Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 16:46:43

Player: gabr

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (70)      350
Value Destroyed (2096)     2096
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (511)                511
              TOTAL SCORE: 6517

 Bonus
-------
High Alert Combat Kills    11
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     69/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -6/DSF

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
           Armor Integrity Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Deuterium Engine
     Light Nuclear Core
  Improved Deuterium Engine
           Armor Integrity Analyzer
  Improved Weapon Shielding
  Hardened Medium Armor Plating
           Minigun
           Minigun
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
           Gauss Cannon

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Micro Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
    Improved Titanium Leg
>            --- UTILITY ----------
       Large Storage Unit
             Target Analyzer
             Armor Integrity Analyzer
             Reaction Control System
    Improved Power Shielding
    Hardened Medium Armor Plating
>            --- WEAPON -----------
             Magnetic Acceleration Cannon
             Magnetic Acceleration Cannon
>            --- INVENTORY --------
             Deuterium Engine
       Light Nuclear Core
    Improved Deuterium Engine
             Armor Integrity Analyzer
    Improved Weapon Shielding
    Hardened Medium Armor Plating
             Minigun
             Minigun
    Enhanced Autogun
    Enhanced Autogun
    Enhanced Autogun
    Advanced Assault Cannon
             Gauss Cannon
             Gauss Cannon
    Enhanced Flamer
[Rating: 61]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Reaction Control System
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Power Shielding
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Slots Evolved              8    | .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   2   .   .   .   
  Utility                  4    | .   .   1   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             131  | 7   12  26  12  23  25  3   23  
  Power                    20   | 1   1   6   2   3   3   1   3   
    Engine                 17   | 1   1   6   2   2   3   1   1   
    Core                   3    | .   .   .   .   1   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               45   | 2   5   9   6   11  7   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    29   | .   2   6   .   9   7   .   5   
    Wheel                  4    | 2   .   .   2   .   .   .   .   
    Hover                  3    | .   3   .   .   .   .   .   .   
    Flight                 9    | .   .   3   4   2   .   .   .   
  Utility                  30   | 1   2   4   4   4   12  2   1   
    Device                 4    | .   .   1   1   1   .   1   .   
    Storage                6    | 1   1   .   1   2   1   .   .   
    Processor              4    | .   .   1   .   .   3   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             15   | .   1   2   2   1   7   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   36   | 3   4   7   .   5   3   .   14  
    Energy Gun             6    | 1   1   1   .   1   .   .   2   
    Energy Cannon          2    | .   .   1   .   1   .   .   .   
    Ballistic Gun          16   | 2   2   5   .   3   2   .   2   
    Ballistic Cannon       8    | .   .   .   .   .   1   .   7   
    Launcher               1    | .   1   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   1   4   .   1   .   .   .   
Parts Lost                 32   | .   4   2   1   1   4   .   20  
  Power                    4    | .   .   .   .   .   .   .   4   
  Propulsion               11   | .   3   1   .   .   2   .   5   
  Utility                  10   | .   .   1   1   1   2   .   5   
  Weapon                   7    | .   1   .   .   .   .   .   6   
  Highest Loss Streak      20   | .   2   2   1   1   1   .   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   89  98  92  98  98  100 76  
  Engine                   8    | .   14  11  11  3   6   13  7   
  Core                     1    | .   .   .   .   5   .   .   3   
  Leg                      24   | .   1   28  .   38  37  33  23  
  Wheel                    1    | .   9   .   .   .   .   .   .   
  Hover                    1    | .   15  .   .   .   .   .   .   
  Flight                   6    | .   .   4   32  5   .   .   .   
  Device                   1    | .   .   2   .   .   1   1   3   
  Storage                  9    | .   14  11  11  9   7   6   6   
  Processor                5    | .   .   8   .   .   8   13  12  
  Protection               13   | .   4   10  15  17  16  18  7   
  Energy Gun               3    | .   8   7   .   1   4   .   1   
  Ballistic Gun            11   | .   12  14  22  13  7   6   .   
  Ballistic Cannon         1    | .   .   .   .   .   2   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             94   | 12  17  25  25  94  60  71  69  
  Greatest Support         95   | 26  26  45  20  73  75  75  95  
  Greatest Overweight (x)  14   | 2   2   4   2   6   .   .   14  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   25  15  15  15  
  Average Capacity         10   | 7   8   8   8   8   14  15  15  
  Most Carried             15   | 6   8   8   8   9   15  13  15  
  Average Carried          10   | 3   7   7   8   7   13  12  13  
  Final Capacity           15   | 8   8   8   8   8   15  15  15  
  Final Carried            14   | 6   8   8   8   8   14  13  12  

