Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.29 @ 12:18:52

Player: RustedShell

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (125)     625
Value Destroyed (4028)     4028
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (605)                605
              TOTAL SCORE: 10218

 Bonus
-------
High Alert Combat Kills    16
Follower Combat Kills      55
Entered DSFs               500
Aligned with FarCom        300
Friendly Fire              -266

 Cogmind 
---------
Core Integrity             0/1000
Matter                     95/300
Energy                     100/100
System Corruption          43%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
     Heavy Deuterium Engine
           Neutrino Core
           Flexi-carbon Leg
  Improved Sensor Array
           Mining Laser

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
         Heavy Deuterium Engine
               Neutrino Core
>              --- PROPULSION -------
         Heavy Treads
       Armored Wheel
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
        Medium Storage Unit
               Active Sensor Suite
      Improved Particle Charger
>              --- WEAPON -----------
      Improved Arc Projector
  High-powered Field Laser
               Variable Charge Gun
    Long-range Proton Cannon
      Enhanced Gauss Cannon
>              --- INVENTORY --------
      Improved Aluminum Leg
      Improved Aluminum Leg
      Improved Aluminum Leg
      Improved Heat Sink
      Improved Sensor Array
               Proton Missile Launcher
               Missile Launcher
               Mining Laser
[Rating: 97]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Heavy Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Weapon Shielding
Weapon                     Gauss Cannon
  Energy Gun               High-powered Field Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac 
Slots Evolved              11   | .   1   .   .   .   4   2   .   .   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   1   .   .   
  Propulsion               3    | .   1   .   .   .   1   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   1   1   .   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   1   1   .   .   .   .   1   
Parts Attached             161  | 9   7   5   1   .   30  27  4   30  5   5   38  
  Power                    17   | 1   .   1   .   .   2   1   .   4   2   2   4   
    Engine                 7    | 1   .   1   .   .   2   1   .   1   .   1   .   
    Core                   10   | .   .   .   .   .   .   .   .   3   2   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   1   1   .   .   10  5   .   10  .   .   7   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Leg                    23   | 2   1   1   .   .   9   3   .   4   .   .   3   
    Wheel                  8    | .   .   .   .   .   .   .   .   6   .   .   2   
    Hover                  3    | .   .   .   .   .   .   2   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  50   | 3   6   1   .   .   5   11  .   7   1   2   14  
    Device                 30   | .   .   1   .   .   4   7   .   5   1   2   10  
    Storage                9    | 1   5   .   .   .   .   1   .   .   .   .   2   
    Processor              6    | 1   .   .   .   .   .   1   .   2   .   .   2   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             4    | 1   1   .   .   .   1   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 3   .   2   1   .   13  10  4   9   2   1   13  
    Energy Gun             19   | 3   .   2   1   .   5   2   .   2   1   1   2   
    Energy Cannon          7    | .   .   .   .   .   3   2   1   .   .   .   1   
    Ballistic Gun          3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Cannon       11   | .   .   .   .   .   .   3   1   5   .   .   2   
    Launcher               9    | .   .   .   .   .   2   2   2   .   1   .   2   
    Special Weapon         5    | .   .   .   .   .   1   1   .   2   .   .   1   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   1   .   2   3   .   3   .   1   2   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   1   4   
    System Corruption      31   | .   .   .   .   .   .   .   .   .   .   1   30  
Parts Lost                 29   | .   .   1   .   .   1   .   .   5   .   2   20  
  Power                    5    | .   .   .   .   .   .   .   .   2   .   .   3   
  Propulsion               5    | .   .   .   .   .   1   .   .   .   .   .   4   
  Utility                  6    | .   .   .   .   .   .   .   .   1   .   2   3   
  Weapon                   13   | .   .   1   .   .   .   .   .   2   .   .   10  
  Highest Loss Streak      13   | .   .   1   .   .   1   .   .   3   .   2   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   92  99  94  87  90  91  94  97  84  88  72  
  Engine                   11   | .   12  12  12  12  16  14  14  10  6   9   7   
  Core                     1    | .   .   .   .   .   .   .   .   2   6   8   6   
  Leg                      24   | .   30  37  37  37  33  27  28  24  .   .   1   
  Wheel                    4    | .   .   .   .   .   .   .   .   1   25  25  18  
  Device                   12   | .   .   2   12  12  15  20  21  18  15  12  8   
  Storage                  8    | .   12  12  12  12  8   6   7   7   6   6   4   
  Processor                3    | .   12  9   .   .   .   .   .   2   6   .   .   
