Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.13 @ 20:54:58 Player: Mathewnd Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (162) 810 Value Destroyed (5706) 5706 Prototype IDs (30) 600 Alien Tech Used (2) 400 Bonus (21) 21 TOTAL SCORE: 15237 Bonus ------- High Alert Combat Kills 223 Follower Combat Kills 755 Registered with UFD 300 Met Zhirov 300 Friendly Fire -1557 Cogmind --------- Core Integrity 0/1300 Matter 206/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Treads High-capacity Storage Unit Large Matter Pod (123) Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Experimental Signal Interpreter Improved Targeting Computer Makeshift Medium Armor Plating Advanced Shield Generator System Restoration Module Long-range Tractor Beam > --- WEAPON ----------- Assault Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Fission Core Neutrino Core Light Antimatter Reactor Medium Treads Improved Medium Treads Heavy Treads Energy Well Large Matter Pod High-capacity Matter Pod Thermal Shield Drone Bay Drone Bay Hacking Drone Bay Transdimensional Reconstructor Heavy Missile Launcher Remote Datajack Botcube [Rating: 109] Favorites ----------- Power Cold Fusion Reactor Engine Improved Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Myomer Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Makeshift Medium Armor Plating Weapon Antimatter Cannon Energy Gun EM Pulse Gun Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Slots Evolved 14 | . . 2 . 2 . . . 4 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . 1 . 1 . . . 1 . . . . . . . . . 1 . . . Utility 8 | . . 1 . 1 . . . 1 . . . . 2 . . . . 1 . . 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . Parts Attached 176 | 6 2 21 . 9 8 . 5 16 . 5 5 9 18 9 2 3 17 15 8 2 16 Power 14 | 1 . 4 . . 1 . . 3 . . . . 1 . . . 1 1 . . 2 Engine 7 | 1 . 4 . . 1 . . 1 . . . . . . . . . . . . . Core 4 | . . . . . . . . 1 . . . . 1 . . . 1 . . . 1 Reactor 3 | . . . . . . . . 1 . . . . . . . . . 1 . . 1 Propulsion 47 | 2 . 9 . 6 5 . 5 5 . . . . 5 . . . 1 4 1 1 3 Treads 45 | 2 . 9 . 5 5 . 5 5 . . . . 5 . . . 1 4 1 1 2 Leg 1 | . . . . . . . . . . . . . . . . . . . . . 1 Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 58 | 1 1 4 . 3 . . . 3 . . . 4 12 3 2 3 2 9 6 1 4 Device 42 | . . . . 1 . . . 1 . . . 4 8 3 2 3 1 9 6 1 3 Storage 3 | 1 . 1 . . . . . 1 . . . . . . . . . . . . . Processor 4 | . 1 2 . . . . . 1 . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 9 | . . 1 . 2 . . . . . . . . 4 . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 1 4 . . 2 . . 5 . 5 5 5 . 6 . . 13 1 1 . 7 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 13 | 1 1 4 . . 1 . . 2 . . . . . . . . . . . . 4 Ballistic Cannon 29 | . . . . . 1 . . 3 . 3 4 4 . 4 . . 9 1 . . . Launcher 11 | . . . . . . . . . . 2 1 1 . 2 . . 4 . 1 . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 . . . . . 2 . . 1 . 1 . . 2 . 1 . . 1 Corrupted Parts 3 | . . . . . . . . . . . . 1 . . . . . . 1 . 1 System Corruption 15 | . . . . . . . . . . . . 4 . . . . . . 3 . 8 Parts Lost 36 | . . 1 . . 2 . . 1 . . . . . . . . 1 7 3 9 12 Power 5 | . . . . . 1 . . . . . . . . . . . . . . 1 3 Propulsion 12 | . . . . . . . . . . . . . . . . . . 3 1 3 5 Utility 9 | . . 1 . . . . . . . . . . . . . . . 3 . 3 2 Weapon 10 | . . . . . 1 . . 1 . . . . . . . . 1 1 2 2 2 Highest Loss Streak 5 | . . 1 . . 1 . . 1 . . . . . . . . 1 3 2 5 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 85 97 100 99 99 100 100 98 100 100 99 99 100 99 100 100 99 96 99 81 52 Engine 3 | . 14 10 11 9 8 9 9 5 . . . . . . . . . . . . . Core 3 | . . . . . . . . 5 6 6 6 6 5 5 5 5 5 3 . . 2 Reactor 3 | . . . . . . . . . 6 6 6 6 5 5 5 5 5 6 10 9 3 Treads 31 | . 28 32 33 35 36 36 36 32 33 33 33 33 29 29 29 29 29 30 30 22 7 Device 6 | . . . . . . . . 5 6 6 6 6 11 11 11 11 11 15 21 18 11 Storage 6 | . 14 11 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 3 Processor 16 | . . 