Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.04 @ 00:32:11 Player: surprisinglarge Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (3014) 3014 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 7409 Bonus ------- High Alert Combat Kills 44 Friendly Fire -14 Cogmind --------- Core Integrity 0/1000 Matter 87/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit High-capacity Storage Unit Improved Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit High-capacity Storage Unit ECM Suite Force Field > --- WEAPON ----------- Plasma Cannon Phase Cannon KE Penetrator Assault Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Small Storage Unit Improved Target Analyzer Core Analyzer Recoil Nullifier Improved Transmission Jammer Improved Recalibrator Long-range Proton Cannon Heavy Phase Cannon Flak Gun Coil Gun [Rating: 66] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Core Analyzer Protection Power Shielding Weapon Plasma Cannon Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 2 | . . . . . 1 . 1 Propulsion 2 | . . . . 1 1 . . Utility 4 | . . 1 . 1 . 1 1 Weapon 2 | . . 1 . . . 1 . Parts Attached 73 | 6 5 3 7 16 6 9 21 Power 12 | 1 1 . 1 2 2 1 4 Engine 6 | 1 1 . 1 1 1 . 1 Core 6 | . . . . 1 1 1 3 Reactor . | . . . . . . . . Propulsion 15 | 2 2 1 2 3 . 2 3 Treads 3 | . . . . . . 2 1 Leg 12 | 2 2 1 2 3 . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | 1 2 1 2 3 4 3 9 Device 14 | . . 1 2 3 1 2 5 Storage 5 | 1 1 . . . 1 . 2 Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection 4 | . 1 . . . 2 1 . Artifact . | . . . . . . . . Weapon 21 | 2 . 1 2 8 . 3 5 Energy Gun 4 | 1 . . 2 1 . . . Energy Cannon 5 | . . . . 1 . 2 2 Ballistic Gun 9 | 1 . 1 . 4 . . 3 Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . Parts Lost 46 | . 1 5 . 6 3 7 24 Power 6 | . . 1 . 1 . 1 3 Propulsion 12 | . 1 2 . 2 1 2 4 Utility 13 | . . . . 1 2 2 8 Weapon 15 | . . 2 . 2 . 2 9 Highest Loss Streak 11 | . 1 4 . 5 2 2 11 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 84 | . 98 68 88 87 89 75 84 Engine 5 | . 14 5 8 4 . 6 5 Core 6 | . . . . 3 14 5 9 Treads 4 | . . . . . . 5 11 Leg 10 | . 27 15 19 19 21 2 . Device 13 | . . 5 11 16 19 8 18 Storage 9 | . 25 11 11 9 7 6 10 Protection 6 | . 1 11 11 9 2 12 1 Energy Gun 3 | . 14 11 15 5 . . . Energy Cannon 5 | . . . . 7 . 6 9 Ballistic Gun 10 | . 14 10 11 11 15 12 4 Ballistic Cannon 3 | . . . . . 7 6 4 Peak Build Rating 66 | 6 7 7 24 33 36 46 66 Average Rating 36 | 4 6 6 15 26 34 38 58 On Entrance 18 | . 6 7 6 21 29 35 46 Naked Turns . | . . . . . . . . Heaviest Build 112 | 12 17 13 20 32 47 60 112 Greatest Support 77 | 20 20 20 30 47 38 50 77 Greatest Overweight (x) 17 | . 1 1 4 1 1 17 4 Average Overweight (x) . | . . . . . . 2 1 Largest Inventory Capacity 20 | 8 8 8 8 8 10 10 20 Average Capacity 11 | 7 8 8 8 8 9 10 19 Most Carried 12 | 4 4 4 6 8 9 8 12 Average Carried 5 | . 1 3 3 5 7 5 6 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 7 | . 3 3 5 7 5 6 3 Class Distribution -------------------- 59% | Tank 14% | Mutant 12% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1894 | 192 127 48 157 315 150 411 494 Remotely 311 | . . . . 211 100 . . Salvage Created 2879 | . 368 131 305 852 134 298 791 Parts 217 | . 28 10 21 57 8 27 66 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 9 3 7 18 5 9 18 Guns 36 | . 9 3 7 10 2 2 3 Cannons 33 | . . . . 8 3 7 15 Classes Destroyed 10 | . 3 1 2 . 1 2 1 Worker 1 | . . . . . . . 