Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.12 @ 21:19:50

Player: mrjoebobfred

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (341)     1705
Value Destroyed (16558)    16558
Prototype IDs (51)         1020
Alien Tech Used (0)        0
Bonus (18476)              18476
              TOTAL SCORE: 48059

 Bonus
-------
Fragile Parts              2250
High Alert Combat Kills    1014
Follower Combat Kills      1082
Entered Garrisons          400
Network Hubs Disabled      400
Aligned with FarCom        300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Win                        3000
Challenge Win              7000
Friendly Fire              -70

 Cogmind 
---------
Core Integrity             1556/1600
Matter                     290/300
Energy                     2086/2100
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (100)
Location                   To Epsilon Eridani

 Parts 
-------
>           --- POWER (2) --------
  Assembled Flux Generator
>           --- PROPULSION (4) ---
            Biometal Leg
            Biometal Leg
            Biometal Leg
  Assembled Alloy Leg
>           --- UTILITY (17) -----
   Advanced Power Amplifier
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
  Assembled Biocell Array
  Assembled Biocell Array
  Assembled Suspension Frame
  Assembled Metafiber Network
  Assembled Combat Suite
   Advanced Particle Charger
   Advanced Particle Charger
  Assembled Alloy Armor
  Assembled Alloy Armor
  Assembled Alloy Armor
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON (3) -------
  Assembled Focal Cannon
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY (5) ----
      Small Battery (100)
      Small Battery (100)

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
>              --- PROPULSION -------
               Biometal Leg
               Biometal Leg
               Biometal Leg
               Biometal Leg
>              --- UTILITY ----------
     Assembled Nanovents
     Assembled Nanovents
     Assembled Nanovents
     Assembled Nanovents
     Assembled Biocell Array
     Assembled Biocell Array
     Assembled Suspension Frame
     Assembled Metafiber Network
     Assembled Combat Suite
               Energy Filter
     Assembled Alloy Armor
     Assembled Alloy Armor
     Assembled Alloy Armor
     Assembled Alloy Armor
  Experimental Thermal Shield
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY --------
  Experimental Phase Shifter
               Hacking Suite
               GOLEM Unit
[Rating: 223]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Assembled Nanovents
  Device                   Assembled Nanovents
  Storage                  Assembled Biocell Array
  Processor                Target Analyzer
  Hackware                 System Shield
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Fac Ext Cet Arc Hub Res Res Acc 
Slots Evolved              19   | .   1   .   2   .   .   .   2   .   .   2   .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  15   | .   1   .   1   .   .   .   1   .   .   2   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   1   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             101  | 7   6   1   13  1   1   .   11  2   5   14  4   .   4   9   1   2   .   .   1   .   .   .   4   .   .   2   .   7   6   
  Power                    6    | 1   .   .   2   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 3    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   1   .   3   1   .   .   2   1   2   5   3   .   .   4   .   2   .   .   1   .   .   .   3   .   .   2   .   6   .   
    Treads                 15   | 2   1   .   3   1   .   .   2   1   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   3   .   .   2   .   6   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | 2   2   1   3   .   .   .   2   .   1   6   .   .   2   1   1   .   .   .   .   .   .   .   1   .   .   .   .   1   6   
    Device                 15   | .   1   1   .   .   .   .   2   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   6   
    Storage                4    | 1   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             6    | 1   .   .   2   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   3   .   5   .   1   .   5   1   2   2   1   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             6    | .   .   .   2   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   2   .   3   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 23   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   1   .   .   2   .   .   .   3   1   1   2   1   6   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  17   | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   2   1   6   2   
  Weapon                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   1   .   .   1   .   .   .   2   1   1   2   1   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  100 99  100 95  90  95  99  99  80  92  92  95  98  73  85  87  88  87  88  88  88  89  90  90  90  87  90  90  
  Engine                   3    | .   12  12  9   10  10  10  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   2   8   8   7   7   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   5   5   5   5   5   5   5   5   4   4   3   
  Treads                   14   | .   24  25  29  30  30  30  32  32  32  .   16  21  21  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  23  22  22  22  22  22  20  19  20  20  20  18  15  15  
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   27  11  7   7   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   20   | .   11  12  10  10  10  10  20  25  18  10  7   7   8   14  13  17  30  33  33  33  33  30  31  35  35  35  30  32  36  
  Storage                  10   | .   12  12  10  10  10  10  8   8   8   6   7   7   7   7   16  13  11  11  11  11  11  13  15  15  15  15  13  12  7   
  Processor                2    | .   .   .   8   .   .   .   .   .   .   4   7   7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   11  14  14  12  7   7   6   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Protection               9    | .   12  12  11  20  20  20  11  8   13  2   7   7   9   13  .   4   5   5   4   5   5   10  7   5   5   5   9   12  14  
  Energy Gun               1    | .   .   .   5   20  15  10  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   12  11  11  11  11  11  10  9   10  10  10  11  11  11  
  Ballistic Gun            6    | .   24  25  14  .   .   .   2   15  12  .   2   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          223  | 7   8   9   21  22  32  33  41  34  35  38  41  41  47  52  87  123 147 148 148 148 148 165 165 164 164 164 179 203 223 
  Average Rating           82   | 5   7   8   17  21  26  32  35  32  33  33  39  41  42  46  70  120 144 147 147 148 148 163 161 163 163 161 173 200 219 
  On Entrance              86   | .   7   8   9   21  22  32  33  34  31  35  38  41  41  47  48  87  123 147 148 148 148 148 165 164 164 164 161 179 201 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             134  | 21  33  33  51  51  53  53  55  46  51  24  24  24  42  46  51  89  92  92  92  92  92  98  100 96  96  96  116 122 134 
  Greatest Support         136  | 40  40  40  60  63  63  63  85  85  89  30  79  79  79  70  60  100 120 120 120 120 120 120 130 130 130 130 120 136 134 
  Greatest Overweight (x)  1    | 1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 10  15  15  15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         11   | 8   11  15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Most Carried             15   | 3   5   7   15  12  12  13  15  15  15  14  10  10  10  9   9   10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Average Carried          9    | 1   3   6   11  12  12  12  14  14  13  7   9   10  9   7   7   9   10  9   10  10  10  10  9   10  10  9   10  9   3   
  Final Capacity           15   | 10  15  15  15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            15   | 2   5   7   12  12  12  13  15  14  14  10  10  10  8   9   7   10  10  10  10  10  10  10  10  10  10  10  10  9   2   

 Class Distribution 
--------------------
 43% | Hacker-Mutant
 38% | Hacker-Golem
  8% | Hacker-Skirmisher
  5% | Hacker-Sprinter
  3% | Commander-Golem

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
     Hacker-Mutant | -9/Exiles
     Hacker-Mutant | -8/Mines
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -8/Garrison
     Hacker-Mutant | -8/Materials
   Hacker-Sprinter | -7/Factory
     Hacker-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Zion
     Hacker-Mutant | -7/Deep Caves
      Hacker-Golem | -6/Proximity Caves
      Hacker-Golem | -6/Factory
      Hacker-Golem | -5/Factory
      Hacker-Golem | -5/Garrison
      Hacker-Golem | -5/Factory
      Hacker-Golem | -5/Upper Caves
      Hacker-Golem | -5/Upper Caves
      Hacker-Golem | -4/Factory
      Hacker-Golem | -4/Extension
      Hacker-Golem | -4/Cetus
   Commander-Golem | -4/Archives
   Commander-Golem | -4/Hub_04(d)
