Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.07 @ 14:09:06 Player: Jefffff Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (103) 515 Value Destroyed (2983) 2983 Prototype IDs (8) 160 Alien Tech Used (2) 400 Bonus (2771) 2771 TOTAL SCORE: 12729 Bonus ------- High Alert Combat Kills 71 Entered Garrisons 200 Entered DSFs 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 74/300 Energy 98/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Experimental Targeting Computer Transmission Jammer Advanced Thermal Shield System Shield Component Analysis Suite System Restoration Module > --- WEAPON ----------- Gamma Rifle Heavy Machine Gun Flail > --- INVENTORY -------- Energy Filter Advanced Weapon Cycler Advanced ECM Suite Improved Core Shielding Shock Absorption System Terrabomb Terrabomb Heavy Machine Gun Smartbomb Launcher [Rating: 134] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Improved VTOL Module Utility System Shield Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Flail Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Smartbomb Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Slots Evolved 14 | . . 2 2 2 2 2 2 . 2 . . . Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . 1 1 1 . . . . . Utility 8 | . . 1 1 2 1 . 1 . 2 . . . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 141 | 6 1 17 32 20 8 4 1 16 18 17 1 . Power 12 | 1 . 1 5 1 2 . . . 1 1 . . Engine 10 | 1 . 1 5 1 2 . . . . . . . Core . | . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . 1 1 . . Propulsion 47 | 2 . 4 11 8 2 2 . 12 5 1 . . Treads 8 | 2 . 4 2 . . . . . . . . . Leg 5 | . . . 4 1 . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . Hover 23 | . . . 2 . 2 2 . 12 5 . . . Flight 10 | . . . 2 7 . . . . . 1 . . Utility 51 | 1 1 3 10 8 4 1 1 3 9 9 1 . Device 35 | . 1 3 6 5 4 . . 1 7 7 1 . Storage 2 | 1 . . . . . 1 . . . . . . Processor 8 | . . . 1 1 . . 1 2 2 1 . . Hackware 2 | . . . 1 1 . . . . . . . . Protection 4 | . . . 2 1 . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 31 | 2 . 9 6 3 . 1 . 1 3 6 . . Energy Gun 10 | 1 . 3 3 . . . . . 2 1 . . Energy Cannon 1 | . . . . . . 1 . . . . . . Ballistic Gun 14 | 1 . 6 2 1 . . . . . 4 . . Ballistic Cannon 2 | . . . . . . . . 1 1 . . . Launcher 1 | . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 2 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 1 2 . . . . 2 1 . . Parts Lost 46 | . . . 20 2 . . . 2 5 16 . 1 Power 6 | . . . 3 1 . . . . . 2 . . Propulsion 10 | . . . 6 . . . . . . 4 . . Utility 21 | . . . 7 . . . . 1 5 7 . 1 Weapon 9 | . . . 4 1 . . . 1 . 3 . . Highest Loss Streak 15 | . . . 15 1 . . . 1 5 13 . 1 To Critical Strikes 2 | . . . 1 . . . . . . . . 1 Average Slot Usage (%) 86 | . 89 94 86 99 89 81 84 85 80 71 2 3 Engine 6 | . 14 11 8 7 6 5 5 5 4 . . . Treads 5 | . 28 22 5 . . . . . . . . . Leg 1 | . . . 6 2 . . . . . . . . Hover 8 | . . . 8 4 7 19 21 23 14 16 . . Flight 5 | . . . 1 16 17 1 . . . . . . Device 15 | . 3 18 10 17 23 19 15 11 19 19 2 3 Storage 4 | . 14 11 2 . . 3 5 5 4 3 . . Processor 7 | . . . 4 7 13 11 15 18 15 7 . . Hackware 6 | . . . 6 14 6 5 5 5 4 1 . . Protection 2 | . . . 7 5 . . . . . 1 . . Energy Gun 6 | . 14 6 12 7 . . . . 3 2 . . Ballistic Gun 8 | . 14 25 9 11 . . . . . 2 . . Impact Weapon 3 | . . . . 3 13 11 10 10 4 3 . . Peak Build Rating 134 | 6 7 16 22 45 58 71 75 92 127 134 10 10 Average Rating 49 | 4 6 12 17 37 49 63 74 79 114 102 8 9 On Entrance 40 | . 6 7 16 22 41 58 71 75 92 127 7 10 Naked Turns 130 | . . . . . . . . . . 105 19 6 Heaviest Build 66 | 12 13 24 27 23 23 40 40 40 55 66 1 1 Greatest Support 78 | 40 40 40 40 16 28 52 52 72 78 78 3 3 Greatest Overweight (x) 5 | 1 . . 5 2 1 . . . 1 3 . . Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 5 5 10 10 10 10 10 5 5 Average Capacity 7 | 6 8 8 5 5 5 8 10 10 10 9 5 5 Most Carried 10 | 5 8 8 8 5 5 6 6 10 10 10 5 5 Average Carried 5 | 3 6 7 3 4 3 5 6 8 7 7 5 5 Final Capacity 10 | 8 8 8 5 5 5 10 10 10 10 5 5 5 Final Carried 10 | 5 8 8 5 5 5 6 6 10 9 5 5 5 Class Distribution -------------------- 19% | Mutant 17% | Hacker-Skirmisher 17% | Hacker-Mutant 11% | Hacker-Gladiator 9% | Scavenger-Tank 8% | Scavenger-Skirmisher 7% | Hacker-Ninja 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Gladiator | -4/Factory Hacker-Gladiator | -4/DSF Hacker-Mutant | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Mutant | -3/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Matter Collected 2044 | 248 79 440 405 254 . . . 112 184 322 . . Remotely . | . . . . . . . . . . . . . Salvage Created 3867 | . 380 981 1104 631 . . . 76 264 431 . . Parts 200 | . 21 62 59 32 . . . . 13 13 . . Haulers Intercepted 8 | . . 1 3 3 . . . 1 . . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Combat Hostiles Destroyed 69 | . 8 16 21 9 . . . . 7 8 . . Melee 5 | . . . 2 . . . . . 1 2 . . Guns 53 | . 8 16 15 9 . . . . 1 4 . . Cannons 3 | . . . . . . . . . 3 . . . AOE 2 | . . . 1 . . . . . 1 . . . Classes Destroyed 12 | . 5 3 3 1 . . . . . . . . Worker 2 | . . . 1 1 . . . . . . . . Builder 4 | . . 1 3 . . . . . . . . . Hauler 8 | . . 1 3 3 . . . 1 . . . . Recycler 6 | . 1 3 . 2 . . . . . . . . Mechanic 2 | . 1 1 . . . . . . . . . . Operator 3 | . . . 1 1 . . . . . 1 . . Watcher 9 | . 1 2 4 1 . . . . 1 . . . Swarmer 35 | . 3 7 10 7 . . . . 5 3 . . Grunt 20 | . 5 3 9 . . . . . . 3 . . Sentry 8 | . . 6 1 1 . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . Programmer 5 | . . . . 1 . . . . 2 2 . . Best Kill Streak 18 | . 5 8 18 7 . . . 1 5 3 . . Combat Bots Only 13 | . 4 7 13 4 . . . . 5 3 . . Max Kills in Single Turn 2 | . 2 2 2 2 . . . 1 1 1 . . Gunslinging 1 | . 1 1 . . . . . . . . . . Exploded 1 | . . . 1 . . . . . 1 . . . Melee 1 | . . . 1 . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Hostile Shots Fired 982 | . 36 74 341 87 1 . . 64 83 272 . 24 Missed 332 | . 6 24 86 30 . . . 30 33 113 . 10 Damage Taken 7797 | . 232 409 2013 557 14 . . 733 980 2585 . 274 Core 2124 | . 46 57 508 100 . . . 172 101 906 . 234 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 48 | . . . . . . . . . . 48 . . Ignored by Resistances 2476 | . 77 127 615 170 4 . . 198 273 937 . 75 Regen/Repaired (Parts) 175 | . . . 35 124 16 . . . . . . . Core Remaining (%) 80 | 100 81 85 7 85 100 100 . 85 . . . . Volleys Fired 210 | . 22 43 65 28 . . . . 23 29 . . Largest 3 | . 2 3 3 3 . . . . 2 2 . . Hottest 145 | . 70 102 102 126 . . . . 145 105 . . Shots Fired 429 | . 44 101 134 82 . . . . 29 39 . . Gun 416 | . 44 101 134 82 . . . . 18 37 . . Cannon 11 | . . . . . . . . . 11 . . . Launcher 2 | . . . . . . . . . . 2 . . Special . | . . . . . . . . . . . . . Kinetic 273 | . 22 94 69 51 . . . . 11 26 . . Thermal 109 | . 22 7 40 28 . . . . 12 . . . Explosive 2 | . . . . . . . . . . 2 . . Electromagnetic 45 | . . . 25 3 . . . . 6 11 . . Robot Hit Streak 31 | . 8 26 31 23 . . . . 6 21 . . Robot Miss Streak 6 | . 2 6 3 3 . . . . 3 3 . . Penetration Max 1 | . . . . . . . . . 1 . . . Secondary Targets 14 | . 3 2 5 3 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . 1 . . Shots Hit Robots 367 | . 29 73 116 60 . . . 9 24 56 . . Core Hits 160 | . 18 32 50 34 . . . . 10 15 1 . Critical Kills 1 | . . . . . . . . . . 1 . . Critical Parts Destroyed 9 | . . . 3 . . . . . 1 5 . . Critical Strikes 17 | . . . 6 2 . . . . 3 6 . . Burn 5 | . . . 3 2 . . . . . . . . Blast 2 | . . . . . . . . . 2 . . . Smash 10 | . . . 3 . . . . . 1 6 . . Melee Attacks 80 | . . . 8 2 . 3 2 9 15 41 . . Impact 80 | . . . 8 2 . 3 2 9 15 41 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 4 | . . . 1 . . . . 1 1 1 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . Damage Inflicted 7438 | . 