  Energy Gun               13   | .   25  24  19  12  12  10  12  7   9   12  10  
  Energy Cannon            2    | .   .   .   .   .   1   1   1   7   .   .   3   
  Ballistic Cannon         4    | .   .   .   .   .   .   5   5   11  6   6   4   
  Launcher                 1    | .   .   .   .   .   1   3   3   2   2   6   1   
Peak Build Rating          97   | 7   9   17  31  31  47  62  59  53  55  75  97  
  Average Rating           41   | 5   7   10  23  31  44  55  55  48  44  64  70  
  On Entrance              34   | .   7   9   17  31  31  47  59  48  33  55  75  
Naked Turns                14   | .   .   .   .   .   .   .   .   .   .   .   14  
Heaviest Build             90   | 19  19  19  24  24  37  51  55  60  59  70  90  
  Greatest Support         60   | 20  30  30  30  30  60  60  60  60  48  48  48  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   1   .   4   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 8   9   10  10  10  10  9   10  10  10  10  9   
  Most Carried             10   | 6   10  10  10  10  10  10  10  10  8   9   8   
  Average Carried          8    | 3   8   9   9   10  9   9   9   9   8   8   6   
  Final Capacity           10   | 10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | 5   10  10  10  10  10  10  8   8   8   9   5   

 Class Distribution 
--------------------
 67% | Hacker-Skirmisher
 30% | Hacker-Mutant

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -10/Exiles
 Hacker-Skirmisher | -9/Mines
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -7/Waste
 Hacker-Skirmisher | -7/Factory
 Hacker-Skirmisher | -6/Factory
 Hacker-Skirmisher | -6/DSF
 Hacker-Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  
Matter Collected           3162 | 290  170  50   .    .    307  272  121  825  160  156  811  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5034 | 183  377  142  .    .    1046 292  176  1081 107  461  1169 
  Parts                    277  | 15   18   12   .    .    57   31   1    65   5    15   58   
Haulers Intercepted        3    | .    1    .    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           2    | 1    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac 
Combat Hostiles Destroyed  74   | .   6   6   .   .   15  5   1   18  2   4   17  
  Guns                     39   | .   6   5   .   .   11  4   1   4   .   3   5   
  Cannons                  26   | .   .   .   .   .   1   1   .   14  1   1   8   
  AOE                      8    | .   .   1   .   .   3   .   .   .   1   .   3   
Classes Destroyed          17   | 2   4   1   .   .   3   3   1   .   .   1   2   
  Worker                   12   | .   .   2   .   .   1   .   .   2   .   .   7   
  Builder                  5    | .   .   .   .   .   1   1   .   1   .   .   2   
  Tunneler                 7    | 5   .   .   .   .   .   .   .   1   .   .   1   
  Hauler                   3    | .   1   .   .   .   .   .   .   2   .   .   .   
