Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 15:58:19 Player: PDX-G8 Result: Destroyed by B-75 Beast via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (18) 90 Value Destroyed (609) 609 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (925) 925 TOTAL SCORE: 5684 Bonus ------- Follower Combat Kills 325 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 111/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scan Processor Advanced Hacking Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Weapon Cycler Hardened Medium Armor Plating Layered Heavy Armor Plating Drone Bay > --- WEAPON ----------- Wave Gun Enhanced Coil Gun > --- INVENTORY -------- Advanced Terrain Scan Processor Advanced Hacking Suite [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Improved Signal Interpreter Device Improved Sensor Array Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Coil Gun Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 1 1 Utility 7 | . . 2 . . . 4 1 Weapon 1 | . . . . . . 1 . Parts Attached 68 | 5 5 15 . 4 1 25 13 Power 9 | 1 1 2 . . . 4 1 Engine 7 | 1 1 2 . . . 3 . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 17 | 2 . 4 . 2 1 5 3 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 5 | 2 . . . . . . 3 Hover 10 | . . 4 . 2 1 3 . Flight 2 | . . . . . . 2 . Utility 27 | . 4 5 . 2 . 12 4 Device 15 | . 4 2 . 2 . 5 2 Storage . | . . . . . . . . Processor 6 | . . 1 . . . 5 . Hackware 1 | . . . . . . 1 . Protection 5 | . . 2 . . . 1 2 Artifact . | . . . . . . . . Weapon 15 | 2 . 4 . . . 4 5 Energy Gun 9 | 2 . 3 . . . 2 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 3 | . . . . . . 1 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . 1 . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 3 . 1 . 1 2 Parts Lost 40 | . 2 3 . . 2 11 22 Power 4 | . . 1 . . . 1 2 Propulsion 12 | . . 2 . . 1 4 5 Utility 12 | . 2 . . . . 2 8 Weapon 12 | . . . . . 1 4 7 Highest Loss Streak 10 | . 2 2 . . 2 7 10 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 2 4 5 4 4 3 2 Power . | . 1 . 1 . . . . Propulsion . | . . 1 2 1 . . . Utility 1 | . . . 1 2 3 2 2 Weapon . | . 1 1 1 1 . . . Tool/Special . | . . . . . . . . Unused Backups 7 | . . 4 . 1 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 2 | . . . . . . . 2 Weapon 3 | . . 3 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 89 92 100 100 98 55 47 Engine 8 | . 14 10 11 11 11 4 . Wheel 2 | . 28 . . . . . 6 Hover 14 | . . 21 22 22 22 5 . Device 18 | . 18 24 22 22 22 13 6 Processor 10 | . . 4 11 11 11 15 17 Protection 7 | . . 8 11 11 11 4 3 Energy Gun 11 | . 28 18 11 11 14 5 2 Special Weapon 5 | . . 3 11 11 6 . . Peak Build Rating 58 | 5 7 22 20 31 31 51 58 Average Rating 26 | 4 6 15 20 29 30 31 36 On Entrance 19 | . 5 7 20 20 31 30 43 Avg Prop Armor Cover (%) 4 | . . 4 . . . . . Naked Turns 12 | . . . . . . 12 . Heaviest Build 46 | 8 10 16 13 13 13 22 46 Greatest Support 60 | 32 32 32 14 17 17 25 60 Greatest Overweight (x) 3 | . . 1 . . . 3 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 5 5 5 Average Carried 4 | 1 2 4 5 4 4 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 2 3 5 5 5 4 4 2 Class Distribution -------------------- 92% | Mutant 6% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 807 | 235 51 192 50 86 15 101 77 Remotely . | . . . . . . . . Salvage Created 659 | . 144 168 . . . 214 133 Parts 37 | . 4 10 . . . 15 8 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . Prevented 13 | . . . . . 13 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 15 | . 3 5 . . . 3 4 Guns 14 | . 3 5 . . . 2 4 AOE 1 | . . . . . . 1 . Classes Destroyed 7 | . 1 3 . . . 2 1 Tunneler 2 | . . 1 . . . 1 . Operator 1 | . . . . . . 1 . Swarmer 6 | . . 3 . . . . 3 Grunt 6 | . 3 1 . . . 2 . Sentry 1 | . . 1 . . . . . Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . 2 4 . . . 1 3 Combat Bots Only 4 | . 2 4 . . . 1 3 Max Kills in Single Turn 2 | . 1 2 . . . 1 2 Gunslinging 1 | . . 1 . . . . 1 Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 610 | . 27 49 . . 9 190 335 Missed 221 | . 7 21 . . 3 80 110 Hits 389 | . 20 28 . . 6 110 225 Projectile 389 | . 20 28 . . 6 110 225 AOE 1 | . . . . . . . 1 Critical Strikes 9 | . . 1 . . . 2 6 Damage Taken 5977 | . 