Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.18 @ 01:35:06

Player: porthos3

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (109)     545
Value Destroyed (2778)     2778
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 5918

 Bonus
-------
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             0/700
Matter                     155/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
       Improved Targeting Computer
                Kinecellerator
       Improved Light Armor Plating
                Hardlight Generator

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Weight Redist. System
                Kinecellerator
       Hardened Medium Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
                Minigun
                Minigun
>               --- INVENTORY --------
          Light Deuterium Engine
          Micro Nuclear Core
        Armored Treads
                Cooling System
  High-capacity Matter Pod
       Improved Targeting Computer
                Kinecellerator
          Light Armor Plating
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
                Hardlight Generator
          Heavy Assault Rifle
                Minigun
                Minigun
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   2   .   
  Weapon                   2    | .   .   .   2   .   .   
Parts Attached             61   | 8   4   9   15  11  14  
  Power                    9    | 1   1   1   3   .   3   
    Engine                 7    | 1   1   1   3   .   1   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   .   4   2   4   4   
    Treads                 12   | 2   .   .   2   4   4   
    Leg                    2    | .   .   2   .   .   .   
    Wheel                  2    | .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 2   1   1   3   7   3   
    Device                 8    | 1   .   .   2   4   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   1   3   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   19   | 3   2   3   7   .   4   
    Energy Gun             5    | 2   .   3   .   .   .   
    Energy Cannon          3    | .   1   .   1   .   1   
    Ballistic Gun          10   | 1   1   .   5   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 26   | .   .   6   4   1   15  
  Power                    7    | .   .   1   3   .   3   
  Propulsion               5    | .   .   2   .   .   3   
  Utility                  6    | .   .   1   .   1   4   
  Weapon                   8    | .   .   2   1   .   5   
  Highest Loss Streak      14   | .   .   5   1   1   14  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 70  96  99  93  
  Engine                   11   | .   14  14  10  9   6   
  Treads                   15   | .   28  3   9   18  21  
  Leg                      2    | .   .   1   12  .   .   
  Wheel                    1    | .   .   6   .   .   .   
  Device                   10   | .   14  1   6   18  13  
  Storage                  11   | .   14  14  11  9   6   
  Protection               3    | .   .   .   3   8   6   
  Energy Gun               10   | .   11  24  10  .   .   
  Energy Cannon            2    | .   2   1   6   .   .   
  Ballistic Gun            19   | .   14  1   20  36  27  
Naked Turns                6    | .   .   .   .   .   6   
Heaviest Build             56   | 13  29  29  42  51  56  
  Greatest Support         69   | 40  40  40  40  49  69  
  Greatest Overweight (x)  8    | 3   .   8   1   3   6   
  Average Overweight (x)   .    | .   .   3   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  14  
  Most Carried             15   | 8   14  14  15  15  15  
  Average Carried          12   | 4   11  11  13  14  13  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 7   14  10  15  15  5   