381 1052 2056 978 . . . 206 1005 1758 2 . Guns 4981 | . 381 1052 1634 978 . . . . 243 693 . . Cannons 360 | . . . . . . . . . 360 . . . Explosions 211 | . . . 65 . . . . . 65 81 . . Melee 1877 | . . . 350 . . . . 206 337 984 . . Ramming 9 | . . . 7 . . . . . . . 2 . Kinetic 3059 | . 157 965 590 569 . . . . 360 418 . . Thermal 1582 | . 224 87 674 385 . . . . 212 . . . Explosive 81 | . . . . . . . . . . 81 . . Electromagnetic 830 | . . . 435 24 . . . . 96 275 . . Impact 1877 | . . . 350 . . . . 206 337 984 . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . 3 . . . . . 1 8 8 12 Average Corruption 4 | . . . 3 . . . . . 1 6 8 8 Corruption Purged 1 | . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 23 | . . . 5 . . . . . 2 12 1 3 Message Errors 6 | . . . 3 . . . . . . 2 . 1 Matter Fused 5 | . . . . . . . . . 1 3 . 1 Heat Flow Errors 3 | . . . . . . . . . . 2 . 1 Energy Discharges 3 | . . . . . . . . . 1 1 1 . Parts Rejected 2 | . . . . . . . . . . 2 . . Parts Fused 2 | . . . 2 . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 622 | . . . 176 . . . . 29 151 266 . . Projectiles . | . . . . . . . . . . . . . Explosions 11 | . . . 1 . . . . . . 10 . . Melee 611 | . . . 175 . . . . 29 151 256 . . Knockbacks 14 | . . . 2 . . . . . 5 7 . . Impact 10 | . . . 2 . . . . . 1 7 . . Kinetic 4 | . . . . . . . . . 4 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 183 | . . . 17 . . . . . 40 126 . . Shots 4 | . . . 1 . . . . . 1 2 . . Rammed 6 | . . . 3 . . . . . . . 3 . Targets Rammed 6 | . . . 3 . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 132 | . 132 8 46 106 . . . 1 . 107 . 98 Average Temperature 34 | . 58 4 21 30 . . . 1 . 56 . 52 Received Heat Transfer 1188 | . 126 123 603 54 9 . . 72 . 201 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 9 | . . . 4 . . . . 1 1 3 . . Combat Hostiles 6 | . . . 3 . . . . . 1 2 . . Parts Fried 10 | . . . 2 . . . . 1 2 5 . . Impact Corruptions 27 | . . . 7 . . . . 2 5 13 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . 2 2 . . . . . . . . Heat Transferred 3541 | . 666 222 1567 851 . . . . 235 . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Peak Influence 520 | . 249 520 510 148 23 37 17 25 273 225 129 200 Initial 135 | . . 19 135 81 8 9 15 10 11 133 99 85 Average 143 | . 90 254 318 82 11 26 15 9 119 142 125 137 Maximum Alert Level 2 | . 1 2 2 . . . . . 1 1 . 1 Low Security (%) 69 | 100 88 27 18 100 100 100 100 100 67 64 100 94 Level 1 25 | . 11 66 55 . . . . . 32 35 . 5 Level 2 4 | . . 5 26 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 1 2 2 . 1 . 1 4 3 1 . Investigation 4 | . 1 . . 1 . . . . 1 1 . . Extermination 4 | . . . . 1 . 1 . . 1 1 . . Reinforcement 6 | . . 1 2 . . . . 1 . 1 1 . Assault 1 | . . . . . . . . . 1 . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Distress Signals 6 | . 1 2 2 . . . . . . 1 . . Communications Jammed 1 | . . . . . . . . . . 1 . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 147 | . 12 22 33 18 1 . . 9 14 23 1 14 Peak Tracking Total 18 | . 3 4 14 5 1 1 . 6 6 16 1 18 Tactical Retreats 14 | . 2 2 3 . 1 . . 2 1 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Traps Triggered 4 | . . . . 2 . . . 1 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Machines Disabled 5 | . . . 1 . . . . . 2 2 . . Max in Single Turn 1 | . . . 1 . . . . . 1 1 . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Machines Accessed 29 | . 4 1 4 5 1 2 1 . 2 7 1 1 Terminals 15 | . 3 1 1 2 . 1 1 . . 5 . 1 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 6 | . 1 . 1 2 1 . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . . 1 1 . . Garrison Access 4 | . . . 1 1 . . . . 1 . 1 . Total Hacks 96 | . 17 3 13 13 3 5 1 . 10 26 2 3 Successful 56 | . 9 1 9 10 2 4 1 . 3 16 1 . Failed 40 | . 