Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 19:36:53 Player: Red_Zig Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (165) 825 Value Destroyed (5611) 5611 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3368) 3368 TOTAL SCORE: 14084 Bonus ------- High Alert Combat Kills 944 Follower Combat Kills 941 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Friendly Fire -117 Cogmind --------- Core Integrity 0/850 Matter 228/300 Energy 35/100 System Corruption 12% Temperature Cool (12) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Makeshift Salvage Targeting Computer > --- WEAPON (3) ------- CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Improved Thermal Shield Advanced Plasma Cannon Flak Gun KE Penetrator Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Trap Scanner Advanced Terrain Scanner Targeting Computer Medium Reflective Plating Heavy Insulated Plating > --- WEAPON ----------- Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Compact Matter Pod Recalibrator Heavy Machine Gun Ripper CR-A16's Behemoth Slayer [Rating: 73] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Makeshift Leg Wheel Armored Huge Wheel Utility Makeshift Salvage Targeting Computer Device Advanced Terrain Scanner Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Impact Weapon Makeshift Hammer Slashing Weapon Ripper Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . . . . . Utility 4 | . . 1 1 1 . . . . 1 . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 174 | 7 2 16 21 20 8 6 12 7 65 6 4 Power 16 | 1 . 2 1 1 1 1 1 . 8 . . Engine 8 | 1 . 2 1 . . . . . 4 . . Core 5 | . . . . 1 1 1 1 . 1 . . Reactor 3 | . . . . . . . . . 3 . . Propulsion 43 | 2 . 5 5 3 2 1 3 3 18 1 . Treads 18 | . . 5 . 3 . 1 . 1 8 . . Leg 23 | 2 . . 5 . . . 3 2 10 1 . Wheel 2 | . . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 60 | 2 2 4 8 9 4 2 5 . 21 2 1 Device 30 | 1 . 4 5 4 2 1 2 . 10 1 . Storage 5 | 1 1 . 1 . . . 1 . 1 . . Processor 8 | . 1 . 1 1 1 . 2 . 1 1 . Hackware . | . . . . . . . . . . . . Protection 17 | . . . 1 4 1 1 . . 9 . 1 Artifact . | . . . . . . . . . . . . Weapon 55 | 2 . 5 7 7 1 2 3 4 18 3 3 Energy Gun 8 | 2 . 2 1 . . . . . 1 1 1 Energy Cannon 1 | . . . . . . 1 . . . . . Ballistic Gun 27 | . . 2 3 3 1 1 . 1 15 1 . Ballistic Cannon 6 | . . . 3 3 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . 1 . . . . Slashing Weapon 7 | . . . . 1 . . 1 2 1 1 1 Piercing Weapon 4 | . . . . . . . 1 1 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 . 1 . . Parts Lost 48 | . . 4 2 4 6 3 . 1 24 . 4 Power 7 | . . 1 1 . . 1 . 1 3 . . Propulsion 16 | . . 2 . 1 3 1 . . 6 . 3 Utility 17 | . . 1 1 . 2 1 . . 11 . 1 Weapon 8 | . . . . 3 1 . . . 4 . . Highest Loss Streak 6 | . . 3 1 2 5 1 . 1 6 . 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 86 97 98 89 79 48 80 90 86 86 Engine 3 | . 14 10 8 7 . . . . 3 . . Reactor 3 | . . . . . . . . . 6 13 12 Treads 10 | . . 16 10 12 15 6 . 1 14 20 8 Leg 10 | . 28 6 16 16 . . 14 25 10 . 5 Device 11 | . 3 9 8 10 10 6 7 15 14 16 14 Storage 5 | . 14 11 9 7 7 6 . . 2 6 5 Processor 9 | . 10 11 13 7 14 14 11 15 9 3 6 Protection 4 | . . . 3 11 2 6 . . 7 6 10 Energy Gun 4 | . 28 13 . . . . . . . 1 12 Ballistic Gun 9 | . . 4 5 6 15 11 . 6 17 17 5 Ballistic Cannon 3 | . . . 19 15 7 6 . . . . . Impact Weapon 1 | . . 4 . . . . 3 7 . . . Peak Build Rating 73 | 9 9 16 33 44 50 46 52 52 73 72 72 Average Rating 42 | 6 7 11 27 37 44 42 33 50 57 62 66 On Entrance 32 | . 9 7 15 31 44 46 1 52 52 55 72 Naked Turns 34 | . . . . . . 