Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.16 @ 02:15:59 Player: Sen Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (6) 3000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1421) 1421 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 6158 Bonus ------- Follower Combat Kills 217 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Faulty Experimental Sensor Array Authchip [Propulsion] Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Thunder Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer Jamming Amplifier Improved Phase Shifter Hacking Suite Advanced System Shield > --- WEAPON ----------- Tesla Rifle Heavy Phase Cannon Coil Gun > --- INVENTORY -------- Micro Fission Core Micro Fission Core Experimental Sensor Array Advanced ECM Suite Authchip [Propulsion] Smartbomb Launcher Greatsword Scrap Shield Fragment [Rating: 102] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Surge Thruster Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Smartbomb Launcher Special Weapon Mining Laser Slashing Weapon Carbide Saw Build | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Slots Evolved 12 | . . . . . 10 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . . . 3 1 Utility 6 | . . . . . 6 . Weapon 1 | . . . . . . 1 Parts Attached 70 | 6 7 3 4 5 17 28 Power 11 | 1 2 . 1 . 2 5 Engine 3 | 1 2 . . . . . Core 6 | . . . 1 . 1 4 Reactor 2 | . . . . . 1 1 Propulsion 20 | 2 4 . 1 1 5 7 Treads 1 | . . . . 1 . . Leg 14 | 2 4 . 1 . 5 2 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight 4 | . . . . . . 4 Utility 19 | 1 1 1 . 2 9 5 Device 9 | . 1 1 . 1 3 3 Storage 3 | 1 . . . . 1 1 Processor 4 | . . . . . 4 . Hackware 3 | . . . . 1 1 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 . 2 2 2 1 11 Energy Gun 4 | 1 . 1 1 . . 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 6 | 1 . . 1 . . 4 Ballistic Cannon 2 | . . . . 2 . . Launcher 3 | . . . . . . 3 Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 2 Corrupted Parts 4 | . . . . . . 4 System Corruption 10 | . . . . . . 10 Parts Lost 40 | . . . 9 . 1 30 Power 9 | . . . 2 . . 7 Propulsion 15 | . . . 3 . . 12 Utility 5 | . . . 1 . 1 3 Weapon 11 | . . . 3 . . 8 Highest Loss Streak 30 | . . . 9 . 1 30 To Critical Strikes 3 | . . . . . . 3 Average Backups 6 | 2 5 7 7 6 6 5 Power . | . 1 1 . . . 1 Propulsion 1 | . 2 3 1 . . . Utility 2 | . . . 2 5 3 2 Weapon 1 | . 1 3 1 . 1 1 Tool/Special . | . . . . . . . Unused Backups 10 | . 1 2 2 2 2 1 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 1 2 . 1 Weapon 3 | . . . 1 . 2 . Tool/Special 1 | . 1 . . . . . Average Slot Usage (%) 85 | . 92 99 96 78 74 78 Engine 6 | . 14 14 13 . . . Core 1 | . . . . . 1 4 Reactor 1 | . . . . . 4 3 Treads 2 | . . . . 12 1 . Leg 23 | . 28 28 27 12 24 21 Device 7 | . 7 13 13 . 6 4 Storage 10 | . 14 14 14 14 5 4 Processor 4 | . . . . . 7 16 Hackware 5 | . . . . 13 7 7 Energy Gun 3 | . 14 4 . . . 2 Energy Cannon 1 | . . . . . 3 3 Ballistic Gun 6 | . 14 14 13 . . 2 Ballistic Cannon 5 | . . . . 24 7 . Special Weapon 3 | . . 9 12 . . . Peak Build Rating 102 | 6 8 12 12 20 84 102 Average Rating 32 | 5 6 10 11 18 58 73 On Entrance 18 | . 6 8 11 2 20 84 Naked Turns 18 | . . . . . . 18 Heaviest Build 52 | 13 14 15 14 19 47 52 Greatest Support 114 | 20 20 20 20 10 87 114 Greatest Overweight (x) 3 | . . . 