Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 12:18:29

Player: polar

Result: Crushed by singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (32)       6400
Robots Destroyed (517)     2585
Value Destroyed (27211)    27211
Prototype IDs (311)        6220
Alien Tech Used (18)       3600
Bonus (58916)              58916
              TOTAL SCORE: 109432

 Bonus
-------
High Alert Combat Kills    4169
Follower Combat Kills      1136
Installed LC Capacitor     1000
Entered Garrisons          400
Used RIF Installer         2000
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       2500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed Architect        15000
Friendly Fire              -1489

 Cogmind 
---------
Core Integrity             0/1600
Matter                     369/425
Energy                     1720/1720
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -1/Access_0

 Parts 
-------
>              --- POWER (3) --------
               Zero-point Reactor
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION (6) ---
      Enhanced Armored Heavy Treads
      Advanced Heavy Siege Treads
  High-density Centrium Heavy Treads
>              --- UTILITY (12) -----
  Experimental Cooling System
               Huge Storage Unit
  Experimental Energy Well
  Experimental Energy Well
               Spectral Analyzer
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Core Analyzer
               Particle Accelerator
               Centrium Heavy Armor Plating
>              --- WEAPON (4) -------
      Improved Potential Cannon
               Core Cannon
>              --- INVENTORY (27) ---
    Reinforced Quantum Reactor
               Vortex Chain Reactor
      Advanced Heavy Siege Treads
               Desublimator
  Experimental Heat Sink
      Advanced Phase Shifter
  Experimental Powered Armor
               Phase Armor
               Thermal Barrier
               AEGIS Remote Shield
               Potential Cannon
               L-Cannon (24)
               Graviton Cannon
               Graviton Cannon
               Graviton Cannon
               Omega Cannon
      Advanced Remote Datajack

 Peak State 
------------
>              --- POWER ------------
    Reinforced Quantum Reactor
               Zero-point Reactor
               Zero-point Reactor
>              --- PROPULSION -------
               Biometal Heavy Treads
  Experimental Biometal Heavy Treads
  High-density Centrium Heavy Treads
>              --- UTILITY ----------
  Experimental Cooling System
               Huge Storage Unit
               Spectral Analyzer
      Advanced Targeting Computer
  Experimental Targeting Computer
      Advanced Cloaking Device
      Advanced Focal Shield
               AEGIS Remote Shield
      Advanced Hacking Suite
               Deep Network Scanner
               Microwarp Drive
>              --- WEAPON -----------
      Improved Potential Cannon
               Omega Cannon
>              --- INVENTORY --------
    Reinforced Quantum Reactor
  Experimental Heat Sink
  Experimental Energy Well
  Experimental Targeting Computer
  Experimental Armor Integrity Analyzer
               Particle Accelerator
               Centrium Heavy Armor Plating
  Experimental Powered Armor
  Experimental Powered Armor
               Phase Armor
               Thermal Barrier
      Advanced EM Disruption Field
  High-powered Transdimensional Reconstructor
               Terrabomb
               Spacefold Activator
      Enhanced Nova Cannon
               Firepult
        Cooled Nova Cannon
               Core Cannon
               L-Cannon
[Rating: 266]

 Favorites 
-----------
Power                      Reinforced Quantum Reactor
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Armored Medium Treads
  Wheel                    Armored Huge Wheel
Utility                    Huge Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Makeshift Hacking Suite
  Protection               Improved Light Armor Plating
  Artifact                 LC Capacitor
Weapon                     Enhanced Nova Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Attached             777  | 7   13  19  76  5   5   4   38  21  23  23  52  36  2   2   14  4   56  4   3   1   5   22  73  19  13  34  63  8   48  24  49  11  
  Power                    43   | 1   1   2   3   1   .   .   1   .   2   .   3   1   .   .   1   .   5   .   .   .   1   4   9   .   .   1   1   .   1   1   4   .   
    Engine                 11   | 1   1   2   3   1   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   .   1   .   1   .   2   1   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   3   9   .   .   1   1   .   1   1   4   .   
  Propulsion               165  | 2   6   6   38  .   2   3   21  11  4   4   9   3   .   .   .   1   13  .   1   1   1   6   5   .   .   7   6   3   4   .   8   .   
    Treads                 88   | .   2   2   17  .   2   .   5   9   .   4   1   .   .   .   .   .   5   .   1   1   .   6   5   .   .   7   6   3   4   .   8   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  77   | 2   4   4   21  .   .   3   16  2   4   .   8   3   .   .   .   1   8   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  326  | 2   2   4   18  1   2   .   4   3   4   2   18  18  1   2   5   2   17  .   .   .   .   5   42  11  13  25  31  3   39  20  26  6   
    Device                 223  | 1   1   2   10  1   1   .   2   2   2   1   10  6   1   .   3   .   13  .   .   .   .   4   38  7   10  21  19  2   31  15  17  3   
    Storage                9    | 1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   3   
    Processor              20   | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   5   3   5   .   
    Hackware               14   | .   .   .   1   .   .   .   .   .   .   .   3   3   .   1   .   .   2   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   
    Protection             42   | .   .   1   7   .   .   .   2   1   2   1   4   6   .   1   2   1   2   .   .   .   .   .   2   3   .   2   2   .   .   .   3   .   
    Artifact               18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   10  1   3   2   .   .   
  Weapon                   243  | 2   4   7   17  3   1   1   12  7   13  17  22  14  1   .   8   1   21  4   2   .   3   7   17  8   .   1   25  2   4   3   11  5   
    Energy Gun             39   | 1   2   .   1   .   .   .   4   .   6   6   7   4   .   .   1   .   1   .   .   .   .   .   1   2   .   .   1   2   .   .   .   .   
    Energy Cannon          109  | .   1   4   5   1   1   .   2   2   1   .   1   5   1   .   5   1   11  1   .   .   2   3   14  5   .   1   23  .   4   3   8   4   
    Ballistic Gun          11   | 1   1   .   2   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Ballistic Cannon       19   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   7   1   2   .   1   1   1   .   .   .   .   .   .   .   2   .   
    Launcher               29   | .   .   3   5   1   .   1   .   2   1   1   1   5   .   .   1   .   2   2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         16   | .   .   .   2   .   .   .   1   .   1   .   9   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Impact Weapon          20   | .   .   .   2   1   .   .   5   2   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   .   4   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   10  .   .   3   .   8   1   5   1   
Parts Lost                 55   | .   .   2   8   .   .   .   .   3   1   2   7   3   .   1   .   .   13  2   1   1   1   2   4   .   .   .   2   .   .   1   1   .   
  Power                    6    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               19   | .   .   2   3   .   .   .   .   2   .   1   2   .   .   .   .   .   3   .   1   1   1   1   1   .   .   .   .   .   .   .   1   .   
  Utility                  20   | .   .   .   3   .   .   .   .   1   .   1   3   2   .   1   .   .   4   .   .   .   .   1   3   .   .   .   .   .   .   1   .   .   
  Weapon                   10   | .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   3   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   3   .   .   .   .   2   1   1   3   1   .   1   .   .   4   1   1   1   1   1   1   .   .   .   1   .   .   1   1   .   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     89   | .   100 100 99  100 96  100 99  99  100 100 84  84  86  85  84  85  85  93  92  93  93  91  86  77  75  80  81  85  79  79  76  75  
  Engine                   3    | .   14  14  11  11  11  11  2   .   .   9   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   6   9   8   .   2   6   6   6   4   .   .   5   5   5   5   6   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   3   .   .   .   .   3   10  10  9   9   8   8   7   12  12  12  
  Treads                   10   | .   2   3   2   .   6   3   .   19  .   23  1   .   .   .   .   .   3   23  22  22  18  18  18  15  14  20  23  17  13  12  12  12  
  Wheel                    9    | .   25  24  19  22  15  18  26  6   27  3   15  12  13  13  13  12  13  .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   
  Device                   13   | .   14  14  12  21  21  22  19  9   9   9   6   5   11  13  14  13  16  23  23  23  23  19  17  6   8   8   6   8   7   10  14  13  
  Storage                  6    | .   14  14  11  11  11  11  9   9   9   9   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   6   
  Processor                6    | .   .   .   .   .   .   .   .   .   .   .   6   6   13  13  9   8   11  11  11  11  11  7   5   7   8   9   9   8   8   11  16  20  
  Hackware                 11   | .   .   .   10  11  11  11  9   9   9   9   15  21  13  13  13  10  12  11  11  11  11  14  15  12  12  14  14  13  13  12  3   .   
  Protection               5    | .   .   .   9   .   .   .   6   17  18  18  6   10  7   5   6   13  3   .   .   .   .   .   1   5   1   .   .   4   4   1   3   4   
  Energy Gun               3    | .   14  .   2   11  7   .   9   9   14  8   4   5   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   11  4   .   .   .   
  Energy Cannon            6    | .   7   21  11  .   .   11  4   7   2   .   6   5   4   6   6   9   6   5   5   5   4   4   7   6   9   8   6   4   10  12  5   5   
  Launcher                 1    | .   .   6   .   9   .   11  .   .   .   1   .   .   6   6   2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          266  | 7   11  14  25  23  24  23  36  37  41  47  67  77  79  81  93  89  108 102 105 107 107 132 160 186 196 197 211 212 240 255 266 266 
  Average Rating           103  | 5   9   11  20  20  21  22  32  34  37  41  59  72  78  79  81  86  97  100 100 105 101 114 147 170 193 190 193 208 229 249 254 255 
  On Entrance              98   | .   7   11  14  23  21  24  23  34  35  38  46  67  77  79  81  85  88  104 101 105 107 100 132 149 184 193 195 168 212 238 249 260 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             271  | 11  30  94  100 96  95  95  101 102 102 119 117 119 118 115 130 131 131 116 119 119 119 154 179 192 193 185 193 190 207 246 271 213 
  Greatest Support         260  | 20  40  40  40  22  40  40  48  63  44  66  66  56  56  56  56  56  143 143 148 148 147 174 235 230 230 230 204 212 240 240 260 250 
  Greatest Overweight (x)  9    | .   1   4   9   4   4   4   4   3   2   2   4   3   2   2   2   2   4   .   .   .   4   5   .   .   .   1   .   1   1   1   1   .   