16 22 18 18 18 18 19 20 20 20 20 17 17 17 17 17 12 10 10 8 Protection 4 | . . 3 . 8 9 9 9 . . . . . 4 5 5 5 4 5 5 4 . Ballistic Gun 6 | . 26 22 22 18 14 9 9 7 6 6 3 . . . . . . . . . 5 Ballistic Cannon 10 | . . . . . 3 9 9 10 13 13 15 19 17 16 17 17 16 14 14 5 . Peak Build Rating 109 | 6 8 22 22 25 25 24 31 55 55 56 59 58 89 88 88 89 94 109 109 102 93 Average Rating 56 | 4 6 14 22 24 24 24 28 48 55 55 57 57 78 85 86 86 92 102 107 88 69 On Entrance 52 | . 6 8 22 22 25 24 24 31 55 55 56 58 58 86 86 86 87 93 109 102 59 Naked Turns 29 | . . . . . . . . . . . . . . . . . . . . . 29 Heaviest Build 117 | 12 12 56 54 59 61 60 60 78 78 80 84 84 104 108 108 104 112 117 110 102 104 Greatest Support 180 | 40 40 60 60 80 80 80 92 112 112 112 112 112 150 150 150 150 150 180 180 178 118 Greatest Overweight (x) 2 | . . . . . . . . . . . . . . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 18 Average Carried 18 | 3 7 15 20 19 19 20 19 19 20 20 19 19 19 19 20 19 19 17 19 18 13 Final Capacity 20 | 8 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 19 19 18 14 Class Distribution -------------------- 22% | Scavenger-Mutant 19% | Gunner 16% | Commander-Gunner 15% | Mutant 12% | Derelict-Gunner 5% | Tank 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Commander-Gunner | -5/Factory Commander-Gunner | -5/Upper Caves Commander-Gunner | -5/Upper Caves Commander-Gunner | -5/Zhirov Derelict-Gunner | -4/Proximity Caves Derelict-Tank | -4/Factory Tank | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Matter Collected 6872 | 250 149 714 53 640 375 37 200 185 253 78 57 403 300 266 255 20 441 1092 676 136 292 Remotely 1584 | . . . . 219 . . . . . . . 166 104 101 . . 105 699 190 . . Salvage Created 6337 | . 495 1014 88 1040 399 . . 253 73 59 . 183 225 161 361 82 359 874 172 91 408 Parts 324 | . 38 76 5 63 19 . . 8 4 5 . 16 9 8 4 . 15 26 7 2 19 Haulers Intercepted 9 | . 1 3 . 2 . . . . . . . . . . . . . 2 . . 1 Recyclers Shooed 6 | . 1 1 . . . . . 1 . . . . . . . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . . 5 3 . 15 . 8 6 . 20 . 6 2 . Prevented 3 | . . . . . . . . . . . . . . . 1 . 2 . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Combat Hostiles Destroyed 118 | . 10 16 2 23 7 . . 3 . 3 . 5 . 11 1 . 11 12 9 3 2 Guns 58 | . 10 16 2 23 5 . . . . . . . . . . . . . . . 2 Cannons 29 | . . . . . 2 . . 3 . . . 1 . 3 1 . 2 11 3 3 . AOE 31 | . . . . . . . . . . 3 . 4 . 8 . . 9 1 6 . . Classes Destroyed 13 | . 5 2 . . . . . 2 1 . . 2 1 . . . . . . . . Worker 8 | . . 1 . . . . . 1 . . . . . . . . . 5 . . 1 Hauler 9 | . 1 3 . 2 . . . . . . . . . . . . . 2 . . 1 Recycler 9 | . 1 2 . . . . . 1 . . . . 2 . . . . 2 . . 1 Minesweeper 6 | . . . . . . . . . 2 1 . 1 . . 1 . . . 1 . . Operator 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . Watcher 9 | . 2 4 . . 2 . . . . . . . . . . . . 1 . . . Swarmer 37 | . 3 3 . 7 . . . . . 3 . 1 . 6 . . 9 . 4 1 . Grunt 41 | . 7 5 2 12 2 . . . . . . 2 . 4 1 . 1 4 . 1 . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . . Sentry 26 | . . 8 . 4 5 . . 2 . . . . . 1 . . 1 2 1 1 1 Hunter 7 | . . . . . . . . . . . . 1 . . . . . 3 2 . 1 Programmer 6 | . . . . . . . . 1 . . . . . . . . . 3 2 . . Decomposer 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . Packrat 3 | . . . . . . . . . . . . . . . 3 . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 14 | . 4 11 2 14 3 . . 2 1 3 . 4 1 6 1 . 4 8 6 9 2 Combat Bots Only 14 | . 3 6 2 14 3 . . 1 . 3 . 4 . 6 1 . 4 3 6 9 1 Max Kills in Single Turn 3 | . 1 2 1 1 1 . . 2 1 3 . 2 1 2 1 . 2 2 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 . 2 . 2 . . 2 1 3 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Hostile Shots Fired 928 | . 33 66 3 81 43 . . 29 . 5 . 8 . 19 4 . 44 234 43 64 252 Missed 287 | . 11 14 2 19 14 . . 10 . 3 . 3 . 7 1 . 15 75 14 13 86 Damage Taken 9646 | . 252 719 10 819 475 . . 404 . 27 . 52 . 130 42 . 449 2190 428 742 2907 Core 1839 | . 13 150 . 62 . . . 33 . . . . . 7 . . 70 228 14 40 1222 Absorbed by Shields 1296 | . . . . . . . . . . . . . . 