Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 14:04:07 Player: Zoe Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (47) 235 Value Destroyed (998) 998 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (603) 603 TOTAL SCORE: 7756 Bonus ------- Follower Combat Kills 103 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 235/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Combat Gravmag System Combat Gravmag System Improved Kinecellerator Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter ECM Suite Thief Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Beam Cannon Flak Cannon Rocket Launcher Mining Laser Katana [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Combat Gravmag System Flight Unit VTOL Module Utility Improved Signal Interpreter Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Slots Evolved 14 | . . . 2 2 2 2 . . 2 . 2 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion 4 | . . . . . 1 1 . . 2 . . . Utility 4 | . . . 2 . 1 . . . . . 1 . Weapon 4 | . . . . 1 . 1 . . . . 1 1 Parts Attached 56 | 8 7 9 . 11 8 2 4 . . 3 . 4 Power 13 | 1 2 2 . 2 2 1 2 . . . . 1 Engine 9 | 1 2 1 . 1 2 1 1 . . . . . Core 3 | . . 1 . 1 . . 1 . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 12 | 2 . 2 . 3 1 1 1 . . . . 2 Treads 2 | 2 . . . . . . . . . . . . Leg 6 | . . 2 . 3 1 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight 2 | . . . . . . 1 1 . . . . . Utility 11 | 3 2 . . 3 2 . . . . . . 1 Device 5 | 2 1 . . 1 1 . . . . . . . Storage 2 | 1 . . . 1 . . . . . . . . Processor 4 | . 1 . . 1 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 20 | 2 3 5 . 3 3 . 1 . . 3 . . Energy Gun 5 | 2 1 1 . . . . . . . 1 . . Energy Cannon 1 | . . 1 . . . . . . . . . . Ballistic Gun 6 | . 2 1 . 2 . . . . . 1 . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . Launcher 4 | . . . . . 3 . . . . 1 . . Special Weapon 1 | . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . Parts Lost 27 | . 5 . 1 2 10 . 2 2 . 2 . 3 Power 9 | . 2 . 1 1 2 . 1 . . 1 . 1 Propulsion 8 | . 1 . . . 4 . 1 1 . . . 1 Utility 3 | . 1 . . 1 . . . . . . . 1 Weapon 7 | . 1 . . . 4 . . 1 . 1 . . Highest Loss Streak 5 | . 3 . 1 2 5 . 2 2 . 2 . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 6 | 3 7 7 7 7 7 4 4 5 5 3 4 3 Power 1 | . . 1 . . 2 1 1 1 1 . . . Propulsion . | 1 1 . . . . . . . . . 3 2 Utility 1 | . 2 2 1 1 . . . . . . . . Weapon 3 | 1 2 3 5 5 4 2 3 4 4 3 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . 2 1 . . 1 . . . . . 1 3 Power . | . . . . . . . . . . . . . Propulsion 4 | . 1 . . . . . . . . . 1 2 Utility 1 | . . . . . . . . . . . . 1 Weapon 3 | . 1 1 . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 73 | . 92 90 99 99 84 3 10 9 . . . 12 Engine 8 | . 12 9 5 15 7 1 2 . . . . . Core 2 | . . 4 5 2 5 . . . . . . . Treads 3 | . 24 8 . . . . . . . . . . Leg 11 | . . 10 22 18 18 . . . . . . . Device 9 | . 9 . 21 17 13 . . . . . . . Storage 7 | . 14 14 11 9 6 . . . . . . . Processor 8 | . 3 14 11 9 12 . . . . . . 2 Energy Gun 2 | . 15 9 . . . . . . . . . . Ballistic Gun 13 | . 11 13 11 22 16 . . . . . . . Ballistic Cannon 1 | . . 4 9 3 . . . . . . . . Peak Build Rating 36 | 9 8 16 20 27 36 7 14 7 1 10 2 25 Average Rating 17 | 5 7 10 18 24 27 2 5 5 1 1 1 17 On Entrance 6 | . 7 7 15 18 25 . 7 7 1 1 . 