/Factory | Loaded intel: 258 machine locations 6845 | -6/Factory | Found Hvy. Reactive Plating 6923 | -6/Factory | Build established: Hacker-Mutant 7037 | -6/Factory | Spotted B-75 Beast 7418 | -6/Factory | Crushed by falling debris 7786 | -6/Factory | Discovered new exit (range 13) 7819 | -6/Factory | Cargo convoy interrupted 7869 | -6/Factory | Entered Lower Caves 7869 | -6/Lower Caves | Accompanied by 1 ally 7882 | -6/Lower Caves | Encountered a Warlord checkpoint 8018 | -6/Lower Caves | Learned 4 Factory zone layouts 8356 | -6/Lower Caves | Spotted B-75 Beast 8359 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9142 | -6/Lower Caves | Lost 3 parts (1n2u) 9568 | -6/Lower Caves | Build established: Hacker-Skirmisher 9940 | -6/Lower Caves | Discovered new exit (range 3) 10033 | -6/Lower Caves | Identified exit to Lower Caves 10068 | -6/Lower Caves | Entered another Lower Caves area 10496 | -6/Lower Caves | Learned 8 Factory zone layouts 10710 | -6/Lower Caves | Encountered a Warlord checkpoint 10717 | -6/Lower Caves | Learned Factory terminal intel 10936 | -6/Lower Caves | Discovered new exit (range 8) 11069 | -6/Lower Caves | Identified exit to Zion 11071 | -6/Lower Caves | Entered Zion 11139 | -6/Zion | Discovered new exit (range 15) 11284 | -6/Zion | System corruption cleaned by Quarantine Array 11446 | -6/Zion | Build established: Hacker-Mutant 11479 | -6/Zion | Received a hallucinogenic algorithm 11747 | -6/Zion | Given A8's code to call for help 11966 | -6/Zion | Imprinted 11969 | -6/Zion | Declared Zion's savior 12396 | -6/Zion | Found Prototype Device 12473 | -6/Zion | Build established: Hacker-Assassin 12747 | -6/Zion | Identified exit to Proximity Caves 12749 | -6/Zion | Entered Proximity Caves 12749 | -5/Proximity Caves | Accompanied by 2 allies 12858 | -5/Proximity Caves | Identified Phasing AFG 13053 | -5/Proximity Caves | Build established: Hacker-Skirmisher 13082 | -5/Proximity Caves | Spotted B-75 Beast 13566 | -5/Proximity Caves | Core integrity fell below 50% 14546 | -5/Proximity Caves | Discovered new exit (range 13) 14606 | -5/Proximity Caves | Learned Factory security intel 14780 | -5/Proximity Caves | Identified exit to Factory 14783 | -5/Proximity Caves | Entered Factory 14783 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14784 | -5/Factory | Identified exit to Upper Caves 14786 | -5/Factory | Loaded intel: 26 terminal locations 15070 | -5/Factory | Identified exit to DSF 15409 | -5/Factory | Spotted B-75 Beast 15953 | -5/Factory | Discovered exit to Upper Caves (range 10) 16067 | -5/Factory | Entered Upper Caves 16810 | -5/Upper Caves | Learned location of 1 exit from Factory 16916 | -5/Upper Caves | Learned location of Armory (-4) 17053 | -5/Upper Caves | Discovered new exit (range 15) 17241 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17402 | -5/Upper Caves | Identified exit to Upper Caves 17405 | -5/Upper Caves | Entered another Upper Caves area 17412 | -5/Upper Caves | Learned Factory terminal intel 18343 | -5/Upper Caves | Discovered new exit (range 17) 19415 | -5/Upper Caves | Discovered new exit (range 10) 19511 | -5/Upper Caves | Identified exit to Factory 19533 | -5/Upper Caves | Entered Factory 19533 | -4/Factory | Evolved 2 slots: Utility x2 19534 | -4/Factory | Identified exit to Research 19535 | -4/Factory | Loaded intel: 26 terminal locations 20594 | -4/Factory | Enhanced Grunt warped into view, answering call for help 20598 | -4/Factory | Enhanced Grunt warped into view, answering call for help 21062 | -4/Factory | Build established: Hacker-Mutant 21186 | -4/Factory | Repaired Flexi-carbon Leg 21248 | -4/Factory | Repaired Dispersion Rifle 21417 | -4/Factory | Terminal network hard line cut 21559 | -4/Factory | Build established: Hacker-Assassin 21659 | -4/Factory | System corruption reached 10% 21692 | -4/Factory | Lost 3 parts (2n1u) 21919 | -4/Factory | Lost 3 parts (1p1n1w) 21970 | -4/Factory | Build established: Hacker-Mutant 22254 | -4/Factory | Spotted B-86 Titan 22288 | -4/Factory | Core integrity fell below 50% 22332 | -4/Factory | Core integrity fell below 20% 22343 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Knocked back. Slug penetrates Wall. Dispersion Rifle destroyed. Slug penetrates Wall. H-71 Marshal calls for reinforcements. ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Knocked back. Slug penetrates H-71 Marshal. Knocked back. Acquired 1 matter. Penetrated by Slug. Acquired 8 matter. Imp. Remote Datajack destroyed. Slug penetrates H-71 Marshal. Knocked back. Slug penetrates Wall. System corrupted: Centrium Wheel rejected. Penetrated by Slug. Adv. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | # """"""" #T !%[ # # !*!%* # | | # """"""" #"" """ """ ###+#############+###### | | # """"""" #"" """ """ [%! | | # """""=" #"" """ """ | | # !!%*[ # | | # !*!%![# ! | | #########+#### | | ????????#%#??####### ########+############ | | ????????#!#????????# #??# #??????# | | ????????#%#????????# #??# #??????# | | ????????#=#????????# #??# ######## | | ???######[##???????# ???# + | | #### # #???????# ???# ######## | | T # #???????# ???# #??????# | | #### #???????# #??# !! #???######+##### | | ???## #???????# #??# ! #???# | | ????# ######??# #??###########???# | | ????# #??# #????????????????# """ | | ????# #??# #???????########## """ | | ????#### % #??# #####?? # """ | | ???????######% #??# +?? # | | ??????????### #### #? # | | ???????T"?# % ## #? # """""" | | # # "##k % % % # # """""" | | # Y ! %% # # """""" | | # k H =@ # """""" | | # # # | | # ##### % %g x # ###?#+###### | | ## ?????# ###x####? #??????????? | | ?# ??????######### ??? #??????????? | | ?#????????????????# " #??? #??????????? | | ??????????????????# "" #???###########??????????? | | ??????????????????# G #????????????????????????? | | ??????????????????# "" #????????????????????????? | | ??????????????????# " #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# !#?????T??????????????????? | | ??????????????????# ! #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????/ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 21 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 60 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 32 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Fusion Compressor | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Focal Shield | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Imp. System Guard | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Graphene Brace | -4/Factory | Scanalyzed Hcp. Storage Unit | -4/Factory | Scanalyzed Adv. Target Analyzer | -4/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Adv. Drone Bay | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingAntigravInsulator Manual? 0 Play Time 02:41:56 Cumulative 113.1 hours Start 2022.04.07 @ 10:14:32 End 2022.04.08 @ 00:45:20 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 105 Rogue 72 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8a569ae3-141a-4c2c-87d3-38c7e2786ce4