1 Builder 5 | . . . 1 2 . 1 1 Recycler 2 | . . . 2 . . . . Operator 1 | . . . . . . 1 . Watcher 7 | . 3 . . 3 . . 1 Swarmer 24 | . 3 . 5 6 . 3 7 Grunt 21 | . 6 2 2 6 4 . 1 Sentry 10 | . . 1 . 6 . 1 2 Hunter 2 | . . . . . . 1 1 Programmer 12 | . . . . . 1 4 7 Best Kill Streak 7 | . 5 2 4 7 2 3 3 Combat Bots Only 6 | . 5 2 2 6 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 803 | . 65 47 39 112 50 117 373 Missed 212 | . 23 11 9 27 9 33 100 Damage Taken 7980 | . 476 509 357 1139 618 1031 3850 Core 1796 | . 140 140 93 219 46 142 1016 Absorbed by Shields 828 | . . . . . . . 828 Redirected to Shielding 140 | . . 20 1 14 . 32 73 Ignored by Resistances 69 | . . . . . . 69 . Core Remaining (%) 70 | 100 44 . 41 60 93 83 . Volleys Fired 240 | . 33 21 29 56 30 23 48 Largest 4 | . 2 2 3 3 3 4 4 Hottest 242 | . 60 60 138 173 98 234 242 Shots Fired 618 | . 66 38 53 121 74 93 173 Gun 370 | . 66 38 53 70 44 40 59 Cannon 246 | . . . . 49 30 53 114 Launcher 2 | . . . . 2 . . . Special . | . . . . . . . . Kinetic 356 | . 33 17 29 48 74 63 92 Thermal 256 | . 33 21 20 71 . 30 81 Explosive 2 | . . . . 2 . . . Electromagnetic 4 | . . . 4 . . . . Robot Hit Streak 10 | . 10 9 8 9 5 4 7 Robot Miss Streak 11 | . 4 5 7 7 7 8 11 Penetration Max 1 | . . . . . 1 . . Secondary Targets 8 | . 5 1 . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 329 | . 43 25 26 62 43 45 85 Core Hits 157 | . 23 9 12 36 11 19 47 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 7 | . . . 1 1 . 2 3 Burn 2 | . . . 1 1 . . . Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Blast 3 | . . . . . . 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7331 | . 431 259 472 1424 992 1166 2587 Guns 3135 | . 429 259 464 611 351 352 669 Cannons 3865 | . . . . 775 641 619 1830 Explosions 208 | . . . . 20 . 188 . Melee . | . . . . . . . . Ramming 123 | . 2 . 8 18 . 7 88 Kinetic 3725 | . 170 122 258 388 992 678 1117 Thermal 3463 | . 259 137 206 998 . 481 1382 Explosive 20 | . . . . 20 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . 1 7 11 Average Corruption 2 | . . . . . 1 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 36 | . . . . . 1 11 24 Message Errors 6 | . . . . . . 3 3 Matter Fused 10 | . . . . . . 3 7 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 7 | . . . . . 1 2 4 Data Loss (minor) 6 | . . . . . . 2 4 Data Loss (major) 3 | . . . . . . . 3 Misfires 2 | . . . . . . 1 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 96 | . . . . 3 34 32 27 Projectiles 96 | . . . . 3 34 32 27 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 25 | . . . . 1 15 4 5 Impact 1 | . . . . 1 . . . Kinetic 23 | . . . . . 14 4 5 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 34 | . . . . 34 . . . Shots 1 | . . . . 1 . . . Rammed 9 | . . . . . . 1 8 Targets Rammed 12 | . 1 . 1 1 . 1 8 Kicked 3 | . 1 . 1 1 . . . Crushed . | . . . . . . . . Highest Temperature 534 | . 93 79 156 361 509 252 534 Average Temperature 114 | . 39 29 82 109 215 71 123 Received Heat Transfer 1880 | . 189 225 126 396 378 54 512 Effects 21 | . . . . 4 12 . 5 Shutdowns 9 | . . . . 1 5 . 3 Energy Bleed 3 | . . . . . 1 . 2 Interference 8 | . . . . 3 5 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 11 | . 1 . . 1 . 3 6 Heat Transferred 5331 | . 575 300 444 1665 . 624 1723 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Peak Influence 500 | . 261 179 325 500 222 148 178 Initial 191 | . . 109 65 48 191 49 72 Average 131 | . 