2 Avg Prop Armor Cover (%) 6 | . . . . 6 . . . . . . . . Naked Turns 520 | . . . . . 145 108 . 1 11 61 153 41 Heaviest Build 47 | 13 13 19 22 33 47 3 5 4 . 16 . 8 Greatest Support 40 | 40 40 22 22 27 37 6 6 4 3 3 3 26 Greatest Overweight (x) 5 | . . . . 2 2 . . 1 . 5 . . Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 5 5 5 5 5 5 5 Average Capacity 8 | 7 8 8 8 9 9 5 5 5 5 5 5 5 Most Carried 10 | 5 8 8 8 10 10 5 5 5 5 5 5 5 Average Carried 6 | 3 7 7 7 7 7 4 4 5 5 3 4 3 Final Capacity 10 | 8 8 8 8 10 5 5 5 5 5 5 5 5 Final Carried 10 | 5 7 8 7 10 4 5 5 5 5 1 5 4 Class Distribution -------------------- 56% | Mutant 42% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Matter Collected 1463 | 280 40 106 123 526 123 26 239 . . . . . Remotely . | . . . . . . . . . . . . . Salvage Created 1307 | 158 255 48 47 364 230 . 74 . . 131 . . Parts 82 | 4 18 8 2 25 22 . 3 . . . . . Haulers Intercepted 3 | . . . 1 1 1 . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Combat Hostiles Destroyed 30 | . 9 3 1 7 7 . 3 . . . . . Melee 4 | . . . . 1 . . 3 . . . . . Guns 17 | . 7 3 1 5 1 . . . . . . . Cannons 1 | . . . . 1 . . . . . . . . AOE 8 | . 2 . . . 6 . . . . . . . Classes Destroyed 12 | 3 4 . 1 2 2 . . . . . . . Worker 3 | 1 . . . 1 1 . . . . . . . Builder 3 | . 1 1 . 1 . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 3 | . . . 1 1 1 . . . . . . . Recycler 3 | 1 . . . 1 1 . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 20 | . 6 3 1 3 4 . 3 . . . . . Grunt 5 | . 3 . . 2 . . . . . . . . Sentry 4 | . . . . 2 2 . . . . . . . Programmer 1 | . . . . . 1 . . . . . . . Best Kill Streak 4 | 3 3 3 1 4 4 . 3 . . . . . Combat Bots Only 4 | . 3 3 1 3 4 . 3 . . . . . Max Kills in Single Turn 2 | 1 1 1 1 1 2 . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 1 . . . 2 . . . . . . . Melee 1 | . . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Hostile Shots Fired 499 | . 60 15 11 59 157 . 21 8 . 37 23 108 Missed 174 | . 15 4 4 12 63 . 9 4 . 12 12 39 Hits 325 | . 45 11 7 47 94 . 12 4 . 25 11 69 Melee 13 | . . . . . . . . . . 13 . . Projectile 312 | . 45 11 7 47 94 . 12 4 . 12 11 69 AOE 1 | . . . . . . . . . . 1 . . Critical Strikes 12 | . . . . 4 . . . 1 . 5 . 2 Damage Taken 5346 | . 517 122 87 635 1260 101 192 77 . 569 175 1611 Core 2647 | . 51 27 15 116 365 101 80 18 . 391 175 1308 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 68 96 78 47 . . 76 . 60 84 . Volleys Fired 119 | 9 41 9 7 33 16 . . . . 4 . . Largest 3 | 2 2 2 2 3 3 . . . . 1 . . Hottest 111 | 100 90 100 100 100 111 . . . . 60 . . Shots Fired 239 | 18 73 17 12 84 31 . . . . 4 . . Gun 188 | 18 73 10 5 70 9 . . . . 3 . . Cannon 21 | . . 6 5 10 . . . . . . . . Launcher 23 | . . . . . 22 . . . . 1 . . Special 7 | . . 1 2 4 . . . . . . . . Kinetic 150 | . 36 14 10 80 9 . . . . 1 . . Thermal 48 | 18 21 3 2 4 . . . . . . . . Explosive 22 | . . . . . 22 . . . . . . . Electromagnetic 19 | . 16 . . . . . . . . 3 . . Robot Hit Streak 18 | 3 18 5 5 8 6 . . . . 4 . . Robot Miss Streak 5 | 2 3 4 4 5 3 . . . . 2 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 147 | 10 50 11 7 50 13 . 4 . . 2 . . Core Hits 89 | 5 21 7 4 24 21 . 3 . . 1 . 3 Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | 2 2 . . . . . . . . . . . Burn 3 | 2 1 . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Melee Attacks 12 | . . . . 