Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.09 @ 15:42:06 Player: alice_fexa Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (299) 1495 Value Destroyed (9625) 9625 Prototype IDs (126) 2520 Alien Tech Used (16) 3200 Bonus (45945) 45945 TOTAL SCORE: 74285 Bonus ------- High Alert Combat Kills 426 Follower Combat Kills 60 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -141 Cogmind --------- Core Integrity 1192/1600 Matter 415/425 Energy 1127/1130 System Corruption 0% Temperature Cool (3) Movement Flying (24) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Mini Fusion Reactor > --- PROPULSION (3) --- Electron Diverter Electron Diverter Experimental Q-thruster > --- UTILITY (19) ----- Improved Fusion Compressor Large Storage Unit Large Storage Unit Experimental Energy Well Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Centrium Medium Armor Plating Experimental Powered Armor Experimental Force Field > --- WEAPON (3) ------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY (18) --- Mini Fusion Reactor Improved Quantum Reactor Improved Quantum Reactor Improved Diametric Drive Improved Diametric Drive Experimental Q-thruster Improved Fusion Compressor Advanced Energy Well (158) Experimental Energy Well (0) Experimental Matter Compressor (500) Dimensional Manipulator Advanced Reaction Control System Experimental Core Shielding Advanced Powered Armor Advanced Powered Armor Experimental Force Field Plasma Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Experimental Q-thruster > --- UTILITY ---------- Improved Fusion Compressor Large Storage Unit Large Storage Unit Experimental Energy Well Dimensional Manipulator Dimensional Manipulator Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Centrium Medium Armor Plating Experimental Powered Armor Experimental Force Field > --- WEAPON ----------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY -------- Mini Fusion Reactor Improved Quantum Reactor Improved Quantum Reactor Improved Diametric Drive Improved Diametric Drive Experimental Q-thruster Improved Fusion Compressor Advanced Energy Well Experimental Energy Well Experimental Matter Compressor Dimensional Manipulator Advanced Reaction Control System Advanced Reaction Control System Experimental Phase Shifter Advanced Powered Armor Advanced Powered Armor Experimental Force Field Plasma Lance [Rating: 236] Favorites ----------- Power Mini Fusion Reactor Engine Ion Engine Power Core Backup Power VII Reactor Mini Fusion Reactor Propulsion Electron Diverter Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Electron Diverter Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Plasma Lance Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Smartbomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Longsword +1 Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 17 | . . . . . 4 2 . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 360 | 6 9 3 2 5 48 17 . 4 11 . 6 1 6 25 4 15 . 1 10 2 14 . 7 . 7 5 4 15 3 8 26 11 8 66 11 Power 23 | 1 1 1 . 1 5 1 . . . . . . 1 2 . 1 . . . . . . . . . . . 1 . . 1 . . 6 1 Engine 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . 4 . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Reactor 11 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . 1 . . 6 1 Propulsion 44 | 2 3 . . . 13 2 . 3 1 . . . . . 2 1 . . 3 . . . 1 . . . 2 2 . . 8 . 1 . . Treads 7 | 1 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 8 | 1 2 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 28 | . . . . . 2 2 . 3 1 . . . . . 2 1 . . 3 . . . 1 . . . 2 2 . . 8 . 1 . . Utility 201 | 1 4 . 1 . 16 12 . 1 9 . . . 1 18 2 2 . 1 5 2 10 . 3 . 1 5 1 10 2 6 14 9 5 50 10 Device 95 | . . . . . 3 4 . . . . . . . 8 2 2 . . 4 2 3 . 2 . 1 3 1 5 1 3 9 7 4 25 6 Storage 25 | 1 2 . 1 . . 3 . . . . . . . 2 . . . 1 . . 3 . 1 . . 1 . 3 . 2 1 1 . 3 . Processor 22 | . . . . . 1 1 . . 1 . . . 1 2 . . . . . . 1 . . . . . . . 1 1 2 . . 11 . Hackware 20 | . . . . . 1 3 . 1 6 . . . . 5 . . . . 1 . 1 . . . . . . 1 . . 1 . . . . Protection 39 | . 2 . . . 11 1 . . 2 . . . . 1 . . . . . . 2 . . . . 1 . 1 . . 1 1 1 11 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 92 | 2 1 2 1 4 14 2 . . 1 . 6 1 4 5 . 11 . . 2 . 4 . 3 . 6 . 1 2 1 2 3 2 2 10 . Energy Gun 5 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 8 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . Ballistic Gun 8 | 1 . 1 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 27 | . . . 1 1 3 . . . . . 3 . 2 2 . 6 . . . . 1 . 1 . 2 . 1 . . . . . 2 2 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . 2 1 . . . . 2 . 1 1 . 5 . . 1 . 2 . . . 2 . . . . . . . . 1 . Piercing Weapon 18 | . . . . . . . . . . . 1 1 . . . . . . 1 . . . 2 . 2 . . 1 . 1 2 1 . 6 . Special Melee Weapon 7 | . . . . . . 1 . . 1 . . . 1 2 . . . . . . . . . . . . . 1 1 . . . . . . Unidentified Prototypes 42 | . . . . . 3 . . . 1 . . . . 1 . 1 . . 4 . 1 . 2 . 1 3 1 2 2 . 3 1 2 14 . Parts Lost 16 | . 1 1 . 1 2 . . . 1 . . 1 2 . . . . . . . . . 1 . . . . 1 . . . . . 1 4 Power 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Utility 8 | . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 1 4 Weapon 5 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 3 | . 1 1 . 1 1 . . . 1 . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 3 Average Slot Usage (%) 99 | . 99 99 100 100 99 98 100 100 99 100 100 99 98 98 94 95 100 100 99 100 98 100 99 100 96 98 100 99 99 97 99 99 99 99 99 Engine 1 | . 14 14 14 14 3 4 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 5 2 . 2 6 6 6 5 6 2 . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 2 5 4 5 5 5 5 5 5 5 5 5 5 5 4 4 4 3 4 3 3 3 Treads 2 | . 14 14 14 14 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 14 14 14 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . 15 15 15 13 13 13 13 13 11 11 10 11 11 11 11 10 10 9 10 10 10 14 12 13 12 11 12 10 11 11 Device 15 | . . . . . 9 15 15 15 13 13 13 13 13 13 11 11 11 11 10 11 10 10 13 15 15 14 15 17 17 22 24 23 23 30 29 Storage 11 | . 20 28 28 28 18 6 7 7 6 6 6 6 6 8 11 11 11 11 11 11 10 10 10 10 10 10 10 9 9 8 8 8 7 10 11 Processor 8 | . . . . . 7 5 7 7 6 6 6 6 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 9 14 20 19 18 23 Hackware 24 | . . . . . 2 28 30 30 33 33 33 33 28 37 41 41 41 41 41 41 39 42 37 36 36 36 35 35 35 27 22 16 15 3 . Protection 4 | . 7 . . . 16 1 . . 6 6 6 6 5 . . . . . . . 4 5 5 5 5 5 5 3 4 4 4 5 6 6 6 Energy Gun 1 | . 14 13 14 14 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 14 14 10 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . 3 . . . . . . 3 . . . . 2 5 5 5 5 4 5 1 . 2 . 3 1 . . . . 3 . . Slashing Weapon 2 | . . . . . . 6 7 7 6 6 2 6 5 4 5 4 5 5 4 5 5 5 5 5 2 5 5 1 . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 4 5 . . . . . . . . . 3 5 2 5 1 2 4 3 7 8 7 10 11 Special Melee Weapon 1 | . . . . . . 6 7 7 5 6 6 1 1 4 . . . . . . . . . . . . . 