  Average Overweight (x)   1    | .   .   .   3   4   3   3   2   1   2   1   1   1   1   1   1   2   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 27   | 8   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  27  27  27  27  27  27  
  Average Capacity         24   | 7   12  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  27  27  27  27  27  
  Most Carried             27   | 6   15  22  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  27  27  27  27  27  27  
  Average Carried          23   | 3   11  15  23  25  23  24  24  24  24  24  24  24  24  24  23  24  23  24  23  24  23  24  24  24  24  24  23  26  26  26  26  25  
  Final Capacity           27   | 8   15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  27  27  27  27  27  27  
  Final Carried            27   | 5   15  22  25  25  24  25  25  25  25  25  25  25  25  24  25  25  24  25  25  24  23  25  25  25  25  24  26  27  27  27  26  25  

 Class Distribution 
--------------------
 46% | Hacker-Mutant
 31% | Mutant
  6% | Scavenger-Mutant
  4% | Hacker-Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
            Mutant | -8/Materials
            Mutant | -8/Garrison
            Mutant | -8/Materials
            Mutant | -8/Garrison
     Hacker-Mutant | -7/Factory
     Hacker-Mutant | -6/Factory
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Lower Caves
     Hacker-Mutant | -6/Data Miner
     Hacker-Mutant | -5/Proximity Caves
     Hacker-Mutant | -5/Factory
     Hacker-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Upper Caves
     Hacker-Mutant | -5/Warlord
     Hacker-Mutant | -4/Proximity Caves
     Hacker-Mutant | -4/Factory
     Hacker-Mutant | -4/Armory
     Hacker-Mutant | -4/Lab
 Hacker-Skirmisher | -3/Research
     Hacker-Mutant | -3/Quarantine
     Hacker-Mutant | -3/Section 7
       Hacker-Tank | -2/Research
     Hacker-Gunner | -2/Testing
     Hacker-Gunner | -1/Access
  Scavenger-Gunner | -1/Command
  Scavenger-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           10613 | 182  247  300  989  90   20   90   370  361  402  498  1191 485  45   189  165  140  800  146  254  .    53   154  1349 .    245  239  405  104  364  120  402  214  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            26830 | 29   622  360  1284 62   .    237  697  343  341  597  1610 1431 48   39   428  639  3300 342  230  .    126  185  5260 .    216  1314 2399 267  658  1067 2322 377  
  Parts                    952   | 3    39   30   76   12   .    15   24   24   11   36   78   47   3    3    9    15   92   6    8    .    5    20   130  .    9    46   59   11   19   53   58   11   
Haulers Intercepted        5     | .    .    .    2    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      33    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    10   .    3    12   .    5    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  419  | .   7   13  25  9   .   3   10  10  2   23  23  27  1   5   4   5   49  8   5   .   1   13  76  .   3   17  30  3   6   10  24  7   
  Guns                     45   | .   4   .   7   1   .   .   5   3   1   13  5   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Cannons                  166  | .   3   5   13  .   .   1   5   2   .   7   12  13  .   1   .   3   17  4   5   .   .   2   38  .   3   6   4   1   2   2   11  6   
  AOE                      89   | .   .   8   4   8   .   2   .   4   .   3   3   9   1   4   .   2   11  4   .   .   .   11  7   .   .   .   2   .   .   .   6   .   
Classes Destroyed          27   | 1   5   3   2   1   .   .   .   1   .   1   1   1   .   1   .   1   2   .   1   .   1   .   1   .   .   .   3   .   .   1   .   .   
  Worker                   20   | .   .   1   5   .   .   1   .   .   .   .   5   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   
  Builder                  12   | .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Tunneler                 4    | 1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   2   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 20   | .   4   .   1   .   .   2   3   .   1   .   5   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
  Operator                 5    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  22   | .   2   .   3   .   .   .   .   .   2   .   3   3   .   .   .   .   1   .   .   .   .   .   1   .   .   2   1   .   1   2   1   .   
  Swarmer                  76   | .   .   9   6   8   .   3   3   4   .   11  3   6   .   .   .   .   4   .   3   .   .   12  4   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Grunt                    133  | .   7   2   10  .   .   .   4   .   2   4   14  12  1   2   .   2   23  2   .   .   .   .   26  .   3   4   7   .   2   .   6   .   
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   3   .   .   .   1   .   .   .   .   .   
  Duelist                  10   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   5   .   .   1   .   .   .   .   .   .   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   40   | .   .   2   9   .   .   .   3   4   .   3   2   3   .   .   .   .   2   1   1   .   .   1   2   .   .   .   2   2   .   1   2   .   
  Demolisher               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   5   .   .   2   4   .   .   4   7   .   
  Programmer               68   | .   .   .   .   .   .   .   .   2   .   3   3   5   .   .   .   .   6   .   .   .   .   .   16  .   .   10  13  1   3   1   5   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Q-Series                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Armor Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Hunter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Enhanced Programmer      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tracker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Combat Programmer        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Master Thief             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 1   4   4   5   7   .   3   4   3   2   5   5   9   1   3   5   3   12  4   3   .   1   5   14  .   2   4   7   2   3   3   5   3   
  Combat Bots Only         12   | .   2   3   4   7   .   3   3   3   2   5   3   6   1   3   4   3   6   4   3   .   1   4   12  .   2   3   5   2   3   2   5   3   
Max Kills in Single Turn   8    | 1   1   3   2   4   .   2   1   2   1   2   3   3   1   1   3   1   4   3   1   .   1   3   8   .   1   3   2   1   2   2   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   1   4   .   2   .   2   .   2   3   2   1   1   .   1   4   3   .   .   .   3   3   .   .   .   1   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     6    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  YI-UF0 (-10/Mines)
  Data Miner (-6/Data Miner)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -8    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run    | Yrd   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Fac   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Hostile Shots Fired        2460   | .     19    40    144   4     .     5     38    57    18    98    131   260   .     20    .     23    172   29    53    .     12    50    490   27    22    91    137   14    73    172   135   126   
  Missed                   746    | .     1     10    25    .     .     1     11    22    7     24    35    109   .     7     .     4     47    8     16    .     3     12    182   16    3     18    34    4     10    48    38    51    
Damage Taken               29537  | .     245   432   1611  227   .     86    419   715   182   951   1547  2323  .     514   .     458   2662  455   569   84    182   723   4415  155   338   1597  2308  224   1192  1747  1313  1863  
  Core                     3311   | .     25    96    139   .     .     .     85    66    16    79    140   269   .     22    .     19    289   22    51    .     .     31    345   .     .     47    489   60    259   442   170   150   
  Absorbed by Shields      2790   | .     .     .     .     .     .     .     .     .     .     .     .     86    .     .     .     .     .     .     .     .     .     102   422   .     .     .     .     .     120   840   651   569   
  Reduced by Siege Mode    1684   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    45    12    .     .     .     604   .     94    195   190   14    57    201   45    217   
  Redirected to Core       30     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     
  Redirected to Shielding  66     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     66    .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   3228   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     897   132   37    6     187   60    265   835   666   143   
  Regen/Repaired (Parts)   3104   | .     86    .     273   .     .     .     269   .     .     .     .     763   .     .     .     .     1003  .     .     .     .     .     94    .     .     314   .     .     302   .     .     .     
Core Remaining (%)         66     | 100   .     51    .     .     .     65    .     .     .     55    80    .     .     .     .     63    .     .     .     .     63    .     .     84    .     .     36    .     68    .     .     .     
Volleys Fired              1591   | 6     30    29    93    6     .     13    29    54    36    59    132   149   4     25    6     38    131   26    37    7     9     33    202   25    14    67    126   22    47    61    46    29    
  Largest                  4      | 2     2     2     2     2     .     2     2     2     2     2     2     2     2     2     1     2     2     2     2     1     1     2     2     2     2     2     2     4     4     2     3     2     
  Hottest                  900    | 60    125   120   120   124   .     98    129   124   124   130   151   180   133   133   250   180   250   155   155   98    250   159   250   225   240   250   250   366   416   200   900   900   
Shots Fired                2485   | 12    60    53    182   10    .     15    57    103   66    107   205   215   5     31    7     47    185   42    57    7     9     38    330   26    23    98    162   44    66    103   73    47    
  Gun                      548    | 12    46    .     69    4     .     .     36    59    62    80    74    64    .     .     1     .     10    .     .     .     .     .     .     .     .     .     1     22    8     .     .     .     
  Cannon                   1837   | .     14    45    105   2     .     13    21    39    2     25    106   142   4     19    5     43    172   36    57    7     9     32    330   25    23    98    161   22    58    103   73    46    
  Launcher                 71     | .     .     8     7     4     .     2     .     5     .     2     2     9     1     12    .     4     3     6     .     .     .     6     .     .     .     .     .     .     .     .     .     .     
  Special                  29     | .     .     .     1     .     .     .     .     .     2     .     23    .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
  Kinetic                  282    | 6     16    .     69    .     .     .     .     9     .     25    22    .     .     .     .     .     37    13    22    .     .     5     35    .     .     .     .     .     .     .     8     15    
  Thermal                  2099   | 6     44    45    106   6     .     13    57    89    64    80    158   206   4     19    6     43    145   23    35    7     9     27    295   25    23    98    161   40    66    103   65    31    
  Explosive                71     | .     .     8     7     4     .     2     .     5     .     2     2     9     1     12    .     4     3     6     .     .     .     6     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     .     .     .     .     
  Robot Hit Streak         35     | 2     11    8     35    1     .     6     14    24    13    17    23    22    1     9     11    9     15    16    18    .     9     7     33    11    12    12    16    16    17    29    11    21    
  Robot Miss Streak        8      | 8     4     4     4     2     .     1     3     4     4     3     4     3     1     2     .     3     5     1     5     .     .     1     4     .     1     3     3     2     1     4     2     2     
  Penetration Max          4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     1     
  Secondary Targets        3      | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1322   | 4     39    29    130   1     .     11    46    41    46    61    121   103   1     11    2     24    99    29    24    .     1     9     175   1     16    43    53    26    30    62    43    41    
  Core Hits                885    | 1     24    24    52    8     .     8     22    15    12    28    48    54    3     10    15    16    135   18    7     .     1     18    175   .     6     25    71    9     17    13    31    19    
  Critical Kills           29     | .     .     .     1     .     .     .     .     .     .     .     1     1     .     .     .     .     .     1     1     .     .     .     3     .     .     7     1     .     4     8     1     .     
