Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.16 @ 14:36:08 Player: erecorar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2520) 2520 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-26) -26 TOTAL SCORE: 6314 Bonus ------- High Alert Combat Kills 74 Friendly Fire -100 Cogmind --------- Core Integrity 0/850 Matter 129/300 Energy 9/100 System Corruption 0% Temperature Cool (27) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Advanced ECM Suite > --- WEAPON (4) ------- Improved Datajack > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Armored Wheel Improved VTOL Module > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Hardlight Generator > --- WEAPON ----------- Shock Rifle Lightning Gun Gatling Laser > --- INVENTORY -------- Wheel Compact Wheel Structural Scanner Particle Charger Advanced ECM Suite Maneuvering Thrusters High-powered Shotgun High-powered Shotgun Improved Light Cannon Improved Datajack [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Layered Light Armor Plating Weapon Ripper Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion 3 | . . 2 . 1 . . . Utility 2 | . . . 1 . . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 118 | 6 7 14 21 35 4 15 16 Power 13 | 1 2 1 1 4 . 3 1 Engine 6 | 1 2 1 . 1 . . 1 Core 7 | . . . 1 3 . 3 . Reactor . | . . . . . . . . Propulsion 43 | 2 2 5 11 16 . 4 3 Treads 2 | . . . . . . 2 . Leg 11 | 2 2 5 . . . 1 1 Wheel 19 | . . . 7 11 . 1 . Hover . | . . . . . . . . Flight 11 | . . . 4 5 . . 2 Utility 23 | 1 2 2 4 4 1 3 6 Device 8 | . 1 . 2 2 . . 3 Storage 5 | 1 1 . 1 . . . 2 Processor 2 | . . 1 . 1 . . . Hackware 1 | . . . 1 . . . . Protection 7 | . . 1 . 1 1 3 1 Artifact . | . . . . . . . . Weapon 39 | 2 1 6 5 11 3 5 6 Energy Gun 9 | 1 . 1 2 3 . 1 1 Energy Cannon 3 | . 1 . . 2 . . . Ballistic Gun 10 | 1 . 1 2 1 1 2 2 Ballistic Cannon 11 | . . 4 1 2 . 2 2 Launcher 2 | . . . . 2 . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 61 | . 2 3 11 8 7 11 19 Power 8 | . . . 1 1 2 2 2 Propulsion 23 | . 1 3 4 4 3 5 3 Utility 9 | . . . 2 . . 1 6 Weapon 21 | . 1 . 4 3 2 3 8 Highest Loss Streak 11 | . 2 3 5 5 4 11 11 Average Slot Usage (%) 73 | . 89 92 76 93 66 54 36 Engine 3 | . 13 11 1 1 . . . Core 4 | . . . 6 12 1 4 3 Leg 7 | . 28 36 3 . . . . Wheel 12 | . . . 15 32 22 3 . Device 2 | . 5 3 2 6 . . 1 Storage 8 | . 14 11 8 7 7 7 7 Processor 2 | . . 6 . 4 2 . . Hackware 1 | . . . 7 1 . . . Protection 5 | . . 1 . 1 12 14 2 Energy Gun 2 | . 2 . 4 9 . . 1 Energy Cannon 1 | . 9 2 . 3 . . . Ballistic Gun 5 | . 14 2 13 2 7 3 . Ballistic Cannon 5 | . . 16 5 6 . 5 10 Slashing Weapon 3 | . . . . . 8 9 4 Naked Turns 11 | . . . . . . . 11 Heaviest Build 54 | 10 27 38 44 50 47 46 54 Greatest Support 70 | 20 20 40 32 70 70 56 15 Greatest Overweight (x) 17 | 2 1 3 7 1 1 15 17 Average Overweight (x) 1 | . . . . . . 4 6 Largest Inventory Capacity 14 | 6 10 10 10 10 10 10 14 Average Capacity 9 | 5 7 10 9 10 10 10 10 Most Carried 10 | 3 5 7 10 10 7 10 8 Average Carried 6 | 1 2 4 7 8 6 7 4 Final Capacity 10 | 6 10 10 10 10 10 10 4 Final Carried 10 | 2 2 5 10 7 7 9 . Class Distribution -------------------- 61% | Mutant 10% | Tank 7% | Hacker-Mutant 6% | Scavenger-Mutant 6% | Scavenger-Tank 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 2110 | 231 138 215 380 364 186 346 250 Remotely . | . . . . . . . . Salvage Created 2356 | . 279 300 410 516 172 301 378 Parts 114 | . 6 17 25 30 13 16 7 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 25 | . . . . . 8 17 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 62 | . 6 10 11 10 8 7 10 Melee 7 | . . . . . 1 6 . Guns 19 | . 4 . 9 3 1 . 2 Cannons 28 | . 2 8 2 7 . 1 8 AOE 8 | . . 2 . . 6 . . Classes Destroyed 11 | . 1 5 2 2 1 . . Worker 3 | . . . 1 2 . . . Builder 2 | . . . 1 . . . 1 Hauler 1 | . . 1 . . . . . Recycler 1 | . . . . 1 . . . Watcher 2 | . . 1 . 1 . . . Swarmer 20 | . . 