 Class Distribution 
--------------------
 95% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/DSF

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Matter Collected           2736 | 224 331 459 605 396 480 .   241 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2613 | .   346 875 343 396 431 .   222 
  Parts                    137  | .   28  53  3   19  23  .   11  
Haulers Intercepted        5    | .   1   3   .   1   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Combat Hostiles Destroyed  69   | .   7   18  19  9   10  .   6   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     55   | .   2   18  18  6   10  .   1   
  Cannons                  5    | .   .   .   .   3   .   .   2   
  AOE                      7    | .   5   .   1   .   .   .   1   
Classes Destroyed          15   | .   7   2   2   1   2   .   1   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   .   .   
  Hauler                   5    | .   1   3   .   1   .   .   .   
  Recycler                 6    | .   1   4   1   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   
  Watcher                  3    | .   2   1   .   .   .   .   .   
  Swarmer                  13   | .   .   7   .   3   .   .   3   
  Grunt                    27   | .   7   10  .   4   5   .   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Sentry                   3    | .   .   1   .   1   1   .   .   
  Demolisher               1    | .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   1   2   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
  Assembled                18   | .   .   .   18  .   .   .   .   
Best Kill Streak           9    | .   7   6   9   3   4   .   2   
  Combat Bots Only         4    | .   2   4   4   3   4   .   2   
Max Kills in Single Turn   3    | .   3   2   1   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   1   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  
Hostile Shots Fired        626  | .    43   85   48   82   116  .    252  
  Missed                   181  | .    12   12   14   29   29   .    85   
Damage Taken               7129 | .    451  873  660  647  1182 .    3316 
  Core                     1243 | .    27   101  117  50   91   .    857  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  306  | .    .    .    2    36   147  .    121  
Core Remaining (%)         82   | 100  89   .    45   90   87   .    .    
Volleys Fired              301  | .    47   74   60   43   47   .    30   
  Largest                  2    | .    2    2    2    2    2    .    2    
  Hottest                  135  | .    76   85   50   86   89   .    135  
Shots Fired                561  | .    72   144  120  86   94   .    45   
  Gun                      486  | .    52   144  120  75   76   .    19   
  Cannon                   50   | .    .    .    .    11   18   .    21   
  Launcher                 20   | .    20   .    .    .    .    .    .    
  Special                  5    | .    .    .    .    .    .    .    5    
  Kinetic                  396  | .    31   85   120  74   65   .    21   
  Thermal                  112  | .    7    59   .    12   29   .    5    
  Explosive                20   | .    20   .    .    .    .    .    .    
  Electromagnetic          33   | .    14   .    .    .    .    .    19   
  Robot Hit Streak         12   | .    10   12   9    8    8    .    12   
  Robot Miss Streak        7    | .    3    7    6    3    5    .    5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    .    2    1    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    .    .    
Shots Hit Robots           354  | .    38   109  66   48   64   .    29   
  Core Hits                206  | .    25   78   34   18   36   .    15   
  Critical Kills           2    | .    .    .    1    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    
  Critical Strikes         12   | .    .    3    1    .    5    .    3    
    Burn                   6    | .    .    2    .    .    2    .    2    
    Destroy                3    | .    .    1    1    .    1    .    .    
    Blast                  3    | .    .    .    .    .    2    .    1    
Melee Attacks              3    | .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6661 | .    1374 1315 1181 848  1191 .    752  
  Guns                     4510 | .    303  1315 1126 651  970  .    145  
  Cannons                  709  | .    .    .    .    181  221  .    307  
  Explosions               1265 | .    1071 .    55   .    .    .    139  
  Melee                    100  | .    .    .    .    .    .    .    100  
  Ramming                  23   | .    .    .    .    16   .    .    7    
  Kinetic                  3587 | .    133  624  1126 651  746  .    307  
  Thermal                  1631 | .    66   691  55   181  445  .    193  
  Explosive                1071 | .    1071 .    .    .    .    .    .    
  Electromagnetic          249  | .    104  .    .    .    .    .    145  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 100  | .    .    .    .    .    .    .    100  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    1    .    2    .    5    
  Average Corruption       2    | .    .    .    1    .    2    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    3    .    6    .    10   
    Message Errors         6    | .    .    .    2    .    2    .    2    
    Matter Fused           5    | .    .    .    1    .    .    .    4    
    Heat Flow Errors       2    | .    .    .    .    .    1    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            64   | .    31   .    .    .    .    .    33   
