Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 16:37:49 Player: porkhorse Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (629) 629 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1804 Bonus ------- None Cogmind --------- Core Integrity 235/400 Matter 54/300 Energy 192/265 System Corruption 27% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Sensor Array > --- WEAPON (3) ------- Particle Cannon Heavy Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Beam Rifle Assault Rifle Assault Rifle Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Sensor Array > --- WEAPON ----------- Beam Rifle Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Assault Rifle Assault Rifle Rocket Launcher Datajack Hammer [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Sensor Array Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 50 | 6 20 24 Power 7 | 1 3 3 Engine 6 | 1 2 3 Core 1 | . 1 . Reactor . | . . . Propulsion 8 | 2 1 5 Treads . | . . . Leg 8 | 2 1 5 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 1 | . 1 . Storage 2 | 1 1 . Processor 2 | . . 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 30 | 2 14 14 Energy Gun 3 | 2 . 1 Energy Cannon 2 | . . 2 Ballistic Gun 16 | . 9 7 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . 2 . Impact Weapon 6 | . 3 3 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . . 1 Unidentified Prototypes 2 | . . 2 Parts Lost 3 | . . 3 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Slot Usage (%) 99 | . 99 99 Engine 12 | . 14 11 Leg 25 | . 28 21 Device 12 | . 13 11 Storage 12 | . 14 11 Processor 5 | . . 10 Energy Gun 2 | . 4 . Ballistic Gun 22 | . 16 30 Impact Weapon 3 | . 5 2 Peak Build Rating 17 | 6 9 17 Average Rating 9 | 5 7 13 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 27 | 14 20 27 Greatest Support 26 | 20 20 26 Greatest Overweight (x) 3 | 3 . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 7 8 10 Most Carried 10 | 2 8 10 Average Carried 7 | . 6 8 Final Capacity 10 | 8 10 10 Final Carried 9 | 2 8 9 Class Distribution -------------------- 61% | Mutant 18% | Scavenger-Skirmisher 17% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 871 | 232 315 324 Remotely . | . . . Salvage Created 836 | . 397 439 Parts 63 | . 31 32 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 27 | . 13 14 Guns 26 | . 12 14 Classes Destroyed 5 | . 4 1 Hauler 1 | . 1 . Watcher 3 | . 2 1 Swarmer 16 | . 9 7 Grunt 9 | . 4 5 Sentry 2 | . . 2 Best Kill Streak 6 | . 3 6 Combat Bots Only 6 | . 3 6 Max Kills in Single Turn 2 | . 1 2 Gunslinging 1 | . . 1 Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 129 | . 57 72 Missed 32 | . 12 20 Damage Taken 1547 | . 488 1059 Core 185 | . 20 165 Absorbed by Shields . | . . . Regen/Repaired (Parts) 14 | . 14 . Core Remaining (%) 96 | 100 92 . Volleys Fired 73 | . 46 27 Largest 3 | . 2 3 Hottest 120 | . 120 63 Shots Fired 141 | . 62 79 Gun 138 | . 59 79 Cannon . | . . . Launcher . | . . . Special 3 | . 3 . Kinetic 120 | . 41 79 Thermal 21 | . 21 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 7 8 Robot Miss Streak 4 | . 3 4 Penetration Max . | . . . Secondary Targets 5 | . . 5 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 83 | . 41 42 Core Hits 41 | . 21 20 Critical Kills . | . . . Critical Parts Destroyed 3 | . 3 . Critical Strikes 4 | . 4 . Burn 1 | . 1 . Smash 3 | . 3 . Melee Attacks 66 | . 23 43 Impact 65 | . 23 42 Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . . 2 Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1215 | . 558 657 Guns 934 | . 366 568 Cannons . | . . . Explosions . | . . . Melee 254 | . 188 66 Ramming 27 | . 4 23 Kinetic 859 | . 291 568 Thermal 75 | . 75 . Explosive . | . . . Electromagnetic . | . . . Impact 254 | . 188 66 Slashing . | . . . Piercing . | . . . Highest Corruption 27 | . . 27 Average Corruption 10 | . . 10 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 37 | . . 37 Message Errors 7 | . . 7 Matter Fused 12 | . . 12 Heat Flow Errors 4 | . . 4 Energy Discharges 2 | . . 2 Data Loss (minor) 4 | . . 4 Data Loss (major) 3 | . . 3 Misfires 1 | . . 1 Misdirections 1 | . . 1 Weapon Failures 3 | . . 3 Overload Shots . | . . . Overflow Damage 98 | . 72 26 Projectiles . | . . . Explosions . | . . . Melee 98 | . 72 26 Knockbacks 1 | . 1 . Impact 1 | . 1 . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 16 | . . 16 Shots . | . . . Rammed . | . . . Targets Rammed 2 | . 1 1 Kicked 2 | . 1 1 Crushed . | . . . Highest Temperature 278 | . 274 278 Average Temperature 90 | . 102 80 Received Heat Transfer 351 | . 204 147 Effects 2 | . 2 . Interference 2 | . 2 . Siege Activations . | . . . Robots Corrupted 1 | . 1 . Combat Hostiles 1 | . 1 . Parts Fried . | . . . Impact Corruptions 4 | . 3 1 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 296 | . 296 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 248 | . 174 248 Initial 26 | . . 26 Average 60 | . 53 70 Maximum Alert Level 1 | . . 1 Low Security (%) 94 | 100 100 88 Level 1 5 | . . 11 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 6 | . 1 5 Investigation 5 | . 