Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 21:39:47 Player: Lunace Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (194) 970 Value Destroyed (7609) 7609 Prototype IDs (49) 980 Alien Tech Used (0) 0 Bonus (3830) 3830 TOTAL SCORE: 21889 Bonus ------- Triggered High Security 500 Triggered Max Security 1000 High Alert Combat Kills 1947 Follower Combat Kills 49 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -266 Cogmind --------- Core Integrity 0/1600 Matter 84/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Centrium Leg Quantum Capacitor Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Signal Interpreter Quantum Capacitor Centrium Light Armor Plating Centrium Light Armor Plating Hacking Suite Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Disintegrator Improved Plasma Cutter > --- INVENTORY -------- Centrium Wheel Centrium Light Armor Plating Improved Remote Force Field Quantum Rifle Railgun [Rating: 169] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg VSS Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Hacking Suite Device Transmission Jammer Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Great Axe Energy Gun Quantum Rifle Energy Cannon Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon AWS/Autocannon Launcher Precision Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 2 2 2 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 . . . . 1 . . . . 1 1 . . 2 . . . Utility 10 | . . . 1 . . . 1 1 . . . . 1 1 2 1 . . 2 . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 203 | 7 1 3 9 7 2 . 5 33 5 2 4 3 19 5 25 52 9 6 4 2 Power 24 | 1 . 2 1 . . . . 5 2 . 1 1 2 . 1 5 1 . 2 . Engine 9 | 1 . 2 1 . . . . 4 . . 1 . . . . . . . . . Core 7 | . . . . . . . . 1 2 . . 1 2 . . 1 . . . . Reactor 8 | . . . . . . . . . . . . . . . 1 4 1 . 2 . Propulsion 56 | 2 . . 2 3 . . 1 9 1 1 1 . 8 1 9 17 1 . . . Treads 11 | 2 . . 1 3 . . . 4 1 . . . . . . . . . . . Leg 3 | . . . . . . . . 2 . 1 . . . . . . . . . . Wheel 9 | . . . 1 . . . 1 2 . . 1 . . . 2 2 . . . . Hover 23 | . . . . . . . . 1 . . . . 8 1 6 7 . . . . Flight 10 | . . . . . . . . . . . . . . . 1 8 1 . . . Utility 76 | 2 1 . 4 3 2 . 3 10 1 1 . . 6 2 6 22 6 3 2 2 Device 33 | 1 1 . 1 2 . . 2 4 . 1 . . . 1 3 12 2 1 1 1 Storage 6 | 1 . . 1 . 2 . . . . . . . 1 . . 1 . . . . Processor 9 | . . . 1 . . . 1 2 . . . . 1 . 1 1 1 1 . . Hackware 15 | . . . . . . . . 1 1 . . . 4 1 2 5 . . . 1 Protection 13 | . . . 1 1 . . . 3 . . . . . . . 3 3 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 47 | 2 . 1 2 1 . . 1 9 1 . 2 2 3 2 9 8 1 3 . . Energy Gun 6 | . . . . . . . . . . . . . . . 1 4 1 . . . Energy Cannon 3 | . . . 2 . . . . . . . . . . . . . . 1 . . Ballistic Gun 7 | 2 . 1 . . . . . 1 . . 1 . . . . 1 . 1 . . Ballistic Cannon 9 | . . . . 1 . . 1 2 1 . . 1 . . 3 . . . . . Launcher 10 | . . . . . . . . 4 . . 1 1 2 . 1 1 . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Impact Weapon 5 | . . . . . . . . . . . . . . 1 2 2 . . . . Slashing Weapon 4 | . . . . . . . . 2 . . . . 1 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . . 5 . . . . . . . 11 2 3 . . Parts Lost 67 | . 1 1 . 1 . . . 5 5 . . 3 . 5 2 29 . 3 3 9 Power 12 | . . 1 . . . . . 1 2 . . 1 . . . 4 . 1 1 1 Propulsion 19 | . . . . 1 . . . 1 2 . . . . 2 1 8 . 1 1 2 Utility 25 | . 1 . . . . . . 3 . . . 1 . . 1 12 . . 1 6 Weapon 11 | . . . . . . . . . 1 . . 1 . 3 . 5 . 1 . . Highest Loss Streak 14 | . 1 1 . 1 . . . 1 4 . . 3 . 5 1 14 . 2 2 9 To Critical Strikes 1 | . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 80 | . 92 99 96 99 100 100 78 76 79 77 84 95 93 80 87 74 60 66 42 40 Engine 4 | . 14 13 11 11 11 11 9 7 1 . 4 3 . . . . . . . . Core 1 | . . . . . . . . . 5 . . 3 6 5 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . 3 6 8 3 2 3 Treads 6 | . 28 28 22 21 22 22 16 8 1 7 7 7 . . . . . . . . Leg 3 | . . . . . . . . 2 8 10 15 15 . . . . . . . . Wheel 4 | . . . 8 11 11 11 9 9 1 . 2 7 . . 3 1 . . . . Hover 4 | . . . . . . . . . . . . . 26 16 14 12 . . . . Flight 1 | . . . . . . . . . . . . . . . 3 3 17 17 11 8 Device 9 | . 6 14 10 11 11 11 16 10 7 9 15 10 . 4 7 10 8 11 4 . Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 5 5 4 4 4 4 4 Processor 6 | . . . 6 . . . . 10 7 7 7 7 8 5 6 3 4 4 4 4 Hackware 8 | . . . . . . . . . 14 13 7 7 23 23 24 16 8 8 8 11 Protection 3 | . . . 4 11 11 11 9 6 . . . . . . . 3 4 8 6 7 Energy Cannon 1 | . . . 20 16 11 11 . . . . . . . . . . . 