1 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 8 9 Most Carried 10 | 3 8 8 8 8 10 10 Average Carried 7 | 2 6 7 7 7 7 7 Final Capacity 10 | 8 8 8 8 8 10 5 Final Carried 10 | 3 8 8 5 8 10 2 Class Distribution -------------------- 77% | Mutant 11% | Hacker-Mutant 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Hacker-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -7 -5 -4 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Matter Collected 1263 | 256 114 . 61 . 311 521 Remotely . | . . . . . . . Salvage Created 1850 | 54 291 . 33 49 300 1123 Parts 89 | 2 17 . 6 2 13 49 Haulers Intercepted 2 | . 1 . . . . 1 Recyclers Shooed 5 | . 1 . . . 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . 14 . . . Prevented 1 | . . . 1 . . . Kills | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Combat Hostiles Destroyed 23 | . 6 . 2 1 4 10 Melee 2 | . . . . . . 2 Guns 11 | . 6 . 2 . . 3 Cannons 8 | . . . . 1 4 3 AOE 2 | . . . . . . 2 Classes Destroyed 12 | 1 2 . 1 1 3 4 Worker 4 | . . . . . 1 3 Builder 2 | . . . . . . 2 Tunneler 2 | 2 . . . . . . Hauler 2 | . 1 . . . . 1 Recycler 5 | . . . . . 1 4 Watcher 2 | . . . . . . 2 Swarmer 2 | . . . 2 . . . Cutter 3 | . . . . . . 3 Grunt 10 | . 6 . . . . 4 Sentry 1 | . . . . 1 . . Hunter 3 | . . . . . . 3 Programmer 4 | . . . . . 4 . Best Kill Streak 6 | 1 2 . 2 1 3 6 Combat Bots Only 4 | . 2 . 2 1 2 4 Max Kills in Single Turn 3 | 1 1 . 1 1 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac Fac Hostile Shots Fired 527 | . 34 . 129 12 26 326 Missed 172 | . 5 . 49 6 7 105 Hits 355 | . 29 . 80 6 19 221 Melee 28 | . . . . . . 28 Projectile 327 | . 29 . 80 6 19 193 AOE 1 | . . . . . . 1 Critical Strikes 19 | . . . . . 2 17 Damage Taken 6181 | . 370 . 761 55 384 4611 Core 1413 | . 82 . 161 . . 1170 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 . . . 2 100 . Volleys Fired 158 | 11 30 14 30 2 15 56 Largest 3 | 2 2 1 2 2 2 3 Hottest 185 | 70 70 100 125 80 130 185 Shots Fired 282 | 22 60 14 36 4 30 116 Gun 172 | 22 60 . 15 . . 75 Cannon 69 | . . . . 4 30 35 Launcher 6 | . . . . . . 6 Special 35 | . . 14 21 . . . Kinetic 126 | 11 30 . 11 4 15 55 Thermal 122 | 11 30 14 21 . 15 31 Explosive 6 | . . . . . . 6 Electromagnetic 28 | . . . 4 . . 24 Robot Hit Streak 12 | 6 7 . 12 3 8 9 Robot Miss Streak 6 | 1 3 . 3 . 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 164 | 16 39 . 13 3 17 76 Core Hits 81 | 4 16 . 3 2 9 47 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 11 | 2 3 . . 1 . 5 Burn 5 | 2 3 . . . . . Destroy 2 | . . . . . . 2 Blast 1 | . . . . 1 . . Corrupt 2 | . . . . . . 2 Sever 1 | . . . . . . 1 Melee Attacks 14 | . . . . . . 14 Impact . | . . . . . . . Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5005 | 165 420 . 258 86 744 3332 Guns 1878 | 165 420 . 210 . . 1083 Cannons 1587 | . . . . 86 744 757 Explosions 1263 | . . . . . . 1263 Melee 200 | . . . . . . 200 Ramming 29 | . . . . . . 29 Kinetic 1470 | 65 169 . 176 86 305 669 Thermal 2044 | 100 251 . 48 . 439 1206 Explosive 786 | . . . . . . 786 Electromagnetic 476 | . . . 34 . . 442 Impact . | . . . . . . . Slashing 200 | . . . . . . 200 Piercing . | . . . . . . . Highest Corruption 13 | . . . . . 2 13 Average Corruption 5 | . . . . . 1 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . . . 2 16 Message Errors 9 | . . . . . 1 8 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 1 | . . . . . 1 . Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 268 | . . . . . 6 262 Projectiles 6 | . . . . . 