250 299 . . 113 1388 3927 Core 1517 | . 64 52 . . . 379 1022 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 117 | . . 8 . . 11 98 . Regen/Repaired (Parts) 49 | . . . . 49 . . . Core Remaining (%) 79 | 100 74 . . . 87 55 . Volleys Fired 72 | . 10 26 . 1 . 18 17 Largest 3 | . 2 2 . 1 . 3 3 Hottest 185 | . 90 100 . 100 . 185 148 Shots Fired 121 | . 21 40 . 1 . 24 35 Gun 98 | . 21 28 . . . 20 29 Cannon 6 | . . . . . . . 6 Launcher . | . . . . . . . . Special 17 | . . 12 . 1 . 4 . Kinetic 19 | . . . . . . . 19 Thermal 90 | . 21 39 . 1 . 14 15 Explosive . | . . . . . . . . Electromagnetic 12 | . . 1 . . . 10 1 Robot Hit Streak 15 | . 15 6 . . . 6 5 Robot Miss Streak 2 | . 1 2 . . . 1 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 6 | . 2 2 . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 77 | . 20 19 . . . 15 23 Core Hits 37 | . 7 8 . . . 13 9 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . 1 . . . . . . Burn 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1440 | . 223 234 . . . 468 515 Guns 1155 | . 223 233 . . . 313 386 Cannons 126 | . . . . . . . 126 Explosions 158 | . . . . . . 155 3 Melee . | . . . . . . . . Ramming 1 | . . 1 . . . . . Kinetic 277 | . . . . . . . 277 Thermal 958 | . 223 222 . . . 275 238 Explosive . | . . . . . . . . Electromagnetic 204 | . . 11 . . . 193 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 2 2 . 2 . Average Corruption 1 | . 2 2 2 2 . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . 2 5 2 1 . 1 . Matter Fused 3 | . 1 . 1 . . 1 . Heat Flow Errors 1 | . . . . 1 . . . Energy Discharges 4 | . . 3 1 . . . . Parts Rejected 1 | . . 1 . . . . . Data Loss (minor) 1 | . . 1 . . . . . Misfires 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 14 | . . . . . . 14 . Projectiles . | . . . . . . . . Explosions 14 | . . . . . . 14 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 122 | . . . . . . 49 73 Shots 2 | . . . . . . 1 1 Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 282 | . 75 15 . 128 . 218 282 Average Temperature 58 | . 44 6 . 45 . 81 69 Received Heat Transfer 1473 | . 144 54 . . 54 387 834 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . 3 1 . . . . 1 Heat Transferred 2113 | . 669 558 . . . 425 461 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 . . 98 100 Level 1 . | . . . . . . 1 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 202 | . 40 117 45 . . 202 171 Initial 94 | . . 8 45 . . 23 94 Average 56 | . 6 34 10 . . 107 65 Influence Increases 1681 | . 80 364 . . 196 561 480 Destroy 0b10 Robot/C 460 | . 60 100 . . 100 120 80 Destroy 0b10 Robot/NC 15 | . . 5 . . . 10 . Destroy Leader 120 | . 20 30 . . 20 30 20 Allied During Kill 42 | . . . . . 31 11 . Successful Hack 26 | . . 22 . . . 4 . Disable Machine 60 | . . . . . . 30 30 Destroy Structure 103 | . . 12 . . . 11 80 Partial Spotted 120 | . . 60 . . . 45 15 Lose Combat Pursuer 735 | . . 135 . . 45 300 255 Influence Decreases 1538 | . 60 267 117 . 159 405 530 Entered New Map 197 | . . 12 72 . . 14 99 Time Decay 936 | . 50 225 45 . 139 259 218 Lost Part 345 | . 10 30 . . . 92 213 Lost Ally 60 | . . . . . 20 40 . Squads Dispatched 12 | . 2 2 . . . 6 2 Investigation 3 | . 1 . . . . 2 . Extermination 2 | . . . . . . 1 1 Reinforcement 4 | . 1 2 . . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 5 | . 2 . . . . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 7 17 . . 4 30 37 Peak Tracking Total 9 | . 4 5 . . 3 7 9 Tactical Retreats 25 | . . 4 . . 2 11 8 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 1 . . . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 4 | . . . . . . 2 2 Max in Single Turn 2 | . . . . . . 1 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 3 4 . . . 2 . Terminals 6 | . 3 3 . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 8 8 . . . 4 . Successful 10 | . 3 5 . . . 2 . Failed 10 | . 5 3 . . . 2 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 31 | . 8 5 . 2 . 10 6 Terminals 15 | . 8 7 . . . . . Fabricators 4 | . . . . . . 4 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . 2 . . . . . Record 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 3 2 . . . . . Terminals 5 | . 3 2 . . . . . Track 3 | . 