69 15 . 186 786 159 81 . Ignored by Resistances 13 | . . . . . . . . . . . . . . . . . . . . . 13 Regen/Repaired (Parts) 36 | . . 36 . . . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 94 . 62 . . . 88 . . . . 96 . . . . 92 . . 75 . Volleys Fired 429 | . 47 58 4 69 41 . . 21 2 5 . 17 5 15 8 . 22 52 20 12 31 Largest 3 | . 2 2 2 2 2 . . 3 3 3 . 3 3 3 3 . 3 3 3 1 3 Hottest 174 | . 60 50 50 50 69 . . 114 114 114 . 145 145 145 145 . 170 174 174 65 146 Shots Fired 939 | . 94 116 8 138 82 . . 54 6 14 . 39 15 27 24 . 40 150 50 12 70 Gun 496 | . 94 116 8 138 64 . . 24 2 4 . . . . . . . . . . 46 Cannon 405 | . . . . . 18 . . 30 4 8 . 33 15 18 24 . 27 150 45 12 21 Launcher 35 | . . . . . . . . . . 2 . 6 . 9 . . 13 . 5 . . Special 3 | . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 877 | . 91 116 8 138 82 . . 54 6 12 . 33 15 18 24 . 27 150 45 12 46 Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 35 | . . . . . . . . . . 2 . 6 . 9 . . 13 . 5 . . Electromagnetic 24 | . 3 . . . . . . . . . . . . . . . . . . . 21 Robot Hit Streak 37 | . 7 32 5 37 13 . . 13 6 7 . 4 3 7 4 . 4 10 11 16 23 Robot Miss Streak 6 | . 3 2 1 2 2 . . 1 . 3 . 2 2 3 2 . 6 4 2 . 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . . . 1 Secondary Targets 7 | . 1 2 . 4 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 629 | . 60 96 5 119 56 . . 41 5 8 . 10 9 12 13 . 8 93 28 12 54 Core Hits 330 | . 27 46 3 44 17 1 . 14 3 4 . 11 3 29 7 3 28 40 22 5 23 Critical Kills 9 | . . . 1 1 . . . 1 . . . 2 2 . . . 2 . . . . Critical Parts Destroyed 7 | . . . . 1 . . . 1 . . . . 2 2 1 . . . . . . Critical Strikes 31 | . . . 1 2 . . . 5 . . . 3 4 2 2 . 2 7 2 . 1 Destroy 18 | . . . 1 2 . . . 2 . . . 3 4 2 1 . 2 . . . 1 Blast 13 | . . . . . . . . 3 . . . . . . 1 . . 7 2 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18490 | 1 644 1588 104 2027 1088 8 . 1120 151 397 . 547 239 1560 474 344 1464 3469 1581 463 1221 Guns 6474 | . 644 1583 104 2021 720 . . 411 42 48 . . . . . . . . . . 901 Cannons 7481 | . . . . . 368 . . 598 90 194 . 158 239 447 415 . 224 3107 874 463 304 Explosions 3998 | . . . . . . . . 111 . 155 . 389 . 1113 . . 1182 341 707 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 537 | 1 . 5 . 6 . 8 . . 19 . . . . . 59 344 58 21 . . 16 Kinetic 13611 | . 604 1583 104 2021 1088 . . 1009 132 242 . 158 239 447 415 . 224 3107 874 463 901 Thermal 111 | . . . . . . . . 111 . . . . . . . . . . . . . Explosive 3887 | . . . . . . . . . . 155 . 389 . 1113 . . 1182 341 707 . . Electromagnetic 344 | . 40 . . . . . . . . . . . . . . . . . . . 304 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . 4 . . . . . 6 10 10 11 Average Corruption 6 | . . . . . . . . . . . . 4 . . . . . 1 8 10 8 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 46 | . . . . . . . . . . . . . . . . . . 4 17 3 22 Message Errors 8 | . . . . . . . . . . . . . . . . . . 1 2 . 5 Matter Fused 13 | . . . . . . . . . . . . . . . . . . 1 8 . 4 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . 2 1 1 Energy Discharges 4 | . . . . . . . . . . . . . . . . . . 1 . 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 9 | . . . . . . . . . . . . . . . . . . . 4 . 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 456 | . . . . . 7 . . 18 . 51 . . 24 . . 3 75 161 91 26 . Projectiles 353 | . . . . . 7 . . 18 . 51 . . 24 . . . . 153 74 26 . Explosions 70 | . . . . . . . . . . . . . . . . . 45 8 17 . . Melee 33 | . . . . . . . . . . . . . . . . 3 30 . . . . Knockbacks 55 | . . . . . 6 . . 5 2 3 . 2 2 2 3 . 2 24 4 . . Impact 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . Kinetic 51 | . . . . . 6 . . 5 1 3 . 2 2 2 2 . 2 22 4 . . Secondary 2 | . . . . . . . . . . . . . . . . . . 2 . . . Self-Inflicted Damage 224 | . . . . . . . . 58 . . . . . . . . 48 45 73 . . Shots 6 | . . . . . . . . 1 . . . . . . . . 2 1 2 . . Rammed 72 | 1 . 1 . 2 . 2 . . 2 . . . . . 4 53 2 2 . . 3 Targets Rammed 80 | 1 . 1 . 2 . 2 . . 3 . . . . . 