Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.09 @ 11:26:27 Player: PJ Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (99) 495 Value Destroyed (3114) 3114 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 5728 Bonus ------- High Alert Combat Kills 499 Cogmind --------- Core Integrity 0/550 Matter 223/400 Energy 151/160 System Corruption 3% Temperature Cool (12) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Medium Matter Pod Core Shielding > --- WEAPON (3) ------- Field Laser Heavy Laser Minigun > --- INVENTORY (20) --- Improved Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Cooling System Improved Cooling System Structural Scanner Sensor Array Improved Sensor Array Improved Signal Interpreter Medium Armor Plating Improved Light Armor Plating Particle Gun Spread Laser Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Compact Battery Medium Matter Pod > --- WEAPON ----------- Autogun Minigun Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Heat Sink High-capacity Storage Unit Medium Matter Pod Structural Scanner Sensor Array Medium Armor Plating Field Recycling Unit Particle Gun Spread Laser Field Laser Field Laser Minigun Minigun [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Minigun Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 73 | 7 10 21 35 Power 7 | 1 . 2 4 Engine 5 | 1 . 2 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 22 | 2 1 9 10 Treads 17 | 1 . 6 10 Leg . | . . . . Wheel 3 | 1 1 1 . Hover 2 | . . 2 . Flight . | . . . . Utility 17 | 1 4 3 9 Device 6 | . 2 . 4 Storage 7 | 1 1 2 3 Processor 2 | . 1 1 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 27 | 3 5 7 12 Energy Gun 9 | . 3 3 3 Energy Cannon 1 | . . 1 . Ballistic Gun 11 | 3 . 2 6 Ballistic Cannon 1 | . . 1 . Launcher 5 | . 2 . 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . . 3 13 Power 2 | . . 1 1 Propulsion 5 | . . 2 3 Utility 3 | . . . 3 Weapon 6 | . . . 6 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Backups 17 | 2 12 19 18 Power 2 | . 1 2 1 Propulsion 2 | 1 2 1 2 Utility 8 | . 4 10 9 Weapon 4 | . 2 4 4 Tool/Special . | . . . . Unused Backups 41 | . 4 12 25 Power 2 | . 1 . 1 Propulsion 9 | . . 1 8 Utility 21 | . 1 7 13 Weapon 9 | . 2 4 3 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 96 99 96 Engine 9 | . 14 11 4 Core 1 | . . . 4 Treads 23 | . 14 25 25 Wheel 6 | . 14 6 . Device 5 | . 10 . 7 Storage 20 | . 14 22 22 Processor 5 | . . 11 1 Energy Gun 10 | . 17 10 5 Ballistic Gun 11 | . 9 8 18 Ballistic Cannon 1 | . . 2 . Launcher 1 | . . . 1 Peak Build Rating 32 | 6 9 24 32 Average Rating 18 | 5 7 17 29 On Entrance 9 | . 6 9 24 Naked Turns . | . . . . Heaviest Build 63 | 13 51 56 63 Greatest Support 67 | 20 20 66 67 Greatest Overweight (x) 8 | 2 5 8 1 Average Overweight (x) 1 | . 3 2 . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 6 16 20 20 Most Carried 20 | 4 20 20 20 Average Carried 17 | 2 12 19 18 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 4 19 20 20 Class Distribution -------------------- 68% | Mutant 17% | Gunner 13% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2900 | 189 239 939 1533 Remotely . | . . . . Salvage Created 3217 | . 210 801 2206 Parts 185 | . 20 58 107 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 80 | . 10 24 46 Guns 49 | . 4 11 34 Cannons 6 | . . 6 . AOE 23 | . 6 7 10 Classes Destroyed 10 | . 4 1 5 Worker 12 | . 3 4 5 Recycler 3 | . . . 3 Watcher 4 | . 1 1 2 Swarmer 23 | . 6 7 10 Grunt 38 | . 4 10 24 Duelist 4 | . . . 4 Protector 1 | . . . 1 Sentry 11 | . . 7 4 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 10 | . 5 7 10 Combat Bots Only 10 | . 3 4 10 Max Kills in Single Turn 3 | . 3 3 2 Gunslinging 1 | . . . 1 Exploded 3 | . 2 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 495 | . 52 100 343 Missed 143 | . 19 29 95 Hits 352 | . 33 71 248 Melee 3 | . . . 3 Projectile 349 | . 33 71 245 Critical Strikes 14 | . . 2 12 Damage Taken 5184 | . 