Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 23:09:34

Player: Archaic

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (1471)     1471
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 4286

 Bonus
-------
Follower Combat Kills      35

 Cogmind 
---------
Core Integrity             320/700
Matter                     290/300
Energy                     100/100
System Corruption          7%
Temperature                Warm (150)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Nuclear Core
           Nuclear Core
           Nuclear Core
           Titanium Leg
     Large Storage Unit
     Large Storage Unit
   Compact Battery (200)
  Advanced Targeting Computer
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Sensor Array
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Shock Rifle
     Heavy Ion Cannon
>          --- INVENTORY --------
           Nuclear Core
           Nuclear Core
           Nuclear Core
           Titanium Leg
     Large Storage Unit
     Large Storage Unit
   Compact Battery
  Advanced Targeting Computer
  Advanced ECM Suite
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Ion Cannon
      Mini Grenade Launcher
           Katana
[Rating: 45]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Ion Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             61   | 6   10  3   11  21  10  
  Power                    9    | 1   2   .   1   4   1   
    Engine                 6    | 1   2   .   1   1   1   
    Core                   3    | .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   3   .   4   7   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    16   | 2   3   .   4   7   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  10   | 1   1   2   1   2   3   
    Device                 4    | .   1   1   .   1   1   
    Storage                3    | 1   .   1   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   4   1   5   8   6   
    Energy Gun             17   | 2   4   .   3   7   1   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   1   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 33   | .   4   .   1   10  18  
  Power                    6    | .   1   .   1   1   3   
  Propulsion               8    | .   1   .   .   3   4   
  Utility                  6    | .   .   .   .   1   5   
  Weapon                   13   | .   2   .   .   5   6   
  Highest Loss Streak      18   | .   3   .   1   2   18  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   93  100 98  95  98  
  Engine                   6    | .   13  14  10  5   .   
  Core                     7    | .   .   .   .   10  14  
  Leg                      32   | .   26  28  44  35  29  
  Device                   13   | .   13  14  11  12  14  
  Storage                  9    | .   14  14  11  9   7   
  Protection               3    | .   .   .   .   4   7   
  Energy Gun               17   | .   25  20  18  15  15  
  Launcher                 1    | .   .   7   3   .   .   
  Slashing Weapon          1    | .   .   .   .   2   3   
Peak Build Rating          45   | 6   11  11  13  36  45  
  Average Rating           25   | 3   10  10  12  28  41  
  On Entrance              12   | .   6   11  10  13  36  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 12  22  27  31  49  61  
  Greatest Support         69   | 20  20  20  40  69  69  
  Greatest Overweight (x)  7    | .   7   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  15  15  15  
  Average Capacity         12   | 6   8   9   12  15  15  
  Most Carried             15   | 5   8   10  13  15  15  
  Average Carried          11   | 2   6   9   9   13  13  
  Final Capacity           15   | 8   8   10  15  15  15  
  Final Carried            12   | 2   8   10  12  12  9   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac 
Matter Collected           761  | 151 113 90  75  292 40  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1603 | .   195 116 165 827 300 
  Parts                    98   | .   17  2   19  33  27  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           5    | .   .   .   1   2   2   
Parts Field Recycled       6    | .   6   .   .   .   .   
  Retrieved Matter         46   | .   46  .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  37   | .   9   4   7   15  2   
  Guns                     28   | .   9   4   3   12  .   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      5    | .   .   .   4   1   .   
Classes Destroyed          12   | .   3   .   3   4   2   
  Worker                   3    | .   .   .   .   1   2   
  Builder                  5    | .   .   .   2   1   2   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   1   2   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  2    | .   1   .   .   .   1   
  Swarmer                  10   | .   6   .   4   .   .   
  Grunt                    18   | .   3   4   1   10  .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   .   2   2   .   
  Hunter                   2    | .   .   .   .   2   .   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           7    | .   4   4   6   4   7   
  Combat Bots Only         5    | .   4   4   5   3   1   
Max Kills in Single Turn   3    | .   2   1   3   1   3   
  Gunslinging              1    | .   1   .   1   .   .   
  Exploded                 2    | .   .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        466  | .    85   13   21   143  204  
  Missed                   135  | .    24   2    8    39   62   
Damage Taken               4606 | .    561  131  195  1598 2121 
  Core                     687  | .    80   66   60   101  380  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    41   85   81   .    
Volleys Fired              110  | .    24   9    13   52   12   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  175  | .    130  130  130  130  175  
Shots Fired                206  | .    38   18   19   99   32   
  Gun                      181  | .    38   18   12   99   14   
  Cannon                   16   | .    .    .    .    .    16   
  Launcher                 9    | .    .    .    7    .    2    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  95   | .    24   18   12   25   16   
  Explosive                9    | .    .    .    7    .    2    
  Electromagnetic          102  | .    14   .    .    74   14   
  Robot Hit Streak         11   | .    6    9    11   8    7    
  Robot Miss Streak        9    | .    9    5    4    4    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    1    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    
Shots Hit Robots           162  | .    27   17   16   79   23   
  Core Hits                150  | .    30   22   21   58   19   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Corrupt                1    | .    .    .    .    1    .    
Melee Attacks              10   | .    .    .    .    1    9    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 10   | .    .    .    .    1    9    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4011 | .    308  255  646  1603 1199 
  Guns                     2159 | .    308  255  140  1278 178  
  Cannons                  264  | .    .    .    .    .    264  
  Explosions               1501 | .    .    .    506  325  670  
  Melee                    87   | .    .    .    .    .    87   
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  1853 | .    230  255  140  684  544  
  Explosive                896  | .    .    .    506  .    390  
  Electromagnetic          1175 | .    78   .    .    919  178  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 87   | .    .    .    .    .    87   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    7    
  Average Corruption       2    | .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            72   | .    .    .    4    27   41   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               72   | .    .    .    4    27   41   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      178  | .    .    .    .    119  59   
  Shots                    5    | .    .    .    .    4    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        671  | .    504  671  138  237  493  
  Average Temperature      138  | .    130  343  51   59   208  
  Received Heat Transfer   1059 | .    93   75   72   639  180  
  Effects                  29   | .    5    17   .    .    7    
    Shutdowns              6    | .    1    2    .    .    3    
    Energy Bleed           5    | .    1    1    .    .    3    
    Interference           7    | .    3    4    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    1    .    .    .    
    Damage (major)         8    | .    .    8    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    2    .    
  Parts Fried              3    | .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    
  Heat Transferred         1987 | .    290  310  175  805  407  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    .    .    5    2    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             380  | .   232 107 339 380 88  
  Initial                  143  | .   .   12  41  143 68  
  Average                  122  | .   113 82  176 196 50  
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         79   | 100 66  100 68  62  100 
  Level 1                  20   | .   33  .   31  37  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   .   3   3   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            4    | .   1   .   .   2   1   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              68   | .   15  6   7   21  19  
  Peak Tracking Total      12   | .   8   4   5   3   12  
  Tactical Retreats        1    | .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            3    | .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          3    | .   .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          7    | .   .   .   1   3   3   
  Terminals                7    | .   .   .   1   3   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                18   | .   .   .   6   8   4   
  Successful               9    | .   .   .   3   4   2   
  Failed                   8    | .   .   .   2   4   2   
    Catastrophic           6    | .   .   .   1   3   2   
  Database Lockouts        1    | .   .   .   1   .   .   
  Manual                   9    | .   .   .   .   7   2   
  Terminals                18   | .   .   .   6   8   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   3   4   2   
  Record                   3    | .   .   .   3   .   .   
  Part Schematic           1    | .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Registered Components    1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   1   3   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   10  3   .   
  Total Damage             172  | .   .   .   130 42  .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac 
Turns Passed               2917 | 59  444 306 336 903 869 
Spaces Moved               1681 | 43  192 154 227 537 528 
  Core                     11   | 8   3   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1670 | 35  189 154 227 537 528 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 
  Average Speed            130  | 106 173 168 120 120 120 
  Slowest Speed            400  | 120 400 190 120 120 330 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   29  27  19  40  13  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 7    | .   .   .   .   1   6   
Terrain Destroyed          96   | .   .   .   55  17  24  
  Melee                    7    | .   .   .   .   1   6   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      88   | .   .   .   55  16  17  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      2199 | 56  269 183 269 702 720 
  Wait                     232  | .   19  10  7   46  150 
  Move                     1676 | 42  191 153 226 536 528 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  77   | 8   18  5   9   29  8   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   45   | 6   10  1   4   16  8   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     16   | .   .   2   7   5   2   
  Drop                     33   | .   7   3   3   17  3   
  Fire                     110  | .   24  9   13  52  12  
  Melee                    10   | .   .   .   .   1   9   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Lost 3 parts (1p2w)
  317 | -10/Materials | Build established: Mutant
  463 | -10/Materials | Discovered new exit (range 16)
  504 | -10/Materials | Entered Mines
  505 | -10/Mines     | Met a Derelict testing a Signal Generator
  582 | -10/Mines     | Core integrity fell below 50%
  646 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  779 | -10/Mines     | Discovered new exit (range 13)
  810 | -10/Mines     | Entered Materials
  810 | -9/Materials  | Accompanied by 1 ally
  810 | -9/Materials  | Evolved 2 slots: Propulsion x2
  826 | -9/Materials  | Central database locked down
 1023 | -9/Materials  | Discovered new exit (range 14)
 1146 | -9/Materials  | Entered another Materials area
 1146 | -8/Materials  | Accompanied by 1 ally
 1146 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1760 | -8/Materials  | Identified exit to Factory
 2049 | -8/Materials  | Entered Factory
 2049 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2063 | -7/Factory    | Identified exit to DSF
 2877 | -7/Factory    | Garrison activated, responded to threat
 2890 | -7/Factory    | Cargo convoy interrupted
 2917 | -7/Factory    | Core integrity fell below 50%
 2918 | -7/Factory    | Self-destructed