      Hacker-Golem | -3/Research
      Hacker-Golem | -2/Research
      Hacker-Golem | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Matter Collected           3031  | 278  313  57   712  .    .    19   158  322  321  373  75   10   57   31   34   76   .    .    10   .    .    .    46   .    4    20   .    70   45   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16526 | 74   638  143  1578 39   .    170  866  689  769  361  33   24   .    144  34   1192 .    389  895  366  .    185  1958 472  167  831  257  2881 1371 
  Parts                    853   | 2    51   18   95   4    .    8    42   36   34   30   6    .    .    13   1    59   .    16   60   19   .    5    81   25   6    41   14   128  59   
Haulers Intercepted        7     | .    1    .    2    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Fac Ext Cet Arc Hub Res Res Acc 
Combat Hostiles Destroyed  273  | .   16  4   29  1   .   7   14  14  17  9   2   1   .   5   1   23  .   6   18  6   .   3   22  6   2   14  3   35  15  
  Melee                    7    | .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     94   | .   16  4   26  1   .   6   13  14  11  .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   23  .   6   18  6   .   2   21  6   2   14  3   35  15  
  AOE                      14   | .   .   .   3   .   .   .   .   .   3   3   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          22   | 2   5   .   2   .   .   .   1   .   2   2   .   .   .   2   .   1   .   .   .   2   .   .   1   .   .   1   .   .   1   
  Worker                   11   | .   .   .   3   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   1   .   
  Builder                  12   | .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   .   .   .   1   2   
  Tunneler                 3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   7    | .   1   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 6    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  24   | .   2   .   4   .   .   .   4   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   2   1   .   1   .   3   3   
  Swarmer                  50   | .   6   2   4   .   .   5   2   2   4   3   .   .   .   .   .   5   .   .   6   .   .   .   4   .   .   3   .   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    113  | .   10  2   18  1   .   2   9   7   8   4   .   1   .   .   .   13  .   4   6   2   .   .   6   .   .   .   2   10  8   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Duelist                  6    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   34   | .   .   .   7   .   .   .   2   3   3   .   .   .   .   .   .   2   .   2   1   .   .   1   6   .   2   2   1   1   1   
  Hunter                   19   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   1   .   8   3   
  Programmer               26   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   5   2   .   .   .   .   .   3   .   10  2   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Z-Light                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   5   2   6   1   .   3   7   3   6   4   2   1   .   2   1   10  .   3   5   5   .   2   7   4   2   9   3   8   5   
  Combat Bots Only         9    | .   3   2   6   1   .   3   4   3   5   3   2   1   .   2   1   4   .   3   5   5   .   2   4   4   2   9   2   6   5   
Max Kills in Single Turn   4    | 1   2   2   3   1   .   1   1   1   3   2   1   1   .   2   1   4   .   1   2   1   .   1   1   2   1   1   1   2   2   
  Gunslinging              1    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   .   3   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Hostile Shots Fired        1293  | .    56   4    88   1    .    10   33   51   96   30   13   6    .    16   5    173  .    22   54   32   .    19   169  46   6    68   8    189  98   
  Missed                   478   | .    16   1    28   .    .    .    9    13   26   12   5    2    .    2    4    66   .    8    20   13   .    7    68   19   3    33   2    79   42   
Damage Taken               7970  | .    236  16   513  7    .    76   188  290  396  176  125  44   .    382  9    852  .    187  321  164  .    139  1217 241  37   514  67   1211 562  
  Core                     814   | .    55   .    58   .    .    2    33   28   29   8    9    .    .    33   .    142  .    29   26   27   .    .    88   6    .    73   8    116  44   
  Absorbed by Shields      610   | .    .    .    .    .    .    .    .    119  172  .    .    .    .    38   .    .    .    .    .    .    .    .    39   119  .    .    .    .    123  
  Ignored by Resistances   7968  | .    161  11   321  4    .    57   147  281  476  110  80   25   .    244  6    895  .    194  331  172  .    146  1312 374  39   532  69   1259 722  
  Regen/Repaired (Parts)   343   | .    .    .    .    .    .    .    .    .    .    .    .    .    343  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89    | 100  .    78   .    .    .    85   .    .    83   .    .    .    .    .    92   83   .    .    .    .    91   .    .    .    .    85   99   92   97   
Volleys Fired              711   | 4    59   6    82   2    .    .    9    53   40   3    5    6    .    12   .    59   .    22   29   11   .    13   84   21   7    47   7    87   43   
  Largest                  3     | 2    2    2    2    2    .    .    2    2    2    1    1    1    .    2    .    2    .    2    2    2    .    2    2    2    2    2    3    3    3    
  Hottest                  95    | 40   40   40   90   90   .    .    95   50   50   33   24   24   .    33   .    50   .    50   50   50   .    50   50   50   50   50   75   75   75   
Shots Fired                1521  | 8    102  12   164  4    .    22   68   106  79   3    5    6    .    13   .    118  .    44   53   22   .    26   155  42   13   79   16   234  127  
  Gun                      574   | 8    102  12   164  4    .    22   68   106  77   .    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   929   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    118  .    44   53   22   .    26   155  42   13   79   16   234  127  
  Launcher                 6     | .    .    .    .    .    .    .    .    .    2    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  476   | 8    102  12   148  .    .    .    12   106  77   .    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1001  | .    .    .    .    .    .    22   50   .    .    .    .    .    .    .    .    118  .    44   53   22   .    26   155  42   13   79   16   234  127  
  Explosive                18    | .    .    .    .    .    .    .    .    .    2    3    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          26    | .    .    .    16   4    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         60    | 4    26   16   37   8    .    12   60   31   49   52   58   6    .    9    .    29   .    36   60   11   .    15   32   39   40   17   18   33   19   
  Robot Miss Streak        4     | 1    4    1    2    .    .    1    1    2    1    .    1    2    .    1    .    1    .    .    1    1    .    2    1    .    1    1    .    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        18    | .    5    1    6    .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               72    | .    .    .    .    .    .    22   50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1164  | 7    80   10   140  3    .    19   65   62   87   26   6    6    .    11   3    70   .    25   37   19   .    19   127  38   10   47   15   161  71   
  Core Hits                522   | 3    34   6    55   5    .    9    28   23   32   16   4    2    .    13   .    37   .    9    21   9    .    6    52   16   3    23   7    77   32   
  Critical Kills           2     | 1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    1    .    .    .    .    1    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12    | 1    .    .    1    .    .    .    .    2    4    2    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | 1    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              53    | .    .    .    .    .    .    .    .    4    15   28   1    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   24    | .    .    .    .    .    .    .    .    4    15   .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29    | .    .    .    .    .    .    .    .    .    .    28   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           45459 | 60   1000 118  2424 96   .    566  1827 1139 2274 1457 165  140  .    1795 183  3951 .    1114 1992 951  .    1118 5769 1800 438  2242 636  8058 4146 
  Guns                     8501  | 60   1000 118  2260 79   .    560  1827 1139 1196 .    122  140  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  30776 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3453 .    1114 1880 951  .    866  5638 1800 438  2242 636  7612 4146 
  Explosions               3600  | .    .    .    96   .    .    .    .    .    380  487  .    .    .    1329 .    498  .    .    112  .    .    252  .    .    .    .    .    446  .    
