Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 23:34:24 Player: kiul Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (101) 505 Value Destroyed (2949) 2949 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (605) 605 TOTAL SCORE: 6119 Bonus ------- High Alert Combat Kills 577 Follower Combat Kills 28 Cogmind --------- Core Integrity 0/550 Matter 222/300 Energy 114/160 System Corruption 14% Temperature Critical (552) Movement Core (1150) Ox22 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Medium Matter Pod (100) Large Matter Pod (150) Light Armor Plating Light Armor Plating Improved Shield Generator Beam Rifle Improved Assault Rifle Gauss Cannon Gauss Cannon Shock Bomb Launcher Advanced EMP Blaster Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Recoil Stabilizer Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Autogun Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Advanced Treads Large Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Insulated Plating Insulated Plating Insulated Plating Improved Shield Generator Tractor Beam Beam Rifle Light Assault Rifle Gauss Cannon Gauss Cannon Gauss Cannon [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 65 | 6 2 . 16 1 40 Power 8 | 1 . . 2 . 5 Engine 7 | 1 . . 2 . 4 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 . . 4 . 8 Treads 14 | 2 . . 4 . 8 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 1 2 . 3 1 11 Device 5 | . . . 1 . 4 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 11 | . 1 . 2 1 7 Artifact . | . . . . . . Weapon 25 | 2 . . 7 . 16 Energy Gun 6 | . . . 2 . 4 Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . . 3 . 5 Ballistic Cannon 5 | . . . 1 . 4 Launcher 3 | . . . 1 . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 3 | . . . . . 3 Parts Lost 33 | . . . 4 . 29 Power 3 | . . . . . 3 Propulsion 10 | . . . . . 10 Utility 11 | . . . 2 . 9 Weapon 9 | . . . 2 . 7 Highest Loss Streak 11 | . . . 2 . 11 To Critical Strikes . | . . . . . . Average Backups 15 | . 4 9 14 19 17 Power 2 | . 1 2 3 3 2 Propulsion 1 | . . . 1 4 2 Utility 5 | . 1 4 5 7 6 Weapon 4 | . 1 3 3 4 5 Tool/Special . | . . . . . . Unused Backups 19 | . 1 . 6 . 12 Power 5 | . . . 3 . 2 Propulsion 1 | . . . 1 . . Utility 8 | . 1 . 1 . 6 Weapon 4 | . . . 1 . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 97 | . 99 100 99 100 95 Engine 9 | . 14 14 11 11 8 Treads 24 | . 28 28 21 22 25 Device 10 | . . . 10 11 11 Storage 10 | . 14 14 11 11 9 Protection 12 | . 13 14 11 11 13 Energy Gun 7 | . . . 8 11 7 Ballistic Gun 14 | . 28 28 18 11 9 Ballistic Cannon 4 | . . . . 11 6 Launcher 2 | . . . 4 . 1 Peak Build Rating 35 | 6 7 7 21 23 35 Average Rating 22 | 5 6 7 13 23 30 On Entrance 10 | . 6 7 7 20 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 73 | 11 49 49 59 66 73 Greatest Support 66 | 40 40 40 44 44 66 Greatest Overweight (x) 3 | . 1 1 1 1 3 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 Most Carried 20 | 2 9 9 20 20 20 Average Carried 15 | . 4 9 14 19 17 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 2 9 9 20 20 14 Class Distribution -------------------- 49% | Tank 27% | Scavenger-Tank 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 2793 | 178 111 . 495 154 1855 Remotely 1473 | . . . 445 154 874 Salvage Created 3146 | . 125 . 582 59 2380 Parts 189 | . 15 . 48 7 119 Haulers Intercepted 3 | . . . . . 3 Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 75 | . 5 . 15 4 51 Melee 1 | . . . . . 1 Guns 45 | . 5 . 11 2 27 Cannons 22 | . . . . 2 20 AOE 5 | . . . 4 . 1 Classes Destroyed 13 | . 2 . 7 . 4 Worker 10 | . . . 1 . 9 Builder 7 | . . . 4 . 3 Tunneler 1 | . . . 1 . . Hauler 3 | . . . . . 3 Recycler 1 | . . . 1 . . Mechanic 1 | . . . 1 . . Operator 1 | . . . . . 1 Watcher 2 | . . . 2 . . Swarmer 22 | . 3 . 6 4 9 Grunt 38 | . 2 . 4 . 32 Brawler 1 | . . . . . 1 Duelist 4 | . . . . . 4 Sentry 10 | . . . 5 . 5 Best Kill Streak 14 | . 3 . 14 2 10 Combat Bots Only 9 | . 3 . 6 2 9 Max Kills in Single Turn 9 | . 1 . 9 1 2 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . 2 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 566 | . 41 . 104 22 399 Missed 144 | . 13 . 23 4 104 Hits 422 | . 28 . 81 18 295 Melee 22 | . . . . . 22 Projectile 400 | . 28 . 81 18 273 Critical Strikes 21 | . . . 1 1 19 Actively Blocked 1 | . . . . . 1 Damage Taken 6461 | . 286 . 1048 138 4989 Core 871 | . 56 . 219 9 587 Absorbed by Shields 80 | . . . . . 80 Redirected to Shielding 148 | . . . 52 . 96 Ignored by Resistances 9 | . . . . . 9 Regen/Repaired (Parts) 117 | . . . 