  Critical Parts Destroyed 11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     3     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Critical Strikes         70     | .     .     .     1     .     .     .     4     1     3     3     2     6     .     .     .     .     3     7     4     .     .     .     3     .     .     7     1     1     4     8     2     10    
    Burn                   18     | .     .     .     .     .     .     .     4     1     3     2     1     5     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Meltdown               27     | .     .     .     1     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     3     .     .     7     1     .     4     8     1     .     
    Destroy                17     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     4     .     .     .     .     .     .     .     .     .     .     .     .     6     
    Blast                  8      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     
Melee Attacks              73     | .     .     .     4     1     .     .     12    19    6     31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   73     | .     .     .     4     1     .     .     12    19    6     31    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3      | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           66118  | 41    544   1055  2800  427   .     356   866   959   795   1745  3453  3863  79    1012  340   1130  7440  1465  700   .     84    1383  11640 .     680   2525  3669  839   1053  2065  4053  9057  
  Guns                     6617   | 41    405   .     633   17    .     .     486   538   753   835   985   986   .     .     .     .     159   .     .     .     .     .     .     .     .     .     .     566   213   .     .     .     
  Cannons                  38893  | .     139   511   1518  .     .     209   380   245   42    666   1760  1430  .     127   54    993   3788  746   700   .     45    331   8094  .     680   2050  1207  273   823   1918  3192  6972  
  Explosions               20024  | .     .     535   252   410   .     147   .     176   .     244   699   1447  79    885   286   137   3493  719   .     .     34    1052  3546  .     .     475   2462  .     .     .     861   2085  
  Melee                    397    | .     .     .     397   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  187    | .     .     9     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     17    147   .     .     
  Kinetic                  6143   | 20    75    .     633   .     .     .     .     147   .     666   247   .     .     .     .     .     1236  177   203   .     .     156   855   .     .     .     .     .     .     .     449   1279  
  Thermal                  52555  | 21    469   511   1518  122   .     209   866   636   795   835   2901  2559  .     127   340   993   5603  569   497   .     79    175   10785 .     680   2525  3669  735   1036  1918  3604  7778  
  Explosive                6732   | .     .     535   252   305   .     147   .     176   .     244   296   1304  79    885   .     137   601   719   .     .     .     1052  .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          104    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     104   .     .     .     .     
  Impact                   397    | .     .     .     397   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         12     | .     1     1     .     .     .     .     .     7     7     10    1     1     .     .     2     2     .     .     .     .     .     .     9     2     .     9     12    .     .     .     .     .     
  Average Corruption       5      | .     1     1     .     .     .     .     .     6     7     8     1     1     .     .     2     2     .     .     .     .     .     .     4     1     .     4     10    .     .     .     .     .     
  Corruption Purged        10     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  323    | .     5     10    .     .     .     .     .     51    29    63    5     2     .     .     2     8     .     .     .     .     .     .     45    1     .     25    77    .     .     .     .     .     
    Message Errors         74     | .     1     1     .     .     .     .     .     10    10    16    2     .     .     .     .     .     .     .     .     .     .     .     13    .     .     4     17    .     .     .     .     .     
    Matter Fused           76     | .     2     4     .     .     .     .     .     17    5     14    .     1     .     .     1     5     .     .     .     .     .     .     6     .     .     10    11    .     .     .     .     .     
    Heat Flow Errors       31     | .     .     1     .     .     .     .     .     9     3     4     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     2     7     .     .     .     .     .     
    Energy Discharges      47     | .     1     .     .     .     .     .     .     8     3     11    .     1     .     .     .     .     .     .     .     .     .     .     5     .     .     1     17    .     .     .     .     .     
    Parts Rejected         4      | .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Parts Fused            3      | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Data Loss (minor)      34     | .     .     2     .     .     .     .     .     5     4     4     1     .     .     .     .     .     .     .     .     .     .     .     8     .     .     2     8     .     .     .     .     .     
    Data Loss (major)      22     | .     .     2     .     .     .     .     .     .     1     3     1     .     .     .     .     .     .     .     .     .     .     .     4     .     .     2     9     .     .     .     .     .     
    Misfires               13     | .     .     .     .     .     .     .     .     1     .     4     .     .     .     .     1     1     .     .     .     .     .     .     1     .     .     3     2     .     .     .     .     .     
    Alerts                 7      | .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     .     
    Misdirections          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Weapon Failures        11     | .     .     .     .     .     .     .     .     1     .     3     1     .     .     .     .     1     .     .     .     .     .     .     3     .     .     .     2     .     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3211   | .     .     48    200   45    .     .     .     5     .     17    322   131   .     122   .     169   98    14    43    .     .     19    232   .     .     69    41    17    64    101   508   946   
  Projectiles              2242   | .     .     8     .     .     .     .     .     .     .     17    98    38    .     .     .     138   94    6     43    .     .     9     221   .     .     58    6     17    64    42    448   935   
  Explosions               720    | .     .     40    10    45    .     .     .     5     .     .     224   93    .     122   .     31    4     8     .     .     .     10    11    .     .     11    35    .     .     .     60    11    
  Melee                    249    | .     .     .     190   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     59    .     .     
Knockbacks                 31     | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     8     2     2     .     .     .     8     .     .     .     .     .     1     1     .     7     
  Impact                   4      | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
  Kinetic                  27     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     2     2     .     .     .     8     .     .     .     .     .     .     .     .     7     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1716   | .     .     86    92    104   .     61    .     32    .     .     191   212   .     319   .     57    129   35    .     .     .     81    8     .     .     76    24    .     .     78    47    84    
  Shots                    58     | .     .     3     3     3     .     2     .     1     .     .     3     5     .     6     .     1     14    1     .     .     .     2     2     .     .     5     4     .     .     1     1     1     
  Rammed                   7      | .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     3     .     .     
Targets Rammed             7      | .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     3     .     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        486    | 40    128   234   197   .     .     .     22    247   175   198   267   230   .     21    138   229   164   .     .     .     82    9     486   185   330   385   418   201   198   .     337   75    
  Average Temperature      70     | 26    43    56    52    .     .     .     9     65    34    88    78    48    .     13    61    151   41    .     .     .     61    9     104   14    73    89    106   74    94    .     93    50    
  Received Heat Transfer   3985   | .     180   117   549   .     .     .     225   45    99    171   513   429   .     75    .     153   471   189   .     .     9     47    373   .     84    45    111   18    45    13    24    .     
  Effects                  24     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     3     .     .     .     .     .     .     10    .     1     4     3     .     .     .     .     .     
    Shutdowns              5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     .     .     .     .     
    Energy Bleed           4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     .     .     .     .     .     
    Interference           12     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     3     .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     
    Damage (major)         3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
Siege Activations          80     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     4     3     .     .     .     20    1     2     8     16    2     5     5     9     4     
  Total Turns              1482   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     49    33    .     .     .     371   30    68    145   300   18    109   120   86    149   
  Longest Duration         85     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     19    12    .     .     .     71    30    57    85    70    14    37    38    22    55    
Robots Corrupted           3      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7      | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     .     
  Impact Corruptions       8      | .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
Robots Melted              131    | .     .     .     1     .     .     .     .     1     1     .     3     3     .     .     4     .     25    .     .     .     1     .     34    .     .     13    28    .     4     9     4     .     
  Combat Hostiles          115    | .     .     .     1     .     .     .     .     1     1     .     3     3     .     .     4     .     20    .     .     .     1     .     31    .     .     11    24    .     3     8     4     .     
  Parts Melted             540    | .     2     .     10    .     .     .     10    5     1     4     16    22    .     1     19    1     82    1     1     .     1     1     143   .     2     40    109   1     15    32    21    .     
  Heat Transferred         102840 | 50    1051  1073  3108  137   .     370   1998  1258  1896  1776  4528  4642  .     200   2560  850   17718 800   700   .     320   250   26817 .     592   4280  16106 888   814   1998  4832  1228  
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             1558 | 5    201  226  475  511  .    82   181  1171 709  1320 693  686  .    .    .    .    1194 .    .    .    .    304  1335 .    147  286  516  348  336  551  1558 .    
  Initial                  693  | .    3    55   6    166  .    .    1    31   570  411  693  175  .    .    .    .    344  .    .    .    .    .    25   .    .    12   160  285  148  107  345  .    
  Average                  336  | .    105  117  263  334  .    40   49   495  613  750  337  244  .    .    .    .    597  .    .    .    .    120  412  .    46   112  355  293  186  254  747  .    
Maximum Alert Level        5    | .    1    1    2    2    .    .    .    4    3    4    2    2    .    .    .    .    4    .    .    .    .    1    4    .    .    1    2    1    1    2    5    .    
  Low Security (%)         35   | 100  94   89   35   24   .    100  100  17   .    .    7    38   .    .    .    .    6    .    .    .    .    75   34   .    100  78   10   7    72   26   .    .    
  Level 1                  29   | .    5    10   34   39   .    .    .    37   .    .    72   45   .    .    .    .    18   .    .    .    .    24   32   .    .    21   64   92   27   64   1    .    
  Level 2                  20   | .    .    .    30   35   .    .    .    10   97   53   19   16   .    .    .    .    46   .    .    .    .    .    12   .    .    .    24   .    .    9    18   .    
  Level 3                  6    | .    .    .    .    .    .    .    .    33   2    31   .    .    .    .    .    .    16   .    .    .    .    .    13   .    .    .    .    .    .    .    2    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    11   .    .    .    .    .    7    .    .    .    .    .    .    .    9    .    
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          101  | .    1    .    1    .    .    .    1    .    1    .    7    13   .    .    .    .    19   .    .    .    .    1    17   .    1    10   13   1    10   4    1    .    
  Investigation            13   | .    .    .    .    .    .    .    1    .    .    .    2    1    .    .    .    .    4    .    .    .    .    .    1    .    1    1    .    1    1    .    .    .    
