Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.20 @ 00:04:42 Player: Joseph Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (87) 435 Value Destroyed (2587) 2587 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-195) -195 TOTAL SCORE: 5727 Bonus ------- Follower Combat Kills 30 Friendly Fire -225 Cogmind --------- Core Integrity 0/700 Matter 78/300 Energy 150/150 System Corruption 4% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (3) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Targeting Computer Particle Charger Layered Light Armor Plating > --- WEAPON ----------- Plasma Cannon Improved Light Cannon Mini Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Medium Storage Unit Sensor Array Power Shielding Particle Cannon Mining Laser [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Particle Charger Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Mini Grenade Launcher Energy Gun Heavy Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 7 | . 1 2 . 2 2 . . Power 2 | . 1 . . 1 . . . Propulsion 1 | . . . . 1 . . . Utility 2 | . . 1 . . 1 . . Weapon 2 | . . 1 . . 1 . . Parts Attached 51 | 8 7 4 3 5 3 5 16 Power 10 | 1 2 . 1 3 . 1 2 Engine 6 | 1 1 . 1 2 . . 1 Core 3 | . 1 . . 1 . . 1 Reactor 1 | . . . . . . 1 . Propulsion 10 | 2 . . . 1 1 2 4 Treads . | . . . . . . . . Leg 10 | 2 . . . 1 1 2 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 3 2 1 . 1 1 1 3 Device 3 | . . . . . 1 . 2 Storage 2 | . . 1 . . . . 1 Processor 3 | 1 2 . . . . . . Hackware . | . . . . . . . . Protection 4 | 2 . . . 1 . 1 . Artifact . | . . . . . . . . Weapon 19 | 2 3 3 2 . 1 1 7 Energy Gun 5 | 1 1 . . . . . 3 Energy Cannon 2 | . . 1 . . 1 . . Ballistic Gun 3 | 1 2 . . . . . . Ballistic Cannon 2 | . . 1 . . . . 1 Launcher 4 | . . 1 1 . . 1 1 Special Weapon 2 | . . . 1 . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 22 | . 1 . . 1 . 1 19 Power 5 | . 1 . . . . . 4 Propulsion 5 | . . . . 1 . . 4 Utility 7 | . . . . . . 1 6 Weapon 5 | . . . . . . . 5 Highest Loss Streak 6 | . 1 . . 1 . 1 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 97 94 100 91 97 85 71 Engine 8 | . 11 10 10 11 14 9 2 Core 8 | . 10 10 10 8 7 7 6 Reactor 1 | . . . . . . 4 4 Leg 19 | . 25 20 20 21 20 17 14 Device 2 | . . . . . 7 7 3 Storage 3 | . . 6 10 4 . . 1 Processor 7 | . 12 10 10 8 7 7 4 Protection 11 | . 12 10 10 11 14 12 10 Energy Gun 3 | . 12 2 . . . . 5 Energy Cannon 4 | . . 7 10 8 12 4 . Ballistic Gun 2 | . 12 8 . . . . . Ballistic Cannon 4 | . . 1 10 8 7 3 2 Launcher 7 | . . 7 4 8 7 10 10 Special Weapon 1 | . . . 5 . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 46 | 8 15 30 30 37 41 46 44 Greatest Support 52 | 20 20 20 20 37 40 50 52 Greatest Overweight (x) 13 | . . 1 1 1 1 1 13 Average Overweight (x) . | . . . 1 . . . 2 Largest Inventory Capacity 10 | 5 5 10 10 10 5 5 10 Average Capacity 6 | 5 5 8 10 7 5 5 6 Most Carried 5 | 4 5 4 4 5 5 5 5 Average Carried 3 | 2 3 2 2 3 4 3 2 Final Capacity 10 | 5 5 10 10 5 5 5 10 Final Carried 5 | 3 3 2 3 5 4 3 . Class Distribution -------------------- 37% | Hacker-Gunner 35% | Hacker-Mutant 20% | Hacker-Bomber 6% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Mutant | -7/Waste Hacker-Bomber | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1769 | 205 269 85 58 124 157 499 372 Remotely . | . . . . . . . . Salvage Created 3122 | . 375 155 90 212 107 1172 1011 Parts 141 | . 18 18 6 24 7 5 63 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 48 | . 8 4 2 6 1 5 22 Melee 2 | . . . . . . . 2 Guns 14 | . 8 1 . . . . 5 Cannons 10 | . . 2 2 4 . . 2 AOE 20 | . . 1 . 2 1 3 13 Classes Destroyed 15 | . 4 2 . 1 2 1 5 Worker 13 | . 