Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 05:23:35

Player: Viddaric

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (68)      340
Value Destroyed (2094)     2094
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (1202)               1202
              TOTAL SCORE: 8216

 Bonus
-------
High Alert Combat Kills    2
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     275/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (6) ------
  Enhanced Optical Array
>          --- WEAPON (3) -------
           Spear
>          --- INVENTORY (5) ----
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced ECM Suite
           Relay Coupler [Hunter] (16)
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Treaded Armored-Gravjet Exoskeleton
  Improved Surge Thruster
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Weight Redist. System
           Melee Analysis Suite
           Melee Analysis Suite
  Improved Reaction Control System
>          --- WEAPON -----------
           Flak Ballistic Coil Construct/G
           Hyp. KE Coil Construct/G
>          --- INVENTORY --------
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced ECM Suite
           Relay Coupler [Hunter]
           Datajack
[Rating: 60]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Treads                   Constructs
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Slots Evolved              10   | .   .   2   2   .   .   .   4   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   2   .   1   
  Utility                  4    | .   .   1   1   .   .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   
Parts Attached             124  | 6   13  23  41  8   6   6   3   7   11  
  Power                    19   | 1   2   2   5   1   2   1   1   3   1   
    Engine                 15   | 1   2   2   4   1   1   1   1   1   1   
    Core                   4    | .   .   .   1   .   1   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   3   3   10  .   .   2   .   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   2   3   .   .   .   .   .   .   
    Wheel                  8    | 2   3   1   .   .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 12   | .   .   .   7   .   .   2   .   1   2   
  Utility                  35   | 1   4   8   9   3   4   2   1   .   3   
    Device                 21   | .   2   7   5   2   2   1   1   .   1   
    Storage                3    | 1   2   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   1   2   1   .   .   .   .   2   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   
    Protection             3    | .   .   .   2   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   4   10  17  4   .   1   1   3   3   
    Energy Gun             17   | 1   2   7   7   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   1   1   4   2   .   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   
    Launcher               2    | .   1   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   2   1   .   .   .   .   1   .   
    Slashing Weapon        3    | .   .   .   .   1   .   .   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   4    | .   .   .   2   1   .   1   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   .   .   .   1   
Parts Lost                 36   | .   .   2   11  2   .   .   .   3   18  
  Power                    6    | .   .   .   2   .   .   .   .   1   3   
  Propulsion               11   | .   .   1   3   .   .   .   .   1   6   
  Utility                  9    | .   .   .   1   1   .   .   .   1   6   
  Weapon                   10   | .   .   1   5   1   .   .   .   .   3   
  Highest Loss Streak      14   | .   .   2   7   2   .   .   .   3   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   98  99  90  99  100 84  79  67  36  
  Engine                   9    | .   14  11  6   9   6   9   13  7   .   
  Leg                      6    | .   .   14  16  .   .   .   .   .   .   
  Wheel                    6    | .   28  7   .   .   .   .   .   .   .   
  Flight                   10   | .   .   .   10  27  27  27  20  18  6   
  Device                   12   | .   12  14  13  9   9   9   12  13  10  
  Storage                  6    | .   14  11  5   .   .   .   .   .   .   
  Processor                8    | .   .   6   12  23  16  9   6   6   6   
  Hackware                 1    | .   .   .   .   .   10  7   .   .   .   
  Protection               1    | .   .   .   3   3   .   .   6   3   .   
  Energy Gun               10   | .   21  19  9   3   .   .   .   .   .   
  Ballistic Gun            6    | .   4   7   5   15  18  4   5   4   3   
  Impact Weapon            1    | .   .   5   1   .   .   .   .   6   .   
  Slashing Weapon          2    | .   .   .   .   5   9   9   6   .   1   
  Special Melee Weapon     1    | .   .   .   .   2   .   8   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             48   | 11  29  38  48  15  15  15  24  23  19  
  Greatest Support         51   | 26  32  38  51  15  15  15  24  24  27  
  Greatest Overweight (x)  2    | .   1   2   1   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   5   5   5   5   5   
  Average Capacity         10   | 6   14  15  11  5   5   5   5   5   5   
  Most Carried             15   | .   15  15  14  5   5   5   5   5   5   
  Average Carried          8    | .   9   13  9   4   4   4   4   4   5   
  Final Capacity           15   | 8   15  15  5   5   5   5   5   5   5   
  Final Carried            14   | .   14  13  5   5   5   5   5   5   5   
Scrap Engine Consumption   67   | .   .   .   .   .   .   40  .   25  2   
  Constructs Created       10   | .   .   .   .   .   .   2   4   1   3   
  Constructs Modified      1    | .   .   .   .   .   .   .   1   .   .   