  Extermination            33   | .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    3    .    .    .    .    1    6    .    .    4    6    .    3    2    1    .    
  Reinforcement            18   | .    1    .    1    .    .    .    .    .    .    .    2    3    .    .    .    .    3    .    .    .    .    .    1    .    .    .    2    .    3    2    .    .    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Garrison                 7    | .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Intercept                18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    3    .    .    3    5    .    3    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           45   | .   1   .   2   .   .   .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   5   .   2   4   24  .   
Communications Jammed      129  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   73  .   2   .   .   1   49  .   .   .   .   .   .   .   .   .   
  Distress Signals         126  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   73  .   2   .   .   1   49  .   .   .   .   .   .   .   .   .   
Times Spotted              667  | .   14  13  40  3   .   3   16  20  21  23  35  45  1   5   4   7   82  10  12  .   1   16  97  1   5   29  49  6   29  35  32  13  
  Peak Tracking Total      13   | .   3   3   4   1   .   3   4   5   3   5   4   8   1   3   4   3   8   4   5   .   1   4   11  1   3   4   7   3   6   13  6   4   
  Tactical Retreats        35   | .   .   .   2   .   .   .   3   1   1   1   .   3   .   .   .   .   7   .   3   .   .   .   1   .   2   .   5   .   1   3   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            20   | .   1   .   .   .   .   .   1   .   1   4   1   4   .   .   .   .   .   .   .   1   .   1   2   .   .   .   1   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         5    | .   .   5   5   5   5   4   4   4   4   4   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          93   | .   .   4   2   5   .   .   .   6   .   2   7   5   .   .   .   .   5   .   .   .   .   1   16  7   .   11  9   .   7   1   4   1   
  Max in Single Turn       5    | .   .   2   1   5   .   .   .   1   .   1   2   3   .   .   .   .   3   .   .   .   .   1   1   1   .   1   1   .   1   1   2   1   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Relay           5    | .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          170  | .   9   .   15  1   2   .   8   5   6   1   17  17  .   .   3   .   11  1   3   .   .   6   16  3   6   10  13  3   8   4   2   .   
  Terminals                101  | .   6   .   10  1   .   .   4   5   4   1   9   7   .   .   .   .   3   .   .   .   .   5   11  .   3   8   11  3   4   4   2   .   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Repair Stations          18   | .   1   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   1   2   .   2   1   .   .   1   .   .   .   
  Recycling Units          10   | .   2   .   1   .   .   .   1   .   1   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   2   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Total Hacks                586  | .   29  .   48  6   5   .   33  9   21  3   52  62  .   .   15  .   41  1   8   .   .   26  56  24  30  33  27  11  33  10  3   .   
  Successful               402  | .   22  .   36  4   5   .   21  5   15  .   40  35  .   .   15  .   36  1   8   .   .   10  35  24  15  20  19  3   29  3   1   .   
  Failed                   183  | .   7   .   11  2   .   .   12  4   6   3   12  27  .   .   .   .   5   .   .   .   .   16  21  .   15  13  8   8   4   7   2   .   
    Catastrophic           17   | .   1   .   2   .   .   .   2   1   1   1   2   2   .   .   .   .   .   .   .   .   .   1   .   .   1   3   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   212  | .   18  .   20  2   1   .   16  .   18  .   19  16  .   .   .   .   10  .   .   .   .   10  26  .   15  13  9   1   15  1   2   .   
  Terminals                340  | .   22  .   27  6   .   .   14  9   15  3   25  22  .   .   .   .   14  .   .   .   .   23  43  .   21  27  23  11  22  10  3   .   
  Fabricators              38   | .   .   .   .   .   .   .   .   .   .   .   10  9   .   .   .   .   10  .   .   .   .   .   6   .   .   .   .   .   3   .   .   .   
  Repair Stations          84   | .   5   .   10  .   .   .   11  .   .   .   .   20  .   .   .   .   15  .   .   .   .   3   7   .   5   3   .   .   5   .   .   .   
  Recycling Units          35   | .   2   .   6   .   .   .   7   .   5   .   6   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              27   | .   .   .   5   .   .   .   .   .   .   .   9   2   .   .   .   .   .   .   .   .   .   .   .   .   4   3   2   .   2   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
Terminal Hacks             184  | .   8   .   10  3   5   .   5   5   3   .   9   5   .   .   15  .   8   1   8   .   .   6   16  24  9   12  12  3   13  3   1   .   
  Record                   36   | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   6   .   .   .   1   23  .   .   .   .   .   .   .   .   
  Part Schematic           17   | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   9   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           10   | .   2   .   2   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Prototype ID Bank        9    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
  Open Door                12   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   2   .   .   .   4   .   .   1   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     6    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Emergency Access Points  6    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
  Machine Index            4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              10   | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   2   .   .   .   
  Unreport Threat          13   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   3   .   .   2   2   .   1   .   .   .   
  Locate Traps             13   | .   2   .   1   .   .   .   1   .   1   .   2   1   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Security Status          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Recall Reinforcements    3    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              16   | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   1   1   3   .   3   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           20   | .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   8   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    14   | .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   5   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       70   | .   5   .   10  .   .   .   8   .   .   .   .   18  .   .   .   .   13  .   .   .   .   1   6   .   2   2   .   .   5   .   .   .   
  Scan Component           38   | .   3   .   5   .   .   .   4   .   .   .   .   9   .   .   .   .   7   .   .   .   .   1   3   .   2   1   .   .   3   .   .   .   
  Repair                   32   | .   2   .   5   .   .   .   4   .   .   .   .   9   .   .   .   .   6   .   .   .   .   .   3   .   .   1   .   .   2   .   .   .   
Recycling Unit Hacks       13   | .   2   .   2   .   .   .   2   .   1   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         10   | .   2   .   1   .   .   .   1   .   1   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   5   .   .   .   .   .   .   .   9   2   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Insert Component         8    | .   .   .   2   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Analyze                  11   | .   .   .   3   .   .   .   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   .   .   .   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
Unauthorized Hacks         88   | .   7   .   9   1   .   .   5   .   10  .   13  4   .   .   .   .   5   .   .   .   .   3   10  .   3   4   6   .   8   .   .   .   
  Terminals                63   | .   7   .   5   1   .   .   2   .   6   .   7   1   .   .   .   .   4   .   .   .   .   3   9   .   3   3   6   .   6   .   .   .   
    Track                  19   | .   3   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   5   .   1   .   2   .   3   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Botnet                 26   | .   3   .   3   .   .   .   2   .   3   .   4   .   .   .   .   .   2   .   .   .   .   1   3   .   1   2   .   .   2   .   .   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Operators              11   | .   1   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   1   1   1   .   1   .   .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             5    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   .   .   4   .   .   .   3   .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   5    | .   .   .   1   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         127  | .   5   .   12  1   .   .   8   4   3   1   15  13  .   .   .   .   11  .   .   .   .   6   11  .   6   8   9   3   7   3   1   .   
  Full Trace Events        15   | .   1   .   .   .   .   .   .   2   .   1   2   1   .   .   .   .   4   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   405  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   218 .   .   .   .   .   187 .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 49   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   21  .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   23   | .   2   .   3   .   .   .   1   .   .   .   2   1   .   .   9   .   1   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   
  Parts Built              15   | .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   5   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   802  | .   .   .   .   .   .   .   .   .   .   .   221 170 .   .   .   .   180 .   .   .   .   .   203 .   .   .   .   .   28  .   .   .   
  Total Part Build Rating  105  | .   .   .   .   .   .   .   .   .   .   .   18  26  .   .   .   .   39  .   .   .   .   .   16  .   .   .   .   .   6   .   .   .   
Parts Repaired             32   | .   2   .   5   .   .   .   4   .   .   .   .   9   .   .   .   .   6   .   .   .   .   .   3   .   .   1   .   .   2   .   .   .   
  Time                     1176 | .   52  .   136 .   .   .   128 .   .   .   .   437 .   .   .   .   181 .   .   .   .   .   176 .   .   24  .   .   42  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     21   | .   .   .   1   .   .   .   10  .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   2   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   2   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         4    | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              14   | .   .   .   .   .   .   .   .   .   2   .   8   1   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Non-combat               9    | .   .   .   .   .   .   .   .   .   1   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        16   | .   .   .   .   .   .   .   .   .   2   .   13  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  disarm_traps             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  summon_haulers           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  recall_investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    31   | .   .   .   .   .   .   .   .   11  .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   
  Machine Destruction      23   | .   .   .   .   .   .   .   .   11  .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmers              8    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               19   | .    .    .    .    1    .    .    .    1    .    .    2    1    .    .    .    .    7    .    .    .    .    .    5    .    .    .    1    .    1    .    .    .    
  Largest Group            5    | .    .    .    .    1    .    .    .    1    1    .    1    2    .    .    .    .    5    .    .    .    .    .    5    .    .    .    1    .    1    .    .    .    
  Highest-Rated Group      262  | .    .    .    .    31   .    .    .    149  149  .    26   73   .    .    .    .    98   .    .    .    .    .    262  .    .    .    45   .    123  .    .    .    
  Highest-Rated Ally       149  | .    .    .    .    31   .    .    .    149  149  .    26   47   .    .    .    .    49   .    .    .    .    .    65   .    .    .    45   .    123  .    .    .    
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               105  | .    .    .    .    4    .    .    .    21   16   .    .    .    .    .    .    .    26   .    .    .    .    .    27   .    .    .    .    .    11   .    .    .    
  Total Damage             4135 | .    .    .    .    62   .    .    .    1052 842  .    .    .    .    .    .    .    667  .    .    .    .    .    728  .    .    .    .    .    784  .    .    .    
