Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.14 @ 23:12:25 Player: AnotherZach Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (200) 1000 Value Destroyed (5703) 5703 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1722) 1722 TOTAL SCORE: 12805 Bonus ------- High Alert Combat Kills 744 Follower Combat Kills 378 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 83/300 Energy 55/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- 0b10 Decoder Chip [Looter] Improved Actuator Array Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Sensor Array Improved Signal Interpreter Target Analyzer Kinecellerator Hardened Light Armor Plating > --- WEAPON ----------- Improved Heavy Machine Gun Heavy Flak Cannon Hypervelocity Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Micro Fission Core Flexi-carbon Leg Improved Cryofiber Web Improved Heat Sink Compact Matter Pod Machine Analyzer 0b10 Decoder Chip [Looter] Advanced Salvage Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Improved Actuator Array Improved Actuator Array Improved Light Armor Plating Improved Recalibrator Phase Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Remote Datajack Spear CR-A16's Pointy Stick [Rating: 78] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Flexi-carbon Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 1 1 Utility 5 | . . . . . . . 4 1 Weapon 2 | . . . 2 . . . . . Parts Attached 190 | 8 14 6 13 11 5 6 77 50 Power 21 | 1 2 2 1 3 . 1 7 4 Engine 14 | 1 2 1 1 2 . . 4 3 Core 6 | . . 1 . 1 . 1 2 1 Reactor 1 | . . . . . . . 1 . Propulsion 46 | 2 2 2 4 1 1 . 22 12 Treads . | . . . . . . . . . Leg 7 | . . . . . . . 2 5 Wheel 38 | 2 2 2 4 1 1 . 19 7 Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 54 | 2 5 1 1 1 4 . 21 19 Device 25 | 1 2 . 1 1 4 . 8 8 Storage 8 | 1 3 . . . . . 2 2 Processor 10 | . . 1 . . . . 5 4 Hackware 1 | . . . . . . . . 1 Protection 10 | . . . . . . . 6 4 Artifact . | . . . . . . . . . Weapon 69 | 3 5 1 7 6 . 5 27 15 Energy Gun 17 | 3 1 . 1 1 . 3 6 2 Energy Cannon 3 | . 2 . 1 . . . . . Ballistic Gun 17 | . . . 4 2 . . 7 4 Ballistic Cannon 7 | . . . . 1 . . 3 3 Launcher 12 | . 2 1 1 1 . 1 3 3 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . 4 . Piercing Weapon 7 | . . . . . . 1 3 3 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . . 1 1 2 . 3 2 Parts Lost 71 | . . . 6 . . 3 28 34 Power 12 | . . . 1 . . 1 6 4 Propulsion 20 | . . . 3 . . . 7 10 Utility 17 | . . . . . . . 5 12 Weapon 22 | . . . 2 . . 2 10 8 Highest Loss Streak 11 | . . . 5 . . 3 11 11 To Critical Strikes 2 | . . . . . . . 1 1 Average Slot Usage (%) 95 | . 100 100 98 99 100 98 90 92 Engine 7 | . 14 11 8 10 11 6 4 6 Core 3 | . . 2 2 . . 4 6 2 Leg 1 | . . . . . . . . 6 Wheel 20 | . 28 28 21 22 22 22 19 15 Device 9 | . 14 11 11 11 11 11 6 9 Storage 8 | . 14 14 11 11 11 11 6 4 Processor 7 | . . 3 . . . . 14 16 Protection 2 | . . . . . . . 5 4 Energy Gun 4 | . 7 . 8 15 . 12 3 1 Energy Cannon 3 | . 18 26 4 . . . . . Ballistic Gun 12 | . . . 28 23 22 17 7 6 Ballistic Cannon 3 | . . . . 2 11 6 2 4 Launcher 3 | . 1 1 1 1 11 6 1 1 Slashing Weapon 1 | . . . . . . . 5 1 Piercing Weapon 1 | . . . . . . . 2 3 Naked Turns . | . . . . . . . . . Heaviest Build 135 | 13 90 92 97 100 98 98 135 132 Greatest Support 75 | 26 26 20 20 20 20 20 42 75 Greatest Overweight (x) 6 | . 4 4 4 4 4 4 6 6 Average Overweight (x) 3 | . 2 4 4 4 4 4 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 20 25 25 25 25 25 25 24 Most Carried 25 | 5 25 25 25 25 25 25 25 25 Average Carried 23 | 1 16 24 22 24 24 24 23 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 25 | 5 25 21 25 25 25 25 25 3 Class Distribution -------------------- 47% | Scavenger-Gunner 14% | Mutant 12% | Scavenger-Mutant 12% | Scavenger-Skirmisher 7% | Scavenger-Gladiator 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 3869 | 136 329 235 239 219 80 261 1476 894 Remotely . | . . . . . . . . . Salvage Created 7243 | 187 557 291 632 99 . 