Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 15:38:17

Player: celerysam

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (35)      175
Value Destroyed (970)      970
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-343)               -343
              TOTAL SCORE: 3022

 Bonus
-------
Follower Combat Kills      200
Friendly Fire              -543

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     38/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
     Heavy Hammer
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Treads
  Improved Treads
   Armored Treads
           Weight Redist. System
           Reaction Control System
  Improved Assault Rifle
           Mining Laser
           Great Maul

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
     Large Matter Pod
  Improved Targeting Computer
>          --- WEAPON -----------
           Shock Rifle
     Heavy Hammer
>          --- INVENTORY --------
           Ion Engine
           Airjet
           Weight Redist. System
  Improved Sensor Array
  Improved Targeting Computer
           Reaction Control System
           Shock Rifle
      Mini Grenade Launcher
           Mining Laser
           Great Maul
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Heavy Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             44   | 5   4   .   11  4   2   18  
  Power                    7    | .   2   .   1   .   1   3   
    Engine                 7    | .   2   .   1   .   1   3   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               16   | 2   .   .   7   1   .   6   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    12   | .   .   .   5   1   .   6   
    Wheel                  2    | .   .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  5    | 1   .   .   1   1   1   1   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                4    | 1   .   .   1   1   .   1   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   2   .   2   2   .   8   
    Energy Gun             7    | 1   1   .   .   1   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         3    | .   .   .   .   1   .   2   
    Impact Weapon          3    | .   1   .   2   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 19   | .   .   .   4   .   .   15  
  Power                    4    | .   .   .   .   .   .   4   
  Propulsion               9    | .   .   .   3   .   .   6   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   1   .   .   3   
  Highest Loss Streak      11   | .   .   .   3   .   .   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   77  85  79  98  95  96  
  Engine                   12   | .   6   14  11  11  15  16  
  Treads                   6    | .   28  28  5   .   .   .   
  Leg                      27   | .   .   .   17  42  36  34  
  Wheel                    1    | .   .   .   10  .   .   .   
  Storage                  17   | .   14  14  12  22  18  17  
  Processor                3    | .   .   .   .   .   6   8   
  Energy Gun               6    | .   14  14  2   8   .   1   
  Ballistic Gun            1    | .   11  .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   3   
  Special Weapon           2    | .   .   .   .   2   9   3   
  Impact Weapon            10   | .   2   14  18  11  9   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             28   | 8   15  15  17  22  28  28  
  Greatest Support         56   | 40  40  40  30  40  40  56  
  Greatest Overweight (x)  4    | 1   .   .   4   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  
  Average Capacity         9    | 7   8   8   8   9   10  10  
  Most Carried             10   | 8   8   8   8   8   10  10  
  Average Carried          8    | 5   7   8   7   7   9   9   
  Final Capacity           10   | 8   8   8   8   10  10  10  
  Final Carried            10   | 7   8   8   8   8   10  9   