 Class Distribution 
--------------------
 43% | Mutant
 23% | Sprinter
 13% | Skirmisher
  9% | Scavenger-Sprinter
  4% | Scavenger-Mutant
  3% | Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
         Skirmisher | -9/Materials
             Mutant | -8/Materials
           Sprinter | -8/Garrison
 Scavenger-Sprinter | -8/Storage
           Sprinter | -8/Recycling
 Scavenger-Sprinter | -6/Factory
           Sprinter | -6/DSF
             Mutant | -5/Factory

 Resources                      | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
-----------                Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Matter Collected           2077 | 173 348 386 505 168 128 88  .   110 171 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3347 | .   387 443 927 249 145 873 .   131 192 
  Parts                    166  | .   29  24  39  17  9   29  .   6   13  
Haulers Intercepted        7    | .   2   1   3   .   .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Combat Hostiles Destroyed  46   | .   9   9   11  6   1   2   .   3   5   
  Melee                    4    | .   .   2   .   1   .   .   .   1   .   
  Guns                     34   | .   6   7   7   5   1   2   .   1   5   
  Cannons                  1    | .   .   .   1   .   .   .   .   .   .   
  AOE                      3    | .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   6   1   2   1   .   .   .   1   .   
  Worker                   2    | .   1   .   1   .   .   .   .   .   .   
  Builder                  3    | .   .   .   1   .   .   2   .   .   .   
  Hauler                   7    | .   2   1   3   .   .   .   .   1   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   2   .   .   .   .   
  Watcher                  5    | .   3   .   1   .   1   .   .   .   .   
  Swarmer                  8    | .   6   .   .   2   .   .   .   .   .   
  Cutter                   6    | .   .   .   .   .   .   .   .   3   3   
  Grunt                    24   | .   3   6   9   3   1   .   .   .   2   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   7    | .   .   3   2   .   .   2   .   .   .   
Best Kill Streak           5    | .   4   4   4   3   2   2   .   4   5   
  Combat Bots Only         5    | .   3   4   4   3   1   2   .   2   5   
Max Kills in Single Turn   4    | .   4   1   2   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Sto  Rec  Fac  DSF  Fac  
Hostile Shots Fired        553  | .    25   92   149  34   18   4    .    41   190  
  Missed                   161  | .    9    24   42   7    7    2    .    20   50   
Damage Taken               6591 | .    161  875  1829 335  171  29   .    547  2644 
  Core                     1707 | .    23   191  323  76   33   .    .    59   1002 
  Absorbed by Shields      34   | .    .    .    .    13   .    .    .    21   .    
  Regen/Repaired (Parts)   70   | .    11   .    .    .    .    .    .    59   .    
Core Remaining (%)         71   | 100  90   52   .    .    .    21   .    93   .    
Volleys Fired              155  | .    44   27   36   12   10   4    .    5    17   
  Largest                  3    | .    2    3    3    3    2    1    .    1    2    
  Hottest                  203  | .    100  189  203  100  50   36   .    33   63   
Shots Fired                317  | .    87   64   82   30   20   4    .    5    25   
  Gun                      305  | .    86   64   71   30   20   4    .    5    25   
  Cannon                   10   | .    .    .    10   .    .    .    .    .    .    
  Launcher                 2    | .    1    .    1    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  139  | .    22   18   22   23   20   4    .    5    25   
  Thermal                  140  | .    64   46   30   .    .    .    .    .    .    
  Explosive                2    | .    1    .    1    .    .    .    .    .    .    
  Electromagnetic          36   | .    .    .    29   7    .    .    .    .    .    
  Robot Hit Streak         21   | .    8    7    13   5    13   21   .    3    12   
  Robot Miss Streak        12   | .    5    4    3    6    1    .    .    2    12   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    2    .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    .    .    .    .    
Shots Hit Robots           276  | .    53   44   81   21   17   19   .    5    36   
  Core Hits                127  | .    22   12   32   11   8    11   .    3    28   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    .    2    2    .    .    .    .    1    .    
  Critical Strikes         11   | .    2    2    2    1    .    .    .    1    3    
    Burn                   2    | .    2    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    
    Smash                  4    | .    .    1    2    .    .    .    .    1    .    