  Kills                    35   | .    .    .    .    1    .    .    .    12   10   .    .    .    .    .    .    .    5    .    .    .    .    .    1    .    .    .    .    .    6    .    .    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       155  | .   2   .   2   .   .   .   1   .   .   .   2   .   .   .   145 .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   .   .   .   .   .   1   1   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Turns Passed               41126 | 71   755  1278 2335 1065 1708 840  1462 1810 1055 1964 2487 2565 465  550  377  646  2152 978  1309 245  596  882  2940 893  507  1508 2335 493  1212 992  2324 327  
Spaces Moved               21431 | 49   517  985  1127 709  964  441  730  704  634  676  1614 1368 354  384  273  348  1129 522  688  138  351  463  1076 499  253  655  1029 264  630  622  1162 73   
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   8826  | .    13   80   22   .    164  42   .    453  .    571  4    .    .    .    .    .    161  522  688  138  89   58   1076 499  253  655  906  247  539  445  1128 73   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   12162 | 48   504  905  1105 709  800  399  730  251  634  105  1610 1368 354  384  273  348  968  .    .    .    262  405  .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   135  145  145  145  113  126  126  126  115  115  115  115  115  130  108  167  167  167  145  153  150  150  150  150  158  155  141  146  141  160  
  Average Speed            145   | 79   97   109  143  145  174  161  127  200  126  222  116  117  126  125  119  130  117  167  167  167  161  162  150  150  150  160  158  158  143  157  170  160  
  Slowest Speed            320   | 80   160  160  320  145  320  320  145  240  126  240  240  145  130  130  130  130  167  167  170  170  170  237  158  150  150  241  158  249  220  229  232  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    .    1    .    1    .    
  Spacefolds               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    1    .    .    
  Microwarps               43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   3    9    13   3    .    
Exploration Rate (%)       54    | 4    90   99   93   99   81   70   46   71   41   65   28   39   54   64   82   60   21   67   70   16   58   15   63   99   11   84   65   13   64   22   46   11   
  Regions Visited          32
    Branch Regions         19
  Pre-discovered Areas     30    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    26   1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    1    .    1    .    .    1    .    .    1    .    1    1    1    .    .    .    
  Unknown Exits Taken      20    | 1    1    1    1    1    1    1    .    .    .    .    1    .    1    1    1    1    .    1    .    1    1    .    1    1    .    1    .    .    .    1    1    .    
Scrap Searched             9     | .    .    1    .    1    .    .    .    .    .    .    .    .    2    2    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 832   | .    .    .    2    1    .    .    11   7    6    33   25   74   3    22   .    40   35   5    10   6    8    59   69   .    5    20   69   12   16   27   267  .    
Terrain Destroyed          3285  | .    .    45   45   52   .    16   11   15   6    46   127  180  19   114  .    78   98   114  27   6    8    84   131  .    7    31   85   15   21   76   1405 423  
  Melee                    43    | .    .    .    1    1    .    .    11   7    6    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2302  | .    .    .    1    .    .    .    .    .    .    1    41   93   4    14   .    16   55   16   27   6    8    21   102  .    7    31   85   15   21   36   1368 334  
  AOE                      940   | .    .    45   43   51   .    16   .    8    .    28   86   87   15   100  .    62   43   98   .    .    .    63   29   .    .    .    .    .    .    40   37   89   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      28882 | 67   711  1132 1649 732  996  553  1182 971  814  968  2037 2098 364  418  319  491  1762 584  793  145  370  553  2069 619  358  1022 1658 315  892  612  1412 216  
  Wait                     4508  | .    132  82   272  10   .    94   348  161  90   151  187  515  3    5    10   98   390  28   56   .    .    10   605  39   69   215  475  26   192  53   103  89   
  Move                     21008 | 48   516  984  1126 708  963  440  730  703  634  675  1613 1367 353  383  272  347  1128 521  687  137  350  462  1075 498  252  654  924  249  548  458  1130 73   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  334   | 6    13   11   39   1    10   1    8    4    11   13   21   12   1    2    5    1    25   5    6    .    1    12   41   9    1    17   12   3    10   .    28   5    
  Fast Attach              224   | 6    1    1    8    .    1    .    7    3    5    1    13   12   .    1    3    3    14   1    1    .    2    10   17   15   5    19   12   4    31   11   15   2    
  Attach                   179   | 1    .    2    13   .    2    .    2    3    1    2    9    7    .    1    4    .    28   1    2    1    2    2    13   2    4    7    42   1    5    2    16   4    
  Detach                   106   | .    .    .    5    .    2    .    1    .    .    1    3    2    .    1    6    1    12   .    1    .    2    .    4    5    4    1    34   2    5    3    10   1    
  Swap                     392   | .    12   16   55   5    2    4    29   15   17   20   30   17   2    .    7    1    14   2    .    .    1    10   43   6    4    10   17   3    13   11   20   6    
  Drop                     427   | .    7    6    34   1    15   1    16   9    14   11   28   9    1    .    6    2    20   .    3    .    2    14   59   20   5    32   16   5    35   10   39   7    
  Fire                     1591  | 6    30   29   93   6    .    13   29   54   36   59   132  149  4    25   6    38   131  26   37   7    9    33   202  25   14   67   126  22   47   61   46   29   
  Melee                    73    | .    .    .    4    1    .    .    12   19   6    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    
  Escape Stasis            15    | .    .    .    .    .    .    .    .    .    .    4    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Rewire                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    6    .    2    .    
  Trap                     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine (discovered 2 exits: Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    72 | -11/Scrapyard      | Entered Materials
   265 | -10/Materials      | Discovered new exit (range 12)
   317 | -10/Materials      | Build established: Mutant
   468 | -10/Materials      | Repaired Lgt. Treads
   495 | -10/Materials      | Repaired Lgt. Treads
   574 | -10/Materials      | Discovered new exit (range 13)
   765 | -10/Materials      | Discovered new exit (range 13)
   827 | -10/Materials      | Entered Mines
   922 | -10/Mines          | Discovered new exit (range 11)
   973 | -10/Mines          | Found a hidden stash of uninstalled traps
   983 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1069 | -10/Mines          | Murdered YI-UF0
  1157 | -10/Mines          | Learned Materials trap positions
  1550 | -10/Mines          | Discovered new exit (range 5)
  1902 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1981 | -10/Mines          | Discovered new exit (range 6)
  2105 | -10/Mines          | Entered Materials
  2105 | -9/Materials       | Evolved 2 slots: Utility x2
  2106 | -9/Materials       | Loaded intel: 24 trap records
  2430 | -9/Materials       | Discovered new exit (range 16)
  2543 | -9/Materials       | Discovered new exit (range 16)
  2828 | -9/Materials       | Discovered new exit (range 7)
  3197 | -9/Materials       | Repaired Beam Cannon
  3230 | -9/Materials       | Repaired Trap Extractor
  3427 | -9/Materials       | Central database locked down
  3548 | -9/Materials       | Lost 3 parts (1n1u1w)
  3973 | -9/Materials       | Discovered new exit (range 15)
  4051 | -9/Materials       | Repaired Grenade Launcher
  4078 | -9/Materials       | Repaired Lgt. Treads
  4104 | -9/Materials       | Repaired Lgt. Treads
  4440 | -9/Materials       | Entered Mines
  4449 | -9/Mines           | Assembled infested the area
  4454 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4457 | -9/Mines           | Met a Derelict bent on vengeance
  4481 | -9/Mines           | Destroyed 7 combat bots
  4518 | -9/Mines           | Met a Derelict testing a Signal Generator
  4887 | -9/Mines           | Discovered new exit (range 8)
  5103 | -9/Mines           | Discovered new exit (range 5)
  5200 | -9/Mines           | Learned location of Storage (-7)
  5334 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5334 | -9/Mines           | Discovered new exit (range 5)
  5377 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5505 | -9/Mines           | Entered Exiles
  5542 | -9/Exiles          | Met 8R-AWN
  5568 | -9/Exiles          | Warned about trapping Exiles lab
  5571 | -9/Exiles          | Met EX-HEX
  5695 | -9/Exiles          | Met EX-DEC
  5716 | -9/Exiles          | Visited The Gauntlet
  5898 | -9/Exiles          | Learned location of Zion (-7)
  5927 | -9/Exiles          | Met EX-BIN
  6123 | -9/Exiles          | Aligned with FarCom system
  6125 | -9/Exiles          | Given EX-Vault access code
  6158 | -9/Exiles          | Opened EX-Vault
  6194 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  6675 | -9/Exiles          | Found Firepult
  6681 | -9/Exiles          | Found Gui. Plasma Cannon
  6872 | -9/Exiles          | Found AWS/Autocannon
  7170 | -9/Exiles          | Discovered new exit (range 14)
  7213 | -9/Exiles          | Stole three prototypes: Gui. Plasma Cannon, Firepult, AWS/Autocannon
  7213 | -9/Exiles          | Entered Mines
  7656 | -8/Mines           | Discovered new exit (range 14)
  8053 | -8/Mines           | Entered Materials
  8053 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8351 | -8/Materials       | Build established: Scavenger-Mutant
  8761 | -8/Materials       | Build established: Mutant
  8782 | -8/Materials       | Repaired Arm. Wheel
  8817 | -8/Materials       | Repaired Cooling System
  8841 | -8/Materials       | Discovered new exit (range 15)
  9120 | -8/Materials       | Repaired Imp. Light Armor Plating
  9148 | -8/Materials       | Repaired Grenade Launcher
  9515 | -8/Materials       | Identified exit to Garrison
  9515 | -8/Materials       | Entered Garrison
  9571 | -8/Garrison        | Discovered new exit (range 54)
  9571 | -8/Garrison        | Discovered new exit (range 79)
  9571 | -8/Garrison        | Discovered new exit (range 56)
  9665 | -8/Garrison        | Crushed by falling debris
  9767 | -8/Garrison        | Installed Relay Interface Framework
  9809 | -8/Garrison        | Triggered checkpoint
  9837 | -8/Garrison        | Garrison Relay disabled
  9885 | -8/Garrison        | Triggered checkpoint
 10441 | -8/Garrison        | Rescued HV-R5K
 10515 | -8/Garrison        | Triggered checkpoint
 10567 | -8/Garrison        | Garrison Relay disabled
 10705 | -8/Garrison        | Triggered checkpoint
 10753 | -8/Garrison        | Triggered checkpoint
 10816 | -8/Garrison        | Expanded RIF knowledge: Zone Cloak
 10949 | -8/Garrison        | Triggered checkpoint
 11008 | -8/Garrison        | Learned Materials security intel
 11028 | -8/Garrison        | Garrison Relay disabled
 11325 | -8/Garrison        | Entered Materials
 11325 | -8/Materials       | Accompanied by 1 ally (HV-R5K)
 12204 | -8/Materials       | Garrison activated, responded to threat
 12380 | -8/Materials       | Identified exit to Garrison
 12380 | -8/Materials       | Entered Garrison
 12677 | -8/Garrison        | Expanded RIF knowledge: Alert ID Control
 12776 | -8/Garrison        | Triggered checkpoint
 13121 | -8/Garrison        | Discovered new exit (range 9)
 13295 | -8/Garrison        | Triggered checkpoint
 13583 | -8/Garrison        | Expanded RIF knowledge: Hotswap
 13914 | -8/Garrison        | Discovered new exit (range 13)
 13926 | -8/Garrison        | Build established: Scavenger-Mutant
 13950 | -8/Garrison        | Triggered checkpoint
 14016 | -8/Garrison        | System corruption reached 10%
 14024 | -8/Garrison        | Garrison Relay disabled
 14196 | -8/Garrison        | Garrison Relay disabled
 14260 | -8/Garrison        | Triggered checkpoint
 14344 | -8/Garrison        | Entered Factory
 14344 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14346 | -7/Factory         | FarCom data flow suspended
 15007 | -7/Factory         | Discovered new exit (range 17)
 15264 | -7/Factory         | Discovered new exit (range 4)
 15388 | -7/Factory         | Build established: Mutant
 15507 | -7/Factory         | Fabricated Smartbomb Launcher (x1)
 15635 | -7/Factory         | Fabricated Exp. Heat Sink?
