Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.14 @ 21:38:26 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (94) 470 Value Destroyed (3447) 3447 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 8168 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 66/1000 Matter 111/300 Energy 11/300 System Corruption 38% Temperature Cool (0) Movement Hovering (102) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Compact Battery Improved Weapon Cycler Improved Medium Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle > --- INVENTORY (20) --- Gyrokinetic Inverter High-capacity Matter Pod (0) Improved Matter Compressor (9) Advanced Terrain Scanner Transmission Jammer Advanced Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Compact Battery Improved Matter Compressor Advanced Terrain Scanner Improved Kinecellerator Improved Weapon Cycler Transmission Jammer Advanced Field Recycling Unit > --- WEAPON ----------- Wave Gun Long-range Proton Cannon KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Armored Medium Treads Carbon-fiber Leg Improved VSS Leg Gyrokinetic Inverter High-capacity Matter Pod [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Minigun Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 6 | . . . 1 1 2 2 . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 159 | . 12 13 26 7 48 7 5 41 Power 17 | . 3 3 4 . 3 . 1 3 Engine 12 | . 3 3 2 . 3 . 1 . Core 5 | . . . 2 . . . . 3 Reactor . | . . . . . . . . . Propulsion 44 | . 3 4 11 1 12 . . 13 Treads 6 | . 1 3 2 . . . . . Leg 24 | . 2 . 7 1 12 . . 2 Wheel 5 | . . 1 2 . . . . 2 Hover 9 | . . . . . . . . 9 Flight . | . . . . . . . . . Utility 50 | . 2 1 5 4 19 4 1 14 Device 26 | . . . . . 13 3 1 9 Storage 6 | . 1 1 . . . . . 4 Processor 9 | . 1 . 2 2 4 . . . Hackware . | . . . . . . . . . Protection 9 | . . . 3 2 2 1 . 1 Artifact . | . . . . . . . . . Weapon 48 | . 4 5 6 2 14 3 3 11 Energy Gun 12 | . 1 . . . 2 2 1 6 Energy Cannon 2 | . . . . . . . . 2 Ballistic Gun 25 | . 3 4 5 2 8 . . 3 Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 1 1 . 3 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . 1 1 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 57 | . 3 1 7 . 20 . 10 16 Power 9 | . 1 1 2 . 2 . 1 2 Propulsion 15 | . 1 . 1 . 5 . 3 5 Utility 8 | . . . 1 . 4 . 2 1 Weapon 25 | . 1 . 3 . 9 . 4 8 Highest Loss Streak 10 | . 2 1 3 . 8 . 9 10 To Critical Strikes 2 | . . . . . 1 . . 1 Average Slot Usage (%) 89 | . 93 99 97 100 96 93 59 60 Engine 6 | . 13 10 5 7 6 5 2 . Core 1 | . . . 3 . . . . 3 Treads 4 | . . 22 11 . . . . . Leg 15 | . 27 . 13 30 25 23 12 1 Wheel 3 | . . 11 11 . . . . . Hover 3 | . . . . . . . . 18 Device 5 | . . . . . 7 11 6 13 Storage 8 | . 14 11 9 7 6 5 3 8 Processor 12 | . 8 11 10 16 20 23 13 . Protection 2 | . . . 6 5 3 5 4 . Energy Gun 3 | . 12 . . . 4 8 9 2 Ballistic Gun 18 | . 15 32 26 30 18 . . 6 Naked Turns 26 | . . . . . . . 20 6 Heaviest Build 65 | 11 18 36 43 51 52 49 49 65 Greatest Support 78 | 20 20 40 67 67 78 75 75 44 Greatest Overweight (x) 5 | . 1 3 1 . 1 . 1 5 Average Overweight (x) . | . . 2 . . . . . . Largest Inventory Capacity 20 | . 10 15 15 15 15 15 15 20 Average Capacity 13 | . 9 14 15 15 15 15 10 9 Most Carried 15 | . 10 15 15 15 15 12 13 13 Average Carried 12 | . 9 14 14 14 14 10 9 6 Final Capacity 20 | 8 10 15 15 15 15 15 5 20 Final Carried 15 | 6 10 15 14 15 13 12 4 6 Class Distribution -------------------- 27% | Gunner 24% | Mutant 18% | Scavenger-Gunner 16% | Scavenger-Skirmisher 6% | Scavenger-Mutant 5% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Matter Collected 3906 | 200 140 458 1055 284 1237 . . 532 Remotely . | . . . . . . . . . Salvage Created 4042 | . 281 694 1252 341 784 . . 690 Parts 242 | . 12 65 70 16 49 . . 30 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . 1 . 1 . . 1 Parts Field Recycled 7 | . . . . . . . . 7 Retrieved Matter 102 | . . . . . . . . 102 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 78 | . 8 20 19 6 17 . . 8 Guns 71 | . 8 16 17 6 17 . . 7 AOE 6 | . . 4 2 . . . . . Classes Destroyed 14 | . 2 6 4 1 1 . . . Worker 2 | . . 1 1 . . . . . Builder 3 | . . 1 1 . . . . 1 Recycler 6 | . . . 5 . . . . 1 Operator 2 | . . 1 1 . . . . . Watcher 3 | . . 1 . 1 1 . . . Swarmer 17 | . 2 6 3 . 6 . . . Grunt 27 | . 6 8 7 3 . . . 3 Brawler 4 | . . . 2 1 . . . 1 Duelist 2 | . . 2 . . . . . . Sentry 12 | . . 4 4 . 3 . . 1 Specialist 6 | . . . 2 . 4 . . . Hunter 5 | . . . 1 1 1 . . 2 Programmer 4 | . . . . 1 2 . . 1 Heavy 1 | . . . . . 1 . . . Best Kill Streak 8 | . 2 8 7 4 3 . . 3 Combat Bots Only 6 | . 2 6 6 4 3 . . 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 . . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 2 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Damage Taken 8630 | . 485 573 1088 181 3348 . 394 2561 Core 1694 | . 70 44 219 23 404 . 256 678 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 171 | . . . 106 . . . 65 . Core Remaining (%) 78 | 100 72 89 60 96 52 . . . Volleys Fired 265 | . 32 30 56 18 70 . 10 49 Largest 4 | . 2 3 3 4 4 . 3 3 Hottest 225 | . 90 75 76 104 199 . 225 149 Shots Fired 667 | . 63 80 164 72 178 . 23 87 Gun 655 | . 63 76 162 72 173 . 23 86 Cannon 1 | . . . . . . . . 1 Launcher 11 | . . 4 2 . 5 . . . Special . | . . . . . . . . . Kinetic 549 | . 44 76 162 72 140 . . 55 Thermal 67 | . 16 . . . 33 . 14 4 Explosive 11 | . . 4 2 . 5 . . . Electromagnetic 40 | . 3 . . . . . 9 28 Robot Hit Streak 30 | . 19 20 15 12 17 . 30 30 Robot Miss Streak 5 | . 2 2 4 4 5 . 1 3 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 11 | . . 4 1 2 3 . . 1 Max Gunslinging Chain 2 | . . 2 1 1 1 . . 1 Shots Hit Robots 438 | . 44 51 105 44 115 . 23 56 Core Hits 196 | . 18 33 47 16 54 . 7 21 Critical Kills 4 | . 1 . . . . . . 3 Critical Parts Destroyed 5 | . . . 1 . 1 . . 3 Critical Strikes 10 | . 1 . 1 . 1 . . 7 Destroy 9 | . 1 . 1 . 1 . . 6 Corrupt 1 | . . . . . . . . 1 Melee Attacks 4 | . . . . . 2 . 2 . Impact . | . . . . . . . . . Slashing 4 | . . . . . 2 . 2 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8082 | . 429 1191 1825 918 2272 . 453 994 Guns 7509 | . 413 846 1710 918 2219 . 453 950 Cannons 36 | . . . . . . . . 36 Explosions 452 | . . 345 77 . 30 . . . Melee . | . . . . . . . . . Ramming 85 | . 16 . 38 . 23 . . 8 Kinetic 5836 | . 298 846 1710 918 1440 . . 624 Thermal 1375 | . 87 . . . 779 . 436 73 Explosive 452 | . . 345 77 . 30 . . . Electromagnetic 334 | . 28 . . . . . 17 289 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 38 | . . . 4 1 5 . 19 38 Average Corruption 8 | . . . 3 1 2 . 9 20 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 83 | . . . 6 1 22 . 11 43 Message Errors 18 | . . . . . 5 . 1 12 Matter Fused 23 | . . . 1 1 4 . 5 12 Heat Flow Errors 8 | . . . 1 . 1 . 1 5 Energy Discharges 6 | . . . 1 . 4 . . 1 Parts Rejected 2 | . . . 1 . 1 . . . Parts Fused 2 | . . . . . 1 . 1 . Data Loss (minor) 5 | . . . . . 2 . . 3 Data Loss (major) 4 | . . . . . 1 . . 3 Misfires 3 | . . . 1 . . . 1 1 Alerts 1 | . . . 1 . . . . . Misdirections 2 | . . . . . . . 2 . Weapon Failures 9 | . . . . . 3 . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 25 | . . 5 . . . . . 20 Projectiles 20 | . . . . . . . . 20 Explosions 5 | . . 5 . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 71 | . . 67 . . . . . 4 Shots 4 | . . 4 . . . . . . Rammed 4 | . . . 2 . . . . 2 Targets Rammed 10 | . 2 . 4 . 2 . . 2 Kicked 6 | . 2 . 2 . 2 . . . Crushed . | . . . . . . . . . Highest Temperature 331 | . 120 102 229 234 184 . 331 284 Average Temperature 66 | . 28 39 34 72 54 . 194 97 Received Heat Transfer 1104 | . 