Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.24 @ 16:02:45 // Winter2019/RPGLIKE Player: omewwes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (210) 1050 Value Destroyed (6195) 6195 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3851) 3851 TOTAL SCORE: 14556 Bonus ------- High Alert Combat Kills 1751 Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 207/1400 Matter 260/300 Energy 550/550 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Graphene Brace > --- WEAPON (6) ------- Improved Medium Laser Improved Medium Laser Field Laser Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY (2) ---- Relay Coupler [Grunt] (70) Heavy Flail Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Graphene Brace > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Field Laser Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Relay Coupler [Grunt] Heavy Flail [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Graphene Brace Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Slots Evolved 11 | 4 1 3 1 . 1 1 . . . Power 1 | . . 1 . . . . . . . Propulsion 1 | 1 . . . . . . . . . Utility 4 | 1 1 . 1 . . 1 . . . Weapon 5 | 2 . 2 . . 1 . . . . Parts Attached 48 | 7 4 14 1 2 11 2 . 3 4 Power 5 | 1 . 2 . . . . . . 2 Engine 3 | 1 . 2 . . . . . . . Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 13 | 3 . 3 . 1 4 . . 2 . Treads 3 | 2 . 1 . . . . . . . Leg 5 | . . 2 . 1 . . . 2 . Wheel 5 | 1 . . . . 4 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 7 | . 3 . . 1 2 . . 1 . Device 2 | . . . . 1 1 . . . . Storage . | . . . . . . . . . . Processor 4 | . 3 . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 23 | 3 1 9 1 . 5 2 . . 2 Energy Gun 22 | 3 1 9 1 . 5 1 . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . 2 Parts Lost 4 | . . . . . 1 . . 3 . Power . | . . . . . . . . . . Propulsion 3 | . . . . . 1 . . 2 . Utility 1 | . . . . . . . . 1 . Weapon . | . . . . . . . . . . Highest Loss Streak 2 | . . . . . 1 . . 2 . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 99 98 92 99 99 95 93 90 93 Engine 13 | . 11 14 15 15 14 13 13 13 3 Treads 8 | . 23 15 . . . . . . . Leg 3 | . . 2 15 15 1 . . 3 13 Wheel 4 | . . . . . 12 13 13 5 . Device 3 | . . . . 6 7 6 6 6 6 Processor 24 | . 26 27 23 23 22 20 20 20 20 Energy Gun 38 | . 35 37 38 38 38 40 40 40 40 Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 10 12 29 31 32 35 35 35 38 35 Greatest Support 40 | 40 40 40 25 35 35 30 30 30 30 Greatest Overweight (x) 2 | . . 2 1 1 1 1 1 2 1 Average Overweight (x) . | . . . 1 . . 1 1 1 . Largest Inventory Capacity 2 | 1 2 2 2 2 2 2 2 2 2 Average Capacity 1 | . 1 2 2 2 2 2 2 2 2 Most Carried 2 | 1 2 2 2 2 2 2 2 2 2 Average Carried 1 | . . 1 2 2 1 1 2 2 2 Final Capacity 2 | 1 2 2 2 2 2 2 2 2 2 Final Carried 2 | 1 2 2 2 2 2 2 2 2 2 Class Distribution -------------------- 71% | Gunner 15% | Hacker-Executioner 12% | Scavenger-Executioner Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Executioner | -8/Garrison Hacker-Executioner | -7/Factory Hacker-Executioner | -7/Garrison Hacker-Executioner | -7/Storage Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Matter Collected 640 | 270 40 140 10 10 120 20 . 30 . Remotely . | . . . . . . . . . . Salvage Created 7704 | . 1031 1716 426 735 1358 838 353 1117 130 Parts 421 | . 73 123 14 31 91 23 15 39 12 Haulers Intercepted 10 | . 2 4 1 . 3 . . . . Recyclers Shooed 4 | . 1 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Combat Hostiles Destroyed 133 | . 13 26 2 17 22 15 9 26 3 Guns 124 | . 12 24 2 15 21 14 9 24 3 AOE 2 | . 1 1 . . . . . . . Classes Destroyed 17 | . 7 4 . 1 2 . 1 1 1 Worker 19 | . 7 6 1 . 5 . . . . Builder 18 | . 6 6 1 . 5 . . . . Tunneler 4 | . . 3 . . 1 . . . . Hauler 10 | . 2 4 1 . 3 . . . . Recycler 14 | . 