 15665 | -7/Factory         | Lost 3 parts (1p1n1w)
 15756 | -7/Factory         | Build established: Hacker-Mutant
 15827 | -7/Factory         | Fabricated Exp. Heat Sink (x1)
 16831 | -7/Factory         | Entered another Factory area
 16831 | -6/Factory         | Accompanied by 1 ally
 16831 | -6/Factory         | Evolved 2 slots: Utility x2
 16965 | -6/Factory         | Repaired Arm. Huge Wheel?
 16975 | -6/Factory         | Identified exit to Lower Caves
 17068 | -6/Factory         | Repaired Hvy. Plasma Cannon
 17130 | -6/Factory         | Repaired Prc. Beam Rifle
 17169 | -6/Factory         | Repaired Hrd. Medium Armor Plating
 17402 | -6/Factory         | Repaired Arm. Huge Wheel
 17464 | -6/Factory         | Repaired Prc. Beam Rifle
 17515 | -6/Factory         | Repaired Hvy. Plasma Cannon
 17555 | -6/Factory         | Repaired Hrd. Medium Armor Plating
 17733 | -6/Factory         | Repaired Corrupted System Shield
 18225 | -6/Factory         | Fabricated Adv. Particle Charger (x2)
 18502 | -6/Factory         | Garrison activated, responded to threat
 18702 | -6/Factory         | Fabricated Imp. Transmission Jammer (x2)
 19247 | -6/Factory         | Garrison activated, responded to threat
 19281 | -6/Factory         | First assault squad dispatched
 19396 | -6/Factory         | Entered Lower Caves
 19695 | -6/Lower Caves     | Learned Factory garrison access intel
 19814 | -6/Lower Caves     | Encountered a Warlord checkpoint
 19835 | -6/Lower Caves     | Discovered new exit (range 7)
 19861 | -6/Lower Caves     | Entered another Lower Caves area
 19913 | -6/Lower Caves     | Discovered new exit (range 17)
 19987 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 20252 | -6/Lower Caves     | Discovered new exit (range 21)
 20262 | -6/Lower Caves     | Spotted UX-081(f)
 20262 | -6/Lower Caves     | Spotted U4-GQG(f)
 20262 | -6/Lower Caves     | Spotted S0-KKY(f)
 20264 | -6/Lower Caves     | Encountered a Master Thief
 20264 | -6/Lower Caves     | Encountered a Master Thief
 20264 | -6/Lower Caves     | Encountered a Master Thief
 20267 | -6/Lower Caves     | Gui. Plasma Cannon stolen by Master Thief
 20267 | -6/Lower Caves     | AWS/Autocannon stolen by Master Thief
 20268 | -6/Lower Caves     | Destroyed U4-GQG(f)
 20270 | -6/Lower Caves     | Destroyed UX-081(f)
 20274 | -6/Lower Caves     | Destroyed S0-KKY(f)
 20411 | -6/Lower Caves     | Entered Data Miner
 20411 | -6/Data Miner      | Discovered new exit (range 6)
 20426 | -6/Data Miner      | Met Data Miner
 20454 | -6/Data Miner      | Learned location of Section 7 (-3)
 20454 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 20471 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 20634 | -6/Data Miner      | Destroyed Data Miner
 20639 | -6/Data Miner      | Found Deep Network Scanner
 20642 | -6/Data Miner      | Interfaced with the Data Conduit
 20788 | -6/Data Miner      | Entered Proximity Caves
 20867 | -5/Proximity Caves | Spotter reported a threat
 20867 | -5/Proximity Caves | Spotter reported a threat
 20911 | -5/Proximity Caves | Learned Factory emergency access door positions
 21411 | -5/Proximity Caves | Discovered new exit (range 18)
 21434 | -5/Proximity Caves | Entered Factory
 21434 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 21436 | -5/Factory         | Loaded intel: 250 machine locations
 21437 | -5/Factory         | Loaded intel: 198 non-interactive machine locations
 21438 | -5/Factory         | Loaded intel: 4 garrison access locations
 21453 | -5/Factory         | Identified exit to Upper Caves
 21552 | -5/Factory         | Fabricated Lgt. Quantum Reactor (x2)
 21609 | -5/Factory         | Fabricated Adv. Transmission Jammer (x2)
 21734 | -5/Factory         | Search patrols dispatched
 21833 | -5/Factory         | Repaired Arm. Huge Wheel
 21856 | -5/Factory         | Repaired Arm. Huge Wheel
 22073 | -5/Factory         | Spotted B-75 Beast
 22119 | -5/Factory         | Intercept squad dispatched
 22140 | -5/Factory         | Spotted Tracker
 22142 | -5/Factory         | Destroyed Tracker
 22187 | -5/Factory         | Spotted Combat Programmer
 22190 | -5/Factory         | Destroyed Combat Programmer
 22455 | -5/Factory         | Lost 4 parts (1p2n1w)
 22478 | -5/Factory         | Repaired Arm. Huge Wheel
 22510 | -5/Factory         | Repaired Adv. Transmission Jammer
 22612 | -5/Factory         | Repaired Arm. Huge Wheel
 22764 | -5/Factory         | Repaired Hardcell Cannon
 22889 | -5/Factory         | Intercept squad dispatched
 22904 | -5/Factory         | Spotted Tracker
 22906 | -5/Factory         | Destroyed Tracker
 22934 | -5/Factory         | First assault squad dispatched
 22966 | -5/Factory         | Spotted Combat Programmer
 22968 | -5/Factory         | Destroyed Combat Programmer
 22970 | -5/Factory         | Fabricated Y-64 Sentinel?
 23005 | -5/Factory         | Fabricated S-27 Virus?
 23047 | -5/Factory         | Lost 6 allies
 23254 | -5/Factory         | Fabricated Hvy. Siege Treads (x1)
 23496 | -5/Factory         | Discovered new exit (range 5)
 23586 | -5/Factory         | Entered Upper Caves
 23586 | -5/Upper Caves     | Spotted U5-38Z(f)
 23588 | -5/Upper Caves     | Encountered a Master Thief
 23589 | -5/Upper Caves     | AWS/Autocannon stolen by Master Thief
 23819 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 24333 | -5/Upper Caves     | Discovered new exit (range 4)
 24350 | -5/Upper Caves     | Learned location of 1 exit from Factory
 24435 | -5/Upper Caves     | Ambushed by wild Derelicts
 24564 | -5/Upper Caves     | Entered another Upper Caves area
 24564 | -5/Upper Caves     | Spotted PG-GJD(f)
 24564 | -5/Upper Caves     | Spotted 3F-262(f)
 24564 | -5/Upper Caves     | Spotted BO-GBF(f)
 24565 | -5/Upper Caves     | Identified exit to Warlord
 24565 | -5/Upper Caves     | Gui. Plasma Cannon stolen by Master Thief
 24566 | -5/Upper Caves     | Encountered a Master Thief
 24566 | -5/Upper Caves     | Encountered a Master Thief
 24566 | -5/Upper Caves     | Encountered a Master Thief
 24567 | -5/Upper Caves     | Adv. Remote Datajack stolen by Master Thief
 24572 | -5/Upper Caves     | Lrn. Missile Launcher stolen by Master Thief
 24713 | -5/Upper Caves     | Discovered new exit (range 4)
 24863 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 25145 | -5/Upper Caves     | Learned Research trap positions
 25145 | -5/Upper Caves     | Learned Research stockpile data
 25389 | -5/Upper Caves     | Learned 8 Factory zone layouts
 25873 | -5/Upper Caves     | Entered Warlord
 25990 | -5/Warlord         | Discovered new exit (range 16)
 26020 | -5/Warlord         | Opened side exit
 26038 | -5/Warlord         | RIF detected upon attempting to enter Warlord's base
 26038 | -5/Warlord         | Attacked by Warlord forces
 26118 | -5/Warlord         | Entered Proximity Caves
 26280 | -4/Proximity Caves | Spotted B-86 Titan
 26292 | -4/Proximity Caves | Destroyed B-86 Titan
 26697 | -4/Proximity Caves | Discovered new exit (range 9)
 26714 | -4/Proximity Caves | Entered Factory
 26714 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 26715 | -4/Factory         | Identified exit to Upper Caves
 26717 | -4/Factory         | Loaded intel: 285 machine locations
 26838 | -4/Factory         | Identified exit to Extension
 26838 | -4/Factory         | Identified exit to Armory
 27186 | -4/Factory         | Spotted B-86 Titan
 27596 | -4/Factory         | Entered Armory
 27597 | -4/Armory          | Loaded intel: 82 machine locations
 28003 | -4/Armory          | Repaired Imp. Trap Scanner
 28030 | -4/Armory          | Found Adv. EM Disruption Field
 28534 | -4/Armory          | Repaired Adv. Transmission Jammer
 28624 | -4/Armory          | Repaired Exp. Heat Sink
 28739 | -4/Armory          | Intercept squad dispatched
 28750 | -4/Armory          | Spotted Tracker
 28751 | -4/Armory          | Spotted Tracker
 28756 | -4/Armory          | Destroyed Tracker
 28759 | -4/Armory          | Spotted Combat Programmer
 28762 | -4/Armory          | Spotted Combat Programmer
 28762 | -4/Armory          | Destroyed Tracker
 28792 | -4/Armory          | Destroyed Combat Programmer
 28818 | -4/Armory          | Destroyed Combat Programmer
 28831 | -4/Armory          | Found Exp. Phase Shifter
 28834 | -4/Armory          | Found Exp. Targeting Computer
 29133 | -4/Armory          | Fabricated Enh. Force Lance?