25 9 . . . . Heaviest Build 140 | 13 17 22 49 58 51 51 49 49 140 125 122 Greatest Support 90 | 20 20 69 69 72 72 28 53 68 90 60 60 Greatest Overweight (x) 6 | . . 1 1 1 4 2 1 . 3 2 6 Average Overweight (x) . | . . . . . . . . . . 2 4 Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 5 5 25 25 25 Average Capacity 13 | 7 9 10 11 15 15 14 5 5 13 25 24 Most Carried 25 | 6 8 10 10 15 15 15 5 5 19 25 25 Average Carried 11 | 4 6 9 9 12 13 14 4 4 7 22 24 Final Capacity 25 | 8 10 10 15 15 15 5 5 5 25 25 5 Final Carried 25 | 6 8 10 10 15 15 5 4 5 19 25 5 Class Distribution -------------------- 27% | Tank 16% | Mutant 13% | Derelict-Mutant 11% | Scavenger-Tank 10% | Scavenger-Mutant 7% | Gunner 5% | Scavenger-Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Matter Collected 6270 | 270 90 365 1025 949 354 292 100 145 2405 161 114 Remotely 1690 | . . . 646 949 95 . . . . . . Salvage Created 7258 | 89 208 851 914 665 310 234 . 133 3656 59 139 Parts 346 | 8 15 58 36 41 17 15 . 3 148 . 5 Haulers Intercepted 10 | . 2 3 3 1 . . . . 1 . . Recyclers Shooed 7 | . . 1 1 1 . . . . 4 . . Parts Field Recycled 5 | . . . . 5 . . . . . . . Retrieved Matter 225 | . . . . 225 . . . . . . . Parts Self-Destructed 42 | . . . . . 18 9 1 10 . . 4 Prevented 11 | . . . . . 1 . . 5 . . 5 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Combat Hostiles Destroyed 113 | . 3 18 17 11 8 5 . 2 47 . 2 Melee 6 | . . 1 . . . . . 1 4 . . Guns 78 | . 3 17 4 2 3 4 . 1 42 . 2 Cannons 28 | . . . 13 9 5 1 . . . . . Classes Destroyed 19 | 2 3 5 2 2 . 1 . . 4 . . Worker 9 | . . 1 . 5 . . . . 3 . . Builder 5 | . . 1 2 . . . . . 2 . . Tunneler 2 | 2 . . . . . . . . . . . Hauler 10 | . 2 3 3 1 . . . . 1 . . Recycler 12 | 1 . 1 3 2 . . . . 5 . . Carrier 1 | . . . . . . . . . 1 . . Mechanic 1 | . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . Watcher 13 | . 3 5 . 4 . . . . 1 . . Swarmer 21 | . 3 11 . 3 . . . . 4 . . Grunt 56 | . . 3 12 2 6 1 . 2 28 . 2 Brawler 1 | . . . . . . . . . 1 . . Duelist 4 | . . . 1 . . . . . 3 . . Protector 2 | . . . . . . . . . 2 . . Sentry 12 | . . 4 1 2 1 1 . . 3 . . Demolisher 1 | . . . . . . . . . 1 . . Hunter 6 | . . . 3 1 . . . . 2 . . Programmer 7 | . . . . 3 1 1 . . 2 . . Behemoth 1 | . . . . . . . . . 1 . . Thug 1 | . . . . . . 1 . . . . . Savage 1 | . . . . . . 1 . . . . . Best Kill Streak 10 | 3 3 5 9 5 6 1 . 1 10 . 1 Combat Bots Only 9 | . 3 4 3 4 6 1 . 1 9 . 1 Max Kills in Single Turn 2 | 1 1 1 2 2 1 1 . 1 2 . 1 Gunslinging 1 | . . . . . . . . . 1 . . Exploded . | . . . . . . . . . . . . Melee 1 | . . 1 . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Hostile Shots Fired 1106 | . 22 98 70 141 117 67 . 32 507 . 52 Missed 353 | . 7 25 21 35 39 16 . 16 173 . 21 Damage Taken 11621 | . 129 800 917 1297 896 760 . 385 5841 38 558 Core 1566 | . 54 165 119 90 26 199 . 58 645 . 210 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 98 | . . . . 92 . . . . . . 6 Ignored by Resistances 25 | . . . . . . . . . 25 . . Core Remaining (%) 72 | 100 78 58 78 . . . . 46 . . . Volleys Fired 399 | 4 25 67 70 42 15 16 . 15 134 1 10 Largest 3 | 2 2 2 3 3 3 3 . 1 3 3 3 Hottest 161 | 100 100 121 144 144 104 161 . 30 93 132 149 Shots Fired 1033 | 8 50 134 208 116 39 47 . 15 375 8 33 Gun 761 | 8 50 134 52 41 24 21 . 15 375 8 33 Cannon 272 | . . . 156 75 15 26 . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 808 | . . 16 194 116 39 37 . 15 374 7 10 Thermal 211 | 8 50 118 . . . 10 . . 1 1 23 Explosive . | . . . . . . . . . . . . Electromagnetic 14 | . . . 14 . . . . . . . . Robot Hit Streak 17 | 3 9 10 9 16 7 6 . 10 17 6 6 Robot Miss Streak 10 | 1 4 7 10 5 6 9 . 1 7 . 2 Penetration Max 2 | . . . 1 1 . . . . 