  Melee                    1887  | .    .    .    .    .    .    .    .    .    691  970  43   .    .    .    183  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  229   | .    .    .    68   17   .    6    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    131  .    .    .    .    .    .    
  Kinetic                  5982  | 60   1000 118  2021 .    .    .    186  1139 1196 .    122  140  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  33344 | .    .    .    96   .    .    560  1548 .    .    .    .    .    .    .    .    3453 .    1114 1992 951  .    1118 5638 1800 438  2242 636  7612 4146 
  Explosive                3140  | .    .    .    .    .    .    .    .    .    380  487  .    .    .    1329 .    498  .    .    .    .    .    .    .    .    .    .    .    446  .    
  Electromagnetic          411   | .    .    .    239  79   .    .    93   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   874   | .    .    .    .    .    .    .    .    .    691  .    .    .    .    .    183  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1479  | .    .    .    .    .    .    .    .    .    .    970  43   .    .    466  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    1    1    1    1    .    .    1    1    1    1    1    .    .    .    .    .    .    1    1    .    2    2    2    5    .    5    .    
  Average Corruption       1     | .    .    .    1    1    1    1    .    .    1    1    1    1    1    .    .    .    .    .    .    1    1    .    2    2    2    2    .    2    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  49    | .    .    .    1    2    2    .    .    .    3    2    3    2    1    .    .    .    .    .    .    1    1    .    15   1    2    7    .    6    .    
    Message Errors         14    | .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    4    .    1    3    .    2    .    
    Matter Fused           11    | .    .    .    .    .    1    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    5    1    .    .    .    1    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    .    2    .    .    1    1    .    .    .    .    .    .    .    .    .    2    .    .    1    .    2    .    
    Data Loss (minor)      5     | .    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    1    .    .    3    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2054  | .    .    .    .    .    .    .    .    .    321  154  .    .    .    64   125  348  .    22   220  38   .    4    132  .    .    42   61   373  150  
  Projectiles              1198  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    281  .    22   148  38   .    4    119  .    .    42   61   333  150  
  Explosions               281   | .    .    .    .    .    .    .    .    .    38   .    .    .    .    64   .    67   .    .    72   .    .    .    .    .    .    .    .    40   .    
  Melee                    575   | .    .    .    .    .    .    .    .    .    283  154  .    .    .    .    125  .    .    .    .    .    .    .    13   .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Impact                   7     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      138   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    79   .    26   .    
  Shots                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Rammed                   14    | .    .    .    8    4    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             24    | .    .    .    11   4    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Kicked                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        318   | 12   20   .    169  54   .    13   36   145  318  4    14   14   .    2    .    8    .    .    .    .    .    .    70   .    160  .    .    132  .    
  Average Temperature      42    | 6    5    .    25   28   .    13   14   42   96   4    7    7    .    1    .    8    .    .    .    .    .    .    70   .    86   .    .    96   .    
  Received Heat Transfer   3010  | .    165  .    291  6    .    72   144  140  280  18   54   54   .    76   .    736  .    108  102  72   .    .    274  23   .    39   30   216  110  
  Effects                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    1    .    .    .    .    .    1    .    6    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       16    | .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    4    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             20    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    3    .    1    6    .    .    2    .    2    1    
  Heat Transferred         19215 | .    .    .    150  .    .    703  1850 .    .    .    .    .    .    .    .    1850 .    600  1000 475  .    625  3225 975  225  1187 350  4025 1975 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Fac Ext Cet Arc Hub Res Res Acc 
Peak Influence             880  | 10  215 109 376 60  .   193 401 480 501 353 .   .   .   .   .   655 235 340 229 .   .   189 270 209 183 880 427 652 805 
  Initial                  343  | .   4   59  15  39  .   .   .   25  171 165 .   .   .   .   .   .   235 126 117 .   .   73  67  23  58  43  343 180 175 
  Average                  193  | 1   79  66  153 48  .   53  120 302 305 208 .   .   .   .   .   158 235 244 126 .   .   114 93  127 161 397 370 441 497 
Maximum Alert Level        3    | .   1   .   1   .   .   .   2   2   2   1   .   .   .   .   .   2   1   1   1   .   .   .   1   1   .   3   2   2   3   
  Low Security (%)         62   | 100 91  100 78  100 .   100 84  18  22  44  .   .   .   .   .   61  .   20  87  .   .   100 90  70  100 21  .   1   6   
  Level 1                  23   | .   8   .   21  .   .   .   12  49  53  55  .   .   .   .   .   25  100 79  12  .   .   .   9   29  .   26  91  30  11  
  Level 2                  13   | .   .   .   .   .   .   .   3   31  24  .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   43  8   68  75  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   6   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          36   | .   2   .   5   .   .   .   2   .   2   3   .   .   .   .   .   6   .   .   2   .   .   1   2   .   .   3   .   5   3   
  Investigation            14   | .   2   .   5   .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   
  Extermination            8    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   .   2   1   
  Reinforcement            6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Assault                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Garrison                 4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Fac Ext Cet Arc Hub Res Res Acc 
Distress Signals           30   | .   2   .   5   .   .   .   1   .   7   5   .   .   .   .   .   1   .   .   2   .   .   1   1   2   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              415  | .   21  4   48  1   .   8   20  14  29  28  5   2   .   32  1   31  2   6   21  9   .   4   27  9   6   22  3   45  17  
  Peak Tracking Total      35   | .   4   2   5   1   .   3   5   5   7   5   4   2   .   35  1   6   2   3   5   3   .   3   4   5   2   5   2   6   5   
  Tactical Retreats        10   | .   1   .   .   .   .   .   1   2   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Fac Ext Cet Arc Hub Res Res Acc 
Traps Triggered            16   | .   2   .   3   .   .   .   .   .   2   .   .   .   .   .   .   3   .   3   .   .   .   .   2   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         9    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             9    | .   3   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Fac Ext Cet Arc Hub Res Res Acc 
Machines Disabled          60   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   3   .   16  .   1   6   .   .   2   2   .   2   14  .   6   3   
  Max in Single Turn       7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   5   .   1   5   .   .   2   1   .   1   7   .   2   2   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Fac Ext Cet Arc Hub Res Res Acc 
Machines Accessed          86   | .   10  1   16  .   2   .   9   2   6   15  1   .   .   .   .   5   1   2   2   .   .   1   2   1   .   2   .   7   1   
  Terminals                60   | .   8   .   11  .   .   .   7   2   4   10  .   .   .   .   .   3   .   2   2   .   .   1   2   1   .   2   .   4   1   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                262  | .   48  1   72  .   2   .   25  6   12  38  1   .   .   .   .   14  1   2   7   .   .   1   2   1   .   4   .   24  1   
  Successful               194  | .   38  1   59  .   2   .   21  2   5   34  1   .   .   .   .   8   1   1   2   .   .   1   2   1   .   1   .   14  .   