2 . . Ballistic Gun 2 | . 28 28 . . . . . . . . 4 7 6 4 . . . 1 . . Ballistic Cannon 3 | . . . . 5 11 11 8 6 5 7 2 3 . . 4 . . . . . Launcher 2 | . . . . . . . . 2 8 5 . 3 5 4 4 1 . . . . Slashing Weapon 2 | . . . . . . . . 1 7 7 7 7 6 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 129 | 13 13 13 29 32 67 67 120 129 72 62 65 69 64 36 51 65 53 58 39 31 Greatest Support 71 | 40 40 40 40 16 16 16 28 56 28 28 22 16 50 60 54 71 64 64 48 32 Greatest Overweight (x) 10 | . . . 1 1 4 4 7 4 5 2 3 4 3 1 2 10 . . . 9 Average Overweight (x) 1 | . . . . 1 1 4 6 2 3 2 2 3 . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 Average Capacity 15 | 6 8 8 8 8 12 20 20 20 20 20 20 20 10 10 10 10 10 10 10 9 Most Carried 20 | 2 3 8 8 8 9 9 14 20 19 19 20 20 19 10 10 10 8 10 10 10 Average Carried 13 | 1 2 6 6 6 8 9 10 17 17 18 19 18 9 8 8 8 6 7 9 9 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 20 20 10 10 10 10 10 10 10 5 Final Carried 20 | 2 3 8 7 8 9 9 14 19 18 19 20 18 10 10 9 10 7 10 9 5 Class Distribution -------------------- 38% | Hacker-Mutant 30% | Mutant 11% | Skirmisher 6% | Gunner 5% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Tank | -2/Testing Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Matter Collected 3805 | 281 38 59 90 91 . 48 35 1017 322 136 58 149 251 114 482 544 . . 85 5 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6579 | 89 99 51 263 339 . 155 150 3068 183 149 . 130 323 219 449 912 . . . . Parts 345 | 3 6 6 16 17 . 6 17 175 2 2 . 8 29 12 22 24 . . . . Haulers Intercepted 3 | . . . . . . . . 1 . . . . . . 1 1 . . . . Recyclers Shooed 12 | . . . . . . 1 . 1 . . . . . 4 3 3 . . . . Parts Field Recycled 5 | . . . . . . . . . . . . . . . . 5 . . . . Retrieved Matter 205 | . . . . . . . . . . . . . . . . 205 . . . . Parts Self-Destructed 10 | . . . . . . . . . 2 . . 8 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Combat Hostiles Destroyed 154 | . 2 3 4 9 . 2 3 81 6 . . 3 11 2 8 20 . . . . Melee 3 | . . . . . . . . . . . . . . . 2 1 . . . . Guns 7 | . 2 3 . . . . . . . . . . 1 . . 1 . . . . Cannons 79 | . . . 4 9 . 2 3 57 1 . . 3 . . . . . . . . AOE 61 | . . . . . . . . 24 5 . . . 10 2 6 14 . . . . Classes Destroyed 21 | 2 1 1 3 2 . . 2 7 . . . . 1 . . 2 . . . . Worker 11 | . . . . . . . . 7 . . . . 1 1 2 . . . . . Builder 17 | . . . . . . . . 9 . . . . 5 1 2 . . . . . Tunneler 2 | 1 . . . . . . . 1 . . . . . . . . . . . . Hauler 3 | . . . . . . . . 1 . . . . . . 1 1 . . . . Recycler 8 | 1 . . 1 . . 1 . 2 . . . . . 1 1 1 . . . . Mechanic 3 | . . . . . . . . 3 . . . . . . . . . . . . Operator 5 | . . . . . . . 1 3 . . . . 1 . . . . . . . Watcher 13 | . . . 1 . . . 4 7 . . . . 1 . . . . . . . Swarmer 16 | . . 3 . . . . 1 2 . . . . 6 . 4 . . . . . Saboteur 2 | . . . . . . . . . . . . . 1 . . 1 . . . . Grunt 83 | . 2 . 2 6 . 2 . 54 4 . . 2 3 2 . 6 . . . . Brawler 4 | . . . 1 . . . . 1 1 . . . 1 . . . . . . . Duelist 7 | . . . . . . . . 7 . . . . . . . . . . . . Protector 7 | . . . . . . . . 5 . . . . . . . 2 . . . . Sentry 9 | . . . 1 . . . 1 4 1 . . 1 . . . 1 . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . 1 . . . . Hunter 7 | . . . . . . . 1 2 . . . . . . . 4 . . . . Programmer 14 | . . . . . . . . 6 . . . . . . 4 4 . . . . Executioner 1 | . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 19 | 2 1 3 4 3 . 3 2 19 4 . . 1 8 4 4 10 . . . . Combat Bots Only 10 | . 1 3 3 3 . 2 2 9 4 . . 1 5 2 4 10 . . . . Max Kills in Single Turn 8 | 1 1 1 1 1 . 1 1 4 2 1 . 1 8 2 4 4 . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 3 2 . . . 4 2 4 4 . . . . Melee 1 | . . . . . . . . . . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Hostile Shots Fired 1313 | . 24 28 7 54 . 3 7 273 21 . . 31 14 73 25 422 3 74 53 201 Missed 513 | . 6 6 2 14 . . 2 111 2 . . 8 7 27 12 179 1 31 29 76 Damage Taken 14954 | . 222 171 71 524 . 60 61 2469 426 44 . 366 276 960 273 4936 48 1007 546 2494 Core 3474 | . 32 57 15 21 . . . 366 41 44 . 75 76 159 66 779 . 115 110 1518 Absorbed by Shields 540 | . . . . . . . . 109 . . . 15 . . . 13 . . . 403 Ignored by Resistances 87 | . . . . . . . . . . . . . . . . 87 . . . . Regen/Repaired (Parts) 131 | . . . . . . . . . . . 131 . . . . . . . . . Core Remaining (%) 78 | 100 . 64 . . . 91 100 . . . . 24 91 84 94 40 . 92 . . Volleys Fired 235 | 7 21 11 11 22 . 3 . 52 13 . . 12 14 9 9 47 . 4 . . Largest 2 | 2 2 2 2 2 . 2 . 2 2 . . 2 2 1 2 1 . 