Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.23 @ 17:12:46 // Halloween2020/ForbiddenLore Player: Gobbopathe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3305) 3305 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 7690 Bonus ------- High Alert Combat Kills 43 Met Data Miner 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/700 Matter 194/300 Energy 146/150 System Corruption 8% Temperature Cool (9) Movement Rolling (120) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Improved Light Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- Scythe > --- INVENTORY (20) --- Compact Wheel Compact Wheel Improved Heat Sink Large Matter Pod (150) Improved Signal Interpreter Advanced Targeting Computer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Heavy Riot Gun Heavy Riot Gun Heavy Riot Gun Makeshift Laser High-powered Shotgun Mini Grenade Launcher Remote Datajack Enhanced Flamer Makeshift Axe Makeshift Sword Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Improved Airjet > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Improved Utility Shielding Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Assault Cannon Scythe > --- INVENTORY -------- Wheel Armored Wheel Improved Heat Sink Improved Signal Interpreter Advanced Targeting Computer Improved Utility Shielding Hardened Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Trap Extractor Improved EM Shotgun Improved EM Shotgun Shock Rifle Shock Rifle Lightning Gun Heavy Laser Heavy Ion Cannon Mini Grenade Launcher Missile Launcher [Rating: 43] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Improved Airjet Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Improved Utility Shielding Weapon Scythe Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 2 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 93 | 7 4 18 14 43 4 1 1 1 Power 13 | 1 1 2 2 7 . . . . Engine 8 | 1 1 2 1 3 . . . . Core 5 | . . . 1 4 . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 6 2 10 . . . . Treads 4 | . . 2 2 . . . . . Leg 1 | . . . . 1 . . . . Wheel 14 | 2 . 4 . 8 . . . . Hover 1 | . . . . 1 . . . . Flight . | . . . . . . . . . Utility 27 | 2 3 5 4 11 2 . . . Device 8 | 1 . 1 1 5 . . . . Storage 6 | 1 2 1 1 1 . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 12 | . 1 3 2 4 2 . . . Artifact . | . . . . . . . . . Weapon 33 | 2 . 5 6 15 2 1 1 1 Energy Gun 12 | 2 . 3 . 6 . 1 . . Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 9 | . . 2 2 5 . . . . Ballistic Cannon 2 | . . . 1 1 . . . . Launcher 6 | . . . 3 1 1 . . 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . Parts Lost 38 | . . 7 2 27 . . . 2 Power 6 | . . . . 6 . . . . Propulsion 7 | . . 2 1 4 . . . . Utility 12 | . . 2 1 8 . . . 1 Weapon 13 | . . 3 . 9 . . . 1 Highest Loss Streak 13 | . . 4 1 13 . . . 2 Average Slot Usage (%) 91 | . 100 91 95 94 83 84 84 80 Engine 7 | . 14 11 16 4 . . . . Core 4 | . . . 2 9 7 7 7 7 Treads 3 | . . 1 13 4 . . . . Wheel 11 | . 28 17 4 8 7 7 7 7 Device 9 | . 1 6 9 13 7 7 7 7 Storage 17 | . 14 22 18 15 15 15 15 15 Processor 3 | . . . . 7 7 7 7 7 Protection 14 | . 12 10 13 13 22 23 23 19 Energy Gun 5 | . 28 15 . . . . . . Ballistic Gun 4 | . . 6 12 3 . . . . Ballistic Cannon 2 | . . . 4 5 . . . . Launcher 1 | . . . 1 . 6 6 . 7 Slashing Weapon 2 | . . . . 3 6 7 7 7 Naked Turns . | . . . . . . . . . Heaviest Build 101 | 14 48 76 101 97 93 93 90 93 Greatest Support 43 | 32 32 32 43 43 28 28 28 28 Greatest Overweight (x) 26 | 1 1 25 10 26 3 3 3 3 Average Overweight (x) 2 | . . 3 2 2 2 3 3 2 Largest Inventory Capacity 20 | 6 12 18 20 20 20 20 20 20 Average Capacity 18 | 5 10 18 19 20 20 20 20 20 Most Carried 20 | 4 10 18 20 20 13 20 19 20 Average Carried 14 | 1 9 11 19 18 10 13 19 19 Final Capacity 20 | 6 12 18 20 20 20 20 20 20 Final Carried 20 | 4 10 18 20 13 10 19 19 20 Class Distribution -------------------- 64% | Hauler-Mutant 25% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2104 | 270 40 306 297 1006 99 71 . 15 Remotely 398 | . . . . 398 . . . . Salvage Created 3776 | 86 103 1216 402 1770 120 60 . 19 Parts 215 | 4 6 81 18 100 2 3 . 1 Haulers Intercepted 2 | . . 