6 . . 6 . . . . . Impact . | . . . . . . . . . . . . . Slashing 12 | . . . . 6 . . 6 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2940 | 137 560 158 115 912 778 . 124 . . 64 . 92 Guns 1480 | 137 482 122 56 594 50 . . . . 39 . . Cannons 257 | . . 33 59 165 . . . . . . . . Explosions 798 | . 77 . . . 706 . . . . 15 . . Melee 277 | . . . . 153 . . 124 . . . . . Ramming 128 | . 1 3 . . 22 . . . . 10 . 92 Kinetic 1301 | . 228 130 115 759 50 . . . . 19 . . Thermal 376 | 137 214 25 . . . . . . . . . . Explosive 706 | . . . . . 706 . . . . . . . Electromagnetic 152 | . 117 . . . . . . . . 35 . . Impact . | . . . . . . . . . . . . . Slashing 277 | . . . . 153 . . 124 . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . 2 1 2 2 2 . 1 . 13 Average Corruption 1 | . . . . 2 1 2 2 2 . 1 . 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 7 | . . . . . 4 . 2 . . . . 1 Message Errors 2 | . . . . . 2 . . . . . . . Matter Fused 3 | . . . . . 1 . 2 . . . . . Heat Flow Errors 1 | . . . . . 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 41 | . . . . 22 19 . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 19 | . . . . . 19 . . . . . . . Melee 22 | . . . . 22 . . . . . . . . Knockbacks 11 | . . . . 10 1 . . . . . . . Impact 1 | . . . . . 1 . . . . . . . Kinetic 9 | . . . . 9 . . . . . . . . Secondary 1 | . . . . 1 . . . . . . . . Self-Inflicted Damage 354 | . 40 . . . 273 . . . . 4 . 37 Shots 9 | . 1 . . . 8 . . . . . . . Rammed 38 | . 1 1 . . . . . . . 2 . 34 Targets Rammed 41 | . 1 1 . . 3 . . . . 2 . 34 Kicked 3 | . . . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 132 | 121 91 40 8 63 132 . . . . . . . Average Temperature 30 | 52 38 17 5 17 31 . . . . . . . Received Heat Transfer 927 | . 177 6 18 315 174 . . 54 . . . 183 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1260 | 555 631 74 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Maximum Alert Level 1 | . . . . . 1 . . . . . . . Low Security (%) 96 | 100 100 100 100 100 88 100 . . 100 100 100 100 Level 1 3 | . . . . . 11 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 231 | 5 137 85 51 105 231 100 . . . 23 15 24 Initial 100 | . 3 31 31 . 45 100 . . . 3 6 . Average 31 | 1 76 5 17 22 49 75 . . . 6 2 2 Influence Increases 1501 | 20 309 100 34 369 493 32 70 . 5 30 15 24 Destroy 0b10 Robot/C 660 | . 180 60 20 200 140 . 60 . . . . . Destroy 0b10 Robot/NC 85 | 20 10 5 5 25 20 . . . . . . . Destroy Leader 168 | . 42 10 2 62 42 . 10 . . . . . Allied During Kill 13 | . . . . 12 1 . . . . . . . Successful Hack 119 | . 12 9 5 21 26 17 . . 5 . . 24 Disable Machine 150 | . 15 15 . 15 90 . . . . 15 . . Destroy Structure 111 | . 5 1 2 4 99 . . . . . . . Partial Spotted 75 | . 30 . . 15 . 15 . . . . 15 . Lose Combat Pursuer 120 | . 15 . . 15 75 . . . . 15 . . Influence Decreases 1501 | 15 233 99 116 268 388 176 122 10 . 22 28 24 Entered New Map 300 | . 2 50 51 . 56 106 24 2 . 2 7 . Time Decay 915 | 15 181 49 55 208 212 70 80 . . . 21 24 Lost Part 206 | . 50 . 10 20 80 . 18 8 . 20 . . Lost Ally 80 | . . . . 40 40 . . . . . . . Squads Dispatched 17 | . 2 1 1 3 7 . . . . 1 . 2 Investigation 8 | . . 1 1 1 4 . . . . . . 1 Extermination 3 | . . . . . 3 . . . . . . . Reinforcement 6 | . 2 . . 2 . . . . . 