Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.13 @ 19:41:19 Player: dhtilly Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (120) 600 Value Destroyed (3904) 3904 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (291) 291 TOTAL SCORE: 7615 Bonus ------- High Alert Combat Kills 291 Cogmind --------- Core Integrity 0/700 Matter 154/300 Energy 224/290 System Corruption 2% Temperature Cool (560) Movement Hovering (102) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Airjet Improved Airjet Improved Airjet Improved Flight Unit > --- UTILITY (3) ------ Improved Heat Sink Target Analyzer Improved Medium Armor Plating > --- WEAPON (4) ------- Gatling Laser Plasma Cannon Plasma Cannon Heavy Rocket Launcher > --- INVENTORY (4) ---- Aluminum Leg Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Cannon Plasma Cannon Heavy Rocket Launcher > --- INVENTORY -------- Aluminum Leg Autogun [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Terrain Scan Processor Protection Layered Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . . 1 2 . Utility 1 | . . . 1 . . Weapon 2 | . . 2 . . . Parts Attached 162 | 6 19 24 42 70 1 Power 21 | 1 2 3 4 11 . Engine 12 | 1 2 1 2 6 . Core 9 | . . 2 2 5 . Reactor . | . . . . . . Propulsion 41 | 2 3 5 9 22 . Treads 6 | 1 . 4 1 . . Leg 9 | . 2 1 3 3 . Wheel 7 | 1 1 . 5 . . Hover 8 | . . . . 8 . Flight 11 | . . . . 11 . Utility 29 | 1 6 3 8 11 . Device 12 | . 1 . 4 7 . Storage 6 | 1 4 1 . . . Processor 6 | . 1 2 2 1 . Hackware . | . . . . . . Protection 5 | . . . 2 3 . Artifact . | . . . . . . Weapon 71 | 2 8 13 21 26 1 Energy Gun 32 | 1 3 7 10 11 . Energy Cannon 9 | . . . 1 8 . Ballistic Gun 22 | 1 3 4 7 7 . Ballistic Cannon 2 | . . 2 . . . Launcher 6 | . 2 . 3 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . 4 . Parts Lost 54 | . 3 8 18 25 . Power 4 | . 1 . 1 2 . Propulsion 14 | . . 1 3 10 . Utility 5 | . . . 1 4 . Weapon 31 | . 2 7 13 9 . Highest Loss Streak 10 | . 2 3 7 10 . Average Slot Usage (%) 85 | . 97 92 86 69 92 Engine 5 | . 14 4 3 2 7 Core 4 | . . 6 5 3 . Treads 5 | . 5 14 4 . . Leg 9 | . 17 7 10 6 . Wheel 2 | . 5 . 4 1 . Hover 1 | . . . . 4 23 Flight 4 | . . . . 14 7 Device 4 | . 2 . 7 5 7 Storage 7 | . 14 11 9 . . Processor 7 | . 10 10 6 4 7 Protection 2 | . . . 3 4 7 Energy Gun 10 | . 12 11 14 5 7 Energy Cannon 2 | . . . 1 7 15 Ballistic Gun 13 | . 12 23 12 4 4 Launcher 1 | . 2 . 2 . 2 Naked Turns . | . . . . . . Heaviest Build 43 | 10 40 25 38 39 43 Greatest Support 51 | 20 26 44 51 39 39 Greatest Overweight (x) 8 | 1 3 6 8 4 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 12 8 8 8 4 Average Capacity 6 | 5 7 8 8 4 4 Most Carried 8 | . 8 8 8 7 2 Average Carried 5 | . 5 7 7 2 2 Final Capacity 8 | 6 8 8 8 4 4 Final Carried 8 | . 5 8 8 2 2 Class Distribution -------------------- 36% | Mutant 31% | Gunner 22% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 2799 | 195 286 708 672 938 . Remotely . | . . . . . . Salvage Created 4302 | . 390 1534 1557 677 144 Parts 273 | . 30 102 80 51 10 Haulers Intercepted 6 | . 1 2 3 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 97 | . 7 39 30 14 7 Guns 74 | . 2 36 23 12 1 Cannons 7 | . . 3 2 2 . AOE 16 | . 5 . 5 . 6 Classes Destroyed 13 | . 4 6 1 2 . Worker 3 | . 2 . 1 . . Builder 2 | . . 1 1 . . Hauler 6 | . 1 2 3 . . Recycler 1 | . . 1 . . . Operator 2 | . . . . 2 . Watcher 9 | . 3 2 2 2 . Swarmer 21 | . . 11 . 6 4 Grunt 53 | . 7 25 15 3 3 Brawler 2 | . . 1 1 . . Duelist 4 | . . 1 2 1 . Sentry 14 | . . 