Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.25 @ 14:58:13 Player: charson Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (3328) 3328 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 6310 Bonus ------- High Alert Combat Kills 47 Cogmind --------- Core Integrity 0/550 Matter 184/300 Energy 280/280 System Corruption 0% Temperature Cool (9) Movement Treading (145) Location -8/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Medium Storage Unit Drone Bay (2/2) Drone Bay (2/2) > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Compact Wheel Large Storage Unit Hardened Medium Armor Plating Hacking Suite Authchip [Processor] Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Targeting Computer Propulsion Shielding Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Large Storage Unit Propulsion Shielding Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Authchip [Processor] Grenade Launcher Missile Launcher Datajack [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon . | . . . . . . . Parts Attached 129 | 6 29 4 19 3 26 42 Power 19 | 1 4 1 3 . 3 7 Engine 19 | 1 4 1 3 . 3 7 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 41 | 2 5 1 7 . 8 18 Treads 24 | . 3 1 6 . 5 9 Leg 3 | . . . . . 1 2 Wheel 9 | 2 2 . 1 . 2 2 Hover 5 | . . . . . . 5 Flight . | . . . . . . . Utility 34 | 1 10 2 4 . 6 11 Device 12 | . 5 1 1 . 1 4 Storage 7 | 1 5 . . . . 1 Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 13 | . . 1 2 . 5 5 Artifact . | . . . . . . . Weapon 35 | 2 10 . 5 3 9 6 Energy Gun 8 | 2 2 . . . 3 1 Energy Cannon . | . . . . . . . Ballistic Gun 15 | . 7 . 3 . 2 3 Ballistic Cannon 2 | . 1 . . . 1 . Launcher 6 | . . . 1 1 2 2 Special Weapon 3 | . . . 1 1 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 42 | . 5 1 5 1 11 19 Power 4 | . . 1 1 . 1 1 Propulsion 13 | . 2 . . . 4 7 Utility 12 | . . . 2 . 3 7 Weapon 13 | . 3 . 2 1 3 4 Highest Loss Streak 12 | . 3 1 2 1 4 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 92 99 99 98 96 82 Engine 10 | . 13 13 10 11 7 8 Treads 24 | . 14 28 30 33 29 8 Wheel 4 | . 13 . 2 . 3 3 Hover 1 | . . . . . . 16 Device 5 | . 12 10 2 . 2 4 Storage 11 | . 14 14 11 11 9 9 Processor 5 | . . . 10 11 6 4 Protection 9 | . . 3 8 11 16 14 Energy Gun 3 | . 6 . . . 3 7 Ballistic Gun 13 | . 16 28 21 6 2 5 Ballistic Cannon 1 | . . . . . 5 . Special Weapon 1 | . . . . 11 4 . Naked Turns . | . . . . . . . Heaviest Build 46 | 14 31 32 37 32 46 37 Greatest Support 88 | 32 40 40 60 60 83 88 Greatest Overweight (x) 10 | . 1 . 2 . 3 10 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 10 Most Carried 15 | 8 15 15 15 15 15 15 Average Carried 13 | 5 12 15 14 14 14 9 Final Capacity 15 | 8 15 15 15 15 15 10 Final Carried 15 | 8 15 15 15 15 15 6 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Sto Matter Collected 3070 | 222 684 162 803 71 766 362 Remotely . | . . . . . . . Salvage Created 4284 | 24 806 146 1311 72 1150 775 Parts 319 | 2 58 16 103 10 85 45 Haulers Intercepted 7 | . 2 . 2 . 2 1 Recyclers Shooed 5 | 1 1 . . 1 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 94 | . 16 7 29 4 26 12 Guns 64 | . 14 7 26 . 10 7 Cannons 18 | . 1 . . 1 16 . AOE 12 | . 1 . 3 3 . 5 Classes Destroyed 14 | 1 7 . 3 1 2 . Worker 5 | . . . 1 . 3 1 Builder 5 | . 2 . . . 3 . Tunneler 1 | 1 . . . . . . Hauler 7 | . 2 . 2 . 2 1 Recycler 3 | . . . 1 . . 2 Mechanic 1 | . 1 . . . . . Operator 6 | . 4 . 2 . . . Watcher 5 | . 2 . 1 . 2 . Swarmer 30 | . 6 5 7 3 9 . Grunt 40 | . 10 2 14 . 9 5 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . 1 1 . Sentry 18 | . . . 8 . 4 6 Hunter 3 | . . . . . 2 1 Best Kill Streak 6 | 1 4 3 4 4 5 6 Combat Bots Only 5 | . 4 3 4 4 5 5 Max Kills in Single Turn 3 | 1 1 2 3 2 1 3 Gunslinging 1 | . . 1 1 . . . Exploded 3 | . 1 . 2 2 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Damage Taken 6893 | . 