1 . 1 . . . . Recyclers Shooed 8 | 1 . 2 . 5 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . 1 2 . 3 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 73 | . 2 21 10 31 4 4 . 1 Melee 8 | . . . . 8 . . . . Guns 36 | . 2 21 5 8 . . . . Cannons 10 | . . . . 10 . . . . AOE 19 | . . . 5 5 4 4 . 1 Classes Destroyed 14 | 2 1 7 2 2 . . . . Worker 7 | . . 3 1 3 . . . . Builder 4 | . . 2 . 2 . . . . Tunneler 3 | 1 . 1 1 . . . . . Hauler 2 | . . 1 . 1 . . . . Recycler 9 | 1 . 1 1 6 . . . . Mechanic 2 | . . . 1 1 . . . . Watcher 6 | . . 4 1 1 . . . . Swarmer 17 | . . 3 . 9 . 4 . 1 Grunt 32 | . 2 10 8 9 3 . . . Brawler 1 | . . 1 . . . . . . Duelist 2 | . . . 1 1 . . . . Sentry 15 | . . 7 1 7 . . . . Hunter 3 | . . . . 2 1 . . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 12 | 2 2 6 12 5 3 4 . 1 Combat Bots Only 4 | . 2 4 4 4 3 4 . 1 Max Kills in Single Turn 4 | 1 1 2 2 4 1 4 . 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 2 2 1 4 . 1 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 6068 | . 113 1071 539 3577 134 234 . 400 Core 905 | . 32 106 65 586 . 42 . 74 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 87 73 88 . . . . . Volleys Fired 232 | 4 8 85 32 88 7 2 2 4 Largest 2 | 2 2 2 2 2 1 1 1 1 Hottest 124 | 90 90 112 60 124 36 36 30 36 Shots Fired 400 | 8 16 154 57 148 7 4 2 4 Gun 306 | 8 16 154 44 83 . 1 . . Cannon 60 | . . . . 60 . . . . Launcher 32 | . . . 13 5 7 3 . 4 Special 2 | . . . . . . . 2 . Kinetic 151 | . . 27 44 80 . . . . Thermal 161 | 4 8 105 . 43 . 1 . . Explosive 32 | . . . 13 5 7 3 . 4 Electromagnetic 54 | 4 8 22 . 20 . . . . Robot Hit Streak 14 | 2 8 11 10 14 2 . 1 2 Robot Miss Streak 8 | 2 2 8 2 6 3 1 2 . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 1 3 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 294 | 4 11 90 41 142 3 1 1 1 Core Hits 207 | 3 5 47 30 104 10 4 . 4 Critical Hits 2 | . . . . 2 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks 58 | . . . . 50 . 8 . . Impact . | . . . . . . . . . Slashing 58 | . . . . 50 . 8 . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . 8 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8773 | 83 131 1384 1675 4643 421 263 . 173 Guns 2952 | 48 131 1363 437 973 . . . . Cannons 1152 | . . . . 1152 . . . . Explosions 3118 | 35 . 21 1238 1000 421 230 . 173 Melee 1502 | . . . . 1469 . 33 . . Ramming 49 | . . . . 49 . . . . Kinetic 1751 | . . 225 437 1089 . . . . Thermal 1821 | 47 51 900 . 823 . . . . Explosive 3062 | . . . 1238 1000 421 230 . 173 Electromagnetic 588 | 36 80 259 . 213 . . . . Impact . | . . . . . . . . . Slashing 1502 | . . . . 1469 . 33 . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 8 8 8 8 8 Average Corruption 5 | . . . . 4 8 8 8 8 Corruption Purged . | . . . . . . . . . Effects 69 | . . . . 35 12 14 5 3 Message Errors 13 | . . . . 7 3 1 2 . Matter Fused 9 | . . . . 3 3 2 . 1 Heat Flow Errors 4 | . . . . 1 1 1 . 1 Energy Discharges 11 | . . . . 5 2 3 1 . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 8 | . . . . 4 . 2 1 1 Data Loss (major) 3 | . . . . 1 1 1 . . Misfires 5 | . . . . 3 . 2 . . Targeting Errors 13 | . . . . 8 2 2 1 . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 407 | 10 . . 39 325 . . . 33 Projectiles 9 | . . . . 9 . . . . Explosions 156 | 10 . . 39 74 . . . 33 Melee 242 | . . . . 242 . . . . Knockbacks 5 | . . . . 5 . . . . Impact 1 | . . . . 1 . . . . Kinetic 4 | . . . . 4 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 282 | . . 24 . 188 . 14 . 56 Shots 5 | . . 1 . 2 . 1 . 1 Rammed 5 | . . . . 5 . . . . Targets Rammed 5 | . . . . 5 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 642 | 120 297 642 6 228 133 244 . 248 Average Temperature 98 | 63 127 115 6 46 50 132 . 107 Received Heat Transfer 1713 | . 63 420 324 771 54 . . 81 Effects 13 | . . 13 . . . . . . Shutdowns 2 | . . 2 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 1 | . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 4 | . . 4 . . . . . . Damage (minor) 4 | . . 4 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 3 . 3 . . . . Heat Transferred 3763 | 87 148 2307 . 