Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.30 @ 00:45:26 Player: tcfire Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (165) 825 Value Destroyed (6279) 6279 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (593) 593 TOTAL SCORE: 12517 Bonus ------- High Alert Combat Kills 93 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 550/550 System Corruption 0% Temperature Cool (11) Movement Treading (160) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core F-cell Engine > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Advanced Heat Sink Encrypted Comm Array Core Analyzer Core Analyzer Core Analyzer Core Analyzer Improved Hardlight Generator High-powered Tractor Beam > --- WEAPON (3) ------- Heavy Assault Rifle Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY (5) ---- Fusion Compressor Power Amplifier Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Advanced Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Encrypted Comm Array Core Analyzer Core Analyzer Core Analyzer Core Analyzer Improved Hardlight Generator High-powered Tractor Beam > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Fusion Compressor Power Amplifier Dimensional Node Initializer Heavy Assault Rifle Heavy Missile Launcher [Rating: 75] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Core Analyzer Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Hardened Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Slots Evolved 9 | . 1 . 2 2 2 2 . . . . . . Power 1 | . . . . 1 . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 6 | . 1 . 1 1 1 2 . . . . . . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 149 | 2 7 1 16 13 26 2 17 54 8 1 . 2 Power 18 | . 1 . 2 2 3 . 3 5 2 . . . Engine 12 | . 1 . 2 2 2 . 1 3 1 . . . Core 5 | . . . . . 1 . 1 2 1 . . . Reactor 1 | . . . . . . . 1 . . . . . Propulsion 22 | . 1 . 4 2 2 . 3 8 2 . . . Treads 18 | . . . 4 2 1 . 3 6 2 . . . Leg . | . . . . . . . . . . . . . Wheel 3 | . 1 . . . 1 . . 1 . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . . . Utility 52 | . 3 . 2 4 9 2 4 23 3 1 . 1 Device 30 | . 2 . . 1 5 2 3 12 3 1 . 1 Storage 8 | . 1 . 2 2 . . . 3 . . . . Processor 10 | . . . . 1 2 . . 7 . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . . 2 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 2 1 8 5 12 . 7 18 1 . . 1 Energy Gun 8 | . . . 1 1 3 . 3 . . . . . Energy Cannon 10 | . . . 2 2 4 . 1 1 . . . . Ballistic Gun 10 | 2 . 1 1 . 4 . 1 . . . . 1 Ballistic Cannon 19 | . 2 . . . . . . 16 1 . . . Launcher 10 | . . . 4 2 1 . 2 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 4 1 1 . . 5 . . . 1 Corrupted Parts 3 | . . . 3 . . . . . . . . . System Corruption 10 | . . . 10 . . . . . . . . . Parts Lost 38 | . . . . 1 4 . 8 24 . . . 1 Power 3 | . . . . . . . 1 2 . . . . Propulsion 11 | . . . . . 2 . 2 6 . . . 1 Utility 14 | . . . . . 2 . 4 8 . . . . Weapon 10 | . . . . 1 . . 1 8 . . . . Highest Loss Streak 9 | . . . . 1 2 . 3 9 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 59 79 89 98 92 93 88 80 89 100 100 96 Engine 7 | . 12 12 9 15 13 6 3 4 6 6 6 6 Core 4 | . . . . . . 6 6 5 6 6 6 6 Treads 13 | . . . 16 25 16 6 12 12 12 18 18 15 Wheel 1 | . 1 12 4 . . 6 2 . . . . . Device 18 | . 12 25 20 16 15 25 21 15 17 25 25 24 Storage 6 | . 12 12 19 16 7 6 6 4 6 . . . Processor 16 | . . . . 7 12 12 7 22 25 25 25 25 Protection 1 | . . . . . 5 6 6 . . . . . Energy Gun 1 | . . . . 1 3 12 10 . . . . . Energy Cannon 2 | . . . 1 6 8 6 5 . . . . . Ballistic Gun 1 | . 15 4 1 . 3 . . . . . . 2 Ballistic Cannon 8 | . 4 12 . . . . . 10 13 18 18 15 Launcher 1 | . . . 16 8 3 . . . . . . . Peak Build Rating 75 | 2 6 8 19 26 37 41 57 64 72 74 74 75 Average Rating 45 | 1 4 6 15 24 31 40 46 52 62 73 74 70 On Entrance 35 | . 