  Failed                   68   | .   10  .   13  .   .   .   4   4   7   4   .   .   .   .   .   6   .   1   5   .   .   .   .   .   .   3   .   10  1   
    Catastrophic           9    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   177  | .   39  .   53  .   1   .   18  5   7   23  .   .   1   .   .   6   .   1   6   .   .   .   .   1   .   3   .   13  .   
  Terminals                194  | .   41  .   54  .   .   .   22  6   6   27  .   .   .   .   .   9   .   2   7   .   .   1   2   1   .   4   .   11  1   
  Fabricators              26   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   13  .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          16   | .   7   .   6   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   10  .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             99   | .   25  1   31  .   2   .   10  2   4   9   1   .   .   .   .   4   .   1   1   .   .   1   2   1   .   1   .   3   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           23   | .   11  .   5   .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        25   | .   9   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             15   | .   4   .   4   .   .   .   2   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Disarm Traps             2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   1   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              11   | .   .   .   2   .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   2   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         64   | .   11  .   16  .   .   .   9   .   1   16  .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   8   .   
  Terminals                44   | .   7   .   10  .   .   .   8   .   .   14  .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   3   .   
    Assimilate             5    | .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   .   2   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
    Disrupt                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   23   | .   5   .   6   .   .   .   5   .   .   6   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Liberate               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Download               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   4   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                4    | .   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         59   | .   10  .   12  .   .   .   6   2   4   9   .   .   .   .   .   4   .   1   2   .   .   .   1   .   .   1   .   6   1   
  Full Trace Events        4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robots Built             8    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   245  | .   .   .   .   .   .   .   .   .   .   178 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   
  Total Robot Build Rating 32   | .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Part Schematics Acquired   31   | .   .   .   8   .   .   .   .   .   3   5   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   .   .   64  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     27   | .   11  .   12  .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Fac Ext Cet Arc Hub Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   .   4   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Total Allies               32   | .    .    3    1    3    .    .    .    .    .    9    .    .    2    .    .    .    .    3    3    .    .    .    1    5    .    .    .    2    .    
  Largest Group            8    | .    .    3    3    3    3    1    1    .    .    8    6    4    6    6    .    .    .    3    1    .    .    .    1    6    6    5    .    2    .    
  Highest-Rated Group      639  | .    .    40   40   55   55   16   16   .    .    244  186  128  320  320  .    .    .    138  28   .    .    .    159  639  639  480  .    64   .    
  Highest-Rated Ally       159  | .    .    16   16   31   31   16   16   .    .    32   32   32   96   96   .    .    .    46   28   .    .    .    159  159  159  96   .    32   .    
Total Orders               11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    5    .    .    .    
  STAY                     8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    5    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               306  | .    .    6    55   1    .    2    3    .    .    15   10   3    .    63   .    .    .    24   5    .    .    .    4    22   20   72   .    1    .    
  Total Damage             9198 | .    .    54   509  21   .    29   28   .    .    471  421  132  .    2468 .    .    .    241  69   .    .    .    128  545  599  3446 .    37   .    
  Kills                    42   | .    .    .    9    .    .    1    .    .    .    4    3    .    .    8    .    .    .    1    .    .    .    .    1    3    2    10   .    .    .    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Zio Dee Pro Fac Fac Gar Fac Upp Upp Fac Ext Cet Arc Hub Res Res Acc 
Robot Analysis Total       23   | .   11  .   5   .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Turns Passed               20536 | 91   1424 790  2253 340  341  407  933  1048 723  922  432  209  1096 781  663  1154 82   304  981  372  23   277  1829 295  152  588  150  1248 628  
Spaces Moved               12500 | 50   729  474  1147 196  203  245  556  584  373  1555 386  122  635  474  205  625  46   156  531  251  18   153  1009 152  44   340  102  807  332  
  Core                     12    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5899  | 38   729  474  1147 196  203  245  556  584  373  .    205  122  635  392  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4736  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    170  625  46   156  531  251  18   153  1009 152  44   340  102  807  332  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1853  | .    .    .    .    .    .    .    .    .    .    1555 181  .    .    82   35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            26    | 50   160  160  160  160  160  160  158  155  148  28   28   158  158  26   26   135  135  135  135  135  135  135  130  135  135  120  120  91   91   
  Average Speed            128   | 134  164  160  160  160  160  160  158  156  149  29   96   158  158  135  129  138  135  135  135  135  135  135  137  135  135  124  120  111  104  