3 3 4 5 2 3 Grunt 30 | . 6 5 2 5 1 4 7 Brawler 1 | . . 1 . . . . . Sentry 10 | . . 1 6 1 1 1 . Programmer 2 | . . . . 1 1 . . Samaritan 1 | . . . . . 1 . . Best Kill Streak 5 | . 4 3 3 4 3 5 4 Combat Bots Only 5 | . 4 3 3 4 3 5 3 Max Kills in Single Turn 2 | . 1 2 1 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . 2 . . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 7982 | . 549 582 1275 859 509 1499 2709 Core 1817 | . 145 49 230 147 98 293 855 Absorbed by Shields 132 | . . . . 57 . . 75 Core Remaining (%) 62 | 100 42 87 58 . . 23 . Volleys Fired 195 | . 20 33 43 40 14 5 40 Largest 3 | . 2 2 3 3 2 2 3 Hottest 204 | . 80 88 132 204 119 96 144 Shots Fired 361 | . 39 66 75 89 15 8 69 Gun 148 | . 32 2 48 38 2 2 24 Cannon 196 | . 7 64 27 46 1 6 45 Launcher 16 | . . . . 4 12 . . Special 1 | . . . . 1 . . . Kinetic 221 | . 20 64 55 23 2 8 49 Thermal 88 | . 19 2 20 26 1 . 20 Explosive 16 | . . . . 4 12 . . Electromagnetic 36 | . . . . 36 . . . Robot Hit Streak 19 | . 16 7 16 13 19 2 15 Robot Miss Streak 6 | . 1 3 4 6 2 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 253 | . 33 37 52 52 13 22 44 Core Hits 123 | . 11 12 25 24 19 10 22 Critical Hits 11 | . . 2 . . . 1 8 Critical Kills 4 | . . 1 . . . 1 2 Critical Parts Destroyed 7 | . . 1 . . . . 6 Melee Attacks 21 | . . . . . . 19 2 Impact . | . . . . . . . . Slashing 19 | . . . . . . 19 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . Damage Inflicted 6191 | . 379 874 1057 1043 871 727 1240 Guns 1665 | . 257 . 682 301 18 13 394 Cannons 2841 | . 122 839 352 575 24 86 843 Explosions 954 | . . . . 167 787 . . Melee 628 | . . . . . . 628 . Ramming 103 | . . 35 23 . 42 . 3 Kinetic 3061 | . 157 839 846 186 18 99 916 Thermal 1164 | . 222 . 188 409 24 . 321 Explosive 954 | . . . . 167 787 . . Electromagnetic 281 | . . . . 281 . . . Impact . | . . . . . . . . Slashing 628 | . . . . . . 628 . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 2 1 4 4 . Average Corruption 3 | . . . 1 1 3 4 . Corruption Purged . | . . . . . . . . Effects 40 | . . . 5 . 16 19 . Message Errors 10 | . . . 1 . 4 5 . Matter Fused 9 | . . . . . 5 4 . Heat Flow Errors 9 | . . . 3 . 4 2 . Energy Discharges 6 | . . . 1 . 1 4 . Parts Rejected 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . . . 2 . . Targeting Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 150 | . 1 40 10 29 65 3 2 Projectiles 69 | . 1 40 10 16 . . 2 Explosions 78 | . . . . 13 65 . . Melee 3 | . . . . . . 3 . Knockbacks 22 | . . 13 3 1 . 1 4 Impact . | . . . . . . . . Kinetic 22 | . . 13 3 1 . 1 4 Secondary . | . . . . . . . . Self-Inflicted Damage 58 | . . 4 9 . 44 . 1 Shots 1 | . . . . . 1 . . Rammed 36 | . . 4 14 . 15 1 2 Targets Rammed 44 | . . 11 15 . 15 1 2 Kicked 8 | . . 7 1 . . . . Crushed . | . . . . . . . . Highest Temperature 611 | . 90 267 252 611 273 173 409 Average Temperature 118 | . 33 90 75 192 88 68 118 Received Heat Transfer 3449 | . 405 342 567 195 36 477 1427 Effects 24 | . . . 1 22 . . 1 Shutdowns 9 | . . . . 8 . . 1 Energy Bleed 1 | . . . . 1 . . . Interference 6 | . . . 1 5 . . . Matter Decay 1 | . . . . 1 . . . Short Circuit 2 | . . . . 2 . . . Damage (minor) 2 | . . . . 2 . . . Damage (major) 3 | . . . . 3 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 3 . . 1 Heat Transferred 2345 | . 484 . 407 775 50 . 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 697 | . 93 329 237 697 . . 176 Initial 68 | . . 18 66 68 . . 7 Average 196 | . 67 145 107 390 . . 122 Maximum Alert Level 2 | . . 1 1 2 . . . Low Security (%) 72 | 100 100 77 91 29 . . 100 Level 1 8 | . . 22 8 7 . . . Level 2 19 | . . . . 62 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . 1 . 6 . . 3 Investigation 4 | . . 1 . 3 . . . Extermination 1 | . . . . 1 . . . Reinforcement 4 | . . . . 1 . . 3 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . . 2 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 8 17 14 16 8 15 17 Peak Tracking Total 7 | . 5 4 4 5 4 7 3 Tactical Retreats 18 | . . 3 1 . . 12 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 2 | . . 2 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 9 | . . 1 2 5 . 1 . Max in Single Turn 4 | . . 1 2 4 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 16 | . 3 3 3 7 . . . Terminals 11 | . 2 3 3 3 . . . Fabricators 3 | . . . . 3 . . . Repair Stations 1 | . 1 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 9 7 3 15 . . . Successful 22 | . 5 6 3 8 . . . Failed 12 | . 4 1 . 7 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 3 | . . 3 . . . . . Terminals 21 | . 6 7 3 5 . . . Fabricators 6 | . . . . 6 . . . Repair Stations 3 | . 3 . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 2 6 3 3 . . . Record 9 | . 1 4 2 2 . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . Patrol Status 1 | . . . . 1 . . . Registered Prototypes 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . 3 . . . Network Status 1 | . . . . 1 . . . Build 2 | . . . . 2 . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 2 1 5 . . . Full Trace Events 5 | . 1 1 . 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 2 | . . . . 2 . . . Matter 358 | . . . . 358 . . . Time 131 | . . . . 131 . . . Total Part Build Rating 9 | . . . . 9 . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies 2 | . . . . 1 . 1 . Largest Group 1 | . . . . 1 . 1 . Highest-Rated Group 180 | . . . . 16 . 180 . Highest-Rated Ally 180 | . . . . 16 . 180 . Total Orders . | . . . . . . . . Ally Attacks 1 | . . . . 1 . . . Total Damage 17 | . . . . 17 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 4706 | 63 469 506 636 935 699 1019 379 Spaces Moved 2683 | 45 275 264 378 735 656 266 64 Core 164 | 10 . . 6 . . 101 47 Treads 156 | . . . . . . 156 . Legs 621 | 35 275 264 40 . . 3 4 Wheels 1717 | . . . 320 735 656 6 . Hover . | . . . . . . . . Flight 25 | . . . 12 . . . 13 Fastest Speed 40 | 50 120 120 80 90 90 100 40 Average Speed 136 | 115 128 129 102 95 98 350 384 Slowest Speed 900 | 150 150 210 400 100 100 800 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 45 32 31 15 71 37 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 2 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 172 | . . 11 2 93 58 2 6 Melee . | . . . . . . . . Projectile 21 | . . 11 2 . . 2 6 AOE 151 | . . . . 93 58 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 3328 | 53 351 357 528 892 693 320 134 Wait 143 | . 38 15 46 36 . 4 4 Move 2676 | 44 274 263 377 734 655 265 64 Hop . | . . . . . . . . Pick Up 80 | 3 6 12 19 24 2 11 3 Fast Attach 31 | 5 2 2 5 7 2 5 3 Attach 47 | 1 2 3 9 10 . 9 13 Detach 5 | . . 1 1 . . 1 2 Swap 40 | . 3 9 7 18 2 1 . Drop 45 | . 6 8 6 22 1 1 1 Fire 195 | . 20 33 43 40 14 5 40 Melee 19 | . . . . . . 17 2 Ram 30 | . . . 12 . 15 1 2 Kick 14 | . . 11 3 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . 1 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Zio] / [*Fac]) -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Build established: Mutant 428 | -10/Materials | Repaired Ion Engine 438 | -10/Materials | Discovered new exit (range 8) 453 | -10/Materials | Core integrity fell below 50% 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Propulsion x2 713 | -9/Materials | Discovered new exit (range 4) 908 | -9/Materials | Discovered new exit (range 6) 1004 | -9/Materials | Lost 3 parts (3n) 1039 | -9/Materials | Entered another Materials area 1039 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1148 | -8/Materials | Lost 4 parts (2n2u) 1218 | -8/Materials | Lost 5 parts (1p1n3w) 1665 | -8/Materials | Discovered new exit (range 3) 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1793 | -7/Factory | Fabricated Adv. ECM Suite (x1) 1918 | -7/Factory | Fabricated Enh. Optical Array? 