2 4 4 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 11 41 41 59 59 80 18 17 17 20 20 21 21 22 24 25 27 27 27 27 27 36 36 36 36 36 36 37 44 40 49 67 64 80 104 94 Greatest Support 94 | 16 16 10 10 10 20 18 18 20 21 21 21 21 21 24 25 27 27 27 32 32 36 36 36 36 36 36 42 49 42 51 84 69 94 94 94 Greatest Overweight (x) 7 | . 4 4 5 5 7 . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . 1 . Average Overweight (x) . | . 2 3 4 5 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 16 16 18 18 18 18 8 8 8 8 8 8 8 10 10 10 10 10 10 10 16 12 12 12 12 12 12 14 14 16 16 18 18 18 18 Average Capacity 13 | 5 10 16 17 18 18 7 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 12 12 12 12 12 12 12 14 14 16 17 18 18 18 Most Carried 18 | 4 16 16 18 18 18 18 8 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 12 12 14 14 16 16 18 18 18 18 Average Carried 12 | 2 10 15 16 17 17 7 8 7 7 8 8 8 7 9 10 9 10 10 10 10 10 11 11 12 11 12 11 12 13 13 15 17 17 17 17 Final Capacity 18 | 6 16 16 18 18 18 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 12 12 14 14 16 16 18 18 18 18 Final Carried 18 | 4 16 16 18 18 18 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 12 12 14 14 16 16 17 18 17 17 Class Distribution -------------------- 50% | Wizard-Sprinter 17% | Machinist-Sprinter 14% | Mutant 9% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Machinist-Sprinter | -2/Section 7 Machinist-Sprinter | -1/Access Machinist-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 8185 | 260 219 54 . 126 814 170 . 17 394 . 230 . 69 345 . 329 80 130 . 120 157 . 290 . 105 255 170 308 359 351 200 143 405 1476 609 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14172 | . 528 94 . 112 1598 616 . 98 557 . 194 . . 972 . 859 161 72 . . 563 . 214 . 103 291 204 591 59 354 266 143 1596 2404 1523 Parts 661 | . 45 6 . 14 82 25 . 3 27 . 13 . . 53 . 24 4 8 . . 16 . 7 . 9 . 18 28 6 11 10 3 70 82 97 Haulers Intercepted 29 | . 1 . . . 3 3 . 2 1 . . . . 4 . 3 . . . . 2 . . . . . . 2 . 1 . 1 6 . . Recyclers Shooed 7 | . 1 . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . 3 6 . . . . . 1 7 . . . . . . 3 . 15 . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 163 | . 14 4 . 5 28 1 . . 2 . 10 . . 9 . 7 3 9 . . . . . . 9 . 9 8 . . . . 6 23 16 Melee 49 | . . . . . . 1 . . 2 . . . . 1 . 4 . . . . . . . . . . . 2 . . . . 4 19 16 Guns 24 | . 14 4 . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 14 | . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 76 | . . . . 3 10 . . . . . 10 . . 8 . 3 3 9 . . . . . . 9 . 9 6 . . . . 2 4 . Classes Destroyed 20 | . 6 . . 1 4 1 . . . . 1 . . . . 1 1 . . . . . . . . . . 1 . . . . . 4 . Worker 15 | . . . . . 3 1 . . . . . . . . . 2 . . . . 2 . . . . . . 2 . . . 1 3 1 . Builder 6 | . 2 . . . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 29 | . 1 . . . 3 3 . 2 1 . . . . 4 . 3 . . . . 2 . . . . . . 2 . 1 . 1 6 . . Recycler 25 | . . . . . 7 4 . . 2 . . . . 2 . 1 . . . . 2 . 1 . . . . 1 . 1 1 . 3 . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 11 | . 1 . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 1 1 . 2 2 . Watcher 45 | . 2 . . . 4 3 . . 3 . . . . 7 . 5 . . . . 1 . 1 . . . . 3 1 3 3 1 5 3 . Swarmer 86 | . 9 3 . 3 11 . . . . . 10 . . 8 . . . 9 . . . . . . 9 . 9 5 . . . . 4 6 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 31 | . 5 1 . 2 11 . . . . . . . . 1 . 7 2 . . . . . . . . . . . . . . . . 2 . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Sentry 8 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Programmer 8 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 5 2 . 3 6 2 . 1 2 . 4 . . 5 . 5 3 5 . . 2 . 1 . 4 . 5 8 1 2 1 1 3 4 6 Combat Bots Only 6 | . 3 2 . 3 5 1 . . 1 . 4 . . 5 . 3 3 5 . . . . . . 4 . 5 6 . . . . 2 4 6 Max Kills in Single Turn 4 | . 2 1 . 2 4 1 . 1 1 . 3 . . 4 . 3 1 4 . . 1 . 1 . 4 . 4 3 1 1 1 1 2 3 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 1 3 . . . . . 3 . . 4 . 1 1 4 . . . . . . 4 . 4 3 . . . . 2 3 . Melee 1 | . . . . . . 1 . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 1 1 Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 5644 | . 298 122 . 211 934 . . . 91 18 50 137 194 142 . 20 . . . . 17 . 21 . 59 . 107 322 . 49 . . 56 1141 1655 Core 1089 | . 68 17 . 55 109 . . . 45 . . . 33 53 . 20 . . . . . . 21 . 18 . 45 87 . 28 . . . 172 318 Absorbed by Shields 2934 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 57 1169 1702 Core Remaining (%) 85 | 100 . . . 44 80 . . 100 . . . . 90 . . . . . . 92 . . . . . . 87 . 93 . . 98 . . 74 Volleys Fired 231 | . 48 9 . 11 103 . . . . . 8 . 3 4 . 5 4 6 . . 1 . 1 . 5 . 6 9 . . . 2 2 4 . Largest 2 | . 2 2 . 2 2 . . . . . 1 . 1 1 . 1 1 1 . . 1 . 1 . 1 . 1 1 . . . 1 1 1 . Hottest 120 | . 60 60 . 70 108 . . . . . 80 . 80 80 . 80 80 80 . . 40 . 80 . 80 . 80 80 . . . 120 80 80 . Shots Fired 378 | . 96 17 . 17 188 . . . . . 8 . 3 4 . 5 4 6 . . 1 . 1 . 5 . 6 9 . . . 2 2 4 . Gun 225 | . 96 17 . 12 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 81 | . . . . . 79 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Launcher 71 | . . . . 5 9 . . . . . 8 . 3 4 . 5 4 6 . . . . 1 . 5 . 6 9 . . . . 2 4 . Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 148 | . 48 9 . 6 85 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 98 | . . . . 2 94 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Explosive 71 | . . . . 5 9 . . . . . 8 . 3 4 . 5 4 6 . . . . 1 . 5 . 6 9 . . . . 2 4 . Electromagnetic 60 | . 48 8 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 24 | . 6 4 . 4 24 . . . . . 2 . . . . . . . . . 3 . . . . . . 4 . . . . . . . Robot Miss Streak 5 | . 5 4 . 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 677 | . 54 8 . 10 132 32 . 8 19 . 3 2 . 28 . 27 1 . . . 15 . 7 . . 5 2 25 3 12 8 5 43 79 149 Core Hits 472 | . 28 4 . 10 72 11 . 2 9 . 13 . 1 23 . 32 5 10 . . 6 . 4 . 9 3 12 27 2 7 5 2 27 49 99 Critical Hits 45 | . . . . . 2 . . . . . . . . 2 . 2 . . . . 3 . . . . . . . . . 1 . 3 2 30 Critical Kills 9 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . 1 5 Critical Parts Destroyed 23 | . . . . . 2 . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . 3 . 13 Melee Attacks 1209 | . . . . . 8 69 . 20 61 7 5 11 30 96 . 67 4 5 4 9 64 . 61 6 1 6 18 87 51 45 31 47 102 125 169 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 566 | . . . . . 8 68 . 20 60 7 5 8 25 93 . 67 4 5 . 9 64 . 58 5 1 4 14 41 . . . . . . . Piercing 637 | . . . . . . . . . . . . 2 5 . . . . . 4 . . . 3 1 . 2 4 46 51 45 31 47 102 125 169 Sneak Attacks 83 | . . . . . . 11 . 2 5 . 1 2 . 11 . 5 . . . . 6 . 3 . . . . 8 . 2 3 4 15 5 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Follow-up Attacks 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 28 61 Damage Inflicted 50220 | . 795 76 . 391 3800 2514 . 622 1296 . 1232 127 39 3344 . 3230 634 970 . . 1356 . 638 . 