  Slowest Speed            240   | 160  240  160  240  160  160  160  162  158  156  105  158  158  158  158  150  183  135  135  135  135  135  135  186  135  135  135  120  190  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    .    .    .    .    5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 5    98   94   92   55   59   74   50   52   41   47   53   26   80   65   45   21   3    26   20   44   6    7    92   65   67   31   6    28   12   
  Regions Visited          29
    Branch Regions         15
  Pre-discovered Areas     9     | .    2    .    4    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        27    | 1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    1    .    .    .    1    .    .    .    .    1    1    3    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 78    | .    .    .    .    .    .    .    .    .    9    3    .    .    .    .    .    19   .    8    2    .    .    .    .    .    .    10   .    23   4    
Terrain Destroyed          633   | .    .    .    2    .    .    3    .    .    19   9    .    .    .    33   .    79   .    16   23   2    .    18   13   2    2    337  2    56   17   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               170   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    31   .    16   8    2    .    .    13   2    2    23   2    51   17   
  AOE                      460   | .    .    .    2    .    .    .    .    .    19   6    .    .    .    33   .    48   .    .    15   .    .    18   .    .    .    314  .    5    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Gar  Fac  Upp  Upp  Fac  Ext  Cet  Arc  Hub  Res  Res  Acc  
Total                      15609 | 64   854  493  1427 216  220  260  597  650  469  1973 439  132  673  597  602  793  66   206  743  262  17   197  1297 200  124  426  115  977  520  
  Wait                     2012  | .    47   12   136  11   15   14   9    4    26   355  38   5    2    91   386  102  19   8    180  1    .    32   187  28   73   31   7    65   128  
  Move                     12460 | 49   728  473  1146 195  202  244  556  583  372  1544 385  121  632  473  204  624  46   155  530  250  17   152  1008 151  43   339  101  806  331  
  Hop                      6     | .    .    .    .    .    .    .    .    .    .    5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  72    | 3    4    1    19   .    .    1    5    2    5    11   2    .    4    5    .    3    .    1    .    .    .    .    1    .    .    2    .    .    3    
  Fast Attach              61    | 7    3    .    10   1    1    .    8    1    2    7    2    .    .    3    .    2    .    .    1    .    .    .    2    .    .    2    .    6    3    
  Attach                   22    | .    1    .    1    .    .    .    2    .    1    6    2    .    2    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     18    | .    2    1    2    .    .    .    1    1    2    1    .    .    2    1    .    .    .    .    .    .    .    .    2    .    .    .    .    1    2    
  Drop                     113   | 1    1    .    20   1    2    .    7    2    5    13   4    .    3    5    8    2    1    1    3    .    .    .    7    .    1    5    .    12   9    
  Fire                     711   | 4    59   6    82   2    .    .    9    53   40   3    5    6    .    12   .    59   .    22   29   11   .    13   84   21   7    47   7    87   43   
  Melee                    53    | .    .    .    .    .    .    .    .    4    15   28   1    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    6    .    .    .    .    .    .    
  Crush                    17    | .    .    .    11   4    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   21    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     9     | .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            27    | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 4 exits: Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x2 / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Garrison (discovered 4 exits: *Fac x4)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / War)
-4/Factory
-4/Extension (discovered 3 exits: *Res x2 / *Cet)
-4/Cetus (discovered 2 exits: *Res / *Arc)
-4/Archives
-4/Hub_04(d) (discovered 2 exits: *Res x2)
-3/Research
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Identified exit to Materials
     3 | -11/Scrapyard      | Discovered exit to Materials (range 15)
    92 | -11/Scrapyard      | Entered Materials
    92 | -10/Materials      | Evolved 1 slot: Utility x1
   330 | -10/Materials      | Build established: Hacker-Mutant
   341 | -10/Materials      | Identified exit to Subcaves
   341 | -10/Materials      | Discovered exit to Subcaves (range 16)
   692 | -10/Materials      | Derelicts attacked the area
   782 | -10/Materials      | Identified exit to Materials
   782 | -10/Materials      | Discovered exit to Materials (range 13)
   936 | -10/Materials      | Identified exit to Mines
   985 | -10/Materials      | Learned location of 2 exits from Subcaves
  1022 | -10/Materials      | Loaded intel: 8 terminal locations
  1125 | -10/Materials      | Learned Storage security intel
  1516 | -10/Materials      | Entered Mines
  1692 | -10/Mines          | Found the Drone Emporium
  1699 | -10/Mines          | Found Prototype Device
  1730 | -10/Mines          | Discovered exit to Materials (range 5)
  1983 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2263 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2287 | -10/Mines          | Discovered exit to Materials (range 7)
  2306 | -10/Mines          | Entered Materials
  2306 | -9/Materials       | Accompanied by 3 allies
  2306 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2307 | -9/Materials       | Identified exit to Mines
  2538 | -9/Materials       | Identified exit to Materials
  2538 | -9/Materials       | Discovered exit to Materials (range 3)
  2718 | -9/Materials       | Learned Storage stockpile data
  2779 | -9/Materials       | Learned 2 Storage zone layouts
  2805 | -9/Materials       | Learned location of 1 exit from Recycling
  2806 | -9/Materials       | Learned location of Zion (-7)
  2811 | -9/Materials       | Learned location of 3 exits from Materials
  2924 | -9/Materials       | Identified Bomb Drone Bay
  4255 | -9/Materials       | Repaired Broken Imp. Flight Unit
  4559 | -9/Materials       | Entered Mines
  4569 | -9/Mines           | Discovered exit to Materials (range 13)
  4886 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4886 | -9/Mines           | Identified exit to Exiles
  4886 | -9/Mines           | Discovered exit to Exiles (range 5)
  4899 | -9/Mines           | Entered Exiles
  4899 | -9/Exiles          | Accompanied by 3 allies
  4900 | -9/Exiles          | Identified exit to Mines
  4929 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  4938 | -9/Exiles          | Met 8R-AWN