    Sever                  4    | .    .    .    .    1    .    .    .    .    3    
Melee Attacks              85   | .    .    14   24   6    5    15   .    3    18   
  Impact                   37   | .    .    14   18   .    .    .    .    3    2    
  Slashing                 37   | .    .    .    .    6    5    14   .    .    12   
  Piercing                 4    | .    .    .    .    .    .    .    .    .    4    
  Sneak Attacks            10   | .    .    1    5    .    .    3    .    1    .    
    Combat Hostiles        2    | .    .    .    2    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6518 | .    723  984  2067 419  325  1023 .    210  767  
  Guns                     3360 | .    606  589  1046 348  288  86   .    12   385  
  Cannons                  175  | .    .    .    175  .    .    .    .    .    .    
  Explosions               317  | .    117  .    200  .    .    .    .    .    .    
  Melee                    2665 | .    .    394  646  71   37   937  .    198  382  
  Ramming                  1    | .    .    1    .    .    .    .    .    .    .    
  Kinetic                  1546 | .    107  138  268  262  288  86   .    12   385  
  Thermal                  1396 | .    499  451  446  .    .    .    .    .    .    
  Explosive                317  | .    117  .    200  .    .    .    .    .    .    
  Electromagnetic          593  | .    .    .    507  86   .    .    .    .    .    
  Impact                   1238 | .    .    394  646  .    .    .    .    198  .    
  Slashing                 1377 | .    .    .    .    71   37   937  .    .    332  
  Piercing                 50   | .    .    .    .    .    .    .    .    .    50   
Highest Corruption         2    | .    1    2    .    .    .    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    6    .    .    .    .    .    .    .    
    Message Errors         4    | .    .    4    .    .    .    .    .    .    .    
    Matter Fused           2    | .    .    2    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            541  | .    .    58   176  .    .    267  .    37   3    
  Projectiles              8    | .    .    8    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    533  | .    .    50   176  .    .    267  .    37   3    
Knockbacks                 11   | .    .    2    9    .    .    .    .    .    .    
  Impact                   9    | .    .    1    8    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                2    | .    .    1    1    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        424  | .    140  334  424  376  59   17   .    .    8    
  Average Temperature      81   | .    37   109  94   135  18   15   .    .    8    
  Received Heat Transfer   1917 | .    60   390  981  144  90   .    .    .    252  
  Effects                  4    | .    .    1    2    1    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    1    .    1    .    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9    | .    .    1    5    .    .    .    .    3    .    
  Impact Corruptions       14   | .    .    5    7    .    .    .    .    2    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    5    1    .    .    .    .    .    .    .    
  Heat Transferred         3515 | .    1628 999  888  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Peak Influence             436  | .   208 301 265 436 349 135 23  164 268 
  Initial                  212  | .   .   39  98  140 212 135 23  19  86  
  Average                  131  | .   105 162 160 231 278 37  23  61  193 
Maximum Alert Level        2    | .   1   1   1   2   1   .   .   .   1   
  Low Security (%)         74   | 100 95  61  64  58  .   100 100 100 50  
  Level 1                  24   | .   4   38  35  29  100 .   .   .   49  
  Level 2                  .    | .   .   .   .   11  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   2   .   .   1   .   1   3   3   
  Investigation            3    | .   .   1   .   .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   1   .   .   1   .   .   3   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Distress Signals           5    | .   1   1   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              101  | .   17  19  19  10  9   2   .   11  14  
  Peak Tracking Total      11   | .   3   6   11  4   6   2   .   5   8   
  Tactical Retreats        10   | .   .   1   1   2   .   .   .   4   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Traps Triggered            8    | .   1   2   .   2   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Machines Disabled          7    | .   1   2   1   1   2   .   .   .   .   
  Max in Single Turn       1    | .   1   1   1   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Machines Accessed          28   | .   3   2   6   2   .   10  2   .   3   
  Terminals                16   | .   1   1   3   2   .   6   2   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   2   .   .   4   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   1   
Total Hacks                62   | .   5   5   16  4   .   23  5   .   4   
  Successful               29   | .   4   2   8   .   .   11  2   .   2   
  Failed                   33   | .   1   3   8   4   .   12  3   .   2   
    Catastrophic           6    | .   .   .   1   1   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   6   1   1   2   .   .   .   
  Terminals                43   | .   2   3   10  4   .   17  5   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   4   .   .   6   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   2   .   .   .   .   .   1   
Terminal Hacks             16   | .   2   2   4   .   .   6   2   .   .   
  Record                   2    | .   .   .   1   .   .   .   1   .   .   