944 755 1184 3382 207 915 754 680 4747 6869 8719 Guns 1982 | . 763 76 . 71 1072 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1477 | . . . . . 1477 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 10160 | . 32 . . 320 1251 . . . . . 998 . 39 910 . 1198 486 970 . . . . 23 . 944 . 950 1350 . . . . 277 412 . Melee 36601 | . . . . . . 2514 . 622 1296 . 234 127 . 2434 . 2032 148 . . . 1356 . 615 . . 755 234 2032 207 915 754 680 4470 6457 8719 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1169 | . 331 28 . 14 796 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1969 | . 32 . . 12 1753 . . . . . . . . . . 172 . . . . . . . . . . . . . . . . . . . Explosive 9956 | . . . . 320 1251 . . . . . 998 . 39 910 . 1026 486 970 . . . . 23 . 944 . 950 1350 . . . . 277 412 . Electromagnetic 525 | . 432 48 . 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 13105 | . . . . . . 2514 . 622 1296 . 234 . . 2434 . 2032 148 . . . 1356 . 615 . . 620 234 1000 . . . . . . . Piercing 23496 | . . . . . . . . . . . . 127 . . . . . . . . . . . . . 135 . 1032 207 915 754 680 4470 6457 8719 Highest Corruption 5 | . 2 2 2 2 . . 5 5 2 2 2 2 3 . . . . . . . . . . . . . . 3 3 . . . . . . Average Corruption 2 | . 1 2 2 2 . . 5 5 1 2 2 2 2 . . . . . . . . . . . . . . 2 3 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 80 | . 8 5 4 1 . . . 10 4 1 5 . 3 . . . . . . . . . . . . . . 23 16 . . . . . . Message Errors 26 | . 4 2 1 1 . . . 4 . . 3 . . . . . . . . . . . . . . . . 4 7 . . . . . . Matter Fused 13 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 6 3 . . . . . . Heat Flow Errors 11 | . 2 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 4 2 . . . . . . Energy Discharges 15 | . . 3 1 . . . . . 1 1 . . 2 . . . . . . . . . . . . . . 5 2 . . . . . . Data Loss (minor) 12 | . 2 . 1 . . . . 3 . . 1 . . . . . . . . . . . . . . . . 3 2 . . . . . . Targeting Errors 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5082 | . . . . . 110 585 . 74 179 . 178 67 . 363 . 569 126 53 . . 221 . 221 . 14 320 93 431 42 207 116 249 336 359 169 Projectiles 83 | . . . . . 83 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 356 | . . . . . 27 . . . . . 63 . . 20 . 59 . 53 . . . . . . 14 . 21 49 . . . . . 50 . Melee 4643 | . . . . . . 585 . 74 179 . 115 67 . 343 . 510 126 . . . 221 . 221 . . 320 72 382 42 207 116 249 336 309 169 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 107 | . 24 . . 37 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 265 | . 161 20 265 112 69 . . . 163 . 90 . 30 40 . 76 152 78 . . 21 . 34 . 68 . . 242 179 . . . . . . Average Temperature 38 | . 26 15 135 68 18 . . . 78 . 31 . 16 21 . 31 77 35 . . 21 . 20 . 28 . . 121 90 . . . . . . Received Heat Transfer 817 | . 66 18 . 81 369 . . . . 9 . 18 45 27 . 9 . . . . . . 12 . 21 . 9 24 . 9 . . 4 17 79 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 3792 | . 100 . . 37 3455 . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 553 | . 300 159 . 94 382 553 47 125 219 . . . . 220 91 402 . . . . 409 18 105 . . . . 478 138 421 403 129 471 351 . Average Influence 89 | . 137 74 . 27 145 107 36 89 83 . . . . 50 66 165 . . . . 29 18 36 . . . . 102 58 67 66 36 125 230 . Maximum Alert Level 3 | . 1 . . . 1 2 . . 1 . . . . 1 . 2 . . . . 2 . . . . . . 2 . 2 2 . 2 3 . Low Security (%) 83 | 100 66 100 . 100 69 82 100 100 96 . . . . 98 100 68 . . . . 97 100 100 . . . . 81 100 98 99 100 88 4 . Level 1 10 | . 33 . . . 30 17 . . 3 . . . . 1 . 31 . . . . . . . . . . . 18 . . . . 9 13 . Level 2 1 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . 2 13 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 60 | . 2 . . . 8 3 . . 6 . . . . 6 . 7 . . . . 3 . 1 . . . . 3 4 2 6 3 6 . . Investigation 15 | . 1 . . . 2 1 . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . 4 . 2 . . Extermination 28 | . . . . . . 1 . . 3 . . . . 2 . 3 . . . . 2 . 1 . . . . 3 3 2 2 3 3 . . Reinforcement 13 | . 1 . . . 2 1 . . . . . . . 3 . 4 . . . . 1 . . . . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 8 | . . . . . . 1 . . . . . . . 2 . 3 . . . . 1 . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 38 | . 3 . . . 2 . . . . . . . . 2 . 2 . . . . 3 . . . . . . 1 1 1 . . 1 22 . Communications Jammed 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 6 . . Distress Signals 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 6 . . Times Spotted 356 | . 23 12 . 4 41 5 3 1 11 7 7 4 14 26 4 20 2 1 . . 9 6 11 . 3 . 3 17 9 6 5 2 12 31 57 Peak Tracking Total 17 | . 5 3 . 2 5 1 5 1 3 4 3 4 8 6 4 7 3 2 . . 5 6 3 1 3 . 4 8 3 2 2 1 3 5 17 Tactical Retreats 63 | . 1 1 . . 3 . . . 3 4 3 . 3 9 . 4 . 1 . . 3 . 4 . 2 . 2 4 2 1 2 . 1 4 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 23 | . 2 . . . 4 1 . . 1 . . . . 3 . . . . . . 1 . . . . . . . 1 . 1 . 6 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . 1 4 . . 1 . . 1 . . . . . . . . . . . . . 1 . Exploded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 33 | . 2 . . . 1 . . . 1 . . 1 . 1 . 6 . . . . . . . . 1 . . 1 2 . 2 7 1 2 5 Max in Single Turn 4 | . 1 . . . 1 . . . 1 . . 1 . 1 . 4 . . . . . . . . 1 . . 1 1 . 1 1 1 1 1 Garrison Access 15 | . . . . . . 2 . 1 1 . . . . 2 . 1 . . . . 1 . . . . . . 2 . 1 1 . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 7 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 1 . 1 . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 209 | . 7 . 2 . 11 20 . 9 17 . . 2 . 22 . 12 . . 2 . 15 . 5 . 2 2 . 15 11 12 11 9 20 3 . Terminals 129 | . 7 . . . 9 11 . 5 10 . . . . 12 . 7 . . . . 10 . 4 . . . . 9 10 6 7 9 12 1 . Fabricators 27 | . . . . . . 3 . 2 4 . . . . 5 . 2 . . . . 1 . 1 . . . . 1 . 3 2 . 3 . . Repair Stations 10 | . . . . . . 1 . 1 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . . 1 . 1 1 . Recycling Units 15 | . . . . . 2 2 . . . . . . . 2 . 1 . . . . 2 . . . . . . 2 . 2 . . 1 1 . Scanalyzers 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 15 | . . . . . . 2 . 1 1 . . . . 2 . 1 . . . . 1 . . . . . . 2 . 1 1 . 3 . . Total Hacks 817 | . 30 . 2 . 29 67 . 31 68 . . 11 . 98 . 63 . . 6 . 70 . 28 . 2 9 . 68 43 48 59 23 53 9 . Successful 629 | . 14 . 2 . 16 47 . 19 47 . . 11 . 74 . 48 . . 6 . 60 . 26 . 2 9 . 61 33 45 49 17 36 7 . Failed 186 | . 16 . . . 12 19 . 12 21 . . . . 24 . 15 . . . . 10 . 2 . . . . 7 10 3 10 6 17 2 . Catastrophic 22 | . . . . . 2 3 . 2 4 . . . . 4 . 1 . . . . . . . . . . . . . 2 3 1 . . . Database Lockouts 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 478 | . 25 . 1 . 25 39 . 11 37 . . . . 59 . 39 . . 1 . 52 . 18 . . . . 41 38 30 29 16 15 2 . Terminals 538 | . 30 . . . 27 44 . 17 35 . . . . 62 . 43 . . . . 55 . 16 . . . . 46 42 25 36 23 33 4 . Fabricators 166 | . . . . . . 11 . 9 27 . . . . 27 . 14 . . . . 7 . 12 . . . . 8 . 20 20 . 11 . . Repair Stations 39 | . . . . . . 4 . 3 2 . . . . 3 . 4 . . . . 4 . . . . . . 9 . . 2 . 4 4 . Recycling Units 18 | . . . . . 2 3 . . . . . . . 