117 . . Core Remaining (%) 73 | 100 . 77 . 43 . Volleys Fired 209 | . 18 . 40 7 144 Largest 3 | . 2 . 3 3 3 Hottest 165 | . 40 . 93 112 165 Shots Fired 533 | . 36 . 95 21 381 Gun 398 | . 36 . 88 14 260 Cannon 116 | . . . . 7 109 Launcher 19 | . . . 7 . 12 Special . | . . . . . . Kinetic 390 | . 36 . 68 14 272 Thermal 124 | . . . 20 7 97 Explosive 7 | . . . 7 . . Electromagnetic 12 | . . . . . 12 Robot Hit Streak 22 | . 4 . 22 3 13 Robot Miss Streak 6 | . 5 . 3 6 5 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 3 . . . 3 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 325 | . 18 . 61 8 238 Core Hits 159 | . 8 . 32 4 115 Critical Kills 3 | . . . 1 . 2 Critical Parts Destroyed . | . . . . . . Critical Strikes 20 | . . . 1 1 18 Burn 6 | . . . . 1 5 Destroy 3 | . . . 1 . 2 Blast 11 | . . . . . 11 Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8027 | 10 178 . 1965 133 5741 Guns 4079 | . 177 . 704 94 3104 Cannons 2173 | . . . . 39 2134 Explosions 1741 | . . . 1261 . 480 Melee . | . . . . . . Ramming 34 | 10 1 . . . 23 Kinetic 4894 | . 177 . 575 75 4067 Thermal 2415 | . . . 1186 58 1171 Explosive 204 | . . . 204 . . Electromagnetic 480 | . . . . . 480 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 9 | . . . . . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . . . . . 33 Message Errors 3 | . . . . . 3 Matter Fused 11 | . . . . . 11 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 5 | . . . . . 5 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 415 | . . . 386 . 29 Projectiles 29 | . . . . . 29 Explosions 386 | . . . 386 . . Melee . | . . . . . . Knockbacks 26 | . . . . . 26 Impact . | . . . . . . Kinetic 20 | . . . . . 20 Secondary 6 | . . . . . 6 Self-Inflicted Damage 95 | . . . 55 . 40 Shots 4 | . . . 1 . 3 Rammed 8 | 2 1 . . 1 4 Targets Rammed 9 | 2 1 . . 1 5 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 552 | . 32 . 131 283 552 Average Temperature 111 | . 12 . 33 120 132 Received Heat Transfer 2514 | . 78 . 405 . 2031 Effects 10 | . . . . . 10 Shutdowns 4 | . . . . . 4 Energy Bleed 4 | . . . . . 4 Matter Decay 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . . . 3 Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 7 | . . . 2 . 5 Heat Transferred 3936 | . . . 1050 222 2664 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 4 | . . . 1 . 4 Low Security (%) 49 | 100 100 100 59 100 22 Level 1 14 | . . . 40 . 8 Level 2 12 | . . . . . 24 Level 3 22 | . . . . . 44 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Peak Influence 1125 | . 85 7 243 161 1125 Initial 75 | . . 7 . 75 42 Average 328 | . 38 3 125 105 550 Influence Increases 2717 | . 130 . 537 206 1844 Destroy 0b10 Robot/C 1580 | . 100 . 300 160 1020 Destroy 0b10 Robot/NC 130 | . . . 50 . 80 Destroy Leader 300 | . 10 . 94 20 176 Allied During Kill 10 | . . . . 10 . Successful Hack 19 | . 5 . 2 . 12 Disable Machine 120 | . . . 60 . 60 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 78 | . . . 31 1 46 Lose Combat Pursuer 330 | . 15 . . 15 300 Influence Decreases 1592 | . 110 20 342 290 830 Entered New Map 202 | . . 13 . 120 69 Time Decay 1060 | . 110 7 302 170 471 Lost Part 330 | . . . 40 . 290 Squads Dispatched 16 | . 1 . 4 . 11 Investigation 2 | . . . 2 . . Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 . 2 Assault 6 | . . . . . 6 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . 3 . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 159 | . 8 . 33 7 111 Peak Tracking Total 15 | . 4 . 8 4 15 Tactical Retreats 12 | . 1 . . 1 10 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . 1 . 1 . 1 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 9 | . . . 4 . 5 Max in Single Turn 3 | . . . 3 . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 10 | . 3 . 3 . 4 Terminals 8 | . 3 . 1 . 4 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 27 | . 6 . 9 . 12 Successful 11 | . 1 . 6 . 4 Failed 15 | . 5 . 2 . 8 Catastrophic 1 | . . . . . 1 Database Lockouts 1 | . . . 1 . . Manual 3 | . . . . . 3 Terminals 21 | . 6 . 3 . 12 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . 4 . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 . 1 . 4 Robot Analysis 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Hauler Manifests 3 | . 1 . 1 . 1 Registered Components 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 . 3 . 4 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 find_recycling 1 | . . . . . 1 Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 31 | . . . . 31 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 15 | . . . . 