1 . . Hottest 136 | 40 40 40 136 136 . 116 . 78 84 . . 86 72 39 130 94 . 88 . . Shots Fired 513 | 14 42 22 21 44 . 6 17 216 18 4 . 24 16 9 10 46 . 4 . . Gun 127 | 14 42 22 . . . . . . . . . 12 2 3 . 28 . 4 . . Cannon 290 | . . . 21 44 . 6 17 173 11 1 . 10 . . 7 . . . . . Launcher 95 | . . . . . . . . 43 7 3 . 2 14 6 3 17 . . . . Special 1 | . . . . . . . . . . . . . . . . 1 . . . . Kinetic 339 | 14 42 22 . 6 . 3 17 173 11 1 . 22 2 3 7 14 . 2 . . Thermal 75 | . . . 21 38 . 3 . . . . . . . . . 11 . 2 . . Explosive 95 | . . . . . . . . 43 7 3 . 2 14 6 3 17 . . . . Electromagnetic 3 | . . . . . . . . . . . . . . . . 3 . . . . Robot Hit Streak 16 | 8 12 1 14 3 . 3 7 16 4 2 . 5 7 1 2 6 . . . . Robot Miss Streak 6 | 2 2 6 2 3 . 1 2 3 1 1 . 3 1 2 2 3 . 1 . . Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . Capacitor 16 | . . . . . . . . . . . . . . . . 14 . 2 . . Autonomous 162 | . . . . . . . 17 145 . . . . . . . . . . . . Shots Hit Robots 382 | 10 31 6 13 23 . 3 13 156 12 2 . 17 8 4 30 54 . . . . Core Hits 319 | 4 7 4 6 11 . 3 5 149 14 2 . 7 22 17 13 55 . . . . Critical Kills 3 | . . . . . . . . 1 . . . . . . . 2 . . . . Critical Parts Destroyed 12 | . . . . . . . . 3 1 . . 1 . . 1 6 . . . . Critical Strikes 31 | . . . . . . . 2 16 2 . . 1 . . 2 8 . . . . Destroy 6 | . . . . . . . . 4 1 . . 1 . . . . . . . . Blast 15 | . . . . . . . 2 12 . . . . . . 1 . . . . . Smash 9 | . . . . . . . . . . . . . . . 1 8 . . . . Sever 1 | . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 128 | . . . . . . . . 5 4 1 . 1 37 10 36 34 . . . . Impact 60 | . . . . . . . . . . . . . . . 26 34 . . . . Slashing 58 | . . . . . . . . 5 4 1 . 1 37 10 . . . . . . Piercing 10 | . . . . . . . . . . . . . . . 10 . . . . . Sneak Attacks 11 | . . . . . . . . . . . . . . 1 9 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30088 | 83 261 70 270 539 . 96 847 15962 898 179 . 483 1698 1079 2070 5553 . . . . Guns 1362 | 83 258 70 . . . . . . . . . 234 41 46 . 630 . . . . Cannons 13371 | . . . 270 539 . 96 847 11155 170 . . 136 . . 158 . . . . . Explosions 12205 | . . . . . . . . 4754 559 95 . 113 1657 825 604 3598 . . . . Melee 3141 | . . . . . . . . 47 169 84 . . . 208 1308 1325 . . . . Ramming 9 | . 3 . . . . . . 6 . . . . . . . . . . . . Kinetic 13696 | 83 258 70 . 67 . 55 847 11155 170 . . 370 41 46 158 376 . . . . Thermal 1909 | . . . 270 472 . 41 . 245 . . . . 689 . . 192 . . . . Explosive 11271 | . . . . . . . . 4509 559 95 . 113 968 825 604 3598 . . . . Electromagnetic 62 | . . . . . . . . . . . . . . . . 62 . . . . Impact 2288 | . . . . . . . . . . . . . . . 963 1325 . . . . Slashing 508 | . . . . . . . . 47 169 84 . . . 208 . . . . . . Piercing 345 | . . . . . . . . . . . . . . . 345 . . . . . Highest Corruption 9 | . . . . . . . . 6 6 6 6 . . 1 . 9 4 8 2 2 Average Corruption 4 | . . . . . . . . 4 6 6 6 . . 1 . 5 4 5 1 1 Corruption Purged 12 | . . . . . . . . . . . . . . . . 10 . . . 2 Corruption Blocked 15 | . . . . . . . . . . . . . . . 4 11 . . . . Effects 143 | . . . . . . . . 86 16 17 3 . . 1 . 10 3 4 2 1 Message Errors 34 | . . . . . . . . 22 5 . 1 . . . . 3 1 2 . . Matter Fused 41 | . . . . . . . . 26 2 8 1 . . 1 . . . 1 1 1 Heat Flow Errors 20 | . . . . . . . . 11 3 3 . . . . . 1 1 . 1 . Energy Discharges 18 | . . . . . . . . 12 1 2 1 . . . . 1 . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 15 | . . . . . . . . 8 3 . . . . . . 3 1 . . . Data Loss (major) 3 | . . . . . . . . 3 . . . . . . . . . . . . Misfires 7 | . . . . . . . . 1 2 4 . . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . 2 . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3203 | . . . 2 7 . . 139 1827 . 32 . . 263 44 404 485 . . . . Projectiles 1903 | . . . 2 7 . . 139 1735 . . . . . . 20 . . . . . Explosions 454 | . . . . . . . . 92 . 32 . . 263 . . 67 . . . . Melee 846 | . . . . . . . . . . . . . . 44 384 418 . . . . Knockbacks 57 | . . . . 1 . . 2 44 . . . . . . 8 2 . . . . Impact 8 | . . . . . . . . . . . . . . . 6 2 . . . . Kinetic 43 | . . . . 1 . . 2 38 . . . . . . 2 . . . . . Secondary 6 | . . . . . . . . 6 . . . . . . . . . . . . Self-Inflicted Damage 610 | . . . . . . . . 204 . 44 . 18 180 42 . 122 . . . . Shots 17 | . . . . . . . . 6 . 1 . 2 4 1 . 3 . . . . Rammed 3 | . 1 . . . . . . 2 . . . . . . . . . . . . Targets Rammed 4 | . 1 . . . . . . 3 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . . . Highest Temperature 396 | . 18 . 225 279 . 78 . 