2 . 1 . . . . 3 . . . . . . 3 . 2 . . 1 1 . Scanalyzers 4 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 22 | . . . . . . 3 . 2 3 . . . . 4 . 1 . . . . 1 . . . . . . 2 . 1 1 . 4 . . Terminal Hacks 333 | . 9 . 2 . 8 20 . 4 14 . . 11 . 33 . 25 . . 6 . 39 . 11 . 2 9 . 32 28 21 24 14 18 3 . Record 9 | . . . 1 . . . . . . . . 6 . . . . . . . . . . . . 1 1 . . . . . . . . . Part Schematic 40 | . . . . . 2 4 . 1 4 . . 2 . 2 . . . . . . 8 . . . . . . 7 10 . . . . . . Robot Analysis 11 | . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . 4 . 2 1 . 1 . . . . Prototype ID Bank 27 | . 5 . . . . 1 . . . . . 3 . 3 . . . . 5 . 2 . 1 . . 4 . . 1 1 1 . . . . Open Door 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 4 4 . . Level Access Points 3 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 9 | . . . . . . 1 . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . 1 . . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Machine Index 8 | . . . . . . 1 . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 1 1 1 . . . . Terminal Index 9 | . 1 . . . . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . 1 . . 1 1 1 . Fabricator Index 6 | . . . . . . 1 . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . Repair Station Index 3 | . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 10 | . . . . . . 1 . . . . . . . 1 . 2 . . . . 1 . . . . . . 1 1 . . 1 2 . . Unreport Threat 35 | . . . . . 1 4 . . 1 . . . . 2 . 5 . . . . 4 . . . . . . 6 . 4 3 . 5 . . Locate Traps 53 | . 3 . . . 2 1 . . 1 . . . . 7 . 5 . . . . 8 . 4 . . . . 4 4 5 6 2 1 . . Reprogram Traps 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Recall Extermination 24 | . . . . . . . . . 2 . . . . 2 . 3 . . . . 2 . 1 . . . . 2 3 2 3 2 2 . . Recall Reinforcements 6 | . . . . . 1 . . . . . . . . . . 4 . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 14 | . . . . . . 1 . . 1 . . . . 2 . 1 . . . . 1 . 1 . . . . 2 1 2 1 1 . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . Registered Prototypes 8 | . . . . . . 1 . . 1 . . . . 1 . . . . . . 3 . . . . . . 1 . 1 . . . . . Zone Layout 34 | . . . . . . 1 . . . . . . . 5 . 2 . . . . 6 . 2 . . . . 4 3 3 4 2 1 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 107 | . . . . . . 8 . 6 17 . . . . 17 . 9 . . . . 5 . 8 . . . . 5 . 11 13 . 8 . . Network Status 15 | . . . . . . 1 . . 3 . . . . 4 . 1 . . . . . . 1 . . . . . . 2 2 . 1 . . Load Schematic 39 | . . . . . . 3 . 2 6 . . . . 4 . 4 . . . . 2 . 4 . . . . 2 . 4 5 . 3 . . Build 53 | . . . . . . 4 . 4 8 . . . . 9 . 4 . . . . 3 . 3 . . . . 3 . 5 6 . 4 . . Repair Station Hacks 33 | . . . . . . 4 . 2 2 . . . . 2 . 4 . . . . 4 . . . . . . 9 . . 2 . 2 2 . Scan Component 16 | . . . . . . 2 . . 1 . . . . 1 . 2 . . . . 2 . . . . . . 5 . . 1 . 1 1 . Repair 15 | . . . . . . 2 . . 1 . . . . 1 . 2 . . . . 2 . . . . . . 4 . . 1 . 1 1 . Refit 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 17 | . . . . . 2 2 . . . . . . . 2 . 1 . . . . 3 . . . . . . 3 . 2 . . 1 1 . Report Inventory 15 | . . . . . 2 2 . . . . . . . 2 . 1 . . . . 2 . . . . . . 2 . 2 . . 1 1 . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Scanalyzer 4 | . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Insert Component 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 15 | . . . . . . 2 . 1 1 . . . . 2 . 1 . . . . 1 . . . . . . 2 . 1 1 . 3 . . Seal Access 15 | . . . . . . 2 . 1 1 . . . . 2 . 1 . . . . 1 . . . . . . 2 . 1 1 . 3 . . Unauthorized Hacks 120 | . 5 . . . 6 9 . 6 12 . . . . 18 . 8 . . . . 8 . 7 . . . . 10 4 10 9 3 4 1 . Terminals 72 | . 5 . . . 6 7 . 4 5 . . . . 10 . 3 . . . . 6 . 3 . . . . 7 4 1 5 3 2 1 . Track 3 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Assimilate 8 | . 1 . . . . 2 . 1 . . . . . 2 . . . . . . 1 . 1 . . . . . . . . . . . . Botnet 59 | . 3 . . . 5 5 . 3 5 . . . . 8 . 3 . . . . 3 . 2 . . . . 7 4 1 5 3 2 . . Operators 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 48 | . . . . . . 2 . 2 7 . . . . 8 . 5 . . . . 2 . 4 . . . . 3 . 9 4 . 2 . . Report 9 | . . . . . . . . . 1 . . . . 2 . 1 . . . . . . 1 . . . . 1 . 2 . . 1 . . Prioritize 16 | . . . . . . . . 1 3 . . . . 2 . 2 . . . . 1 . 1 . . . . 1 . 3 2 . . . . Siphon 21 | . . . . . . 2 . 1 3 . . . . 4 . 2 . . . . 1 . 1 . . . . 1 . 3 2 . 1 . . Haulers 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . 2 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 140 | . 6 . . . 8 13 . 8 14 . . . . 14 . 8 . . . . 9 . 4 . . . . 10 7 8 8 5 15 3 . Full Trace Events 13 | . 2 . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . 1 . 4 . 2 . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . 2 5 . 1 4 . . 2 . 2 . . . . . . 8 . . . . . . 7 10 . . . . . . Parts Built 48 | . . . . . . 5 . 3 7 . . . . 7 . 4 . . . . 3 . 3 . . . . 3 . 5 5 . 3 . . Matter 10753 | . . . . . . 453 . 568 1221 . . . . 1375 . 977 . . . . 789 . 709 . . . . 838 . 1391 1511 . 921 . . Time 3011 | . . . . . . 224 . 131 356 . . . . 456 . 346 . . . . 138 . 123 . . . . 147 . 440 401 . 249 . . Total Part Build Rating 314 | . . . . . . 17 . 13 39 . . . . 43 . 25 . . . . 21 . 22 . . . . 23 . 42 43 . 26 . . Parts Repaired 15 | . . . . . . 2 . . 1 . . . . 1 . 2 . . . . 2 . . . . . . 4 . . 1 . 1 1 . Time 511 | . . . . . . 58 . . 12 . . . . 19 . 84 . . . . 28 . . . . . . 197 . . 54 . 26 33 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . 1 . . 1 . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . Non-combat 4 | . . . . . . 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . 1 . . 1 . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . find_chute 3 | . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 10 | . . 3 . 2 . 1 1 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Largest Group 3 | . . 3 . 2 . 1 2 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Highest-Rated Group 55 | . . 40 . 55 . 10 40 26 26 . . . . 10 . . . . . . 26 . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 . 31 . 10 31 26 26 . . . . 10 . . . . . . 26 . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 28 | . . 25 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 334 | . . 292 . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 11 | . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . 4 . 2 1 . 1 . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . . . 1 . 1 . . . 2 1 . 1 . . . . 2 . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Items 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 27419 | 48 1056 787 394 268 2318 1172 22 347 1112 310 391 64 341 2603 25 1385 206 179 161 238 1443 114 936 87 323 117 651 2233 1034 1032 1021 1263 1676 1529 533 Spaces Moved 38031 | 42 708 566 310 159 999 1596 60 653 1794 593 612 107 607 3901 63 1947 459 505 486 329 2150 147 1209 263 599 202 942 2833 1555 1341 1726 1880 2624 2573 1491 Core 12 | 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 22 | . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2750 | 30 708 566 310 159 977 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35247 | . . . . . . 1596 60 653 1794 593 612 107 607 3901 63 1947 459 505 486 329 2150 147 1209 263 599 202 942 2833 1555 1341 1726 1880 2624 2573 1491 Fastest Speed 20 | 50 90 110 110 130 130 32 32 32 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 27 25 32 32 20 24 24 24 24 Average Speed 35 | 85 107 117 124 130 144 32 32 32 31 27 27 27 27 27 30 27 27 27 27 27 27 27 27 27 27 27 30 31 32 32 30 29 24 24 24 Slowest Speed 230 | 100 120 120 130 130 230 32 32 32 32 27 27 27 104 27 32 27 27 27 27 27 27 27 115 27 27 27 32 102 32 32 32 32 24 94 24 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 101 | . . . . . . 7 . . 11 . . 2 1 15 . 5 . . . . 18 . . . . . . 9 . 4 21 1 1 . 6 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Exploration Rate (%) 61 | 4 97 92 70 65 69 33 72 23 37 64 96 77 72 70 67 29 55 60 87 46 42 77 18 53 69 60 69 60 95 31 90 69 55 76 66 Regions Visited 35 Branch Regions 20 Pre-discovered Areas 5 | . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 23 | . . . . . 1 . . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 27 | . . 2 . 1 . . . . . . 5 . 4 . . . 1 4 . 2 . . . 2 3 . 3 . . . . . . . . Spaces Dug 638 | . . . . . 15 37 . 12 38 7 3 4 25 64 . 39 3 5 4 6 49 . 50 5 . . 12 59 39 32 16 27 44 40 3 Terrain Destroyed 1499 | . 2 . . 47 87 37 . 12 38 7 121 4 72 113 . 122 28 86 4 6 49 . 70 5 93 . 95 128 39 32 16 27 60 96 3 Melee 610 | . . . . . 8 37 . 12 38 7 3 4 25 64 . 39 3 5 4 6 49 . 50 5 . . 12 59 39 32 16 26 44 20 3 Projectile 21 | . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . AOE 868 | . 2 . . 47 59 . . . . . 118 . 47 49 . 83 25 81 . . . . 20 . 93 . 83 69 . . . . 16 76 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 50561 | 51 921 671 317 203 1690 2189 62 774 2260 735 819 128 746 5334 66 2726 531 535 509 468 2934 221 1761 273 752 260 1286 4031 2015 1874 2154 2552 3641 3448 1624 Wait 10439 | . 117 87 . 24 463 482 3 86 390 136 188 13 104 1294 . 685 65 18 1 127 692 73 471 6 133 41 316 1061 380 471 379 593 897 627 16 Move 37804 | 41 707 565 309 158 998 1582 59 652 1772 592 611 102 604 3873 62 1936 458 504 485 328 2115 146 1208 262 598 201 941 2817 1554 1332 1685 1877 2621 2570 1479 Hop 90 | . . . . . . 7 . . 10 . . 2 1 13 . 5 . . . . 17 . . . . . . 5 . 4 19 1 1 . 5 Pick Up 185 | 4 23 3 3 3 28 12 . 4 8 . . . 2 7 . 6 . . 1 . 15 1 5 . 2 1 2 8 3 6 5 8 4 13 8 Fast Attach 193 | 6 3 . . . 21 6 . . 3 . . . 1 20 . 4 . . 6 2 11 . 5 . 4 6 2 7 2 3 11 15 5 41 9 Attach 56 | . 1 1 . 1 4 8 . . 3 . . . 1 . . 1 . . . . 1 . 2 . 2 . 1 5 1 2 2 4 3 9 4 Detach 12 | . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 2 . . . 1 1 5 . Swap 132 | . 5 2 2 4 23 3 . 4 5 . 6 1 4 5 4 10 . 1 4 . 2 . 1 . 2 1 2 3 1 3 13 3 . 18 . Drop 285 | . 17 4 3 2 42 20 . 8 8 . . . 1 21 . 7 . 1 8 2 15 1 9 . 5 6 2 7 5 8 14 11 3 48 7 Fire 231 | . 48 9 . 11 103 . . . . . 8 . 3 4 . 5 4 6 . . 1 . 1 . 5 . 6 9 . . . 2 2 4 . Melee 1039 | . . . . . 8 69 . 20 61 7 5 10 25 96 . 67 4 5 4 9 64 . 58 5 1 4 14 87 51 45 26 37 86 75 96 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 94 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 18 . . . 18 38 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -7/Waste -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: Res / Upp x2 / Arm) -4/Waste -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: Acc / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 665 | -10/Materials | Discovered new exit (range 3) 835 | -10/Materials | Discovered new exit (range 12) 943 | -10/Materials | Discovered new exit (range 4) 1065 | -10/Materials | Discovered new exit (range 12) 1105 | -10/Materials | Entered Mines 1110 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1146 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1183 | -10/Mines | Discovered new exit (range 11) 1301 | -10/Mines | Learned location of Storage (-9) 1389 | -10/Mines | Learned location of 1 exit from Materials 1638 | -10/Mines | Discovered new exit (range 10) 1763 | -10/Mines | Learned location of Mines (-9) 1888 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1888 | -10/Mines | Discovered new exit (range 5) 1892 | -10/Mines | Entered Exiles 1910 | -10/Exiles | Discovered new exit (range 15) 1922 | -10/Exiles | Met 8R-AWN 1938 | -10/Exiles | Met EX-HEX 2002 | -10/Exiles | Met EX-DEC 2071 | -10/Exiles | Learned location of Zion (-7) 2094 | -10/Exiles | Met EX-BIN 2113 | -10/Exiles | Aligned with FarCom system 2114 | -10/Exiles | Given EX-Vault access code 2145 | -10/Exiles | Opened EX-Vault 2155 | -10/Exiles | Found Longsword +1 2160 | -10/Exiles | Found YOLO Cannon 2187 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2201 | -10/Exiles | Exiles lab attacked by MAIN.C 2268 | -10/Exiles | Discovered new exit (range 14) 2286 | -10/Exiles | Stole two prototypes: Longsword +1, YOLO Cannon 2286 | -10/Exiles | Entered Mines 2386 | -9/Mines | Learned Materials terminal intel 2520 | -9/Mines | Core integrity fell below 50% 2543 | -9/Mines | Discovered new exit (range 9) 2554 | -9/Mines | Entered Materials 2554 | -8/Materials | Evolved 4 slots: Utility x4 2555 | -8/Materials | Identified exit to Factory 2556 | -8/Materials | Loaded intel: 12 terminal locations 2963 | -8/Materials | Build established: Scavenger-Mutant 3787 | -8/Materials | Build established: Mutant 3821 | -8/Materials | Discovered exit to Factory (range 15) 4060 | -8/Materials | Central database locked down 4335 | -8/Materials | Garrison activated, responded to threat 4767 | -8/Materials | Garrison activated, responded to threat 4872 | -8/Materials | Entered Factory 4872 | -7/Factory | Evolved 2 slots: Utility x2 4874 | -7/Factory | FarCom data flow suspended 4981 | -7/Factory | Fabricated Hacking Suite (x1) 5056 | -7/Factory | Fabricated Hacking Suite (x1) 5085 | -7/Factory | Identified exit to Lower Caves 5148 | -7/Factory | Fabricated Adv. Sensor Array? 5158 | -7/Factory | Build established: Hacker-Sprinter 5220 | -7/Factory | Fabricated Spear (x2) 5370 | -7/Factory | Local fabrication network quarantined 5559 | -7/Factory | Repaired Rocket Launcher 5586 | -7/Factory | Repaired Med. Storage Unit 5753 | -7/Factory | Discovered new exit (range 15) 5819 | -7/Factory | Identified exit to Factory 5819 | -7/Factory | Central database locked down 6044 | -7/Factory | Manually triggered Chute Trap 6044 | -7/Factory | Sucked down chute 6044 | -7/Factory | Entered Waste 6045 | -7/Waste | Met a frightened Derelict 6050 | -7/Waste | 1 allies followed down the chute 6057 | -7/Waste | Spotted C-40 Crusher 6057 | -7/Waste | Spotted C-40 Crusher 6058 | -7/Waste | Spotted C-40 Crusher 6059 | -7/Waste | EMP discharged 6059 | -7/Waste | Spotted C-40 Crusher 6061 | -7/Waste | Discovered new exit (range 16) 6066 | -7/Waste | Identified exit to Factory 6066 | -7/Waste | Entered Factory 6134 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6212 | -7/Factory | Discovered exit to Lower Caves (range 14) 6346 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 6379 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 6413 | -7/Factory | Entered another Factory area 6413 | -6/Factory | Accompanied by 1 ally 6413 | -6/Factory | Evolved 2 slots: Utility x2 6691 | -6/Factory | Discovered new exit (range 4) 6753 | -6/Factory | Fabricated Mni. Smartbomb Launcher? 