Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 14:40:17

Player: Demo

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (15)       3000
Robots Destroyed (118)     590
Value Destroyed (5196)     5196
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (4096)               4096
              TOTAL SCORE: 15982

 Bonus
-------
High Alert Combat Kills    968
Follower Combat Kills      378
Entered Garrisons          800
Used RIF Installer         1500
Entered DSFs               500
Friendly Fire              -50

 Cogmind 
---------
Core Integrity             0/1150
Matter                     230/300
Energy                     65/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Gyrokinetic Inverter
>          --- UTILITY (10) -----
  Advanced Melee Analysis Suite
  Improved Transmission Jammer
           Relay Coupler [NC] (44)
           Relay Coupler [Swarmer] (48)
           Relay Coupler [Grunt] (16)
           Relay Coupler [Grunt] (31)
           Relay Coupler [Brawler] (35)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Matter Compressor (186)
  Advanced Signal Interpreter
           Relay Coupler [Hunter] (20)
           Micro-nuke Launcher
           Multitool

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
  Reinforced Antimatter Reactor
>            --- PROPULSION -------
             Antigrav System
      Combat Gravmag System
      Combat Gravmag System
      Combat Gravmag System
      Combat Gravmag System
>            --- UTILITY ----------
       Large Storage Unit
  Long-range Sensor Array
    Advanced Signal Interpreter
    Advanced Melee Analysis Suite
    Advanced Melee Analysis Suite
             Core Analyzer
             Microactuators
    Improved Reaction Control System
    Improved Light Armor Plating
             EM Disruption Field
>            --- WEAPON -----------
   Precision Grenade Launcher
             Power Maul
>            --- INVENTORY --------
             Gyrokinetic Inverter
      Combat Gravmag System
    Improved Matter Compressor
    Advanced Melee Analysis Suite
    Advanced Melee Analysis Suite
    Improved Transmission Jammer
    Improved Reaction Control System
    Improved Light Armor Plating
    Improved Light Armor Plating
             Railgun
             Micro-nuke Launcher
    Improved Remote Datajack
    Improved Plasma Cutter
             Multitool
             Power Maul
[Rating: 103]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Gravmag System
  Leg                      Carbon-fiber Leg
  Wheel                    Subdweller Monowheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Advanced Melee Analysis Suite
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Power Maul
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Fac Fac DSF Fac Gar Fac Gar 
Slots Evolved              12   | .   .   .   .   4   .   .   .   2   2   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   4   .   .   .   .   1   2   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             223  | 10  3   .   20  2   10  6   22  8   20  11  2   29  34  10  36  
  Power                    28   | 2   .   .   1   .   1   .   5   1   4   1   .   3   4   .   6   
    Engine                 7    | 2   .   .   1   .   .   .   2   .   2   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   1   .   3   1   2   1   .   1   1   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   6   
  Propulsion               43   | 4   1   .   7   .   2   2   2   2   3   4   .   6   3   3   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  13   | 4   1   .   6   .   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  26   | .   .   .   .   .   .   2   2   2   2   4   .   6   3   3   2   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  90   | 2   1   .   .   2   4   3   6   4   9   6   1   15  18  4   15  
    Device                 26   | 1   .   .   .   .   1   1   .   2   1   2   1   5   5   2   5   
    Storage                5    | 1   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   
    Processor              11   | .   1   .   .   .   .   .   .   .   4   1   .   3   2   .   .   
    Hackware               21   | .   .   .   .   .   1   2   1   .   .   .   .   .   7   1   9   
    Protection             27   | .   .   .   .   2   2   .   5   2   4   2   .   6   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   1   .   12  .   3   1   9   1   4   .   1   5   9   3   11  
    Energy Gun             5    | .   1   .   2   .   .   .   1   .   .   .   .   1   .   .   .   