2 6 8 16 25 36 41 53 50 72 74 74 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 86 | 2 20 21 45 52 64 53 82 86 52 52 52 52 Greatest Support 82 | 3 10 10 63 65 65 37 78 78 82 82 82 82 Greatest Overweight (x) 12 | . 6 2 3 . 5 1 2 12 1 . . . Average Overweight (x) . | . 4 1 1 . . 1 . . . . . . Largest Inventory Capacity 20 | 5 10 10 15 20 15 15 15 20 5 5 5 5 Average Capacity 10 | 5 9 10 12 15 15 15 15 10 5 5 5 5 Most Carried 14 | 5 10 10 10 14 14 9 13 10 5 5 5 5 Average Carried 6 | 2 4 8 8 10 9 8 8 5 3 4 5 3 Final Capacity 15 | 5 10 10 15 15 15 15 15 5 5 5 5 5 Final Carried 12 | 5 8 10 8 12 10 8 6 2 5 5 5 3 Class Distribution -------------------- 54% | Hacker-Mutant 17% | Derelict-Gunner 13% | Hacker-Gunner 8% | Hacker-Bomber 5% | Scavenger-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Bomber | -7/Factory Scavenger-Bomber | -6/Factory Scavenger-Bomber | -6/Garrison Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Matter Collected 4214 | 224 54 87 224 592 209 115 279 1315 446 325 29 315 Remotely 1478 | . . . . 525 10 115 115 . 44 325 29 315 Salvage Created 5881 | 86 126 63 706 1042 657 . 1421 1294 137 151 . 198 Parts 307 | 2 9 2 47 63 37 . 39 88 3 10 . 7 Haulers Intercepted 6 | . . . 2 2 . . . 2 . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 116 | . 1 4 12 15 12 . 21 34 5 5 . 7 Guns 22 | . . . 1 1 5 . 13 2 . . . . Cannons 74 | . 1 4 3 4 6 . 7 32 5 5 . 7 AOE 19 | . . . 8 10 1 . . . . . . . Classes Destroyed 15 | 1 3 1 4 3 1 . 1 1 . . . . Worker 7 | . 1 . 2 1 . . . 3 . . . . Builder 16 | . 1 . 4 8 . . . 3 . . . . Tunneler 2 | . . . 1 . . . . 1 . . . . Hauler 6 | . . . 2 2 . . . 2 . . . . Recycler 3 | 1 1 . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 13 | . . . 3 3 3 . . 4 . . . . Swarmer 17 | . . 2 5 2 2 . . 5 . . . 1 Grunt 58 | . 1 2 4 7 5 . 17 11 5 2 . 4 Brawler 2 | . . . . . . . 1 1 . . . . Duelist 4 | . . . . 1 1 . 1 1 . . . . Sentry 14 | . . . 3 4 1 . . 5 . . . 1 Hunter 8 | . . . . 1 1 . 2 1 . 2 . 1 Programmer 13 | . . . . . 2 . . 10 . 1 . . Best Kill Streak 7 | 1 2 2 4 7 3 . 4 5 3 2 . 6 Combat Bots Only 6 | . 1 2 4 3 2 . 4 4 3 2 . 6 Max Kills in Single Turn 4 | 1 1 1 3 4 2 . 2 2 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . 2 2 1 . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Hostile Shots Fired 1051 | . . 28 32 91 82 . 150 523 39 39 . 67 Missed 319 | . . 8 13 29 25 . 42 166 11 11 . 14 Damage Taken 7134 | . . 149 255 558 660 . 1364 3516 182 143 . 307 Core 1126 | . . 41 45 65 119 . 45 751 32 9 . 19 Absorbed by Shields 582 | . . . . . . . . . 150 114 . 318 Ignored by Resistances 4991 | . . 88 156 346 396 . 792 2485 200 159 . 369 Regen/Repaired (Parts) 16 | . . . . . . . . 16 . . . . Core Remaining (%) 88 | 100 . 83 88 88 83 . . . . . . . Volleys Fired 337 | 2 10 19 21 44 32 . 66 101 13 10 . 19 Largest 3 | 2 2 2 2 2 3 . 3 3 2 3 . 3 Hottest 205 | 40 40 55 101 125 205 . 185 144 106 159 . 159 Shots Fired 662 | 4 11 26 40 75 75 . 157 160 27 30 . 57 Gun 184 | 4 2 7 4 9 36 . 95 13 . . . 14 Cannon 411 | . 9 19 5 37 37 . 58 146 27 30 . 43 Launcher 67 | . . . 31 29 2 . 4 1 . . . . Special . | . . . . . . . . . . . . . Kinetic 344 | 4 11 26 4 . 21 . 9 155 27 30 . 57 Thermal 242 | . . . 5 37 52 . 144 4 . . . . Explosive 22 | . . . 10 11 1 . . . . . . . Electromagnetic 54 | . . . 21 27 1 . 4 1 . . . . Robot Hit Streak 76 | 3 14 19 18 21 53 . 76 41 12 20 . 33 Robot Miss Streak 6 | . . 1 2 1 1 . 2 2 3 6 . 2 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 3 | . . . . . 1 . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . . . Shots Hit Robots 515 | 3 11 22 25 55 63 . 122 130 20 21 . 43 Core Hits 337 | 2 5 9 31 39 28 . 50 77 36 25 . 35 Critical Kills 1 | . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 20 | . 2 1 . . 2 . 4 9 . 1 . 1 Burn 5 | . . . . . 2 . 3 . . . . . Meltdown 1 | . . . . . . . 1 . . . . . Blast 14 | . 2 1 . . . . . 9 . 1 . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16459 | 22 173 355 1345 2395 1394 . 3467 5026 583 503 . 1196 Guns 3541 | 22 15 42 35 154 532 . 2211 323 . . . 207 Cannons 9565 | . 158 295 81 600 817 . 1106 4433 583 503 . 989 Explosions 3274 | . . . 1216 1615 45 . 150 248 . . . . Melee . | . . . . . . . . . . . . . Ramming 79 | . . 18 13 26 . . . 22 . . . . Kinetic 8152 | 22 173 337 35 . 306 . 267 4730 583 503 . 1196 Thermal 5377 | . . . 97 1130 1043 . 3050 57 . . . . Explosive 1107 | . . . 476 460 23 . . 148 . . . . Electromagnetic 1744 | . . . 724 779 22 . 150 69 . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . 2 2 11 . 2 . 1 10 5 6 6 . Average Corruption 5 | . 1 2 8 . 1 . 1 6 5 5 6 . Corruption Purged 5 | . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 181 | . . 6 12 . 6 . 5 113 22 15 2 . Message Errors 50 | . . 1 2 . 2 . 2 31 8 4 . . Matter Fused 45 | . . 1 3 . . . 1 28 5 7 . . Heat Flow Errors 25 | . . 1 . . 1 . . 20 3 . . . Energy Discharges 16 | . . 2 2 . . . . 9 1 1 1 . Parts Rejected 2 | . . . 1 . 1 . . . . . . . Parts Fused 2 | . . . . . . . . 2 . . . . Data Loss (minor) 21 | . . 1 2 . 1 . 1 10 3 3 . . Data Loss (major) 7 | . . . 1 . . . . 4 1 . 1 . Misfires 6 | . . . 1 . . . . 4 1 . . . Alerts 4 | . . . . . . . 1 3 . . . . Weapon Failures 3 | . . . . . 1 . . 2 . . . . Overload Shots 35 | . . . . . . . 35 . . . . . Effects 2 | . . . . . . . 2 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Overflow Damage 331 | . . . 6 51 22 . 15 237 . . . . Projectiles 279 | . . . . 5 22 . 15 237 . . . . Explosions 52 | . . . 6 46 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 61 | . 1 4 . 1 . . . 38 6 4 . 7 Impact 1 | . . . . 1 . . . . . . . . Kinetic 59 | . 1 4 . . . . . 38 6 4 . 6 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 183 | . . 9 109 3 22 . 16 24 . . . . Shots 15 | . . . 9 1 2 . 2 1 . . . . Rammed 9 | . . 1 1 3 . . . 4 . . . . Targets Rammed 11 | . . 1 1 3 . . . 6 . . . . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 2 . . . . Highest Temperature 537 | . . 203 6 123 537 . 427 262 255 90 . 66 Average Temperature 91 | . . 73 2 37 161 . 103 88 52 35 . 25 Received Heat Transfer 3143 | . . 81 54 306 276 . 714 1505 118 . . 89 Effects 20 | . . . . . 15 . 5 . . . . . Shutdowns 4 | . . . . . 2 . 2 . . . . . Energy Bleed 2 | . . . . . 1 . 1 . . . . . Interference 12 | . . . . . 11 . 1 . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 12 | . . . 7 4 . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 20 | . . . . 1 4 . 14 1 . . . . Heat Transferred 8392 | . . . 198 1388 1813 . 4906 87 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 5 8 . . 1 . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Peak Influence 480 | 5 30 153 374 469 248 . 480 347 . . . . Initial 187 | . 2 8 41 79 154 . . 187 . . . . Average 118 | 2 7 95 218 295 91 . 234 67 . . . . Maximum Alert Level 2 | . . . 1 2 1 . 2 1 . . . . Low Security (%) 76 | 100 100 100 49 36 85 100 48 86 . . . . Level 1 16 | . . . 50 26 14 . 21 13 . . . . Level 2 6 | . . . . 37 . . 29 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . . . 1 2 6 . . 14 . . . . Investigation 3 | . . . . . 1 . . 2 . . . . Extermination 10 | . . . . . 2 . . 8 . . . . Reinforcement 7 | . . . 1 2 . . . 4 . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Distress Signals 4 | . . . 1 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 156 | . 3 6 15 17 16 . 23 56 6 4 . 10 Peak Tracking Total 8 | . 2 2 4 3 3 . 5 8 3 2 . 7 Tactical Retreats 16 | . . 2 . 3 1 . 3 5 1 . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Traps Triggered 18 | . 4 . 1 4 2 . . 7 . . . . Indirectly 4 | . . . 1 3 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Machines Disabled 21 | . . . 4 5 . . 4 6 . . . 2 Max in Single Turn 2 | . . . 2 2 . . 1 2 . . . 