Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.25 @ 14:58:13

Player: charson

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (127)     635
Value Destroyed (3328)     3328
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 6310

 Bonus
-------
High Alert Combat Kills    47

 Cogmind 
---------
Core Integrity             0/550
Matter                     184/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (145)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
  Advanced Treads
  Advanced Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY (4) ------
    Medium Storage Unit
           Drone Bay (2/2)
           Drone Bay (2/2)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
   Compact Wheel
     Large Storage Unit
  Hardened Medium Armor Plating
           Hacking Suite
           Authchip [Processor]
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
           Propulsion Shielding
  Improved Medium Armor Plating
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Assault Rifle
>          --- INVENTORY --------
     Large Storage Unit
           Propulsion Shielding
  Hardened Medium Armor Plating
  Improved Medium Armor Plating
           Hacking Suite
           Authchip [Processor]
           Grenade Launcher
           Missile Launcher
           Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             129  | 6   29  4   19  3   26  42  
  Power                    19   | 1   4   1   3   .   3   7   
    Engine                 19   | 1   4   1   3   .   3   7   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               41   | 2   5   1   7   .   8   18  
    Treads                 24   | .   3   1   6   .   5   9   
    Leg                    3    | .   .   .   .   .   1   2   
    Wheel                  9    | 2   2   .   1   .   2   2   
    Hover                  5    | .   .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  34   | 1   10  2   4   .   6   11  
    Device                 12   | .   5   1   1   .   1   4   
    Storage                7    | 1   5   .   .   .   .   1   
    Processor              2    | .   .   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             13   | .   .   1   2   .   5   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   35   | 2   10  .   5   3   9   6   
    Energy Gun             8    | 2   2   .   .   .   3   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   7   .   3   .   2   3   
    Ballistic Cannon       2    | .   1   .   .   .   1   .   
    Launcher               6    | .   .   .   1   1   2   2   
    Special Weapon         3    | .   .   .   1   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   
Parts Lost                 42   | .   5   1   5   1   11  19  
  Power                    4    | .   .   1   1   .   1   1   
  Propulsion               13   | .   2   .   .   .   4   7   
  Utility                  12   | .   .   .   2   .   3   7   
  Weapon                   13   | .   3   .   2   1   3   4   
  Highest Loss Streak      12   | .   3   1   2   1   4   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   92  99  99  98  96  82  
  Engine                   10   | .   13  13  10  11  7   8   
  Treads                   24   | .   14  28  30  33  29  8   
  Wheel                    4    | .   13  .   2   .   3   3   
  Hover                    1    | .   .   .   .   .   .   16  
  Device                   5    | .   12  10  2   .   2   4   
  Storage                  11   | .   14  14  11  11  9   9   
  Processor                5    | .   .   .   10  11  6   4   
  Protection               9    | .   .   3   8   11  16  14  
  Energy Gun               3    | .   6   .   .   .   3   7   
  Ballistic Gun            13   | .   16  28  21  6   2   5   
  Ballistic Cannon         1    | .   .   .   .   .   5   .   
  Special Weapon           1    | .   .   .   .   11  4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             46   | 14  31  32  37  32  46  37  
  Greatest Support         88   | 32  40  40  60  60  83  88  
  Greatest Overweight (x)  10   | .   1   .   2   .   3   10  
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  10  
  Most Carried             15   | 8   15  15  15  15  15  15  
  Average Carried          13   | 5   12  15  14  14  14  9   
  Final Capacity           15   | 8   15  15  15  15  15  10  
  Final Carried            15   | 8   15  15  15  15  15  6   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11  -10  -10  -9   -9   -8   -8   
-----------                Run  | Jun  Mat  Min  Mat  Min  Mat  Sto  
Matter Collected           3070 | 222  684  162  803  71   766  362  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4284 | 24   806  146  1311 72   1150 775  
  Parts                    319  | 2    58   16   103  10   85   45   
Haulers Intercepted        7    | .    2    .    2    .    2    1    