    Energy Cannon          7    | .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   
    Ballistic Cannon       5    | .   .   .   1   .   1   .   3   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   3   .   .   .   .   1   2   .   .   1   4   .   2   
    Special Weapon         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   8   
    Impact Weapon          11   | .   .   .   .   .   .   .   3   .   2   .   1   3   2   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   2   1   .   .   2   .   .   .   
Parts Lost                 56   | .   .   .   5   .   11  .   .   .   5   .   1   4   7   2   21  
  Power                    5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   1   
  Propulsion               15   | .   .   .   3   .   2   .   .   .   3   .   .   1   .   1   5   
  Utility                  23   | .   .   .   .   .   4   .   .   .   2   .   1   3   4   .   9   
  Weapon                   13   | .   .   .   2   .   3   .   .   .   .   .   .   .   2   .   6   
  Highest Loss Streak      9    | .   .   .   3   .   9   .   .   .   2   .   1   2   3   1   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   100 100 99  78  56  54  97  98  96  90  98  93  95  99  79  
  Engine                   4    | .   14  14  14  9   2   .   3   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   1   .   5   6   5   5   5   3   5   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   2   3   5   4   
  Wheel                    8    | .   28  28  26  18  12  5   .   .   .   .   .   .   .   .   .   
  Hover                    14   | .   .   .   .   .   .   7   18  29  28  23  29  25  26  26  18  
  Device                   6    | .   2   .   .   .   8   16  5   11  9   12  13  15  7   5   11  
  Storage                  6    | .   14  14  14  9   3   .   .   .   .   1   5   5   6   10  7   
  Processor                14   | .   12  14  14  9   9   9   9   5   14  23  23  23  22  10  6   
  Hackware                 6    | .   .   .   .   .   3   16  23  9   .   .   .   .   7   20  19  
  Protection               6    | .   .   .   .   15  4   .   16  17  20  10  7   6   6   5   .   
  Energy Gun               4    | .   12  14  16  9   1   .   1   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   9   9   6   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   15  14  .   .   .   .   .   .   .   .   .   .   2   1   .   
  Launcher                 1    | .   .   .   1   .   .   .   .   6   3   5   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   .   6   8   8   5   11  9   6   5   1   
Peak Build Rating          103  | 7   10  10  20  28  27  28  42  54  69  90  89  103 103 99  102 
  Average Rating           53   | 5   9   10  16  26  17  18  35  51  59  77  85  94  94  97  81  
  On Entrance              45   | .   7   10  10  16  28  13  28  40  53  61  86  89  98  98  93  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 12  14  13  25  50  50  4   21  30  37  52  49  62  71  59  59  
  Greatest Support         70   | 32  20  20  20  40  30  18  18  42  49  68  56  70  70  70  64  
  Greatest Overweight (x)  4    | .   .   .   2   1   4   .   1   .   1   .   .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   5   5   5   5   15  15  15  15  15  15  
  Average Capacity         10   | 7   8   8   8   8   6   5   5   5   5   6   15  15  15  15  14  
  Most Carried             15   | 6   8   8   8   8   8   5   5   5   5   10  13  15  15  15  15  
  Average Carried          9    | 2   7   8   7   7   5   4   4   4   4   5   10  14  14  14  14  
  Final Capacity           15   | 8   8   8   8   8   5   5   5   5   5   15  15  15  15  15  5   
  Final Carried            15   | 4   8   8   8   8   5   5   5   5   5   10  13  15  15  15  5   

 Class Distribution 
--------------------
 53% | Mutant
 20% | Bothacker-Mutant
 16% | Gladiator
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory
           Mutant | -5/DSF
        Gladiator | -4/Factory
 Bothacker-Mutant | -4/Garrison
 Bothacker-Mutant | -4/Factory
 Bothacker-Mutant | -4/Garrison

 Resources                      | -11 -10 -10 -10 -8  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  
-----------                Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Fac Fac DSF Fac Gar Fac Gar 
Matter Collected           4074 | 384 54  .   287 25  236 .   543 70  266 56  10  628 867 93  555 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3875 | 217 179 .   679 25  136 .   437 72  448 .   .   896 638 55  93  
  Parts                    184  | 18  15  .   41  3   4   .   27  3   31  .   .   21  15  2   4   
Haulers Intercepted        4    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Fac Fac DSF Fac Gar Fac Gar 
Combat Hostiles Destroyed  91   | .   2   .   15  .   4   .   17  .   18  .   .   13  17  1   4   
  Melee                    10   | .   .   .   .   .   .   .   2   .   2   .   .   3   3   .   .   
