Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.30 @ 21:52:52 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (20) 100 Value Destroyed (350) 350 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1490 Bonus ------- None Cogmind --------- Core Integrity 342/400 Matter 147/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- EM Shotgun Improved Light Cannon > --- INVENTORY (16) --- Ion Engine Ion Engine Cooled Ion Engine Disposable Heat Sink Small Storage Unit Large Storage Unit Visual Processing Unit Improved Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Medium Armor Plating Medium Laser Heavy Assault Rifle Autogun Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- EM Shotgun Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Cooled Ion Engine Disposable Heat Sink Small Storage Unit Large Storage Unit Visual Processing Unit Improved Terrain Scanner Improved Terrain Scanner Terrain Scan Processor Medium Armor Plating Medium Laser Heavy Assault Rifle Autogun Shotgun Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 23 | . 6 17 Power 3 | . . 3 Engine 3 | . . 3 Core . | . . . Reactor . | . . . Propulsion 11 | . . 11 Treads 7 | . . 7 Leg 4 | . . 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | . 4 3 Energy Gun 3 | . 2 1 Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon 2 | . . 2 Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 2 | . . 2 Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 95 | . 97 93 Engine 12 | . 14 10 Treads 10 | . . 20 Leg 24 | . 28 21 Storage 23 | . 25 22 Energy Gun 10 | . 14 7 Ballistic Gun 8 | . 13 3 Ballistic Cannon 3 | . . 6 Naked Turns . | . . . Heaviest Build 47 | 12 43 47 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 4 | . 2 4 Average Overweight (x) 1 | . 1 1 Largest Inventory Capacity 16 | 6 16 16 Average Capacity 14 | 6 13 16 Most Carried 16 | 6 12 16 Average Carried 11 | 6 9 13 Final Capacity 16 | 6 16 16 Final Carried 16 | 6 12 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 466 | 200 194 72 Remotely . | . . . Salvage Created 581 | 87 282 212 Parts 35 | . 19 16 Haulers Intercepted 2 | . 1 1 Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 14 | . 8 6 Guns 9 | . 5 4 Cannons 2 | . . 2 AOE 3 | . 3 . Classes Destroyed 6 | 1 4 1 Hauler 2 | . 1 1 Recycler 2 | 1 1 . Watcher 2 | . 2 . Swarmer 9 | . 6 3 Grunt 3 | . 2 1 Sentry 2 | . . 2 Best Kill Streak 7 | 1 7 4 Combat Bots Only 4 | . 3 4 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 482 | . 193 289 Core 97 | . 39 58 Absorbed by Shields . | . . . Core Remaining (%) 92 | 100 84 . Volleys Fired 45 | 1 29 15 Largest 2 | 2 2 2 Hottest 89 | 80 73 89 Shots Fired 87 | 2 55 30 Gun 76 | 2 52 22 Cannon 8 | . . 8 Launcher 3 | . 3 . Special . | . . . Kinetic 41 | . 26 15 Thermal 42 | 1 26 15 Explosive 3 | . 3 . Electromagnetic 1 | 1 . . Robot Hit Streak 10 | 1 10 9 Robot Miss Streak 4 | . 4 4 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 55 | 1 37 17 Core Hits 30 | 1 19 10 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 826 | 15 550 261 Guns 509 | 15 317 177 Cannons 84 | . . 84 Explosions 233 | . 233 . Melee . | . . . Ramming . | . . . Kinetic 289 | . 141 148 Thermal 289 | . 176 113 Explosive 233 | . 233 . Electromagnetic 15 | 15 . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 20 | . . 20 Projectiles . | . . . Explosions 20 | . . 20 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 177 | . 68 109 Shots 4 | . 3 1 Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 54 | 18 21 54 Average Temperature 10 | 12 8 14 Received Heat Transfer 51 | . 24 27 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 1 1 Heat Transferred 745 | . 412 333 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 239 | 5 239 237 Initial 16 | . 3 16 Average 93 | 4 97 101 Maximum Alert Level 1 | . 1 1 Low Security (%) 80 | 100 71 85 Level 1 20 | . 28 14 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 22 | . 15 7 Peak Tracking Total 5 | . 5 4 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 5 | . . 5 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 2 | . . 2 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 4 | . 2 2 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 3 3 Successful 4 | . 3 1 Failed 2 | . . 2 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 6 | . 3 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Prototype ID Bank 2 | . 1 1 Locate Traps 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1060 | 63 496 501 Spaces Moved 471 | 17 232 222 Core . | . . . Treads 150 | . . 150 Legs 321 | 17 232 72 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 180 Average Speed 169 | 120 159 182 Slowest Speed 240 | 120 180 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 3 25 25 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 37 | . 11 26 Melee . | . . . Projectile . | . . . AOE 37 | . 11 26 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 641 | 57 303 281 Wait 80 | 40 23 17 Move 469 | 16 231 222 Hop . | . . . Pick Up 14 | . 8 6 Fast Attach 17 | . 3 14 Attach 2 | . . 2 Detach . | . . . Swap 4 | . 3 1 Drop 9 | . 5 4 Fire 45 | 1 29 15 Melee . | . . . Ram . | . . . Kick 1 | . 1 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 64 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 15) 560 | -10/Materials | Entered another Materials area 560 | -9/Materials | Evolved 2 slots: Propulsion x2 1008 | -9/Materials | Discovered new exit (range 13) 1061 | -9/Materials | Self-destructed Last Messages --------------- 00959_ Massive razor-sharp blades shoot up from within the floor. 00959_ Lgt. Treads severed. 00961_ Acquired Aluminum Leg. 00962_ Triggered Blade Trap. 00962_ Massive razor-sharp blades shoot up from within the floor. 00962_ Aluminum Leg severed. 00962_ Imp. Light Cannon severed. 00965_ Acquired Lgt. Treads. 00966_ Triggered Blade Trap. 00966_ Massive razor-sharp blades shoot up from within the floor. 00966_ Lgt. Treads severed. 00968_ Acquired Aluminum Leg. 00972_ Acquired Imp. Light Cannon. 00974_ U-05 Engineer lays Concrete. 00978_ Acquired Aluminum Leg. 00978_ U-05 Engineer lays Concrete. 00981_ Acquired Lgt. Treads. 01008_ EXIT=FOUND 01028_ Acquired Med. Armor Plating. 01054_ Acquired EM Shotgun. Map ----- +----------------------------------------------------+ | ???????????????????# #????? | | ???????????????????# #????? | | ???????????????????# #????? | | ????????????######## #????? | | ????????????# #????? | | ??????####### #????? | | ?????? # #????? | | ??????""""" # #### #????? | | ??????""""" # #??# #????? | | ????? """"" # #??# #????? | | ????? """"" + #??# #????? | | ????? 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