15 . Total Damage 125 | . . . . 125 . Kills 4 | . . . . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 3435 | 106 299 36 890 345 1759 Spaces Moved 1230 | 59 109 16 332 139 575 Core 2 | 2 . . . . . Treads 1228 | 57 109 16 332 139 575 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 200 225 145 Average Speed 207 | 156 216 240 210 225 204 Slowest Speed 280 | 160 240 240 240 225 280 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 32 | 4 30 14 43 48 55 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 81 | . . . 38 1 42 Melee . | . . . . . . Projectile 43 | . . . . 1 42 AOE 38 | . . . 38 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1696 | 69 139 15 453 155 865 Wait 76 | . . . 29 7 40 Move 1226 | 59 108 15 331 138 575 Hop . | . . . . . . Pick Up 70 | 3 8 . 22 1 36 Fast Attach 11 | 5 1 . 2 . 3 Attach 34 | 1 . . 4 1 28 Detach 2 | . . . . . 2 Swap 25 | . 1 . 11 . 13 Drop 33 | . 2 . 14 . 17 Fire 209 | . 18 . 40 7 144 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush 8 | 1 1 . . 1 5 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 406 | -10/Materials | Entered Mines 418 | -10/Mines | Discovered new exit (range 9) 422 | -10/Mines | Learned location of Storage (-7) 442 | -10/Mines | Entered Materials 442 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 567 | -9/Materials | Discovered new exit (range 10) 618 | -9/Materials | Central database locked down 738 | -9/Materials | Repaired Lgt. Treads+ 767 | -9/Materials | Build established: Tank 1182 | -9/Materials | Discovered new exit (range 11) 1314 | -9/Materials | Core integrity fell below 50% 1332 | -9/Materials | Entered Mines 1335 | -9/Mines | Received a Mining Laser from a helpful Derelict 1536 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1621 | -9/Mines | Learned Materials security intel 1666 | -9/Mines | Discovered new exit (range 5) 1677 | -9/Mines | Entered Materials 1677 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1989 | -8/Materials | Garrison activated, responded to threat 2120 | -8/Materials | Lost 3 parts (1p1n1w) 2122 | -8/Materials | Destroyed 9 combat bots 2297 | -8/Materials | Lost 4 parts (1n2u1w) 2378 | -8/Materials | Lost 5 parts (1n2u2w) 2477 | -8/Materials | First assault squad dispatched 2590 | -8/Materials | Crushed by falling debris 2621 | -8/Materials | Lost 4 parts (1p1n1u1w) 2643 | -8/Materials | Build established: Scavenger-Tank 3048 | -8/Materials | System corruption reached 10% 3184 | -8/Materials | Core integrity fell below 50% 3401 | -8/Materials | Core integrity fell below 20% 3426 | -8/Materials | Sterilization system engaged 3426 | -8/Materials | Non-combat units ordered to evacuate 3437 | -8/Materials | Core destroyed Last Messages --------------- 03410_ G-47 Trooper destroyed. 03416_ System corrupted: Heat flow error (+203). 03417_ Acquired 93 matter. 03418_ Critical hit (Burn: +37). 03419_ Electrolysis Chamber disabled. 03420_ Acquired 8 matter. 03420_ Adv. Heat Sink destroyed. 03422_ Lgt. Treads+ destroyed. 03424_ Acquired 4 matter. 03425_ U-05 Engineer builds a Door. 03426_ ALERT: Persistent threat exposed, engaging Materials sterilization system. 03426_ ALERT: All non-combat units evacuate. 03431_ Overheating: Matter decay (-42). 03432_ G-50 Soldier destroyed. 03432_ Switching to secondary target: B-36 Bruiser. 03434_ System corrupted: IFF burst signal emitted. 03435_ Overheating: Energy bleed (-19). 03436_ Overheating: Energy bleed (-38). 03437_ Overheating: Core damaged (-88). Map ----- +----------------------------------------------------+ | ???????????????????##! #?????????????????????? | | ???????????????????#! #?????????????????????? | | ???????????????????#! #?????????????????????? | | ???????????????????#! ###########???????????? | | ???????????????????#! # #???????????? | | ???????????????????##! # #???????????? | | ?????????????########### # #???????????? | | ?????????? = # #???????????? | | ?????????? %=/ #???????????? | | ?????????? % # !#???????????? | | ??????????? """ ####+### #???????????? | | ??????????????""" ???? # #???????????? | | ???????????????"" ?????" 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Treads | 16% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Challenges ------------ None Game ------ Seed SchematicHugeCompanion Manual? 0 Play Time 00:32:57 Cumulative 35.2 hours Start 2025.10.29 @ 23:02:34 End 2025.10.29 @ 23:34:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 28 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a672356-bddb-4daa-849b-aa60a3c7623d