Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.23 @ 16:57:44 // AFD2020/Player2 Player: Alvin Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (15) 75 Value Destroyed (381) 381 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 2116 Bonus ------- Follower Combat Kills 248 Friendly Fire -168 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 170/170 System Corruption 0% Temperature Cool (116) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Advanced Beam Cannon Phasing Sabre > --- INVENTORY (10) --- Ion Engine Improved Deuterium Engine Aluminum Leg Signal Interpreter Advanced Terrain Scan Processor Makeshift Armor Plating Gatling Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Transport Network Coupler Armor Integrity Analyzer > --- WEAPON ----------- Shock Rifle Phasing Sabre > --- INVENTORY -------- Ion Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Signal Interpreter Advanced Terrain Scan Processor Makeshift Armor Plating Gatling Laser Advanced Beam Cannon [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Transport Network Coupler Storage Large Storage Unit Processor Transport Network Coupler Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 22 | 5 2 6 . 1 8 Power 3 | 1 . 1 . . 1 Engine 2 | 1 . 1 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . 2 . . 4 Treads . | . . . . . . Leg 8 | 2 . 2 . . 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 1 . 1 . Device . | . . . . . . Storage 2 | 1 . . . 1 . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 1 1 2 . . 3 Energy Gun 2 | 1 . . . . 1 Energy Cannon 3 | . . 2 . . 1 Ballistic Gun 1 | . 1 . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 6 | . 1 . . . 5 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 2 | . 1 . . . 1 Highest Loss Streak 5 | . 1 . . . 5 Average Slot Usage (%) 91 | . 82 89 . 100 85 Engine 10 | . 14 11 . 11 5 Leg 31 | . 28 33 . 33 30 Storage 11 | . 14 11 . 11 11 Processor 17 | . 6 18 . 22 16 Energy Gun 1 | . 5 . . . 2 Energy Cannon 6 | . . 4 . 11 5 Ballistic Gun 9 | . 14 11 . 11 2 Slashing Weapon 1 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 31 | 10 12 18 18 30 31 Greatest Support 35 | 20 20 30 30 30 35 Greatest Overweight (x) 1 | 1 . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 Average Capacity 7 | 5 6 6 6 9 10 Most Carried 10 | 5 5 6 6 8 10 Average Carried 5 | 3 1 5 6 6 8 Final Capacity 10 | 6 6 6 6 10 10 Final Carried 8 | 5 5 6 6 8 7 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 523 | 202 123 123 . 27 48 Remotely . | . . . . . . Salvage Created 625 | . 209 173 . . 243 Parts 39 | . 11 16 . . 12 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . 2 5 . . 4 Melee 3 | . . . . . 3 Guns 5 | . 2 3 . . . Cannons 3 | . . 2 . . 1 Classes Destroyed 7 | . 3 2 . . 2 Worker 1 | . . 1 . . . Hauler 2 | . 1 1 . . . Recycler 1 | . 1 . . . . Swarmer 4 | . . 3 . . 1 Grunt 5 | . 2 2 . . 1 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Best Kill Streak 3 | . 2 2 . . 3 Combat Bots Only 3 | . 1 2 . . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1007 | . 169 58 . . 780 Core 243 | . 20 23 . . 200 Absorbed by Shields . | . . . . . . Core Remaining (%) 96 | 100 92 . . . . Volleys Fired 50 | . 20 22 . . 8 Largest 2 | . 2 2 . . 2 Hottest 88 | . 60 88 . . 88 Shots Fired 60 | . 24 27 . . 9 Gun 50 | . 24 22 . . 4 Cannon 10 | . . 5 . . 5 Launcher . | . . . . . . Special . | . . . . . . Kinetic 43 | . 20 22 . . 1 Thermal 14 | . 4 5 . . 5 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 8 | . 5 4 . . 8 Robot Miss Streak 2 | . 2 2 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 40 | . 14 14 . . 12 Core Hits 22 | . 9 8 . . 5 Critical Hits 2 | . . 1 . . 1 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 761 | . 183 234 . . 344 Guns 397 | . 183 151 . . 63 Cannons 171 | . . 83 . . 88 Explosions . | . . . . . . Melee 193 | . . . . . 193 Ramming . | . . . . . . Kinetic 330 | . 161 151 . . 18 Thermal 193 | . 22 83 . . 88 Explosive . | . . . . . . Electromagnetic 45 | . . . . . 45 Impact . | . . . . . . Slashing 193 | . . . . . 193 Piercing . | . . . . . . Highest Corruption 3 | . . 3 3 3 . Average Corruption 3 | . . 3 3 3 . Corruption Purged . | . . . . . . Effects 5 | . . 3 . 2 . Message Errors 1 | . . 1 . . . Matter Fused 2 | . . 2 . . . Data Loss (minor) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 116 | . 