  Robot Analysis           4    | .   .   1   1   .   .   2   .   .   .   
  Prototype ID Bank        3    | .   .   1   .   .   .   2   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   2   .   .   5   .   .   .   
  Report Inventory         5    | .   .   .   1   .   .   4   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   2   .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   2   4   2   .   6   1   .   1   
  Full Trace Events        2    | .   .   1   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   1   .   .   3   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   
Robots Hacked              2    | .   .   .   1   .   .   1   .   .   .   
  Non-combat               2    | .   .   .   1   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   2   .   .   1   .   .   .   
  no_distress              3    | .   .   .   2   .   .   1   .   .   .   
Relay Couplers Released    5    | .   .   .   .   5   .   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   5   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   .   
  Highest-Rated Group      16   | .   .   .   16  .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   3   .   .   .   .   .   .   
  Total Damage             45   | .   .   .   45  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Robot Analysis Total       4    | .   .   1   1   .   .   2   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
-------------              Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Turns Passed               3050 | 34  589 625 575 218 103 354 182 166 204 
Spaces Moved               3046 | 30  407 283 413 395 132 850 156 221 159 
  Core                     39   | 5   .   .   .   .   .   .   .   .   34  
  Treads                   50   | .   .   .   .   .   .   .   11  .   39  
  Legs                     329  | .   .   159 170 .   .   .   .   .   .   
  Wheels                   559  | 25  407 124 .   .   .   .   .   .   3   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   2069 | .   .   .   243 395 132 850 145 221 83  
  Fastest Speed            27   | 50  90  100 29  29  29  30  32  30  27  
  Average Speed            60   | 84  100 159 73  29  29  31  38  33  56  
  Slowest Speed            270  | 100 105 270 195 29  29  32  125 104 105 
  Overloaded Moves         2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   1   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       39   | 3   60  39  28  47  24  99  4   89  6   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   .   .   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 6    | .   .   3   .   1   .   .   .   .   2   
Terrain Destroyed          18   | .   4   3   8   1   .   .   .   .   2   
  Melee                    6    | .   .   3   .   1   .   .   .   .   2   
  Projectile               2    | .   .   .   2   .   .   .   .   .   .   
  AOE                      10   | .   4   .   6   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -8  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Sto Rec Fac DSF Fac 
Total                      3840 | 35  505 375 578 465 174 914 280 301 213 
  Wait                     245  | .   14  8   29  7   15  28  115 23  6   
  Move                     3035 | 29  406 282 413 393 131 847 155 220 159 
  Hop                      1    | .   .   .   .   .   .   1   .   .   .   
  Pick Up                  46   | .   18  7   12  2   .   3   1   3   .   
  Fast Attach              58   | 6   2   7   17  2   4   3   .   6   11  
  Attach                   19   | .   .   5   9   1   .   1   3   .   .   
  Detach                   5    | .   .   .   2   .   1   .   2   .   .   
  Swap                     48   | .   11  11  16  5   2   2   .   1   .   
  Drop                     75   | .   10  13  20  3   6   10  4   7   2   
  Fire                     155  | .   44  27  36  12  10  4   .   5   17  
  Melee                    85   | .   .   14  24  6   5   15  .   3   18  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            67   | .   .   .   .   34  .   .   .   33  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 3 exits: *Sto x3)
-8/Storage
-8/Recycling
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   35 | -11/Scrapyard | Entered Materials
  154 | -10/Materials | Discovered new exit (range 12)
  286 | -10/Materials | Repaired Sensor Array?
