Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 23:45:52 Player: Noggity Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (65) 325 Value Destroyed (2016) 2016 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 6085 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 479/850 Matter 6/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Cesium-ion Thruster Improved Shield Generator Gauss Cannon Improved Proton Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Transmission Jammer Improved Power Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Gauss Rifle > --- INVENTORY -------- High-capacity Matter Pod Advanced Targeting Computer Power Shielding Light Armor Plating Gauss Cannon Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Cooled Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Slots Evolved 8 | . . 2 2 . 2 . . 2 Power 1 | . . . . . 1 . . . Propulsion 2 | . . 1 . . . . . 1 Utility 4 | . . 1 2 . 1 . . . Weapon 1 | . . . . . . . . 1 Parts Attached 86 | 7 6 17 27 4 5 . 10 10 Power 12 | 1 1 4 5 . 1 . . . Engine 10 | 1 1 4 3 . 1 . . . Core 2 | . . . 2 . . . . . Reactor . | . . . . . . . . . Propulsion 23 | 2 . 6 8 1 . . 3 3 Treads 13 | 2 . 6 4 1 . . . . Leg . | . . . . . . . . . Wheel 4 | . . . 4 . . . . . Hover 3 | . . . . . . . 3 . Flight 3 | . . . . . . . . 3 Utility 31 | 2 4 3 8 1 3 . 5 5 Device 11 | 1 . 2 5 . 1 . 1 1 Storage 3 | 1 2 . . . . . . . Processor 7 | . 1 1 . . . . 3 2 Hackware . | . . . . . . . . . Protection 10 | . 1 . 3 1 2 . 1 2 Artifact . | . . . . . . . . . Weapon 20 | 2 1 4 6 2 1 . 2 2 Energy Gun . | . . . . . . . . . Energy Cannon 5 | . 1 2 1 1 . . . . Ballistic Gun 8 | 2 . 2 3 . 1 . . . Ballistic Cannon 3 | . . . 1 . . . 2 . Launcher 3 | . . . 1 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . . . 1 Parts Lost 17 | . . 1 11 1 1 . . 3 Power 4 | . . . 4 . . . . . Propulsion 5 | . . 1 2 1 . . . 1 Utility 6 | . . . 3 . 1 . . 2 Weapon 2 | . . . 2 . . . . . Highest Loss Streak 4 | . . 1 4 1 1 . . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 84 | . 99 99 89 89 100 66 31 27 Engine 9 | . 13 11 6 9 15 10 . . Treads 23 | . 28 32 23 26 23 15 . . Device 7 | . . 10 15 9 15 10 2 2 Storage 9 | . 13 11 9 9 7 4 . . Processor 8 | . 3 11 9 9 7 4 17 12 Protection 7 | . 10 . 7 18 15 10 5 2 Energy Cannon 4 | . 1 15 3 . 7 4 . . Ballistic Gun 9 | . 26 6 8 . 3 4 . . Ballistic Cannon 1 | . . . 1 8 . . 3 . Peak Build Rating 38 | 7 8 22 28 30 38 36 27 35 Average Rating 17 | 5 7 15 22 26 36 23 13 18 On Entrance 17 | . 6 8 21 27 30 36 1 24 Naked Turns 82 | . . . . . . 64 18 . Heaviest Build 52 | 14 51 25 41 42 52 47 9 15 Greatest Support 69 | 40 40 69 69 66 63 63 27 12 Greatest Overweight (x) 2 | 1 1 . 1 . . . 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 10 10 10 10 10 5 5 Average Capacity 9 | 7 13 10 10 10 10 8 5 5 Most Carried 10 | 4 8 10 10 10 9 6 5 5 Average Carried 6 | 2 6 9 6 9 5 5 3 4 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 Final Carried 10 | 3 8 10 10 10 5 4 5 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Matter Collected 1951 | 231 281 259 564 588 . . 10 18 Remotely 83 | . . . 83 . . . . . Salvage Created 2290 | 66 394 509 666 651 . . 4 . Parts 126 | 3 34 33 23 33 . . . . Haulers Intercepted 3 | . 1 1 . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Combat Hostiles Destroyed 51 | . 11 14 13 13 . . . . Guns 20 | . 9 5 6 . . . . . Cannons 30 | . 2 9 6 13 . . . . AOE 1 | . . . 1 . . . . . Classes Destroyed 11 | 2 4 1 2 1 . . 1 . Worker 1 | . . . . . . . 1 . Builder 2 | . . . . 2 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 3 | . 1 1 . 1 . . . . Recycler 3 | 1 . . . 2 . . . . Watcher 4 | . 