Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 05:23:35 Player: Viddaric Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2094) 2094 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1202) 1202 TOTAL SCORE: 8216 Bonus ------- High Alert Combat Kills 2 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (3) ------- Spear > --- INVENTORY (5) ---- Improved Sensor Array Advanced Signal Interpreter Advanced ECM Suite Relay Coupler [Hunter] (16) Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Treaded Armored-Gravjet Exoskeleton Improved Surge Thruster > --- UTILITY ---------- Armored Scrap Engine Advanced Weight Redist. System Melee Analysis Suite Melee Analysis Suite Improved Reaction Control System > --- WEAPON ----------- Flak Ballistic Coil Construct/G Hyp. KE Coil Construct/G > --- INVENTORY -------- Improved Sensor Array Advanced Signal Interpreter Advanced ECM Suite Relay Coupler [Hunter] Datajack [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Constructs Leg Titanium Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Slots Evolved 10 | . . 2 2 . . . 4 . 2 Power 1 | . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . 2 . 1 Utility 4 | . . 1 1 . . . 1 . 1 Weapon 1 | . . 1 . . . . . . . Parts Attached 124 | 6 13 23 41 8 6 6 3 7 11 Power 19 | 1 2 2 5 1 2 1 1 3 1 Engine 15 | 1 2 2 4 1 1 1 1 1 1 Core 4 | . . . 1 . 1 . . 2 . Reactor . | . . . . . . . . . . Propulsion 25 | 2 3 3 10 . . 2 . 1 4 Treads . | . . . . . . . . . . Leg 5 | . . 2 3 . . . . . . Wheel 8 | 2 3 1 . . . . . . 2 Hover . | . . . . . . . . . . Flight 12 | . . . 7 . . 2 . 1 2 Utility 35 | 1 4 8 9 3 4 2 1 . 3 Device 21 | . 2 7 5 2 2 1 1 . 1 Storage 3 | 1 2 . . . . . . . . Processor 6 | . . 1 2 1 . . . . 2 Hackware 2 | . . . . . 2 . . . . Protection 3 | . . . 2 . . 1 . . . Artifact . | . . . . . . . . . . Weapon 45 | 2 4 10 17 4 . 1 1 3 3 Energy Gun 17 | 1 2 7 7 . . . . . . Energy Cannon 2 | . . . 2 . . . . . . Ballistic Gun 11 | 1 1 1 4 2 . . . 2 . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 2 | . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 4 | . . 2 1 . . . . 1 . Slashing Weapon 3 | . . . . 1 . . . . 2 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 4 | . . . 2 1 . 1 . . . Unidentified Prototypes 4 | . . . 3 . . . . . 1 Parts Lost 36 | . . 2 11 2 . . . 3 18 Power 6 | . . . 2 . . . . 1 3 Propulsion 11 | . . 1 3 . . . . 1 6 Utility 9 | . . . 1 1 . . . 1 6 Weapon 10 | . . 1 5 1 . . . . 3 Highest Loss Streak 14 | . . 2 7 2 . . . 3 14 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 98 99 90 99 100 84 79 67 36 Engine 9 | . 14 11 6 9 6 9 13 7 . Leg 6 | . . 14 16 . . . . . . Wheel 6 | . 28 7 . . . . . . . Flight 10 | . . . 10 27 27 27 20 18 6 Device 12 | . 12 14 13 9 9 9 12 13 10 Storage 6 | . 14 11 5 . . . . . . Processor 8 | . . 6 12 23 16 9 6 6 6 Hackware 1 | . . . . . 10 7 . . . Protection 1 | . . . 3 3 . . 6 3 . Energy Gun 10 | . 21 19 9 3 . . . . . Ballistic Gun 6 | . 4 7 5 15 18 4 5 4 3 Impact Weapon 1 | . . 5 1 . . . . 6 . Slashing Weapon 2 | . . . . 5 9 9 6 . 1 Special Melee Weapon 1 | . . . . 2 . 8 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 11 29 38 48 15 15 15 24 23 19 Greatest Support 51 | 26 32 38 51 15 15 15 24 24 27 Greatest Overweight (x) 2 | . 1 2 1 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 Average Capacity 10 | 6 14 15 11 5 5 5 5 5 5 Most Carried 15 | . 15 15 14 5 5 5 5 5 5 Average Carried 8 | . 9 13 9 4 4 4 4 4 5 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 Final Carried 14 | . 14 13 5 5 5 5 5 5 5 Scrap Engine Consumption 67 | . . . . . . 