  Guns                     13   | .   2   .   7   .   .   .   4   .   .   .   .   .   .   .   .   
  Cannons                  15   | .   .   .   3   .   3   .   9   .   .   .   .   .   .   .   .   
  AOE                      38   | .   .   .   5   .   .   .   .   .   16  .   .   7   7   .   3   
Classes Destroyed          16   | 3   3   .   3   .   1   .   2   1   1   .   .   1   1   .   .   
  Worker                   10   | 2   1   .   .   1   .   .   .   .   4   .   .   2   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   
  Recycler                 3    | 1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Swarmer                  31   | .   .   .   .   .   .   .   7   .   14  .   .   5   2   .   3   
  Grunt                    32   | .   2   .   2   .   3   .   7   .   3   .   .   5   10  .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               13   | .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 3   4   .   3   1   1   .   5   1   6   .   .   5   3   1   3   
  Combat Bots Only         5    | .   1   .   3   .   1   .   5   .   4   .   .   5   3   1   3   
Max Kills in Single Turn   3    | 1   2   .   2   1   1   .   1   1   2   .   .   3   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   .   .   2   .   .   3   3   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -8   -7   -6   -5   -5   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Fac  Gar  
Hostile Shots Fired        816   | .    6    .    52   .    99   6    92   18   98   .    3    87   171  21   163  
  Missed                   307   | .    3    .    11   .    32   3    30   10   28   .    2    43   84   10   51   
Damage Taken               9955  | .    36   .    873  .    1709 44   687  66   1165 .    74   1039 1353 352  2557 
  Core                     1978  | .    .    .    232  .    219  44   217  17   92   .    .    96   228  21   812  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  357   | .    .    .    .    .    .    .    121  10   125  .    .    38   63   .    .    
  Ignored by Resistances   41    | .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    
  Regen/Repaired (Parts)   65    | .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    .    7    .    .    .    12   97   89   .    100  .    .    .    .    
Volleys Fired              280   | 21   8    .    77   2    52   .    40   .    16   .    .    7    26   4    27   
  Largest                  2     | 2    2    .    2    2    2    .    2    .    1    .    .    1    1    1    1    
  Hottest                  120   | 40   65   .    120  105  119  .    88   .    36   .    .    36   49   7    36   
Shots Fired                421   | 42   16   .    142  4    82   .    54   .    16   .    .    7    27   4    27   
  Gun                      197   | 42   16   .    96   2    17   .    12   .    .    .    .    .    5    .    7    
  Cannon                   147   | .    .    .    38   2    65   .    42   .    .    .    .    .    .    .    .    
  Launcher                 51    | .    .    .    8    .    .    .    .    .    16   .    .    7    18   .    2    
  Special                  26    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    18   
  Kinetic                  158   | 42   8    .    26   .    28   .    42   .    .    .    .    .    5    .    7    
  Thermal                  104   | .    .    .    50   2    37   .    12   .    .    .    .    .    .    .    3    
  Explosive                43    | .    .    .    .    .    .    .    .    .    16   .    .    7    18   .    2    
  Electromagnetic          93    | .    8    .    66   2    17   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 14   4    .    19   15   16   .    12   .    4    .    .    3    5    5    11   
  Robot Miss Streak        6     | 2    1    .    4    .    2    .    6    .    2    .    .    1    2    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           352   | 26   9    .    77   4    59   .    48   3    19   .    .    35   34   8    30   
  Core Hits                161   | 12   8    .    36   1    11   .    18   1    27   .    .    12   29   .    6    
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
  Critical Parts Destroyed 25    | .    .    .    .    .    .    .    1    2    2    .    .    7    9    1    3    
  Critical Strikes         31    | .    .    .    .    .    1    .    2    2    2    .    .    8    12   1    3    
    Destroy                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Smash                  28    | .    .    .    .    .    .    .    1    2    2    .    .    8    11   1    3    
Melee Attacks              219   | .    .    .    .    .    .    .    46   4    21   11   .    49   57   11   20   
  Impact                   195   | .    .    .    .    .    .    .    22   4    21   11   .    49   57   11   20   
  Slashing                 24    | .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    .    .    .    .    .    1    3    .    .    9    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    .    .    3    .    .    .    .    5    .    .    .    