259 263 220 . 68 25 2 24 396 175 106 205 . Average Temperature 70 | . 8 . 81 108 . 36 . 78 89 106 . 33 9 2 7 63 45 18 115 . Received Heat Transfer 2913 | . 132 . 27 276 . 27 . 1072 117 . . 156 18 189 . 773 . 90 9 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . . . 1 . . . . . . 8 2 . . . . Impact Corruptions 28 | . . . . . . . . 3 . . . . . . 15 10 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . 1 . . . . . . 1 . . . . . . . Heat Transferred 2228 | . . . 481 851 . 74 . 150 . . . . 450 . . 222 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Peak Influence 1899 | 10 50 79 257 287 . 101 308 1899 . . . . 765 632 380 750 444 1650 1163 854 Initial 1100 | . 6 19 30 100 . . 39 140 . . . . 12 374 298 140 421 249 1100 744 Average 554 | 3 31 76 137 217 . 90 166 792 . . . . 397 455 268 382 423 1603 1085 745 Maximum Alert Level 5 | . . . 1 1 . . 1 5 . . . . 3 2 1 3 2 5 4 3 Low Security (%) 23 | 100 100 100 83 46 . 100 64 9 . . . . 22 . 31 19 . . . . Level 1 16 | . . . 16 53 . . 35 6 . . . . 10 4 68 17 . . . . Level 2 26 | . . . . . . . . 24 . . . . 56 95 . 62 100 . . 1 Level 3 19 | . . . . . . . . 35 . . . . 10 . . 1 . . 25 98 Level 4 10 | . . . . . . . . 16 . . . . . . . . . . 74 . Level 5 1 | . . . . . . . . 2 . . . . . . . . . . . . High Security 1 | . . . . . . . . 4 . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . 99 . . Squads Dispatched 56 | . . . . . . . . 29 . . . . 4 3 2 7 . 6 4 1 Investigation 10 | . . . . . . . . 4 . . . . 1 1 1 2 . . 1 . Extermination 11 | . . . . . . . . 6 . . . . . 1 1 2 . . 1 . Reinforcement 10 | . . . . . . . . 5 . . . . 1 . . 2 . . 2 . Assault 23 | . . . . . . . . 13 . . . . 2 1 . . . 6 . 1 Garrison 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Distress Signals 12 | . . . 1 . . . . 2 . . . . . . . 6 . 1 2 . Communications Jammed 85 | . . . . . . . . 42 1 . . . . 14 5 23 . . . . Distress Signals 85 | . . . . . . . . 42 1 . . . . 14 5 23 . . . . Times Spotted 345 | . 4 3 9 15 . 3 7 108 6 . . 3 21 19 12 69 7 25 14 20 Peak Tracking Total 23 | . 3 3 4 5 . 3 3 9 4 . . 2 5 14 4 23 7 22 8 15 Tactical Retreats 32 | . . . 1 3 . . . 6 . . . . 4 . 1 9 . 1 6 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Traps Triggered 22 | . . . . . . . . 5 . . . . . . 2 5 1 . 2 7 Indirectly 2 | . . . . . . . . 2 . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Machines Disabled 39 | . . . 1 . . . 3 4 . . . 1 20 1 6 3 . . . . Max in Single Turn 6 | . . . 1 . . . 1 2 . . . 1 6 1 2 1 . . . . Garrison Access 6 | . . . . . . . . 1 . . . . 1 1 1 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Machines Accessed 71 | . . . 2 . 2 . 3 20 . . . 1 12 3 9 10 2 . 7 . Terminals 36 | . . . 2 . . . 2 11 . . . . 7 1 5 4 . . 4 . Fabricators 9 | . . . . . . . . 2 . . . . 1 1 1 3 . . 1 . Repair Stations 5 | . . . . . . . . 2 . . . . 2 . . . . . 1 . Recycling Units 5 | . . . . . . . . 2 . . . . 1 . 1 . 1 . . . Scanalyzers 5 | . . . . . . . 1 1 . . . . . . 1 2 . . . . Garrison Access 8 | . . . . . . . . 2 . . . . 1 1 1 1 1 . 1 . Total Hacks 197 | . . . 10 . 2 . 10 51 . . . 1 39 8 31 30 3 . 12 . Successful 102 | . . . 5 . 2 . 5 17 . . . 1 23 6 20 15 2 . 6 . Failed 95 | . . . 5 . . . 5 34 . . . . 16 2 11 15 1 . 6 . Catastrophic 28 | . . . 1 . . . . 11 . . . . 5 . 2 6 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 120 | . . . 7 . 1 . 5 28 . . . . 28 6 25 16 2 . 2 . Terminals 116 | . . . 10 . . . 5 28 . . . . 26 4 23 14 . . 6 . Fabricators 21 | . . . . . . . . 4 . . . . 2 2 2 9 . . 2 . Repair Stations 9 | . . . . . . . . 2 . . . . 5 . . . . . 2 . Recycling Units 14 | . . . . . . . . 7 . . . . 3 . 2 . 2 . . . Scanalyzers 18 | . . . . . . . 5 6 . . . . . . 2 5 . . . . Garrison Access 16 | . . . . . . . . 4 . . . . 3 2 2 2 1 . 2 . Terminal Hacks 28 | . . . 2 . 2 . 1 2 . . . 1 6 1 8 2 . . 3 . Record 2 | . . . . . 1 . . . . . . 1 . . . . . . . . Part Schematic 3 | . . . . . . . . 1 . . . . 2 . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . . . . . . 1 . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . 3 . Level Access Points 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . . . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . 1 . . . . Terminal Index 4 | . . . . . . . . . . . . . 1 1 2 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . . . Alert Level 2 | . . . . . . . . . . . . . . . 1 1 . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . . . . . Recall Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Security Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . . . 4 . . . . 2 2 2 5 . . 1 . Network Status 3 | . . . . . . . . . . . . . . . . 2 . . 1 . Load Schematic 6 | . . . . . . . . 2 . . . . 1 1 1 1 . . . . Build 7 | . . . . . . . . 2 . . . . 1 1 1 2 . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . 2 . . . . . 1 . Scan Component 3 | . . . . . . . . . . . . . 2 . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 3 2 . . . . . . 1 . . . . . Insert Component 4 | . . . . . . . 2 1 . . . . . . 1 . . . . . Analyze 2 | . . . . . . . 1 1 . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . . 1 1 1 . . 1 . Seal Access 5 | . . . . . . . . 1 . . . . . 1 1 1 . . 1 . Unauthorized Hacks 42 | . . . 3 . . . 1 7 . . . . 12 2 8 7 2 . . . Terminals 30 | . . . 3 . . . 1 7 . . . . 8 2 6 3 . . . . Assimilate 3 | . . . 1 . . . . . . . . . 1 . 1 . . . . . Botnet 22 | . . . 1 . . . 1 7 . . . . 6 1 4 2 . . . . Operators 5 | . . . 1 . . . . . . . . . 1 1 1 1 . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . Report 1 | . . . . . . . . . . . . . . . . 1 . . . . Fabnet 1 | . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . . . . Mechanics 1 | . . . . . . . . . . . . . 1 . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . 2 . 1 . 2 . . . Monitor 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Recyclers 3 | . . . . . . . . . . . . . 1 . 1 . 1 . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . . . . Researchers 2 | . . . . . . . . . . . . . . . . 2 . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Watchers 2 | . . . . . . . . . . . . . 1 . 1 . . . . . Data Cores Recovered 3 | . . . . . . . . 3 . . . . . . . . . . . . Used 2 | . . . . . . . . 2 . . . . . . . . . . . . Hacking Detections 60 | . . . 1 . . . 3 18 . . . . 12 3 9 7 2 . 5 . Full Trace Events 10 | . . . . . . . . 4 . . . . 1 1 1 2 . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . . . 1 2 . . 15 . 2 . . . . . . . Parts Built 9 | . . . . . . . . 3 . . . . 2 1 1 2 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 472 | . . . . . . . . 157 . . . . 31 47 31 206 . . . . Total Part Build Rating 45 | . . . . . . . . 11 . . . . 10 5 5 14 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . 10 . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 1 . . . . . . 1 . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . 3 3 1 1 Autooverrided 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Total Allies 7 | . . . . 3 . . . . . . . . 1 . 1 1 . 1 . . Largest Group 3 | . . . . 3 3 3 3 2 . . . . 1 . 1 1 . 1 . . Highest-Rated Group 116 | . . . . 40 40 40 40 24 . . . . 26 . 45 116 . 82 . . Highest-Rated Ally 116 | . . . . 16 16 16 16 16 . . . . 26 . 45 116 . 82 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . 7 6 11 . . . . . . . 1 . 3 . . Total Damage 308 | . . . . . . 78 65 132 . . . . . . . . . 33 . . Kills 3 | . . . . . . 1 2 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . 2 1 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Turns Passed 15527 | 137 188 314 322 499 352 35 342 4475 642 601 1675 663 1049 397 1216 1393 116 131 572 408 Spaces Moved 11591 | 64 75 174 202 344 269 17 166 2574 187 202 809 407 1399 498 1069 1323 238 200 1070 304 Core 7 | 2 . . . . . . . . . . . . . . . 1 . . . 4 Treads 618 | 62 75 174 42 . . . . 102 51 112 . . . . . . . . . . Legs 565 | . . . . . . . . . 63 90 412 . . . . . . . . . Wheels 4701 | . . . 160 344 269 17 166 2472 73 . 397 407 16 . 250 130 . . . . Hover 3391 | . . . . . . . . . . . . . 1383 498 819 691 . . . . Flight 2309 | . . . . . . . . . . . . . . . . 501 238 200 1070 300 Fastest Speed 33 | 50 160 160 115 115 115 160 160 115 130 265 145 145 44 52 43 33 36 36 39 42 Average Speed 106 | 156 160 160 124 115 128 160 197 148 319 295 206 151 48 52 84 48 36 36 40 42 Slowest Speed 550 | 160 160 160 160 115 160 160 205 240 540 320 265 160 145 110 186 550 36 39 45 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . . . . . . . . . . . 23 1 4 14 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 6 20 46 21 63 69 7 24 66 47 46 84 75 33 15 26 42 8 42 29 12 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 3 | . . . . 1 1 . . . . . 1 . . . . . . . . . Known Exits Taken 12 | . . . 1 . . . 1 1 1 1 1 1 1 . 1 . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . . 1 . 1 . . . . Scrap Searched 17 | . . 1 . 3 . . . . 4 3 3 3 . . . . . . . . Spaces Dug 83 | . . . . . . . . 