40 . 25 2 Constructs Created 10 | . . . . . . 2 4 1 3 Constructs Modified 1 | . . . . . . . 1 . . Class Distribution -------------------- 43% | Mutant 23% | Sprinter 13% | Skirmisher 9% | Scavenger-Sprinter 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Sprinter | -8/Garrison Scavenger-Sprinter | -8/Storage Sprinter | -8/Recycling Scavenger-Sprinter | -6/Factory Sprinter | -6/DSF Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Matter Collected 2077 | 173 348 386 505 168 128 88 . 110 171 Remotely . | . . . . . . . . . . Salvage Created 3347 | . 387 443 927 249 145 873 . 131 192 Parts 166 | . 29 24 39 17 9 29 . 6 13 Haulers Intercepted 7 | . 2 1 3 . . . . 1 . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Combat Hostiles Destroyed 46 | . 9 9 11 6 1 2 . 3 5 Melee 4 | . . 2 . 1 . . . 1 . Guns 34 | . 6 7 7 5 1 2 . 1 5 Cannons 1 | . . . 1 . . . . . . AOE 3 | . 3 . . . . . . . . Classes Destroyed 11 | . 6 1 2 1 . . . 1 . Worker 2 | . 1 . 1 . . . . . . Builder 3 | . . . 1 . . 2 . . . Hauler 7 | . 2 1 3 . . . . 1 . Recycler 2 | . . . 2 . . . . . . Operator 3 | . 1 . . . 2 . . . . Watcher 5 | . 3 . 1 . 1 . . . . Swarmer 8 | . 6 . . 2 . . . . . Cutter 6 | . . . . . . . . 3 3 Grunt 24 | . 3 6 9 3 1 . . . 2 Duelist 1 | . . . . 1 . . . . . Sentry 7 | . . 3 2 . . 2 . . . Best Kill Streak 5 | . 4 4 4 3 2 2 . 4 5 Combat Bots Only 5 | . 3 4 4 3 1 2 . 2 5 Max Kills in Single Turn 4 | . 4 1 2 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . . . . . . . . Melee 1 | . . 1 . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Hostile Shots Fired 553 | . 25 92 149 34 18 4 . 41 190 Missed 161 | . 9 24 42 7 7 2 . 20 50 Damage Taken 6591 | . 161 875 1829 335 171 29 . 547 2644 Core 1707 | . 23 191 323 76 33 . . 59 1002 Absorbed by Shields 34 | . . . . 13 . . . 21 . Regen/Repaired (Parts) 70 | . 11 . . . . . . 59 . Core Remaining (%) 71 | 100 90 52 . . . 21 . 93 . Volleys Fired 155 | . 44 27 36 12 10 4 . 5 17 Largest 3 | . 2 3 3 3 2 1 . 1 2 Hottest 203 | . 100 189 203 100 50 36 . 33 63 Shots Fired 317 | . 87 64 82 30 20 4 . 5 25 Gun 305 | . 86 64 71 30 20 4 . 5 25 Cannon 10 | . . . 10 . . . . . . Launcher 2 | . 1 . 1 . . . . . . Special . | . . . . . . . . . . Kinetic 139 | . 22 18 22 23 20 4 . 5 25 Thermal 140 | . 64 46 30 . . . . . . Explosive 2 | . 1 . 1 . . . . . . Electromagnetic 36 | . . . 29 7 . . . . . Robot Hit Streak 21 | . 8 7 13 5 13 21 . 3 12 Robot Miss Streak 12 | . 5 4 3 6 1 . . 2 12 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 2 . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . Shots Hit Robots 276 | . 53 44 81 21 17 19 . 5 36 Core Hits 127 | . 22 12 32 11 8 11 . 3 28 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . 2 2 . . . . 1 . Critical Strikes 11 | . 2 2 2 1 . . . 1 3 Burn 2 | . 2 . . . . . . . . Destroy 1 | . . 1 . . . . . . . Smash 4 | . . 1 2 . . . . 1 . Sever 4 | . . . . 1 . . . . 3 Melee Attacks 85 | . . 14 24 6 5 15 . 3 18 Impact 37 | . . 14 18 . . . . 3 2 Slashing 37 | . . . . 6 5 14 . . 12 Piercing 4 | . . . . . . . . . 4 Sneak Attacks 10 | . . 1 5 . . 3 . 1 . Combat Hostiles 2 | . . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6518 | . 723 984 2067 419 325 1023 . 210 767 Guns 3360 | . 606 589 1046 348 288 86 . 12 385 Cannons 175 | . . . 175 . . . . . . Explosions 317 | . 117 . 200 . . . . . . Melee 2665 | . . 394 646 71 37 937 . 198 382 Ramming 1 | . . 1 . . . . . . . Kinetic 1546 | . 107 138 268 262 288 86 . 12 385 Thermal 1396 | . 499 451 446 . . . . . . Explosive 317 | . 117 . 200 . . . . . . Electromagnetic 593 | . . . 