1221 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 498 | 10 96 362 326 498 . . . . Initial 140 | . 6 40 140 63 . . . . Average 231 | 4 43 216 208 293 . . . . Maximum Alert Level 2 | . . 1 1 2 . . . . Low Security (%) 38 | 100 100 35 51 22 . . . . Level 1 55 | . . 64 48 64 . . . . Level 2 5 | . . . . 13 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 2 3 11 . . . . Investigation 3 | . . . 1 2 . . . . Extermination 4 | . . . . 4 . . . . Reinforcement 6 | . . 2 2 2 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 11 | . . 5 5 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 5 33 22 42 4 4 . 4 Peak Tracking Total 6 | . 3 5 6 5 3 4 . 3 Tactical Retreats 4 | . . . 1 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . . 3 . 1 . . Max in Single Turn 3 | . . . . 3 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 23 | . 1 8 4 6 . . 4 . Terminals 13 | . 1 5 3 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . 2 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 4 23 12 20 . . 27 . Successful 54 | . 2 14 5 6 . . 27 . Failed 32 | . 2 9 7 14 . . . . Catastrophic 3 | . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual 27 | . 3 11 6 7 . . . . Terminals 41 | . 4 17 8 12 . . . . Fabricators . | . . . . . . . . . Repair Stations 11 | . . 3 . 8 . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 6 | . . 2 4 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 35 | . 1 4 1 2 . . 27 . Record 11 | . . . . . . . 11 . Part Schematic 5 | . . . . . . . 5 . Robot Schematic 8 | . . . . . . . 8 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 7 | . 1 2 . 1 . . 3 . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . . . Scan Component 3 | . . 1 . 2 . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 6 | . . 2 4 . . . . . Insert Component 3 | . . 1 2 . . . . . Analyze 3 | . . 1 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 1 5 . 2 . . . . Terminals 8 | . 1 5 . 2 . . . . Track 3 | . . 2 . 1 . . . . Botnet 5 | . 1 3 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 1 7 4 6 . . . . Full Trace Events 3 | . . . 1 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . 1 2 . . . 5 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . . . . 7 Total Damage 230 | . . . . . . . . 230 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 4645 | 75 267 1189 544 1592 307 486 115 70 Spaces Moved 2538 | 50 218 623 240 713 222 344 86 42 Core 13 | 3 . 6 . 4 . . . . Treads 397 | . . 46 153 198 . . . . Legs . | . . . . . . . . . Wheels 2128 | 47 218 571 87 511 222 344 86 42 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 110 120 120 120 130 130 120 Average Speed 138 | 99 103 137 173 150 129 130 130 129 Slowest Speed 1350 | 100 110 1300 200 1350 130 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 36 52 28 21 60 51 74 11 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 2 | . . . . . . 1 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 178 | 5 . 6 58 25 31 38 . 15 Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 177 | 5 . 6 58 24 31 38 . 15 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 3179 | 64 246 803 316 1008 232 369 88 53 Wait 121 | . 4 51 7 54 . . . 5 Move 2531 | 49 217 622 239 713 221 343 85 42 Hop . | . . . . . . . . . Pick Up 70 | 4 7 15 15 16 . 12 . 1 Fast Attach 32 | 7 1 6 . 18 . . . . Attach 36 | . . 9 6 18 3 . . . Detach 13 | . 1 6 1 5 . . . . Swap 26 | . 3 3 8 8 1 1 1 1 Drop 40 | . 5 6 8 18 . 3 . . Fire 232 | 4 8 85 32 88 7 2 2 4 Melee 58 | . . . . 50 . 8 . . Ram 4 | . . . . 4 . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 16 | . . . . 