Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 16:37:49

Player: porkhorse

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (31)      155
Value Destroyed (629)      629
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1804

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             235/400
Matter                     54/300
Energy                     192/265
System Corruption          27%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
           Sensor Array
>          --- WEAPON (3) -------
           Particle Cannon
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
           Ion Engine
     Light Nuclear Core
  Improved Aluminum Leg
  Improved Aluminum Leg
           Beam Rifle
           Assault Rifle
           Assault Rifle
           Rocket Launcher
           Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
           Sensor Array
>          --- WEAPON -----------
           Beam Rifle
           Particle Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
  Improved Aluminum Leg
  Improved Aluminum Leg
           Assault Rifle
           Assault Rifle
           Rocket Launcher
           Datajack
           Hammer
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             50   | 6   20  24  
  Power                    7    | 1   3   3   
    Engine                 6    | 1   2   3   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   1   5   
    Treads                 .    | .   .   .   
    Leg                    8    | 2   1   5   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   2   2   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   30   | 2   14  14  
    Energy Gun             3    | 2   .   1   
    Energy Cannon          2    | .   .   2   
    Ballistic Gun          16   | .   9   7   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         2    | .   2   .   
    Impact Weapon          6    | .   3   3   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 3    | .   .   3   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   12   | .   14  11  
  Leg                      25   | .   28  21  
  Device                   12   | .   13  11  
  Storage                  12   | .   14  11  
  Processor                5    | .   .   10  
  Energy Gun               2    | .   4   .   
  Ballistic Gun            22   | .   16  30  
  Impact Weapon            3    | .   5   2   
Peak Build Rating          17   | 6   9   17  
  Average Rating           9    | 5   7   13  
  On Entrance              4    | .   6   8   
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 14  20  27  
  Greatest Support         26   | 20  20  26  
  Greatest Overweight (x)  3    | 3   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   8   10  
  Most Carried             10   | 2   8   10  
  Average Carried          7    | .   6   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 2   8   9   