Damage Inflicted           14124 | 312  154  .    1693 68   1327 .    1222 225  2411 .    .    2882 2771 184  875  
  Guns                     1899  | 312  154  .    901  34   111  .    75   .    .    .    .    .    131  .    181  
  Cannons                  2260  | .    .    .    229  34   1216 .    781  .    .    .    .    .    .    .    .    
  Explosions               4688  | .    .    .    563  .    .    .    .    .    1704 .    .    762  1428 .    231  
  Melee                    5257  | .    .    .    .    .    .    .    366  225  707  .    .    2120 1212 184  443  
  Ramming                  20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Kinetic                  2818  | 312  76   .    723  .    614  .    781  .    .    .    .    .    131  .    181  
  Thermal                  1645  | .    .    .    440  34   602  .    75   .    110  .    .    384  .    .    .    
  Explosive                3631  | .    .    .    .    .    .    .    .    .    1594 .    .    378  1428 .    231  
  Electromagnetic          753   | .    78   .    530  34   111  .    .    .    .    .    .    .    .    .    .    
  Impact                   5114  | .    .    .    .    .    .    .    223  225  707  .    .    2120 1212 184  443  
  Slashing                 143   | .    .    .    .    .    .    .    143  .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    .    .    .    .    4    .    .    8    10   12   15   
  Average Corruption       9     | .    .    .    .    .    .    .    .    .    3    .    .    5    9    10   13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    .    .    .    .    .    .    .    .    12   .    .    10   41   11   33   
    Message Errors         25    | .    .    .    .    .    .    .    .    .    .    .    .    3    13   4    5    
    Matter Fused           32    | .    .    .    .    .    .    .    .    .    5    .    .    4    10   4    9    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    .    2    .    .    .    7    .    4    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    3    .    .    1    6    2    4    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    2    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2373  | .    .    .    .    .    1    .    80   97   525  .    .    892  547  65   166  
  Projectiles              14    | .    .    .    .    .    1    .    13   .    .    .    .    .    .    .    .    
  Explosions               196   | .    .    .    .    .    .    .    .    .    117  .    .    59   .    .    20   
  Melee                    2163  | .    .    .    .    .    .    .    67   97   408  .    .    833  547  65   146  
Knockbacks                 24    | .    .    .    .    .    .    .    6    .    6    .    .    3    4    1    4    
  Impact                   18    | .    .    .    .    .    .    .    .    .    6    .    .    3    4    1    4    
  Kinetic                  6     | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      192   | .    .    .    13   .    .    .    .    .    21   .    .    67   82   .    9    
  Shots                    8     | .    .    .    1    .    .    .    .    .    2    .    .    2    3    .    .    
  Rammed                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Targets Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        355   | .    26   .    42   138  332  .    102  .    355  5    .    33   250  .    234  
  Average Temperature      67    | .    6    .    15   71   78   .    32   .    195  3    .    7    83   .    69   
  Received Heat Transfer   1903  | .    18   .    258  .    372  9    198  24   297  .    .    175  123  36   393  
  Effects                  5     | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           21    | .    .    .    .    .    1    .    2    1    3    .    .    6    7    1    .    
  Combat Hostiles          14    | .    .    .    .    .    1    .    2    .    .    .    .    3    7    1    .    