192 129 315 36 315 . . 117 Effects 1 | . . . . . . . 1 . Energy Bleed 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . Heat Transferred 3044 | . 211 . . . 1747 . 975 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Peak Influence 538 | . 206 538 446 309 286 119 41 191 Initial 226 | . . 1 226 136 151 119 41 . Average 177 | . 83 236 296 237 200 119 23 49 Maximum Alert Level 2 | . 1 2 2 1 1 . . . Low Security (%) 56 | . 99 48 1 31 47 100 100 100 Level 1 38 | . . 30 83 68 52 . . . Level 2 5 | . . 20 15 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 3 1 1 2 6 . . 3 Investigation 2 | . 1 . . 1 . . . . Extermination 3 | . . . . 1 1 . . 1 Reinforcement 10 | . 2 1 1 . 4 . . 2 Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Distress Signals 6 | . 1 1 2 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 14 30 30 10 31 . 5 12 Peak Tracking Total 9 | . 5 9 5 5 5 . 5 4 Tactical Retreats 8 | . . 3 . . 2 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Traps Triggered 8 | . 1 2 4 . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Machines Disabled 6 | . . 2 . . 1 . . 3 Max in Single Turn 1 | . . 1 . . 1 . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Machines Accessed 13 | . 1 4 2 1 3 . . 2 Terminals 12 | . 1 4 2 . 3 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 45 | . 4 15 7 3 8 . . 8 Successful 18 | . 2 5 4 . 5 . . 2 Failed 27 | . 2 10 3 3 3 . . 6 Catastrophic 5 | . . 2 . 1 . . . 2 Database Lockouts . | . . . . . . . . . Manual 22 | . 4 6 4 . 3 . . 5 Terminals 42 | . 4 15 7 . 8 . . 8 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 13 | . 1 4 3 . 4 . . 1 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . Level Access Points 1 | . . . . . 1 . . . Alert Level 5 | . . 1 1 . 2 . . 1 Unreport Threat 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 1 1 . 1 . . 1 Terminals 5 | . 1 1 1 . 1 . . 1 Botnet 5 | . 1 1 1 . 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used 2 | . . 1 1 . . . . . Hacking Detections 13 | . 1 4 2 1 3 . . 2 Full Trace Events 2 | . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Turns Passed 5327 | . 432 740 864 359 1597 193 246 896 Spaces Moved 3078 | 1 232 469 417 200 828 149 218 564 Core 143 | . . . . . . . 132 11 Treads 221 | . 5 127 89 . . . . . Legs 1646 | 1 227 . 139 200 828 149 86 16 Wheels 566 | . . 342 189 . . . . 35 Hover 502 | . . . . . . . . 502 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 95 100 125 120 122 50 50 Average Speed 116 | 120 129 131 124 125 124 122 88 87 Slowest Speed 450 | 120 190 160 160 125 195 122 122 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 42 47 42 7 25 6 84 15 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 23 | . . . . . 21 . 2 . Terrain Destroyed 78 | . . 16 14 1 42 . 2 3 Melee 4 | . . . . . 2 . 2 . Projectile 3 | . . . . 1 . . . 2 AOE 70 | . . 16 14 . 40 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Total 4359 | . 310 548 665 268 1278 160 246 884 Wait 705 | . 19 13 130 35 300 . 7 201 Move 3071 | . 231 468 416 199 827 149 217 564 Hop . | . . . . . . . . . Pick Up 65 | . 5 13 14 5 15 2 3 8 Fast Attach 54 | . 6 1 6 1 9 3 2 26 Attach 43 | . 3 2 7 3 11 3 2 12 Detach 17 | . 3 . 2 . . 1 . 11 Swap 62 | . 3 10 13 3 28 1 1 3 Drop 63 | . 6 11 17 4 14 1 2 8 Fire 265 | . 32 30 56 18 70 . 10 49 Melee 4 | . . . . . 2 . 2 . Ram 2 | . . . . . . . . 2 Kick 6 | . 2 . 2 . 2 . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 7) 374 | -10/Materials | Discovered new exit (range 13) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 802 | -9/Materials | Build established: Gunner 896 | -9/Materials | Discovered new exit (range 9) 1151 | -9/Materials | Discovered new exit (range 5) 1173 | -9/Materials | Entered another Materials area 1173 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -8/Materials | Lost 3 parts (1p1u1w) 1823 | -8/Materials | Discovered new exit (range 15) 1981 | -8/Materials | Identified exit to Storage 2014 | -8/Materials | Discovered new exit (range 10) 2026 | -8/Materials | Identified exit to Factory 2037 | -8/Materials | Entered Factory 2037 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2097 | -7/Factory | Build established: Scavenger-Gunner 2173 | -7/Factory | Discovered new exit (range 18) 2392 | -7/Factory | Identified exit to Factory 2396 | -7/Factory | Entered another Factory area 2396 | -6/Factory | Evolved 2 slots: Utility x2 2445 | -6/Factory | Discovered new exit (range 5) 2450 | -6/Factory | Identified exit to Factory 2690 | -6/Factory | Build established: Scavenger-Skirmisher 3326 | -6/Factory | Cargo convoy interrupted 3346 | -6/Factory | Lost 5 parts (1p1u3w) 3422 | -6/Factory | Lost 8 parts (1p3n1u3w) 3921 | -6/Factory | Lost 3 parts (1u2w) 3988 | -6/Factory | Lost 4 parts (2n1u1w) 3993 | -6/Factory | Entered another Factory area 3993 | -5/Factory | Evolved 2 slots: Utility x2 4186 | -5/Factory | Sucked down chute 4186 | -5/Factory | Entered Waste 4201 | -5/Waste | EMP discharged 4281 | -5/Waste | Build established: Scavenger-Assassin 4293 | -5/Waste | Spotted C-40 Crusher 4301 | -5/Waste | EMP discharged 4301 | -5/Waste | System corruption reached 10% 4319 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4322 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4325 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4328 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4331 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4333 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4334 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4334 | -5/Waste | Spotted C-40 Crusher 4338 | -5/Waste | Spotted C-40 Crusher 4342 | -5/Waste | Spotted C-40 Crusher 4354 | -5/Waste | Discovered new exit (range 16) 4365 | -5/Waste | Lost 9 parts (1p3n2u3w) 4383 | -5/Waste | Spotted C-40 Crusher 4401 | -5/Waste | EMP discharged 4412 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4432 | -5/Waste | Entered Factory 4608 | -5/Factory | Build established: Mutant 5129 | -5/Factory | Core integrity fell below 50% 5175 | -5/Factory | Lost 6 parts (1n1u4w) 5261 | -5/Factory | Core integrity fell below 20% 5276 | -5/Factory | System corruption reached 30% 5328 | -5/Factory | Self-destructed Last Messages --------------- 05281_ Acquired 60 matter. 05284_ Acquired Imp. Medium Armor Plating. 05290_ System corrupted: Hpw. Shock Rifle failed to cycle. 05290_ Slug penetrates Wall. 05294_ P-70 Sage suffers critical hit (Destroy). 05294_ Destroyed Hpw. Shock Rifle. 05296_ Hpw. Shock Rifle destroyed. 05297_ System corrupted: Hpw. Shock Rifle failed to cycle. 05300_ Slug penetrates P-70 Sage. 05301_ R-10 Processor collects Antigrav System. 05303_ Slug penetrates P-70 Sage. 05304_ R-10 Processor collects Imp. Heat Sink. 05304_ Gauss Rifle destroyed. 05308_ R-10 Processor collects Adv. Heat Sink. 05308_ Slammed into P-70 Sage. 05311_ R-10 Processor collects Imp. Target Analyzer. 05317_ R-10 Processor collects KE Penetrator. 05317_ Slammed into P-70 Sage. 05319_ System corrupted: Matter fused (-6). 05326_ R-10 Processor destroyed. 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""" "" | | ??????????? | | ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 510 Matter Stores 349 Matter Capacity 600 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 2 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportAssaultVibroblade Manual? 0 Play Time 00:59:10 Cumulative 108.9 hours Start 2023.10.14 @ 20:21:29 End 2023.10.14 @ 21:38:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 55 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0f87631-14b3-46f7-8e5c-b41622878679