8 2 4 3 1 1 . . 7 10 1 3 Catastrophic 6 | . 1 . . 1 . . . . 2 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 34 | . 11 2 2 3 . 4 . . . 12 . . Terminals 48 | . 16 3 4 3 . 4 1 . . 14 . 3 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 17 | . 1 . 3 8 3 . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 21 | . . . 4 . . . . . 7 10 . . Garrison Access 9 | . . . 2 2 . . . . 3 . 2 . Terminal Hacks 13 | . 5 . 2 1 . . 1 . . 4 . . Record 8 | . 4 . . . . . . . . 4 . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open DSF 2 | . . . . 1 . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 11 | . . . 3 6 2 . . . . . . . Scan Component 6 | . . . 2 3 1 . . . . . . . Repair 5 | . . . 1 3 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 13 | . . . 2 . . . . . 3 8 . . Insert Component 6 | . . . 1 . . . . . 2 3 . . Analyze 7 | . . . 1 . . . . . 1 5 . . Garrison Access Hacks 3 | . . . 1 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 2 | . . . 1 1 . . . . . . . . Unauthorized Hacks 15 | . 4 1 1 2 . 3 . . . 4 . . Terminals 13 | . 3 1 1 1 . 3 . . . 4 . . Track 2 | . 1 . . . . . . . . 1 . . Assimilate 1 | . . . . . . 1 . . . . . . Botnet 8 | . 2 1 1 1 . 1 . . . 2 . . Operators 2 | . . . . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . . . . . . Patch 2 | . 1 . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . 1 . . Used 2 | . . . . 1 . . . . . 1 . . Hacking Detections 21 | . 3 1 3 3 . 2 . . 2 6 . 1 Full Trace Events 3 | . . . . . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . . . 1 2 . . Parts Built 2 | . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . Parts Repaired 5 | . . . 1 3 1 . . . . . . . Time 130 | . . . 38 48 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . . 2 2 . . Part Schematics Acquired 4 | . . . 1 . . . . . 1 2 . . Parts Damaged 2 | . . . . . . . . . 1 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Turns Passed 5584 | 85 424 614 910 1332 253 261 66 137 699 700 47 56 Spaces Moved 3756 | 50 215 279 374 724 153 221 88 166 417 873 84 112 Core 388 | 8 . . 9 . . . . . . 175 84 112 Treads 628 | 42 215 279 92 . . . . . . . . . Legs 37 | . . . 37 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 2047 | . . . 215 159 83 221 88 166 417 698 . . Flight 656 | . . . 21 565 70 . . . . . . . Fastest Speed 29 | 50 160 160 37 29 29 50 50 40 36 36 50 50 Average Speed 83 | 144 160 160 136 105 44 50 50 47 48 46 50 50 Slowest Speed 300 | 160 160 160 300 192 106 52 50 52 95 200 50 50 Overloaded Moves 11 | . . . . . 11 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . Exploration Rate (%) 25 | 5 36 28 30 18 3 6 1 95 12 61 8 23 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 12 | . . . . 2 . 2 1 . 3 4 . . Terrain Destroyed 25 | . . . 3 2 . 2 1 . 13 4 . . Melee 12 | . . . . 2 . 2 1 . 3 4 . . Projectile 2 | . . . . . . . . . 2 . . . AOE 11 | . . . 3 . . . . . 8 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac DSF Res Qua Sec Gar Total 5693 | 60 252 367 636 1229 338 365 107 212 859 1068 88 112 Wait 1336 | . 10 5 132 406 167 138 17 1 370 90 . . Move 3746 | 49 214 278 373 723 152 220 88 165 416 872 84 112 Hop . | . . . . . . . . . . . . . Pick Up 77 | 5 4 7 12 16 4 1 . 9 8 11 . . Fast Attach 54 | 6 1 1 15 3 2 2 1 7 8 7 1 . Attach 35 | . . 1 10 4 3 . . 1 7 9 . . Detach 2 | . . . 1 . . . . . 1 . . . Swap 54 | . . 15 7 13 3 2 . 8 3 3 . . Drop 78 | . 1 17 10 16 7 . . 13 8 6 . . Fire 210 | . 22 43 65 28 . . . . 23 29 . . Melee 77 | . . . 8 2 . 2 1 8 15 41 . . Ram 6 | . . . 3 . . . . . . . 3 . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -4/Factory -4/DSF -3/Research -3/Quarantine -3/Section 7 -3/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 8) 510 | -10/Materials | Entered another Materials area 510 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 924 | -9/Materials | Destroyed 7 combat bots 966 | -9/Materials | Build established: Scavenger-Skirmisher 1058 | -9/Materials | Discovered new exit (range 14) 1124 | -9/Materials | Entered another Materials area 1124 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -8/Materials | Discovered new exit (range 9) 1397 | -8/Materials | Destroyed 13 combat bots 1416 | -8/Materials | Core integrity fell below 50% 1455 | -8/Materials | Lost 15 parts (3p4n5u3w) 1472 | -8/Materials | Core integrity fell below 20% 1548 | -8/Materials | Lost 4 parts (2n2u) 1703 | -8/Materials | Repaired Lgt. Deuterium Engine 1951 | -8/Materials | Build established: Scavenger-Tank 2003 | -8/Materials | Discovered new exit (range 15) 2020 | -8/Materials | Identified exit to Factory 2034 | -8/Materials | Entered Factory 2034 | -7/Factory | Evolved 2 slots: Utility x2 2342 | -7/Factory | Build established: Hacker-Skirmisher 2628 | -7/Factory | Repaired Imp. Sensor Array 2642 | -7/Factory | Repaired Lgt. Armor Plating 2660 | -7/Factory | Repaired Beam Rifle 3355 | -7/Factory | Discovered new exit (range 12) 3359 | -7/Factory | Discovered new exit (range 15) 3365 | -7/Factory | Identified exit to Factory 3366 | -7/Factory | Entered another Factory area 3366 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3427 | -6/Factory | Repaired Shock Absorption System 3613 | -6/Factory | Discovered new exit (range 8) 3616 | -6/Factory | Identified exit to Factory 3619 | -6/Factory | Entered another Factory area 3619 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3703 | -5/Factory | Fabricated Imp. Gyrokinetic Inverter (x2) 3850 | -5/Factory | Build established: Hacker-Gladiator 3873 | -5/Factory | Discovered new exit (range 5) 3875 | -5/Factory | Identified exit to Factory 3880 | -5/Factory | Entered another Factory area 3880 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3946 | -4/Factory | Identified exit to DSF 3946 | -4/Factory | Entered DSF 3974 | -4/DSF | Additional patrols routed to DSF 4063 | -4/DSF | Discovered new exit (range 14) 4083 | -4/DSF | Entered Research 4083 | -3/Research | Evolved 2 slots: Utility x2 4275 | -3/Research | Build established: Hacker-Ninja 4306 | -3/Research | Found Prototype Processor 4425 | -3/Research | Garrison activated, responded to threat 4504 | -3/Research | Lost 5 parts (5u) 4554 | -3/Research | Identified Exp. Targeting Computer 4708 | -3/Research | Build established: Hacker-Mutant 4778 | -3/Research | Discovered new exit (range 11) 4781 | -3/Research | Identified exit to Quarantine 4782 | -3/Research | Entered Quarantine 4839 | -3/Quarantine | Found Alien Artifact 4848 | -3/Quarantine | Found Alien Artifact 5061 | -3/Quarantine | Identified Terrabomb (x2) 5160 | -3/Quarantine | Found Alien Artifact 5183 | -3/Quarantine | Used Terrabomb 5185 | -3/Quarantine | Met incapacitated Sigix Warrior 5185 | -3/Quarantine | Lockdown squad dispatched 5186 | -3/Quarantine | Found Alien Artifact 5187 | -3/Quarantine | Found Alien Artifact 5188 | -3/Quarantine | Found Alien Artifact 5191 | -3/Quarantine | Found Alien Artifact 5192 | -3/Quarantine | Found Alien Artifact 5197 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5233 | -3/Quarantine | Spotted Lightning 5240 | -3/Quarantine | Spotted Lightning 5269 | -3/Quarantine | Spotted Lightning 5277 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 5277 | -3/Quarantine | Warped through subspace 5279 | -3/Quarantine | Lost 13 parts (1p3n6u3w) 5377 | -3/Quarantine | Released all parts (14) 5413 | -3/Quarantine | Core integrity fell below 50% 5441 | -3/Quarantine | Spotted Fortress 5450 | -3/Quarantine | Core integrity fell below 20% 5479 | -3/Quarantine | Discovered new exit (range 6) 5482 | -3/Quarantine | Entered Section 7 5490 | -3/Section 7 | Build established: Mutant 5529 | -3/Section 7 | Identified exit to Garrison 5529 | -3/Section 7 | Entered Garrison 5567 | -3/Garrison | Triggered checkpoint 5571 | -3/Garrison | Spotted B-86 Titan 5580 | -3/Garrison | System corruption reached 10% 5585 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05516_ Slammed into A-15 Conveyor. 