  Parts Fried              21    | .    1    .    1    .    1    .    3    .    2    .    .    9    4    .    .    
  Impact Corruptions       68    | .    .    .    .    .    .    .    3    2    11   .    .    24   17   4    7    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2409  | .    .    .    851  74   1036 .    148  .    100  .    .    200  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -8   -8   -8   -8   -7   -6   -5   -5   -4   -4   -4   -4   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Fac  Gar  
Peak Influence             1807 | 40   120  46   .    5    134  102  710  462  788  405  288  742  1807 1080 1056 
  Initial                  948  | .    26   46   .    .    3    72   66   372  226  385  283  151  519  948  756  
  Average                  542  | 19   64   42   .    1    75   80   356  410  462  396  278  343  1188 1007 832  
Maximum Alert Level        5    | .    .    .    .    .    .    .    3    2    3    2    1    3    5    3    3    
  Low Security (%)         33   | 100  100  100  .    100  100  100  24   .    .    .    .    42   .    .    .    
  Level 1                  11   | .    .    .    .    .    .    .    27   29   50   20   100  20   .    .    .    
  Level 2                  19   | .    .    .    .    .    .    .    45   70   30   79   .    36   14   .    .    
  Level 3                  22   | .    .    .    .    .    .    .    2    .    19   .    .    .    22   100  100  
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          15   | .    1    .    .    .    .    .    .    1    4    1    1    5    .    2    .    
  Investigation            6    | .    1    .    .    .    .    .    .    .    4    1    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Reinforcement            5    | .    .    .    .    .    .    .    .    1    .    .    1    3    .    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Fac Fac DSF Fac Gar Fac Gar 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              175  | .   6   .   16  .   10  2   22  3   28  .   2   32  26  7   21  
  Peak Tracking Total      8    | .   2   .   3   .   2   2   4   2   8   .   2   8   5   4   6   
  Tactical Retreats        27   | .   1   .   .   .   5   .   5   .   2   .   1   4   4   2   3   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Fac Fac DSF Fac Gar Fac Gar 
Traps Triggered            15   | .   .   .   1   .   3   .   .   .   .   .   .   1   8   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Fac Fac DSF Fac Gar Fac Gar 
Machines Disabled          19   | .   .   .   .   .   1   .   5   .   3   1   .   4   3   .   2   
  Max in Single Turn       2    | .   .   .   .   .   1   .   1   .   1   1   .   2   1   .   1   
  Garrison Relay           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Fac Fac DSF Fac Gar Fac Gar 
Machines Accessed          24   | .   1   .   .   1   1   1   1   1   7   2   .   3   3   2   1   
  Terminals                14   | .   .   .   .   .   1   .   1   .   4   1   .   2   3   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   
Total Hacks                43   | .   1   .   .   1   2   1   2   2   15  4   .   4   6   3   2   
  Successful               20   | .   1   .   .   1   1   1   1   .   8   1   .   2   2   2   .   
  Failed                   23   | .   .   .   .   .   1   .   1   2   7   3   .   2   4   1   2   
    Catastrophic           6    | .   .   .   .   .   .   .   .   1   1   .   .   1   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   .   .   .   .   .   .   2   13  3   .   .   1   1   .   
  Terminals                27   | .   .   .   .   .   2   .   2   .   10  1   .   3   6   1   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   
  Repair Stations          7    | .   1   .   .   .   .   .   .   .   3   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   2   .   
