Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 11:59:43 Player: gabr Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1742) 1742 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5242 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 193/300 Energy 102/240 System Corruption 0% Temperature Critical (2733) Movement Walking (120) Location -7/DSF Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (4) ------ Large Storage Unit Matter Filter Hardened Light Armor Plating > --- WEAPON (4) ------- Arc Projector Gauss Rifle Heavy Assault Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Hacking Suite Recalibrator Autogun Light Cannon Assault Cannon Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Matter Filter Hardened Light Armor Plating > --- WEAPON ----------- Arc Projector Gauss Rifle Heavy Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Hacking Suite Recalibrator Autogun Light Cannon Assault Cannon Missile Launcher [Rating: 47] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Matter Filter Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Assault Cannon Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 2 . Weapon 2 | . . . . 2 . . Parts Attached 87 | 7 7 2 29 25 8 9 Power 8 | 1 1 . 4 1 1 . Engine 5 | 1 1 . 3 . . . Core 3 | . . . 1 1 1 . Reactor . | . . . . . . . Propulsion 32 | 2 2 2 10 10 2 4 Treads 19 | . 2 . 5 10 2 . Leg 8 | 2 . 2 . . . 4 Wheel 5 | . . . 5 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 2 . 6 3 5 . Device 7 | . . . 2 1 4 . Storage 6 | 1 2 . 3 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . 1 2 1 . Artifact . | . . . . . . . Weapon 30 | 3 2 . 9 11 . 5 Energy Gun 7 | 1 2 . 3 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 . . 4 3 . 2 Ballistic Cannon 10 | . . . 2 7 . 1 Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 9 | . 1 4 2 1 . 1 Power 3 | . 1 1 1 . . . Propulsion 3 | . . 2 1 . . . Utility . | . . . . . . . Weapon 3 | . . 1 . 1 . 1 Highest Loss Streak 3 | . 1 3 2 1 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 84 70 83 98 100 97 Engine 5 | . 13 13 1 . . . Core 4 | . . . 6 9 7 7 Treads 26 | . 26 . 21 36 30 28 Leg 3 | . 1 26 4 . . 1 Wheel 2 | . . . 12 . . . Device 3 | . . . 1 3 15 14 Storage 10 | . 14 14 10 9 7 7 Protection 3 | . . . 4 4 7 7 Energy Gun 11 | . 15 14 9 10 7 7 Ballistic Gun 7 | . 12 . 5 4 7 6 Ballistic Cannon 8 | . . . 5 20 15 14 Naked Turns . | . . . . . . . Heaviest Build 149 | 13 149 147 142 55 52 56 Greatest Support 85 | 20 40 20 80 85 85 85 Greatest Overweight (x) 7 | . 7 7 7 1 . 2 Average Overweight (x) . | . 2 7 . . . . Largest Inventory Capacity 30 | 8 30 30 30 15 15 15 Average Capacity 19 | 6 28 30 13 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 Average Carried 12 | 3 11 13 10 14 13 14 Final Capacity 30 | 8 30 30 15 15 15 15 Final Carried 15 | 6 15 13 15 15 15 15 Class Distribution -------------------- 35% | Hauler-Mutant 34% | Tank 17% | Mutant 7% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 1674 | 229 181 20 289 577 . 378 Remotely . | . . . . . . . Salvage Created 2152 | . 451 39 350 726 . 586 Parts 119 | . 26 3 25 34 . 31 Haulers Intercepted 3 | . . . 2 1 . . Recyclers Shooed 4 | . 1 . 1 2 . . Parts Field Recycled 11 | . . . . 11 . . Retrieved Matter 87 | . . . . 87 . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 43 | . 6 3 8 16 . 10 Guns 27 | . 6 3 8 5 . 5 Cannons 16 | . . . . 11 . 5 Classes Destroyed 12 | . 5 1 2 4 . . Worker 2 | . 2 . . . . . Tunneler 2 | . 1 . . 1 . . Hauler 3 | . . . 2 1 . . Recycler 4 | . 2 . . 2 . . Operator 1 | . 1 . . . . . Watcher 1 | . . . . 1 . . Swarmer 12 | . . 3 3 3 . 3 Grunt 19 | . 6 . 3 7 . 3 Sentry 4 | . . . 2 2 . . Specialist 5 | . . . . 2 . 