1 4 Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 15 17 Peak Tracking Total 7 | . 4 7 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 3 | . . 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 13 | . 7 6 Terminals 11 | . 5 6 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 39 | . 18 21 Successful 14 | . 10 4 Failed 25 | . 8 17 Catastrophic 7 | . 4 3 Database Lockouts . | . . . Manual 19 | . 3 16 Terminals 34 | . 13 21 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 10 | . 6 4 Prototype ID Bank 2 | . 1 1 Emergency Access Points 1 | . 1 . Terminal Index 1 | . . 1 Locate Traps 1 | . 1 . Surveillance Status 1 | . 1 . Patrol Status 2 | . 1 1 Registered Components 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Monitor 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 11 | . 5 6 Full Trace Events 5 | . 2 3 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 38 | . 38 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2427 | 69 1258 1100 Spaces Moved 1226 | 50 710 466 Core 5 | 5 . . Treads . | . . . Legs 1221 | 45 710 466 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 128 | 117 120 143 Slowest Speed 260 | 200 120 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 2 | . . 2 Exploration Rate (%) 38 | 3 65 46 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 33 | . 11 22 Terrain Destroyed 34 | . 12 22 Melee 31 | . 9 22 Projectile 3 | . 3 . AOE . | . . . Terrain Rammed 2 | . . 2 Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1821 | 57 1007 757 Wait 350 | . 182 168 Move 1222 | 49 709 464 Hop . | . . . Pick Up 28 | 2 14 12 Fast Attach 8 | 6 1 1 Attach 4 | . 1 3 Detach 1 | . 1 . Swap 38 | . 18 20 Drop 25 | . 11 14 Fire 73 | . 46 27 Melee 66 | . 23 43 Ram 2 | . . 2 Kick 2 | . 1 1 Crush . | . . . Escape Stasis 2 | . . 2 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 14) 520 | -10/Materials | Discovered new exit (range 6) 853 | -10/Materials | Discovered new exit (range 13) 989 | -10/Materials | Discovered new exit (range 8) 1163 | -10/Materials | Repaired Lgt. Nuclear Core 1328 | -10/Materials | Entered another Materials area 1328 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1486 | -9/Materials | Crushed by falling debris 1537 | -9/Materials | Discovered new exit (range 16) 1791 | -9/Materials | System corruption reached 10% 2091 | -9/Materials | Discovered new exit (range 9) 2425 | -9/Materials | Crushed by falling debris 2428 | -9/Materials | Self-destructed Last Messages --------------- 02371_ The floor emits a surge of raw power. 02371_ System corrupted (+2). 02373_ Triggered Shock Trap. 02373_ The floor emits a surge of raw power. 02373_ System corrupted (+1). 02380_ Triggered Shock Trap. 02380_ The floor emits a surge of raw power. 02380_ System corrupted (+1). 02410_ The unstable cave ceiling collapses. 02411_ System corrupted: Matter fused (-7). 02425_ The unstable cave ceiling collapses. 02425_ Crushed by falling debris. 02425_ Visual Processing Unit destroyed. 02425_ System corrupted by crushing effect (+5). 02425_ Hammer destroyed. 02425_ System corrupted by crushing effect (+4). 02426_ System corrupted: Energy discharge (-95). 02427_ Kicked Earth. 02427_ Destabilizing: Core damaged (-4). 02427_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ???????????????????????????????###???????????? | | ??????????????????????????###### ####????????? | | ??????????????????????????# #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# """ """ #????????? | | ??????????????????????????# """ """ #????????? | | ??????????????????????????# """ """ #????????? | | ??????????????????????????# #????????? | | ??????????????????????????# #????????? | | ??????????????????#############+###### #?????? | | ??????????????????# #?##### | | ??????????????????# < #######?## | | ??????????????????# ########## | | ??????????????????###########+##### ## | | ????????????????????????# # ## | | ????????????????????###?# # ## | | ????????????????????###?# # ## | | ????????????????????#@#?# # ## %= | | ????????????????????# #?#########+# ##[=! | | ????????????????????# #?????????# # ## = | | ????????????????????###?????????# # ##+## | | ??????????????????###"#####?????# # # | | ??????????????????#"! 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" | | ????????????????# | | ????????????????# ###################### | | ????????????????# ???????????????????????# | | ?????????????????????????????????????????# ## | | ????????????????????????????????????????? #? | | ????????????????????????????????????????? !#? | | ?????????????????????????????????????????!!#?? | | ?????????????????????????????????????????##??? | | ????????????????????????????????????????????## | | ????????????????????????????????????????????+ | | ????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Party Time Challenges ------------ None Game ------ Seed BurstPhysicsInterrupter Manual? 0 Play Time 00:35:51 Cumulative 22.3 hours Start 2024.08.14 @ 15:05:47 End 2024.08.14 @ 16:37:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 3 Adventurer 19 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6c77943-85ea-4323-b144-6af4d47eb09f