Terminal Hacks             8    | .   .   .   .   .   1   .   1   .   1   1   .   1   2   1   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   
  Unlock Access            4    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         8    | .   1   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Patch                  3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   .   .   .   .   1   .   1   1   5   2   .   2   3   2   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Fac Fac DSF Fac Gar Fac Gar 
Used RIF Installer         3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   5   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   5   
Robot Hacks Applied        11   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   5   
  generate_echo            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  map_walls                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  emergency_deploy         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  streamctrl_high          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
Relay Couplers Released    24   | .   .   .   .   .   5   .   .   .   .   .   .   .   14  .   5   
  Machine Destruction      24   | .   .   .   .   .   5   .   .   .   .   .   .   .   14  .   5   
  Attached                 21   | .   .   .   .   .   1   2   1   .   .   .   .   .   7   1   9   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -8   -8   -8   -7   -6   -5   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Fac  Gar  
Total Allies               12   | .    .    2    .    .    .    .    .    .    1    .    .    .    2    .    7    
  Largest Group            5    | .    .    2    2    .    .    .    .    .    1    .    .    .    2    .    5    
  Highest-Rated Group      221  | .    .    39   39   .    .    .    .    .    10   .    .    .    165  .    221  
  Highest-Rated Ally       116  | .    .    31   31   .    .    .    .    .    10   .    .    .    116  .    51   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               51   | .    .    .    2    .    .    .    .    .    .    .    .    .    15   .    34   
  Total Damage             2026 | .    .    .    20   .    .    .    .    .    .    .    .    .    889  .    1117 
  Kills                    12   | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    7    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -7  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Sub Mat Gar Mat Gar Fac Fac Fac DSF Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -8   -8   -7   -6   -5   -5   -4   -4   -4   -4   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Fac  Gar  
Turns Passed               7657 | 148  206  433  1427 58   673  49   702  221  487  187  32   779  1230 324  701  
Spaces Moved               6429 | 77   191  265  820  33   430  71   550  370  686  184  37   815  1077 392  431  
  Core                     272  | 5    .    .    .    .    189  50   .    .    .    .    .    .    .    .    28   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1622 | 72   191  265  820  33   241  .    .    .    .    .    .    .    .    .    .    
  Hover                    4535 | .    .    .    .    .    .    21   550  370  686  184  37   815  1077 392  403  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44   | 50   80   80   80   110  50   50   56   48   44   57   71   63   68   58   50   
  Average Speed            73   | 84   80   80   107  117  88   52   56   48   46   64   71   69   72   64   92   
  Slowest Speed            150  | 100  80   80   120  120  150  60   116  56   124  71   71   144  138  71   131  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    36   58   69   6    30   9    37   12   19   4    35   22   73   9    41   
  Regions Visited          15
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    1    .    1    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    .    .    1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 39   | .    .    .    .    .    .    .    .    1    2    .    .    10   11   7    8    
Terrain Destroyed          536  | .    .    .    81   .    .    .    .    1    88   .    .    112  213  7    34   
  Melee                    39   | .    .    .    .    .    .    .    .    1    2    .    .    10   11   7    8    
  Projectile               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