273 3700 1504 Parts 416 | 11 47 19 40 16 . 9 166 108 Haulers Intercepted 2 | . 1 . . . . . . 1 Recyclers Shooed 12 | . . . . . . . 6 6 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . Prevented 4 | . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 108 | . 13 5 13 3 . 8 43 23 Melee 21 | . . . . . . 1 19 1 Guns 33 | . 1 . 8 3 . 4 11 6 Cannons 28 | . 8 5 3 . . 3 2 7 AOE 24 | . 3 . 2 . . . 10 9 Classes Destroyed 17 | 2 7 . 2 . . . 5 1 Worker 23 | . 2 . 1 1 . . 12 7 Builder 21 | . 1 1 1 . . . 5 13 Tunneler 11 | 4 1 . 1 2 . . 2 1 Hauler 2 | . 1 . . . . . . 1 Recycler 19 | 1 . 2 1 . . . 12 3 Mechanic 2 | . 1 . . . . . . 1 Operator 1 | . . . . . . . 1 . Watcher 13 | . 3 . 3 . . . 4 3 Swarmer 27 | . 3 3 4 3 . 2 12 . Saboteur 2 | . . . . . . . 1 1 Grunt 48 | . 10 2 5 . . 4 20 7 Brawler 1 | . . . . . . . 1 . Duelist 2 | . . . 1 . . 1 . . Sentry 6 | . . . 3 . . 1 2 . Specialist 2 | . . . . . . . . 2 Hunter 9 | . . . . . . . 1 8 Programmer 11 | . . . . . . . 6 5 Best Kill Streak 14 | 5 8 6 7 3 . 5 9 14 Combat Bots Only 7 | . 5 5 6 3 . 5 7 5 Max Kills in Single Turn 7 | 1 2 1 2 1 . 1 4 7 Gunslinging . | . . . . . . . . . Exploded 3 | . 2 . 1 . . . 2 3 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 1103 | . 56 27 72 10 . 76 478 384 Missed 328 | . 21 7 18 1 . 23 137 121 Damage Taken 9862 | . 357 140 571 57 . 545 4380 3812 Core 1620 | . 101 28 77 . . 75 339 1000 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2850 | . 110 47 170 18 . 153 1262 1090 Regen/Repaired (Parts) 187 | . . . . . . . 27 160 Core Remaining (%) 67 | 100 . 48 . . . 62 60 . Volleys Fired 273 | 9 37 12 37 7 . 22 96 53 Largest 4 | 2 2 2 4 4 . 4 4 4 Hottest 216 | 100 120 120 165 192 . 121 216 168 Shots Fired 730 | 18 73 24 131 28 . 64 239 153 Gun 510 | 18 29 . 109 27 . 44 196 87 Cannon 177 | . 37 24 18 1 . 18 31 48 Launcher 43 | . 7 . 4 . . 2 12 18 Special . | . . . . . . . . . Kinetic 429 | . . . 83 18 . 62 150 116 Thermal 244 | 18 66 24 44 10 . . 63 19 Explosive 43 | . 7 . 4 . . 2 12 18 Electromagnetic . | . . . . . . . . . Phasic 14 | . . . . . . . 14 . Robot Hit Streak 26 | 11 13 10 18 4 . 23 26 23 Robot Miss Streak 6 | 2 3 4 3 1 . 1 4 6 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . . . 2 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 554 | 13 54 14 79 12 . 55 215 112 Core Hits 374 | 6 33 9 32 6 . 26 136 126 Critical Kills 6 | . . . . 1 . 1 . 4 Critical Parts Destroyed 8 | . . . . . . 2 1 5 Critical Strikes 33 | 2 2 . . 1 . 5 12 11 Burn 4 | 2 2 . . . . . . . Destroy 15 | . . . . 1 . 4 1 9 Blast 3 | . . . . . . . 3 . Sever 1 | . . . . . . . 1 . Impale 8 | . . . . . . 1 5 2 Intensify 2 | . . . . . . . 2 . Melee Attacks 98 | . . . . . . 1 85 12 Thermal 6 | . . . . . . . 6 . Impact . | . . . . . . . . . Slashing 30 | . . . . . . . 29 1 Piercing 62 | . . . . . . 1 50 11 Sneak Attacks 8 | . . . . . . . 5 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 19 | . . . . . . . 17 2 Damage Inflicted 17639 | 174 1165 249 1309 167 . 1063 7437 6075 Guns 6001 | 174 265 . 895 167 . 459 2470 1571 Cannons 3133 | . 526 249 235 . . 445 677 1001 Explosions 5660 | . 374 . 179 . . 129 1887 3091 Melee 2845 | . . . . . . 30 2403 412 Ramming . | . . . . . . . . . Kinetic 5894 | . . . 557 107 . 904 2149 2177 Thermal 3966 | 174 791 249 573 60 . . 1215 904 Explosive 4581 | . 374 . 179 . . 129 1340 2559 Electromagnetic 23 | . . . . . . . . 23 Impact . | . . . . . . . . . Slashing 1025 | . . . . . . . 991 34 Piercing 1820 | . . . . . . 30 1412 378 Phasic 330 | . . . . . . . 330 . Highest Corruption 6 | . . . 1 1 1 . 6 4 Average Corruption 2 | . . . 1 1 1 . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . . . 4 4 1 . 33 18 Message Errors 10 | . . . . . . . 9 1 Matter Fused 13 | . . . 