1982 | -7/Factory | Local fabrication network quarantined 2552 | -7/Factory | Garrison activated, responded to threat 2580 | -7/Factory | Lost 5 parts (1p2n2w) 2591 | -7/Factory | Discovered new exit (range 10) 2610 | -7/Factory | Entered Lower Caves 2612 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2870 | -7/Lower Caves | Lost 4 parts (3n1w) 2997 | -7/Lower Caves | Spotted B-75 Beast 3129 | -7/Lower Caves | Learned location of 1 exit from Factory 3211 | -7/Lower Caves | Discovered new exit (range 8) 3309 | -7/Lower Caves | Entered another Lower Caves area 3374 | -7/Lower Caves | Learned 4 Factory zone layouts 3563 | -7/Lower Caves | Attracted the attention of an 0b10 base 3614 | -7/Lower Caves | Core integrity fell below 50% 3679 | -7/Lower Caves | Lost 11 parts (2p5n1u3w) 4178 | -7/Lower Caves | 7V-RTL showed up to help 4180 | -7/Lower Caves | 7V-RTL revealed a hidden path 4192 | -7/Lower Caves | Discovered new exit (range 15) 4328 | -7/Lower Caves | Entered Factory 4328 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4329 | -6/Factory | Identified exit to Factory 4410 | -6/Factory | Lost 3 parts (3u) 4633 | -6/Factory | Core integrity fell below 50% 4676 | -6/Factory | Lost 11 parts (1p2n1u7w) 4701 | -6/Factory | Core integrity fell below 20% 4707 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04643_ Acquired 17 matter. 04645_ VTOL Module destroyed. 04646_ Dropped Med. Storage Unit. 04647_ Acquired VTOL Module. 04651_ Acquired Coil Gun. 04652_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 04685_ Lrg. Storage Unit destroyed. 04688_ Slug penetrates G-50 Soldier. 04689_ VTOL Module destroyed. 04690_ G-50 Soldier destroyed. 04694_ Acquired Lgt. Angular Momentum Engine. 04695_ Slug penetrates Y-54 Guardian. 04697_ Coil Gun destroyed. 04700_ Jacked Y-54 Guardian... 04700_ Command string: disrupt_area 04700_ Command string: link_complan 04701_ Lgt. Angular Momentum Engine destroyed. 04702_ Jacked Y-54 Guardian... 04704_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????? ?????????????????????? | | ?????????????? ?????????????????????? | | ?????????????? ?????????????????????? | | ????????????? ?????????????????????? | | ????????????? ?????????????????????? | | ????????????? ?????????????????????? | | ????????????? ?????????????????????? | | ?????????????# #????????????????????? | | ?????????????# #????????????????????? | | ?????######### #????????????????????? | | ?????? # #????????????????????? | | ????"" """" # ##???????????????????? | | ????"" """" # #####????????????????? | | ???""" """" # #????????????????? | | ??"""" """" #[ #????????????????? | | # + ! #????????????????? | | ??"""" 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"""" """" # #????????????????? | | # """" """" @# ###########+###??? | | # g %Y # ! #### | | #! ! g # % | | ?#####+######; | | ?????# ?????#; | | ?????#??????## | | ?????????????# ######## | | ???????????### #???????? | | ???????????# #????????? | | ???????????# #?????????? | | ???????????# #?????????? | | ???????????# #?????????? | | ???????????# #?????????? | | ???????????########## #?????????? | | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ????????????????????# % +?????????? | | ????????????????????# #?????????? | | ?????????????????????? #?????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. ECM Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. ECM Suite | x1 | -7/Factory | Preloaded Enh. Optical Array | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Backstab Party Time Challenges ------------ None Game ------ Seed CooledSegregatorInitializer Manual? 0 Play Time 00:50:08 Cumulative 14.1 hours Start 2021.07.15 @ 20:07:38 End 2021.07.16 @ 14:36:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 27 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd557c46-651e-4494-bad2-36beb810896b