  AOE                      495  | .    .    .    81   .    .    .    .    .    86   .    .    102  201  .    25   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -8   -7   -6   -5   -5   -4   -4   -4   -4   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Gar  Mat  Gar  Fac  Fac  Fac  DSF  Fac  Gar  Fac  Gar  
Total                      8590 | 120  229  485  1222 50   637  81   805  406  809  237  41   952  1404 437  675  
  Wait                     1118 | .    17   221  289  2    107  1    128  15   53   16   .    23   112  15   119  
  Move                     6415 | 76   190  264  819  33   429  71   549  369  685  183  36   815  1074 391  431  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  108  | 7    6    .    8    5    6    2    5    3    3    9    3    16   22   1    12   
  Fast Attach              83   | 7    2    .    2    2    1    4    11   5    11   5    1    12   9    3    8    
  Attach                   65   | .    .    .    6    .    7    2    2    3    3    4    .    6    12   .    20   
  Detach                   15   | .    .    .    .    .    .    .    1    1    1    .    .    3    3    .    6    
  Swap                     75   | 3    1    .    12   .    2    .    9    .    6    2    1    11   13   7    8    
  Drop                     137  | 6    5    .    9    6    3    1    19   6    11   7    .    20   25   5    14   
  Fire                     280  | 21   8    .    77   2    52   .    40   .    16   .    .    7    26   4    27   
  Melee                    199  | .    .    .    .    .    .    .    41   4    20   11   .    39   53   11   20   
  Ram                      8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            85   | .    .    .    .    .    30   .    .    .    .    .    .    .    55   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Exi] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison (discovered 1 exit: [*Res])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  149 | -11/Scrapyard | Entered Materials
  331 | -10/Materials | Discovered new exit (range 8)
  355 | -10/Materials | Entered Mines
  368 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  368 | -10/Mines     | Discovered new exit (range 5)
  462 | -10/Mines     | Build established: Mutant
  533 | -10/Mines     | Learned location of Storage (-9)
  785 | -10/Mines     | Discovered new exit (range 4)
  788 | -10/Mines     | Entered Subcaves
  788 | -10/Subcaves  | Accompanied by 2 allies
  793 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
  860 | -10/Subcaves  | Lost 3 parts (2n1w)
  942 | -10/Subcaves  | Discovered new exit (range 11)
 1046 | -10/Subcaves  | Learned location of Zion (-6)
 1070 | -10/Subcaves  | Core integrity fell below 50%
 1104 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1312 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1359 | -10/Subcaves  | Shifting Twisted Machinery released Battle Rifle
 1548 | -10/Subcaves  | Core integrity fell below 20%
 1622 | -10/Subcaves  | Learned Materials garrison access intel
 1935 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1983 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2117 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
 2117 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2189 | -10/Subcaves  | Discovered new exit (range 8)
 2215 | -10/Subcaves  | Entered Materials
 2215 | -8/Materials  | Evolved 4 slots: Utility x4
 2216 | -8/Materials  | Loaded intel: 1 garrison access location
 2273 | -8/Materials  | Identified exit to Garrison
 2273 | -8/Materials  | Entered Garrison
 2305 | -8/Garrison   | Triggered checkpoint
 2417 | -8/Garrison   | Spotted B-75 Beast
 2473 | -8/Garrison   | Installed Relay Interface Framework
 2576 | -8/Garrison   | Destroyed B-75 Beast
 2602 | -8/Garrison   | Lost 9 parts (1p2n4u2w)
 2655 | -8/Garrison   | Garrison Relay disabled
 2769 | -8/Garrison   | Triggered checkpoint
 2930 | -8/Garrison   | Discovered new exit (range 65)
 2930 | -8/Garrison   | Discovered new exit (range 35)
 2930 | -8/Garrison   | Discovered new exit (range 32)
 2946 | -8/Garrison   | Entered Materials
 2995 | -8/Materials  | Identified exit to Garrison
 2995 | -8/Materials  | Entered Garrison
 2997 | -8/Garrison   | Core integrity fell below 50%
 3231 | -8/Garrison   | Triggered checkpoint
 3313 | -8/Garrison   | Triggered checkpoint
 3398 | -8/Garrison   | Triggered checkpoint
 3458 | -8/Garrison   | Core integrity fell below 20%
 3659 | -8/Garrison   | Discovered new exit (range 12)
 3697 | -8/Garrison   | Entered Factory
 3697 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3761 | -7/Factory    | Discovered new exit (range 15)