4 4 2 . 3 . 1 . . Mechanic 1 | . . 1 . . . . . . . Operator 2 | . . 1 . . 1 . . . . Watcher 9 | . 3 4 1 . . . . . 1 Swarmer 27 | . 6 4 . 3 2 3 3 6 . Grunt 74 | . 7 16 2 13 12 8 3 13 . Brawler 3 | . . . . . . . 1 2 . Duelist 1 | . . . . . . . . 1 . Sentry 21 | . . 6 . . 4 3 2 4 2 Specialist 2 | . . . . . 2 . . . . Hunter 3 | . . . . 1 1 1 . . . Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . 1 . . . . Best Kill Streak 11 | . 10 9 5 9 11 9 7 6 4 Combat Bots Only 9 | . 3 6 1 9 5 9 6 6 3 Max Kills in Single Turn 3 | . 3 3 1 3 3 3 2 2 1 Gunslinging 2 | . . 2 . 2 1 2 1 1 . Exploded 1 | . 1 1 . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Damage Taken 5367 | . 383 539 96 1061 600 325 232 1936 195 Core 4252 | . 306 443 78 843 500 265 183 1478 156 Absorbed by Shields 75 | . . . . . . 44 . 31 . Redirected to Core 3420 | . 239 327 64 741 349 193 160 1215 132 Core Remaining (%) 95 | 100 96 100 . . . 84 . . . Volleys Fired 279 | . 57 68 10 24 43 17 14 36 10 Largest 6 | . 3 5 5 5 6 6 6 6 6 Hottest 350 | . 135 285 300 300 350 350 350 350 350 Shots Fired 1249 | . 170 276 50 120 210 102 79 198 44 Gun 1249 | . 170 276 50 120 210 102 79 198 44 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 1093 | . 56 234 50 120 210 102 79 198 44 Explosive . | . . . . . . . . . . Electromagnetic 156 | . 114 42 . . . . . . . Robot Hit Streak 105 | . 11 25 11 26 39 105 24 41 13 Robot Miss Streak 3 | . 3 3 2 2 2 1 1 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 43 | . 1 5 . 11 7 6 2 11 . Max Gunslinging Chain 3 | . 1 2 . 3 2 2 1 2 . Shots Hit Robots 795 | . 98 161 24 86 136 69 50 144 27 Core Hits 337 | . 44 70 13 35 62 25 21 57 10 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 53 | . 7 12 1 8 4 9 4 7 1 Burn 50 | . 5 11 1 8 4 9 4 7 1 Corrupt 3 | . 2 1 . . . . . . . Melee Attacks 3 | . . . . . . 3 . . . Impact 3 | . . . . . . 3 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14428 | . 1698 2709 380 1696 2662 1262 819 2655 547 Guns 13957 | . 1418 2518 380 1696 2662 1262 819 2655 547 Cannons . | . . . . . . . . . . Explosions 471 | . 280 191 . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 12775 | . 582 2172 380 1696 2662 1262 819 2655 547 Explosive 68 | . . 68 . . . . . . . Electromagnetic 1585 | . 1116 469 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 2 | . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 7 | . 7 . . . . . . . . Projectiles . | . . . . . . . . . . Explosions 7 | . 7 . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 142 | . 52 90 . . . . . . . Shots 4 | . 2 2 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 226 | . 226 108 63 157 96 . 2 24 5 Average Temperature 32 | . 49 21 33 39 19 . 2 9 5 Received Heat Transfer 1946 | . 126 171 54 486 252 114 45 668 30 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 10 | . 7 3 . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 8 | . . 2 . 2 1 1 . 2 . Combat Hostiles 7 | . . 1 . 2 1 1 . 2 . Parts Melted 84 | . 3 14 4 9 16 9 14 11 4 Heat Transferred 28956 | . 1608 5431 927 4033 5550 3219 1961 5154 1073 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . 6 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Peak Influence 1134 | . 445 861 468 834 1005 1039 806 1134 605 Initial 653 | . . 132 363 304 406 653 545 564 552 Average 568 | . 298 463 405 629 695 921 629 927 543 Maximum Alert Level 4 | . 2 3 2 3 3 3 3 4 2 Low Security (%) 7 | 100 17 9 . . . . . . . Level 1 22 | . 59 36 40 10 . . . . . Level 2 36 | . 23 45 59 34 49 11 66 18 100 Level 3 31 | . . 9 . 54 50 88 33 69 . Level 4 1 | . . . . . . . . 12 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . 2 5 1 . 3 . 1 . 1 Investigation 3 | . . 3 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 2 2 1 . 3 . . . . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Distress Signals 10 | . 3 3 . . 2 . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 170 | . 22 39 8 17 30 14 9 27 4 Peak Tracking Total 10 | . 4 5 6 6 6 6 6 10 3 Tactical Retreats 7 | . 2 1 . . 1 . 1 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Traps Triggered 16 | . . 2 . 4 . 4 . 5 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Machines Disabled 11 | . . 3 . 1 4 1 1 . 1 Max in Single Turn 2 | . . 2 . 1 2 1 1 . 1 Garrison Relay 2 | . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Machines Accessed 14 | . 2 6 1 . 2 . 1 . 2 Terminals 9 | . 1 5 . . 1 . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . Total Hacks 40 | . 5 19 1 . 3 . 1 . 11 Successful 23 | . 3 8 1 . 3 . 1 . 7 Failed 17 | . 2 11 . . . . . . 4 Catastrophic 3 | . 1 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . . 14 . . . . . . 2 Terminals 31 | . 2 16 . . 2 . . . 11 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 3 3 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . Terminal Hacks 15 | . 2 4 . . 2 . . . 7 Record 2 | . . . . . . . . . 2 Prototype ID Bank 2 | . 1 1 . . . . . . . Level Access Points 1 | . . . . . . . . . 1 Branch Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . 1 Locate Traps 3 | . 1 . . . 1 . . . 1 Dispatch Records 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 Zone Layout 2 | . . 1 . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . Unlock Access 3 | . . . 1 . 1 . 1 . . Unauthorized Hacks 4 | . . 4 . . . . . . . Terminals 2 | . . 2 . . . . . . . Track 2 | . . 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . Reject 1 | . . 1 . . . . . . . Mask 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 5 . . . . 1 . 2 Full Trace Events 2 | . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 152 | . 152 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Used RIF Installer 3 | . . . . 1 . 1 . 1 . Zone Cloak 1 | . . . . . . . . 1 . Program Shield 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . 2 . 2 . . . Machine Destruction 4 | . . . . 2 . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Turns Passed 4697 | 92 973 997 207 502 676 368 165 556 161 Spaces Moved 2440 | 57 475 425 89 251 463 268 99 260 53 Core 82 | 7 . . . . . . . 75 . Treads 892 | 48 475 369 . . . . . . . Legs 560 | . . 56 89 251 43 . . 68 53 Wheels 906 | 2 . . . . 420 268 99 117 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 190 120 95 95 95 95 120 Average Speed 135 | 143 160 164 190 142 97 95 95 135 186 Slowest Speed 260 | 160 160 260 190 190 120 95 95 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 56 58 16 58 50 59 4 48 15 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 54 | . 37 12 . . 3 1 . . 1 Melee 1 | . . . . . . 1 . . . Projectile 4 | . . . . . 3 . . . 1 AOE 49 | . 37 12 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Total 3081 | 64 560 555 100 328 572 325 129 359 89 Wait 30 | . 3 3 . 2 . 1 5 8 8 Move 2433 | 56 474 424 88 250 463 267 99 259 53 Hop . | . . . . . . . . . . Pick Up 8 | . 4 2 . . 1 1 . . . Fast Attach 34 | 7 4 9 1 1 6 . . 3 3 Attach . | . . . . . . . . . . Detach 1 | 1 . . . . . . . . . Swap 14 | . . 5 . 1 5 2 . . 1 Drop 33 | . 4 13 1 1 9 1 . . 4 Fire 279 | . 57 68 10 24 43 17 14 36 10 Melee 3 | . . . . . . 3 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 83 | . . . . 20 . 28 . 30 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 163 | . 14 31 . 