9 . . . . 39 3 7 25 . . . . Terrain Destroyed 774 | . . . . 4 . . 4 235 30 26 . 25 269 38 31 112 . . . . Melee 55 | . . . . . . . . 3 . . . . 36 3 7 6 . . . . Projectile 53 | . . . . 4 . . 4 35 3 1 . 3 . . 1 2 . . . . AOE 666 | . . . . . . . . 197 27 25 . 22 233 35 23 104 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Tes Acc Com Total 14181 | 86 108 191 257 404 277 19 180 3140 209 206 816 427 1695 611 1311 1957 265 247 1198 577 Wait 1728 | 7 10 . 13 18 . . . 412 . . 1 . 200 78 143 418 7 26 128 267 Move 11481 | 63 74 173 201 343 268 16 165 2573 186 201 808 406 1398 497 1068 1279 235 191 1043 293 Hop 41 | . . . . . . . . . . . . . . . . 20 1 4 12 4 Pick Up 101 | 2 1 4 8 4 2 . 5 25 1 . 1 4 5 5 10 16 . 2 5 1 Fast Attach 114 | 7 1 . 5 1 . . 3 18 2 2 3 . 6 1 16 37 7 3 1 1 Attach 67 | . . 1 1 1 . . 1 14 2 . 1 3 10 4 7 14 2 2 3 1 Detach 34 | . . . . . . . 2 6 . 1 1 . 1 2 5 7 2 5 1 1 Swap 22 | . . 2 3 5 2 . 1 1 1 . . . 3 . 2 1 . 1 . . Drop 147 | . . . 15 7 5 . 3 31 . 1 1 1 21 5 15 31 3 3 5 . Fire 235 | 7 21 11 11 22 . 3 . 52 13 . . 12 14 9 9 47 . 4 . . Melee 128 | . . . . . . . . 5 4 1 . 1 37 10 36 34 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 4 | . 1 . . . . . . 3 . . . . . . . . . . . . Escape Stasis 70 | . . . . . . . . . . . . . . . . 53 8 . . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . . 3 . . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . . . . . . . . 6 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low / *Ext) -5/Factory -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research -2/Research -2/Testing -1/Access -1/Command History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 630 | -10/Mines | Discovered new exit (range 7) 640 | -10/Mines | Entered Materials 640 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 890 | -9/Materials | Identified exit to Mines 962 | -9/Materials | Entered Mines 1006 | -9/Mines | Assembled infested the area 1013 | -9/Mines | Learned location of Storage (-8) 1073 | -9/Mines | Found a hidden stash of uninstalled traps 1144 | -9/Mines | Build established: Scavenger-Mutant 1222 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1260 | -9/Mines | Discovered new exit (range 10) 1368 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1450 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1450 | -9/Mines | Discovered new exit (range 5) 1461 | -9/Mines | Entered Exiles 1461 | -9/Exiles | Accompanied by 3 allies 1488 | -9/Exiles | Met 8R-AWN 1509 | -9/Exiles | Met EX-HEX 1541 | -9/Exiles | Met EX-BIN 1557 | -9/Exiles | Aligned with FarCom system 1558 | -9/Exiles | Given EX-Vault access code 1585 | -9/Exiles | Opened EX-Vault 1595 | -9/Exiles | Found AWS/Autocannon 1622 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1714 | -9/Exiles | Met EX-DEC 1741 | -9/Exiles | Learned location of Zion (-7) 1800 | -9/Exiles | Discovered new exit (range 10) 1813 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1813 | -9/Exiles | Entered Mines 1813 | -8/Mines | Accompanied by 3 allies 1821 | -8/Mines | Discovered new exit (range 16) 1848 | -8/Mines | Entered Materials 1848 | -8/Materials | Accompanied by 3 allies 1848 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2164 | -8/Materials | Discovered new exit (range 15) 2176 | -8/Materials | Build established: Skirmisher 2188 | -8/Materials | Identified exit to Factory 2190 | -8/Materials | Entered Factory 2190 | -7/Factory | Accompanied by 2 allies 2190 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2787 | -7/Factory | Build established: Gunner 2801 | -7/Factory | Garrison activated, responded to threat 2920 | -7/Factory | Discovered new exit (range 14) 2969 | -7/Factory | Identified exit to Factory 3390 | -7/Factory | First assault squad dispatched 3422 | -7/Factory | Discovered exit to Factory (range 5) 3581 | -7/Factory | Destroyed 7 combat bots 3738 | -7/Factory | Build established: Tank 4071 | -7/Factory | Discovered exit to Factory (range 8) 4663 | -7/Factory | Build established: Skirmisher 5546 | -7/Factory | Fabricated Recalibrator? 