1 . . . 6 6 Heat Flow Errors 13 | . . . . 3 1 . 6 3 Energy Discharges 10 | . . . 2 . . . 3 5 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 9 | . . . 1 1 . . 5 2 Data Loss (major) 3 | . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 532 | . 8 . 10 . . 24 298 192 Projectiles 18 | . 8 . . . . . 9 1 Explosions 358 | . . . 10 . . . 157 191 Melee 156 | . . . . . . 24 132 . Knockbacks 31 | . . . . . . 5 9 17 Impact . | . . . . . . . . . Kinetic 30 | . . . . . . 5 8 17 Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 332 | . 78 . . . . . 83 171 Shots 14 | . 4 . . . . . 3 7 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 386 | 117 255 168 314 214 195 54 386 354 Average Temperature 86 | 53 62 68 99 62 103 15 109 77 Received Heat Transfer 2621 | . 165 42 222 . . 303 1601 288 Effects 9 | . 4 . 1 . . . 4 . Shutdowns 1 | . . . . . . . 1 . Energy Bleed 2 | . 1 . 1 . . . . . Interference 6 | . 3 . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . 1 . . . . . 1 . Combat Hostiles 2 | . 1 . . . . . 1 . Parts Melted 14 | 1 5 . 2 . . . 6 . Heat Transferred 7081 | 654 2035 518 1295 148 . . 1669 762 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 996 | 25 366 125 299 110 . . 996 799 Initial 286 | . 13 90 40 . . . . 286 Average 349 | 9 232 96 119 76 . . 537 362 Maximum Alert Level 3 | . 1 . 1 . . . 3 3 Low Security (%) 38 | 100 24 100 79 100 . . 9 30 Level 1 29 | . 75 . 20 . . . 26 41 Level 2 14 | . . . . . . . 26 18 Level 3 17 | . . . . . . . 37 8 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 35 | . 2 . 3 . . . 15 15 Investigation 13 | . 2 . 3 . . . 5 3 Extermination 8 | . . . . . . . 6 2 Reinforcement 6 | . . . . . . . 2 4 Assault 2 | . . . . . . . 2 . Garrison 6 | . . . . . . . . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 5 | . 1 . . . . . 1 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 168 | . 21 5 21 3 . 11 71 36 Peak Tracking Total 7 | . 6 4 5 3 . 7 6 7 Tactical Retreats 6 | . 2 . . . . . 4 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 7 | . 1 . 1 . . . 4 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 31 | . . . 2 1 . . 17 11 Max in Single Turn 4 | . . . 1 1 . . 4 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 25 | . 3 1 10 . . 1 7 3 Terminals 14 | . 3 1 9 . . 1 . . Fabricators 3 | . . . . . . . 2 1 Repair Stations 3 | . . . . . . . 2 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers 4 | . . . 1 . . . 2 1 Garrison Access . | . . . . . . . . . Total Hacks 94 | . 12 3 39 . . 7 21 12 Successful 57 | . 5 1 25 . . 7 12 7 Failed 35 | . 6 2 13 . . . 9 5 Catastrophic 3 | . 1 . 1 . . . 1 . Database Lockouts 2 | . 1 . 1 . . . . . Manual 70 | . 11 3 26 . 3 . 22 5 Terminals 56 | . 12 3 34 . . 7 . . Fabricators 9 | . . . . . . . 6 3 Repair Stations 9 | . . . . . . . 6 3 Recycling Units 1 | . . . . . . . 1 . Scanalyzers 19 | . . . 5 . . . 8 6 Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 3 1 14 . . 7 . . Record 11 | . . . 4 . . 7 . . Robot Analysis 5 | . 2 1 2 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . Dispatch Records 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 5 | . . . . . . . 4 1 Load Schematic 3 | . . . . . . . 2 1 Build 2 | . . . . . . . 2 . Repair Station Hacks 5 | . . . . . . . 3 2 Scan Component 3 | . . . . . . . 2 1 Repair 2 | . . . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 12 | . . . 4 . . . 4 4 Insert Component 6 | . . . 2 . . . 2 2 Analyze 6 | . . . 2 . . . 2 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 10 | . 2 . 7 . . . 1 . Terminals 8 | . 2 . 6 . . . . . Botnet 8 | . 2 . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . Extract 2 | . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 3 1 10 . . . 6 3 Full Trace Events 16 | . 1 1 7 . . . 4 3 Feedback Events 2 | . . . 1 . . . . 1 Corruption 1 | . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built 6 | . . . . . . . 