2 . 1 1 . . . . Swarmer 13 | . 6 7 . . . . . . Grunt 24 | . 5 3 9 7 . . . . Duelist 1 | . . . 1 . . . . . Sentry 12 | . . 4 2 6 . . . . Hunter 1 | . . . 1 . . . . . Best Kill Streak 12 | 2 3 7 5 12 . . 1 . Combat Bots Only 9 | . 3 7 5 9 . . . . Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Hostile Shots Fired 442 | . 58 92 107 69 . . 20 96 Missed 139 | . 15 30 23 24 . . 9 38 Damage Taken 3879 | . 423 566 1285 700 76 . 134 695 Core 832 | . 85 67 123 104 . . 82 371 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 8 | . . . . 8 . . . . Regen/Repaired (Parts) 10 | . 10 . . . . . . . Core Remaining (%) 79 | 100 66 83 . 58 . . 88 . Volleys Fired 204 | 12 44 35 66 41 . . 5 1 Largest 2 | 2 2 2 2 1 . . 1 1 Hottest 128 | 40 80 128 91 60 . . 48 43 Shots Fired 336 | 24 88 69 108 41 . . 5 1 Gun 210 | 24 77 29 80 . . . . . Cannon 123 | . 11 40 26 41 . . 5 . Launcher 3 | . . . 2 . . . . 1 Special . | . . . . . . . . . Kinetic 258 | 24 77 29 82 41 . . 5 . Thermal 75 | . 11 40 24 . . . . . Explosive 2 | . . . 2 . . . . . Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 28 | 3 8 9 28 12 . . 5 . Robot Miss Streak 10 | 2 10 3 3 4 . . 3 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 224 | 14 49 42 86 31 . . 2 . Core Hits 96 | 4 23 18 28 22 . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . . . 3 . . 1 . Blast 4 | . . . . 3 . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5120 | 128 605 773 1545 1944 . . 56 69 Guns 1777 | 128 464 233 952 . . . . . Cannons 3098 | . 141 540 515 1846 . . 56 . Explosions 243 | . . . 78 96 . . . 69 Melee . | . . . . . . . . . Ramming 2 | . . . . 2 . . . . Kinetic 3720 | 128 464 233 993 1846 . . 56 . Thermal 1155 | . 141 540 474 . . . . . Explosive 174 | . . . 78 96 . . . . Electromagnetic 69 | . . . . . . . . 69 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . . 19 19 . Average Corruption 16 | . . . . . . 12 19 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . . 7 11 . Message Errors 6 | . . . . . . 2 4 . Matter Fused 3 | . . . . . . 1 2 . Heat Flow Errors 4 | . . . . . . . 4 . Energy Discharges 2 | . . . . . . 1 1 . Data Loss (minor) 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Misdirections 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 68 | . . . 10 58 . . . . Projectiles 67 | . . . 10 57 . . . . Explosions 1 | . . . . 1 . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . 4 . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . 3 . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 41 | . . . 27 14 . . . . Shots 2 | . . . 1 1 . . . . Rammed 1 | . . . . 1 . . . . Targets Rammed 1 | . . . . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 197 | . 153 36 54 33 . . 197 8 Average Temperature 26 | . 33 16 20 7 . . 77 8 Received Heat Transfer 1413 | . 99 81 567 342 . . 69 255 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 3 1 . . . . . Heat Transferred 2183 | . 296 1036 851 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Peak Influence 541 | 10 157 353 177 541 157 81 197 212 Initial 157 | . 6 66 85 18 157 51 56 95 Average 128 | 4 50 178 82 303 154 63 115 139 Maximum Alert Level 2 | . . 1 . 2 . . . 1 Low Security (%) 80 | 100 100 48 100 32 100 100 100 92 Level 1 15 | . . 51 . 32 . . . 7 Level 2 4 | . . . . 34 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 1 4 2 . . 2 3 Investigation 7 | . . 1 3 1 . . . 2 Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . 1 . 1 1 . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Distress Signals 6 | . . 2 2 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 90 | . 19 19 15 16 . 6 6 9 Peak Tracking Total 7 | . 4 7 4 7 . 