Recyclers Shooed           5    | 1    1    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  94   | .   16  7   29  4   26  12  
  Guns                     64   | .   14  7   26  .   10  7   
  Cannons                  18   | .   1   .   .   1   16  .   
  AOE                      12   | .   1   .   3   3   .   5   
Classes Destroyed          14   | 1   7   .   3   1   2   .   
  Worker                   5    | .   .   .   1   .   3   1   
  Builder                  5    | .   2   .   .   .   3   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   2   .   2   1   
  Recycler                 3    | .   .   .   1   .   .   2   
  Mechanic                 1    | .   1   .   .   .   .   .   
  Operator                 6    | .   4   .   2   .   .   .   
  Watcher                  5    | .   2   .   1   .   2   .   
  Swarmer                  30   | .   6   5   7   3   9   .   
  Grunt                    40   | .   10  2   14  .   9   5   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   1   1   .   
  Sentry                   18   | .   .   .   8   .   4   6   
  Hunter                   3    | .   .   .   .   .   2   1   
Best Kill Streak           6    | 1   4   3   4   4   5   6   
  Combat Bots Only         5    | .   4   3   4   4   5   5   
Max Kills in Single Turn   3    | 1   1   2   3   2   1   3   
  Gunslinging              1    | .   .   1   1   .   .   .   
  Exploded                 3    | .   1   .   2   2   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Sto  
Damage Taken               6893 | .    412  228  1088 225  2481 2459 
  Core                     762  | .    24   40   125  10   166  397  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  271  | .    .    .    .    .    122  149  
Core Remaining (%)         80   | 100  .    74   .    66   .    .    
Volleys Fired              404  | 3    82   14   79   8    155  63   
  Largest                  2    | 1    2    2    2    2    2    2    
  Hottest                  91   | 40   60   46   46   43   91   78   
Shots Fired                669  | 3    120  28   156  12   257  93   
  Gun                      491  | 3    118  28   154  4    97   87   
  Cannon                   102  | .    2    .    .    .    100  .    
  Launcher                 17   | .    .    .    2    3    6    6    
  Special                  59   | .    .    .    .    5    54   .    
  Kinetic                  421  | .    67   28   154  4    138  30   
  Thermal                  175  | .    .    .    .    5    113  57   
  Explosive                17   | .    .    .    2    3    6    6    
  Electromagnetic          56   | 3    53   .    .    .    .    .    
  Robot Hit Streak         21   | 3    7    6    18   6    9    21   
  Robot Miss Streak        5    | .    4    3    3    1    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    2    2    3    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    1    
Shots Hit Robots           445  | 3    73   18   109  9    158  75   
  Core Hits                207  | 1    35   9    57   5    64   36   
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         17   | .    1    .    .    .    10   6    
    Burn                   10   | .    .    .    .    .    5    5    
    Destroy                2    | .    1    .    .    .    .    1    
    Blast                  5    | .    .    .    .    .    5    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8176 | 43   1191 273  1960 279  2604 1826 
  Guns                     5187 | 43   1022 273  1682 59   913  1195 
  Cannons                  1165 | .    16   .    .    .    1149 .    
  Explosions               1405 | .    153  .    275  175  174  628  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  44   | .    .    .    3    .    38   3    
  Kinetic                  4297 | .    536  273  1682 59   1440 307  
  Thermal                  2038 | .    153  .    .    45   952  888  
  Explosive                1252 | .    .    .    275  175  174  628  
  Electromagnetic          545  | 43   502  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    .    .    
  Average Corruption       1    | .    .    .    1    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    9    2    .    .    
    Message Errors         2    | .    .    .    2    .    .    .    
    Heat Flow Errors       2    | .    .    .    2    .    .    .    
    Energy Discharges      2    | .    .    .    2    .    .    .    
    Parts Rejected         2    | .    .    .    1    1    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            114  | .    30   .    16   25   25   18   
  Projectiles              13   | .    .    .    .    .    13   .    
  Explosions               101  | .    30   .    16   25   12   18   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 20   | .    .    .    .    .    20   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    .    16   .    
  Secondary                4    | .    .    .    .    .    4    .    