1 . . 2 . . 10 Builder 11 | . . 1 . 2 1 . 7 Tunneler 1 | . . . . . 1 . . Hauler 1 | . . . . . . . 1 Recycler 4 | . . . . . . . 4 Mechanic 1 | . . . . . . . 1 Watcher 8 | . 2 1 . 1 2 . 2 Swarmer 5 | . 1 2 . . . . 2 Grunt 22 | . 7 1 2 3 . . 9 Duelist 1 | . . . . . . . 1 Sentry 6 | . . 1 . 2 . . 3 Specialist 2 | . . . . . . . 2 Hunter 3 | . . . . 1 . . 2 Programmer 4 | . . . . . 1 . 3 Compactor 5 | . . . . . . 5 . Best Kill Streak 8 | . 4 5 2 5 4 3 8 Combat Bots Only 3 | . 3 3 2 3 1 3 3 Max Kills in Single Turn 5 | . 1 2 1 2 3 1 5 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . 1 1 1 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 364 | . 68 8 2 28 . 1 257 Missed 115 | . 16 3 . 8 . 1 87 Damage Taken 2918 | . 401 51 34 203 . 463 1766 Core 840 | . 64 19 5 46 . 328 378 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 130 | . 12 3 1 9 . 41 64 Ignored by Resistances 1394 | . 259 34 22 121 . 72 886 Core Remaining (%) 89 | 100 74 . 94 91 . . . Volleys Fired 143 | . 43 5 4 17 3 28 43 Largest 4 | . 2 3 3 3 4 4 4 Hottest 217 | . 70 118 137 137 217 217 177 Shots Fired 317 | . 86 13 8 43 12 57 98 Gun 134 | . 86 5 . . . . 43 Cannon 86 | . . 5 4 27 9 28 13 Launcher 95 | . . 3 2 16 3 29 42 Special 2 | . . . 2 . . . . Kinetic 87 | . 43 5 2 11 3 10 13 Thermal 135 | . 43 5 4 16 6 18 43 Explosive 95 | . . 3 2 16 3 29 42 Electromagnetic . | . . . . . . . . Robot Hit Streak 36 | . 24 3 5 36 4 34 24 Robot Miss Streak 2 | . 2 1 . . 2 2 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 240 | . 70 7 2 31 4 50 76 Core Hits 167 | . 21 7 1 23 6 12 97 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 14 | . 5 . . 1 . 2 6 Burn 8 | . 5 . . . . . 3 Meltdown 2 | . . . . . . 2 . Blast 4 | . . . . 1 . . 3 Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10403 | . 883 203 41 1171 163 2980 4962 Guns 1603 | . 883 40 . . . . 680 Cannons 1549 | . . 42 41 455 73 640 298 Explosions 7077 | . . 121 . 712 90 2340 3814 Melee 170 | . . . . . . . 170 Ramming 4 | . . . . 4 . . . Kinetic 1154 | . 436 40 . 165 26 189 298 Thermal 2278 | . 447 42 41 290 47 451 960 Explosive 6797 | . . 121 . 712 90 2340 3534 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 170 | . . . . . . . 170 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . 1 . . 4 Average Corruption 1 | . . . . 1 . . 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . . . 2 . . 5 Message Errors 2 | . . . . . . . 2 Matter Fused 3 | . . . . 1 . . 2 Data Loss (minor) 2 | . . . . 1 . . 1 Overload Shots . | . . . . . . . . Overflow Damage 143 | . . 19 12 7 . . 105 Projectiles 16 | . . . 12 4 . . . Explosions 127 | . . 19 . 3 . . 105 Melee . | . . . . . . . . Knockbacks 3 | . . . . 1 1 . 1 Impact . | . . . . . . . . Kinetic 3 | . . . . 1 1 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 300 | . . . 19 20 . 125 136 Shots 15 | . . . 1 1 . 6 7 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 653 | . 381 75 183 452 324 653 592 Average Temperature 179 | . 137 33 63 195 141 274 149 Received Heat Transfer 813 | . 342 6 15 108 . . 342 Effects 83 | . 1 . . 15 . 52 15 Shutdowns 29 | . . . . 4 . 22 3 Energy Bleed 9 | . 1 . . 4 . 2 2 Interference 20 | . . . . 6 . 9 5 Matter Decay 2 | . . . . . . 1 1 Short Circuit 7 | . . . . . . 5 2 Damage (minor) 6 | . . . . 1 . 4 1 Damage (major) 7 | . . . . . . 6 1 Damage (core) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Parts Melted 13 | . 1 . 1 . 5 1 5 Heat Transferred 5007 | . 1702 74 74 518 74 798 1767 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 389 | . 242 222 67 348 89 33 389 Initial 21 | . . 11 . . 15 21 15 Average 87 | . 76 103 23 102 55 18 149 Maximum Alert Level 1 | . 