6 5 5 Tactical Retreats 13 | . 2 3 . 2 . 1 3 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Traps Triggered 4 | . . . 1 1 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Machines Disabled 7 | . . 2 3 2 . . . . Max in Single Turn 1 | . . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Machines Accessed 26 | . 7 2 2 4 3 . 4 4 Terminals 18 | . 5 1 1 3 2 . 4 2 Fabricators 2 | . . . . . . . . 2 Repair Stations 2 | . 1 . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 72 | . 20 12 11 8 5 . 6 10 Successful 46 | . 14 9 9 5 2 . 2 5 Failed 26 | . 6 3 2 3 3 . 4 5 Catastrophic 7 | . 2 . . . . . 2 3 Database Lockouts . | . . . . . . . . . Manual 30 | . 8 2 1 10 3 . 2 4 Terminals 47 | . 16 5 6 6 3 . 6 5 Fabricators 5 | . . . . . . . . 5 Repair Stations 4 | . 2 . . 2 . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 12 | . . 7 5 . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 16 | . 6 1 3 2 1 . 2 1 Record 2 | . . . . . . . 1 1 Prototype ID Bank 1 | . . . . . . . 1 . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Machine Index 1 | . 1 . . . . . . . Alert Level 5 | . 2 1 1 1 . . . . Unreport Threat 3 | . 1 . 2 . . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . 4 Network Status 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 3 | . 2 . . 1 . . . . Scan Component 2 | . 1 . . 1 . . . . Repair 1 | . 1 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 12 | . . 7 5 . . . . . Insert Component 6 | . . 3 3 . . . . . Analyze 6 | . . 4 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 4 1 1 2 1 . . . Terminals 9 | . 4 1 1 2 1 . . . Botnet 9 | . 4 1 1 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 5 1 2 3 3 . 4 3 Full Trace Events 5 | . . 1 2 . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 51 | . . . . . . . . 51 Total Part Build Rating 2 | . . . . . . . . 2 Parts Repaired 1 | . 1 . . . . . . . Time 26 | . 26 . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed 5 | . . 3 2 . . . . . Part Schematics Acquired 5 | . . 3 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Turns Passed 3946 | 172 923 816 602 497 217 181 254 284 Spaces Moved 2615 | 86 408 388 240 229 130 200 384 550 Core 460 | 13 . . . . . 129 258 60 Treads 1516 | 73 408 388 217 229 130 71 . . Legs . | . . . . . . . . . Wheels 23 | . . . 23 . . . . . Hover 135 | . . . . . . . 126 9 Flight 481 | . . . . . . . . 481 Fastest Speed 32 | 50 160 160 100 160 160 50 50 32 Average Speed 117 | 143 180 160 154 160 160 89 57 44 Slowest Speed 240 | 160 240 160 160 160 160 160 150 195 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 66 27 16 47 5 79 12 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 31 | . . . 18 11 . . 2 . Melee . | . . . . . . . . . Projectile 8 | . . . 1 5 . . 2 . AOE 23 | . . . 17 6 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac Fac Total 3173 | 110 516 522 379 299 140 204 414 589 Wait 142 | 1 41 49 16 16 2 . 1 16 Move 2606 | 85 407 387 239 228 130 199 383 548 Hop 1 | . . . . . . . . 1 Pick Up 63 | 3 11 15 15 5 1 1 8 4 Fast Attach 29 | 7 2 2 7 . . . 4 7 Attach 32 | . 3 3 12 3 3 . 6 2 Detach 15 | 1 3 2 3 . . 1 3 2 Swap 25 | . 1 12 8 1 2 . . 1 Drop 55 | 1 4 17 13 4 2 3 4 7 Fire 204 | 12 44 35 66 41 . . 