6 . Authchips . | . . . . . . . . . Time 178 | . . . . . . . 178 . Total Robot Build Rating 24 | . . . . . . . 24 . Part Schematics Acquired 39 | . . . 6 . 15 . 16 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . . 1 1 Time 32 | . . . . . . . 13 19 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . 2 2 Part Schematics Acquired 6 | . . . 2 . . . 2 2 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 12 | . . . . . 4 . 8 . Largest Group 4 | . . . . . 4 4 3 . Highest-Rated Group 170 | . . . . . 152 152 170 . Highest-Rated Ally 85 | . . . . . 40 40 85 . Zionite Dispatches 2 | . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 49 | . . . . . . 12 37 . Total Damage 1871 | . . . . . . 333 1538 . Kills 11 | . . . . . . 3 8 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total 5 | . 2 1 2 . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 62 | . . . . . . . 44 18 Traps 9 | . . . . . . . 6 3 Emergency Access 7 | . . . . . . . 4 3 Items 39 | . . . . . . . 29 10 Machines 7 | . . . . . . . 5 2 Zionite Intel Received 2 | . . . . . . . 2 . Component Stockpiles 1 | . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 9023 | 86 595 564 836 368 1413 1006 2752 1403 Spaces Moved 5115 | 42 351 355 432 224 990 617 1525 579 Core 7 | 1 . . . . . . . 6 Treads . | . . . . . . . . . Legs 155 | . . . . . . . . 155 Wheels 4953 | 41 351 355 432 224 990 617 1525 418 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 140 140 140 140 140 116 50 Average Speed 136 | 91 122 140 140 140 140 140 132 144 Slowest Speed 400 | 100 140 140 140 140 140 140 170 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 71 64 41 51 81 69 42 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 8 | . . . . . . . 8 . Known Exits Taken 5 | . 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . Scrap Searched 4 | . . 1 . 1 1 1 . . Spaces Dug 5 | . . . . . . . . 5 Terrain Destroyed 422 | . 24 . 31 1 . 13 140 213 Melee . | . . . . . . . . . Projectile 13 | . . . . 1 . 4 7 1 AOE 409 | . 24 . 31 . . 9 133 212 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 6469 | 72 449 402 583 265 1019 712 1935 1032 Wait 486 | . 4 12 81 . 9 61 36 283 Move 5107 | 41 350 354 431 223 989 616 1524 579 Hop . | . . . . . . . . . Pick Up 211 | 13 32 7 17 12 8 4 81 37 Fast Attach . | . . . . . . . . . Attach 123 | 8 7 4 9 5 2 5 51 32 Detach 4 | . . . . . . 1 2 1 Swap 67 | . 7 2 4 6 3 1 26 18 Drop 115 | 1 12 11 4 12 8 1 46 20 Fire 273 | 9 37 12 37 7 . 22 96 53 Melee 75 | . . . . . . 1 65 9 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Low) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 14) 583 | -10/Materials | Discovered new exit (range 10) 650 | -10/Materials | Discovered new exit (range 16) 659 | -10/Materials | Central database locked down 659 | -10/Materials | Identified exit to Mines 682 | -10/Materials | Entered Mines 684 | -10/Mines | Met a Derelict bent on vengeance 688 | -10/Mines | Learned Materials terminal intel 1050 | -10/Mines | Discovered new exit (range 8) 1095 | -10/Mines | Discovered new exit (range 11) 1106 | -10/Mines | Core integrity fell below 50% 1140 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1151 | -10/Mines | Identified exit to Materials 1246 | -10/Mines | Entered Materials 1246 | -9/Materials | Evolved 2 slots: Weapon x2 1247 | -9/Materials | Loaded intel: 12 terminal locations 1300 | -9/Materials | Discovered new exit (range 15) 1454 | -9/Materials | Lost 5 parts (1p2n2w) 1546 | -9/Materials | Build established: Scavenger-Gunner 1662 | -9/Materials | Central database locked down 1907 | -9/Materials | Discovered new exit (range 9) 1951 | -9/Materials | Identified exit to Mines 2082 | -9/Materials | Entered Mines 2298 | -9/Mines | Found a hidden stash of uninstalled traps 2362 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2376 