1 1 . 1 . . 1 Low Security (%) 79 | 100 83 77 100 73 100 100 56 Level 1 20 | . 16 22 . 26 . . 43 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 1 . 1 . . 5 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . . 1 . 1 . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 1 . . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 4 | . 1 1 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 14 7 2 8 2 6 36 Peak Tracking Total 6 | . 5 4 2 3 1 2 6 Tactical Retreats 4 | . 2 1 . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 4 | . . 1 . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 20 | . . 1 1 3 1 . 14 Max in Single Turn 4 | . . 1 . 1 1 . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 4 | . 2 . . 1 1 . . Terminals 2 | . 1 . . 1 . . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 7 . . 5 1 . . Successful 11 | . 7 . . 4 . . . Failed 2 | . . . . 1 1 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . 4 . . 5 . . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 4 . . 4 . . . Record 7 | . 3 . . 4 . . . Alert Level 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . . 1 1 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 6 | . 6 . . . . . . Retrieved Matter 6 | . 6 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 5 | . . . 1 . 3 1 . Largest Group 4 | . . . 1 . 3 4 . Highest-Rated Group 124 | . . . 31 . 93 124 . Highest-Rated Ally 31 | . . . 31 . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 68 | . . . 6 . 18 44 . Total Damage 971 | . . . 83 . 213 675 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 3811 | 83 605 404 430 522 304 399 1064 Spaces Moved 1796 | 61 376 182 180 306 159 159 373 Core 67 | 12 . . . . . . 55 Treads . | . . . . . . . . Legs 1729 | 49 376 182 180 306 159 159 318 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 190 123 123 126 126 Average Speed 168 | 106 120 151 190 147 180 188 228 Slowest Speed 700 | 120 120 190 190 195 195 200 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 31 | 4 50 17 50 31 6 79 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . . 2 9 . . . Terrain Destroyed 533 | . . 25 19 114 13 98 264 Melee . | . . . . . . . . Projectile 8 | . . . 2 1 2 1 2 AOE 525 | . . 25 17 113 11 97 262 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 2306 | 79 445 301 259 342 170 213 497 Wait 248 | . 10 104 68 5 3 13 45 Move 1790 | 60 375 181 179 305 159 158 373 Hop . | . . . . . . . . Pick Up 42 | 10 6 4 2 6 2 1 11 Fast Attach 2 | . . . . . . 2 . Attach 46 | 8 6 4 2 5 3 2 16 Detach 8 | 1 1 . 2 1 . 1 2 Swap 3 | . 1 . 1 . . 1 . Drop 18 | . 3 3 1 2 . 7 2 Fire 143 | . 43 5 4 17 3 28 43 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Power x1 309 | -10/Materials | Build established: Hacker-Mutant 677 | -10/Materials | Identified exit to Materials 677 | -10/Materials | Discovered exit to Materials (range 11) 689 | -10/Materials | Entered another Materials area 689 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1065 | -9/Materials | Identified exit to Mines 1065 | -9/Materials | Discovered exit to Mines (range 16) 1090 | -9/Materials | Build established: Hacker-Gunner 1093 | -9/Materials | Entered Mines 1096 | -9/Mines | Received a Mining Laser from a helpful Derelict 1227 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1514 | -9/Mines | Identified exit to Materials 1514 | -9/Mines | Discovered exit to Materials (range 5) 1523 | -9/Mines | Entered Materials 1523 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1987 | -8/Materials | Identified exit to Factory 1987 | -8/Materials | Discovered exit to Factory (range 16) 2045 | -8/Materials | Entered