1 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Distress Signals 3 | . 2 . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 89 | . 18 4 7 21 15 1 3 4 . 6 4 6 Peak Tracking Total 6 | . 5 3 3 5 6 1 3 4 . 5 4 4 Tactical Retreats 7 | . 1 . 1 1 3 . . . . 1 . . ECM-based Alert Blocks 3 | . . . 1 . 2 . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Traps Triggered 9 | . 1 . . 1 4 2 . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Machines Disabled 10 | . 1 1 . 1 6 . . . . 1 . . Max in Single Turn 3 | . 1 1 . 1 3 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Machines Accessed 22 | . 1 4 1 6 5 2 . . 1 . . 2 Terminals 18 | . . 2 1 5 5 2 . . 1 . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 56 | . 3 9 4 16 16 3 . . 1 . . 4 Successful 27 | . 1 6 1 10 5 2 . . 1 . . 1 Failed 29 | . 2 3 3 6 11 1 . . . . . 3 Catastrophic 5 | . 2 . . . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 46 | . 3 3 4 16 13 3 . . . . . 4 Terminals 49 | . . 7 4 14 16 3 . . 1 . . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 7 | . . 4 . . 2 . . . 1 . . . Open Door 2 | . . 2 . . . . . . . . . . Open DSF 2 | . . . . . 1 . . . 1 . . . Locate Traps 1 | . . . . . 1 . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 20 | . 1 2 1 10 3 2 . . . . . 1 Terminals 18 | . . 2 1 9 3 2 . . . . . 1 Track 4 | . . . . 4 . . . . . . . . Botnet 14 | . . 2 1 5 3 2 . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 2 1 3 4 2 . . . . . 2 Full Trace Events 9 | . 1 2 1 . 4 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Total Allies 2 | . . . . 2 . . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . . Highest-Rated Group 32 | . . . . 32 . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 33 | . . . . 33 . . . . . . . . Total Damage 365 | . . . . 365 . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Active Infowar (turns) 2486 | 33 269 . 161 1007 1016 . . . . . . . Sensors 1941 | . . . . 925 1016 . . . . . . . Terrain 1147 | 8 . . 161 978 . . . . . . . . Seismic 215 | 25 190 . . . . . . . . . . . ECM 1154 | . 79 . 83 . 992 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 . . . . 2 . . . . . Drone Launches 3 | . . . . . 3 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Turns Passed 4316 | 128 411 613 163 1007 1161 148 163 7 11 75 153 276 Spaces Moved 3208 | 57 168 419 118 313 777 263 361 11 20 55 294 352 Core 942 | 10 . . . . 292 171 11 5 20 55 294 84 Treads 441 | 47 168 226 . . . . . . . . . . Legs 1109 | . . 193 118 313 485 . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 268 | . . . . . . . . . . . . 268 Flight 448 | . . . . . . 92 350 6 . . . . Fastest Speed 35 | 50 160 105 105 105 50 40 35 35 50 50 50 50 Average Speed 104 | 140 160 134 105 188 135 46 36 60 50 54 50 63 Slowest Speed 300 | 160 160 160 105 270 260 50 50 100 50 300 50 80 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 38 88 18 39 26 5 54 4 1 45 6 10 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . . Known Exits Taken 6 | . 1 1 1 1 . . 1 . 1 . . . Unknown Exits Taken 5 | 1 . . . . 1 1 . 1 . . 1 . Scrap Searched 4 | . . 1 . . . . 3 . . . . . Spaces Dug 11 | . . 1 2 2 6 . . . . . . . Terrain Destroyed 135 | . 4 1 2 2 126 . . . . . . . Melee . | . . . . . . . . . . . . . Projectile 5 | . . 1 2 2 . . . . . . . . AOE 130 | . 4 . . . 