36 84 . . 116 Average Temperature 32 | . 15 37 . . 38 Received Heat Transfer 183 | . 99 12 . . 72 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 253 | . 50 92 . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 284 | . 183 284 110 . . Average Influence 105 | . 73 147 110 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 86 | 100 100 74 100 . . Level 1 13 | . . 25 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 8 10 . . 14 Peak Tracking Total 8 | . 4 4 . . 8 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . . 3 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 1 1 . . . Successful 2 | . 1 1 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 69 | . 57 63 63 65 69 Highest-Rated Ally 69 | . 57 63 63 65 69 Total Orders . | . . . . . . Ally Attacks 42 | . 11 8 . . 23 Total Damage 979 | . 136 149 . . 694 Kills 10 | . 3 2 . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1426 | 70 214 335 5 530 272 Spaces Moved 929 | 48 103 200 5 427 146 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 926 | 45 103 200 5 427 146 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 116 120 120 120 120 121 Slowest Speed 150 | 120 120 120 120 120 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 17 23 4 68 15 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . . 4 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1170 | 62 171 267 4 446 220 Wait 127 | . 37 35 . 12 43 Move 924 | 47 102 199 4 426 146 Hop . | . . . . . . Pick Up 28 | 10 6 3 . 4 5 Fast Attach 4 | . . 3 . . 1 Attach 14 | 5 2 2 . . 5 Detach . | . . . . . . Swap 4 | . . 1 . 1 2 Drop 11 | . 4 2 . 3 2 Fire 50 | . 20 22 . . 8 Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 5) 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Accompanied by 1 ally 285 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 581 | -9/Materials | Discovered new exit (range 8) 620 | -9/Materials | Entered Mines 620 | -9/Mines | Accompanied by 1 ally 621 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 625 | -9/Mines | Entered Zion 625 | -7/Zion | Accompanied by 1 ally 659 | -7/Zion | Learned 4 Factory zone layouts 727 | -7/Zion | System corruption cleaned by Quarantine Array 898 | -7/Zion | Learned location of Armory (-4) 1132 | -7/Zion | Discovered new exit (range 12) 1155 | -7/Zion | Entered Proximity Caves 1155 | -6/Proximity Caves | Accompanied by 1 ally 1264 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1281 | -6/Proximity Caves | Core integrity fell below 50% 1301 | -6/Proximity Caves | Core integrity fell below 20% 1325 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 1427 | -6/Proximity Caves | Core destroyed Last Messages --------------- 01308_ Adv. Heat Sink fries itself beyond repair. 01310_ Acquired Aluminum Leg. 01311_ KE Penetrator fries itself beyond repair. 01312_ Acquired 25 matter. 01313_ Wave Gun fries itself beyond repair. 01316_ Mace fries itself beyond repair. 01318_ Rnf. Deuterium Engine fries itself beyond repair. 01329_ G-50 Soldier destroyed. 01333_ Player 2 drops Imp. Heat Sink. 01333_ Player 2 attaches Adv. Heat Sink. Player 2: "How much do you want for the Mic. Fission Core?" 01378_ Dropped Imp. Deuterium Engine. 01403_ Acquired Imp. Deuterium Engine. 01403_ C-30 ARC bursts open, deploying its payload. 01403_ G-67 Veteran unfolds itself. 01403_ B-48 Gladiator unfolds itself. 01403_ G-50 Soldier unfolds itself. 01417_ G-50 Soldier suffers critical hit. 01422_ G-50 Soldier destroyed. 01427_ Lgt. Angular Momentum Engine fries itself beyond repair. 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Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 2 . . . . Weapon . | . . . . . . Parts Attached 19 | . 8 5 . 2 4 Parts Lost 4 | . . 1 . . 3 Damage Taken 821 | . 22 133 . . 666 Core 192 | . . 37 . . 155 Player 2/Cogmind (%) 44 | . . 61 . . 43 Absorbed by Shields . | . . . . . . Damage Inflicted 979 | . 136 149 . . 694 Player 2/Cogmind (%) 56 | . 42 38 . . 66 Combat Hostiles Destroyed 8 | . 2 1 . . 5 Player 2/Cogmind (%) 42 | . 50 16 . . 55 Game ------ Seed ImprinterDroneCompressor Manual? 0 Play Time 00:28:23 Cumulative 19.8 hours Start 2020.06.23 @ 14:05:23 End 2020.06.23 @ 16:57:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 28 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 163bb3b9-7ed2-4658-ae1c-a4bbdadbb79b