7 54 5 2 . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 8 | . . . . . . . . . 1 . . . . . 3 1 3 . . . . Highest Temperature 420 | . 27 20 . 56 144 . . 204 234 24 . 162 106 190 210 . 311 420 198 193 194 Average Temperature 76 | . 8 6 . 14 38 . . 89 79 16 . 56 44 90 81 . 118 134 79 88 70 Received Heat Transfer 1567 | . 147 324 6 279 216 . . 93 . . . . . 36 18 . 36 245 . 20 147 Effects 6 | . . . . . . . . . . . . . . . . . . 6 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . Interference 4 | . . . . . . . . . . . . . . . . . . 4 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 5 | . . . . . . . . . . . . . . . . . . . . . 5 Longest Duration 5 | . . . . . . . . . . . . . . . . . . . . . 5 Robots Corrupted 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . 2 1 . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Impact Corruptions 6 | . . . . . . . . . . . . . . . . 2 4 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . Heat Transferred 50 | . . . . . . . . 50 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Peak Influence 647 | . 349 435 186 647 466 110 . 154 . . . . 129 . . . . 472 . . 154 Initial 198 | . . 81 136 72 198 103 . . . . . . 23 . . . . 123 . . 103 Average 180 | . 195 245 181 424 328 61 . 58 . . . . 50 . . . . 223 . . 68 Maximum Alert Level 2 | . 1 2 . 2 2 . . . . . . . . . . . . 2 . . . Low Security (%) 66 | 100 55 35 100 17 9 100 . 100 . . . . 100 . . . . 56 . . 100 Level 1 19 | . 44 52 . 4 61 . . . . . . . . . . . . 35 . . . Level 2 13 | . . 12 . 77 28 . . . . . . . . . . . . 7 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 2 . 6 . . . 2 . . . . 1 . . . . 8 . . 4 Investigation 5 | . . 1 . 1 . . . . . . . . 1 . . . . 1 . . 1 Extermination 4 | . . . . . . . . 1 . . . . . . . . . 2 . . 1 Reinforcement 10 | . 2 1 . 2 . . . 1 . . . . . . . . . 2 . . 2 Assault 3 | . . . . 3 . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Distress Signals 10 | . 1 3 . 1 1 . . . . . . . . . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 195 | . 16 24 2 40 10 . . 7 . 3 . 3 2 8 1 . 17 21 9 9 23 Peak Tracking Total 12 | . 3 7 2 11 3 . . 3 . 3 . 3 1 7 1 . 7 6 6 6 12 Tactical Retreats 7 | . . . . 3 1 . . . . . . . . . . . . 2 . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Traps Triggered 5 | . . . . . 2 . . 3 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 53 | . . . . . . . . . 18 12 . 8 . . 12 . . . 3 . . Triggered 6 | . . . . . . . . . 1 . . . . 2 . . 3 . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Machines Disabled 16 | . 2 . . 1 1 . . 5 . . . 1 1 1 . . . 3 . . 1 Max in Single Turn 3 | . 1 . . 1 1 . . 3 . . . 1 1 1 . . . 2 . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Machines Accessed 51 | . 5 6 . 6 4 11 3 4 . . . . 4 . 1 3 . 3 . . 1 Terminals 32 | . 5 4 . 5 3 6 . 3 . . . . 2 . 1 . . 2 . . 1 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 1 . . . 4 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . Total Hacks 134 | . 17 13 . 15 9 34 8 6 . . . . 11 . 1 12 . 5 . . 3 Successful 62 | . 7 10 . 4 2 11 8 4 . . . . 3 . 1 12 . . . . . Failed 70 | . 9 2 . 11 7 23 . 2 . . . . 8 . . . . 5 . . 3 Catastrophic 14 | . . . . . 2 5 . 2 . . . . 2 . . . . 3 . . . Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Manual 59 | . 14 7 . 8 6 9 . 3 . . . . 7 . . . . 2 . . 3 Terminals 90 | . 17 10 . 13 8 24 . 5 . . . . 6 . 1 . . 3 . . 3 Fabricators 2 | . . . . . . . . . . . . . 2 . . . . . . . . Repair Stations 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . Recycling Units 10 | . . 1 . . . 9 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . 1 . . . . 3 . . . . 2 . . . Terminal Hacks 41 | . 2 5 . 1 . 8 8 3 . . . . 1 . 1 12 . . . . . Record 15 | . . . . . . 2 8 . . . . . . . 1 4 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . 2 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . 1 . . . 1 . 1 . . . . . . . 4 . . . . . Level Access Points 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . Registered Components 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . 3 . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . Retrieve Components 3 | . . 1 . . . 2 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 5 2 . 2 1 1 . 1 . . . . . . . . . . . . . Terminals 12 | . 5 2 . 2 1 1 . 1 . . . . . . . . . . . . . Botnet 12 | . 5 2 . 2 1 1 . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . 2 . . . . 1 . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 40 | . 5 4 . 6 3 10 . 4 . . . . 4 . . . . 3 . . 1 Full Trace Events 7 | . . 1 . 1 . 2 . . . . . . 1 . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built 4 | . . . . . . . . . . . . . 4 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . . . 81 . . . . . . . . Total Robot Build Rating 4 | . . . . . . . . . . . . . 4 . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . 1 . . . 6 . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . 1 . 2 . . . . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Total Allies 17 | . . . . . . . 1 . . . 6 1 4 2 . . 1 . . . 2 Largest Group 7 | . . . . . . . 1 1 . . 6 6 7 7 7 7 7 1 . . 2 Highest-Rated Group 162 | . . . . . . . 48 48 . . 127 162 121 125 125 125 127 6 . . 103 Highest-Rated Ally 60 | . . . . . . . 48 48 . . 31 49 49 49 49 49 60 6 . . 56 Total Orders 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 RETURN 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 Ally Attacks 85 | . . . . . . . . 9 . . . 17 13 7 1 . 26 . . . 12 Total Damage 2426 | . . . . . . . . 466 . . . 296 394 90 . . 943 . . . 237 Kills 23 | . . . . . . . . 4 . . . 3 5 1 . . 9 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Robot Analysis Total 4 | . 2 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . . . . . . 2 2 . 2 . 1 1 . Drone Launches 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 Drone Recoveries 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Turns Passed 14748 | 94 520 1015 139 827 413 680 1458 940 680 504 1209 718 698 740 726 372 708 874 716 106 611 Spaces Moved 7906 | 50 235 465 82 379 167 424 902 495 358 303 766 418 403 385 419 167 365 414 399 49 261 Core 52 | 1 . . . . . . . . . . . . . . . . . . . . 51 Treads 7854 | 49 235 465 82 379 167 424 902 495 358 303 766 418 403 385 419 167 365 414 399 49 210 Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 152 152 154 154 154 154 154 160 160 160 160 160 160 160 50 Average Speed 158 | 157 160 160 160 160 160 160 156 153 154 154 154 154 157 160 160 160 160 160 160 161 175 Slowest Speed 320 | 160 160 160 160 160 160 160 160 156 154 154 154 154 160 160 160 160 160 160 160 240 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 44 | 4 55 53 22 43 30 86 56 18 56 52 82 58 11 65 69 60 54 13 70 10 8 Regions Visited 21 Branch Regions 14 Pre-discovered Areas 7 | . . . . . . . . . . . 2 . . 1 . 3 . . . 1 . Known Exits Taken 15 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . . . 4 . 2 3 3 . . 2 5 . 2 . . . . Spaces Dug 17 | . . . . . . . . . . . . 6 . . . . . 7 4 . . Terrain Destroyed 415 | . . . . . 2 . . 46 1 29 . 38 5 64 11 . 96 47 76 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 115 | . . . . . 2 . . 2 1 1 . 20 5 2 11 . 20 36 15 . . AOE 300 | . . . . . . . . 44 . 28 . 18 . 62 . . 76 11 61 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Total 9400 | 62 295 634 85 523 259 425 957 632 481 328 803 460 466 486 455 238 455 506 434 63 353 Wait 491 | . 2 56 . 51 35 . 31 91 95 3 12 2 15 15 3 11 24 14 . 1 30 Move 7885 | 49 234 464 81 378 166 423 901 494 357 302 765 417 402 384 418 166 364 413 398 48 261 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 95 | 6 6 16 . 6 2 . 8 7 . . 7 3 10 . 2 1 5 8 3 . 5 Fast Attach 44 | 6 1 4 . . 3 . . 5 . . 4 . . 4 . 1 6 2 1 1 6 Attach 36 | . . . . 2 . . . 6 . . . 3 2 2 . . 3 8 1 1 8 Detach 8 | . . . . . . . . . . . 1 . . 2 . . 2 1 . . 2 Swap 98 | . 1 17 . 7 5 . 5 5 . 5 1 6 16 3 2 3 8 5 6 . 3 Drop 114 | . 4 18 . 8 7 . 12 3 . 1 13 3 16 4 2 1 15 1 2 . 4 Fire 429 | . 47 58 4 69 41 . . 