 3918 | -7/Factory    | Entered another Factory area
 3918 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4380 | -6/Factory    | Discovered new exit (range 7)
 4391 | -6/Factory    | Spotted B-75 Beast
 4405 | -6/Factory    | Entered another Factory area
 4405 | -5/Factory    | Evolved 2 slots: Utility x2
 4591 | -5/Factory    | Identified exit to DSF
 4592 | -5/Factory    | Entered DSF
 4604 | -5/DSF        | Discovered new exit (range 15)
 4619 | -5/DSF        | Additional patrols routed to DSF
 4623 | -5/DSF        | Identified exit to Factory
 4624 | -5/DSF        | Entered Factory
 4624 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 4897 | -4/Factory    | Build established: Gladiator
 5403 | -4/Factory    | Identified exit to Garrison
 5403 | -4/Factory    | Entered Garrison
 5487 | -4/Garrison   | Triggered checkpoint
 5531 | -4/Garrison   | Spotted B-86 Titan
 5646 | -4/Garrison   | Lost 3 parts (1p2u)
 5688 | -4/Garrison   | Garrison Relay disabled
 5692 | -4/Garrison   | System corruption reached 10%
 5723 | -4/Garrison   | Triggered checkpoint
 5725 | -4/Garrison   | Triggered checkpoint
 5840 | -4/Garrison   | Assimilated Titan 7a with formatsys_high
 5895 | -4/Garrison   | Discovered new exit (range 12)
 5915 | -4/Garrison   | Identified exit to Factory
 5993 | -4/Garrison   | Garrison Relay disabled
 6277 | -4/Garrison   | Triggered checkpoint
 6280 | -4/Garrison   | Discovered exit to Factory (range 11)
 6284 | -4/Garrison   | Learned Factory security intel
 6302 | -4/Garrison   | Build established: Bothacker-Mutant
 6307 | -4/Garrison   | Expanded RIF knowledge: Program Shield
 6343 | -4/Garrison   | Garrison Relay disabled
 6523 | -4/Garrison   | Triggered checkpoint
 6633 | -4/Garrison   | Entered Factory
 6833 | -4/Factory    | Identified exit to Garrison
 6920 | -4/Factory    | First assault squad dispatched
 6957 | -4/Factory    | Entered Garrison
 7131 | -4/Garrison   | Triggered checkpoint
 7188 | -4/Garrison   | Core integrity fell below 50%
 7255 | -4/Garrison   | Lost 6 parts (2n2u2w)
 7399 | -4/Garrison   | Garrison Relay disabled
 7524 | -4/Garrison   | Spotted B-86 Titan
 7529 | -4/Garrison   | Triggered checkpoint
 7543 | -4/Garrison   | Triggered checkpoint
 7553 | -4/Garrison   | Discovered new exit (range 9)
 7568 | -4/Garrison   | Lost 6 parts (4u2w)
 7585 | -4/Garrison   | Triggered checkpoint
 7648 | -4/Garrison   | Expanded RIF knowledge: Zone Cloak
 7649 | -4/Garrison   | Core integrity fell below 20%
 7658 | -4/Garrison   | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
07647_ System corrupted: Heat flow error (+254).
Initiating installation procedure...
07648_ Expanded RIF knowledge: Zone Cloak.
07648_ Knocked back.
07649_ Acquired 3 matter.
07650_ B-86 Titan activates siege mode.
07652_ Penetrated by Slug.
07652_ Relay Coupler [NC] destroyed.
07652_ Slammed into Y-64 Sentinel.
07653_ Penetrated by Slug.
07653_ Slammed into Y-64 Sentinel.
07653_ Destabilizing: System corrupted (+1).
07654_ Slammed into Y-64 Sentinel.
07655_ Penetrated by Slug.
07655_ Cmb. Linear Gravjet destroyed.
07655_ Slammed into Y-64 Sentinel.
07655_ Imp. Transmission Jammer broken.
07655_ Destabilizing: Short circuit.
07655_ Penetrated by Slug.
07655_ Relay Coupler [Grunt] destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????  ??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          31
Energy Capacity            375
Matter Stores              600
Matter Capacity            600
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         14
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    6
Armor Coverage             1200
Resistance: EM             25
Core Shielding             30
Propulsion Shielding       66
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                61
Targeting Accuracy         6
Melee Accuracy             30
Core Analysis              9
Armor Integrity Analysis   40
Relay Coupler Types        4
Relay Coupler Value        247

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-50 Soldier | -6/Factory | Downloaded

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmPlatingBotcube
  Manual?         0
Play Time         01:25:18
  Cumulative      145.1 hours
  Start           2025.01.09 @ 13:17:48
  End             2025.01.09 @ 14:40:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           172
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          71
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7de1ce5a-1580-48aa-9aa2-aae2be926d09