126 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Total 3914 | 86 245 449 139 642 854 288 383 10 20 95 299 404 Wait 365 | 2 12 . 7 264 33 19 . . . 16 . 12 Move 3197 | 56 167 418 117 312 776 262 360 10 20 54 293 352 Hop . | . . . . . . . . . . . . . Pick Up 56 | 11 10 5 2 7 6 4 4 . . . 5 2 Fast Attach 6 | 1 . 3 . . . . 1 . . . . 1 Attach 46 | 6 6 1 3 2 13 2 6 . . 4 . 3 Detach 5 | . 1 . . . 2 . 2 . . . . . Swap 28 | 1 3 5 3 15 . . 1 . . . . . Drop 21 | . 4 7 . 3 2 1 3 . . . 1 . Fire 119 | 9 41 9 7 33 16 . . . . 4 . . Melee 12 | . . . . 6 . . 6 . . . . . Ram 36 | . . . . . . . . . . 2 . 34 Kick 3 | . . . . . 3 . . . . . . . Crush 2 | . 1 1 . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 . . Rewire 3 | . . . . . 3 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 352 | -10/Materials | Lost 3 parts (1p1u1w) 387 | -10/Materials | Discovered new exit (range 15) 438 | -10/Materials | Identified exit to Mines 540 | -10/Materials | Entered Mines 544 | -10/Mines | Learned Materials security intel 573 | -10/Mines | Discovered new exit (range 7) 581 | -10/Mines | Identified exit to Materials 696 | -10/Mines | Learned location of Storage (-9) 735 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 802 | -10/Mines | Discovered exit to Materials (range 7) 829 | -10/Mines | Found the Drone Emporium 836 | -10/Mines | Found Prototype Device 908 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1153 | -10/Mines | Entered Materials 1153 | -9/Materials | Evolved 2 slots: Utility x2 1154 | -9/Materials | Identified exit to Mines 1223 | -9/Materials | Discovered new exit (range 15) 1313 | -9/Materials | Discovered new exit (range 3) 1315 | -9/Materials | Identified exit to Materials 1316 | -9/Materials | Entered another Materials area 1316 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1599 | -8/Materials | Build established: Skirmisher 2224 | -8/Materials | Discovered new exit (range 11) 2322 | -8/Materials | Identified exit to Factory 2323 | -8/Materials | Entered Factory 2323 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2326 | -7/Factory | Identified Thief Drone Bay 2437 | -7/Factory | Allied Derelicts emerged from ambush trap array 3186 | -7/Factory | Lost 5 parts (1p2n2w) 3339 | -7/Factory | Released all parts (9) 3366 | -7/Factory | Lost 4 parts (1p2n1w) 3407 | -7/Factory | Core integrity fell below 50% 3478 | -7/Factory | Discovered new exit (range 14) 3484 | -7/Factory | Entered another Factory area 3484 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3511 | -6/Factory | Build established: Mutant 3630 | -6/Factory | Discovered new exit (range 5) 3632 | -6/Factory | Entered Lower Caves 3635 | -6/Lower Caves | Learned location of Extension (-6) 3668 | -6/Lower Caves | Identified exit to Lower Caves 3790 | -6/Lower Caves | Spotted B-75 Beast 3795 | -6/Lower Caves | Entered another Lower Caves area 3795 | -6/Lower Caves | Discovered new exit (range 10) 3802 | -6/Lower Caves | Entered Factory 3802 | -5/Factory | Evolved 2 slots: Propulsion x2 3813 | -5/Factory | Identified exit to DSF 3813 | -5/Factory | Entered DSF 3855 | -5/DSF | Additional patrols routed to DSF 3879 | -5/DSF | Discovered new exit (range 13) 3888 | -5/DSF | Entered Factory 3888 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4037 | -4/Factory | Discovered new exit (range 8) 4041 | -4/Factory | Entered Research 4041 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 4110 | -3/Research | Spotted B-86 Titan 4296 | -3/Research | Core integrity fell below 50% 4311 | -3/Research | Core integrity fell below 20% 4315 | -3/Research | System corruption reached 10% 4317 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04280_ Mic. Antimatter Reactor destroyed. 