  Recycler                 6    | 1   1   .   .   .   2   .   .   1   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Watcher                  14   | .   2   .   .   .   4   1   .   5   .   .   2   
  Swarmer                  24   | .   4   6   .   .   3   2   .   6   .   .   3   
  Grunt                    22   | .   2   .   .   .   5   .   .   4   1   2   8   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   .   .   6   1   .   4   1   .   2   
  Hunter                   5    | .   .   .   .   .   1   1   .   .   .   1   2   
  Programmer               5    | .   .   .   .   .   .   1   .   4   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 3   3   3   .   .   6   2   1   6   1   2   9   
  Combat Bots Only         5    | .   3   2   .   .   4   2   1   4   1   2   5   
Max Kills in Single Turn   4    | 1   2   1   .   .   3   1   1   4   1   1   4   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   2   .   .   .   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  
Hostile Shots Fired        455   | .    36   20   .    .    29   12   .    128  9    33   188  
  Missed                   155   | .    6    7    .    .    11   5    .    51   4    12   59   
Damage Taken               4227  | 26   189  81   .    .    173  72   .    1016 22   326  2322 
  Core                     1227  | .    48   5    .    .    26   .    .    115  .    23   1010 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   2219  | 14   125  57   .    .    103  46   .    618  15   183  1058 
  Regen/Repaired (Parts)   106   | .    .    .    .    .    .    106  .    .    .    .    .    
Core Remaining (%)         90    | 100  .    .    .    78   95   .    .    83   .    97   .    
Volleys Fired              220   | 11   21   14   .    .    37   14   6    51   2    14   50   
  Largest                  5     | 2    2    2    .    .    1    2    2    4    4    4    5    
  Hottest                  348   | 90   90   90   .    .    100  118  118  229  217  217  348  
Shots Fired                588   | 22   42   24   .    .    78   27   65   169  6    37   118  
  Gun                      330   | 22   42   24   .    .    75   11   59   36   3    19   39   
  Cannon                   216   | .    .    .    .    .    1    8    3    118  2    14   70   
  Launcher                 34    | .    .    .    .    .    1    2    3    14   1    4    9    
  Special                  8     | .    .    .    .    .    1    6    .    1    .    .    .    
  Kinetic                  144   | .    .    .    .    .    .    8    3    65   2    14   52   
  Thermal                  273   | 11   21   14   .    .    76   17   59   37   2    9    27   
  Explosive                20    | .    .    .    .    .    1    .    3    14   .    .    2    
  Electromagnetic          151   | 11   21   10   .    .    1    2    .    53   2    14   37   
  Robot Hit Streak         35    | 11   19   8    .    .    17   18   28   35   8    20   24   
  Robot Miss Streak        3     | 1    3    3    .    .    3    2    1    2    1    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Autonomous               102   | .    .    .    .    .    41   8    53   .    .    .    .    
Shots Hit Robots           416   | 18   33   15   .    .    69   15   61   94   5    30   76   
  Core Hits                186   | 6    15   8    .    .    30   12   4    46   3    17   45   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         32    | .    2    .    .    .    1    1    1    10   3    2    12   
    Burn                   10    | .    2    .    .    .    1    .    1    4    1    .    1    
    Blast                  21    | .    .    .    .    .    .    1    .    6    2    2    10   
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12520 | 282  467  205  .    .    2131 555  1747 2940 130  844  3219 
  Guns                     5522  | 223  427  168  .    .    1596 279  1400 553  45   348  483  
  Cannons                  3684  | .    .    .    .    .    44   88   25   1488 55   263  1721 
  Explosions               3097  | 59   40   23   .    .    447  162  322  880  30   233  901  
  Melee                    100   | .    .    .    .    .    .    .    .    .    .    .    100  
  Ramming                  117   | .    .    14   .    .    44   26   .    19   .    .    14   
  Kinetic                  2624  | .    .    .    .    .    .    88   25   855  55   263  1338 
  Thermal                  5768  | 156  245  122  .    .    1689 384  1400 1299 45   148  280  
  Explosive                1253  | .    .    .    .    .    354  .    322  83   .    .    494  
  Electromagnetic          2641  | 126  222  69   .    .    27   57   .    684  30   433  993  
  Impact                   117   | .    .    .    .    .    17   .    .    .    .    .    100  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         43    | .    .    .    .    .    .    .    6    9    .    1    43   
  Average Corruption       7     | .    .    .    .    .    .    .    4    6    .    1    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  78    | .    .    .    .    .    .    .    5    64   .    1    8    
    Message Errors         16    | .    .    .    .    .    .    .    .    12   .    1    3    
    Matter Fused           14    | .    .    .    .    .    .    .    1    12   .    .    1    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    1    8    .    .    1    
    Energy Discharges      11    | .    .    .    .    .    .    .    2    9    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    9    .    .    .    