 Class Distribution 
--------------------
 40% | Mutant
 25% | Scavenger-Tank
 17% | Scavenger-Gunner
 11% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  
Matter Collected           2662 | 408  433  325  413  817  266  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3825 | 206  416  270  790  1572 571  
  Parts                    223  | 18   29   16   57   77   26   
Haulers Intercepted        1    | .    .    .    .    1    .    
Recyclers Shooed           4    | 1    1    1    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  80   | .   13  10  23  23  11  
  Guns                     69   | .   13  7   16  23  10  
  Cannons                  10   | .   .   2   7   .   1   
Classes Destroyed          12   | 3   3   .   1   4   1   
  Worker                   5    | 2   .   .   1   2   .   
  Tunneler                 7    | 5   1   1   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 6    | 1   .   .   .   4   1   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  9    | .   2   .   3   4   .   
  Swarmer                  34   | .   8   6   12  4   4   
  Grunt                    24   | .   5   4   5   7   3   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   16   | .   .   .   6   8   2   
  Hunter                   3    | .   .   .   .   3   .   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           6    | 6   6   6   5   6   3   
  Combat Bots Only         6    | .   6   3   5   4   3   
Max Kills in Single Turn   2    | 1   1   1   2   2   2   
  Gunslinging              1    | .   .   .   1   1   1   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               5192 | .    278  705  571  666  2972 
  Core                     1115 | .    44   158  94   106  713  
  Absorbed by Shields      64   | .    .    .    .    64   .    
  Regen/Repaired (Parts)   47   | .    47   .    .    .    .    
Core Remaining (%)         68   | 100  .    19   76   80   .    
Volleys Fired              215  | 16   38   34   42   52   33   
  Largest                  4    | 1    2    2    4    4    4    
  Hottest                  151  | 50   80   110  151  96   128  
Shots Fired                588  | 16   74   59   130  204  105  
  Gun                      543  | 16   72   45   107  204  99   
  Cannon                   45   | .    2    14   23   .    6    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  398  | .    37   6    52   204  99   
  Thermal                  190  | 16   37   53   78   .    6    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         42   | 16   42   14   22   29   39   
  Robot Miss Streak        7    | .    3    3    7    3    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        9    | .    1    .    1    5    2    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    
Shots Hit Robots           428  | 16   59   44   83   140  86   
  Core Hits                172  | 9    24   15   34   63   27   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    
  Critical Strikes         9    | .    5    1    .    1    2    
    Burn                   6    | .    5    1    .    .    .    
    Destroy                3    | .    .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6582 | 201  789  584  1241 2179 1588 
  Guns                     5885 | 201  753  389  935  2173 1434 
  Cannons                  691  | .    36   195  306  .    154  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    6    .    
  Kinetic                  4507 | .    366  47   487  2173 1434 
  Thermal                  2069 | 201  423  537  754  .    154  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            24   | .    .    .    .    .    24   
  Projectiles              24   | .    .    .    .    .    24   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        538  | 40   171  538  385  139  486  
  Average Temperature      117  | 15   38   203  133  39   215  
  Received Heat Transfer   1860 | .    102  303  138  192  1125 
  Effects                  24   | .    .    7    4    .    13   
    Shutdowns              3    | .    .    1    .    .    2    
    Energy Bleed           2    | .    .    1    1    .    .    
    Interference           4    | .    .    .    .    .    4    
    Matter Decay           1    | .    .    1    .    .    .    
    Short Circuit          6    | .    .    2    1    .    3    
    Damage (minor)         3    | .    .    1    2    .    .    
    Damage (major)         4    | .    .    .    .    .    4    
    Damage (core)          1    | .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             11   | .    3    .    7    .    1    
  Heat Transferred         5402 | 592  1591 1339 1580 .    300  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             483  | 40  253 110 316 483 253 
  Initial                  137  | .   22  .   .   36  137 
  Average                  149  | 22  104 20  167 304 168 
Maximum Alert Level        2    | .   1   .   1   2   1   
  Low Security (%)         61   | 100 84  100 49  16  48  
  Level 1                  31   | .   15  .   50  54  51  
  Level 2                  6    | .   .   .   .   29  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   1   3   4   
  Investigation            3    | .   2   .   .   1   .   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            4    | .   .   .   1   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           6    | .   2   .   2   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              117  | .   22  10  29  35  21  
  Peak Tracking Total      8    | .   6   5   5   5   8   
  Tactical Retreats        6    | .   1   .   1   2   2   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            3    | .   2   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          3    | .   .   .   1   2   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          6    | .   4   .   .   1   1   
  Terminals                2    | .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                12   | .   9   .   .   2   1   
  Successful               11   | .   8   .   .   2   1   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   1   .   .   .   .   
  Terminals                3    | .   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   5   .   .   .   .   
  Recycling Units          4    | .   3   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   2   .   
  Record                   2    | .   .   .   .   2   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   1   
  Report Inventory         4    | .   3   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   1   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               6314 | 198  1324 1349 1243 1450 750  
Spaces Moved               2907 | 90   713  525  509  715  355  
  Core                     200  | 13   .    185  .    1    1    
  Treads                   2140 | 77   713  66   216  714  354  
  Legs                     332  | .    .    39   293  .    .    
  Wheels                   235  | .    .    235  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  95   160  160  163  
  Average Speed            182  | 155  160  235  200  164  163  
  Slowest Speed            450  | 200  160  450  240  240  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       55   | 5    95   93   59   71   10   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Total                      3544 | 134 824 580 652 889 465 
  Wait                     222  | 1   51  4   41  77  48  
  Move                     2902 | 89  712 524 508 714 355 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  86   | 17  14  5   28  17  5   
  Fast Attach              3    | .   .   .   .   3   .   
  Attach                   56   | 8   2   9   15  8   14  
  Detach                   3    | .   .   1   2   .   .   
  Swap                     2    | .   2   .   .   .   .   
  Drop                     54   | 3   5   3   16  17  10  
  Fire                     215  | 16  38  34  42  52  33  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
  199 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  689 | -10/Materials | Discovered new exit (range 6)
  873 | -10/Materials | Discovered new exit (range 15)
 1036 | -10/Materials | Discovered new exit (range 16)
 1276 | -10/Materials | Repaired Assault Rifle
 1302 | -10/Materials | Repaired Med. Laser
 1318 | -10/Materials | Discovered new exit (range 13)
 1358 | -10/Materials | Discovered new exit (range 16)
 1523 | -10/Materials | Entered Mines
 1667 | -10/Mines     | Core integrity fell below 50%
 1716 | -10/Mines     | Lost 5 parts (1p1n1u2w)
 1759 | -10/Mines     | Discovered new exit (range 7)
 2385 | -10/Mines     | Learned Materials terminal intel
 2630 | -10/Mines     | Learned location of Storage (-9)
 2709 | -10/Mines     | Core integrity fell below 20%
 2849 | -10/Mines     | Discovered new exit (range 11)
 2872 | -10/Mines     | Entered Materials
 2872 | -9/Materials  | Evolved 2 slots: Weapon x2
 2873 | -9/Materials  | Loaded intel: 12 terminal locations
 3074 | -9/Materials  | Build established: Scavenger-Mutant
 3428 | -9/Materials  | Discovered new exit (range 9)
 3669 | -9/Materials  | Discovered new exit (range 6)
 4030 | -9/Materials  | Build established: Scavenger-Tank
 4060 | -9/Materials  | Discovered new exit (range 4)
 4115 | -9/Materials  | Entered another Materials area
 4115 | -8/Materials  | Evolved 2 slots: Utility x2
 5056 | -8/Materials  | Discovered new exit (range 15)
 5517 | -8/Materials  | Discovered new exit (range 12)
 5565 | -8/Materials  | Entered Factory
 5565 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5587 | -7/Factory    | Build established: Scavenger-Gunner
 6001 | -7/Factory    | Discovered new exit (range 5)
 6218 | -7/Factory    | Garrison activated, responded to threat
 6289 | -7/Factory    | Core integrity fell below 50%
 6295 | -7/Factory    | Lost 14 parts (3p3n3u5w)
 6303 | -7/Factory    | Core integrity fell below 20%
 6315 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06281_ Dropped Imp. Medium Armor Plating.
06281_ Dropped Hrd. Medium Armor Plating.
06282_ Penetrated by Slug.
06283_ Dropped Med. Treads. <x2>
06284_ Dropped Arm. Treads.
06284_ Dropped Broken Mic. Nuclear Core.
06285_ Penetrated by Slug. <x2>
06290_ System corrupted: Substantial component data lost.
06291_ Penetrated by Slug.
06292_ K-01 Serf collects debris.
06294_ Slug penetrates Wall.
06295_ K-01 Serf collects debris. <x2>
06299_ Slug penetrates Wall.
06300_ K-01 Serf destroyed.
06304_ S-27 Virus destroyed.
06306_ Slug penetrates Wall.
06306_ G-47 Trooper destroyed.
06309_ Slug penetrates Wall.
06309_ Lrg. Storage Unit destroyed.
06315_ ALERT: Rogue bot located, Programmers report to Factory Zone 7B.