2 . . Secondary Targets 14 | . 1 1 2 . . . . . 10 . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . 1 . . Shots Hit Robots 667 | 5 28 77 107 71 29 29 . 15 290 4 12 Core Hits 378 | 4 9 36 38 42 23 23 . 6 190 1 6 Critical Kills 15 | . . . . . . . . . 14 . 1 Critical Parts Destroyed 11 | . . . . . 1 . . . 10 . . Critical Strikes 57 | 2 3 4 13 4 1 . . . 27 . 3 Burn 11 | 2 3 4 . . . . . . . . 2 Destroy 27 | . . . . . 1 . . . 25 . 1 Blast 17 | . . . 13 4 . . . . . . . Sever 2 | . . . . . . . . . 2 . . Melee Attacks 48 | . . 8 . 8 . . 1 7 20 1 3 Impact 13 | . . 8 . . . . 1 1 3 . . Slashing 30 | . . . . 8 . . . 5 13 1 3 Piercing 5 | . . . . . . . . 1 4 . . Sneak Attacks 6 | . . 3 . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 1 1 . . Damage Inflicted 15126 | 74 361 1554 2762 2137 636 675 . 370 6229 93 235 Guns 9663 | 74 352 1085 566 559 367 314 . 259 5759 93 235 Cannons 3962 | . . . 2121 1215 269 357 . . . . . Explosions 75 | . . . 75 . . . . . . . . Melee 1305 | . . 469 . 354 . . . 111 371 . . Ramming 121 | . 9 . . 9 . 4 . . 99 . . Kinetic 11841 | . . 205 2526 1774 636 515 . 259 5739 75 112 Thermal 1623 | 74 352 880 . . . 156 . . 20 18 123 Explosive 75 | . . . 75 . . . . . . . . Electromagnetic 161 | . . . 161 . . . . . . . . Impact 517 | . . 469 . . . . . 48 . . . Slashing 717 | . . . . 354 . . . 63 300 . . Piercing 71 | . . . . . . . . . 71 . . Highest Corruption 12 | . . . . 1 1 1 1 . 12 12 12 Average Corruption 6 | . . . . 1 1 1 1 . 5 12 12 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 150 | . . . . 2 8 3 . . 48 46 43 Message Errors 37 | . . . . . 2 1 . . 14 9 11 Matter Fused 35 | . . . . 1 2 2 . . 13 8 9 Heat Flow Errors 16 | . . . . . . . . . 2 9 5 Energy Discharges 17 | . . . . 1 1 . . . 6 5 4 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . 1 1 . Data Loss (minor) 16 | . . . . . 1 . . . 3 7 5 Data Loss (major) 7 | . . . . . 1 . . . 3 1 2 Misfires 11 | . . . . . . . . . 1 5 5 Alerts 4 | . . . . . 1 . . . 1 1 1 Weapon Failures 4 | . . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 251 | . . 137 51 27 25 . . 11 . . . Projectiles 71 | . . . 43 3 25 . . . . . . Explosions 8 | . . . 8 . . . . . . . . Melee 172 | . . 137 . 24 . . . 11 . . . Knockbacks 34 | . . . 19 12 . 2 . . 1 . . Impact 1 | . . . . . . . . . 1 . . Kinetic 30 | . . . 18 10 . 2 . . . . . Secondary 3 | . . . 1 2 . . . . . . . Self-Inflicted Damage 88 | . . . 86 . . 2 . . . . . Shots 2 | . . . 2 . . . . . . . . Rammed 7 | . . . . 1 . 1 . . 5 . . Targets Rammed 13 | . 1 . . 3 . 1 . . 8 . . Kicked 5 | . 1 . . 2 . . . . 2 . . Crushed 1 | . . . . . . . . . 1 . . Highest Temperature 671 | 156 311 566 441 384 475 671 . 23 351 239 222 Average Temperature 126 | 80 118 133 126 106 206 279 . 11 64 88 80 Received Heat Transfer 3135 | . 18 207 315 204 378 354 . 123 1425 . 111 Effects 48 | . 3 11 4 2 7 18 . . 3 . . Shutdowns 6 | . . . 1 . 2 3 . . . . . Energy Bleed 9 | . . 2 2 . . 4 . . 1 . . Interference 10 | . 3 2 . . 3 2 . . . . . Matter Decay 3 | . . 1 . . 1 1 . . . . . Short Circuit 10 | . . 2 . 1 1 6 . . . . . Damage (minor) 5 | . . . 1 1 . 1 . . 2 . . Damage (major) 4 | . . 3 . . . 1 . . . . . Damage (core) 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 6 | . . 3 2 . . . . . . . 1 Impact Corruptions 3 | . . 3 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 3 5 . . . . . . . . . Heat Transferred 4958 | 370 1258 2664 . . . 185 . . 37 37 407 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Peak Influence 1131 | 15 164 311 742 386 . . . . 1131 . . Initial 337 | . 9 . 74 337 . . . . 220 . . Average 357 | 6 52 189 462 277 . . . . 