6795 | -6/Factory | Fabricated Adv. System Shield? 6855 | -6/Factory | Fabricated Adv. Sensor Array (x1) 6975 | -6/Factory | Spotted B-75 Beast 7020 | -6/Factory | Identified exit to Lower Caves 7020 | -6/Factory | Identified exit to Extension 7084 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7139 | -6/Factory | Fabricated Adv. Hacking Suite? 7196 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 7216 | -6/Factory | Found Prototype Processor 7216 | -6/Factory | Identified Exp. Signal Interpreter 7227 | -6/Factory | Repaired Imp. Datajack 7367 | -6/Factory | Build established: Wizard-Sprinter 7411 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 7479 | -6/Factory | Fabricated Exp. Cesium-ion Thruster? 7525 | -6/Factory | Entered Lower Caves 7807 | -6/Lower Caves | Encountered a Warlord checkpoint 7830 | -6/Lower Caves | Discovered new exit (range 11) 7833 | -6/Lower Caves | Identified exit to Lower Caves 7835 | -6/Lower Caves | Entered another Lower Caves area 7876 | -6/Lower Caves | Discovered new exit (range 13) 7898 | -6/Lower Caves | Identified exit to Factory 8100 | -6/Lower Caves | Learned location of 1 exit from Factory 8187 | -6/Lower Caves | Discovered new exit (range 15) 8214 | -6/Lower Caves | Identified exit to Data Miner 8226 | -6/Lower Caves | Entered Data Miner 8226 | -6/Data Miner | Discovered new exit (range 6) 8232 | -6/Data Miner | Met Data Miner 8241 | -6/Data Miner | Learned location of Section 7 (-2) 8241 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8245 | -6/Data Miner | Received God Mode back door access code from Data Miner 8268 | -6/Data Miner | Data Conduit disabled 8289 | -6/Data Miner | Identified exit to Proximity Caves 8290 | -6/Data Miner | Entered Proximity Caves 8377 | -5/Proximity Caves | Spotted B-75 Beast 8460 | -5/Proximity Caves | Learned Factory stockpile data 8613 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8628 | -5/Proximity Caves | Discovered exit to Factory (range 10) 8631 | -5/Proximity Caves | Entered Factory 8631 | -5/Factory | Evolved 2 slots: Utility x2 8632 | -5/Factory | Identified exit to Factory 8759 | -5/Factory | Discovered exit to Factory (range 11) 8913 | -5/Factory | Discovered exit to Factory (range 14) 8919 | -5/Factory | Spotted B-75 Beast 8958 | -5/Factory | Fabricated Exp. Sensor Array (x1) 8984 | -5/Factory | Discovered new exit (range 13) 9054 | -5/Factory | Repaired Imp. Datajack 9209 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 9263 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 9317 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 9371 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 9689 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 9832 | -5/Factory | Discovered exit to Factory (range 15) 9978 | -5/Factory | Identified exit to Upper Caves 11230 | -5/Factory | Fabricated Plasma Lance (x1) 11234 | -5/Factory | Manually triggered Chute Trap 11234 | -5/Factory | Sucked down chute 11234 | -5/Factory | Entered Waste 11240 | -5/Waste | Spotted C-40 Crusher 11243 | -5/Waste | Spotted C-40 Crusher 11247 | -5/Waste | Spotted C-40 Crusher 11249 | -5/Waste | EMP discharged 11250 | -5/Waste | Spotted C-40 Crusher 11250 | -5/Waste | Discovered new exit (range 16) 11256 | -5/Waste | Identified exit to Factory 11259 | -5/Waste | Entered Factory 11318 | -5/Factory | Repaired Mni. Fusion Reactor 11355 | -5/Factory | Repaired Imp. Cesium-ion Thruster 11761 | -5/Factory | Fabricated Exp. Utility Shielding? 12078 | -5/Factory | Fabricated Mni. Fusion Reactor? 12185 | -5/Factory | Fabricated Exp. Cesium-ion Thruster? 12455 | -5/Factory | Local fabrication network quarantined 12498 | -5/Factory | Fabricated Plasma Lance? 12644 | -5/Factory | Entered Upper Caves 12651 | -5/Upper Caves | Identified exit to Upper Caves 12732 | -5/Upper Caves | Learned Factory trap positions 12850 | -5/Upper Caves | Entered another Upper Caves area 12858 | -5/Upper Caves | Discovered exit to Factory (range 5) 12916 | -5/Upper Caves | Learned location of 1 exit from Factory 13023 | -5/Upper Caves | Discovered new exit (range 9) 13029 | -5/Upper Caves | Identified exit to Warlord 13029 | -5/Upper Caves | Entered Warlord 13072 | -5/Warlord | Opened Warlord's prototype stash 13074 | -5/Warlord | Found Ghost Barrier 13077 | -5/Warlord | Found Prototype Device 13077 | -5/Warlord | Identified Thermal Barrier 13082 | -5/Warlord | Found Prototype Device 13082 | -5/Warlord | Identified Exp. Cloaking Device 13183 | -5/Warlord | Opened side exit 13188 | -5/Warlord | Discovered new exit (range 9) 13190 | -5/Warlord | Identified exit to Proximity Caves 13190 | -5/Warlord | Entered Proximity Caves 13222 | -4/Proximity Caves | Spotted B-86 Titan 13346 | -4/Proximity Caves | Learned 4 Research zone layouts 13403 | -4/Proximity Caves | Discovered exit to Factory (range 4) 13428 | -4/Proximity Caves | Entered Factory 13428 | -4/Factory | Evolved 2 slots: Utility x2 13429 | -4/Factory | Identified exit to Research 13430 | -4/Factory | Loaded intel: 96 trap records 13456 | -4/Factory | Identified exit to Upper Caves 13456 | -4/Factory | Identified exit to Armory 13503 | -4/Factory | Spotted B-86 Titan 13904 | -4/Factory | Fabricated Inertial Stasis Machine? 13993 | -4/Factory | Fabricated Inertial Stasis Machine (x1) 14031 | -4/Factory | Local fabrication network quarantined 14040 | -4/Factory | Fabricated Imp. Fusion Compressor? 14657 | -4/Factory | Repaired Adv. Transmission Jammer 14748 | -4/Factory | Repaired Lrg. Storage Unit 14871 | -4/Factory | Manually triggered Chute Trap 14871 | -4/Factory | Sucked down chute 14871 | -4/Factory | Entered Waste 14945 | -4/Waste | Spotted C-40 Crusher 14946 | -4/Waste | Spotted C-40 Crusher 14968 | -4/Waste | Spotted C-40 Crusher 14968 | -4/Waste | Spotted C-40 Crusher 14969 | -4/Waste | Spotted C-40 Crusher 14971 | -4/Waste | Spotted C-40 Crusher 14979 | -4/Waste | Discovered new exit (range 12) 14985 | -4/Waste | Identified exit to Factory 14985 | -4/Waste | Entered Factory 15038 | -4/Factory | Spotted B-86 Titan 15090 | -4/Factory | Fabricated Exp. Transmission Jammer? 