 Map 
-----
+----------------------------------------------------+
| ##           #??????????????#######??????????????? |
| ##           #????###########     #??????????????? |
| ##           #????#               #########??????? |
| ##           ######            <                   |
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| #                 +        #?     ???????????????? |
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| #   ######????????# """""" # """"" #?????????????? |
| #   ##########????# """""" # """"" #?????????????? |
|      #       #????#        #########?????????????? |
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|      ###########################       ??????????? |
|                       u                ??????????? |
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| ?#     #?????# ##   !!#   !             ?????????? |
| ?#     #?????# ##  *[ +% !%             ?????????? |
| ?#     ##########  [!%#!%%=             ?????????? |
| ##     #        #   [=###g#######      ??????????? |
|        #     "" #   !!#!!@%![[%!#?#+##???????????? |
|        #     Y" # "Y!!#!![*!=*!##????????????????? |
|        #     "" # """%#=*%*s*%=#?????????????????? |
|        #        #  *[[#=""p""= #?????????????????? |
|        #  """   ### ###=""G""% #?????????????????? |
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|  """""""   #?????????????????????????????????????? |
|  """""""   #?????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                41
Targeting Accuracy         5
Recoil Reduction           3
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You

 Challenges 
------------
None

 Game 
------
Seed              JonSeed
  Manual?         1
Play Time         01:54:00
  Cumulative      17.7 hours
  Start           2022.05.17 @ 23:34:29
  End             2022.05.18 @ 01:35:06
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          20
  Rogue           19
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7c289aa-908a-4429-ad84-0dd0f698ff20