04281_ Slammed into G-67 Veteran. 04281_ Destabilizing: System corrupted (+1). 04284_ P-80 Master resets G-67 Veteran, system corruption cleaned. 04284_ Slammed into G-67 Veteran. 04287_ System corrupted: Cmb. Gravmag System rejected. 04287_ Slammed into G-67 Veteran. 04287_ Imp. Signal Interpreter broken. 04287_ Destabilizing: Short circuit. 04289_ Slammed into G-67 Veteran. 04299_ Destabilizing: Core damaged (-13). 04300_ Slammed into G-67 Veteran. 04301_ Destabilizing: System corrupted (+2). 04302_ Slammed into G-67 Veteran. 04307_ Slammed into P-80 Master. 04314_ Broken Imp. Signal Interpreter destroyed. 04314_ System corrupted by crushing effect (+4). 04315_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ??????????# # + #????????? | | ??????????# / # #????????? | | ??????????# # # #????????? | | ??????????# # #?############????????? | | ??????????# # ######+#?????????????????##### | | ??????????# # #??? ????????????????# ! | | ??????????###### #??# ??????????????# | | ???????????##### #### ????????????# " | | ???????????# # #???????????#= "" | | ???????????# #####################?# "" | | ???????????# + #?# | | ???????????# ######## #?# | | ???????????# ### #??????# #?# | | ???????????# ??# #??????# ###+### | | ???????????# ??# #??????# # | | ?????????? ??# ######## + | | ???????? ??# # # # | | ???????? ???# # ! # + | | ???????? ???# # # ### # | | ????????#####?????# # # #?# # | | ??????????????????# # # #?# # | | ??????????????????# # # #?# # | | ??????????????????# ; ##############?# # | | ?????????#### #### # = #????# #??# # | | ???????# # g #????# #### # | | ???????# # @ g !#????# + # | | ???????# # p #????# # # | | ???????# !! # #????# = # ### | | ???????# !* # #????# # #?# | | ???????# ########???######### # | | ???????# #??????????# # # | | ???????# #??????????# # + | | ???????# ! ""T"" #??????????# #### # | | ???????# """"" #??????????# #??# # | | ???????# ###########??????????# #### ### | | ???????# #???????????????????########+## # | | ???????# #??????????########## "T =# | | ???????# #??????????# "" | | ???????# ############ ######## # | | ???????# #??######+######## # | | ???????####+############# #??# ###+### | | ????????? ?????######+#### # ? | | ???????# #???# # # | | ???????# #???# # # | | ???????# #???# # """ """ # | | ???????# #???# ! # """T""" # | | ???????#########???############################### | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Ghost 'Em Live, Flee, And Rebuild Resistances Are Futile Streaker Challenges ------------ None Game ------ Seed PulsarFlyingAutohacker Manual? 0 Play Time 00:53:19 Cumulative 52.1 hours Start 2026.05.28 @ 13:11:20 End 2026.05.28 @ 14:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 105 Adventurer 4 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 30 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d0a7351-4cc8-445b-911a-7d288357321e