Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 21:21:30 Player: ItsMitch Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (1016) 1016 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (706) 706 TOTAL SCORE: 3437 Bonus ------- Follower Combat Kills 125 Met Imprinter 300 Was Imprinted 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Improved Titanium Leg (fused) > --- UTILITY (2) ------ Small Storage Unit Armor Integrity Analyzer > --- WEAPON (2) ------- Improved Datajack > --- INVENTORY (8) ---- Signal Interpreter Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Core Shielding Hacking Drone Bay > --- WEAPON ----------- Barrage Gun Enhanced Autogun > --- INVENTORY -------- Small Storage Unit Signal Interpreter Improved Targeting Computer Mobile Refinery Mk. CCLXVII [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Core Shielding Device Hacking Drone Bay Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun Enhanced Autogun Special Weapon Enhanced Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 50 | 5 6 4 2 6 27 Power 8 | 1 1 2 1 1 2 Engine 7 | 1 1 2 1 1 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 19 | 2 2 1 1 . 13 Treads 11 | . . 1 1 . 9 Leg 8 | 2 2 . . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 2 . . 5 4 Device 7 | . 1 . . 5 1 Storage 1 | . . . . . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 12 | 2 1 1 . . 8 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 . 1 . . 6 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 19 | . . . . . 19 Power 3 | . . . . . 3 Propulsion 8 | . . . . . 8 Utility 3 | . . . . . 3 Weapon 5 | . . . . . 5 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 94 | . 89 82 94 100 88 Engine 9 | . 14 10 11 11 4 Core 1 | . . . . . 5 Treads 19 | . . 5 17 22 23 Leg 20 | . 28 22 22 22 15 Device 10 | . 12 11 11 11 8 Storage 1 | . . . . . 5 Protection 8 | . 6 11 11 11 3 Energy Gun 8 | . 14 11 11 11 3 Ballistic Gun 12 | . 14 11 11 11 14 Naked Turns . | . . . . . . Heaviest Build 32 | 8 11 12 10 17 32 Greatest Support 76 | 20 20 20 20 20 76 Greatest Overweight (x) 1 | 1 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 Average Capacity 5 | 5 5 5 5 5 6 Most Carried 8 | 4 5 5 5 5 8 Average Carried 5 | 2 4 4 4 4 5 Final Capacity 8 | 5 5 5 5 5 8 Final Carried 5 | 3 5 5 5 5 3 Class Distribution -------------------- 78% | Scavenger-Mutant 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1096 | 190 50 . 111 164 581 Remotely . | . . . . . . Salvage Created 998 | . 99 66 51 . 782 Parts 60 | . 13 8 5 . 34 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 34 | . . . . . 34 Prevented 1 | . . . . . 1 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 2 2 1 . 21 Melee 3 | . . . . . 3 Guns 21 | . 2 2 1 . 16 Classes Destroyed 7 | . 2 2 . . 3 Watcher 1 | . 1 . . . . Swarmer 11 | . . 1 . . 10 Grunt 8 | . 2 . . . 6 Brawler 2 | . . . . . 2 Duelist 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 2 | . . 1 1 . . Best Kill Streak 3 | . 2 1 1 . 3 Combat Bots Only 3 | . 2 1 1 . 3 Max Kills in Single Turn 2 | . 1 1 1 . 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 354 | . 14 59 6 . 275 Missed 115 | . 2 34 2 . 77 Damage Taken 3071 | . 133 191 50 . 2697 Core 413 | . 8 4 12 . 389 Absorbed by Shields 234 | . . . . . 234 Redirected to Shielding 15 | . 2 . 2 . 11 Ignored by Resistances 954 | . 41 59 14 . 840 Regen/Repaired (Parts) 209 | . . . . 209 . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 86 | . 11 10 3 . 62 Largest 2 | . 2 2 2 . 2 Hottest 108 | . 60 65 65 . 108 Shots Fired 172 | . 22 20 6 . 124 Gun 163 | . 22 20 6 . 115 Cannon . | . . . . . . Launcher . | . . . . . . Special 9 | . . . . . 9 Kinetic 124 | . 11 10 3 . 100 Thermal 48 | . 11 10 3 . 24 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 36 | . 10 9 6 . 36 Robot Miss Streak 3 | . 2 1 . . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . . 4 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 141 | . 16 15 6 . 104 Core Hits 59 | . 7 3 3 . 46 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Critical Strikes 6 | . . . . . 6 Burn 3 | . . . . . 3 Destroy 3 | . . . . . 3 Melee Attacks 3 | . . . . . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2200 | . 183 229 79 . 1709 Guns 2047 | . 183 229 79 . 1556 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 63 | . . . . . 63 Kinetic 1741 | . 95 162 47 . 1437 Thermal 396 | . 