  4967 | -9/Exiles          | Met EX-HEX
  5010 | -9/Exiles          | Met EX-BIN
  5027 | -9/Exiles          | Aligned with FarCom system
  5029 | -9/Exiles          | Given EX-Vault access code
  5066 | -9/Exiles          | Opened EX-Vault
  5077 | -9/Exiles          | Found AWS/Thermal
  5112 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5155 | -9/Exiles          | Met EX-DEC
  5211 | -9/Exiles          | Discovered exit to Mines (range 10)
  5240 | -9/Exiles          | Left Exiles lab with AWS/Thermal
  5240 | -9/Exiles          | Entered Mines
  5240 | -8/Mines           | Accompanied by 1 ally
  5636 | -8/Mines           | Discovered exit to Materials (range 8)
  5647 | -8/Mines           | Entered Materials
  5647 | -8/Materials       | Accompanied by 1 ally
  5647 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5648 | -8/Materials       | Identified exit to Factory
  5883 | -8/Materials       | Garrison activated, responded to threat
  6008 | -8/Materials       | Build established: Hacker-Skirmisher
  6054 | -8/Materials       | Learned location of 1 exit from Extension
  6113 | -8/Materials       | Learned Factory emergency access door positions
  6116 | -8/Materials       | Learned Factory scanalyzer intel
  6117 | -8/Materials       | Learned Storage terminal intel
  6118 | -8/Materials       | Learned location of 1 exit from Lower Caves
  6129 | -8/Materials       | Learned Factory trap positions
  6148 | -8/Materials       | Learned Storage stockpile data
  6510 | -8/Materials       | Garrison activated, responded to threat
  6579 | -8/Materials       | Identified exit to Garrison
  6580 | -8/Materials       | Entered Garrison
  6852 | -8/Garrison        | Identified exit to Materials
  6852 | -8/Garrison        | Discovered exit to Materials (range 9)
  6884 | -8/Garrison        | Triggered checkpoint
  7022 | -8/Garrison        | Triggered checkpoint
  7056 | -8/Garrison        | Discovered exit to Materials (range 10)
  7094 | -8/Garrison        | Triggered checkpoint
  7294 | -8/Garrison        | Garrison Relay disabled
  7398 | -8/Garrison        | Triggered checkpoint
  7451 | -8/Garrison        | Discovered exit to Materials (range 33)
  7451 | -8/Garrison        | Discovered exit to Materials (range 43)
  7451 | -8/Garrison        | Discovered exit to Materials (range 40)
  7628 | -8/Garrison        | Entered Materials
  8141 | -8/Materials       | Build established: Hacker-Mutant
  8335 | -8/Materials       | Discovered exit to Factory (range 12)
  8351 | -8/Materials       | Entered Factory
  8351 | -7/Factory         | Evolved 2 slots: Utility x2
  8352 | -7/Factory         | Identified exit to Storage
  8352 | -7/Factory         | Identified exit to Lower Caves
  8353 | -7/Factory         | Loaded intel: 88 trap records
  8355 | -7/Factory         | Loaded intel: 4 scanalyzer locations
  8473 | -7/Factory         | Identified exit to Factory
  8473 | -7/Factory         | Discovered exit to Factory (range 7)
  8618 | -7/Factory         | Learned location of 1 exit from Extension
  8652 | -7/Factory         | Learned location of 1 exit from Lower Caves
  8654 | -7/Factory         | Found Powered Armor
  8669 | -7/Factory         | Build established: Hacker-Sprinter
  8674 | -7/Factory         | Learned Hub_04(d) stockpile data
  8688 | -7/Factory         | Learned location of 2 exits from Lower Caves
  8693 | -7/Factory         | Learned 2 Proximity Caves zone layouts
  8697 | -7/Factory         | Learned location of 1 exit from Extension
  8712 | -7/Factory         | Learned 2 Extension zone layouts
  8716 | -7/Factory         | Fabricated Y-54 Guardian?
  8743 | -7/Factory         | Fabricated Plasma Cutter (x2)
  8806 | -7/Factory         | Discovered exit to Factory (range 10)
  9117 | -7/Factory         | Fabricated Y-54 Guardian (x2)
  9151 | -7/Factory         | Fabricated Y-54 Guardian?
  9273 | -7/Factory         | Entered Lower Caves
  9273 | -7/Lower Caves     | Accompanied by 6 allies
  9274 | -7/Lower Caves     | Identified exit to Lower Caves
  9305 | -7/Lower Caves     | Spotted B-75 Beast
  9358 | -7/Lower Caves     | Allies destroyed B-75 Beast
  9435 | -7/Lower Caves     | Learned Factory interactive machine intel
  9584 | -7/Lower Caves     | Ambushed by wild Derelicts
  9662 | -7/Lower Caves     | Build established: Hacker-Mutant
  9705 | -7/Lower Caves     | Entered another Lower Caves area
  9705 | -7/Lower Caves     | Accompanied by 4 allies
  9706 | -7/Lower Caves     | Identified exit to Zion
  9713 | -7/Lower Caves     | Learned Factory emergency access door positions
  9723 | -7/Lower Caves     | Learned Factory terminal intel
  9914 | -7/Lower Caves     | Entered Zion
  9914 | -7/Zion            | Accompanied by 4 allies
  9976 | -7/Zion            | Identified exit to Proximity Caves
  9976 | -7/Zion            | Discovered exit to Proximity Caves (range 11)
  9984 | -7/Zion            | Given A8's code to call for help
 10101 | -7/Zion            | System corruption cleaned by Quarantine Array
 10407 | -7/Zion            | Learned Factory emergency access door positions
 10411 | -7/Zion            | Learned Factory garrison access intel
 10575 | -7/Zion            | Visited the Megawrench Repair Shop
 10576 | -7/Zion            | Megawrench repaired 12 parts
 10701 | -7/Zion            | Learned 4 Factory zone layouts
 10713 | -7/Zion            | Found Prototype Special Weapon
 10717 | -7/Zion            | Found Prototype Special Weapon
 10721 | -7/Zion            | Found Prototype Special Weapon
 10724 | -7/Zion            | Found Prototype Special Weapon
 10906 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 10913 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 10998 | -7/Zion            | Identified exit to Deep Caves
 10998 | -7/Zion            | Discovered exit to Deep Caves (range 3)
 10998 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 11001 | -7/Zion            | Identified RU-N14's Throwing Claymores (x4)
 11010 | -7/Zion            | Entered Deep Caves
 11010 | -7/Deep Caves      | Accompanied by 6 allies
 11353 | -7/Deep Caves      | Attacked by Z-Imprinter
 11355 | -7/Deep Caves      | Allies destroyed Z-Imprinter
 11385 | -7/Deep Caves      | Z-Facility disabled
 11592 | -7/Deep Caves      | Identified exit to Proximity Caves
 11592 | -7/Deep Caves      | Discovered exit to Proximity Caves (range 6)
 11658 | -7/Deep Caves      | Spotted AG-49751
 11695 | -7/Deep Caves      | Destroyed AG-49751
 11712 | -7/Deep Caves      | Found Prototype Device
 11720 | -7/Deep Caves      | Lost 3 allies