3 Hunter 1 | . . . . 1 . . Heavy 2 | . . . . 1 . 1 Best Kill Streak 5 | . 4 3 5 4 . 3 Combat Bots Only 5 | . 2 3 5 3 . 3 Max Kills in Single Turn 2 | . 2 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 242 | . 60 31 34 80 . 37 Missed 56 | . 11 5 4 23 . 13 Damage Taken 3291 | . 580 269 322 841 . 1279 Core 1033 | . 45 80 61 49 . 798 Absorbed by Shields 99 | . . . . 99 . . Core Remaining (%) 81 | 100 . 50 84 91 . . Volleys Fired 158 | 1 42 9 36 49 . 21 Largest 4 | 2 2 2 2 4 . 4 Hottest 196 | 60 100 100 70 196 . 179 Shots Fired 406 | 2 77 13 71 160 . 83 Gun 272 | 2 77 13 71 70 . 39 Cannon 128 | . . . . 86 . 42 Launcher 6 | . . . . 4 . 2 Special . | . . . . . . . Kinetic 224 | 1 24 . 35 104 . 60 Thermal 159 | 1 53 13 36 52 . 4 Explosive 6 | . . . . 4 . 2 Electromagnetic 17 | . . . . . . 17 Robot Hit Streak 18 | 2 7 3 15 18 . 12 Robot Miss Streak 6 | . 3 1 2 6 . 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 243 | 2 45 9 51 88 . 48 Core Hits 107 | . 24 3 20 36 . 24 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 9 | . 1 2 . 6 . . Burn 5 | . 1 2 . 2 . . Destroy 1 | . . . . 1 . . Blast 3 | . . . . 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4175 | 21 579 113 511 1963 . 988 Guns 2166 | 21 579 113 511 631 . 311 Cannons 1462 | . . . . 981 . 481 Explosions 547 | . . . . 351 . 196 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2067 | 10 155 . 206 1087 . 609 Thermal 1427 | 11 424 113 305 525 . 49 Explosive 547 | . . . . 351 . 196 Electromagnetic 134 | . . . . . . 134 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 40 | . . . . 40 . . Projectiles 25 | . . . . 25 . . Explosions 15 | . . . . 15 . . Melee . | . . . . . . . Knockbacks 24 | . . . . 22 . 2 Impact . | . . . . . . . Kinetic 22 | . . . . 20 . 2 Secondary 2 | . . . . 2 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 2733 | . 489 166 78 609 . 2733 Average Temperature 207 | . 169 69 19 177 . 379 Received Heat Transfer 845 | . 318 87 126 251 . 63 Effects 60 | . 6 . . 25 . 29 Shutdowns 12 | . 2 . . 5 . 5 Energy Bleed 5 | . 1 . . 1 . 3 Interference 11 | . 1 . . 6 . 4 Matter Decay 2 | . . . . 1 . 1 Short Circuit 6 | . . . . 4 . 2 Damage (minor) 6 | . 1 . . 3 . 2 Damage (major) 11 | . 1 . . 5 . 5 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 5 1 . 1 . . Heat Transferred 3861 | 25 1238 481 711 1295 . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Peak Influence 354 | . 113 83 159 205 88 354 Initial 88 | . . 43 27 . 88 61 Average 79 | . 25 80 56 95 88 247 Maximum Alert Level 1 | . . . . 1 . 1 Low Security (%) 91 | 100 100 100 100 94 100 37 Level 1 8 | . . . . 5 . 62 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 8 | . 3 . . 3 . 2 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 8 | . 3 . . 3 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 4 | . 2 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 11 5 10 23 . 10 Peak Tracking Total 5 | . 4 3 5 4 . 3 Tactical Retreats 3 | . . . 1 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 6 | . 1 . 2 2 1 . Terminals 6 | . 1 . 2 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 1 . 4 4 1 . Successful 3 | . 1 . . 1 1 . Failed 7 | . . . 4 3 . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 7 | . 1 . 4 2 . . Terminals 10 | . 1 . 4 4 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . . 1 1 . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . . . 2 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 4169 | 114 1198 220 933 1136 120 448 Spaces Moved 1555 | 70 182 33 490 519 49 212 Core 6 | 6 . . . . . . Treads 1209 | . 156 . 285 519 49 200 Legs 230 | 64 26 33 95 . . 12 Wheels 110 | . . . 