 29377 | -4/Armory          | Fabricated G-67 Veteran?
 29563 | -4/Armory          | P-70 Sage assimilated allied Assassin 7a
 29596 | -4/Armory          | First assault squad dispatched
 29670 | -4/Armory          | Lost 4 allies
 29673 | -4/Armory          | Destroyed 9 combat bots
 29826 | -4/Armory          | Spotted Armor Guard
 29826 | -4/Armory          | Spotted Armor Guard
 29830 | -4/Armory          | Destroyed Armor Guard
 29831 | -4/Armory          | Destroyed Armor Guard
 29937 | -4/Armory          | Spotted Armor Guard
 29937 | -4/Armory          | Spotted Armor Guard
 29942 | -4/Armory          | Destroyed Armor Guard
 29946 | -4/Armory          | Destroyed Armor Guard
 29967 | -4/Armory          | Destroyed 12 combat bots
 29995 | -4/Armory          | Breached Obliterator storage
 30105 | -4/Armory          | Destroyed 8 combat bots
 30154 | -4/Armory          | Found PL-3XN's Ring of Power
 30175 | -4/Armory          | Found Disassembled Obliterator
 30489 | -4/Armory          | Discovered new exit (range 6)
 30536 | -4/Armory          | Entered Lab
 30536 | -4/Lab             | Discovered new exit (range 9)
 30561 | -4/Lab             | Hidden lab's door opened automatically
 30561 | -4/Lab             | Sensor layout match revealed
 30562 | -4/Lab             | Gained access to the hidden lab's interior
 30568 | -4/Lab             | Decrypted terminal
 30607 | -4/Lab             | Decrypted terminal
 30616 | -4/Lab             | Decrypted terminal
 30616 | -4/Lab             | Acquired modification code for an L2 power cell
 30674 | -4/Lab             | Found Prototype Energy Gun
 30674 | -4/Lab             | Identified Tachyon Dispersion Ray
 30681 | -4/Lab             | Found Prototype Energy Cannon
 30681 | -4/Lab             | Identified Potential Cannon
 30686 | -4/Lab             | Found Prototype Protection
 30686 | -4/Lab             | Identified Exp. Powered Armor
 30692 | -4/Lab             | Found Deep Network Scanner
 30757 | -4/Lab             | Found Alien Artifact
 30757 | -4/Lab             | Identified Core Regenerator
 30757 | -4/Lab             | Used Core Regenerator, restored core integrity (+287)
 30765 | -4/Lab             | Found Alien Artifact
 30765 | -4/Lab             | Identified Integrated Mediator
 30765 | -4/Lab             | Installed Integrated Mediator, increased core attachment efficiency
 30775 | -4/Lab             | Found Alien Artifact
 30775 | -4/Lab             | Identified Transdimensional Reconstructor
 30775 | -4/Lab             | Warped through subspace
 30916 | -4/Lab             | Detected by scanners
 30927 | -4/Lab             | Decrypted terminal
 30929 | -4/Lab             | Found Alien Artifact
 30929 | -4/Lab             | Identified LC Capacitor
 31009 | -4/Lab             | Decrypted terminal
 31063 | -4/Lab             | Confronted by A5
 31088 | -4/Lab             | Found Prototype Special Weapon
 31088 | -4/Lab             | Identified Gui. Remote Datajack
 31089 | -4/Lab             | Destroyed A5 with code downloaded from Data Conduit
 31119 | -4/Lab             | Found Alien Artifact
 31119 | -4/Lab             | Identified Core Reset Matrix
 31119 | -4/Lab             | Used Core Reset Matrix
 31136 | -4/Lab             | Discovered new exit (range 18)
 31429 | -4/Lab             | Entered Research
 31429 | -3/Research        | Evolved 2 slots: Utility x2
 31561 | -3/Research        | Identified exit to Quarantine
 31749 | -3/Research        | Build established: Hacker-Skirmisher
 31936 | -3/Research        | Entered Quarantine
 31937 | -3/Quarantine      | Detected hypermatrix surge
 31937 | -3/Quarantine      | Sensed 12 artifacts in vicinity
 32111 | -3/Quarantine      | Cryocooling Duct disabled
 32126 | -3/Quarantine      | Ambient heat levels rising (+20)
 32126 | -3/Quarantine      | Non-combat units ordered to evacuate
 32182 | -3/Quarantine      | Found Sigix Corpse
 32654 | -3/Quarantine      | Found Unknown Protection
 32654 | -3/Quarantine      | Identified Hvy. Insulated Plating
 32733 | -3/Quarantine      | Build established: Hacker-Mutant
 32840 | -3/Quarantine      | Discovered new exit (range 16)
 32865 | -3/Quarantine      | Found Transdimensional Reconstructor
 32877 | -3/Quarantine      | Found Dimensional Node Initializer
 32892 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 32894 | -3/Quarantine      | Found Transdimensional Reconstructor
 32897 | -3/Quarantine      | Found Transdimensional Reconstructor
 32938 | -3/Quarantine      | Warped through subspace
 32985 | -3/Quarantine      | Found Phase Armor
 33017 | -3/Quarantine      | Found Core Cannon
 33120 | -3/Quarantine      | Found Subatomic Replicator
 33280 | -3/Quarantine      | Repaired Adv. Heavy Siege Treads
 33304 | -3/Quarantine      | Garrison activated, responded to threat
 33356 | -3/Quarantine      | Intercept squad dispatched
 33362 | -3/Quarantine      | Spotted Tracker
 33362 | -3/Quarantine      | Spotted Tracker
 33363 | -3/Quarantine      | Warped through subspace
 33434 | -3/Quarantine      | Discovered new exit (range 6)
 33444 | -3/Quarantine      | Entered Section 7
 33445 | -3/Section 7       | Sensed 21 artifacts in vicinity
 33461 | -3/Section 7       | Found Integrated Dissipator
 33461 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 33941 | -3/Section 7       | Found Spacefold Activator
 33980 | -3/Section 7       | Identified exit to Research
 34140 | -3/Section 7       | Found Integrated Dissipator
 34140 | -3/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 34219 | -3/Section 7       | Intercept squad dispatched
 34235 | -3/Section 7       | Spotted Tracker
 34236 | -3/Section 7       | Warped through subspace
 34299 | -3/Section 7       | Found Microwarp Drive
 34341 | -3/Section 7       | Found Prototype Device
 34341 | -3/Section 7       | Identified Exp. Thermal Defense Suite
 34425 | -3/Section 7       | System corruption reached 10%
 34658 | -3/Section 7       | Spotted S7 Guard
 34676 | -3/Section 7       | Found Core Membrane
 34803 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 34849 | -3/Section 7       | Initialized slip node
 35011 | -3/Section 7       | Destroyed Tracker
 35162 | -3/Section 7       | Spotted Alpha 7
 35444 | -3/Section 7       | Spotted Alpha 7
 35456 | -3/Section 7       | Destroyed Alpha 7
 35471 | -3/Section 7       | Spotted Executioner
 35499 | -3/Section 7       | Core integrity fell below 50%
 35545 | -3/Section 7       | Found Drained L-Cannon
 35546 | -3/Section 7       | Installed L-Cannon capacitor
 35586 | -3/Section 7       | Found Transdimensional Reconstructor
 35588 | -3/Section 7       | Found Hpw. Transdimensional Reconstructor
 35604 | -3/Section 7       | Found Terrabomb
 35673 | -3/Section 7       | Spotted B-99 Colossus
 35729 | -3/Section 7       | Intercept squad dispatched
 35741 | -3/Section 7       | Found LRC Matter Compressor
 35741 | -3/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 35747 | -3/Section 7       | Spotted Tracker
 35747 | -3/Section 7       | Spotted Tracker
 35747 | -3/Section 7       | Spotted Tracker
 35751 | -3/Section 7       | Found LRC Storage
 35751 | -3/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 35756 | -3/Section 7       | Warped through subspace to slip node
 35779 | -3/Section 7       | Entered Research
 35779 | -2/Research        | Evolved 2 slots: Weapon x2
 35983 | -2/Research        | Identified exit to Testing
 36118 | -2/Research        | Spotted B-90 Cyclops
 36165 | -2/Research        | Build established: Hacker-Tank
 36272 | -2/Research        | Entered Testing
 36363 | -2/Testing         | Found Prototype Processor
 36363 | -2/Testing         | Identified Exp. Targeting Computer
 36413 | -2/Testing         | Identified exit to Access
 36500 | -2/Testing         | Found Prototype Processor
 36500 | -2/Testing         | Identified Exp. Signal Interpreter
 36649 | -2/Testing         | Found Prototype Device
 36649 | -2/Testing         | Identified Exp. Hardlight Generator
 36738 | -2/Testing         | Found Prototype Energy Cannon
 36738 | -2/Testing         | Identified Cld. Nova Cannon
 36842 | -2/Testing         | Found Prototype Energy Cannon
 36842 | -2/Testing         | Identified Disintegrator
 36861 | -2/Testing         | Intercept squad dispatched
 36865 | -2/Testing         | Spotted Tracker
 36868 | -2/Testing         | Scanned by Researcher
 36870 | -2/Testing         | Spotted Tracker
 36871 | -2/Testing         | Warped through subspace
 36967 | -2/Testing         | Build established: Hacker-Gunner
 37004 | -2/Testing         | Spotted PL-5U6PYLZ1VX
 37017 | -2/Testing         | Rewired PL-5U6PYLZ1VX
 37070 | -2/Testing         | Spotted Combat Programmer
 37118 | -2/Testing         | Spotted Combat Programmer
 37197 | -2/Testing         | Destroyed Combat Programmer
 37272 | -2/Testing         | Fabricated Exp. Heat Sink (x1)
 37306 | -2/Testing         | Repaired Adv. Cooling System
 37331 | -2/Testing         | Repaired Rnf. Quantum Reactor
 37484 | -2/Testing         | Entered Access
 37484 | -1/Access          | Evolved 2 slots: Power x1, Utility x1
 38046 | -1/Access          | Spotted B-99 Colossus
 38062 | -1/Access          | Spotted B-99 Colossus