173 145 210 290 140 45 76 Maximum Alert Level 2 | . 1 . 1 2 1 . . Low Security (%) 77 | 100 45 100 40 24 89 100 100 Level 1 18 | . 54 . 59 52 10 . . Level 2 4 | . . . . 23 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 . . 1 2 5 4 Investigation . | . . . . . . . . Extermination 7 | . . . . . 1 3 3 Reinforcement 6 | . 1 . . 1 1 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 5 | . 1 1 . 3 . . . Communications Jammed 2 | . . . . . . . 2 Distress Signals 2 | . . . . . . . 2 Times Spotted 108 | . 16 5 10 31 7 10 29 Peak Tracking Total 7 | . 5 3 3 7 4 3 4 Tactical Retreats 10 | . . . 3 3 . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 2 | . . . . . 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 6 | . . . . 3 . 2 1 Max in Single Turn 2 | . . . . 1 . 2 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 3 | . . . 1 2 . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 4 | . . . 1 3 . . . Successful 4 | . . . 1 3 . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 1 | . . . 1 . . . . Open Door 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . 1 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 3 | . . . . 3 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 30 | . . . . 30 . . . Highest-Rated Ally 15 | . . . . 15 . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . 22 . . . Total Damage 150 | . . . . 150 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches 16 | . . . . 16 . . . Drone Recoveries 15 | . . . . 15 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 6205 | 62 390 223 490 1078 646 1400 1916 Spaces Moved 2742 | 48 189 99 324 640 347 449 646 Core 23 | 10 . . 1 . . 12 . Treads 916 | . . . . . . 306 610 Legs 1803 | 38 189 99 323 640 347 131 36 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 190 120 Average Speed 188 | 105 120 158 120 137 158 290 247 Slowest Speed 900 | 120 190 190 250 190 190 900 490 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 4 36 13 55 61 8 8 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 127 | . . . . 39 4 63 21 Melee . | . . . . . . . . Projectile 50 | . . . . 16 4 10 20 AOE 76 | . . . . 23 . 53 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 3320 | 59 291 131 371 746 394 491 837 Wait 152 | . 55 6 3 . . . 88 Move 2735 | 47 188 98 323 639 346 448 646 Hop . | . . . . . . . . Pick Up 75 | 6 7 3 7 22 4 10 16 Fast Attach . | . . . . . . . . Attach 60 | 6 2 3 4 10 5 9 21 Detach 2 | . . . . . . . 2 Swap 13 | . 3 . 3 6 1 . . Drop 24 | . 2 . 1 12 3 . 6 Fire 240 | . 33 21 29 56 30 23 48 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . 1 . 1 1 . . . Crush 9 | . . . . . . 1 8 Escape Stasis 7 | . . . . . 5 . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Core integrity fell below 50% 309 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 14) 453 | -10/Materials | Entered another Materials area 453 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 596 | -9/Materials | Lost 4 parts (1p2n1w) 648 | -9/Materials | Discovered new exit (range 12) 676 | -9/Materials | Entered Mines 745 | -9/Mines | Core integrity fell below 50% 881 | -9/Mines | Discovered new exit (range 7) 973 | -9/Mines | Learned location of Zion (-7) 1096 | -9/Mines | Found the Drone Emporium 1103 | -9/Mines | Found Prototype Device 1104 | -9/Mines | Identified Splice Drone Bay 1166 | -9/Mines | Entered Materials 1166 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -8/Materials | Build established: Scavenger-Tank 1445 | -8/Materials | Identified exit to Garrison 1452 | -8/Materials | Discovered new exit (range 5) 1727 | -8/Materials | Lost 5 parts (1p1n1u2w) 2112 | -8/Materials | Build established: Tank 2230 | -8/Materials | Discovered new exit (range 12) 2244 | -8/Materials | Entered Factory 2244 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2485 | -7/Factory | Discovered new exit (range 6) 2890 | -7/Factory | Entered another Factory area 2890 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4016 | -6/Factory | Discovered new exit (range 13) 4290 | -6/Factory | Entered another Factory area 4290 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4542 | -5/Factory | Lost 3 parts (2u1w) 4796 | -5/Factory | Build established: Gunner 5189 | -5/Factory | Build established: Tank 5993 | -5/Factory | Lost 9 parts (1p1n2u5w) 6169 | -5/Factory | Core integrity fell below 50% 6176 | -5/Factory | System corruption reached 10% 6197 | -5/Factory | Core integrity fell below 20% 6206 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- cleaned. System corrupted: Energy discharge (-25). Mic. Fission Core destroyed. P-70 Sage destroyed. Coil Gun destroyed. Mic. Fission Core destroyed. Flexi-carbon Leg destroyed. Flak Gun destroyed. Recoil Nullifier destroyed. System corrupted: Matter fused (-10). Flexi-carbon Leg destroyed. Critical hit (Burn: +37). Hvy. Phase Cannon destroyed. [Achievement: System Compromised] ECM Suite destroyed. U-05 Engineer builds a Wall. Critical hit (Burn: +37). System corrupted: Energy discharge (-9). Sml. Storage Unit destroyed. Imp. Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????############### | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# """"""" | | ?????????###"##########????????????# """"""" | | ?????????# !%[^ ######+#?????# """""" | | ?????????# !**= g @ p #?????# """"""" | | ?????????# ""[|[* ###### #?????# | | ?????????# ""% "" # # ####### | | ?????????# " =*""" # # + | | ?????????# " [""" # # #######+######+###### | | ?????????# ""%# !! # #????? | | ?????????# ! # ! # #????? | | ?????????# [![! # ! # #???? ^ | | ?????????# %*%[ # # ##### | | ?????????# ^ [[!|^ # + | | ?????????# % *!= # # ######## | | ?????????#####""+""######### """" """" #??????? | | ????????????# % """" """" ????????? | | ????????????# % """" """" ???????? | | ????????????#=* """" "??? ???????? | | ????????????#=%! """" ????? #??????? | | ????????????# !| """" ?????? ??????? | | ????????????# ######### """" ?????????????? | | ????????????# # ?????# ?????????????? | | ????????????# # ????# ?????????????? | | ????????????# /? ????# "????????????? | | ????????????+ #? ???# "????????????? | | ????????????# #?? ??# "????????????? | | ????????????# #??? ???# "????????????? | | ????????????####" #???????### "????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 41 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 300 Resistance: EM 15 Power Shielding 33 Weapon Shielding 66 Evasion (%) 63 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Factory Defaults Release The Drones! Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed TacticalTeleporterAmplifier Manual? 0 Play Time 01:31:13 Cumulative 4.5 hours Start 2025.05.01 @ 22:57:12 End 2025.05.04 @ 00:32:11 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 5 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f55b846f-5196-49d6-ad12-e0d2b34a6093