15197 | -4/Factory | Fabricated Adv. Reaction Control System (x1) 15236 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 15382 | -4/Factory | Discovered exit to Research (range 21) 15921 | -4/Factory | Entered Upper Caves 16007 | -4/Upper Caves | Discovered new exit (range 7) 16008 | -4/Upper Caves | Identified exit to Upper Caves 16008 | -4/Upper Caves | Entered another Upper Caves area 16023 | -4/Upper Caves | Found Alien Artifact 16023 | -4/Upper Caves | Identified Dimensional Node Initializer 16023 | -4/Upper Caves | Initialized slip node 16273 | -4/Upper Caves | Encountered a Warlord checkpoint 16328 | -4/Upper Caves | Discovered new exit (range 6) 16331 | -4/Upper Caves | Identified exit to Zhirov 16331 | -4/Upper Caves | Entered Zhirov 16331 | -4/Zhirov | Discovered new exit (range 3) 16337 | -4/Zhirov | Met Zhirov 16343 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16348 | -4/Zhirov | Found Alien Artifact 16348 | -4/Zhirov | Identified Integrated Dissipator 16348 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 16355 | -4/Zhirov | Found Alien Artifact 16355 | -4/Zhirov | Identified Transdimensional Reconstructor 16355 | -4/Zhirov | Warped through subspace 16447 | -4/Zhirov | Identified exit to Proximity Caves 16448 | -4/Zhirov | Entered Proximity Caves 16462 | -3/Proximity Caves | Found Alien Artifact 16462 | -3/Proximity Caves | Identified Core Expander 16462 | -3/Proximity Caves | Installed Core Expander, added new Propulsion slot 16497 | -3/Proximity Caves | Spotted B-86 Titan 17098 | -3/Proximity Caves | Discovered exit to Research (range 4) 17099 | -3/Proximity Caves | Entered Research 17099 | -3/Research | Evolved 2 slots: Utility x2 17392 | -3/Research | Found Prototype Device 17392 | -3/Research | Identified Exp. Focal Shield 17834 | -3/Research | Identified exit to Quarantine 18162 | -3/Research | Fabricated Femtoactuators (x1) 18209 | -3/Research | Fabricated Exp. Melee Analysis Suite (x1) 18255 | -3/Research | Fabricated Exp. Melee Analysis Suite? 18483 | -3/Research | Local fabrication network quarantined 18491 | -3/Research | Discovered new exit (range 9) 18625 | -3/Research | Spotted B-86 Titan 18852 | -3/Research | Repaired Mni. Fusion Reactor 18893 | -3/Research | Repaired Exp. Utility Shielding 18948 | -3/Research | Repaired Electron Diverter 19006 | -3/Research | Repaired Electron Diverter 19329 | -3/Research | Discovered new exit (range 16) 19332 | -3/Research | Entered Quarantine 19692 | -3/Quarantine | Cryocooling Duct disabled 19707 | -3/Quarantine | Ambient heat levels rising (+20) 19707 | -3/Quarantine | Non-combat units ordered to evacuate 20029 | -3/Quarantine | Discovered new exit (range 11) 20180 | -3/Quarantine | Found Alien Artifact 20180 | -3/Quarantine | Identified Core Reset Matrix 20180 | -3/Quarantine | Used Core Reset Matrix 20184 | -3/Quarantine | Detected hypermatrix surge 20184 | -3/Quarantine | Sensed 8 artifacts in vicinity 20326 | -3/Quarantine | Discovered new exit (range 13) 20349 | -3/Quarantine | Found Subatomic Replicator 20365 | -3/Quarantine | Identified exit to Research 20366 | -3/Quarantine | Entered Research 20366 | -2/Research | Evolved 2 slots: Utility x2 20467 | -2/Research | Identified exit to Testing 20734 | -2/Research | Discovered new exit (range 14) 20950 | -2/Research | Fabricated Dimensional Manipulator? 21016 | -2/Research | Fabricated Dimensional Manipulator (x1) 21027 | -2/Research | Fabricated Exp. Melee Analysis Suite? 21051 | -2/Research | Fabricated Adv. Powered Armor? 21057 | -2/Research | Fabricated Exp. Force Field (x1) 21257 | -2/Research | Local fabrication network quarantined 21315 | -2/Research | Found Exp. Actuator Array 21398 | -2/Research | Entered Testing 21404 | -2/Testing | Found Prototype Energy Cannon 21404 | -2/Testing | Identified Null Cannon 21531 | -2/Testing | Fabricated Dimensional Manipulator? 21541 | -2/Testing | Found Prototype Hackware 21541 | -2/Testing | Identified System Mapper 21769 | -2/Testing | Fabricated Exp. Armor Integrity Analyzer (x1) 21837 | -2/Testing | Discovered new exit (range 10) 21860 | -2/Testing | Spotted PL-S1RKNBE64W 21881 | -2/Testing | Fabricated Exp. Q-thruster? 21941 | -2/Testing | Fabricated Exp. Phase Shifter? 21982 | -2/Testing | Fabricated Plasma Lance? 22075 | -2/Testing | Repaired Electron Diverter? 22298 | -2/Testing | Local fabrication network quarantined 22349 | -2/Testing | Spotted Fortress 22365 | -2/Testing | Discovered new exit (range 5) 22366 | -2/Testing | Identified exit to Section 7 22419 | -2/Testing | Entered Section 7 22420 | -2/Section 7 | Sensed 26 artifacts in vicinity 22461 | -2/Section 7 | Spotted S7 Guard 22517 | -2/Section 7 | Spotted B-90 Cyclops 22659 | -2/Section 7 | Build established: Machinist-Sprinter 22688 | -2/Section 7 | Spotted B-99 Colossus 22708 | -2/Section 7 | Found LRC Matter Compressor 22708 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 22711 | -2/Section 7 | Found LRC Boosters 22711 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 22713 | -2/Section 7 | Found LRC Storage 22713 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 22769 | -2/Section 7 | Found Integrity Redistributor 22770 | -2/Section 7 | Found Integrity Redistributor 22877 | -2/Section 7 | Found Transdimensional Reconstructor 23054 | -2/Section 7 | Identified exit to Access 23206 | -2/Section 7 | Found Integrated Dissipator 23206 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 23254 | -2/Section 7 | Spotted S7 Guard 23267 | -2/Section 7 | Found Integrated Singularity Reactor 23271 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 23272 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 23274 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 23343 | -2/Section 7 | Spotted S7 Guard 23346 | -2/Section 7 | Found Core Membrane 23351 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 23359 | -2/Section 7 | Found Integrated Heat Negator 23362 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 23580 | -2/Section 7 | Found Integrated Reactor 23580 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 23595 | -2/Section 7 | Found Integrated Dissipator 23595 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 23682 | -2/Section 7 | Entered Access 23682 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 23834 | -1/Access | Fabricated Adv. Powered Armor (x1) 23946 | -1/Access | Fabricated Exp. Force Field? 