    Misfires               9     | .    .    .    .    .    .    .    1    8    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    3    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    1    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            511   | 4    .    .    .    .    14   8    77   235  .    .    173  
  Projectiles              42    | .    .    .    .    .    .    .    .    24   .    .    18   
  Explosions               399   | 4    .    .    .    .    14   8    77   211  .    .    85   
  Melee                    70    | .    .    .    .    .    .    .    .    .    .    .    70   
Knockbacks                 12    | .    .    .    .    .    .    .    .    6    .    2    4    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  11    | .    .    .    .    .    .    .    .    6    .    2    3    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      553   | 26   .    18   .    .    .    .    .    436  .    .    73   
  Shots                    19    | 1    .    1    .    .    .    .    .    15   .    .    2    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             10    | .    .    1    .    .    5    1    .    1    .    .    2    
  Kicked                   9     | .    .    1    .    .    5    1    .    1    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        711   | 162  293  102  .    .    196  7    178  248  93   484  711  
  Average Temperature      124   | 59   82   42   .    .    59   7    76   86   49   198  262  
  Received Heat Transfer   810   | .    123  .    .    .    117  18   .    144  12   81   315  
  Effects                  46    | .    .    .    .    .    .    .    .    .    .    2    44   
    Shutdowns              15    | .    .    .    .    .    .    .    .    .    .    1    14   
    Energy Bleed           11    | .    .    .    .    .    .    .    .    .    .    1    10   
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         8     | .    .    .    .    .    .    .    .    .    .    .    8    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              13    | .    .    1    .    .    .    1    .    5    .    1    5    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    3    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    1    1    .    .    4    1    .    1    .    .    2    
  Heat Transferred         9064  | 396  790  346  .    .    2616 420  1887 1684 148  259  518  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | 2    1    1    .    .    1    .    .    4    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac 
Peak Influence             428  | 30  132 222 .   .   188 293 56  370 117 137 428 
  Initial                  63   | .   14  36  .   .   .   24  33  30  52  63  53  
  Average                  96   | 11  46  88  .   .   75  112 47  123 84  90  129 
Maximum Alert Level        2    | .   .   1   .   .   .   1   .   1   .   .   2   
  Low Security (%)         88   | 100 100 83  .   100 100 75  100 82  100 100 79  
  Level 1                  11   | .   .   16  .   .   .   24  .   17  .   .   15  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   4   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   .   .   .   .   2   .   11  .   1   5   
  Investigation            3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Extermination            6    | .   .   .   .   .   .   1   .   4   .   .   1   
  Reinforcement            6    | .   .   .   .   .   .   .   .   1   .   1   4   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac 
Distress Signals           2    | .   .   .   .   .   .   .   .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   11  7   .   .   18  8   4   27  2   5   23  
  Peak Tracking Total      6    | .   4   2   .   .   5   3   4   3   2   3   6   
  Tactical Retreats        5    | .   .   1   .   .   2   .   1   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac 
Traps Triggered            9    | .   .   .   .   .   2   2   .   2   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac 
Machines Disabled          37   | .   .   .   .   .   3   10  .   18  .   1   5   
  Max in Single Turn       10   | .   .   .   .   .   2   10  .   7   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac 
Machines Accessed          33   | .   8   2   .   .   10  3   .   6   1   .   3   
  Terminals                25   | .   7   2   .   .   8   1   .   4   1   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                66   | .   18  2   .   .   22  5   .   14  1   .   4   
  Successful               43   | .   13  2   .   .   14  4   .   5   1   .   4   
  Failed                   23   | .   5   .   .   .   8   1   .   9   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Terminals                52   | .   17  2   .   .   16  2   .   11  1   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Repair Stations          5    | .   .   .   .   .   3   2   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   3   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             36   | .   12  2   .   .   13  1   .   4   1   .   3   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   1   1   .   1   
  Emergency Access Points  6    | .   2   .   .   .   4   .   .   .   .   .   .   