2 1 . . . . . Assimilate 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 1 . . . 2 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 84 | . . . . . . 84 . Total Part Build Rating 8 | . . . . . . 8 . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 6 | . . . . 4 . 2 . Largest Group 4 | . . . . 4 4 2 . Highest-Rated Group 170 | . . . . 155 155 170 . Highest-Rated Ally 85 | . . . . 41 41 85 . Zionite Dispatches 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Total Orders 3 | . . . . . . 3 . RETURN 3 | . . . . . . 3 . Ally Attacks 48 | . . . . . 37 11 . Total Damage 1633 | . . . . . 917 716 . Kills 8 | . . . . . 5 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Active Infowar (turns) 3397 | . 195 539 239 971 449 491 513 Optics 694 | . . . . . . 181 513 Sensors 2671 | . 166 539 239 968 449 310 . Terrain 459 | . . 166 . 3 . 290 . Structural 104 | . 104 . . . . . . Decoding 308 | . . . . . . 308 . Triangulation 65 | . . . . . . . 65 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . Drone Launches 4 | . . . . . . 4 . Drone Recoveries 4 | . . . . . . 4 . Decoded 0b10 Intel 8 | . . . . . . 8 . Emergency Access 1 | . . . . . . 1 . Items 6 | . . . . . . 6 . Guards 1 | . . . . . . 1 . Zionite Intel Received 2 | . . . . . . 1 1 Emergency Access 1 | . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 3799 | 43 243 666 239 971 449 675 513 Spaces Moved 4801 | 36 189 712 338 1372 630 1089 435 Core 67 | 3 . . . . . 40 24 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 575 | 33 189 6 . . . . 347 Hover 3385 | . . 706 338 1372 630 339 . Flight 774 | . . . . . . 710 64 Fastest Speed 34 | 50 100 56 56 56 56 34 34 Average Speed 59 | 95 100 56 56 56 56 48 92 Slowest Speed 200 | 100 100 125 56 56 56 200 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 5 38 48 64 91 73 25 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 9 | . . . 2 2 . 5 . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 8 | . . . 1 3 4 . . Spaces Dug 15 | . . 12 . . . . 3 Terrain Destroyed 63 | . . 12 . . . 6 45 Melee . | . . . . . . . . Projectile 21 | . . 12 . . . . 9 AOE 42 | . . . . . . 6 36 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 5562 | 42 221 906 387 1570 725 1197 514 Wait 526 | . 14 115 50 180 93 33 41 Move 4794 | 35 188 711 337 1371 629 1088 435 Hop . | . . . . . . . . Pick Up 36 | 2 2 14 . 4 1 9 4 Fast Attach 40 | 5 3 7 . 2 . 16 7 Attach 24 | . 2 2 . . 2 10 8 Detach 4 | . 1 1 . . . 1 1 Swap 25 | . 1 15 . 6 . 2 1 Drop 25 | . . 14 . 6 . 5 . Fire 72 | . 10 26 . 1 . 18 17 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / *Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 24 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 10) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Evolved 2 slots: Utility x2 327 | -9/Materials | Build established: Mutant 546 | -9/Materials | Discovered new exit (range 14) 675 | -9/Materials | Identified exit to Materials 756 | -9/Materials | Discovered new exit (range 13) 791 | -9/Materials | Identified exit to Storage 794 | -9/Materials | Discovered exit to Storage (range 15) 948 | -9/Materials | Discovered new exit (range 10) 952 | -9/Materials | Identified exit to Mines 953 | -9/Materials | Entered Mines 954 | -9/Mines | Learned location of Storage (-9) 1169 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1171 | -9/Mines | Identified exit to Zion 1192 | -9/Mines | Entered Zion 1236 | -7/Zion | Discovered new exit (range 8) 1240 | -7/Zion | Identified exit to Proximity Caves 1255 | -7/Zion | Given A8's code to call for help 1263 | -7/Zion | Given the Hacking Drone Bay 1266 | -7/Zion | Found Prototype Device 1267 | -7/Zion | Identified Hacking Drone Bay 1288 | -7/Zion | System corruption cleaned by Quarantine Array 1300 | -7/Zion | Learned location of Data Miner (-6) 1387 | -7/Zion | Learned location of Quarantine (-2) 1403 | -7/Zion | Learned location of 1 exit from Factory 1403 | -7/Zion | Visited the Megawrench Repair Shop 1403 | -7/Zion | Megawrench repaired 3 parts 1625 | -7/Zion | Met Imprinter 1804 | -7/Zion | Imprinted 1806 | -7/Zion | Declared Zion's savior 2163 | -7/Zion | Entered Proximity Caves 2163 | -6/Proximity Caves | Accompanied by 4 allies 2312 | -6/Proximity Caves | Learned 4 Factory zone layouts 2403 | -6/Proximity Caves | Discovered new exit (range 14) 2410 | -6/Proximity Caves | Identified exit to Factory 2448 | -6/Proximity Caves | Learned Factory interactive machine intel 2507 | -6/Proximity Caves | Spotted B-75 Beast 2612 | -6/Proximity Caves | Entered Factory 2612 | -6/Factory | Accompanied by 2 allies 2612 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 2613 | -6/Factory | Identified exit to Factory 2615 | -6/Factory | Loaded intel: 52 interactive machine locations 2740 | -6/Factory | Fabricated Gravmag System? 