Self-Inflicted Damage      37   | .    .    .    .    .    6    31   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   10   | .    .    .    2    .    6    2    
Targets Rammed             11   | .    .    .    2    .    7    2    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    
Highest Temperature        273  | .    140  35   248  .    62   273  
  Average Temperature      37   | .    66   14   20   .    15   62   
  Received Heat Transfer   2604 | .    186  75   435  .    810  1098 
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              4    | 1    3    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             8    | .    1    .    .    .    4    3    
  Heat Transferred         5367 | .    150  .    .    148  2960 2109 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    4    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Sto 
Peak Influence             461  | 5   334 134 461 291 411 263 
  Initial                  165  | .   3   79  42  154 113 165 
  Average                  205  | 2   170 81  308 190 247 110 
Maximum Alert Level        2    | .   1   .   2   1   2   1   
  Low Security (%)         47   | 100 43  100 20  72  30  86  
  Level 1                  45   | .   56  .   58  27  64  13  
  Level 2                  6    | .   .   .   20  .   4   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   4   .   5   .   7   1   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            11   | .   3   .   4   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Mat Sto 
Distress Signals           12   | .   1   .   4   .   6   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              158  | .   30  8   39  6   50  25  
  Peak Tracking Total      7    | .   4   3   5   5   6   7   
  Tactical Retreats        6    | .   .   1   1   1   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Sto 
Traps Triggered            14   | .   4   .   4   .   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Jun Mat Min Mat Min Mat Sto 
Machines Disabled          4    | .   2   .   2   .   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Jun Mat Min Mat Min Mat Sto 
Machines Accessed          25   | .   3   .   9   .   7   6   
  Terminals                20   | .   3   .   8   .   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   
  Scanalyzers              2    | .   .   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                74   | .   12  .   29  .   18  15  
  Successful               37   | .   5   .   16  .   7   9   
  Failed                   37   | .   7   .   13  .   11  6   
    Catastrophic           4    | .   1   .   1   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   42   | .   9   .   19  .   10  4   
  Terminals                59   | .   12  .   25  .   13  9   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   3   4   
  Scanalyzers              6    | .   .   .   4   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             20   | .   4   .   9   .   2   5   
  Part Schematic           2    | .   .   .   .   .   .   2   
  Robot Schematic          1    | .   1   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   2   
  Recall Investigation     1    | .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   4   .   2   .   
  Insert Component         3    | .   .   .   2   .   1   .   
  Analyze                  3    | .   .   .   2   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         10   | .   1   .   3   .   3   3   
  Terminals                7    | .   1   .   3   .   2   1   
    Assimilate             2    | .   .   .   1   .   1   .   
    Botnet                 5    | .   1   .   2   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   2   
    Monitor                1    | .   .   .   .   .   .   1   
    Mask                   2    | .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   
Hacking Detections         25   | .   3   .   9   .   7   6   
  Full Trace Events        2    | .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   2   .   1   2   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   2   .   1   .   
  Part Schematics Acquired 3    | .   .   .   2   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Jun Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Jun Mat Min Mat Min Mat Sto 
Total Allies               1    | .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   1   .   
  Highest-Rated Group      26   | .   .   .   .   .   26  .   
  Highest-Rated Ally       26   | .   .   .   .   .   26  .   
Total Orders               3    | .   .   .   .   .   .   3   
  EXPLORE                  3    | .   .   .   .   .   .   3   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Jun Mat Min Mat Min Mat Sto 
Robot Analysis Total       3    | .   1   .   2   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             18   | .   .   .   .   .   .   18  
  Drone Recoveries         10   | .   .   .   .   .   .   10  