 Class Distribution 
--------------------
 80% | Mutant
 17% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Commander-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto 
Matter Collected           716  | 250 16  30  92  72  .   256 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            880  | .   124 30  334 .   .   392 
  Parts                    43   | .   4   2   17  .   .   20  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Combat Hostiles Destroyed  27   | .   3   3   8   1   .   12  
  Melee                    6    | .   .   .   5   1   .   .   
  Guns                     4    | .   3   1   .   .   .   .   
  AOE                      10   | .   .   .   .   .   .   10  
Classes Destroyed          9    | .   1   1   3   .   .   4   
  Builder                  4    | .   .   .   .   .   .   4   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   
  Swarmer                  7    | .   .   3   .   .   .   4   
  Grunt                    16   | .   3   .   5   1   .   7   
  Brawler                  2    | .   .   .   .   .   .   2   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   1   
Best Kill Streak           11   | .   2   1   8   1   .   11  
  Combat Bots Only         7    | .   2   2   7   1   .   7   
Max Kills in Single Turn   3    | .   1   1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   
  Melee                    1    | .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  
Hostile Shots Fired        177  | .    23   43   29   1    .    81   
  Missed                   43   | .    5    12   6    .    .    20   
Damage Taken               2701 | .    253  246  442  11   .    1749 
  Core                     746  | .    27   47   117  .    .    555  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    70   .    70   .    .    
Volleys Fired              69   | .    16   2    1    4    .    46   
  Largest                  2    | .    2    1    1    1    .    1    
  Hottest                  100  | .    70   65   65   100  .    100  
Shots Fired                85   | .    32   2    1    4    .    46   
  Gun                      49   | .    32   2    1    .    .    14   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 10   | .    .    .    .    .    .    10   
  Special                  26   | .    .    .    .    4    .    22   
  Kinetic                  16   | .    16   .    .    .    .    .    
  Thermal                  45   | .    16   2    1    4    .    22   
  Explosive                10   | .    .    .    .    .    .    10   
  Electromagnetic          14   | .    .    .    .    .    .    14   
  Robot Hit Streak         10   | .    10   2    .    1    .    5    
  Robot Miss Streak        3    | .    3    1    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           61   | .    22   5    16   3    .    15   
  Core Hits                43   | .    8    1    6    1    .    27   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    1    2    .    .    1    
  Critical Strikes         5    | .    1    1    2    .    .    1    
    Burn                   1    | .    1    .    .    .    .    .    
    Smash                  4    | .    .    1    2    .    .    1    
Melee Attacks              48   | .    .    11   19   3    .    15   
  Impact                   48   | .    .    11   19   3    .    15   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    1    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    1    .    .    .    
Damage Inflicted           2994 | .    235  119  682  81   .    1877 
  Guns                     374  | .    235  13   .    .    .    126  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1438 | .    .    .    .    .    .    1438 
  Melee                    1158 | .    .    106  682  57   .    313  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  71   | .    71   .    .    .    .    .    
  Thermal                  511  | .    164  13   .    24   .    310  
  Explosive                1128 | .    .    .    .    .    .    1128 
  Electromagnetic          126  | .    .    .    .    .    .    126  
  Impact                   1158 | .    .    106  682  57   .    313  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    9    
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            392  | .    .    35   224  .    .    133  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               40   | .    .    .    .    .    .    40   
  Melee                    352  | .    .    35   224  .    .    93   
Knockbacks                 4    | .    .    .    1    .    .    3    
  Impact                   4    | .    .    .    1    .    .    3    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      196  | .    .    .    .    .    .    196  
  Shots                    6    | .    .    .    .    .    .    6    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        238  | .    123  48   18   24   .    238  
  Average Temperature      51   | .    47   26   13   12   .    57   
  Received Heat Transfer   576  | .    141  .    105  6    .    324  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    3    .    .    3    
  Impact Corruptions       14   | .    .    3    7    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    
  Heat Transferred         992  | .    555  37   .    50   .    350  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Peak Influence             302  | .   110 112 278 108 30  302 
  Initial                  108  | .   .   42  43  108 15  12  
  Average                  102  | .   73  99  166 81  17  119 
Maximum Alert Level        1    | .   .   .   1   .   .   1   
  Low Security (%)         84   | 100 100 100 49  100 100 76  
  Level 1                  15   | .   .   .   50  .   .   23  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   2   .   .   3   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   .   .   1   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Distress Signals           3    | .   .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              57   | .   7   7   13  1   1   28  
  Peak Tracking Total      10   | .   5   4   6   1   1   10  
  Tactical Retreats        3    | .   .   .   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Traps Triggered            2    | .   .   .   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Disabled          2    | .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Machines Accessed          9    | .   3   .   2   .   .   4   