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2386 | -9/Mines | Assembled infested the area 2392 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2395 | -9/Mines | Found Prototype Device 2396 | -9/Mines | Identified Exp. Sensor Array 2438 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2450 | -9/Mines | Entered Zion 2611 | -7/Zion | System corruption cleaned by Quarantine Array 2658 | -7/Zion | Build established: Scavenger-Skirmisher 2813 | -7/Zion | Learned Factory security intel 2932 | -7/Zion | Imprinted 2934 | -7/Zion | Declared Zion's savior 3031 | -7/Zion | Received a visual enhancement algorithm 3091 | -7/Zion | Given the Hacking Drone Bay 3100 | -7/Zion | Found Prototype Device 3101 | -7/Zion | Identified Hacking Drone Bay 3274 | -7/Zion | Found Prototype Device 3275 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3368 | -7/Zion | Found CR-A16's Pointy Stick 3376 | -7/Zion | Loaded intel: 5 derelict terminal locations 3407 | -7/Zion | Build established: Scavenger-Gunner 3833 | -7/Zion | Discovered new exit (range 14) 3863 | -7/Zion | Entered Proximity Caves 3863 | -6/Proximity Caves | Accompanied by 4 allies 4079 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4098 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4399 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4440 | -6/Proximity Caves | Lost 4 allies 4455 | -6/Proximity Caves | Lost 3 parts (1p2w) 4476 | -6/Proximity Caves | Learned 8 Research zone layouts 4476 | -6/Proximity Caves | Learned Extension trap positions 4476 | -6/Proximity Caves | Learned Research security intel 4476 | -6/Proximity Caves | Identified exit to Factory 4706 | -6/Proximity Caves | Learned Factory security intel 4869 | -6/Proximity Caves | Entered Factory 4869 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4918 | -6/Factory | Repaired Wheel 5267 | -6/Factory | Lost 5 parts (1u4w) 5314 | -6/Factory | Destroyed 7 combat bots 5436 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5470 | -6/Factory | Discovered new exit (range 8) 5513 | -6/Factory | Identified exit to Lower Caves 5765 | -6/Factory | Zion Recon squad teleported in 5828 | -6/Factory | Fabricated L-41 Fighter? 5971 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5972 | -6/Factory | Zion Heavy squad teleported in 6269 | -6/Factory | First assault squad dispatched 6445 | -6/Factory | Lost 4 parts (1p1n1u1w) 6596 | -6/Factory | Terminal network hard line cut 6671 | -6/Factory | Build established: Scavenger-Mutant 6784 | -6/Factory | Discovered new exit (range 16) 6900 | -6/Factory | Discovered new exit (range 12) 6914 | -6/Factory | Identified exit to Factory 7269 | -6/Factory | Lost 11 parts (3p3n2u3w) 7508 | -6/Factory | Fabricated L-41 Fighter? 7589 | -6/Factory | Discovered exit to Factory (range 16) 7621 | -6/Factory | Entered another Factory area 7621 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7622 | -5/Factory | Identified exit to Upper Caves 7642 | -5/Factory | Build established: Scavenger-Gladiator 7648 | -5/Factory | Lost 3 allies 7922 | -5/Factory | Found Prototype Processor 7923 | -5/Factory | Identified Exp. Targeting Computer 7930 | -5/Factory | Found Exp. Targeting Computer 7938 | -5/Factory | Garrison activated, responded to threat 8115 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 8134 | -5/Factory | Repaired Imp. Light Armor Plating 8279 | -5/Factory | Build established: Scavenger-Gunner 8448 | -5/Factory | Cargo convoy interrupted 8484 | -5/Factory | Lost 3 parts (1p2n) 8600 | -5/Factory | Lost 9 parts (1p3n2u3w) 8818 | -5/Factory | Garrison activated, responded to threat 8909 | -5/Factory | Lost 5 parts (1p2u2w) 8978 | -5/Factory | Lost 4 parts (1n2u1w) 9004 | -5/Factory | Core integrity fell below 50% 9017 | -5/Factory | Core integrity fell below 20% 9024 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 09007_ K-01 Serf collects debris. 