21 2 5 . 17 5 15 8 . 22 52 20 12 31 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 80 | 1 . 1 . 2 . 2 . . 3 . . . . . 7 54 5 2 . . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 67 | . . . . . . . . . 6 . . 1 . 57 1 1 1 . . . . Trap 53 | . . . . . . . . . 18 12 . 8 . . 12 . . . 3 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 4) 609 | -10/Materials | Central database locked down 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 765 | -9/Materials | Repaired Lgt. Ion Engine 942 | -9/Materials | Identified exit to Materials 1113 | -9/Materials | Discovered new exit (range 11) 1147 | -9/Materials | Build established: Scavenger-Mutant 1559 | -9/Materials | Discovered new exit (range 10) 1623 | -9/Materials | Central database locked down 1630 | -9/Materials | Entered Mines 1746 | -9/Mines | Discovered exit to Materials (range 7) 1769 | -9/Mines | Entered Materials 1769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2033 | -8/Materials | Destroyed 14 combat bots 2154 | -8/Materials | Discovered new exit (range 15) 2562 | -8/Materials | Discovered new exit (range 16) 2569 | -8/Materials | First assault squad dispatched 2596 | -8/Materials | Entered Storage 3005 | -8/Storage | Used back door to open Recycling access 3005 | -8/Storage | Discovered new exit (range 4) 3009 | -8/Storage | Entered Recycling 3310 | -8/Recycling | Identified exit to Factory 3630 | -8/Recycling | Scanned before Scraplab entrance 3654 | -8/Recycling | Entered Scraplab 3667 | -8/Recycling | Discovered new exit (range 2) 3689 | -8/Recycling | Entered Scraptown 3923 | -8/Scraptown | Visited UFD Registry 3923 | -8/Scraptown | Registered with UFD as "Bulletkit" 3986 | -8/Scraptown | Visited Cartography Club 4078 | -8/Scraptown | Visited Junk Repository 4126 | -8/Scraptown | Visited Botcube Research 4134 | -8/Scraptown | Found Botcube 4165 | -8/Scraptown | Visited Abandonware Association 4176 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 4184 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 4213 | -8/Scraptown | Visited Junk Repository 4281 | -8/Scraptown | Visited Research Penetration Think Tank 4315 | -8/Scraptown | Visited Scrap Suit Storage 4384 | -8/Scraptown | Visited Chapter 10 4417 | -8/Scraptown | Visited Infowarlord's Domain 4425 | -8/Scraptown | Found Exp. Signal Interpreter 4452 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4461 | -8/Scraptown | Found DCF Scrap (31 items) 4547 | -8/Scraptown | Botcube activated 4565 | -8/Scraptown | Botcube completed mutation into legged form, armed with 1 gun, 1 launcher. 4671 | -8/Scraptown | Visited SPCMW 4692 | -8/Scraptown | Visited IN-MT5's Study 4730 | -8/Scraptown | Visited Comm Corps 4763 | -8/Scraptown | Build established: Mutant 4792 | -8/Scraptown | Visited Assassins FH 4824 | -8/Scraptown | Visited Cave Peace 4879 | -8/Scraptown | Visited Awakened 4900 | -8/Scraptown | Visited Cyclists 4920 | -8/Scraptown | Entered Cyclist Reading Room 5134 | -8/Scraptown | Discovered exit to Factory (range 5) 5147 | -8/Scraptown | Entered Factory 5147 | -6/Factory | Accompanied by 1 ally 5147 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 5466 | -6/Factory | Murdered Mutated Botcube 5480 | -6/Factory | Found Botcube 5686 | -6/Factory | Build established: Gunner 5693 | -6/Factory | Identified exit to Lower Caves 6087 | -6/Factory | Entered Lower Caves 6583 | -6/Lower Caves | Encountered a Warlord checkpoint 6744 | -6/Lower Caves | Discovered new exit (range 5) 6749 | -6/Lower Caves | Found DCF Scrap (12 items) 6749 | -6/Lower Caves | Identified exit to Lower Caves 6767 | -6/Lower Caves | Entered another Lower Caves area 7060 | -6/Lower Caves | Discovered new exit (range 4) 7064 | -6/Lower Caves | Identified exit to Zion 7099 | -6/Lower Caves | Encountered a Warlord checkpoint 7271 | -6/Lower Caves | Entered Zion 7364 | -6/Zion | Discovered new exit (range 14) 7459 | -6/Zion | Given the Hacking Drone Bay 7460 | -6/Zion | Found