  Terminals                7    | .   3   .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                18   | .   6   .   5   .   .   7   
  Successful               3    | .   .   .   .   .   .   3   
  Failed                   15   | .   6   .   5   .   .   4   
    Catastrophic           5    | .   4   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   5   .   3   .   .   1   
  Terminals                15   | .   6   .   5   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   .   .   3   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   2   .   .   2   
  Full Trace Events        3    | .   2   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto 
Total Allies               15   | .   .   .   .   3   .   12  
  Largest Group            12   | .   .   .   .   3   3   12  
  Highest-Rated Group      235  | .   .   .   .   40  40  235 
  Highest-Rated Ally       31   | .   .   .   .   16  16  31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   3   .   42  
  Total Damage             595  | .   .   .   .   13  .   582 
  Kills                    7    | .   .   .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Sto 
Turns Passed               2030 | 86  213 179 294 561 45  652 
Spaces Moved               1194 | 52  98  82  198 373 32  359 
  Core                     24   | 19  .   .   5   .   .   .   
  Treads                   213  | 33  98  82  .   .   .   .   
  Legs                     869  | .   .   .   105 373 32  359 
  Wheels                   88   | .   .   .   88  .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 80  120 120 120 
  Average Speed            124  | 134 160 160 105 120 120 120 
  Slowest Speed            250  | 160 160 160 250 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 4   22  27  25  69  6   55  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             3    | .   .   .   .   3   .   .   
Spaces Dug                 3    | .   .   .   .   3   .   .   
Terrain Destroyed          73   | .   .   .   .   3   .   70  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   3   .   .   
  AOE                      70   | .   .   .   .   .   .   70  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto 
Total                      1524 | 68  126 109 251 469 39  462 
  Wait                     114  | .   4   15  12  83  .   .   
  Move                     1188 | 51  97  81  197 372 31  359 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  42   | 12  2   .   10  1   5   12  
  Fast Attach              6    | .   2   .   1   1   .   2   
  Attach                   21   | 5   .   .   8   1   2   5   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     17   | .   2   .   2   2   .   11  
  Drop                     21   | .   3   .   3   2   1   12  
  Fire                     69   | .   16  2   1   4   .   46  
  Melee                    46   | .   .   11  17  3   .   15  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Discovered new exit (range 12)
  300 | -10/Materials | Entered Mines
  317 | -10/Mines     | Build established: Mutant
  352 | -10/Mines     | Met a Derelict bent on vengeance
  456 | -10/Mines     | Learned location of Storage (-8)
  456 | -10/Mines     | Discovered new exit (range 9)
  479 | -10/Mines     | Entered Materials
  479 | -9/Materials  | Evolved 2 slots: Propulsion x2
  590 | -9/Materials  | Lost 3 parts (2n1w)
  646 | -9/Materials  | Destroyed 7 combat bots
  750 | -9/Materials  | Discovered new exit (range 15)
  773 | -9/Materials  | Entered Mines
  781 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  870 | -9/Mines      | Assembled infested the area
 1281 | -9/Mines      | Discovered new exit (range 6)
 1334 | -9/Mines      | Entered Materials
 1334 | -8/Materials  | Accompanied by 3 allies
 1334 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1362 | -8/Materials  | Discovered new exit (range 4)
 1379 | -8/Materials  | Entered Storage
 1379 | -8/Storage    | Accompanied by 3 allies
 1416 | -8/Storage    | Learned location of Armory (-4)
 1527 | -8/Storage    | Lost 3 allies
 1532 | -8/Storage    | Destroyed 7 combat bots
 1622 | -8/Storage    | Lost 3 parts (1p2n)
 1640 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1915 | -8/Storage    | Met a pair of Derelict thieves
 1976 | -8/Storage    | Build established: Commander-Mutant
 2015 | -8/Storage    | Core integrity fell below 50%
 2028 | -8/Storage    | Core integrity fell below 20%
 2029 | -8/Storage    | Lost 12 allies
 2031 | -8/Storage    | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02004_ A-02 Transporter destroyed.
02004_ Critical hit (Burn: +37).
02005_ Identified Hvy. Ion Engine.
02009_ The unstable cave ceiling collapses.
02009_ Visual Processing Unit crushed.
02009_ Acquired Prototype Ballistic Gun.
02012_ Shock Rifle destroyed.
02014_ Carbon-fiber Leg destroyed.
02016_ K-01 Serf collects debris.
02016_ Imp. Aluminum Leg destroyed. <x2>
02018_ The unstable cave ceiling collapses. <x4>
02023_ Lrg. Matter Pod destroyed.
02024_ Hvy. Ion Engine destroyed.
02026_ Carbon-fiber Leg destroyed.
02026_ G-47 Trooper destroyed.
02027_ The unstable cave ceiling collapses.
02028_ K-01 Serf collects debris.
02029_ The unstable cave ceiling collapses. <x2>
02031_ K-01 Serf collects debris.
02031_ Shock Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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|              ???########         ##       # "! = " |
|              ???#= = ##           #       / "% ]!" |
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|              ???#=   "            #  T#???#        |
|              ???# !     ## #  #  =#  ##???#        |
|              ???#    "     = m    m  #????#        |
|              ???#!=  #    dgd  k =   #????#        |
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|              ???????#        %/  [    #??????????? |
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|              ???????##  ????# """ """ """#???????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            415
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Medium Treads | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingHelicalRedirector
  Manual?         0
Play Time         00:30:02
  Cumulative      44.1 hours
  Start           2024.06.13 @ 14:56:25
  End             2024.06.13 @ 15:38:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          36
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff62f0ae-427b-4664-8758-dc1cfba42472