  300 | -10/Materials | Build established: Mutant
  412 | -10/Materials | Discovered new exit (range 7)
  624 | -10/Materials | Entered another Materials area
  624 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  780 | -9/Materials  | Discovered new exit (range 10)
  878 | -9/Materials  | Discovered new exit (range 12)
 1237 | -9/Materials  | Discovered new exit (range 8)
 1249 | -9/Materials  | Entered another Materials area
 1249 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1502 | -8/Materials  | Core integrity fell below 50%
 1521 | -8/Materials  | Lost 7 parts (2p2n1u2w)
 1666 | -8/Materials  | Discovered new exit (range 8)
 1824 | -8/Materials  | Identified exit to Garrison
 1824 | -8/Materials  | Entered Garrison
 1877 | -8/Garrison   | Discovered new exit (range 12)
 1890 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 1940 | -8/Garrison   | Triggered checkpoint
 1971 | -8/Garrison   | Garrison Relay disabled
 1985 | -8/Garrison   | Discovered new exit (range 12)
 2000 | -8/Garrison   | Triggered checkpoint
 2035 | -8/Garrison   | Discovered new exit (range 12)
 2038 | -8/Garrison   | Installed Relay Interface Framework
 2042 | -8/Garrison   | Entered Storage
 2145 | -8/Storage    | Used back door to open Recycling access
 2145 | -8/Storage    | Discovered new exit (range 4)
 2145 | -8/Storage    | Entered Recycling
 2148 | -8/Recycling  | Found Scrap Engine
 2439 | -8/Recycling  | Discovered new exit (range 5)
 2444 | -8/Recycling  | Build established: Sprinter
 2499 | -8/Recycling  | Entered Factory
 2499 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 2681 | -6/Factory    | Identified exit to DSF
 2681 | -6/Factory    | Entered DSF
 2702 | -6/DSF        | Additional patrols routed to DSF
 2751 | -6/DSF        | Discovered new exit (range 15)
 2815 | -6/DSF        | Lost 3 parts (1p1n1u)
 2847 | -6/DSF        | Entered Factory
 2847 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2947 | -5/Factory    | Lost 4 parts (2p1n1w)
 3019 | -5/Factory    | Core integrity fell below 50%
 3041 | -5/Factory    | Core integrity fell below 20%
 3051 | -5/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
Penetrated by Slug.
Acquired Wheel.
Penetrated by Slug.
Wheel destroyed.
Penetrated by Slug.
Wheel destroyed.
Acquired Enh. Optical Array.
Connecting with Fabricator...
>>Network(Status)
Querying network status...
  6 records found:
     (158,56) - Idle
     (73,127) - Idle
    (138,117) - Building: G-50 Soldier
     (163,41) - Idle
      (90,26) - Loaded: S-27 Virus
    (120,127) - Loaded: Hvy. Phase Cannon
Slug penetrates Wall.
Penetrated by Slug. <x6>
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ??????????????????#        #           =           |
| ??????????????????#   !!   #   ######   ###     #  |
| ??????????????????#   !!   +   #????######         |
| ??????????????????#        #   #??###????##      # |
| ??????????????????#        #   #?   #?????#        |
| ??????????????????#        "   #    #?????##       |
| ??????????????????# "T""   #   #   ##?????#        |
| ??????????????????# """"=  "        #?????##       |
| ??????????????????#     !  #   # ###???????###     |
| ??????????????????### ######   ###???????????#     |
| ????????????????????##?????#   #?????????????#     |
| ???????????????????????????#   #?????????????#     |
| ???????????????????????????#   #?????????????#     |
| ???????????????????????????#   #??????????+        |
| ???????????????????????????#   #??????????#######  |
| ???????????????????????????#   #????????????????#  |
| ???????????????????????????#   #????????????????#  |
| ???????????????????????????#   #??????????????###/ |
| ???????????????????????????# h #??????????????#    |
| ?????????????????????????###h  ###????????????#    |
| ?????????????????????????#       #????????????#    |
| ?????????????????????????#       ##+###########    |
| ?????????????????????????#    %               #    |
| ?????????????????????????#                    +    |
| ????            ##########                    # [  |
| ????     A          h  h @       ##+#######   #    |
| ????            ##########    u  #????????????#    |
| ????????????????????????##;##;####????????????#    |
| ????????????????????????#        #????????????#    |
| ????????????????????????# ![ """ #????????????+    |
| ????????????????????????#    """ #????????????#    |
| ????????????????????????#    """ #????????????#### |
| ????????????????????????#""      #???????????????? |
| ????????????????????????#"F  """ #???????????????? |
| ????????????????????????#""  """ #???????????????? |
| ????????????????????????#""  """ #???????????????? |
| ????????????????????????#        #???????????????? |
| ????????????????????????##########???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????###?????? |
| ?????????????????????????????????????????#     ### |
| ?????????????????????????????????????????#         |
| ???????????????????????????????????????            |
| ?????????????????????????????????????????#         |
| ?????????????????????????????????????????#     ### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????######### |
| ?????????????????????????????????????????#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Coolant Potential          50
Energy Generation          23
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                64
Targeting Accuracy         10
Melee Accuracy             10
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Armchair Analyst
Just Browsing
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              ShieldCompactNetwork
  Manual?         0
Play Time         02:11:07
  Cumulative      25.9 hours
  Start           2024.04.10 @ 03:06:06
  End             2024.04.10 @ 05:23:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          25
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc74d13e-6775-428a-af66-2a79555d887a