540 . . Maximum Alert Level 4 | . . 1 3 1 . . . . 4 . . Low Security (%) 39 | 100 100 51 12 18 . . . . 33 . . Level 1 35 | . . 48 25 81 . . . . 20 . . Level 2 5 | . . . 51 . . . . . 2 . . Level 3 11 | . . . 10 . . . . . 26 . . Level 4 6 | . . . . . . . . . 17 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 32 | . 1 2 5 5 . . . . 19 . . Investigation 5 | . 1 1 1 . . . . . 2 . . Extermination 9 | . . . . 2 . . . . 7 . . Reinforcement 10 | . . 1 4 2 . . . . 3 . . Assault 4 | . . . . 1 . . . . 3 . . Garrison 4 | . . . . . . . . . 4 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 2 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Distress Signals 6 | . . 2 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 199 | . 9 33 18 27 12 9 . 15 71 . 5 Peak Tracking Total 8 | . 3 4 4 5 6 4 . 4 8 . 2 Tactical Retreats 15 | . 1 1 1 2 . . . 1 9 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Traps Triggered 4 | . 1 1 . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 4 | . . . . . 2 . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Machines Disabled 7 | . . . 5 1 . . . . 1 . . Max in Single Turn 3 | . . . 3 1 . . . . 1 . . Garrison Access 3 | . . . 1 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Machines Accessed 15 | . 5 3 1 1 . . . . 3 2 . Terminals 8 | . 4 2 . 1 . . . . . 1 . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . . Total Hacks 28 | . 13 3 2 2 . . . . 6 2 . Successful 16 | . 9 2 1 1 . . . . 1 2 . Failed 12 | . 4 1 1 1 . . . . 5 . . Catastrophic 4 | . 1 . . 1 . . . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 34 | . 11 2 1 2 . . . . 18 . . Terminals 17 | . 12 2 . 2 . . . . . 1 . Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . 2 . . . . . 3 . . Terminal Hacks 4 | . 1 . . 1 . . . . . 2 . Record 1 | . . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 11 | . 7 2 1 . . . . . 1 . . Terminals 8 | . 7 1 . . . . . . . . . Track 2 | . 2 . . . . . . . . . . Botnet 4 | . 3 1 . . . . . . . . . Operators 2 | . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Reject 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Jam 1 | . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 5 2 1 1 . . . . 3 . . Full Trace Events 1 | . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . 15 . 12 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . . . Machine Destruction 1 | . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Total Allies 13 | . . . . . . . 9 . 4 . . Largest Group 9 | . . . . . . . 9 9 4 . . Highest-Rated Group 268 | . . . . . . . 268 268 210 . . Highest-Rated Ally 127 | . . . . . . . 41 41 127 . . Zionite Dispatches 3 | . . . . . . . . . 3 . . Light 1 | . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . 1 . . Total Orders 1 | . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . 1 . . Ally Attacks 162 | . . . . . . . . 102 60 . . Total Damage 3755 | . . . . . . . . 1842 1913 . . Kills 25 | . . . . . . . . 14 11 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 2 2 . 2 1 Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . . . 2 . . Zionite Intel Received 2 | . . . . . . . . . 2 . . Component Schematics 1 | . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Turns Passed 15396 | 114 968 1303 779 1836 1425 490 1878 743 3402 1308 1150 Spaces Moved 7097 | 74 722 544 288 788 525 363 1362 458 1369 382 222 Core 244 | 4 . . . . . 49 178 . . . 13 Treads 2749 | . . 325 127 415 465 2 . . 830 382 203 Legs 3732 | 70 722 219 161 373 . . 1184 458 539 . 6 Wheels 372 | . . . . . 