Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.02 @ 22:24:02 Player: MooMoo Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1071) 1071 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4511 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 474/850 Matter 168/300 Energy 13/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Salvage Targeting Computer Shield Generator > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (15) --- Armored Leg Improved Heat Sink Improved Cooling System Improved Trap Scanner Improved Melee Analysis Suite Particle Charger Force Booster ECM Suite Improved Light Armor Plating Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Salvage Targeting Computer Kinecellerator Reaction Control System > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Armored Leg Improved Heat Sink Improved Cooling System Particle Charger Force Booster ECM Suite Improved Light Armor Plating Shield Generator Shock Rifle Gauss Rifle Mining Claw [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Salvage Targeting Computer Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . 1 . Propulsion 2 | . . . 1 1 . Utility 3 | . . 1 . . 2 Weapon 1 | . . . 1 . . Parts Attached 56 | 6 . 11 27 5 7 Power 8 | 1 . 1 5 1 . Engine 5 | 1 . 1 3 . . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 15 | 2 . 2 8 1 2 Treads 9 | 2 . 2 5 . . Leg 6 | . . . 3 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 . 4 4 2 3 Device 8 | . . 2 2 2 2 Storage 2 | 1 . 1 . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . 1 2 . . Artifact . | . . . . . . Weapon 19 | 2 . 4 10 1 2 Energy Gun 10 | 1 . 4 4 . 1 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . . 5 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 43 | . . 1 25 4 13 Power 8 | . . . 5 1 2 Propulsion 11 | . . . 5 2 4 Utility 7 | . . . 4 . 3 Weapon 17 | . . 1 11 1 4 Highest Loss Streak 13 | . . 1 10 4 13 To Critical Strikes . | . . . . . . Average Backups 9 | 1 2 6 10 14 11 Power . | . 1 . 1 . . Propulsion 1 | . . 1 2 2 . Utility 4 | . . 1 6 9 7 Weapon 2 | . 1 3 1 3 2 Tool/Special . | . . . . . . Unused Backups 15 | . . 3 . 5 7 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 9 | . . . . 4 5 Weapon 4 | . . 2 . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 85 95 85 97 86 Engine 13 | . 14 22 12 6 . Core 4 | . . . 3 13 11 Treads 15 | . 28 22 17 . . Leg 9 | . . . 5 29 24 Device 10 | . . 9 11 9 17 Storage 9 | . 14 11 9 7 6 Protection 5 | . . 8 4 5 . Energy Gun 10 | . 14 13 14 . . Ballistic Gun 11 | . 14 8 6 22 19 Peak Build Rating 45 | 6 6 18 29 40 45 Average Rating 21 | 4 6 13 19 36 41 On Entrance 15 | . 6 6 17 29 34 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 53 | 14 14 41 45 53 47 Greatest Support 61 | 40 40 40 60 54 61 Greatest Overweight (x) 9 | . . 1 1 1 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 7 8 9 15 15 15 Most Carried 15 | 2 2 12 15 15 13 Average Carried 9 | 1 2 6 10 14 11 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 2 2 12 15 14 10 Class Distribution -------------------- 43% | Mutant 15% | Gunner 13% | Tank 11% | Scavenger-Tank 8% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 958 | 136 . 185 486 94 57 Remotely . | . . . . . . Salvage Created 1114 | . . 295 725 94 . Parts 69 | . . 20 44 5 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 30 | . . 8 20 2 . Melee 1 | . . . 1 . . Guns 28 | . . 8 18 2 . Cannons 1 | . . . 1 . . Classes Destroyed 8 | . . 3 4 1 . Builder 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 9 | . . 3 6 . . Grunt 11 | . . 3 8 . . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 7 | . . 2 4 1 . Programmer 1 | . . . . 1 . Best Kill Streak 5 | . . 