16 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 12) 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Utility x2 545 | -9/Materials | Lost 4 parts (1n1u2w) 666 | -9/Materials | Repaired Med. Armor Plating 1250 | -9/Materials | Discovered new exit (range 5) 1515 | -9/Materials | Discovered new exit (range 9) 1532 | -9/Materials | Entered another Materials area 1532 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1984 | -8/Materials | Build established: Hauler-Mutant 2068 | -8/Materials | Discovered new exit (range 5) 2076 | -8/Materials | Entered Factory 2076 | -7/Factory | Evolved 2 slots: Utility x2 2717 | -7/Factory | Lost 3 parts (1p1n1u) 3080 | -7/Factory | Identified exit to Lower Caves 3385 | -7/Factory | Garrison activated, responded to threat 3393 | -7/Factory | Core integrity fell below 50% 3497 | -7/Factory | Lost 13 parts (3p3n2u5w) 3662 | -7/Factory | Core integrity fell below 20% 3668 | -7/Factory | Entered Lower Caves 3674 | -7/Lower Caves | Learned Factory machine intel 3676 | -7/Lower Caves | Learned Factory terminal intel 3697 | -7/Lower Caves | Lost 4 parts (1p2u1w) 3942 | -7/Lower Caves | Discovered new exit (range 13) 3975 | -7/Lower Caves | Entered another Lower Caves area 3991 | -7/Lower Caves | Discovered new exit (range 5) 4059 | -7/Lower Caves | Learned Factory garrison access intel 4456 | -7/Lower Caves | Discovered new exit (range 5) 4461 | -7/Lower Caves | Entered Data Miner 4463 | -7/Data Miner | Discovered new exit (range 6) 4488 | -7/Data Miner | Met Data Miner 4527 | -7/Data Miner | Learned location of Section 7 (-2) 4527 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4547 | -7/Data Miner | Received God Mode back door access code from Data Miner 4576 | -7/Data Miner | Entered Proximity Caves 4613 | -6/Proximity Caves | Escorted by Enhanced Grunt 4614 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4629 | -6/Proximity Caves | Spotted B-75 Beast 4630 | -6/Proximity Caves | Learned Factory stockpile data 4646 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04594_ Found Unknown Slashing Weapon. 04594_ Found 15 Matter. 04595_ Acquired 15 matter. 04596_ Acquired Unknown Slashing Weapon. 04613_ Enhanced Grunt: "Protecting LRC-V3." 04613_ Imp. Medium Armor Plating destroyed. 04613_ Destroyed Imp. Medium Armor Plating. 04614_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 04615_ Destroyed VTOL Module. 04615_ S-27 Virus destroyed. 04625_ System corrupted: Heat flow error (+282). 04630_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 04634_ Enhanced Grunt heat damages Adv. Heat Sink. 04635_ Enhanced Grunt overheating. 04638_ Enhanced Grunt destroyed. 04640_ System corrupted: Matter fused (-8). 04641_ The unstable cave ceiling collapses. 04641_ Destroyed Lgt. Treads. 04642_ Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##??#??????????????????????????????? | | ?????????????? ## ##????????????????????????????? | | ?????????????? #????????????????????????????? | | ????###??????? #????????????????????????????? | | ????# ##??????# #?????????????????????????????? | | ????# ######## #?????????????????????????????? | | ????# # ###???????????????????????????? | | ????# ##??????????????????????????? | | ???## ## ##?????????????????????????? | | ???# ##? #?????????????????????????? | | ???## # ### #??????????????????????????? | | ????# ## ## #???????????? ??????????????? | | ????# ### ## ###????????? #????????????? | | ????# #?### ##???????? #????????????? | | ????# #???# #??????? #????????????? | | ????# ##### #### #?????? #?????????????? | | ????# ## ###?# #??##? #?????????????? | | ????# ## ##???# ##### ## ##????????????? | | ????? ?#####????# #### #????????????? | | ????? ?# ???## ## #????????????? | | ????? ?# ### %= g #????????????? | | ????? ## BB Y #????????????? | | ????# BB #????????????? | | ????# ;;;; @ % #???????????? | | ????# ##; # #????????????? | | ????##### ???# ;### #????????????? | | ????????## ????## ;#??? ?? #????????????? | | ?????????#??????# #???? ???????????????? | | ????????????????# #?????? ?????????????? | | ????????????????# ## ##??????? #???????????? | | ????????????????# #####????????? ##???????????? | | ???????????????# ##???????????????#????????????? | | ???????????????## ??????????????????????????????? | | ????????????????###??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 26 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpFactoryTearclaws Manual? 0 Play Time 01:01:12 Cumulative 130.5 hours Start 2020.11.23 @ 16:00:28 End 2020.11.23 @ 17:12:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 70 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc77b8da-583c-4407-9110-ea896ec3a35f