  Alert Level              3    | .   .   1   .   .   .   .   .   2   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   2   .   .   .   .   .   .   
  Locate Traps             7    | .   5   .   .   .   1   .   .   .   .   .   1   
  Dispatch Records         2    | .   .   1   .   .   1   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   .   .   3   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   1   1   .   .   .   .   .   
  Report Inventory         3    | .   1   .   .   .   1   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         18   | .   3   .   .   .   7   2   .   5   .   .   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     13   | .   .   .   .   .   .   13  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac 
Total Allies               3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   93  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   16  .   .   .   
  Total Damage             205  | .   .   .   .   .   .   .   .   205 .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac DSF Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  
Turns Passed               7063 | 139  747  732  268  26   1138 718  174  1856 203  148  914  
Spaces Moved               4827 | 72   540  568  221  22   769  444  122  1223 195  92   559  
  Core                     16   | 5    .    .    .    .    .    .    .    .    .    .    11   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3922 | 67   540  568  221  22   769  444  122  1140 .    .    29   
  Wheels                   889  | .    .    .    .    .    .    .    .    83   195  92   519  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  122  122  90   90   105  100  
  Average Speed            122  | 115  120  120  120  120  121  122  122  133  97   105  115  
  Slowest Speed            330  | 120  120  120  120  120  123  193  122  193  105  105  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    77   95   63   10   63   15   90   38   5    87   16   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    .    .    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    .    .    .    .    .    .    
Terrain Destroyed          419  | 14   .    6    .    .    28   40   29   265  .    1    36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               37   | .    .    .    .    .    2    1    7    18   .    1    8    
  AOE                      382  | 14   .    6    .    .    26   39   22   247  .    .    28   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  DSF  Fac  
Total                      5583 | 102  601  596  225  21   936  586  134  1333 201  114  734  
  Wait                     200  | 4    5    1    .    .    58   75   .    6    .    .    51   
  Move                     4817 | 71   539  567  220  21   768  444  121  1222 194  91   559  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  47   | 6    14   4    1    .    11   6    1    1    .    .    3    
  Fast Attach              106  | 7    7    .    1    .    13   18   .    21   5    4    30   
  Attach                   19   | .    .    1    .    .    5    3    2    3    .    .    5    
  Detach                   1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Swap                     37   | 2    .    4    .    .    13   6    2    6    .    1    3    
  Drop                     125  | 1    15   4    3    .    26   18   2    22   .    4    30   
  Fire                     220  | 11   21   14   .    .    37   14   6    51   2    14   50   
  Melee                    1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     9    | .    .    1    .    .    5    1    .    1    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Identified exit to Materials
    9 | -11/Scrapyard | Discovered exit to Materials (range 15)
  140 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Evolved 1 slot: Propulsion x1
  156 | -10/Materials | Identified exit to Mines
  156 | -10/Materials | Discovered exit to Mines (range 15)
  284 | -10/Materials | Identified exit to Materials
  284 | -10/Materials | Discovered exit to Materials (range 9)