Prototype Device 7564 | -6/Zion | Gained Derelict followers 7663 | -6/Zion | Learned location of Armory (-3) 7903 | -6/Zion | Found Prototype Launcher 7903 | -6/Zion | Identified Gui. Missile Launcher 8008 | -6/Zion | Given A8's code to call for help 8350 | -6/Zion | Build established: Derelict-Gunner 8466 | -6/Zion | Identified exit to Proximity Caves 8480 | -6/Zion | Entered Proximity Caves 8480 | -5/Proximity Caves | Accompanied by 6 allies 8482 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8629 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8790 | -5/Proximity Caves | Spotted B-75 Beast 9173 | -5/Proximity Caves | Discovered new exit (range 12) 9189 | -5/Proximity Caves | Identified exit to Factory 9198 | -5/Proximity Caves | Entered Factory 9198 | -5/Factory | Accompanied by 3 allies 9198 | -5/Factory | Evolved 2 slots: Utility x2 9199 | -5/Factory | Identified Hacking Drone Bay 9449 | -5/Factory | Fabricated K-01 Serf (x4) 9566 | -5/Factory | Identified exit to Upper Caves 9566 | -5/Factory | Identified exit to Extension 9745 | -5/Factory | Build established: Commander-Gunner 9896 | -5/Factory | Entered Upper Caves 9896 | -5/Upper Caves | Accompanied by 6 allies 9904 | -5/Upper Caves | Learned location of 1 exit from Factory 10217 | -5/Upper Caves | Learned location of Warlord (-4) 10365 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10613 | -5/Upper Caves | Discovered new exit (range 7) 10621 | -5/Upper Caves | Identified exit to Upper Caves 10636 | -5/Upper Caves | Entered another Upper Caves area 10636 | -5/Upper Caves | Accompanied by 7 allies 10671 | -5/Upper Caves | Discovered new exit (range 8) 10680 | -5/Upper Caves | Identified exit to Factory 10886 | -5/Upper Caves | Learned Factory garrison access intel 11274 | -5/Upper Caves | Discovered new exit (range 8) 11303 | -5/Upper Caves | Identified exit to Zhirov 11362 | -5/Upper Caves | Entered Zhirov 11362 | -5/Zhirov | Accompanied by 7 allies 11362 | -5/Zhirov | Discovered new exit (range 3) 11372 | -5/Zhirov | Identified exit to Proximity Caves 11398 | -5/Zhirov | Met Zhirov 11430 | -5/Zhirov | Learned location of Quarantine (-2) 11430 | -5/Zhirov | Learned location of Testing (-3) 11430 | -5/Zhirov | Learned location of Command (-1) 11444 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11486 | -5/Zhirov | Found Alien Artifact 11486 | -5/Zhirov | Identified Integrated Reactor 11486 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 11507 | -5/Zhirov | Found Alien Artifact 11734 | -5/Zhirov | Entered Proximity Caves 11734 | -4/Proximity Caves | Accompanied by 7 allies 11736 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11771 | -4/Proximity Caves | Lost 3 allies 11776 | -4/Proximity Caves | Found DCF Scrap (15 items) 11905 | -4/Proximity Caves | Botcube activated 11921 | -4/Proximity Caves | Botcube completed mutation into wheeled form, armed with 2 cannons. 12008 | -4/Proximity Caves | Found Botcube 12161 | -4/Proximity Caves | Learned Research security intel 12183 | -4/Proximity Caves | Learned Research non-interactive machine intel 12296 | -4/Proximity Caves | Build established: Derelict-Gunner 12422 | -4/Proximity Caves | Discovered exit to Factory (range 11) 12442 | -4/Proximity Caves | Entered Factory 12442 | -4/Factory | Accompanied by 1 ally 12442 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12443 | -4/Factory | Identified exit to Upper Caves 12444 | -4/Factory | Identified exit to Research 12445 | -4/Factory | Loaded intel: 4 garrison access locations 12751 | -4/Factory | Build established: Derelict-Tank 12762 | -4/Factory | Garrison activated, responded to threat 12970 | -4/Factory | Lost 3 parts (2n1u) 13316 | -4/Factory | Entered Upper Caves 13320 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13380 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 13654 | -4/Upper Caves | System corruption reached 10% 13674 | -4/Upper Caves | Build established: Tank 