09008_ Penetrated by Slug. 09008_ Wheel destroyed. 09008_ Penetrated by Slug. 09008_ K-01 Serf collects debris. 09010_ H-66 Slayer suffers critical hit (Impale). 09011_ Slug penetrates H-66 Slayer. 09012_ Penetrated by Slug. 09012_ K-01 Serf collects debris. 09014_ Penetrated by Slug. 09016_ K-01 Serf collects debris. 09018_ Penetrated by Slug. 09018_ Slug penetrates Wall. 09019_ H-66 Slayer destroyed. 09020_ K-01 Serf collects debris. 09021_ Penetrated by Slug. 09021_ K-01 Serf collects debris. 09022_ Target Analyzer destroyed. 09024_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#########????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# """ #????????????????????????????????? | | ????????# """ #????????????????????????????????? | | ????????# """ #????????????????????????????????? | | ????????# #????????????????????????????????? | | ????????# """ #????????????????????????????????? | | ????????#! """ #????????????????????????????????? | | ????????# """ #????????????????????????????????? | | ???]????# #????????????????? #?????????????? | | ????????# ! #???????????????? +?????????????? | | ???????## ##?????????????? #?????????????? | | ?????!?# #??#?? ?????? #?????????????? | | ##+##### ##??# ???? ???????????????? | | ! #??# # #???% ?????????????????? | | ! #####+#######+#??????????????????? | | + # | !]! #??????????????????? | | # ! !%# !!]= #??????????????????? | | ##+##### !]!*! # ?????????????????? | | # !]]!* # ?????????????????? | | # k!| = # ?????????????????? | | % u/ * # ?????????????????? | | ! # * # ?????????????????? | | # !%@ # ?????????????????? | | ## *h= x # ?????????????????? | | ## =%!kk # #????????????????? | | ## != # #????????????????? | | #######/######## #????????????????? | | ## #u# ???# ##???????????????? | | ##? ## # # #????# ????H???????????? | | #???#?## #?#????# #????????????????? | | ######## ######## #????????????????? | | """ #????????????????? | | ""F"" ######### #????????????????? | | // % "" "" #????# #????????????????? | | %#########+#####????????????? | | ## [ #????????????? | | ## #????????????? | | ## #????????????? | | ## #????????????? | | # #????????????? | | # #????????????? | | / #????????????? | | # #????????????? | | %#! #????????????? | | ###+##### = # #????????????? | | # ## !%# #????????????? | | # ## ! # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 32 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 7 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Imp. Medium Treads | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Exp. Sensor Array | -6/Factory | Scanalyzed Mass Driver | -6/Factory | Scanalyzed Flak Gun | -6/Factory | Extracted Seismic Detector | -6/Factory | Extracted Mic. Nuclear Core | -6/Factory | Extracted Nuclear Pulse Thruster | -6/Factory | Extracted Deuterium Engine | -6/Factory | Extracted Com. Ion Cannon | -6/Factory | Extracted Microactuators | -6/Factory | Extracted Imp. Hacking Suite | -6/Factory | Extracted Gauss Cannon | -6/Factory | Extracted Plasma Rifle | -6/Factory | Extracted Adv. Targeting Computer | -6/Factory | Extracted Titanium Leg | -6/Factory | Extracted Fusion Compressor | -6/Factory | Extracted Hvy. Plasma Cannon | -6/Factory | Extracted 0b10 Decoder Chip [Looter] | -5/Factory | Scanalyzed Hrd. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ L-41 Fighter | x3 | -6/Factory L-41 Fighter | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Decoder Ring The One Challenges ------------ None Game ------ Seed PointyWeldingWheel Manual? 0 Play Time 01:54:27 Cumulative 121.2 hours Start 2024.04.14 @ 21:17:38 End 2024.04.14 @ 23:12:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x24 Zoom Use 58% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ed47c88-afb9-423f-95c9-53027b093181