05529_ Connecting with Garrison Access... >>Unlock Access door unlocked. 05529_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 05532_ System corrupted: Matter fused (-8). 05560_ System corrupted: Heat flow error (+144). 05562_ Connecting with Garrison Terminal... 05562_ ALERT: Suspicious activity at Terminal G001. Transmitting hostile system tracking data. 05567_ Beams of light sweep through the air. An alarm sounds. 05578_ #CH&4B JNJG:42WMG%Z67% 05579_ Critical hit (Smash). 05579_ Imp. Terrain Scanner destroyed. 05579_ System corrupted by crushing effect (+4). 05582_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #?????????# #????? | | ??????????????????????????????# #???????### #????? | | ??????????????????????????????# "???????# #????? | | ??????????????????????????????# "???????# #????? | | ??????????????????????????????# "???????? #????? | | ??????????????????????????????# #?????????# #????? | | ??????????????????????????????# #?????????# #????? | | ??????????????????????????????# #?????????# #????? | | ??????????????????????????????# #?????????# #????? | | ??????????????????????????????# #?????????# #????? | | ??????????????????????????????# #?????????# #????? | | ??????????????????????????????# #?????????# #????? | | ??????????????????????????????# #?????????# #????? | | ??????????????????????????????# #?????????# #????? | | ??????????????????????????????# ########### ###### | | ??????????????????????????????# % | | ??????????????????????????????# | | ??????????????????????????????# ###"##### ###### | | ??????????????????????????????# #????#### #????? | | ??????????????????????????????# #???? ## #????? | | ??????????????????????????????# #????# ## #????? | | ????????????????????#?????????" #????# ## #????? | | ????????????????????# ????????" #????# ## #????? | | ???????????????????## ##""""## ##???# ## #????? | | ??????????????# #### #####+## #????? | | ??????????????# ; @ s #????? | | ?????????????????### ss b l #????? | | ???????????????????# ## ## ###########????? | | ???????????????????# ## ## #??????????????? | | ???????????????????" "??????????????? | | ???????????????????" "??????????????? | | ???????????????????" "??????????????? | | ???????????????????" "??????????????? | | ???????????????????# ## ## #??????????????? | | ???????????????????# ?#s ## #??????????????? | | ??????????????????#T ? ??????????????? | | ??????????????????## ?????????????? | | ???????????????????# ????????????? | | ???????????????????## ##""""#########???????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????#????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 37 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Resistance: KI 20 Resistance: TH 50 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Cycling 25 Evasion (%) 64 Targeting Accuracy 18 Melee Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed System Restoration Module | -3/Research | Scanalyzed Adv. ECM Suite | -3/Quarantine | Scanalyzed Adv. Weapon Cycler | -3/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Terrabomb High-powered Transdimensional Reconstructor Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed GatlingStructuralObliterator Manual? 0 Play Time 01:32:18 Cumulative 203.2 hours Start 2025.04.07 @ 10:25:15 End 2025.04.07 @ 14:09:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 237 Rogue 0 Adventurer 237 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 815f2b62-0723-4a98-a4f6-a57066f38258