  316 | -10/Materials | Build established: Hacker-Mutant
  603 | -10/Materials | Discovered exit to Materials (range 5)
  627 | -10/Materials | Discovered exit to Mines (range 16)
  887 | -10/Materials | Entered Mines
 1157 | -10/Mines     | Discovered exit to Materials (range 8)
 1326 | -10/Mines     | Learned Materials terminal intel
 1468 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1470 | -10/Mines     | Found Prototype Device
 1471 | -10/Mines     | Identified Exp. Sensor Array
 1613 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1613 | -10/Mines     | Identified exit to Exiles
 1613 | -10/Mines     | Discovered exit to Exiles (range 5)
 1619 | -10/Mines     | Entered Exiles
 1652 | -10/Exiles    | Met 8R-AWN
 1672 | -10/Exiles    | Met EX-HEX
 1711 | -10/Exiles    | Met EX-BIN
 1729 | -10/Exiles    | Aligned with FarCom system
 1730 | -10/Exiles    | Given EX-Vault access code
 1759 | -10/Exiles    | Opened EX-Vault
 1768 | -10/Exiles    | Found Prototype Energy Gun
 1768 | -10/Exiles    | Identified AWS/Thermal
 1796 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1830 | -10/Exiles    | Met EX-DEC
 1872 | -10/Exiles    | Identified exit to Mines
 1872 | -10/Exiles    | Discovered exit to Mines (range 14)
 1887 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 1887 | -10/Exiles    | Entered Mines
 1904 | -9/Mines      | Identified exit to Materials
 1904 | -9/Mines      | Discovered exit to Materials (range 8)
 1913 | -9/Mines      | Entered Materials
 1913 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1914 | -8/Materials  | Loaded intel: 12 terminal locations
 1955 | -8/Materials  | Identified exit to Storage
 1955 | -8/Materials  | Discovered exit to Storage (range 13)
 2230 | -8/Materials  | Build established: Hacker-Skirmisher
 2515 | -8/Materials  | Identified exit to Factory
 2515 | -8/Materials  | Discovered exit to Factory (range 15)
 3051 | -8/Materials  | Entered Factory
 3051 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3513 | -7/Factory    | Repaired Med. Storage Unit
 3769 | -7/Factory    | Sucked down chute
 3769 | -7/Factory    | Entered Waste
 3784 | -7/Waste      | EMP discharged
 3814 | -7/Waste      | Spotted C-40 Crusher
 3830 | -7/Waste      | Destroyed C-40 Crusher
 3843 | -7/Waste      | Spotted C-40 Crusher
 3849 | -7/Waste      | Spotted C-40 Crusher
 3864 | -7/Waste      | Spotted C-40 Crusher
 3865 | -7/Waste      | Spotted C-40 Crusher
 3884 | -7/Waste      | EMP discharged
 3894 | -7/Waste      | AWS/Thermal suddenly broke down
 3932 | -7/Waste      | Identified exit to Factory
 3932 | -7/Waste      | Discovered exit to Factory (range 10)
 3943 | -7/Waste      | Entered Factory
 4924 | -7/Factory    | Identified exit to Factory
 4924 | -7/Factory    | Discovered exit to Factory (range 15)
 5235 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 5783 | -7/Factory    | Discovered exit to Factory (range 9)
 5799 | -7/Factory    | Entered another Factory area
 5799 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5825 | -6/Factory    | Identified exit to DSF
 5829 | -6/Factory    | Lost 3 parts (1p2w)
 6002 | -6/Factory    | Entered DSF
 6027 | -6/DSF        | Additional patrols routed to DSF
 6068 | -6/DSF        | Found Corrupted Prototype Device
 6068 | -6/DSF        | Identified Active Sensor Suite
 6118 | -6/DSF        | Identified exit to Factory
 6118 | -6/DSF        | Discovered exit to Factory (range 15)
 6150 | -6/DSF        | Entered Factory
 6150 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 6649 | -5/Factory    | Found Launcher Loader
 6848 | -5/Factory    | Core integrity fell below 50%
 6886 | -5/Factory    | Lost 5 parts (1p1u3w)
 6980 | -5/Factory    | System corruption reached 10%
 7028 | -5/Factory    | System corruption reached 30%
 7044 | -5/Factory    | Core integrity fell below 20%
 7064 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
07045_ Slug penetrates P-70 Sage.
07045_ Destroyed Tesla Rifle.
07046_ U-05 Engineer lays Concrete. <x2>
07046_ K-01 Serf collects debris.
07046_ U-05 Engineer lays Concrete. <x5>
07047_ Slug penetrates U-05 Engineer.