29 45 5 11 23 5 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: *Sto x2) -7/Storage (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 2 | -11/Scrapyard | Upgraded with Utility slot (x1) 2 | -11/Scrapyard | Upgraded with Weapon slot (x2) 18 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Gunner 380 | -10/Materials | Discovered new exit (range 10) 385 | -10/Materials | Discovered new exit (range 5) 680 | -10/Materials | Reached level 2 722 | -10/Materials | Upgraded with Utility slot (x1) 1066 | -10/Materials | Entered another Materials area 1068 | -9/Materials | Reached level 3 1070 | -9/Materials | Upgraded with Weapon slot (x1) 1119 | -9/Materials | Identified exit to Mines 1395 | -9/Materials | Reached level 4 1436 | -9/Materials | Upgraded with Power slot (x1) 1875 | -9/Materials | Reached level 5 1892 | -9/Materials | Upgraded with Weapon slot (x1) 2036 | -9/Materials | Discovered new exit (range 6) 2063 | -9/Materials | Entered another Materials area 2065 | -8/Materials | Reached level 6 2077 | -8/Materials | Upgraded with Utility slot (x1) 2268 | -8/Materials | Identified exit to Garrison 2270 | -8/Materials | Entered Garrison 2272 | -8/Garrison | Reached level 7 2414 | -8/Garrison | Triggered checkpoint 2416 | -8/Garrison | Triggered checkpoint 2435 | -8/Garrison | Core integrity fell below 50% 2440 | -8/Garrison | Reached level 8 2471 | -8/Garrison | Destroyed 9 combat bots 2498 | -8/Garrison | Triggered checkpoint 2526 | -8/Garrison | Triggered checkpoint 2585 | -8/Garrison | Discovered new exit (range 15) 2632 | -8/Garrison | Garrison Relay disabled 2642 | -8/Garrison | Triggered checkpoint 2743 | -8/Garrison | Discovered new exit (range 12) 2767 | -8/Garrison | Installed Relay Interface Framework 2772 | -8/Garrison | Entered Materials 2832 | -8/Materials | Reached level 9 3030 | -8/Materials | Discovered new exit (range 9) 3049 | -8/Materials | Reached level 10 3265 | -8/Materials | Discovered new exit (range 10) 3348 | -8/Materials | Reached level 11 3359 | -8/Materials | Upgraded with Weapon slot (x1) 3428 | -8/Materials | Discovered new exit (range 7) 3448 | -8/Materials | Identified exit to Garrison 3448 | -8/Materials | Entered Garrison 3488 | -8/Garrison | Triggered checkpoint 3548 | -8/Garrison | Destroyed 9 combat bots 3566 | -8/Garrison | Triggered checkpoint 3578 | -8/Garrison | Garrison Relay disabled 3578 | -8/Garrison | Reached level 12 3583 | -8/Garrison | Upgraded with Utility slot (x1) 3648 | -8/Garrison | Discovered new exit (range 9) 3657 | -8/Garrison | Build established: Scavenger-Executioner 3710 | -8/Garrison | Triggered checkpoint 3743 | -8/Garrison | Discovered new exit (range 11) 3759 | -8/Garrison | Expanded RIF knowledge: Program Shield 3782 | -8/Garrison | Triggered checkpoint 3816 | -8/Garrison | Entered Factory 3818 | -7/Factory | Reached level 13 3898 | -7/Factory | Garrison activated, responded to threat 3981 | -7/Factory | Identified exit to Garrison 3981 | -7/Factory | Entered Garrison 3981 | -7/Garrison | Reached level 14 4052 | -7/Garrison | Triggered checkpoint 4112 | -7/Garrison | Triggered checkpoint 4130 | -7/Garrison | Core integrity fell below 50% 4168 | -7/Garrison | Core integrity fell below 20% 4171 | -7/Garrison | Reached level 15 4286 | -7/Garrison | Discovered new exit (range 15) 4374 | -7/Garrison | Triggered checkpoint 4468 | -7/Garrison | Build established: Hacker-Executioner 4487 | -7/Garrison | Discovered new exit (range 14) 4530 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 4537 | -7/Garrison | Entered Storage 4561 | -7/Storage | Identified exit to Factory 4671 | -7/Storage | Reached level 16 4682 | -7/Storage | Garrison activated, responded to threat 4698 | -7/Storage | Self-destructed Last Messages --------------- Purged threat record, alert level lowered. 04639_ System corrupted: Adv. Beam Rifle failed to cycle. 04652_ P-60 Hacker destroyed. 04657_ W-25 Informer sends out distress signal. 04662_ Used Protomatter to restore core integrity (+120, depleted) 04663_ W-25 Informer suffers critical hit (Burn). 