6 . Explosions 215 | . . . . . . 215 Melee 47 | . . . . . . 47 Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 4 | . . . . . 4 . Secondary . | . . . . . . . Self-Inflicted Damage 582 | . . . . . . 582 Shots 9 | . . . . . . 9 Rammed 10 | . . . . . . 10 Targets Rammed 10 | . . . . . . 10 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 268 | 120 120 68 14 24 99 268 Average Temperature 46 | 48 38 33 6 18 29 68 Received Heat Transfer 531 | . 216 . 246 24 . 45 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 3 3 . . . . . Heat Transferred 2940 | 444 962 . 100 . 407 1027 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 95 | 100 100 100 . 100 100 79 Level 1 4 | . . . . . . 20 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 255 | 5 75 17 . 21 67 255 Initial 23 | . . 17 . . . 23 Average 33 | 1 26 1 . . 16 107 Influence Increases 1189 | 10 172 2 70 25 131 779 Destroy 0b10 Robot/C 520 | . 120 . 40 20 80 260 Destroy 0b10 Robot/NC 85 | 10 5 . . . 10 60 Destroy Leader 88 | . 32 . . . 20 36 Allied During Kill 28 | . . . . . . 28 Successful Hack 11 | . . . . 4 7 . Disable Machine 75 | . . . . . . 75 Destroy Structure 217 | . . 2 . 1 14 200 Lose Combat Pursuer 165 | . 15 . 30 . . 120 Influence Decreases 971 | 10 127 47 70 25 82 610 Entered New Map 54 | . . 28 . . . 26 Time Decay 490 | 10 127 19 16 25 72 221 Lost Part 364 | . . . 54 . 10 300 Lost Ally 63 | . . . . . . 63 Squads Dispatched 8 | . 1 1 . . 1 5 Investigation 2 | . 1 1 . . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . . . . . 4 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Distress Signals 3 | . 1 . . . . 2 Communications Jammed 1 | . . . . . . 1 Distress Signals . | . . . . . . . Times Spotted 60 | . 10 . 11 1 5 33 Peak Tracking Total 8 | . 5 . 7 1 2 8 Tactical Retreats 5 | . 1 . 1 . . 3 Traps | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -7 -5 -4 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Disabled 5 | . . . . . . 5 Max in Single Turn 3 | . . . . . . 3 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Machines Accessed 14 | . 1 1 1 7 1 3 Terminals 6 | . 1 . . 4 1 . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 28 | . 3 1 5 12 4 3 Successful 18 | . 1 1 5 6 3 2 Failed 10 | . 2 . . 6 1 1 Catastrophic 4 | . 2 . . 2 . . Database Lockouts . | . . . . . . . Manual 6 | . . . . 4 2 . Terminals 13 | . 3 . . 6 4 . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 6 | . . . . 6 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 11 | . 1 1 5 1 3 . Record 5 | . . . 5 . . . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Locate Traps 2 | . . . . 1 1 . Patrol Status 1 | . 1 . . . . . Hauler Manifests 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . . . 5 . . Report Inventory 2 | . . . . 2 . . Retrieve Components 3 | . . . . 3 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 1 . . 4 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . . 3 Authchips 1 | . . . . . . 1 Time 93 | . . . . . . 93 Total Robot Build Rating 21 | . . . . . . 21 Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 6 | . . . . 6 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -7 -5 -4 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . 1 . . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -7 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac Fac Total Allies 7 | . . 3 . . . 4 Largest Group 3 | . . 3 3 . . 3 Highest-Rated Group 144 | . . 40 40 . . 