07047_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
07048_ U-05 Engineer lays Concrete. <x5>
07049_ U-05 Engineer builds a Wall.
07049_ System corrupted: Gauss Rifle jammed.
07049_ Adv. Heat Sink destroyed.
07050_ U-05 Engineer lays Concrete.
07050_ Gauss Rifle destroyed.
07050_ U-05 Engineer lays Concrete. <x6>
07052_ P-70 Sage resets P-70 Sage, system
  corruption cleaned.
07052_ U-05 Engineer lays Concrete. <x*>
07058_ = QS|YEG38X>J%FUJJYTB%Q5J/5IYFYFPZ&5
07058_ U-05 Engineer lays Concrete. <x*>

 Map 
-----
+----------------------------------------------------+
| ????????????????????      ?????????????#           |
| ?????????????????""  [=   #????????????#           |
| ?????????????????    [=   #????????????#           |
| ?????????????????    ==   #????????????####/###### |
| ????????????????          ########????????# #????? |
| ?????????????????         ##    =#######??# ###### |
| ????????????????????#   %%#    !   !   ####        |
| ????????????????????#   % #     = !    /           |
| ????????????????????#!%%  #            #######     |
| ????????????????????#     #     %      #########+# |
| ????????????????  ??# !%  #        !   ##        # |
| ??????????????" ""??#     #            ##  """"" # |
| ?????????????"" """?#     #            ##  """"" # |
| ?????????"" """ """ #     #  =     ]]  ##  """   # |
| ???????             #     #        ]]  ##        # |
| ?????????""    %    +%   =/        ]]  ##  """"" # |
| ?????????""  !      #     #            ##  """"" # |
| ?????????""         #     #            ##  """   # |
| ????????    ?       #   % ##+#####  #####        # |
| ????????????? ??  % #*   !       #####??########## |
| ????????????? ???? =#!|!         ###?????????????# |
| ?????????????#+????##=p =        #??????########## |
| ??????####???# ????##! % =       ########          |
| ???????    ??# ????## = =*        ^     +????????? |
| ???????? = ??#%???###   p%   u          #????????? |
| ????????    ?# ######*%!u@u u      """  #????????? |
| ????????"""" # %%[* !%===  u       """???????????? |
| ????????"""" # *   %=]!=  u        """???????????? |
| ????????"""" +     !!===           %   ??????????? |
| ??????? """  #%   *=%!%             %   ?????????? |
| ??????? """??#     !k%        !  !%    =?????????? |
| ????????"????#   %!#### ###########     ?????????? |
| ?????????????#   % #??# #??????????w   ??????????? |
| ?????????????#  =  #??# #????????????  ??????????? |
| ?????????????#     #??# #????????????????????????? |
| ?????????????#^^^  #??#/#????????????????????????? |
| ?????????????+     #???  ????????????????????????? |
| ???????????? #     #???? ????????????????????????? |
| ???????????" #     #???? ????????????????????????? |
| ???????????"?#     #?????????????????????????????? |
| ?????????????#     #?????????????????????????????? |
| ?????????????#     #?????????????????????????????? |
| ?????????????#     #?????????????????????????????? |
| ?????????????#     #?????????????????????????????? |
| ?????????????#     #?????????????????????????????? |
| ?????????????#     #?????????????????????????????? |
| ?????????????#     #?????????????????????????????? |
| ?????????????#     ??????????????????????????????? |
| ???????????????    ??????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          58
Energy Capacity            715
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Corruption Containment     8
Corruption Block           15
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            5
Particle Charging          20
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              LinkedDrainedMantle
  Manual?         0
Play Time         02:03:46
  Cumulative      20.6 hours
  Start           2024.09.29 @ 08:52:41
  End             2024.09.29 @ 12:18:52
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          16
  Rogue           0
  Adventurer      13
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          28
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Swanston
Map View          25x20
Zoom Use          95%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50a10fbb-2d0e-4405-b25c-0bd3fb8fb345