60 312 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 103 116 115 50 50 130 110 326 50 Average Speed 172 | 116 120 154 168 169 177 107 132 132 188 326 495 Slowest Speed 650 | 120 120 190 240 200 240 320 210 133 330 326 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 4 98 46 26 24 58 53 91 63 26 70 37 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . 1 1 1 . . . Known Exits Taken 7 | . 1 1 1 1 1 . . 1 . 1 . Unknown Exits Taken 4 | 1 . . . . . 1 1 . 1 . . Scrap Searched 15 | . . . . . 7 1 2 1 . 3 1 Spaces Dug 4 | . . . . . . . . . . 1 3 Terrain Destroyed 183 | . . . 131 28 6 13 . . 1 1 3 Melee 4 | . . . . . . . . . . 1 3 Projectile 149 | . . . 101 28 6 13 . . 1 . . AOE 30 | . . . 30 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Total 9336 | 90 773 863 433 1180 991 429 1436 573 1876 442 250 Wait 1448 | . 22 214 29 297 437 35 59 82 231 40 2 Move 7086 | 73 721 543 287 787 524 362 1361 457 1368 381 222 Hop . | . . . . . . . . . . . . Pick Up 62 | 6 1 5 5 12 3 2 1 1 19 7 . Fast Attach 95 | 7 1 7 13 5 3 3 10 3 38 3 2 Attach 24 | . . 2 2 4 4 . 2 1 9 . . Detach 9 | . . 1 2 1 1 . 1 1 2 . . Swap 55 | . 1 7 6 11 1 3 . 3 18 3 2 Drop 94 | . 1 9 19 10 3 5 1 4 32 1 9 Fire 399 | 4 25 67 70 42 15 16 . 15 134 1 10 Melee 44 | . . 8 . 8 . . 1 6 17 1 3 Ram 1 | . . . . . . 1 . . . . . Kick 5 | . 1 . . 2 . . . . 2 . . Crush 7 | . . . . 1 . . . . 6 . . Escape Stasis . | . . . . . . . . . . . . Rewire 7 | . . . . . . 2 . . . 5 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 16) 604 | -10/Materials | Discovered new exit (range 13) 674 | -10/Materials | Identified exit to Mines 710 | -10/Materials | Discovered new exit (range 16) 728 | -10/Materials | Identified exit to Materials 943 | -10/Materials | Discovered new exit (range 7) 1015 | -10/Materials | Derelicts attacked the area 1083 | -10/Materials | Entered another Materials area 1083 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1514 | -9/Materials | Discovered new exit (range 9) 1628 | -9/Materials | Lost 3 parts (1p1n1u) 1657 | -9/Materials | Discovered new exit (range 14) 1818 | -9/Materials | Identified exit to Materials 1955 | -9/Materials | Identified exit to Storage 2017 | -9/Materials | Build established: Scavenger-Mutant 2184 | -9/Materials | Discovered new exit (range 10) 2386 | -9/Materials | Entered another Materials area 2386 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3062 | -8/Materials | Discovered new exit (range 8) 3119 | -8/Materials | Build established: Tank 3163 | -8/Materials | Identified exit to Factory 3165 | -8/Materials | Entered Factory 3165 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4216 | -7/Factory | Identified exit to Lower Caves 4402 | -7/Factory | Discovered new exit (range 6) 4409 | -7/Factory | Identified exit to Factory 4713 | -7/Factory | Discovered exit to Factory (range 4) 4936 | -7/Factory | Build established: Scavenger-Tank 5001 | -7/Factory | Entered Lower Caves 5077 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5151 | -7/Lower Caves | Lost 5 parts (2n2u1w) 5301 | -7/Lower Caves | Learned Factory garrison access intel 5417 | -7/Lower Caves | Build established: Gunner 5767 | -7/Lower Caves | Learned 12 Factory zone layouts 6285 | -7/Lower Caves | Discovered new exit (range 8) 6345 | -7/Lower Caves | Build established: Derelict-Gunner 6425 | -7/Lower Caves | Identified exit to Lower Caves 6426 | -7/Lower Caves | Entered another Lower Caves area 6461 | -7/Lower Caves | Discovered exit to Factory (range 15) 6485 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6537 | -7/Lower Caves | Learned location of Zion (-7) 6861 | -7/Lower Caves | Attacked by a faux Warlord 6891 | -7/Lower