5551 | -7/Factory | Destroyed 7 combat bots 5887 | -7/Factory | Build established: Mutant 6207 | -7/Factory | Fabricated Hacking Suite (x1) 6364 | -7/Factory | Destroyed 9 combat bots 6466 | -7/Factory | High security lockdown imminent 6504 | -7/Factory | Identified exit to Lower Caves 6546 | -7/Factory | High security lockdown engaged 6625 | -7/Factory | Core integrity fell below 50% 6665 | -7/Factory | Entered Lower Caves 6668 | -7/Lower Caves | Learned Factory emergency access door positions 6720 | -7/Lower Caves | Learned Factory machine intel 6762 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6812 | -7/Lower Caves | Lost 4 parts (1p2n1w) 7003 | -7/Lower Caves | Build established: Hacker-Mutant 7266 | -7/Lower Caves | Discovered new exit (range 12) 7304 | -7/Lower Caves | Identified exit to Lower Caves 7307 | -7/Lower Caves | Entered another Lower Caves area 7595 | -7/Lower Caves | Learned Factory stockpile data 7885 | -7/Lower Caves | Discovered new exit (range 8) 7906 | -7/Lower Caves | Identified exit to Zion 7908 | -7/Lower Caves | Entered Zion 7938 | -7/Zion | Given A8's code to call for help 8020 | -7/Zion | System corruption cleaned by Quarantine Array 8054 | -7/Zion | Build established: Mutant 8370 | -7/Zion | Learned Factory terminal intel 8404 | -7/Zion | Learned location of Warlord (-5) 9044 | -7/Zion | Rebuked by Imprinter 9571 | -7/Zion | Discovered new exit (range 8) 9582 | -7/Zion | Identified exit to Proximity Caves 9583 | -7/Zion | Entered Proximity Caves 9605 | -6/Proximity Caves | Found Alien Artifact 9938 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 10065 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10107 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10113 | -6/Proximity Caves | Learned Factory emergency access door positions 10232 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10246 | -6/Proximity Caves | Entered Factory 10246 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10249 | -6/Factory | Loaded intel: 277 machine locations 10250 | -6/Factory | Loaded intel: 27 terminal locations 10571 | -6/Factory | Build established: Hacker-Mutant 10888 | -6/Factory | Fabricated Power Sword (x2) 10946 | -6/Factory | First assault squad dispatched 10969 | -6/Factory | Discovered new exit (range 13) 10975 | -6/Factory | Identified exit to Lower Caves 11058 | -6/Factory | Identified exit to Factory 11077 | -6/Factory | Discovered new exit (range 17) 11085 | -6/Factory | Identified exit to Extension 11295 | -6/Factory | Entered another Factory area 11295 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11348 | -5/Factory | Discovered new exit (range 20) 11595 | -5/Factory | First assault squad dispatched 11628 | -5/Factory | Fabricated Imp. System Shield (x1) 11692 | -5/Factory | Entered another Factory area 11692 | -4/Factory | Evolved 2 slots: Utility x2 11723 | -4/Factory | Lost 5 parts (2n3w) 11775 | -4/Factory | Identified exit to Upper Caves 11775 | -4/Factory | Identified exit to Armory 12377 | -4/Factory | Discovered new exit (range 8) 12738 | -4/Factory | Identified exit to Research 12762 | -4/Factory | Fabricated Imp. System Shield (x1) 12908 | -4/Factory | Entered Research 12908 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13023 | -3/Research | Fabricated Cld. Linear Gravjet (x1) 13209 | -3/Research | Fabricated Imp. System Shield (x1) 13261 | -3/Research | Spotted B-86 Titan 13264 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 13306 | -3/Research | Cargo convoy interrupted 13311 | -3/Research | Spotted Executioner 13315 | -3/Research | Destroyed Executioner 13335 | -3/Research | Garrison activated, responded to threat 13342 | -3/Research | Destroyed 10 combat bots 13352 | -3/Research | Found Prototype Device 13352 | -3/Research | Identified Exp. Focal Shield 13363 | -3/Research | Found Prototype Device 13396 | -3/Research | Lost 14 parts (2p6n4u2w) 13438 | -3/Research | Identified Exp. Actuator Array 13504 | -3/Research | Found Quantum Capacitor 13894 | -3/Research | Lost 6 parts (4u2w) 14255 | -3/Research | Core integrity fell below 50% 14296 | -3/Research | Discovered new exit (range 15) 14301 | -3/Research | Entered another Research area 14301 | -2/Research | Evolved 2 slots: Propulsion x2 14305 | -2/Research | Lost 5 parts (1p1n2u1w) 14317 | -2/Research | Found Prototype Device 14317 | -2/Research | Identified Exp. Weapon Cycler 14411 | -2/Research | Discovered new exit (range 16) 14416 | -2/Research | Identified exit to Testing 14417 | -2/Research | Entered Testing 14418 | -2/Testing | Maximum security lockdown engaged 14419 | -2/Testing | Found Prototype Processor 14419 | -2/Testing | Identified Exp. Core Analyzer 14461 | -2/Testing | Found Prototype