3 5 1 . Combat Bots Only 5 | . . 3 5 1 . Max Kills in Single Turn 2 | . . 1 2 1 . Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 668 | . . 70 335 85 178 Missed 228 | . . 19 103 31 75 Hits 440 | . . 51 232 54 103 Melee 15 | . . . 11 . 4 Projectile 425 | . . 51 221 54 99 Critical Strikes 22 | . . 3 13 3 3 Damage Taken 5769 | . . 600 3267 516 1386 Core 947 | . . 52 436 83 376 Absorbed by Shields 14 | . . . . . 14 Core Remaining (%) 79 | 100 100 87 20 88 . Volleys Fired 131 | . . 36 77 11 7 Largest 3 | . . 2 3 3 3 Hottest 173 | . . 100 173 78 78 Shots Fired 305 | . . 72 184 32 17 Gun 301 | . . 72 180 32 17 Cannon . | . . . . . . Launcher . | . . . . . . Special 4 | . . . 4 . . Kinetic 149 | . . 34 66 32 17 Thermal 135 | . . 17 118 . . Explosive . | . . . . . . Electromagnetic 21 | . . 21 . . . Robot Hit Streak 23 | . . 6 23 4 4 Robot Miss Streak 7 | . . 5 7 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 1 4 . . Max Gunslinging Chain 2 | . . 1 2 . . Shots Hit Robots 192 | . . 34 128 17 13 Core Hits 75 | . . 12 53 6 4 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 6 | . . . 5 . 1 Burn 5 | . . . 5 . . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2885 | . . 417 1859 338 271 Guns 2761 | . . 417 1737 338 269 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 52 | . . . 50 . 2 Kinetic 1577 | . . 245 725 338 269 Thermal 1184 | . . 100 1084 . . Explosive . | . . . . . . Electromagnetic 72 | . . 72 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . 3 . Message Errors 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 11 | . . . 11 . . Targets Rammed 16 | . . . 15 . 1 Kicked 4 | . . . 3 . 1 Crushed 1 | . . . 1 . . Highest Temperature 338 | . . 12 183 338 52 Average Temperature 84 | . . 7 65 154 23 Received Heat Transfer 1606 | . . 234 1035 90 247 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . . 1 12 . . Heat Transferred 3628 | . . 296 3332 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 177 | . . 119 177 54 45 Initial 44 | . . . 22 44 . Average 44 | . . 37 78 13 1 Influence Increases 978 | . . 240 633 60 45 Destroy 0b10 Robot/C 600 | . . 160 400 40 . Destroy 0b10 Robot/NC 10 | . . . 10 . . Destroy Leader 152 | . . 30 102 20 . Successful Hack 5 | . . 5 . . . Destroy Structure 1 | . . . 1 . . Lose Combat Pursuer 210 | . . 45 120 . 45 Influence Decreases 978 | . . 185 590 158 45 Entered New Map 87 | . . . 33 54 . Time Decay 586 | . . 175 317 84 10 Lost Part 305 | . . 10 240 20 35 Squads Dispatched 7 | . . . 4 2 1 Investigation . | . . . . . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . . 1 1 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 1 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 1 20 31 6 12 Peak Tracking Total 10 | . 1 4 10 3 8 Tactical Retreats 10 | . . 3 6 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 2 | . . 1 1 . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 5 | . . 3 2 . . Successful 4 | . . 3 1 . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Prototype ID Bank 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 279 | . . . . 101 178 Sensors 279 | . . . . 101 178 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2496 | 66 142 698 993 387 210 Spaces Moved 1203 | 36 88 305 360 276 138 Core 2 | 1 . . . . 1 Treads 701 | 35 88 305 273 . . Legs 500 | . . . 87 276 137 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 122 Average Speed 159 | 156 160 178 186 122 124 Slowest Speed 500 | 160 160 250 250 190 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 24 38 52 7 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1507 | 43 89 386 515 312 162 Wait 33 | . 2 11 14 . 6 Move 1198 | 35 87 304 359 275 138 Hop . | . . . . . . Pick Up 48 | 2 . 