Caves | Released all parts (9) 6914 | -7/Lower Caves | Discovered new exit (range 5) 6916 | -7/Lower Caves | Entered Zion 6925 | -7/Zion | Found CR-A16's Pointy Stick 6941 | -7/Zion | System corruption cleaned by Quarantine Array 7107 | -7/Zion | Found Prototype Device 7107 | -7/Zion | Identified Bomb Factory No. 2 7185 | -7/Zion | Build established: Mutant 7227 | -7/Zion | Learned Factory stockpile data 7639 | -7/Zion | Learned location of 1 exit from Factory 7667 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7954 | -7/Zion | Build established: Derelict-Mutant 8009 | -7/Zion | Met Imprinter 8033 | -7/Zion | Imprinted 8035 | -7/Zion | Declared Zion's savior 8257 | -7/Zion | Gained Derelict followers 8524 | -7/Zion | Found Prototype Device 8524 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8699 | -7/Zion | Discovered new exit (range 15) 8794 | -7/Zion | Entered Proximity Caves 8794 | -6/Proximity Caves | Accompanied by 9 allies 8870 | -6/Proximity Caves | Spotted B-75 Beast 8890 | -6/Proximity Caves | Allies destroyed B-75 Beast 9154 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9154 | -6/Proximity Caves | Core integrity fell below 50% 9489 | -6/Proximity Caves | Discovered exit to Factory (range 14) 9502 | -6/Proximity Caves | Learned Factory terminal intel 9537 | -6/Proximity Caves | Entered Factory 9537 | -6/Factory | Accompanied by 4 allies 9537 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9538 | -6/Factory | Identified exit to Factory 9541 | -6/Factory | Loaded intel: 26 terminal locations 9542 | -6/Factory | Loaded intel: 3 garrison access locations 9739 | -6/Factory | Discovered new exit (range 15) 9808 | -6/Factory | Lost 4 allies 9951 | -6/Factory | Build established: Scavenger-Mutant 10145 | -6/Factory | Zion Light squad teleported in 10183 | -6/Factory | Zion Recon squad teleported in 10229 | -6/Factory | Discovered exit to Factory (range 61) 10379 | -6/Factory | Build established: Scavenger-Tank 10831 | -6/Factory | Garrison activated, responded to threat 11012 | -6/Factory | Retrieved Zion intel report: Active Terminals 11041 | -6/Factory | Retrieved Zion intel report: Component Schematics 11042 | -6/Factory | Zion hero teleported in (CL-ANK) 11071 | -6/Factory | Terminal network hard line cut 11264 | -6/Factory | Build established: Scavenger-Gunner 11359 | -6/Factory | Garrison activated, responded to threat 11431 | -6/Factory | Destroyed 9 combat bots 11431 | -6/Factory | Core integrity fell below 50% 11462 | -6/Factory | Spotted B-75 Beast 11483 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 11487 | -6/Factory | Destroyed B-75 Beast 11513 | -6/Factory | Found Hvy. Insulated Plating 11515 | -6/Factory | Lost 3 parts (1n2u) 11637 | -6/Factory | First assault squad dispatched 11830 | -6/Factory | Lost 3 parts (2p1u) 12211 | -6/Factory | System corruption reached 10% 12251 | -6/Factory | Lost 6 parts (4u2w) 12556 | -6/Factory | Build established: Tank 12939 | -6/Factory | Entered Lower Caves 13859 | -6/Lower Caves | Identified exit to Lower Caves 13862 | -6/Lower Caves | Learned 4 Factory zone layouts 14247 | -6/Lower Caves | Entered another Lower Caves area 14433 | -6/Lower Caves | Learned Factory stockpile data 15311 | -6/Lower Caves | Encountered a Warlord checkpoint 15345 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15361 | -6/Lower Caves | Spotted B-75 Beast 15388 | -6/Lower Caves | Core integrity fell below 20% 15397 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- (Burn). 15365_ Y-54 Guardian destroyed. 15366_ Dropped Cold Fusion Reactor. 