1 Garrison Relay 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Machines Accessed 8 | . . . 1 . 2 1 . 3 . . . 1 Terminals 1 | . . . . . . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Total Hacks 28 | . . . 8 . 6 1 . 12 . . . 1 Successful 20 | . . . 8 . 5 1 . 5 . . . 1 Failed 8 | . . . . . 1 . . 7 . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 3 | . . . . . . . . 3 . . . . Fabricators 4 | . . . . . 4 . . . . . . . Repair Stations 4 | . . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 15 | . . . 8 . 2 . . 5 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Terminal Hacks 3 | . . . . . . . . 2 . . . 1 Record 3 | . . . . . . . . 2 . . . 1 Fabricator Hacks 3 | . . . . . 3 . . . . . . . Load Schematic 2 | . . . . . 2 . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 11 | . . . 8 . 2 . . 1 . . . . Insert Component 6 | . . . 4 . 1 . . 1 . . . . Analyze 5 | . . . 4 . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 5 | . . . 1 . 1 . . 3 . . . . Full Trace Events 3 | . . . . . 1 . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . 3 . 1 . . . . . 14 . Parts Built 1 | . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 31 | . . . . . 31 . . . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . Time 26 | . . . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 4 . 1 . . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . . . . Machine Destruction 5 | . . . . . . . 5 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 . 1 . Drone Launches 2 | . . . . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Turns Passed 11609 | 57 506 385 612 796 1218 41 1043 4195 922 516 682 636 Spaces Moved 5839 | 69 185 336 339 407 583 16 405 1908 479 309 441 362 Core 433 | 69 134 . . . . . . 230 . . . . Treads 4569 | . . . 174 407 530 16 405 1446 479 309 441 362 Legs . | . . . . . . . . . . . . . Wheels 606 | . 51 336 165 . 53 . . 1 . . . . Hover . | . . . . . . . . . . . . . Flight 231 | . . . . . . . . 231 . . . . Fastest Speed 40 | 50 95 95 110 155 140 240 155 40 152 155 155 155 Average Speed 172 | 50 252 100 146 155 177 240 200 189 179 155 155 157 Slowest Speed 650 | 50 350 110 240 160 320 240 320 650 225 155 155 160 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 33 75 38 38 17 1 57 43 70 48 65 49 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . 2 . 1 . Known Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . . . 4 . 2 2 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 300 | . . . 87 139 5 . 12 52 . 4 . 1 Melee . | . . . . . . . . . . . . . Projectile 34 | . . . . 10 1 . . 18 . 4 . 1 AOE 266 | . . . 87 129 4 . 12 34 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Gar Fac Low Low Zio Pro Total 6838 | 87 215 359 426 493 712 18 512 2350 513 325 440 388 Wait 250 | 9 . . 11 6 26 . . 198 . . . . Move 5826 | 68 184 335 338 406 582 16 404 1905 478 308 440 362 Hop 1 | . . . . . . . . 1 . . . . Pick Up 154 | 6 9 3 19 13 24 . 14 52 10 3 . 1 Fast Attach 1 | 1 . . . . . . . . . . . . Attach 110 | 1 7 1 11 4 15 2 9 52 5 1 . 2 Detach 23 | . 3 . 3 1 5 . 2 7 1 . . 1 Swap 41 | . . . 5 10 11 . 8 3 3 . . 1 Drop 82 | . 2 . 17 6 17 . 9 23 3 3 . 2 Fire 337 | 2 10 19 21 44 32 . 66 101 13 10 . 19 Melee . | . . . . . . . . . . . . . Ram 2 | . . 1 1 . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 9 | . . . . 3 . . . 6 . . . . Escape Stasis 2 | . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Identified exit to Materials 17 | -11/Scrapyard | Discovered exit to Materials (range 15) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 334 | -10/Materials | Identified exit to Mines 334 | -10/Materials | Discovered exit to Mines (range 16) 564 | -10/Materials | Entered Mines 580 | -10/Mines | Met a Derelict bent on vengeance 593 | -10/Mines | Found a hidden stash of uninstalled traps 594 | -10/Mines | Assembled infested the area 845 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 941 | -10/Mines | Identified exit to Materials 941 | -10/Mines | Discovered exit to Materials (range 8) 949 | -10/Mines | Entered Materials 949 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Identified exit to Mines 1109 | -9/Materials | Discovered exit to Mines (range 7) 1227 | -9/Materials | System corruption reached 10% 1263 | -9/Materials | Identified exit to Materials 1263 | -9/Materials | Discovered exit to Materials (range 9) 1434 | -9/Materials | Discovered exit to Materials (range 15) 1561 | -9/Materials | Entered another Materials area 1561 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2249 | -8/Materials | Identified exit to Factory 2249 | -8/Materials | Discovered exit to Factory (range 15) 2357 | -8/Materials | Entered Factory 2357 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2673 | -7/Factory | Build established: Hacker-Bomber 2698 | -7/Factory | Fabricated Rocket Launcher (x1) 2950 | -7/Factory | Garrison activated, responded to threat 3326 | -7/Factory | Build established: Hacker-Mutant 3517 | -7/Factory | Identified exit to Factory 3517 | -7/Factory | Discovered exit to Factory (range 10) 3575 | -7/Factory | Entered another Factory area 3575 | -6/Factory | Evolved 2 slots: Utility x2 3616 | -6/Factory | Identified exit to Garrison 3616 | -6/Factory | Entered Garrison 3730 | -6/Garrison | Build established: Scavenger-Bomber 3860 | -6/Garrison | Triggered checkpoint 4108 | -6/Garrison | Lost 3 parts (1n2u) 4136 | -6/Garrison | Triggered checkpoint 4149 | -6/Garrison | Triggered checkpoint 4190 | -6/Garrison | Triggered checkpoint 4244 | -6/Garrison | Identified exit to Factory 4244 | -6/Garrison | Discovered exit to Factory (range 8) 4312 | -6/Garrison | Triggered checkpoint 4332 | -6/Garrison | Garrison Relay disabled 4377 | -6/Garrison | Build established: Hacker-Bomber 4456 | -6/Garrison | Discovered exit to Factory (range 8) 4576 | -6/Garrison | Triggered checkpoint 4659 | -6/Garrison | Entered Factory 5284 | -6/Factory | Build established: Hacker-Mutant 5408 | -6/Factory | Repaired Antimatter Cannon 6692 | -6/Factory | Identified exit to Lower Caves 6692 | -6/Factory | Discovered exit to Lower Caves (range 10) 6843 | -6/Factory | Spotted B-75 Beast 6887 | -6/Factory | Core integrity fell below 50% 6931 | -6/Factory | Lost 9 parts (2p3n1u3w) 7001 | -6/Factory | Core integrity fell below 20% 7345 | -6/Factory | Found Hvy. Insulated Plating 7616 | -6/Factory | System corruption reached 10% 7708 | -6/Factory | Build established: Hacker-Gunner 8622 | -6/Factory | Lost 5 parts (1n1u3w) 8854 | -6/Factory | Entered Lower Caves 8869 | -6/Lower Caves | Build established: Hacker-Mutant 8880 | -6/Lower Caves | Met a Warlord Commander 8881 | -6/Lower Caves | Learned location of Warlord (-4) 8882 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8895 | -6/Lower Caves | Found Encrypted Comm Array 9255 | -6/Lower Caves | Found DCF Scrap (13 items) 9483 | -6/Lower Caves | Learned Factory stockpile data 9765 | -6/Lower Caves | Identified exit to Lower Caves 9765 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 9766 | -6/Lower Caves | Learned location of Zion (-6) 9776 | -6/Lower Caves | Entered another Lower Caves area 9824 | -6/Lower Caves | Encountered a Warlord checkpoint 9856 | -6/Lower Caves | Build established: Derelict-Gunner 10279 | -6/Lower Caves | Identified exit to Zion 10279 | -6/Lower Caves | Discovered exit to Zion (range 6) 10292 | -6/Lower Caves | Entered Zion 10350 | -6/Zion | System corruption cleaned by Quarantine Array 10525 | -6/Zion | Learned location of Quarantine (-3) 10616 | -6/Zion | Learned Factory stockpile data 10956 | -6/Zion | Identified exit to Proximity Caves 10956 | -6/Zion | Discovered exit to Proximity Caves (range 12) 10974 | -6/Zion | Entered Proximity Caves 11143 | -5/Proximity Caves | Found Alien Artifact 11145 | -5/Proximity Caves | Identified Dimensional Node Initializer 11145 | -5/Proximity Caves | Initialized slip node 11330 | -5/Proximity Caves | Attracted the attention of an 0b10 base 11604 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11610 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Acquired 28 matter. Acquired 3 matter. Y-72 Warden destroyed. Acquired 22 matter. Acquired 1 matter. G-50 Soldier destroyed. Adv. Treads destroyed. Acquired 4 matter. Acquired 55 matter. G-50 Soldier knocked back. G-50 Soldier destroyed. Acquired 17 matter. S-27 Virus destroyed. Acquired 11 matter. Acquired 1 matter. Acquired 4 matter. Storage Shell breached. Acquired 14 matter. Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????##????? | | ??????????????????????????????????????????? ????? | | ??????????????????????????????????????????? #????? | | ?????????????????????????????????????????## #### | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# #? | | ?????????????????????????????????????????# ## #? | | ????????????????????????????????????????## #????? | | ??????????????????????????????????????### #????? | | ?????????????????????????????????????## #????? | | ????????????????????????????????????## #????? | | ???????????????????????????????????## ##???? | | ???????????????????????????????????# #???? | | ??????????????????????????????????## ## #???? | | ???????????????????????????####???# ### #???? | | ??????????????????????????## ##??# ##?# ###???? | | ??????????????????????????# #??# ##??# #?????? | | ?????????????????????????## #### ##### #?????? | | ????????????????# ##### ####??? | | ????????????????# @ ##### #??? | | ????????????????# ########???#### #??? | | ????????????????## #### ##????????????## ##?? | | ?????????????? ????## ##?????????????# ### | | ??????????? % ???????###??????????????# # | | ???????????? Y #??????? ##???????????????## | | ???????????? ???????? #????????????????# | | ???????????????????????? #????????????????## | | ??????????????????????? #?????????????????### # | | ?????????????????????? ?????????????????????# # | | ?????????????????##### #?????????#????????????# # | | ?????????????????# #???????? #???????????# # | | ??######?????????# ?????????? ???????????# # | | ?##"# ##????##### #????????????# ???????????# | | ## ###### #???????????## ???????????# # | | ##???????? ## ???????????# # | | #???#### ## ??####?????# # | | ###### #### #?# ### ####### # | | #????## #???# # | | ###?##??# #???# ##### | | ### #?## #### #??# " "" ##### | | ## ##? ### [####???#??# "" """" ## | | ### ## == ######?# "" """ | | #?# ## [ [ [=* ### " " | | ??# #?#### ==* ! # #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 32 Energy Capacity 1225 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 65 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 62 Targeting Accuracy 5 Core Analysis 9 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Adv. EMP Blaster | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Particle Gun | -7/Factory | Scanalyzed Imp. Transmission Jammer | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Hyp. Gauss Rifle | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Robot Schematics ------------------ X-67 Chaingunner | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive W-25 Informer | -6/Zion | Archive Fabricated ------------ Rocket Launcher | x1 | -7/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed FusionThrowingBoomstick Manual? 0 Play Time 01:34:03 Cumulative 18.8 hours Start 2024.11.07 @ 20:20:22 End 2025.01.30 @ 00:45:26 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 19 Rogue 0 Adventurer 0 Explorer 19 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f1d5aeef-e3f0-4655-a547-73147eb66964