  Projectiles              4    | .    .    .    .    .    .    .    4    
  Explosions               60   | .    31   .    .    .    .    .    29   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    7    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    7    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      140  | .    86   .    .    .    .    .    54   
  Shots                    5    | .    4    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    .    .    .    5    .    .    2    
  Kicked                   7    | .    .    .    .    5    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        522  | .    264  522  160  230  315  .    96   
  Average Temperature      97   | .    75   171  41   50   97   .    35   
  Received Heat Transfer   1822 | .    207  399  160  225  219  .    612  
  Effects                  12   | .    .    11   .    .    1    .    .    
    Shutdowns              3    | .    .    3    .    .    .    .    .    
    Energy Bleed           3    | .    .    2    .    .    1    .    .    
    Interference           3    | .    .    3    .    .    .    .    .    
    Damage (minor)         2    | .    .    2    .    .    .    .    .    
    Damage (major)         1    | .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             4    | .    .    2    .    .    1    .    1    
  Heat Transferred         3522 | .    148  1146 50   296  962  .    920  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Peak Influence             460  | .   266 460 239 262 227 35  124 
  Initial                  126  | .   .   46  126 14  71  35  24  
  Average                  137  | .   163 244 134 166 70  35  77  
Maximum Alert Level        2    | .   1   2   1   1   1   .   .   
  Low Security (%)         72   | 100 47  44  61  68  99  100 100 
  Level 1                  23   | .   52  40  38  31  .   .   .   
  Level 2                  3    | .   .   15  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   .   2   4   .   3   
  Investigation            3    | .   1   .   .   .   2   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            6    | .   1   .   .   1   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Distress Signals           7    | .   3   2   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              121  | .   11  30  21  20  14  .   25  
  Peak Tracking Total      7    | .   5   5   4   6   4   .   7   
  Tactical Retreats        14   | .   .   4   3   1   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Traps Triggered            4    | .   1   1   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Machines Disabled          4    | .   1   1   2   .   .   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Machines Accessed          10   | .   2   .   .   2   5   1   .   
  Terminals                9    | .   2   .   .   2   4   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                19   | .   2   .   .   3   13  1   .   
  Successful               6    | .   2   .   .   2   1   1   .   
  Failed                   13   | .   .   .   .   1   12  .   .   
    Catastrophic           3    | .   .   .   .   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                14   | .   2   .   .   3   8   1   .   
  Fabricators              5    | .   .   .   .   .   5   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   .   2   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   2   5   .   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  DSF  
Turns Passed               4275 | 62   476  874  587  598  1196 72   410  
Spaces Moved               3037 | 51   350  462  736  422  776  57   183  
  Core                     20   | 7    .    .    .    1    .    .    12   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     1706 | .    17   365  .    320  776  57   171  
  Wheels                   178  | 44   122  .    12   .    .    .    .    
  Hover                    211  | .    211  .    .    .    .    .    .    
  Flight                   922  | .    .    97   724  101  .    .    .    
  Fastest Speed            28   | 50   56   104  34   28   120  120  120  
  Average Speed            98   | 89   92   117  51   99   120  120  152  
  Slowest Speed            750  | 150  180  330  180  350  120  120  750  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    3    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    51   25   97   27   19   2    46   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          105  | .    87   .    8    1    3    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    1    3    .    1    
  AOE                      100  | .    87   .    8    .    .    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac DSF 
Total                      3867 | 63  438 670 869 549 963 60  255 
  Wait                     245  | .   12  72  53  29  76  .   3   
  Move                     3024 | 50  349 461 729 421 775 56  183 
  Hop                      3    | .   .   .   3   .   .   .   .   
  Pick Up                  46   | 6   8   8   1   7   16  .   .   
  Fast Attach              76   | 6   6   17  9   9   15  1   13  
  Attach                   14   | .   3   1   .   2   3   2   3   
  Detach                   8    | .   1   1   .   1   3   1   1   
  Swap                     41   | 1   3   8   3   12  7   .   7   
  Drop                     99   | .   9   28  11  20  21  .   10  
  Fire                     301  | .   47  74  60  43  47  .   30  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     7    | .   .   .   .   5   .   .   2   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Sto)
-7/Factory
-6/Factory
-6/DSF