15367_ Imp. Light Armor Plating destroyed. 15372_ Lgt. Treads fries itself beyond repair. 15372_ Acquired 10 matter. 15376_ Unknown Energy Gun fries itself beyond repair. 15377_ Dropped Huge Storage Unit. 15381_ Dropped Mak. Laser. 15382_ System corrupted: Matter fused (-7). 15382_ Acquired CR-A16's Behemoth Slayer. 15387_ Dropped Hvy. Laser. 15387_ Dropped Ripper. 15387_ Arm. Treads destroyed. 15387_ Flexi-carbon Leg destroyed. 15388_ Discarded Adv. Heat Sink. 15388_ Dropped Adv. Terrain Scanner. 15389_ Dropped Imp. Core Shielding. 15391_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ????????????????????????? | | ??????????????????????? ???????????????????? ???? | | ??????????????????????? ???? ???????????????????? | | ??????????????????#????# ????????#??????? ???????? | | ??????????????????# ???# ???#??????????? ??????? | | ??????????????????# ???# ?#???#????????? ????? | | ??????????????????# ?## ##????????#???? ????? | | ??????????????????# ##; ##???????????? | | ?????????????????## ##???#?#?#??# # | | ????????????????## ##?????#??# # | | ??????????????### ##??????? #? | | ?????????????## #??? ??? #?? | | ????????????## ##?????? ## #?? | | ????????????# ##??#?? ## ### | | ???????????# BB ##?#??#! % ? | | ???????????# BB@ ;######*[ ?? | | ????????????????# ; ##]!!#? ##? | | ????????????????####### ; !!#[[!#?# ## | | ??????????????????????# ;;/[!!["?## | | ??????????????????????## ;#[!#[#### $ | | ???????????????????????# !**[!#"!## ## | | ???????????????????? ## ;#]%###[ # | | ???????????????????# ### ######?# # | | ???????????????????## ## ### #?????### ### ### | | ????????????????????###?##??## ##??????#####?#"### | | ??????????????????????????#??######??#?####??## # | | ?????????????????????##??????#?###?#??## #### | | ??????????????????????#???????##?###?## #?# | | ???????????????????????#?#???#??####?# #### ## | | ??????????????????????????#??###??#??# ##### ## | | ????????????????????????????##???#?#?# #??## # | | ?????????????????????#?#????##???#??## ###### # | | ?????????????????????#??#????#?####?# ##### | | ??????????????????#?##???????####???# ### | | ???????????????????????????????##??## ### | | ????????????????????????#?#?#???###?# ### | | ?????????????????????####??###?###### ### | | ??????????????????????????????#??#??## ### | | ????????????????????????#???????####### ## | | ???????????????????#???###??????##" ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 390 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Resistance: TH 15 Resistance: EM 30 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 9 Kinecelleration 30 Salvage Targeting 4 Item Schematics ----------------- Flak Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Great Axe | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Med. Treads | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Lrg. Battery | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel EM Disruption Field | -6/Factory | Z-intel Coil Gun | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Hrd. Medium Armor Plating | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Reflective Plating | -6/Factory | Z-intel Imp. Sensor Array | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Preemptive Strike Challenges ------------ None Game ------ Seed ServoArcExoskeleton Manual? 0 Play Time 01:53:19 Cumulative 101.1 hours Start 2025.01.30 @ 17:03:58 End 2025.01.30 @ 19:36:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 79 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 49 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79b3b799-8bba-4741-b687-dd77882bf67f