 Class Distribution 
--------------------
 61% | Mutant
 18% | Scavenger-Skirmisher
 17% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
 Scavenger-Skirmisher | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           871  | 232 315 324 
  Remotely                 .    | .   .   .   
Salvage Created            836  | .   397 439 
  Parts                    63   | .   31  32  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  27   | .   13  14  
  Guns                     26   | .   12  14  
Classes Destroyed          5    | .   4   1   
  Hauler                   1    | .   1   .   
  Watcher                  3    | .   2   1   
  Swarmer                  16   | .   9   7   
  Grunt                    9    | .   4   5   
  Sentry                   2    | .   .   2   
Best Kill Streak           6    | .   3   6   
  Combat Bots Only         6    | .   3   6   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        129  | .    57   72   
  Missed                   32   | .    12   20   
Damage Taken               1547 | .    488  1059 
  Core                     185  | .    20   165  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   14   | .    14   .    
Core Remaining (%)         96   | 100  92   .    
Volleys Fired              73   | .    46   27   
  Largest                  3    | .    2    3    
  Hottest                  120  | .    120  63   
Shots Fired                141  | .    62   79   
  Gun                      138  | .    59   79   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  3    | .    3    .    
  Kinetic                  120  | .    41   79   
  Thermal                  21   | .    21   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         8    | .    7    8    
  Robot Miss Streak        4    | .    3    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    .    5    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           83   | .    41   42   
  Core Hits                41   | .    21   20   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 3    | .    3    .    
  Critical Strikes         4    | .    4    .    
    Burn                   1    | .    1    .    
    Smash                  3    | .    3    .    
Melee Attacks              66   | .    23   43   
  Impact                   65   | .    23   42   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            2    | .    .    2    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1215 | .    558  657  
  Guns                     934  | .    366  568  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    254  | .    188  66   
  Ramming                  27   | .    4    23   
  Kinetic                  859  | .    291  568  
  Thermal                  75   | .    75   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   254  | .    188  66   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         27   | .    .    27   
  Average Corruption       10   | .    .    10   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  37   | .    .    37   
    Message Errors         7    | .    .    7    
    Matter Fused           12   | .    .    12   
    Heat Flow Errors       4    | .    .    4    
    Energy Discharges      2    | .    .    2    
    Data Loss (minor)      4    | .    .    4    
    Data Loss (major)      3    | .    .    3    
    Misfires               1    | .    .    1    
    Misdirections          1    | .    .    1    
    Weapon Failures        3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            98   | .    72   26   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    98   | .    72   26   
Knockbacks                 1    | .    1    .    
  Impact                   1    | .    1    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      16   | .    .    16   
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             2    | .    1    1    
  Kicked                   2    | .    1    1    
  Crushed                  .    | .    .    .    
Highest Temperature        278  | .    274  278  
  Average Temperature      90   | .    102  80   
  Received Heat Transfer   351  | .    204  147  
  Effects                  2    | .    2    .    
    Interference           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    1    .    
  Combat Hostiles          1    | .    1    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       4    | .    3    1    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         296  | .    296  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             248  | .   174 248 
  Initial                  26   | .   .   26  
  Average                  60   | .   53  70  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         94   | 100 100 88  
  Level 1                  5    | .   .   11  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   1   5   
  Investigation            5    | .   1   4   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   15  17  
  Peak Tracking Total      7    | .   4   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            3    | .   .   3   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          13   | .   7   6   
  Terminals                11   | .   5   6   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                39   | .   18  21  
  Successful               14   | .   10  4   
  Failed                   25   | .   8   17  
    Catastrophic           7    | .   4   3   
  Database Lockouts        .    | .   .   .   
  Manual                   19   | .   3   16  
  Terminals                34   | .   13  21  
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   6   4   
  Prototype ID Bank        2    | .   1   1   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Surveillance Status      1    | .   1   .   
  Patrol Status            2    | .   1   1   
  Registered Components    1    | .   .   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Monitor                1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         11   | .   5   6   
  Full Trace Events        5    | .   2   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     38   | .   38  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2427 | 69   1258 1100 
Spaces Moved               1226 | 50   710  466  
  Core                     5    | 5    .    .    
  Treads                   .    | .    .    .    
  Legs                     1221 | 45   710  466  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            128  | 117  120  143  
  Slowest Speed            260  | 200  120  260  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       2    | .    .    2    
Exploration Rate (%)       38   | 3    65   46   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 33   | .    11   22   
Terrain Destroyed          34   | .    12   22   
  Melee                    31   | .    9    22   
  Projectile               3    | .    3    .    
  AOE                      .    | .    .    .    
Terrain Rammed             2    | .    .    2    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      1821 | 57   1007 757  
  Wait                     350  | .    182  168  
  Move                     1222 | 49   709  464  
  Hop                      .    | .    .    .    
  Pick Up                  28   | 2    14   12   
  Fast Attach              8    | 6    1    1    
  Attach                   4    | .    1    3    
  Detach                   1    | .    1    .    
  Swap                     38   | .    18   20   
  Drop                     25   | .    11   14   
  Fire                     73   | .    46   27   
  Melee                    66   | .    23   43   
  Ram                      2    | .    .    2    
  Kick                     2    | .    1    1    
  Crush                    .    | .    .    .    
  Escape Stasis            2    | .    .    2    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  439 | -10/Materials | Discovered new exit (range 14)
  520 | -10/Materials | Discovered new exit (range 6)
  853 | -10/Materials | Discovered new exit (range 13)
  989 | -10/Materials | Discovered new exit (range 8)
 1163 | -10/Materials | Repaired Lgt. Nuclear Core
 1328 | -10/Materials | Entered another Materials area
 1328 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1486 | -9/Materials  | Crushed by falling debris
 1537 | -9/Materials  | Discovered new exit (range 16)
 1791 | -9/Materials  | System corruption reached 10%
 2091 | -9/Materials  | Discovered new exit (range 9)
 2425 | -9/Materials  | Crushed by falling debris
 2428 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02371_ The floor emits a surge of raw power.
02371_ System corrupted (+2).
02373_ Triggered Shock Trap.
02373_ The floor emits a surge of raw power.
02373_ System corrupted (+1).
02380_ Triggered Shock Trap.
02380_ The floor emits a surge of raw power.
02380_ System corrupted (+1).
02410_ The unstable cave ceiling collapses.
02411_ System corrupted: Matter fused (-7).
02425_ The unstable cave ceiling collapses.
02425_ Crushed by falling debris.
02425_ Visual Processing Unit destroyed.
02425_ System corrupted by crushing effect (+5).
02425_ Hammer destroyed.
02425_ System corrupted by crushing effect (+4).
02426_ System corrupted: Energy discharge (-95).
02427_ Kicked Earth.
02427_ Destabilizing: Core damaged (-4).
02427_ Destabilizing: System corrupted (+2).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|     ?????????????????????????????????????????????? |
|     ???????????????????????????????###???????????? |
|     ??????????????????????????###### ####????????? |
|     ??????????????????????????#         #????????? |
|     ??????????????????????????#         #????????? |
|     ??????????????????????????#         #????????? |
|     ??????????????????????????# """ """ #????????? |
|     ??????????????????????????# """ """ #????????? |
|     ??????????????????????????# """ """ #????????? |
|     ??????????????????????????#         #????????? |
|     ??????????????????????????#         #????????? |
|     ??????????????????#############+###### #?????? |
|     ??????????????????#                    #?##### |
|     ??????????????????# <            #######?##    |
|     ??????????????????#              ##########    |
|     ??????????????????###########+#####      ##    |
|     ????????????????????????#         #      ##    |
|     ????????????????????###?#         #      ##    |
|     ????????????????????###?#         #      ##    |
|     ????????????????????#@#?#         #      ## %= |
|     ????????????????????# #?#########+#      ##[=! |
|     ????????????????????# #?????????# #      ##  = |
|     ????????????????????###?????????# #      ##+## |
|     ??????????????????###"#####?????# #      #     |
|     ??????????????????#"!  "" #?????# #      +     |
|     ??????????????????##? ""S #?????#=#*     #   " |
|     ???????????????????#  ""  #?????# + =    #   " |
|     ???????????????????#   ^  #?????#=#=     #   " |
|     ???????????????????#      ####### #####+##     |
|     ???????????????????#      +                    |
|     ???????????????????####+###                  " |
|     ???????????????????????                      " |
|     ???????????????????                          " |
|     ????????????????#                              |
|     ????????????????#   ######################     |
|     ????????????????# ???????????????????????#     |
|     ?????????????????????????????????????????#  ## |
|     ?????????????????????????????????????????   #? |
|     ?????????????????????????????????????????  !#? |
|     ?????????????????????????????????????????!!#?? |
|     ?????????????????????????????????????????##??? |
|     ????????????????????????????????????????????## |
|     ????????????????????????????????????????????+  |
|     ????????????????????????????????????????????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator
Party Time

 Challenges 
------------
None

 Game 
------
Seed              BurstPhysicsInterrupter
  Manual?         0
Play Time         00:35:51
  Cumulative      22.3 hours
  Start           2024.08.14 @ 15:05:47
  End             2024.08.14 @ 16:37:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           3
  Adventurer      19
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6c77943-85ea-4323-b144-6af4d47eb09f