15 17 11 3 Fast Attach 25 | 6 . 5 13 1 . Attach 29 | . . 4 15 3 7 Detach . | . . . . . . Swap 9 | . . 4 4 1 . Drop 18 | . . 7 1 10 . Fire 131 | . . 36 77 11 7 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . 3 . 1 Crush 12 | . . . 12 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Met a group of wandering Federalists 131 | -10/Materials | Discovered new exit (range 15) 209 | -10/Materials | Entered another Materials area 209 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 315 | -9/Materials | Build established: Mutant 900 | -9/Materials | Discovered new exit (range 4) 907 | -9/Materials | Entered another Materials area 907 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 926 | -8/Materials | Central database locked down 1186 | -8/Materials | Lost 3 parts (1p1n1u) 1219 | -8/Materials | Garrison activated, responded to threat 1357 | -8/Materials | Lost 4 parts (1n3w) 1591 | -8/Materials | Lost 10 parts (2p2n1u5w) 1655 | -8/Materials | Core integrity fell below 50% 1759 | -8/Materials | Lost 4 parts (1p2u1w) 1817 | -8/Materials | Discovered new exit (range 11) 1900 | -8/Materials | Entered Factory 1900 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2247 | -7/Factory | Discovered new exit (range 7) 2287 | -7/Factory | Entered another Factory area 2287 | -6/Factory | Evolved 2 slots: Utility x2 2315 | -6/Factory | Lost 4 parts (1p2n1w) 2497 | -6/Factory | Self-destructed Last Messages --------------- 02482_ Carbon-fiber Leg destroyed. 02482_ Penetrated by Slug. 02482_ Gauss Rifle destroyed. 02486_ Penetrated by Slug. 02486_ Imp. Titanium Leg destroyed. 02486_ Penetrated by Slug. 02488_ Slug penetrates Wall. 02489_ Wall collapses. 02491_ Slug penetrates Wall. 02492_ Shock Rifle destroyed. 02493_ M-28 Smith repairs G-50 Soldier. 02494_ Slug penetrates Wall. 02495_ Slug penetrates G-50 Soldier. 02495_ G-50 Soldier suffers critical hit (Destroy). 02495_ Destroyed Lgt. Angular Momentum Engine. 02495_ Slug penetrates Wall. 02495_ A-15 Conveyor calls for reinforcements. 02495_ ALERT: Hostile activity reported, dispatching reinforcements to area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# !! #?????????????????????? | | ????????????????????# !! #?????????????????????? | | ????????????????????# ! #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# = #?????????????????????? | | ???? ???????????????# ! #?????????????????????? | | ???? ???????######### #?????????????????????? | | ????/?####### #;m;######+####??????????????? | | ???? ? gg@ ????????? | | ???? ???????# Y gR ????????? | | ???? ######## A ????????? | | ???? # # ?????????? | | ???# # # ?????????? | | ???# # ! # ####+########??????????? | | ???# # # #??????????????????????? | | ???# # # #??????????????????????? | | ???# #?? # #??????????????????????? | | ???# #####+## #??????????????????????? | | ???# #??????????????????????? | | #### #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | ######## #??????????????????????? | | #??????# #??????????????????????? | | #??????+ #??????????????????????? | | #??????# ######## #??????????????????????? | | #??????# #??????? ???????????????????????? | | #??????# +??????? ????????????????????????? | | #??????# #???????? ?????????????????????????? | | #??????# #?????????????????????????????????????? | | ##+##### ??????????????????????????????????????? | | ^ #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hydra Challenges ------------ None Game ------ Seed ConcussiveHeartCarapace Manual? 0 Play Time 00:51:50 Cumulative 13.4 hours Start 2026.06.02 @ 21:17:04 End 2026.06.02 @ 22:24:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc175666-1c10-4cd6-848f-5d9e21a2ef34