371 1064 3749 Core 821 | . 89 168 564 Absorbed by Shields 147 | . . . 147 Redirected to Shielding 27 | . . . 27 Core Remaining (%) 74 | 100 64 58 . Volleys Fired 265 | . 44 72 149 Largest 3 | . 2 2 3 Hottest 157 | . 100 95 157 Shots Fired 573 | . 78 127 368 Gun 514 | . 71 93 350 Cannon 25 | . . 25 . Launcher 34 | . 7 9 18 Special . | . . . . Kinetic 379 | . 32 67 280 Thermal 150 | . 39 41 70 Explosive 29 | . 7 9 13 Electromagnetic 15 | . . 10 5 Robot Hit Streak 12 | . 12 10 12 Robot Miss Streak 6 | . 4 6 4 Penetration Max . | . . . . Secondary Targets 6 | . . . 6 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 349 | . 40 85 224 Core Hits 178 | . 27 46 105 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . . 3 Critical Strikes 7 | . 1 3 3 Burn 2 | . 1 1 . Destroy 3 | . . . 3 Blast 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8197 | . 890 2036 5271 Guns 5045 | . 457 966 3622 Cannons 323 | . . 323 . Explosions 2829 | . 433 747 1649 Melee . | . . . . Ramming . | . . . . Kinetic 3809 | . 231 758 2820 Thermal 1637 | . 226 454 957 Explosive 1892 | . 433 671 788 Electromagnetic 859 | . . 153 706 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 . 3 Average Corruption 1 | . 1 . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 31 | . 11 . 20 Message Errors 9 | . 4 . 5 Matter Fused 5 | . 2 . 3 Heat Flow Errors 3 | . 1 . 2 Energy Discharges 4 | . 1 . 3 Data Loss (minor) 3 | . . . 3 Data Loss (major) 2 | . 1 . 1 Misfires 3 | . 2 . 1 Weapon Failures 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 103 | . 15 82 6 Projectiles . | . . . . Explosions 103 | . 15 82 6 Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 439 | . . 137 302 Shots 12 | . . 3 9 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 348 | . 279 273 348 Average Temperature 78 | . 42 69 100 Received Heat Transfer 2091 | . 90 378 1623 Effects 7 | . . 1 6 Energy Bleed 2 | . . 1 1 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Fried 6 | . . 1 5 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . 2 2 5 Heat Transferred 3756 | . 740 1086 1930 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . . 2 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 3 | . . 2 3 Low Security (%) 55 | 100 100 46 30 Level 1 25 | . . 48 15 Level 2 3 | . . 5 2 Level 3 16 | . . . 51 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 913 | . 118 420 913 Initial 85 | . . 16 85 Average 249 | . 41 196 492 Influence Increases 2930 | . 430 886 1614 Destroy 0b10 Robot/C 1580 | . 200 480 900 Destroy 0b10 Robot/NC 100 | . 20 25 55 Destroy Leader 358 | . 42 132 184 Successful Hack 85 | . 44 33 8 Disable Machine 195 | . 15 75 105 Anti-Garrison Action 150 | . . . 150 Destroy Structure 237 | . 49 66 122 Lose Combat Pursuer 225 | . 60 75 90 Influence Decreases 2076 | . 390 723 963 Entered New Map 142 | . . 24 118 Time Decay 1389 | . 305 519 565 Lost Part 160 | . . 30 130 Purge Threat 385 | . 85 150 150 Squads Dispatched 17 | . 3 1 13 Investigation 5 | . 2 1 2 Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault 5 | . . . 5 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 4 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 154 | . 19 47 88 Peak Tracking Total 13 | . 5 6 13 Tactical Retreats 13 | . 4 4 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 3 1 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 14 | . 1 5 8 Max in Single Turn 2 | . 1 1 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 22 | . 7 11 4 Terminals 20 | . 6 10 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 78 | . 27 39 12 Successful 49 | . 19 25 5 Failed 29 | . 8 14 7 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual 57 | . 20 26 11 Terminals 71 | . 24 35 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 16 | . 7 8 1 Record 2 | . . 2 . Robot Analysis 2 | . 2 . . Alert Level 2 | . 1 1 . Unreport Threat 3 | . 1 1 1 Locate Traps 5 | . 3 2 . Registered Components 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 30 | . 