412 228 1088 225 2481 2459 Core 762 | . 24 40 125 10 166 397 Absorbed by Shields . | . . . . . . . Redirected to Shielding 271 | . . . . . 122 149 Core Remaining (%) 80 | 100 . 74 . 66 . . Volleys Fired 404 | 3 82 14 79 8 155 63 Largest 2 | 1 2 2 2 2 2 2 Hottest 91 | 40 60 46 46 43 91 78 Shots Fired 669 | 3 120 28 156 12 257 93 Gun 491 | 3 118 28 154 4 97 87 Cannon 102 | . 2 . . . 100 . Launcher 17 | . . . 2 3 6 6 Special 59 | . . . . 5 54 . Kinetic 421 | . 67 28 154 4 138 30 Thermal 175 | . . . . 5 113 57 Explosive 17 | . . . 2 3 6 6 Electromagnetic 56 | 3 53 . . . . . Robot Hit Streak 21 | 3 7 6 18 6 9 21 Robot Miss Streak 5 | . 4 3 3 1 5 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 2 3 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 445 | 3 73 18 109 9 158 75 Core Hits 207 | 1 35 9 57 5 64 36 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 17 | . 1 . . . 10 6 Burn 10 | . . . . . 5 5 Destroy 2 | . 1 . . . . 1 Blast 5 | . . . . . 5 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8176 | 43 1191 273 1960 279 2604 1826 Guns 5187 | 43 1022 273 1682 59 913 1195 Cannons 1165 | . 16 . . . 1149 . Explosions 1405 | . 153 . 275 175 174 628 Melee . | . . . . . . . Ramming 44 | . . . 3 . 38 3 Kinetic 4297 | . 536 273 1682 59 1440 307 Thermal 2038 | . 153 . . 45 952 888 Explosive 1252 | . . . 275 175 174 628 Electromagnetic 545 | 43 502 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 . . Average Corruption 1 | . . . 1 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . 9 2 . . Message Errors 2 | . . . 2 . . . Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 2 | . . . 2 . . . Parts Rejected 2 | . . . 1 1 . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 114 | . 30 . 16 25 25 18 Projectiles 13 | . . . . . 13 . Explosions 101 | . 30 . 16 25 12 18 Melee . | . . . . . . . Knockbacks 20 | . . . . . 20 . Impact . | . . . . . . . Kinetic 16 | . . . . . 16 . Secondary 4 | . . . . . 4 . Self-Inflicted Damage 37 | . . . . . 6 31 Shots 2 | . . . . . . 2 Rammed 10 | . . . 2 . 6 2 Targets Rammed 11 | . . . 2 . 7 2 Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 273 | . 140 35 248 . 62 273 Average Temperature 37 | . 66 14 20 . 15 62 Received Heat Transfer 2604 | . 186 75 435 . 810 1098 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | 1 3 . . . . . Impact Corruptions 1 | . . . . . 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . 1 . . . 4 3 Heat Transferred 5367 | . 150 . . 148 2960 2109 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 4 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Peak Influence 461 | 5 334 134 461 291 411 263 Initial 165 | . 3 79 42 154 113 165 Average 205 | 2 170 81 308 190 247 110 Maximum Alert Level 2 | . 1 . 2 1 2 1 Low Security (%) 47 | 100 43 100 20 72 30 86 Level 1 45 | . 56 . 58 27 64 13 Level 2 6 | . . . 20 . 4 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 4 . 5 . 7 1 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 11 | . 3 . 4 . 3 1 Assault . | . . . . . . . Garrison 4 | . . . . . 4 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Distress Signals 12 | . 1 . 4 . 6 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 158 | . 30 8 39 6 50 25 Peak Tracking Total 7 | . 4 3 5 5 6 7 Tactical Retreats 6 | . . 1 1 1 2 1 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Traps Triggered 14 | . 4 . 4 . . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Sto Machines Disabled 4 | . 2 . 2 . . . Max in Single Turn 2 | . 1 . 2 . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Machines Accessed 25 | . 3 . 9 . 7 6 Terminals 20 | . 3 . 8 . 5 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 1 1 Scanalyzers 2 | . . . 1 . 1 . Garrison Access 1 | . . . . . . 1 Total Hacks 74 | . 12 . 29 . 18 15 Successful 37 | . 5 . 16 . 7 9 Failed 37 | . 7 . 13 . 