 11767 | -7/Deep Caves      | Triggered Deep Caves wall
 11768 | -7/Deep Caves      | Exposed GOLEM chamber
 11771 | -7/Deep Caves      | Found GOLEM Unit
 11775 | -7/Deep Caves      | Found GOLEM Unit
 11791 | -7/Deep Caves      | Entered Proximity Caves
 11792 | -6/Proximity Caves | Learned Factory machine intel
 12379 | -6/Proximity Caves | Build established: Hacker-Golem
 12454 | -6/Proximity Caves | Entered Factory
 12454 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 12457 | -6/Factory         | Loaded intel: 302 machine locations
 12458 | -6/Factory         | Loaded intel: 51 interactive machine locations
 12459 | -6/Factory         | Loaded intel: 26 terminal locations
 12460 | -6/Factory         | Loaded intel: 3 garrison access locations
 12720 | -6/Factory         | Fabricated Energy Filter (x2)
 13256 | -6/Factory         | Identified exit to Factory
 13432 | -6/Factory         | Garrison activated, responded to threat
 13608 | -6/Factory         | Entered another Factory area
 13608 | -5/Factory         | Evolved 2 slots: Utility x2
 13690 | -5/Factory         | Identified exit to Garrison
 13690 | -5/Factory         | Entered Garrison
 13736 | -5/Garrison        | Identified exit to Factory
 13736 | -5/Garrison        | Discovered exit to Factory (range 6)
 13794 | -5/Garrison        | Triggered checkpoint
 13833 | -5/Garrison        | Discovered exit to Factory (range 37)
 13833 | -5/Garrison        | Discovered exit to Factory (range 46)
 13833 | -5/Garrison        | Discovered exit to Factory (range 52)
 13833 | -5/Garrison        | Discovered exit to Factory (range 33)
 13834 | -5/Garrison        | Triggered checkpoint
 13942 | -5/Garrison        | Triggered checkpoint
 13994 | -5/Garrison        | Entered Factory
 14953 | -5/Factory         | Identified exit to Upper Caves
 14953 | -5/Factory         | Discovered exit to Upper Caves (range 16)
 14975 | -5/Factory         | Entered Upper Caves
 15154 | -5/Upper Caves     | Learned Factory terminal intel
 15340 | -5/Upper Caves     | Identified exit to Upper Caves
 15340 | -5/Upper Caves     | Discovered exit to Upper Caves (range 5)
 15341 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15347 | -5/Upper Caves     | Entered another Upper Caves area
 15357 | -5/Upper Caves     | Identified exit to Factory
 15357 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 15358 | -5/Upper Caves     | Identified exit to Warlord
 15370 | -5/Upper Caves     | Entered Factory
 15370 | -4/Factory         | Evolved 2 slots: Utility x2
 15371 | -4/Factory         | Loaded intel: 25 terminal locations
 15623 | -4/Factory         | Identified exit to Extension
 15623 | -4/Factory         | Discovered exit to Extension (range 15)
 15647 | -4/Factory         | Entered Extension
 15648 | -4/Extension       | Identified exit to Cetus
 15648 | -4/Extension       | Identified exit to Research
 15662 | -4/Extension       | Disrupted transfer network
 16023 | -4/Extension       | Spotted B-86 Titan
 16030 | -4/Extension       | Destroyed B-86 Titan
 16095 | -4/Extension       | Spotted B-86 Titan
 16105 | -4/Extension       | Destroyed B-86 Titan
 17173 | -4/Extension       | Rescued A7
 17476 | -4/Extension       | Entered Cetus
 17476 | -4/Cetus           | Accompanied by 1 ally (A7)
 17481 | -4/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 17493 | -4/Cetus           | Spotted Cetus Guard
 17493 | -4/Cetus           | Spotted Cetus Guard
 17496 | -4/Cetus           | Spotted Cetus Guard
 17500 | -4/Cetus           | Spotted Cetus Guard
 17503 | -4/Cetus           | Destroyed Cetus Guard
 17508 | -4/Cetus           | Allies destroyed Cetus Guard
 17518 | -4/Cetus           | Destroyed Cetus Guard
 17533 | -4/Cetus           | Allies destroyed Cetus Guard
 17607 | -4/Cetus           | Started Cetus Manufacturing Module
 17617 | -4/Cetus           | Escorted A7 to Cetus Mainframe
 17632 | -4/Cetus           | Manufactured an Enhanced Grunt
 17633 | -4/Cetus           | Identified exit to Archives
 17633 | -4/Cetus           | Discovered exit to Archives (range 15)
 17655 | -4/Cetus           | Spotted Cetus Guard
 17655 | -4/Cetus           | Spotted Cetus Guard
 17657 | -4/Cetus           | Manufactured an Enhanced Grunt
 17657 | -4/Cetus           | Spotted Cetus Guard
 17659 | -4/Cetus           | Spotted Cetus Guard
 17659 | -4/Cetus           | Destroyed Cetus Guard
 17662 | -4/Cetus           | Destroyed Cetus Guard
 17678 | -4/Cetus           | Destroyed Cetus Guard
 17682 | -4/Cetus           | Manufactured an Enhanced Grunt
 17683 | -4/Cetus           | Destroyed Cetus Guard
 17691 | -4/Cetus           | Discovered exit to Research (range 15)
 17698 | -4/Cetus           | Met Revision 17
 17707 | -4/Cetus           | Manufactured an Enhanced Grunt
 17732 | -4/Cetus           | Manufactured an Enhanced Grunt
 17771 | -4/Cetus           | Entered Archives
 17771 | -4/Archives        | Accompanied by 6 allies (A7)
 17776 | -4/Archives        | Received a hacking code to weaken MAIN.C
 17832 | -4/Archives        | Identified exit to Hub_04(d)
 17832 | -4/Archives        | Discovered exit to Hub_04(d) (range 14)
 17923 | -4/Archives        | Entered Hub_04(d)
 17923 | -4/Hub_04(d)       | Accompanied by 5 allies
 18029 | -4/Hub_04(d)       | Build established: Commander-Golem
 18046 | -4/Hub_04(d)       | Discovered exit to Research (range 13)
 18078 | -4/Hub_04(d)       | Disrupted transfer network
 18171 | -4/Hub_04(d)       | Spotted B-86 Titan
 18187 | -4/Hub_04(d)       | Destroyed B-86 Titan
 18233 | -4/Hub_04(d)       | Discovered exit to Research (range 15)
 18384 | -4/Hub_04(d)       | Network Hub disabled
 18404 | -4/Hub_04(d)       | Spotted Lightning
 18407 | -4/Hub_04(d)       | Spotted Lightning
 18407 | -4/Hub_04(d)       | Spotted Lightning
 18416 | -4/Hub_04(d)       | Destroyed Lightning
 18422 | -4/Hub_04(d)       | Destroyed Lightning
 18429 | -4/Hub_04(d)       | Destroyed Lightning
 18449 | -4/Hub_04(d)       | First assault squad dispatched
 18471 | -4/Hub_04(d)       | Found Prototype Device
 18480 | -4/Hub_04(d)       | Destroyed 9 combat bots
 18498 | -4/Hub_04(d)       | Network Hub disabled
 18511 | -4/Hub_04(d)       | Entered Research
 18511 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 18640 | -3/Research        | Identified exit to Research
 18640 | -3/Research        | Discovered exit to Research (range 5)
 18661 | -3/Research        | Entered another Research area
 18661 | -2/Research        | Evolved 2 slots: Utility x2
 18699 | -2/Research        | Build established: Hacker-Golem
 18817 | -2/Research        | Fabricated Y-54 Guardian?