11 15 4 Terminals 30 | . 11 15 4 Botnet 13 | . 5 6 2 Skim 17 | . 6 9 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 5 10 4 Full Trace Events 3 | . 1 1 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 1 | . 1 . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 3 | . . . 3 Machine Destruction 3 | . . . 3 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 919 | . 919 . . Structural 919 | . 919 . . Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5283 | 82 1290 2231 1680 Spaces Moved 2793 | 47 747 1256 743 Core 6 | 6 . . . Treads 1584 | 39 170 632 743 Legs . | . . . . Wheels 1201 | 2 577 622 . Hover 2 | . . 2 . Flight . | . . . . Fastest Speed 50 | 50 140 145 145 Average Speed 149 | 147 144 151 150 Slowest Speed 565 | 160 160 565 225 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 3 92 87 47 Regions Visited 3 Branch Regions . Pre-discovered Areas 2 | . 1 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 249 | . 51 74 124 Melee . | . . . . Projectile . | . . . . AOE 249 | . 51 74 124 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3469 | 56 886 1465 1062 Wait 159 | . 38 51 70 Move 2790 | 46 746 1255 743 Hop . | . . . . Pick Up 95 | 3 26 29 37 Fast Attach 19 | 6 3 6 4 Attach 33 | . 5 6 22 Detach 6 | . 4 1 1 Swap 36 | 1 6 15 14 Drop 66 | . 14 30 22 Fire 265 | . 44 72 149 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 15) 590 | -10/Materials | Discovered new exit (range 16) 672 | -10/Materials | Discovered new exit (range 11) 693 | -10/Materials | Discovered new exit (range 8) 892 | -10/Materials | Discovered new exit (range 9) 1076 | -10/Materials | Loaded intel: 9 trap records 1112 | -10/Materials | Learned 2 Storage zone layouts 1127 | -10/Materials | Identified exit to Materials 1184 | -10/Materials | Learned 2 Mines zone layouts 1373 | -10/Materials | Entered another Materials area 1373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1650 | -9/Materials | Discovered new exit (range 16) 1916 | -9/Materials | Discovered new exit (range 10) 2014 | -9/Materials | Learned Storage emergency access door positions 2052 | -9/Materials | Identified exit to Mines 2096 | -9/Materials | Loaded intel: 20 trap records 2106 | -9/Materials | Loaded intel: 18 interactive machine locations 2113 | -9/Materials | Learned location of Zion (-7) 2132 | -9/Materials | Identified exit to Materials 2162 | -9/Materials | Learned 2 Materials zone layouts 3604 | -9/Materials | Entered another Materials area 3604 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3605 | -8/Materials | Identified exit to Factory 3970 | -8/Materials | Lost 5 parts (1n2u2w) 4129 | -8/Materials | Build established: Gunner 4131 | -8/Materials | Discovered exit to Factory (range 16) 4216 | -8/Materials | Garrison activated, responded to threat 4419 | -8/Materials | Core integrity fell below 50% 4452 | -8/Materials | Destroyed 10 combat bots 4804 | -8/Materials | First assault squad dispatched 5132 | -8/Materials | Core integrity fell below 20% 5152 | -8/Materials | Build established: Tank 5284 | -8/Materials | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 05223_ I-25 Savior unfolds itself. 05231_ K-01 Serf collects debris. 05232_ C-30 ARC bursts open, deploying its payload. 05232_ G-50 Soldier unfolds itself. 05232_ L-31 Rogue unfolds itself. 05232_ G-47 Trooper unfolds itself. 05232_ I-25 Savior unfolds itself. 05233_ System corrupted: Matter fused (-6). 05234_ K-01 Serf collects debris. 05238_ Critical hit (Burn: +37). 05239_ K-01 Serf collects debris. 05243_ Critical hit (Burn: +37). 05250_ System corrupted: Component data lost. 05266_ Connecting with Terminal... 05266_ ALERT: Suspicious activity at Terminal M009. Dispatching Investigation squad. 05271_ L-31 Rogue suffers critical hit (Burn). 05279_ Connecting with Repair Station... 05284_ Penetrated by Slug. 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