507 86 . . . . . Impact 1238 | . . 394 646 . . . . 198 . Slashing 1377 | . . . . 71 37 937 . . 332 Piercing 50 | . . . . . . . . . 50 Highest Corruption 2 | . 1 2 . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . 6 . . . . . . . Message Errors 4 | . . 4 . . . . . . . Matter Fused 2 | . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 541 | . . 58 176 . . 267 . 37 3 Projectiles 8 | . . 8 . . . . . . . Explosions . | . . . . . . . . . . Melee 533 | . . 50 176 . . 267 . 37 3 Knockbacks 11 | . . 2 9 . . . . . . Impact 9 | . . 1 8 . . . . . . Kinetic . | . . . . . . . . . . Secondary 2 | . . 1 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked 1 | . . 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 424 | . 140 334 424 376 59 17 . . 8 Average Temperature 81 | . 37 109 94 135 18 15 . . 8 Received Heat Transfer 1917 | . 60 390 981 144 90 . . . 252 Effects 4 | . . 1 2 1 . . . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 2 | . . 1 . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 9 | . . 1 5 . . . . 3 . Impact Corruptions 14 | . . 5 7 . . . . 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 5 1 . . . . . . . Heat Transferred 3515 | . 1628 999 888 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Peak Influence 436 | . 208 301 265 436 349 135 23 164 268 Initial 212 | . . 39 98 140 212 135 23 19 86 Average 131 | . 105 162 160 231 278 37 23 61 193 Maximum Alert Level 2 | . 1 1 1 2 1 . . . 1 Low Security (%) 74 | 100 95 61 64 58 . 100 100 100 50 Level 1 24 | . 4 38 35 29 100 . . . 49 Level 2 . | . . . . 11 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 2 . . 1 . 1 3 3 Investigation 3 | . . 1 . . . . 1 . 1 Extermination . | . . . . . . . . . . Reinforcement 8 | . 1 1 . . 1 . . 3 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Distress Signals 5 | . 1 1 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 17 19 19 10 9 2 . 11 14 Peak Tracking Total 11 | . 3 6 11 4 6 2 . 5 8 Tactical Retreats 10 | . . 1 1 2 . . . 4 2 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Traps Triggered 8 | . 1 2 . 2 . . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Machines Disabled 7 | . 1 2 1 1 2 . . . . Max in Single Turn 1 | . 1 1 1 1 1 . . . . Garrison Access 1 | . . . . . . . . . 1 Garrison Relay 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Machines Accessed 28 | . 3 2 6 2 . 10 2 . 3 Terminals 16 | . 1 1 3 2 . 6 2 . 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . Recycling Units 7 | . 1 . 2 . . 4 . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 Total Hacks 62 | . 5 5 16 4 . 23 5 . 4 Successful 29 | . 4 2 8 . . 11 2 . 2 Failed 33 | . 1 3 8 4 . 12 3 . 2 Catastrophic 6 | . . . 1 1 . 4 . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . . . 6 1 1 2 . . . Terminals 43 | . 2 3 10 4 . 17 5 . 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . 2 . . . . . . . . Recycling Units 11 | . 1 . 4 . . 6 . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 3 | . . . 2 . . . . . 1 Terminal Hacks 16 | . 2 2 4 . . 6 2 . . Record 2 | . . . 1 . . . 1 . . Robot Analysis 4 | . . 1 1 . . 2 . . . Prototype ID Bank 3 | . . 1 . . . 2 . . . Open DSF 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . . . . 2 . . . Locate Traps 1 | . 1 . . . . . . . . Security Status 1 | . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 7 | . . . 2 . . 5 . . . Report Inventory 5 | . . . 1 . . 4 . . . Retrieve Components 2 | . . . 1 . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 2 . . . . . 1 Unlock Access 1 | . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 Coupler Status 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 1 2 4 2 . 6 1 . 1 Full Trace Events 2 | . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . 1 . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked 2 | . . . 1 . . 1 . . . Non-combat 2 | . . . 1 . . 1 . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . . 2 . . 1 . . . no_distress 3 | . . . 2 . . 1 . . . Relay Couplers Released 5 | . . . . 5 . . . . . Machine Destruction 5 | . . . . 5 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 . . . . . . Highest-Rated Group 16 | . . . 16 . . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . 3 . . . . . . Total Damage 45 | . . . 45 . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Robot Analysis Total 4 | . . 1 1 . . 2 . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Turns Passed 3050 | 34 589 625 575 218 103 354 182 166 204 Spaces Moved 3046 | 30 407 283 413 395 132 850 156 221 159 Core 39 | 5 . . . . . . . . 34 Treads 50 | . . . . . . . 11 . 39 Legs 329 | . . 159 170 . . . . . . Wheels 559 | 25 407 124 . . . . . . 3 Hover . | . . . . . . . . . . Flight 2069 | . . . 243 395 132 850 145 221 83 Fastest Speed 27 | 50 90 100 29 29 29 30 32 30 27 Average Speed 60 | 84 100 159 73 29 29 31 38 33 56 Slowest Speed 270 | 100 105 270 195 29 29 32 125 104 105 Overloaded Moves 2 | . . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 3 60 39 28 47 24 99 4 89 6 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 6 | . . 3 . 1 . . . . 2 Terrain Destroyed 18 | . 4 3 8 1 . . . . 2 Melee 6 | . . 3 . 1 . . . . 2 Projectile 2 | . . . 2 . . . . . . AOE 10 | . 4 . 6 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac Total 3840 | 35 505 375 578 465 174 914 280 301 213 Wait 245 | . 14 8 29 7 15 28 115 23 6 Move 3035 | 29 406 282 413 393 131 847 155 220 159 Hop 1 | . . . . . . 1 . . . Pick Up 46 | . 18 7 12 2 . 3 1 3 . Fast Attach 58 | 6 2 7 17 2 4 3 . 6 11 Attach 19 | . . 5 9 1 . 1 3 . . Detach 5 | . . . 2 . 1 . 2 . . Swap 48 | . 11 11 16 5 2 2 . 1 . Drop 75 | . 10 13 20 3 6 10 4 7 2 Fire 155 | . 44 27 36 12 10 4 . 5 17 Melee 85 | . . 14 24 6 5 15 . 3 18 Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 67 | . . . . 34 . . . 33 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: *Sto x3) -8/Storage -8/Recycling -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 12) 286 | -10/Materials | Repaired Sensor Array? 300 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 7) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 780 | -9/Materials | Discovered new exit (range 10) 878 | -9/Materials | Discovered new exit (range 12) 1237 | -9/Materials | Discovered new exit (range 8) 1249 | -9/Materials | Entered another Materials area 1249 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1502 | -8/Materials | Core integrity fell below 50% 1521 | -8/Materials | Lost 7 parts (2p2n1u2w) 1666 | -8/Materials | Discovered new exit (range 8) 1824 | -8/Materials | Identified exit to Garrison 1824 | -8/Materials | Entered Garrison 1877 | -8/Garrison | Discovered new exit (range 12) 1890 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1940 | -8/Garrison | Triggered checkpoint 1971 | -8/Garrison | Garrison Relay disabled 1985 | -8/Garrison | Discovered new exit (range 12) 2000 | -8/Garrison | Triggered checkpoint 2035 | -8/Garrison | Discovered new exit (range 12) 2038 | -8/Garrison | Installed Relay Interface Framework 2042 | -8/Garrison | Entered Storage 2145 | -8/Storage | Used back door to open Recycling access 2145 | -8/Storage | Discovered new exit (range 4) 2145 | -8/Storage | Entered Recycling 2148 | -8/Recycling | Found Scrap Engine 2439 | -8/Recycling | Discovered new exit (range 5) 2444 | -8/Recycling | Build established: Sprinter 2499 | -8/Recycling | Entered Factory 2499 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2681 | -6/Factory | Identified exit to DSF 2681 | -6/Factory | Entered DSF 2702 | -6/DSF | Additional patrols routed to DSF 2751 | -6/DSF | Discovered new exit (range 15) 2815 | -6/DSF | Lost 3 parts (1p1n1u) 2847 | -6/DSF | Entered Factory 2847 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2947 | -5/Factory | Lost 4 parts (2p1n1w) 3019 | -5/Factory | Core integrity fell below 50% 3041 | -5/Factory | Core integrity fell below 20% 3051 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Penetrated by Slug. Acquired Wheel. Penetrated by Slug. Wheel destroyed. Penetrated by Slug. Wheel destroyed. Acquired Enh. Optical Array. Connecting with Fabricator... >>Network(Status) Querying network status... 6 records found: (158,56) - Idle (73,127) - Idle (138,117) - Building: G-50 Soldier (163,41) - Idle (90,26) - Loaded: S-27 Virus (120,127) - Loaded: Hvy. Phase Cannon Slug penetrates Wall. Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????# # = | | ??????????????????# !! # ###### ### # | | ??????????????????# !! + #????###### | | ??????????????????# # #??###????## # | | ??????????????????# # #? #?????# | | ??????????????????# " # #?????## | | ??????????????????# "T"" # # ##?????# | | ??????????????????# """"= " #?????## | | ??????????????????# ! # # ###???????### | | ??????????????????### ###### ###???????????# | | ????????????????????##?????# #?????????????# | | ???????????????????????????# #?????????????# | | ???????????????????????????# #?????????????# | | ???????????????????????????# #??????????+ | | ???????????????????????????# #??????????####### | | ???????????????????????????# #????????????????# | | ???????????????????????????# #????????????????# | | ???????????????????????????# #??????????????###/ | | ???????????????????????????# h #??????????????# | | ?????????????????????????###h ###????????????# | | ?????????????????????????# #????????????# | | ?????????????????????????# ##+########### | | ?????????????????????????# % # | | ?????????????????????????# + | | ???? ########## # [ | | ???? A h h @ ##+####### # | | ???? ########## u #????????????# | | ????????????????????????##;##;####????????????# | | ????????????????????????# #????????????# | | ????????????????????????# ![ """ #????????????+ | | ????????????????????????# """ #????????????# | | ????????????????????????# """ #????????????#### | | ????????????????????????#"" #???????????????? | | ????????????????????????#"F """ #???????????????? | | ????????????????????????#"" """ #???????????????? | | ????????????????????????#"" """ #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????###?????? | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????# | | ??????????????????????????????????????? | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????######### | | ?????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 10 Melee Accuracy 10 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Armchair Analyst Just Browsing \\IAMDERELICT Challenges ------------ None Game ------ Seed ShieldCompactNetwork Manual? 0 Play Time 02:11:07 Cumulative 25.9 hours Start 2024.04.10 @ 03:06:06 End 2024.04.10 @ 05:23:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dc74d13e-6775-428a-af66-2a79555d887a