 19445 | -2/Research        | First assault squad dispatched
 19897 | -2/Research        | Identified exit to Access
 19897 | -2/Research        | Discovered exit to Access (range 10)
 19909 | -2/Research        | Entered Access
 19909 | -1/Access          | Evolved 2 slots: Utility x2
 19945 | -1/Access          | Garrison activated, responded to threat
 20054 | -1/Access          | Identified Exp. Thermal Shield
 20055 | -1/Access          | Identified Exp. Phase Shifter
 20386 | -1/Access          | Identified exit to Surface
 20386 | -1/Access          | Discovered exit to Surface (range 12)
 20537 | ***                | Escaped!

 Last Messages 
---------------
20293_ U-05 Engineer builds a Door.
20300_ U-05 Engineer builds a Wall.
20302_ Slug penetrates Wall. <x2>
20303_ Y-72 Warden destroyed.
20307_ Acquired 5 matter.
20325_ Acquired Sml. Battery.
20326_ Dropped Hacking Suite.
20328_ Acquired Sml. Battery.
20340_ Asb. Alloy Leg integration complete.
20341_ GOLEM Unit beginning Asb. Nanovents
  integration.
20342_ Asb. Nanovents integration complete.
20368_ Connecting with Terminal...
20372_ Discarded Imp. Force Field.
20386_ Sealed Barrier breached.
20386_ Main Access Shell breached.
20386_ EXIT=FOUND: SURFACE
20422_ Dropped GOLEM Unit.
20436_ ALERT: Security rotation in progress.
[Achievement: Look Ma, No Swapping!]

 Map 
-----
+----------------------------------------------------+
| ?????????#    #??????????????????????????????????? |
| ???#######    #??????????????????????????????????? |
|               #??????????????????????????????????? |
| ???#######    #??????????????????????????????????? |
| ?????????##  ##??????????????????????????????????? |
| ??????????#  #????####???????????????????????????? |
| ??????????#  #???    ?  ?????????????????????????? |
| ###########  #???      ??????????????????????????? |
|        =  #  #??   "  ?!?????????????????????????? |
|           #  #??  """  ? ????????????????????????? |
|           #  #?    """     #?????????????????????? |
|           #  #?     "      #?????????????????????? |
|         ! #  #        !    #?????????????????????? |
|           #  #             #?????????????????????? |
|           +  +             #?????????????????????? |
|  """ """  # p#             #?????????????????????? |
|  """T"""  #  #             #?????????????????????? |
| ?##########  #?#############?????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #######"##########??????????????????? |
| ??????????#  """T""""         "??????????????????? |
| ??????????#  """ """"         "????BB????????????? |
| ??????????#         "  """""" "????BB????????????? |
| ??????????#         "  "    "????????????????????? |
| ??????????#         "  " "" "????????????????????? |
| ??????????#              @" "????????????????????? |
| ??????????#         "  "    "????????????????????? |
| ??????????#         "  """"""??????BB????????????? |
| ??????????#         "    ??????????BB????????????? |
| ??????????#         "     ???????????????????????? |
| ??????????#  #######"######??????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
| ??????????#  #???????????????????????????????????? |
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| ??????????#  ????????????????????????????????????? |
| ??????????#  ????????????????????????????????????? |
| ??????????   ????????????????????????????????????? |
| ??????????   ????????????????????????????????????? |
| ??????????###????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Energy Generation          57
Energy Capacity            2100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    20
Armor Coverage             550
Resistance: KI             55
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Phase Shifting             8
Evasion (%)                64
Targeting Accuracy         8
Target Analysis            5
Core Analysis              8
Recoil Reduction           4
Energy Filtering           30
Particle Charging          37
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
         Med. Storage Unit | -9/Materials | Scanalyzed
          Imp. Flight Unit | -9/Materials | Scanalyzed
     Weight Redist. System | -9/Materials | Extracted
             Plasma Cutter | -9/Materials | Extracted
                   Shotgun | -9/Materials | Extracted
         Imp. Light Cannon | -9/Materials | Extracted
                  Datajack | -9/Materials | Extracted
           Lgt. Ion Engine | -9/Materials | Extracted
                Hover Unit | -8/Materials | Extracted
             Cryofiber Web | -8/Materials | Extracted
        Hvy. Armor Plating | -8/Materials | Extracted
         Lrg. Storage Unit | -7/Factory   | Extracted
               Field Laser | -7/Factory   | Extracted
            Gravmag System | -7/Factory   | Extracted
             Energy Filter | -7/Factory   | Extracted
                     Flail | -7/Factory   | Extracted
 Imp. Melee Analysis Suite | -7/Zion      | Archive
             Proton Cannon | -7/Zion      | Archive
             Matter Filter | -7/Zion      | Archive
              Fission Core | -7/Zion      | Archive
     Hvy. Missile Launcher | -7/Zion      | Archive
           Power Amplifier | -7/Zion      | Archive
                  Flak Gun | -7/Zion      | Archive
             Neutrino Core | -7/Zion      | Archive
               Hvy. Treads | -7/Zion      | Archive
               Gauss Rifle | -7/Zion      | Archive
       EM Disruption Field | -7/Zion      | Archive
          Hyp. Gauss Rifle | -7/Zion      | Archive
          Coolant Injector | -7/Zion      | Archive
     Imp. Shield Generator | -7/Zion      | Archive
                  Coil Gun | -7/Zion      | Archive

 Robot Schematics 
------------------
  Y-45 Defender | -7/Factory  | Hacked
  Y-54 Guardian | -7/Factory  | Hacked
      K-01 Serf | -7/Zion     | Archive
 R-06 Scavenger | -7/Zion     | Archive
  B-74 Champion | -2/Research | Downloaded

 Fabricated
------------
 Y-54 Guardian | x2 | -7/Factory  | Preloaded
 Plasma Cutter | x2 | -7/Factory  
 Y-54 Guardian | x2 | -7/Factory  
 Y-54 Guardian | x2 | -7/Factory  
 Energy Filter | x2 | -6/Factory  
 Y-54 Guardian | x2 | -2/Research 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Look Ma, No Swapping!

 Challenges 
------------
Fragile Parts

 Game 
------
Seed              HackingSalvageModule
  Manual?         0
Play Time         02:28:49
  Cumulative      544.2 hours
  Start           2024.11.12 @ 18:47:31
  End             2024.11.12 @ 21:19:50
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          83
  Rogue           6
  Adventurer      6
  Explorer        71
Win Type          0
  Total           38
  Types           15/7/2/5/1/1/1/4/2
Lore%             87
Gallery%          86
Achievement%      91
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 418de6cc-5346-4be4-9b8a-79431b2cb153