1 11 2 . Hunter 1 | . . . 1 . . Programmer 2 | . . . . 2 . Best Kill Streak 7 | . 4 6 5 3 7 Combat Bots Only 7 | . 3 6 5 3 7 Max Kills in Single Turn 3 | . 2 3 3 1 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . 2 . 2 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 6981 | . 678 1139 2534 2459 171 Core 1323 | . 72 107 371 696 77 Absorbed by Shields 57 | . . . . 57 . Core Remaining (%) 69 | 100 71 73 32 . . Volleys Fired 312 | . 44 99 86 80 3 Largest 4 | . 2 4 4 4 4 Hottest 279 | . 70 155 189 263 279 Shots Fired 851 | . 79 336 266 158 12 Gun 730 | . 70 303 239 115 3 Cannon 97 | . . 33 15 43 6 Launcher 24 | . 9 . 12 . 3 Special . | . . . . . . Kinetic 408 | . 36 213 104 55 . Thermal 338 | . . 103 123 103 9 Explosive 24 | . 9 . 12 . 3 Electromagnetic 81 | . 34 20 27 . . Robot Hit Streak 14 | . 11 14 14 13 5 Robot Miss Streak 7 | . 4 6 7 5 4 Penetration Max 1 | . . . 1 . . Secondary Targets 8 | . . 4 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 495 | . 43 187 172 88 5 Core Hits 231 | . 23 82 79 34 13 Critical Hits 9 | . . 3 3 3 . Critical Kills 3 | . . 2 1 . . Critical Parts Destroyed 5 | . . 1 2 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8045 | . 970 1796 3250 1381 648 Guns 5431 | . 530 1565 2347 936 53 Cannons 766 | . . 126 145 445 50 Explosions 1841 | . 437 105 754 . 545 Melee . | . . . . . . Ramming 7 | . 3 . 4 . . Kinetic 2358 | . 204 838 892 424 . Thermal 2963 | . . 706 1197 957 103 Explosive 1736 | . 437 . 754 . 545 Electromagnetic 981 | . 326 252 403 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 1 2 2 Average Corruption 1 | . . . 1 1 2 Corruption Purged . | . . . . . . Effects 14 | . . . 5 9 . Message Errors 5 | . . . 1 4 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 4 | . . . 1 3 . Data Loss (minor) 1 | . . . 1 . . Targeting Errors 3 | . . . 2 1 . Overload Shots . | . . . . . . Overflow Damage 59 | . 16 11 7 6 19 Projectiles 15 | . . 2 7 6 . Explosions 44 | . 16 9 . . 19 Melee . | . . . . . . Knockbacks 3 | . . 3 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 241 | . 79 49 113 . . Shots 5 | . 2 1 2 . . Rammed 1 | . . . 1 . . Targets Rammed 3 | . 2 . 1 . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 631 | . 91 631 419 389 560 Average Temperature 138 | . 22 185 111 123 350 Received Heat Transfer 2091 | . 327 411 855 462 36 Effects 30 | . . 17 5 7 1 Shutdowns 7 | . . 6 1 . . Energy Bleed 5 | . . 2 1 2 . Interference 7 | . . . 3 4 . Matter Decay 3 | . . 3 . . . Short Circuit 1 | . . 1 . . . Damage (minor) 2 | . . 1 . 1 . Damage (major) 4 | . . 4 . . . Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . 4 5 . Heat Transferred 6649 | . . 1640 2812 1972 225 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 774 | . 156 580 774 458 383 Average Influence 303 | . 71 243 443 365 234 Maximum Alert Level 3 | . . 2 3 2 1 Low Security (%) 28 | 100 100 40 2 . 58 Level 1 46 | . . 50 48 66 41 Level 2 21 | . . 9 36 33 . Level 3 3 | . . . 12 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 33 | . 2 7 9 13 2 Investigation 16 | . 2 6 2 6 . Extermination 2 | . . . . 2 . Reinforcement 8 | . . 1 1 4 2 Assault . | . . . . . . Garrison 7 | . . . 6 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 8 | . . 1 3 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 173 | . 17 50 50 48 8 Peak Tracking Total 6 | . 5 6 6 5 6 Tactical Retreats 19 | . 3 5 2 9 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 8 | . . 1 1 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 7 | . 