14006 | -4/Upper Caves | Discovered new exit (range 7) 14024 | -4/Upper Caves | Identified exit to Upper Caves 14032 | -4/Upper Caves | Entered another Upper Caves area 14038 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14078 | -4/Upper Caves | Destroyed 9 combat bots 14085 | -4/Upper Caves | Spotted B-86 Titan 14119 | -4/Upper Caves | Lost 4 parts (3n1u) 14123 | -4/Upper Caves | Discovered exit to Research (range 10) 14138 | -4/Upper Caves | Entered Research 14138 | -3/Research | Evolved 2 slots: Utility x2 14140 | -3/Research | Loaded intel: 80 non-interactive machine locations 14165 | -3/Research | Lost 5 parts (1p2u2w) 14284 | -3/Research | Identified Transdimensional Reconstructor 14284 | -3/Research | Warped through subspace 14315 | -3/Research | Lost 5 parts (1p4n) 14319 | -3/Research | Build established: Mutant 14687 | -3/Research | Lost 4 parts (2p2u) 14720 | -3/Research | Released all parts (8) 14721 | -3/Research | System corruption reached 10% 14734 | -3/Research | Core integrity fell below 50% 14742 | -3/Research | Spotted B-86 Titan 14743 | -3/Research | Core integrity fell below 20% 14749 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- corruption cleaned. 14722_ K-01 Serf collects debris. 14722_ Dropped Imp. Heat Sink. 14723_ System corrupted: Component data lost. 14723_ Dropped Railgun. 14724_ Acquired Hvy. Treads. 14726_ Acquired 109 matter. 14726_ P-80 Master resets P-80 Master, system corruption cleaned. 14727_ Slug penetrates Wall. 14728_ K-01 Serf collects debris. 14735_ K-01 Serf cleans the Ion Accelerator. 14740_ R-10 Processor collects Wheel. 14742_ Slug penetrates Terminal. 14743_ QSH/R&RE6GUP0YIV6TPCNRD/ 14744_ K-01 Serf cleans the Ion Accelerator. 14744_ R-10 Processor collects Com. Wheel. 14744_ W-44 Eye sends out distress signal. 14745_ K-01 Serf cleans the Ion Accelerator. Map ----- +----------------------------------------------------+ | ???????????# # # #???"""????????????? | | ???????????# #####"#### +??????????????????? | | ???????????# #???# #??? #??????????????????? | | ???????????# #???# #??? #??????????????????? | | ???????????# ##### #??? #??????????????????? | | ??########## [% #??? #??????????????????? | | ?? ! # #??? #??????????????????? | | ??? # !#### #??????????????????? | | ???? # %! ????????????????????? | | ?# """"" # %* ????????????????????? | | ?# """"" # ^ ???????????????????? | | ?# """"" + !!=???????????????????? | | ?# # % !=!#??????????????????? | | ?# # != #??????????????????? | | ?########### s %[ #??????????????????? | | ??????"""""" %s s ! #??????????????????? | | ??""""T"""" ###????????????????? | | ?????????????????? | | ]* """ #??????????????????? | | * """ #??????????????????? | | [[[ """ | #??????????????????? | | [[[ = """ #??"""?????????????? | | [[ k""" #??"""?????????????? | | p #??"""?????????????? | | A w +??????????????????? | | ? @ #??????????????????? | | ? # ########+############+####??"""?????????????? | | ??# ????????????????????????????"""?????????????? | | ?????????????????????????????????"""?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????"""???????????????????? | | ???????????????"""?????????"""???????????????????? | | ???????????????"""?????????"""???????????????????? | | ???????????????"""???????????????????????????????? | | ???????????????"""???????????????????????????????? | | ???????????????"""???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Coolant Potential 100 Energy Generation 45 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 20 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 6 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x4 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothIonWheel Manual? 0 Play Time 02:04:30 Cumulative 131.2 hours Start 2025.01.13 @ 18:07:41 End 2025.01.13 @ 20:54:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 66 Gallery% 55 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b01ce83-5037-477a-a7ee-cb0d3f44a38b