5 1 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 173 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 377 | -10/Materials | Repaired Sml. Matter Pod 859 | -10/Materials | Discovered new exit (range 14) 873 | -10/Materials | Identified exit to Mines 1072 | -10/Materials | Discovered new exit (range 16) 1095 | -10/Materials | Identified exit to Materials 1096 | -10/Materials | Entered another Materials area 1096 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1799 | -9/Materials | Destroyed 7 combat bots 1864 | -9/Materials | Discovered new exit (range 16) 1912 | -9/Materials | Entered another Materials area 1912 | -8/Materials | Evolved 2 slots: Utility x2 2092 | -8/Materials | Lost 4 parts (1p2u1w) 2283 | -8/Materials | Lost 3 parts (1p1n1u) 2477 | -8/Materials | Discovered new exit (range 14) 2514 | -8/Materials | Entered Storage 2779 | -8/Storage | Destroyed 9 combat bots 2980 | -8/Storage | Discovered new exit (range 9) 3011 | -8/Storage | Entered Factory 3011 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3046 | -7/Factory | Build established: Scavenger-Mutant 3228 | -7/Factory | Sucked down chute 3228 | -7/Factory | Entered Waste 3243 | -7/Waste | EMP discharged 3291 | -7/Waste | Spotted C-40 Crusher 3294 | -7/Waste | Spotted C-40 Crusher 3294 | -7/Waste | Spotted C-40 Crusher 3343 | -7/Waste | EMP discharged 3343 | -7/Waste | System corruption reached 10% 3345 | -7/Waste | Released all parts (12) 3361 | -7/Waste | Spotted C-40 Crusher 3363 | -7/Waste | Spotted C-40 Crusher 3378 | -7/Waste | Spotted C-40 Crusher 3403 | -7/Waste | Discovered new exit (range 12) 3409 | -7/Waste | Entered Factory 3646 | -7/Factory | Build established: Mutant 3651 | -7/Factory | Discovered new exit (range 11) 3663 | -7/Factory | Entered another Factory area 3663 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3756 | -6/Factory | Fabricated Lgt. Armor Plating? 3794 | -6/Factory | Released all parts (7) 3927 | -6/Factory | Discovered new exit (range 6) 3947 | -6/Factory | Self-destructed Last Messages --------------- 03864_ Penetrated by Slug. 03877_ Connecting with Fabricator... >>Network(Status) Querying network status... 6 records found: (131,93) - Loaded: G-50 Soldier (18,157) - Idle (4,47) - Loaded: Proton Cannon (143,43) - Loaded: Imp. Launcher Guidance Computer (107,79) - Loaded: R-10 Processor (44,5) - Loaded: Point Defense Array 03907_ Slug penetrates Wall. 03907_ Cld. Cesium-ion Thruster destroyed. 03907_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03912_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F012. 03927_ EXIT=FOUND [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????########??????????????????? | | ?????????????????#######! !#??????????????????? | | ?????????????????# # ] #??????????????????? | | ??????????######## # #??????????????????? | | ?#####????# < Y/ @ "" #??????????????????? | | ## [ #????# ### # "F"" #??????????????????? | | ###### #?# * # """" #??????????????????? | | ## #?##############??????????????????? | | ?##+####### #?????????????????????????????????? | | ? ????# #?????????????????????????????????? | | # """ #??# #?????????????????????????????????? | | # """ ]#??# #?????????????????????????????????? | | # """ #??# #?????????????????????????????????? | | # +?? ?????????????????????????????????? | | # ! ! #?########????????????????????????????????? | | ########?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # = #?????????????????????????????????????????? | | #""" #?????????????????????????????????????????? | | #""" #?????????????????????????????????????????? | | #""" #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ####+####????????????????????????????????????????? | | #### #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Novice Programmer Challenges ------------ None Game ------ Seed ArchitectEtherialConstruct Manual? 0 Play Time 01:39:13 Cumulative 20.3 hours Start 2025.03.31 @ 17:26:04 End 2025.03.31 @ 23:45:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 808eb5b1-7b88-4cc9-946f-cee7f3feada0