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 14)
  318 | -10/Materials | Build established: Mutant
  410 | -10/Materials | Discovered new exit (range 13)
  539 | -10/Materials | Entered another Materials area
  539 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  853 | -9/Materials  | Discovered new exit (range 7)
 1413 | -9/Materials  | Entered Mines
 1414 | -9/Mines      | Assembled infested the area
 1425 | -9/Mines      | Learned Materials non-interactive machine intel
 1541 | -9/Mines      | Core integrity fell below 50%
 1693 | -9/Mines      | Discovered new exit (range 4)
 1826 | -9/Mines      | Learned location of Zion (-7)
 1909 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1941 | -9/Mines      | Discovered new exit (range 10)
 2000 | -9/Mines      | Entered Materials
 2000 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2001 | -8/Materials  | Identified exit to Storage
 2002 | -8/Materials  | Loaded intel: 38 non-interactive machine locations
 2044 | -8/Materials  | Garrison activated, responded to threat
 2055 | -8/Materials  | Identified exit to Factory
 2598 | -8/Materials  | Entered Factory
 2598 | -7/Factory    | Evolved 2 slots: Utility x2
 3556 | -7/Factory    | Discovered new exit (range 15)
 3794 | -7/Factory    | Entered another Factory area
 3794 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 3863 | -6/Factory    | Identified exit to DSF
 3866 | -6/Factory    | Entered DSF
 3891 | -6/DSF        | Additional patrols routed to DSF
 4224 | -6/DSF        | Core integrity fell below 50%
 4251 | -6/DSF        | Core integrity fell below 20%
 4276 | -6/DSF        | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04238_ Acquired 6 matter.
04238_ Penetrated by Slug.
04240_ Slug penetrates Wall.
04240_ Knocked back.
04241_ Penetrated by Slug.
04247_ Slug penetrates X-62 Marksman.
04247_ X-62 Marksman destroyed.
04248_ System corrupted: Heat flow error (+117).
04253_ Penetrated by Slug.
04256_ Slug penetrates Wall.
04256_ Acquired 2 matter.
04256_ Target Analyzer destroyed.
04256_ Critical hit (Blast).
04266_ Penetrated by Slug.
04269_ Lgt. Fission Core destroyed.
04272_ Penetrated by Slug.
04273_ C-30 ARC bursts open, deploying its payload.
04273_ B-48 Gladiator unfolds itself.
04273_ G-50 Soldier unfolds itself. <x2>
04276_ Matter Repository disabled.

 Map 
-----
+----------------------------------------------------+
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|                 ???#  "   ]##%  "===#???  #??????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          27
Energy Capacity            465
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             15
Core Shielding             20
Power Shielding            66
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                64
Targeting Accuracy         6
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              CarbideBeamDisintegrator
  Manual?         0
Play Time         00:47:54
  Cumulative      21.7 hours
  Start           2024.03.29 @ 15:58:03
  End             2024.03.29 @ 16:46:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 674ba7d7-049f-48d8-b159-b3aa34bca589