1 1 1 3 1 Max in Single Turn 1 | . 1 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 38 | . 7 10 10 11 . Terminals 24 | . 5 7 6 6 . Fabricators 2 | . . . . 2 . Repair Stations 3 | . 1 1 1 . . Recycling Units 5 | . 1 1 1 2 . Scanalyzers 4 | . . 1 2 1 . Garrison Access . | . . . . . . Total Hacks 116 | . 21 30 30 35 . Successful 76 | . 14 20 20 22 . Failed 40 | . 7 10 10 13 . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 15 | . 3 5 6 1 . Terminals 70 | . 14 23 19 14 . Fabricators 10 | . . . . 10 . Repair Stations 7 | . 2 2 3 . . Recycling Units 15 | . 5 1 1 8 . Scanalyzers 14 | . . 4 7 3 . Garrison Access . | . . . . . . Terminal Hacks 41 | . 8 13 12 8 . Record 12 | . 3 3 3 3 . Prototype ID Bank 4 | . . . 2 2 . Level Access Points 2 | . 1 . 1 . . Terminal Index 1 | . . 1 . . . Alert Level 6 | . . 2 3 1 . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 2 | . . 2 . . . Security Status 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Reinforcement Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . 1 . . Hauler Manifests 2 | . . 1 1 . . Registered Components 1 | . . . . 1 . Zone Layout 4 | . 2 1 . 1 . Fabricator Hacks 8 | . . . . 8 . Network Status 1 | . . . . 1 . Load Schematic 4 | . . . . 4 . Build 3 | . . . . 3 . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 9 | . 4 1 1 3 . Recycle Component 1 | . 1 . . . . Process 3 | . 1 . . 2 . Report Inventory 3 | . 1 1 1 . . Retrieve Matter 2 | . 1 . . 1 . Scanalyzer 14 | . . 4 7 3 . Insert Component 6 | . . 2 3 1 . Analyze 8 | . . 2 4 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . 2 . Used 1 | . . . . 1 . Hacking Detections 27 | . 4 8 7 8 . Full Trace Events 17 | . 2 6 3 6 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 2 3 1 . Parts Built 4 | . . . . 4 . Matter 496 | . . . . 496 . Time 260 | . . . . 260 . Total Part Build Rating 8 | . . . . 8 . Parts Repaired 2 | . 1 1 . . . Time 64 | . 38 26 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 48 | . 27 . . 21 . Retrieved Matter 27 | . 27 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 2 3 1 . Part Schematics Acquired 6 | . . 2 3 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 5181 | 41 788 1478 1421 1430 23 Spaces Moved 4063 | 32 531 762 775 1934 29 Core 42 | 5 3 2 5 27 . Treads 695 | 2 10 464 219 . . Legs 1067 | . 296 296 268 207 . Wheels 530 | 25 222 . 283 . . Hover 503 | . . . . 474 29 Flight 1226 | . . . . 1226 . Fastest Speed 32 | 50 80 120 80 32 42 Average Speed 91 | 100 112 136 127 53 44 Slowest Speed 450 | 160 200 350 450 280 102 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 4 | . . . . 4 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 74 51 68 39 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 184 | . 54 2 107 . 21 Melee . | . . . . . . Projectile 3 | . . . 2 . 1 AOE 181 | . 54 2 105 . 20 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 4928 | 37 645 1003 1004 2206 33 Wait 244 | . 23 93 69 59 . Move 4050 | 31 530 761 774 1925 29 Hop 4 | . . . . 4 . Pick Up 43 | . 13 10 9 11 . Fast Attach 99 | 6 9 16 28 40 . Attach 49 | . 8 6 8 27 . Detach 40 | . 4 6 7 23 . Swap 14 | . 2 2 6 3 1 Drop 65 | . 10 10 16 29 . Fire 312 | . 44 99 86 80 3 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 1 | . . . 1 . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Sto]) -7/Storage History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 363 | -10/Materials | Identified exit to Materials 495 | -10/Materials | Repaired Imp. Heat Sink 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Weapon x2 1301 | -9/Materials | Lost 3 parts (1n2w) 1637 | -9/Materials | Discovered new exit (range 8) 2057 | -9/Materials | Build established: Gunner 2087 | -9/Materials | Repaired Lgt. Assault Rifle 2153 | -9/Materials | Discovered new exit (range 11) 2308 | -9/Materials | Entered another Materials area 2308 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2503 | -8/Materials | Lost 7 parts (1p1n5w) 3416 | -8/Materials | Core integrity fell below 50% 3474 | -8/Materials | Lost 4 parts (1n3w) 3692 | -8/Materials | Discovered new exit (range 12) 3698 | -8/Materials | Identified exit to Factory 3729 | -8/Materials | Entered Factory 3729 | -7/Factory | Evolved 2 slots: Propulsion x2 3878 | -7/Factory | Lost 4 parts (1n1u2w) 3906 | -7/Factory | Fabricated Imp. Flight Unit (x1) 4006 | -7/Factory | Fabricated Beam Rifle? 4014 | -7/Factory | Core integrity fell below 50% 4044 | -7/Factory | Lost 10 parts (1p4n2u3w) 4413 | -7/Factory | Build established: Mutant 4442 | -7/Factory | Core integrity fell below 20% 4443 | -7/Factory | Fabricated Imp. Flight Unit? 4565 | -7/Factory | Lost 3 parts (1n1u1w) 4845 | -7/Factory | Lost 3 parts (1n2w) 4968 | -7/Factory | Build established: Scavenger-Gunner 5126 | -7/Factory | Discovered new exit (range 5) 5140 | -7/Factory | Discovered new exit (range 9) 5151 | -7/Factory | Garrison activated, responded to threat 5159 | -7/Factory | Entered Storage 5183 | -7/Storage | Core destroyed Last Messages --------------- R-06 Scavenger collects Imp. Deuterium Engine. LOCATION=UNKNOWN GOAL=ESCAPE K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. S-27 Virus destroyed. Destroyed VTOL Module. A-02 Transporter calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. A-02 Transporter sends out distress signal. K-01 Serf collects debris. S-27 Virus destroyed. Destroyed Aluminum Leg. S-27 Virus destroyed. K-01 Serf collects debris. G-47 Trooper destroyed. ALERT: Hostile activity reported, dispatching reinforcements to area. Overheating: Core damaged (-77). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????#####???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #???????????????????? | | ???????# #####+##+#####??????? | | ?## #### ?????? | | ?# [# ?????? | | ?# "" # ?????? | | ?# """ ### #####+########??????? | | ?# T" #?# #???????????????????? | | ?# """ #?# #???????????????????? | | ?# "" #?# #???????????????????? | | ?# #?# #???????????????????? | | ?###+##### #???????????????????? | | ???# Y @ #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???# #???????????????????? | | ???###; #???????????????????? | | ????? #= #???????????????????? | | ????? # = ???????????????????? | | ????? #% ! ???????????????????? | | ????? #%[=% ??????????????????? | | ????? + * * ??????????????????? | | ???? # [%! ?????????????????? | | ???? # ??????????????????? | | ????? ? ???????????????????? | | ??????? ????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 69 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Beam Rifle | x2 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Just What I Needed Librarian Made in Tau Ceti IV Oops Party Time Please Form A Line Power Corrupts Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed ArmageddonBladeInterrupter Manual? 0 Play Time 02:08:08 Cumulative 6.0 hours Start 2020.07.13 @ 17:28:24 End 2020.07.13 @ 19:41:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40be54bf-11a7-424f-9c75-f08e4e5d71b1