23953 | -1/Access | Found Prototype Device 23953 | -1/Access | Identified Beam Splitter 24280 | -1/Access | Identified exit to Command 24487 | -1/Access | Fabricated Exp. Q-thruster (x1) 24716 | -1/Access | Repaired Exp. Utility Shielding 25082 | -1/Access | Local fabrication network quarantined 25358 | -1/Access | Entered Command 25453 | -1/Command | Repaired Mni. Fusion Reactor 25517 | -1/Command | Spotted Combat Programmer 25533 | -1/Command | Crushed by falling debris 25536 | -1/Command | Crushed by falling debris 25578 | -1/Command | Met MAIN.C 25587 | -1/Command | Destroyed MAIN.C Shell 25587 | -1/Command | 0b10 Conduit disabled 25588 | -1/Command | MAIN.C activated Command garrisons 25609 | -1/Command | Destroyed MAIN.C 25733 | -1/Command | Discovered new exit (range 12) 25838 | -1/Command | Spotted B-99 Colossus 25854 | -1/Command | Spotted Combat Programmer 25855 | -1/Command | Destroyed Combat Programmer 25855 | -1/Command | Destroyed all MAIN.C guards 25964 | -1/Command | Found Prototype Protection 25964 | -1/Command | Identified Exp. Powered Armor 25975 | -1/Command | Found Prototype Processor 25975 | -1/Command | Identified Exp. Targeting Computer 25986 | -1/Command | Found Prototype Launcher 25986 | -1/Command | Identified Hellfire Missile Launcher 25988 | -1/Command | Found Prototype Energy Cannon 25988 | -1/Command | Identified Cld. Nova Cannon 25992 | -1/Command | Found Prototype Protection 25992 | -1/Command | Identified Hvy. Regenerative Plating 26284 | -1/Command | Spotted B-99 Colossus 26424 | -1/Command | Found Prototype Processor 26424 | -1/Command | Identified Exp. Target Analyzer 26431 | -1/Command | Found Prototype Device 26431 | -1/Command | Identified Exp. ECM Suite 26592 | -1/Command | Found Prototype Processor 26592 | -1/Command | Identified Exp. Core Analyzer 26748 | -1/Command | Destroyed B-99 Colossus 26800 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-115) 26866 | -1/Command | Warped through subspace to slip node 26866 | -1/Command | Discovered new exit (range 5) 26887 | -1/Command | Entered Access_0 26888 | -1/Access_0 | Sensed 3 artifacts in vicinity 26888 | -1/Access_0 | Met Architect 26914 | -1/Access_0 | Architect warped through subspace 26918 | -1/Access_0 | Destroyed A8 26958 | -1/Access_0 | Subspace Access Node disabled 26967 | -1/Access_0 | Architect warped through subspace 26976 | -1/Access_0 | A6 warped into view 26990 | -1/Access_0 | Destroyed A6 27020 | -1/Access_0 | Architect warped through subspace 27046 | -1/Access_0 | Architect warped through subspace 27059 | -1/Access_0 | Architect warped through subspace 27075 | -1/Access_0 | Subspace Access Node disabled 27086 | -1/Access_0 | Architect warped through subspace 27090 | -1/Access_0 | A5 warped into view 27094 | -1/Access_0 | Destroyed A5 27115 | -1/Access_0 | Architect warped through subspace 27134 | -1/Access_0 | Subspace Access Node disabled 27136 | -1/Access_0 | Found Exp. Phase Shifter 27154 | -1/Access_0 | Architect warped through subspace 27192 | -1/Access_0 | Found Core Regenerator 27192 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 27207 | -1/Access_0 | Architect warped through subspace 27224 | -1/Access_0 | A4 warped into view 27231 | -1/Access_0 | Destroyed A4 27237 | -1/Access_0 | Architect warped through subspace 27267 | -1/Access_0 | Architect warped through subspace 27297 | -1/Access_0 | Architect warped through subspace 27313 | -1/Access_0 | Architect warped through subspace 27323 | -1/Access_0 | Architect warped through subspace 27335 | -1/Access_0 | Architect warped through subspace 27354 | -1/Access_0 | Destroyed A2 27355 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 27364 | -1/Access_0 | Subspace Access Node disabled 27406 | -1/Access_0 | Lost 3 parts (3u) 27409 | -1/Access_0 | Destroyed Architect 27410 | -1/Access_0 | Architect triggered a singularity event 27410 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 27411 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 27416 | -1/Access_0 | Warped through subspace to slip node 27416 | -1/Access_0 | Discovered new exit (range 8) 27420 | *** | Escaped singularity! Last Messages --------------- 27408_ Plasma Lance follow-up attack on Architect. 27409_ Architect: "If I can't win, no one wins!" 27409_ Architect destroyed. 27410_ A0_COM: Initiating irreversible singularity event. Goodbye. 27410_ Acquired data core, extracted unknown sensor trigger ID. 27410_ Acquired 101 matter. 27411_ A0_COM: 10. 27411_ Acquired Hpw. Transdimensional Reconstructor. 27412_ A0_COM: 9. 27413_ A0_COM: 8. 27414_ A0_COM: 7. 27414_ HV Slug penetrates Wall. 27415_ A0_COM: 6. 27416_ A0_COM: 5. 27416_ Warped through subspace, drawn to slip node. 27416_ EXIT=FOUND 27417_ A0_COM: 4. 27418_ A0_COM: 3. 27419_ A0_COM: 2. 27420_ A0_COM: 1. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 77 Energy Capacity 1350 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 22 Additional Mass Support 50 EM Shielding 3 Armor Coverage 1025 Utility Shielding 90 Weapon Shielding 33 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 99 Targeting Accuracy 8 Melee Accuracy 36 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 1 Offensive Hacking 84 Defensive Hacking 46 Item Schematics ----------------- Exp. Armor Integrity Analyzer | -3/Quarantine | Hacked Dimensional Manipulator | -3/Quarantine | Hacked Femtoactuators | -3/Quarantine | Hacked Exp. Phase Shifter | -3/Quarantine | Hacked Exp. Force Field | -3/Quarantine | Hacked Exp. Actuator Array | -3/Quarantine | Hacked Exp. Q-thruster | -3/Quarantine | Hacked Adv. Powered Armor | -3/Quarantine | Hacked Exp. Melee Analysis Suite | -3/Quarantine | Hacked Plasma Lance | -3/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Spear | x2 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Adv. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Cesium-ion Thruster | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Plasma Lance | x1 | -5/Factory Inertial Stasis Machine | x1 | -4/Factory Inertial Stasis Machine | x1 | -4/Factory Imp. Fusion Compressor | x1 | -4/Factory Exp. Transmission Jammer | x1 | -4/Factory Adv. Reaction Control System | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Femtoactuators | x1 | -3/Research Exp. Melee Analysis Suite | x1 | -3/Research Exp. Melee Analysis Suite | x1 | -3/Research Dimensional Manipulator | x1 | -2/Research Dimensional Manipulator | x1 | -2/Research Exp. Melee Analysis Suite | x1 | -2/Research Adv. Powered Armor | x1 | -2/Research Exp. Force Field | x1 | -2/Research Dimensional Manipulator | x1 | -2/Testing Exp. Armor Integrity Analyzer | x1 | -2/Testing Exp. Q-thruster | x1 | -2/Testing Exp. Phase Shifter | x1 | -2/Testing Plasma Lance | x1 | -2/Testing Adv. Powered Armor | x1 | -1/Access Exp. Force Field | x1 | -1/Access Exp. Q-thruster | x1 | -1/Access Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Core Expander Core Reset Matrix LRC Matter Compressor LRC Boosters LRC Storage Subatomic Replicator Integrated Singularity Reactor Core Membrane Integrated Heat Negator Integrated Reactor Integrity Redistributor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- Artifact Hunter Challenges ------------ None Game ------ Seed ShockSurveybotAnalyzer Manual? 0 Play Time 05:49:46 Cumulative 849.4 hours Start 2020.05.08 @ 19:58:32 End 2020.05.09 @ 15:42:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 702 Rogue 662 Adventurer 40 Explorer 0 Win Type 6 Total 84 Types 52/2/21/2/1/2/4 Lore% 93 Gallery% 97 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e4318d8-3c2a-4c72-9b4f-beb9a3c7961b