Energy Cannon 14461 | -2/Testing | Identified Disintegrator 14542 | -2/Testing | Discovered new exit (range 15) 14547 | -2/Testing | Identified exit to Access 14548 | -2/Testing | Entered Access 14548 | -1/Access | Evolved 2 slots: Utility x2 14811 | -1/Access | Found Quantum Capacitor 15118 | -1/Access | Discovered new exit (range 7) 15120 | -1/Access | Identified exit to Command 15120 | -1/Access | Entered Command 15370 | -1/Command | First assault squad dispatched 15495 | -1/Command | Spotted B-99 Colossus 15515 | -1/Command | Spotted Alpha 7 15515 | -1/Command | Spotted Alpha 7 15515 | -1/Command | Spotted Striker 15515 | -1/Command | Spotted Striker 15515 | -1/Command | Spotted Executioner 15515 | -1/Command | Spotted Executioner 15515 | -1/Command | Spotted Executioner 15515 | -1/Command | Spotted Executioner 15516 | -1/Command | Spotted B-99 Colossus 15518 | -1/Command | Spotted B-99 Colossus 15525 | -1/Command | Core integrity fell below 50% 15528 | -1/Command | Core integrity fell below 20% 15528 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 15524_ Penetrated by Slug. 15524_ Slug penetrates Wall. 15525_ Field strength at 57. 15525_ Penetrated by Slug. 15525_ Slug penetrates Wall. 15525_ Penetrated by Slug. 15525_ Stasis field depleted. 15526_ Penetrated by Slug. 15526_ Triggered Stasis Trap. 15526_ A bubble of rippling energy engulfs the area. 15526_ Field strength at 94. 15527_ Field strength at 79. 15527_ Penetrated by Slug. 15528_ B-99 Colossus activates siege mode. 15528_ Field strength at 18. 15528_ Stasis field depleted. 15528_ Penetrated by Slug. 15528_ Slug penetrates Striker. 15528_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????? ?????????????# # # | | ?????????????? ##+########### # # | | ???????????? # # | | ???????????? # # " | | ???????????? + "" # " | | ??????? ??? # """" # ? | | ??????? ? + """" !# ? | | ????????# ###### "" # ? | | ????????# """" #????# #??? | | ????????# """" "" "" #????# ! #??? | | ????????# """" ""R"" ###################??? | | ????????# """" """" # "#?????? | | ????????# % " #??????? | | ????????# % " #??????? | | ????????# + #??????? | | ????????# # #""############## #??????? | | ????????# " ####????????????# #??????? | | ????????# ####???????????????######??????? | | ????????# BB #??????????????????????????????? | | ????????# BB #??????????????????????????????? | | ????????# h#??????????????????????????????? | | ????????# h#???????????????? ?? ?????????? | | ?????? !# #???#########?? ?????????? | | ?????? " #?###%# # ; #BB ??????????? | | ????????# ### 7%K E E BB "??????????????? | | ????????# ; [ @ "??????????????? | | ????????# ;=!^ K "??????????????? | | ????????# ; ^! "??????????????? | | ????????+ ;% EE "??????????????? | | ????????# ##;;; ^ ^ "??????????????? | | ????????# # ####7# # ; ; ????????????? | | ??????? ###???#######;;BB ???????????? | | ?????? ?????????????##BB ??????????? | | ?????# ####### ???????????????#######???????????? | | ?????? ???????# ?????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 37 Energy Capacity 365 Matter Stores 300 Matter Capacity 600 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Block 15 Armor Coverage 450 Resistance: KI 30 Evasion (%) 62 Targeting Accuracy 6 Core Analysis 9 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 38 Defensive Hacking 46 Authchip Count 1 Item Schematics ----------------- Sml. Storage Unit | -8/Materials | Scanalyzed Recalibrator | -7/Factory | Hacked Hacking Suite | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Spear | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Axe | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Mak. Ablative Armor | -7/Zion | Archive Cld. VTOL Module | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Recalibrator | x2 | -7/Factory Hacking Suite | x1 | -7/Factory Power Sword | x2 | -6/Factory Imp. System Shield | x1 | -5/Factory Imp. System Shield | x1 | -4/Factory Cld. Linear Gravjet | x1 | -3/Research | Preloaded Imp. System Shield | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseMatterRedistributor Manual? 0 Play Time 02:42:41 Cumulative 186.8 hours Start 2024.05.15 @ 17:53:44 End 2024.05.16 @ 21:39:47 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 173 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 54 Gallery% 75 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3491f212-55a5-4d02-8049-700cc34b816a