 Last Messages 
---------------
02912_ C-30 ARC bursts open, deploying its payload.
02912_ P-60 Hacker unfolds itself.
02912_ H-55 Commando unfolds itself. <x2>
02912_ P-60 Hacker unfolds itself.
02912_ Penetrated by Slug.
02912_ Broken Imp. Sensor Array destroyed.
02913_ Penetrated by Slug.
02913_ Imp. Deuterium Engine destroyed.
02915_ U-05 Engineer lays Concrete.
02915_ Penetrated by Slug.
02915_ Mni. Grenade Launcher destroyed.
02915_ Katana destroyed.
02915_ M-28 Smith repairs Welding Torch.
02916_ U-05 Engineer lays Concrete.
02916_ P-60 Hacker resets U-05 Engineer, system
  corruption cleaned.
02916_ Penetrated by Slug.
02917_ U-05 Engineer builds a Wall.
02917_ X-67 Chaingunner destroyed.
02917_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55

 Item Schematics 
-----------------
 VTOL Module | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldAccelerationTreads
  Manual?         0
Play Time         00:37:24
  Cumulative      11.4 hours
  Start           2025.01.19 @ 20:30:39
  End             2025.01.19 @ 23:09:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           9
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          17
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1eb07a34-a47e-4172-bdff-98e49d0731b4