04663_ W-25 Informer destroyed. 04671_ Y-54 Guardian heat short circuits Imp. Deuterium Engine. 04671_ Melted Lgt. Treads. 04671_ Reached level 16. 04671_ Broken Imp. Deuterium Engine melted. 04671_ Imp. Heat Sink melted. 04671_ Y-54 Guardian destroyed. 04682_ Y-54 Guardian calls for garrison reinforcements. 04682_ ALERT: Activating Garrison Access S001. 04685_ R-06 Scavenger collects Imp. Sensor Array. 04685_ Lgt. Treads melted. 04685_ Y-54 Guardian destroyed. 04693_ System corrupted: Component data lost. 04694_ Protomatter-57 decays. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????##########????????????????????? | | ???????????????????# ^ #????????????????????? | | ???????????????????# """ ##########???????????? | | ???????????????????# ^ """ """# ###########?? | | ???????????????????# """ R"# T ^ #?? | | ???????????????????# """# "" #?? | | ???????????????????# ^""" #### ^ #?? | | ???????????????????# """ #??# ###########?? | | ???????????????????# ^""" #?####+#####?????????? | | ???????????????????# #?# #?????????? | | ???????????????????#####+####?# #?????????? | | ?????????????????????# #??# ""*" #?????????? | | ?????????????????????# #### "[* #?????????? | | ?????????????????????# T + "==" #?????????? | | ?????????????????????# #### "* " #?????????? | | ?????????????????????# [=#??# "[*" #?????????? | | ???????????????????#### | ##??# """" #?????????? | | ???????????????????#### =!#???# #?????????? | | ???????????????????# # ###?##########?????????? | | ???????????????????" # T#????????????????????? | | ??????????????????????+ ""#????????????????????? | | ??????????????????????# @###????????????????????? | | ??????????????????????#= #??????????????????????? | | ??????????????????????#%! #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????#! !???????????????????????? | | ??????????????????????#%[ ???????????????????????? | | ??????????????????????#* ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????#r ???????????????????????? | | ??????????????????????r ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 34 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 6 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 15 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 20 Recoil Reduction 2 Offensive Hacking 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Sto Levels Raised 15 | . 1 3 1 2 3 1 1 2 1 XP Earned 25581 | 3000 1730 5377 1780 3074 3298 1505 2683 2306 828 XP Spent 23925 | 2935 1565 4500 1500 2875 4400 1600 1200 3350 . Upgrades 69 | 11 5 11 3 18 8 2 3 8 . Power Slot 1 | . . 1 . . . . . . . Propulsion Slot 1 | 1 . . . . . . . . . Utility Slot 4 | 1 1 . 1 . . 1 . . . Weapon Slot 5 | 2 . 2 . . 1 . . . . Core Integrity 16 | . 1 . . 15 . . . . . Heat Dissipation 15 | 3 2 6 . . 4 . . . . Energy Generation 1 | . . . 1 . . . . . . Energy Storage 1 | . . 1 . . . . . . . Mass Support 2 | . . . 1 1 . . . . . Inventory Capacity 2 | 1 1 . . . . . . . . Sensor Range 3 | 2 . 1 . . . . . . . Terrain Scan Density 1 | 1 . . . . . . . . . Ranged Accuracy 3 | . . . . . 3 . . . . Hack Attack % 3 | . . . . . . 1 2 . . Hack Defense % 2 | . . . . . . . 1 1 . KI Resistance % 3 | . . . . . . . . 3 . TH Resistance % 4 | . . . . . . . . 4 . TH Damage % 2 | . . . . 2 . . . . . Protomatter Created 1816 | . 180 408 . 211 444 53 184 239 97 Integrity Restored 3433 | . 282 630 . 629 975 80 252 465 120 Core 3059 | . 282 467 . 600 813 60 252 465 120 Parts 374 | . . 163 . 29 162 20 . . . Protomatter Decayed 592 | . 86 152 . . 115 25 56 101 57 Game ------ Seed ModifiedPropulsionAnalyzer Manual? 0 Play Time 00:34:27 Cumulative 40.8 hours Start 2022.12.17 @ 19:42:38 End 2022.12.24 @ 16:02:45 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b47e76db-0469-46f3-9ec2-9b171402585d