 38471 | -1/Access          | Discovered new exit (range 8)
 38476 | -1/Access          | Entered Command
 38925 | -1/Command         | Used Subatomic Replicator to replicate L-Cannon
 38939 | -1/Command         | Fired L-Cannon
 38939 | -1/Command         | 0b10 Conduit disabled
 38987 | -1/Command         | Spotted Combat Programmer
 39006 | -1/Command         | Fired L-Cannon
 39006 | -1/Command         | All MAIN.C guards destroyed
 39057 | -1/Command         | Build established: Alien-Tank
 39108 | -1/Command         | Found Prototype Device
 39108 | -1/Command         | Identified AEGIS Remote Shield
 39126 | -1/Command         | Found Prototype Reactor
 39126 | -1/Command         | Identified Zero-point Reactor
 39137 | -1/Command         | Found Prototype Device
 39137 | -1/Command         | Identified Thermal Barrier
 39149 | -1/Command         | Found Exp. Targeting Computer
 39212 | -1/Command         | Met MAIN.C
 39212 | -1/Command         | Fired L-Cannon
 39212 | -1/Command         | Destroyed MAIN.C Shell
 39215 | -1/Command         | MAIN.C activated Command garrisons
 39225 | -1/Command         | Fired L-Cannon
 39225 | -1/Command         | Destroyed MAIN.C
 39242 | -1/Command         | Fired L-Cannon
 39255 | -1/Command         | Found Zero-point Reactor
 39260 | -1/Command         | Discovered new exit (range 48)
 39260 | -1/Command         | Discovered new exit (range 94)
 39260 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 39262 | -1/Command         | Fired L-Cannon
 39276 | -1/Command         | Found Omega Cannon
 39295 | -1/Command         | Found Exp. Powered Armor
 39308 | -1/Command         | Found Centrium Heavy Armor Plating
 39376 | -1/Command         | Found Spectral Analyzer
 39379 | -1/Command         | Found Exp. Armor Integrity Analyzer
 39385 | -1/Command         | Found Imp. Potential Cannon
 39405 | -1/Command         | Found Vortex Chain Reactor
 39564 | -1/Command         | Spotted B-99 Colossus
 39675 | -1/Command         | Build established: Scavenger-Gunner
 39793 | -1/Command         | Found Zero-point Reactor
 40046 | -1/Command         | Found Exp. Core Analyzer
 40054 | -1/Command         | Found Multirail
 40082 | -1/Command         | Found Exp. Targeting Computer
 40793 | -1/Command         | Warped through subspace to slip node
 40793 | -1/Command         | Discovered new exit (range 4)
 40800 | -1/Command         | Entered Access_0
 40801 | -1/Access_0        | Sensed 2 artifacts in vicinity
 40804 | -1/Access_0        | Met Architect
 40806 | -1/Access_0        | Architect warped through subspace
 40808 | -1/Access_0        | Destroyed A8
 40853 | -1/Access_0        | Architect warped through subspace
 40908 | -1/Access_0        | Architect warped through subspace
 40949 | -1/Access_0        | Architect warped through subspace
 40974 | -1/Access_0        | Found Prototype Device
 40975 | -1/Access_0        | Identified Desublimator
 41008 | -1/Access_0        | Spotted Enhanced Programmer
 41012 | -1/Access_0        | Core integrity fell below 50%
 41018 | -1/Access_0        | Architect warped through subspace
 41023 | -1/Access_0        | Fired L-Cannon
 41023 | -1/Access_0        | Destroyed Enhanced Programmer
 41023 | -1/Access_0        | Subspace Access Node disabled
 41060 | -1/Access_0        | Used Terrabomb
 41060 | -1/Access_0        | Subspace Access Node disabled
 41074 | -1/Access_0        | Architect warped through subspace
 41097 | -1/Access_0        | Architect warped through subspace
 41115 | -1/Access_0        | Destroyed Architect
 41116 | -1/Access_0        | Architect triggered a singularity event
 41119 | -1/Access_0        | Spotted Enhanced Programmer
 41127 | -1/Access_0        | Crushed by singularity!

 Last Messages 
---------------
41096_ Destroyed Prototype Protection.
41096_ Penetrated by Quantum Shear.
Architect warps through subspace.
41115_ Penetrated by Quantum Shear. <x2>
41115_ Beam penetrates Architect.
41115_ Architect: "If I can't win, no one wins!"
41115_ Architect destroyed.
41116_ A0_COM: Initiating irreversible
  singularity event. Goodbye.
41117_ A0_COM: 10.
41118_ A0_COM: 9.
41119_ A0_COM: 8.
41120_ A0_COM: 7.
41121_ A0_COM: 6.
41122_ A0_COM: 5.
41123_ A0_COM: 4.
41124_ A0_COM: 3.
41124_ Ended siege mode.
41125_ A0_COM: 2.
41126_ A0_COM: 1.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????  ??????????????????????? |
| ?????????????????????????  ??????????????????????? |
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| ????????????????????#####  ####  ????????????????? |
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| ?????????##  ??   ;;    ;  ;     ;     ??????????? |
| ????????##    ;;;;;     ;  ;     ; [[ =??????????? |
| ????????     ;;         ;  ;     ; [[ ==?????????? |
| ???????      ;          ;  ;     ;       ????????? |
| ???????      ;;         ;  ;     ; ]] !! !! ?????? |
| ??????#       ;         ;  ;     ; ]] !! !!  ????? |
| ??????       ;;         ;  ;     ;           ????? |
| ??????       ;;;        ;  ;     ; !! == !!  ????? |
| ?????#         ;;       ;  ;     ; !! == !!  #???? |
| ?????    p      ;       ;  ;     ;           #???? |
| ?????##;;;;;;   ;       ;  ;     ;           #???? |
| ???? #      ;;  ;       ;  ;     ;           #???? |
| ????        ;;; ;       ;  ;     ;;;;;;    ;;#???? |
| ???         ;;; ;     ;;;  ;;;   ;;;;       ;#???? |
| ???         ;;; ;     ;;;  ;;;  ;;          ;#???? |
| ???#          ; ;;;;;;;;"  ";;;;;          ;;#???? |
| ??                  ;;   ""                ; #???? |
| ??                  ;;   @"                ;; #??? |
| ??    %!  ;;        ;;;;    ;;;;; ;;;       ;#???? |
| ???        ;        ; ;;;  ;;;  ;;; ;;;      #???? |
| ???        ;        ; ;;;  ;;;       ;;      #???? |
| ???        ; ;  ;;       ;;;;       ;;      ;#???? |
| ?#         ;    ;;;       ; ;;;;;;;;;      ;;#???? |
| ??#        ; %   ;                        ;; #???? |
| "    ;;;;;;;                             ;; ##???? |
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|                          ;  ;;;   ;;  ;;;  #?????? |
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| ???????????##          ;   ;          ##?????????? |
| ???????????#              ;         ###????####### |
| ??????#   ##              ;;      ###?????##" "#"# |
| ?????#                      ;;;;###########      " |
| ?????#         ";                                  |
| ?????##        " #                                 |
| ??????# #""    #  ""                               |
| ??????  " "   ###  ""                              |
| ??????  ###  #?#  ###     #######"########"        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           149
Coolant Potential          65
Energy Generation          89
Energy Capacity            1720
Matter Stores              425
Matter Capacity            425
Sight Range                24
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Corruption Containment     8
Corruption Block           15
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             50
Resistance: EM             50
Weapon Shielding           66
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         36
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           6
Particle Charging          30
Offensive Hacking          47
Defensive Hacking          24
Relay Coupler Types        1
Relay Coupler Value        27
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Exp. Heat Sink | -3/Quarantine | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
       Smartbomb Launcher | x1 | -7/Factory | Preloaded
           Exp. Heat Sink | x1 | -7/Factory 
           Exp. Heat Sink | x1 | -7/Factory 
    Adv. Particle Charger | x2 | -6/Factory | Preloaded
 Imp. Transmission Jammer | x2 | -6/Factory | Preloaded
     Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded
 Adv. Transmission Jammer | x2 | -5/Factory 
            Y-64 Sentinel | x2 | -5/Factory | Preloaded
               S-27 Virus | x4 | -5/Factory | Preloaded
        Hvy. Siege Treads | x1 | -5/Factory 
         Enh. Force Lance | x2 | -4/Armory  | Preloaded
             G-67 Veteran | x3 | -4/Armory  | Preloaded
           Exp. Heat Sink | x1 | -2/Testing 

 Alien Tech Used 
-----------------
Core Regenerator
Integrated Mediator
Transdimensional Reconstructor
LC Capacitor
Core Reset Matrix
Integrated Dissipator
High-powered Transdimensional Reconstructor
Spacefold Activator
Microwarp Drive
Core Membrane
Dimensional Node Initializer
LRC Matter Compressor
LRC Storage
Phase Armor
Subatomic Replicator
L-Cannon
Core Cannon
Terrabomb

 Achievements 
--------------
void main()

 Challenges 
------------
None

 Game 
------
Seed              BoltFocalRigger
  Manual?         0
Play Time         13:33:13
  Cumulative      350.3 hours
  Start           2024.09.23 @ 17:46:06
  End             2024.09.26 @ 12:18:29
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          116
  Rogue           114
  Adventurer      0
  Explorer        2
Win Type          -
  Total           8
  Types           6/0/1/1/0/0/0/0/0
Lore%             68
Gallery%          81
Achievement%      74
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: febe2619-f5bc-489f-8cee-ffe350d3e788