144 Highest-Rated Ally 51 | . . 16 16 . . 51 Total Orders . | . . . . . . . Ally Attacks 47 | . . . 21 . . 26 Total Damage 972 | . . . 149 . . 823 Kills 5 | . . . 2 . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -7 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Fac Active Infowar (turns) 1091 | . . 421 419 . 174 77 Optics 173 | . . . . . 173 . Sensors 840 | . . 421 419 . . . Jamming 77 | . . . . . . 77 ECM 25 | . . . . . 13 12 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -7 -5 -4 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Turns Passed 2927 | 115 339 446 445 510 460 612 Spaces Moved 1628 | 57 193 296 269 262 310 241 Core 67 | 4 . . 3 29 . 31 Treads . | . . . . . . . Legs 1538 | 53 193 296 266 233 310 187 Wheels 6 | . . . . . . 6 Hover . | . . . . . . . Flight 17 | . . . . . . 17 Fastest Speed 24 | 50 120 120 100 100 120 24 Average Speed 128 | 115 120 120 120 179 122 110 Slowest Speed 200 | 120 120 120 190 190 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Potential Cave-ins 13 | . . 10 . . . 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 33 40 15 54 8 4 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . 14 . . 2 . Terrain Destroyed 141 | . . 14 . 2 7 118 Melee . | . . . . . . . Projectile 36 | . . 14 . 2 7 13 AOE 104 | . . . . . . 104 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -7 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Fac Total 2098 | 83 248 345 316 297 356 453 Wait 133 | 7 7 21 4 9 4 81 Move 1618 | 56 192 295 268 261 309 237 Hop 2 | . . . . . . 2 Pick Up 31 | 3 6 2 4 8 5 3 Fast Attach 47 | 6 1 2 . 2 11 25 Attach 16 | . . . 3 3 3 7 Detach . | . . . . . . . Swap 15 | . 6 1 2 1 3 2 Drop 35 | . 6 4 5 2 6 12 Fire 158 | 11 30 14 30 2 15 56 Melee 14 | . . . . . . 14 Ram 11 | . . . . . . 11 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 18 | . . 6 . 9 . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -7/Recycling -5/Factory -4/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 16) 455 | -10/Materials | Entered Mines 463 | -10/Mines | Identified exit to Materials 477 | -10/Mines | Met a Derelict shopkeep closing up shop 673 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 761 | -10/Mines | Discovered new exit (range 8) 801 | -10/Mines | Discovered exit to Materials (range 9) 866 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 869 | -10/Mines | Found Prototype Device 901 | -10/Mines | Entered Subcaves 901 | -10/Subcaves | Accompanied by 3 allies 902 | -10/Subcaves | Approached by a straggling Scientist 968 | -10/Subcaves | Learned location of Zion (-7) 968 | -10/Subcaves | Met a Zionite searching for "candidates" 990 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 996 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1126 | -10/Subcaves | Visited Clippyterm 1130 | -10/Subcaves | Identified exit to Recycling 1130 | -10/Subcaves | Identified exit to Materials 1130 | -10/Subcaves | Learned Factory fabricator intel 1300 | -10/Subcaves | Core integrity fell below 50% 1336 | -10/Subcaves | Core integrity fell below 20% 1346 | -10/Subcaves | Entered Recycling 1351 | -7/Recycling | Identified Exp. Sensor Array 1374 | -7/Recycling | Lost 9 parts (2p3n1u3w) 1799 | -7/Recycling | Discovered new exit (range 5) 1856 | -7/Recycling | Entered Factory 1856 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x3, Utility x6 1857 | -5/Factory | Loaded intel: 6 fabricator