110 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 610 100 158 158 120 Average Speed 189 | 114 363 610 156 159 158 159 Slowest Speed 720 | 120 720 610 610 245 161 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 23 22 29 38 1 71 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 37 | . . . . 24 . 13 Melee . | . . . . . . . Projectile 7 | . . . . 7 . . AOE 30 | . . . . 17 . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 2485 | 99 646 43 605 727 91 274 Wait 563 | 16 399 . 2 99 31 16 Move 1549 | 69 181 32 489 518 48 212 Hop . | . . . . . . . Pick Up 50 | 5 10 . 17 12 1 5 Fast Attach 43 | 7 6 . 19 5 1 5 Attach 15 | . 1 2 4 4 3 1 Detach 13 | 1 4 . 6 . 2 . Swap 29 | . . . 6 16 4 3 Drop 65 | . 3 . 26 24 1 11 Fire 158 | 1 42 9 36 49 . 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 470 | -10/Materials | Build established: Hauler-Mutant 1112 | -10/Materials | Identified exit to Mines 1313 | -10/Materials | Entered Mines 1355 | -10/Mines | Lost 3 parts (2n1w) 1482 | -10/Mines | Discovered new exit (range 9) 1533 | -10/Mines | Entered Materials 1533 | -9/Materials | Evolved 2 slots: Propulsion x2 1678 | -9/Materials | Discovered new exit (range 16) 1931 | -9/Materials | Discovered new exit (range 8) 2367 | -9/Materials | Build established: Mutant 2466 | -9/Materials | Entered another Materials area 2466 | -8/Materials | Evolved 2 slots: Weapon x2 2992 | -8/Materials | Build established: Tank 3324 | -8/Materials | Discovered new exit (range 16) 3602 | -8/Materials | Entered Factory 3602 | -7/Factory | Evolved 2 slots: Utility x2 3721 | -7/Factory | Identified exit to DSF 3722 | -7/Factory | Entered DSF 3754 | -7/DSF | Additional patrols routed to DSF 3996 | -7/DSF | Sterilization system engaged 4016 | -7/DSF | Ambient heat levels rising (+10) 4031 | -7/DSF | Ambient heat levels rising (+10) 4046 | -7/DSF | Ambient heat levels rising (+10) 4061 | -7/DSF | Ambient heat levels rising (+10) 4076 | -7/DSF | Ambient heat levels rising (+10) 4091 | -7/DSF | Ambient heat levels rising (+10) 4106 | -7/DSF | Ambient heat levels rising (+10) 4121 | -7/DSF | Ambient heat levels rising (+10) 4136 | -7/DSF | Ambient heat levels rising (+10) 4149 | -7/DSF | Core integrity fell below 50% 4151 | -7/DSF | Ambient heat levels rising (+10) 4166 | -7/DSF | Ambient heat levels rising (+10) 4167 | -7/DSF | Core integrity fell below 20% 4171 | -7/DSF | Core destroyed Last Messages --------------- 04149_ Dropped Imp. Treads. 04149_ Acquired Flexi-carbon Leg. 04151_ ALERT: Ambient heat levels +10. 04152_ Overheating: Matter decay (-28). 04153_ Overheating: Core damaged (-140). 04153_ Acquired Flexi-carbon Leg. 04156_ Overheating: Energy bleed (-26). 04157_ Overheating: System interference. 04157_ Hvy. Assault Cannon temporarily disabled. 04157_ Acquired Flexi-carbon Leg. 04158_ Power failure, Nuclear Core shutdown. 04159_ Acquired Flexi-carbon Leg. 04165_ Power failure, Nuclear Core shutdown. 04166_ Overheating: Flexi-carbon Leg damaged (-39). 04166_ ALERT: Ambient heat levels +10. 04166_ Acquired 15 matter. 04167_ Overheating: Core damaged (-140). 04169_ Overheating: Energy bleed (-20). 04171_ Power failure, Nuclear Core shutdown. 04171_ Overheating: Core damaged (-119). 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"" | | ????????????????????# !!# #!!##""""" | | ????????????????????# !!#########""""" | | ????????????????????#########???????##"### | | ?????????????????????????????????????#"#?? | | ?????????????????????????????????????#""?? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonFlakArmor Manual? 0 Play Time 00:26:07 Cumulative 33.4 hours Start 2024.03.31 @ 11:33:38 End 2024.03.31 @ 11:59:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96fc5499-0d44-433d-a5d6-40664055de45