88 67 32 . 209 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . . . 23 Message Errors 4 | . . . . . 4 Matter Fused 7 | . . . . . 7 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 1 | . . . . . 1 Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 44 | . . . . . 44 Targets Rammed 48 | . . . . . 48 Kicked 2 | . . . . . 2 Crushed 2 | . . . . . 2 Highest Temperature 373 | . 102 373 54 . 260 Average Temperature 68 | . 60 95 27 . 65 Received Heat Transfer 637 | . 120 60 18 . 439 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 1 | . . . . . 1 Heat Transferred 1626 | . 200 150 75 . 1201 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 108 | . 73 108 70 . . Initial 35 | . . 25 35 . . Average 39 | . 26 52 56 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 5 14 2 . 40 Peak Tracking Total 11 | . 2 11 2 . 8 Tactical Retreats 5 | . 2 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 1 8 . . . Successful 6 | . 1 5 . . . Failed 3 | . . 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 1 8 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 5 . . . Record 5 | . 1 4 . . . Emergency Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 36 | . . . . . 36 Total Damage 942 | . . . . . 942 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5186 | 88 370 304 262 2473 1689 Spaces Moved 3545 | 71 183 225 203 1946 917 Core 22 | 22 . . . . . Treads 611 | . . . . . 611 Legs 2912 | 49 183 225 203 1946 306 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 127 | 106 120 120 120 120 148 Slowest Speed 240 | 120 120 120 120 120 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 32 22 55 92 71 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 3 Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4040 | 83 313 243 216 2083 1102 Wait 264 | . 107 . 5 127 25 Move 3540 | 70 182 224 202 1945 917 Hop . | . . . . . . Pick Up 28 | 8 3 1 2 2 12 Fast Attach 17 | . 1 4 1 1 10 Attach 20 | 5 1 . . 1 13 Detach . | . . . . . . Swap 13 | . 4 . 1 4 4 Drop 20 | . 4 4 2 3 7 Fire 86 | . 11 10 3 . 62 Melee 3 | . . . . . 3 Ram 3 | . . . . . 3 Kick 2 | . . . . . 2 Crush 43 | . . . . . 43 Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x2 737 | -9/Materials | Discovered new exit (range 15) 763 | -9/Materials | Entered Mines 974 | -9/Mines | Learned 2 Materials zone layouts 1010 | -9/Mines | Discovered new exit (range 12) 1011 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1025 | -9/Mines | Entered Zion 1053 | -7/Zion | Given the Hacking Drone Bay 1053 | -7/Zion | Found Prototype Device 1053 | -7/Zion | Identified Hacking Drone Bay 1169 | -7/Zion | Build established: Scavenger-Mutant 1700 | -7/Zion | Learned location of Quarantine (-3) 1832 | -7/Zion | Visited the Megawrench Repair Shop 1832 | -7/Zion | Megawrench repaired 7 parts 1867 | -7/Zion | Learned location of Data Miner (-6) 1954 | -7/Zion | Learned Factory recycling unit intel 2400 | -7/Zion | Imprinted 2402 | -7/Zion | Declared Zion's savior 2606 | -7/Zion | Found Prototype Device 2607 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3272 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3335 | -7/Zion | Given A8's code to call for help 3363 | -7/Zion | Discovered new exit (range 16) 3498 | -7/Zion | Entered Proximity Caves 3498 | -6/Proximity Caves | Accompanied by 4 allies 4032 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4082 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4155 | -6/Proximity Caves | Lost 3 parts (1n2u) 4162 | -6/Proximity Caves | Core integrity fell below 50% 4977 | -6/Proximity Caves | Core integrity fell below 20% 5004 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 5116 | -6/Proximity Caves | Build established: Mutant 5187 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05023_ Slammed into S-27 Virus. 05030_ Autogun fries itself beyond repair. 05032_ System corrupted: Heat flow error (+255). 05032_ Slammed into S-27 Virus. 05047_ WLTD= FR4:X=VDTEL:NAFL &D VKG,& MT8 05047_ Slammed into S-27 Virus. 05058_ Acquired 6 matter. 05058_ Slammed into S-27 Virus. 05061_ S-27 Virus destroyed. [Achievement: Fist Fight] 05066_ Slammed into S-27 Virus. 05077_ Carbon-fiber Leg destroyed. 05077_ Slammed into S-27 Virus. 05096_ Lgt. Angular Momentum Engine destroyed. 05097_ Slammed into S-27 Virus. 05105_ Crushed S-27 Virus. 05105_ S-27 Virus destroyed. 05158_ 96B0SLVAJ7QH 2P