locations 2268 | -5/Factory | Discovered new exit (range 11) 2281 | -5/Factory | Identified exit to Factory 2316 | -5/Factory | Entered another Factory area 2316 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2459 | -4/Factory | Fabricated L-61 Swordsman (x3) 2561 | -4/Factory | Garrison activated, responded to threat 2634 | -4/Factory | Lost 3 allies 2826 | -4/Factory | System corruption reached 10% 2835 | -4/Factory | Core integrity fell below 50% 2911 | -4/Factory | Core integrity fell below 20% 2928 | -4/Factory | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 02906_ Slammed into U-05 Engineer. 02908_ Acquired 31 matter. 02908_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 02908_ Triggered Ambush Trap. 02908_ B-60 Warrior emerges from a hatch in the floor. 02908_ S-27 Virus emerges from a hatch in the floor. 02909_ Slammed into S-27 Virus. 02910_ Imp. Signal Interpreter severed. 02911_ VI>AZH0%JGZOVJC7%PMI N#%9 0|A>I 02912_ Extracted 30 matter. 02917_ U-05 Engineer builds a Wall. 02920_ Slammed into C-35 Carver. 02921_ Acquired 73 matter. 02921_ U-05 Engineer builds a Wall. 02921_ Slammed into C-35 Carver. 02922_ Destabilizing: System corrupted (+2). 02923_ Slammed into C-35 Carver. Map ----- +----------------------------------------------------+ | ????????????????????????????????########### #? | | ??????????????????????????????#?# # #? | | ??????????????????????????????# # # #? | | ??? ??????????????????????????# # """ """ # #? | | ????????????????????????# # """ """ + #? | | ????????????????????????# # """ """ # #? | | ????????????????????????# # "" "" # #? | | ????????????????????????# # "" "" # #? | | ????????????????????????# # # #? | | ? ??????????????????? *### ########### #? | | ?? ??????????????????? # ^ #? | | ?? ??????????????????? # #? | | ?? ??????????????????? + """ #? | | ### ###???????????????? # **] """ #? | | = = !#??????????????""" # * """ #? | | " % #???????????????"" # * ########? | | ""= * #???????????????"" # """#???????? | | %*[#######????????? # """#???????? | | ### %## # ##????????? # F"#???????? | | ??## # # ##??????### ## ""#???????? | | #### ### #????########## #???????? | | ####!############### *!# #???????? | | = =%!! ! ==*%u/c ]* %# ####+#+####????? | | ####/### ## #######cu %! # # #????? | | =]* #??##" % # =]=# #????? | | !!! ##??##" = @= + !]%[+ "" "" ]#????? | | " ! #???# " # =&#%"" "" #????? | | # #???# "" # # """ """ #????? | | ] # ##???##"" # # """ """ #????? | | ##############????## # # """ """ #????? | | # ??????#####+#### # #????? | | ## #??? ###########????? | | ?# #?? #??????????????? | | ?# #? #??????????????? | | ?# # #??????????????? | | ?# # #??????????????? | | ?# # ###############??????????????? | | ?# # ?????????????????????????????? | | ?# ?# ??????????????????????????????? | | ?# ????+ ???????????????????????????????? | | ?? ??????# ????????????????????????????????? | | ?? ?????????# ????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Phase Shifting 10 Evasion (%) 80 Target Analysis 9 Offensive Hacking 10 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-61 Swordsman | x3 | -4/Factory | Preloaded, Authchip Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserTerrabombWand Manual? 0 Play Time 00:56:33 Cumulative 62.3 hours Start 2025.06.16 @ 01:20:08 End 2025.06.16 @ 02:15:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ca4384e-9a4a-4fb3-a375-dedcb8236932