2864 | -6/Factory | Lost 7 parts (1p2n1u3w) 2871 | -6/Factory | Zion Heavy squad teleported in 2893 | -6/Factory | Garrison activated, responded to threat 2922 | -6/Factory | Released all parts (8) 2951 | -6/Factory | Lost 4 parts (2n1u1w) 3026 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 3097 | -6/Factory | Discovered exit to Factory (range 13) 3245 | -6/Factory | Discovered exit to Factory (range 17) 3287 | -6/Factory | Entered another Factory area 3287 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3431 | -5/Factory | Core integrity fell below 50% 3435 | -5/Factory | Lost 10 parts (1p2n3u4w) 3435 | -5/Factory | Discovered new exit (range 11) 3446 | -5/Factory | Identified exit to Upper Caves 3515 | -5/Factory | Discovered new exit (range 10) 3524 | -5/Factory | Identified exit to Factory 3592 | -5/Factory | Retrieved Zion intel report: Emergency Access 3770 | -5/Factory | Spotted B-75 Beast 3775 | -5/Factory | Core integrity fell below 20% 3800 | -5/Factory | Destroyed by B-75 Beast via exploding Fusion Modulator Last Messages --------------- Slug penetrates Wall. Slug penetrates Fusion Modulator. Enh. Coil Gun destroyed. Fusion Modulator explodes. K-01 Serf collects debris. Lyr. Heavy Armor Plating destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. Tesla Rifle destroyed. Triangulator destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. Com. Wheel destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Slug penetrates Wall. Fusion Modulator explodes. X-77 Beamer destroyed. Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | +??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | G" ???????????????????????????????????????????? | | ""??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# """ #???????????????????? | | ???????????????????# ""R" #???????????????????? | | ???????#???????????# "" " #???????????????????? | | ???????# ??????????#x%[ @ #???????????????????? | | ???????# ?????????# = #???????????????????? | | ???????# ????????# #???????????????????? | | ???????# ????? ; #???????????????????? | | ???????# ?? # #???????????????????? | | ???????# #######;; l;;;;##???????????????????? | | ???????# #?????????????????????? | | ???????# BB ;??##?????????????????? | | ???????# BB ;" #?????????????????? | | ???????# h ;" ########+?????????? | | ???????# ?????? | | ???????####""k ;; % ##### #????????? | | ?????????##" #g "" #??????????????? | | ?????????# ; k g # "F #??????????????? | | ?????????##; u% """ #??????????????? | | ?????????# ; k # """ +??????????????? | | ?????????# ; # #??????????????? | | ?????????# " ! # !!! #??????????????? | | ?????????##" ! # """ !! #??????????????? | | ??????????#" # """ !! #??????????????? | | ????????#####"" ""## """ #??????????????? | | ????????# # #??????????????? | | ????????# [[ # """ """ #??????????????? | | ????????# # """ """ #??????????????? | | ????????# # """ ""?? #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 825 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Gravmag System | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Great Axe | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Energy Well | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Gravmag System | x2 | -6/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Spy I'm Back, Baby! Just What I Needed Live, Flee, And Rebuild Omniscient Cartographer The One Challenges ------------ None Game ------ Seed PhasingDeuteriumGenerator Manual? 0 Play Time 01:48:00 Cumulative 15.7 hours Start 2026.01.04 @ 08:19:33 End 2026.01.04 @ 15:58:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6d751198-cb85-44c5-a6f7-81c4665d6fc7