11 6 Catastrophic 4 | . 1 . 1 . 1 1 Database Lockouts . | . . . . . . . Manual 42 | . 9 . 19 . 10 4 Terminals 59 | . 12 . 25 . 13 9 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . . . 3 4 Scanalyzers 6 | . . . 4 . 2 . Garrison Access 2 | . . . . . . 2 Terminal Hacks 20 | . 4 . 9 . 2 5 Part Schematic 2 | . . . . . . 2 Robot Schematic 1 | . 1 . . . . . Robot Analysis 3 | . 1 . 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 1 | . . . . . . 1 Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . 1 . . . Unreport Threat 3 | . . . 1 . . 2 Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . . . 1 . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 4 . 2 . Insert Component 3 | . . . 2 . 1 . Analyze 3 | . . . 2 . 1 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 10 | . 1 . 3 . 3 3 Terminals 7 | . 1 . 3 . 2 1 Assimilate 2 | . . . 1 . 1 . Botnet 5 | . 1 . 2 . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 1 2 Monitor 1 | . . . . . . 1 Mask 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 25 | . 3 . 9 . 7 6 Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 2 . 1 2 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . Part Schematics Acquired 3 | . . . 2 . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Sto Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 26 | . . . . . 26 . Highest-Rated Ally 26 | . . . . . 26 . Total Orders 3 | . . . . . . 3 EXPLORE 3 | . . . . . . 3 Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Sto Robot Analysis Total 3 | . 1 . 2 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches 18 | . . . . . . 18 Drone Recoveries 10 | . . . . . . 10 Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Sto Turns Passed 6013 | 93 1119 786 1470 92 1744 709 Spaces Moved 2970 | 70 603 441 656 38 756 406 Core 6 | 4 . . . . . 2 Treads 1741 | . 286 441 523 38 388 65 Legs 3 | . . . . . . 3 Wheels 1058 | 66 317 . 133 . 368 174 Hover 162 | . . . . . . 162 Flight . | . . . . . . . Fastest Speed 48 | 50 90 160 115 170 110 48 Average Speed 142 | 97 133 160 160 170 146 108 Slowest Speed 550 | 100 240 160 250 170 240 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 5 82 86 77 17 53 76 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 100 | . 5 . 8 20 34 33 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 100 | . 5 . 8 20 34 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Sto Total 4063 | 89 818 498 953 49 1082 574 Wait 407 | 1 60 39 166 . 104 37 Move 2964 | 69 602 440 655 37 755 406 Hop . | . . . . . . . Pick Up 60 | 8 20 . 14 . 13 5 Fast Attach 71 | 6 18 1 6 2 13 25 Attach 23 | . 5 . 6 1 4 7 Detach 10 | 1 3 . 1 1 3 1 Swap 35 | . 6 3 7 . 9 10 Drop 73 | 1 22 1 17 . 19 13 Fire 404 | 3 82 14 79 8 155 63 Melee . | . . . . . . . Ram 3 | . . . . . 3 . Kick . | . . . . . . . Crush 8 | . . . 2 . 4 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 5 | . . . . . . 5 Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 15) 94 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 3) 421 | -10/Materials | Discovered new exit (range 9) 625 | -10/Materials | Lost 3 parts (1n2w) 783 | -10/Materials | Discovered new exit (range 14) 1213 | -10/Materials | Entered Mines 1988 | -10/Mines | Discovered new exit (range 7) 1999 | -10/Mines | Entered Materials 1999 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2304 | -9/Materials | Identified exit to Mines 2836 | -9/Materials | Discovered new exit (range 4) 3176 | -9/Materials | Discovered new exit (range 8) 3469 | -9/Materials | Entered Mines 3530 | -9/Mines | Learned 2 Materials zone layouts 3541 | -9/Mines | Discovered new exit (range 10) 3561 | -9/Mines | Entered Materials 3561 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3562 | -8/Materials | Identified exit to Storage 4050 | -8/Materials | Garrison activated, responded to threat 4417 | -8/Materials | Garrison activated, responded to threat 4629 | -8/Materials | Lost 4 parts (1p2n1u) 4754 | -8/Materials | Lost 3 parts (1n1u1w) 4980 | -8/Materials | Discovered new exit (range 7) 5075 | -8/Materials | Build established: Scavenger-Mutant 5305 | -8/Materials | Entered Storage 5621 | -8/Storage | Build established: Mutant 5701 | -8/Storage | Core integrity fell below 50% 5786 | -8/Storage | Lost 4 parts (1n2u1w) 5813 | -8/Storage | Discovered new exit (range 16) 5884 | -8/Storage | Core integrity fell below 20% 5955 | -8/Storage | Lost 12 parts (1p4n4u3w) 6014 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 05969_ Drone retrieved by Drone Bay. 05970_ Drone released from Drone Bay. 05975_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05977_ Drone retrieved by Drone Bay. 05979_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. 05982_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 05984_ Acquired Adv. Treads. 05987_ K-01 Serf cleans the Terminal. 05988_ Acquired Adv. Treads. 05992_ M-13 Machinist repairs G-50 Soldier. 05994_ Acquired Adv. Treads. 05995_ Drone destroyed. 05999_ Slammed into G-47 Trooper. 06000_ Slammed into M-13 Machinist. 06000_ Drone retrieved by Drone Bay. 06004_ Imp. Heat Sink destroyed. 06009_ M-13 Machinist repairs Lgt. Angular Momentum Engine. 06011_ M-13 Machinist repairs Hvy. Laser. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ################??????########????????????????? | | !!!!## #????? #????????????????? | | % ##!! #????# ! #????????????????? | | !! ## ![ #????# #????????????????? | | ###### #????#"""" #????????????????? | | ######+######????#"""" #????????????????? | | #?????????#"""" ##???????????????? | | | #?????????#"""" #???????????????? | | % #?????????# #????????????????? | | % #?????????# #?#??????????????? | | #????????######+#+##T#"?????????????? | | #????????# ## "?????????????? | | % #????????# / "?????????????? | | ####???###### # #####"?????????????? | | #??????#== ## # #??????????????????? | | % #??????# ## T?# #??????????????????? | | #??????# #####?# #??????????????????? | | ##/######## T#???##Y ##?????????????????? | | # ###/####### @ #?????????????????? | | # """ # % Y # ??????????? | | # """ # g To/ """ ????????????? | | # """ # ### #### a# """?????????????? | | + # ###+#########?""" ????????????? | | # """ # + #????? ????????????? | | ##### """ + # #??????##????????????? | | ????# """ # # #????????????????????? | | ????# ## # !/#????????????????????? | | ????## ######## # [ #????????????????????? | | ?????##???????# # #????????????????????? | | ??????????????# # % #????????????????????? | | ??????????????# # [ #????????????????????? | | ??????????????#*# #????????????????????? | | ??????? ????#=######/###????????????????????? | | ??????# ????#*#????? #??????????????????????? | | ??????# ????#*#????? #??????????????????????? | | ??????# ????#%#????? #??????????????????????? | | ??????+ #???#*###### ######+#+###???????????? | | ??????# #???#*#"""# +???????????? | | ??????# #???#=#"Y"# ^ #???????????? | | ??????# #???#!= #???????????? | | ??????# #???# ##### #####?????????????????? | | ??????# #####+##### #????#????????????????? | | ??????# # # #????+ ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- Lgt. Armor Plating | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Gravmag System | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Storage | Hacked Nuclear Core | -8/Storage | Hacked Robot Schematics ------------------ S-10 Pest | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed NuclearDrainedWeb Manual? 0 Play Time 01:03:13 Cumulative 14.0 hours Start 2023.03.23 @ 22:25:12 End 2023.03.25 @ 14:58:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 24 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b817e44-bf93-4a9c-94bc-29a21f5d74ec