Factory 2045 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2137 | -7/Factory | Allied Derelicts emerged from ambush trap array 2349 | -7/Factory | Sucked down chute 2349 | -7/Factory | Entered Waste 2350 | -7/Waste | Met a frightened Derelict 2387 | -7/Waste | Spotted C-40 Crusher 2389 | -7/Waste | 3 allies followed down the chute 2417 | -7/Waste | Allies destroyed C-40 Crusher 2433 | -7/Waste | Spotted C-40 Crusher 2443 | -7/Waste | Lost 3 allies 2445 | -7/Waste | Destroyed C-40 Crusher 2469 | -7/Waste | Spotted C-40 Crusher 2496 | -7/Waste | Spotted C-40 Crusher 2497 | -7/Waste | Destroyed C-40 Crusher 2498 | -7/Waste | Spotted C-40 Crusher 2513 | -7/Waste | Destroyed C-40 Crusher 2523 | -7/Waste | Destroyed C-40 Crusher 2577 | -7/Waste | Spotted C-40 Crusher 2597 | -7/Waste | Destroyed C-40 Crusher 2715 | -7/Waste | Identified exit to Factory 2715 | -7/Waste | Discovered exit to Factory (range 12) 2748 | -7/Waste | Entered Factory 3069 | -7/Factory | Build established: Hacker-Bomber 3108 | -7/Factory | Core integrity fell below 50% 3522 | -7/Factory | Lost 3 parts (1p1u1w) 3552 | -7/Factory | Crushed by falling debris 3583 | -7/Factory | Lost 5 parts (1p1n1u2w) 3655 | -7/Factory | Cargo convoy interrupted 3777 | -7/Factory | Core integrity fell below 20% 3812 | -7/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03791_ M-28 Smith repairs M-28 Smith. 03792_ U-05 Engineer lays Concrete. 03794_ Penetrated by Slug. 03794_ U-05 Engineer lays Concrete. 03795_ The unstable cave ceiling collapses. 03796_ M-28 Smith repairs M-28 Smith. 03796_ U-05 Engineer lays Concrete. 03797_ Penetrated by Slug. 03797_ U-05 Engineer lays Concrete. 03798_ M-28 Smith repairs Wheel. 03799_ U-05 Engineer lays Concrete. 03800_ Penetrated by Slug. 03800_ Critical hit (Burn: +37). 03800_ U-05 Engineer lays Concrete. 03803_ Sensor Array destroyed. 03804_ 7XX5&VNCAUQO/T RIQLMCXYIJJJQYOL/JV:5 03804_ U-05 Engineer lays Concrete. 03806_ Penetrated by Slug. 03806_ M-28 Smith repairs X-62 Marksman. 03806_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# =#????" ?#?????????????? | | ????????????????????# !! #??""" #?????????????? | | ????????????????????# !! # +?????????????? | | ????????????????????# @ ] #?????????????? | | ????????????????????# #?????????????? | | ???????????########### #?????????????? | | ???????????# x # ## ##?????????????? | | ?????""???# *ru ???????????? | | ????? ???# % %" ??????????? | | +????? ???# w"" u u" ???????????? | | #####+##### """ "" " ? ???????????? | | k """ """ """ """ ?????????????? | | ?????????????? | | """ """ """ """??????????????? | | """ """ """ """??????????????? | | ###### """ """ ""???????????????????? | | #????# ? ????????????????????? | | #????# ??? ????????????????????? | | #????# ######???????????????????????? | | #????# #????????????????????????????? | | #????# #????????????????????????????? | | #????# #????????????????????????????? | | +????# #????????????????????????????? | | # ""# #????????????????????????????? | | %%* # ""# #????????????????????????????? | | ##### ##???"? #????????????????????????????? | | ?## #= ????? ?????????????????????????????? | | ??? #! ???? ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 39 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Unlikely Earthworm Challenges ------------ None Game ------ Seed ColdCloakKinecellerator Manual? 0 Play Time 01:00:46 Cumulative 5.6 hours Start 2024.04.19 @ 23:00:21 End 2024.04.20 @ 00:04:42 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 16 Rogue 6 Adventurer 4 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71e72dc3-97b3-4e75-97a3-9fe293e49ecb