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Sto  
Turns Passed               6013 | 93   1119 786  1470 92   1744 709  
Spaces Moved               2970 | 70   603  441  656  38   756  406  
  Core                     6    | 4    .    .    .    .    .    2    
  Treads                   1741 | .    286  441  523  38   388  65   
  Legs                     3    | .    .    .    .    .    .    3    
  Wheels                   1058 | 66   317  .    133  .    368  174  
  Hover                    162  | .    .    .    .    .    .    162  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            48   | 50   90   160  115  170  110  48   
  Average Speed            142  | 97   133  160  160  170  146  108  
  Slowest Speed            550  | 100  240  160  250  170  240  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    82   86   77   17   53   76   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          100  | .    5    .    8    20   34   33   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      100  | .    5    .    8    20   34   33   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Mat  Sto  
Total                      4063 | 89   818  498  953  49   1082 574  
  Wait                     407  | 1    60   39   166  .    104  37   
  Move                     2964 | 69   602  440  655  37   755  406  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  60   | 8    20   .    14   .    13   5    
  Fast Attach              71   | 6    18   1    6    2    13   25   
  Attach                   23   | .    5    .    6    1    4    7    
  Detach                   10   | 1    3    .    1    1    3    1    
  Swap                     35   | .    6    3    7    .    9    10   
  Drop                     73   | 1    22   1    17   .    19   13   
  Fire                     404  | 3    82   14   79   8    155  63   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    3    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    8    | .    .    .    2    .    4    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            5    | .    .    .    .    .    .    5    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   32 | -11/Junkyard  | Discovered new exit (range 15)
   94 | -11/Junkyard  | Entered Materials
  317 | -10/Materials | Build established: Mutant
  376 | -10/Materials | Discovered new exit (range 3)
  421 | -10/Materials | Discovered new exit (range 9)
  625 | -10/Materials | Lost 3 parts (1n2w)
  783 | -10/Materials | Discovered new exit (range 14)
 1213 | -10/Materials | Entered Mines
 1988 | -10/Mines     | Discovered new exit (range 7)
 1999 | -10/Mines     | Entered Materials
 1999 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2304 | -9/Materials  | Identified exit to Mines
 2836 | -9/Materials  | Discovered new exit (range 4)
 3176 | -9/Materials  | Discovered new exit (range 8)
 3469 | -9/Materials  | Entered Mines
 3530 | -9/Mines      | Learned 2 Materials zone layouts
 3541 | -9/Mines      | Discovered new exit (range 10)
 3561 | -9/Mines      | Entered Materials
 3561 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3562 | -8/Materials  | Identified exit to Storage
 4050 | -8/Materials  | Garrison activated, responded to threat
 4417 | -8/Materials  | Garrison activated, responded to threat
 4629 | -8/Materials  | Lost 4 parts (1p2n1u)
 4754 | -8/Materials  | Lost 3 parts (1n1u1w)
 4980 | -8/Materials  | Discovered new exit (range 7)
 5075 | -8/Materials  | Build established: Scavenger-Mutant
 5305 | -8/Materials  | Entered Storage
 5621 | -8/Storage    | Build established: Mutant
 5701 | -8/Storage    | Core integrity fell below 50%
 5786 | -8/Storage    | Lost 4 parts (1n2u1w)
 5813 | -8/Storage    | Discovered new exit (range 16)
 5884 | -8/Storage    | Core integrity fell below 20%
 5955 | -8/Storage    | Lost 12 parts (1p4n4u3w)
 6014 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
05969_ Drone retrieved by Drone Bay.
05970_ Drone released from Drone Bay.
05975_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05977_ Drone retrieved by Drone Bay.
05979_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002.
05982_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
05984_ Acquired Adv. Treads.
05987_ K-01 Serf cleans the Terminal.
05988_ Acquired Adv. Treads. <x2>
05992_ M-13 Machinist repairs G-50 Soldier.
05994_ Acquired Adv. Treads.
05995_ Drone destroyed.
05999_ Slammed into G-47 Trooper.
06000_ Slammed into M-13 Machinist.
06000_ Drone retrieved by Drone Bay.
06004_ Imp. Heat Sink destroyed.
06009_ M-13 Machinist repairs Lgt. Angular Momentum Engine.
06011_ M-13 Machinist repairs Hvy. Laser.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ################??????########?????????????????    |
| !!!!##         #?????        #?????????????????    |
|  %  ##!!       #????#  !     #?????????????????    |
|  !! ##   ![    #????#        #?????????????????    |
| ######         #????#""""    #?????????????????    |
|    ######+######????#""""    #?????????????????    |
|           #?????????#""""    ##????????????????    |
| |         #?????????#""""     #????????????????    |
| %         #?????????#        #?????????????????    |
|  %        #?????????#        #?#???????????????    |
|           #????????######+#+##T#"??????????????    |
|           #????????#   ##       "??????????????    |
|   %       #????????#    /       "??????????????    |
|        ####???######    #  #####"??????????????    |
|        #??????#== ##    #  #???????????????????    |
|    %   #??????#   ##  T?#  #???????????????????    |
|        #??????#   #####?#  #???????????????????    |
|     ##/########   T#???##Y ##??????????????????    |
|     #        ###/####### @  #??????????????????    |
|     #  """   #    %       Y #       ???????????    |
|     #  """   #   g        To/ """ ?????????????    |
|     #  """   #  ### ####   a# """??????????????    |
|     +        #  ###+#########?""" ?????????????    |
|     #  """   #  +        #?????   ?????????????    |
| #####  """   +  #        #??????##?????????????    |
| ????#  """   #  #        #?????????????????????    |
| ????#        ## #      !/#?????????????????????    |
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| ??????????????# #      % #?????????????????????    |
| ??????????????# #  [     #?????????????????????    |
| ??????????????#*#        #?????????????????????    |
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| ??????#   #???#*#"""#             +????????????    |
| ??????#   #???#=#"Y"#      ^      #????????????    |
| ??????#   #???#!=                 #????????????    |
| ??????#   #???# #####   #####??????????????????    |
| ??????#   #####+#####   #????#?????????????????    |
| ??????#   #         #   #????+ ????????????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Authchip Count             2

 Item Schematics 
-----------------
       Lgt. Armor Plating | -9/Materials | Scanalyzed
            Hacking Suite | -9/Materials | Scanalyzed
           Gravmag System | -8/Materials | Scanalyzed
 Imp. Light Armor Plating | -8/Storage   | Hacked
             Nuclear Core | -8/Storage   | Hacked

 Robot Schematics 
------------------
 S-10 Pest | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              NuclearDrainedWeb
  Manual?         0
Play Time         01:03:13
  Cumulative      14.0 hours
  Start           2023.03.23 @ 22:25:12
  End             2023.03.25 @ 14:58:13
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          24
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b817e44-bf93-4a9c-94bc-29a21f5d74ec