Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 18:20:18 Player: mathSq Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (144) 720 Value Destroyed (4586) 4586 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 10849 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 185 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 89/100 System Corruption 7% Temperature Cool (12) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Terrain Scanner Kinecellerator Heavy Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Spiked Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transmission Jammer Experimental Weapon Shielding Layered Light Armor Plating Force Field > --- WEAPON ----------- Battle Rifle Heavy Battle Rifle Impact Mace > --- INVENTORY -------- Makeshift Power Source Angular Momentum Engine Improved Cooling System Compact Matter Pod Advanced Terrain Scan Processor Transmission Jammer EM Pulse Cannon Autogun Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . Utility 5 | . . 1 1 1 . . . . 2 . . . . Weapon 1 | . . . . 1 . . . . . . . . . Parts Attached 234 | 7 10 13 32 64 14 15 2 9 38 9 9 . 12 Power 14 | 1 2 1 1 2 2 1 . . 4 . . . . Engine 12 | 1 1 1 . 2 2 1 . . 4 . . . . Core 2 | . 1 . 1 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 39 | 2 1 5 11 11 1 3 . 1 3 . 1 . . Treads 38 | 2 1 5 11 11 1 3 . 1 3 . . . . Leg . | . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . 1 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 71 | 2 . 2 5 24 3 10 1 2 12 2 6 . 2 Device 35 | 1 . . 2 14 1 8 . 1 6 1 . . 1 Storage 8 | 1 . 1 . . . . . . 1 . 5 . . Processor 3 | . . . . . . . . . 2 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 25 | . . 1 3 10 2 2 1 1 3 . 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 110 | 2 7 5 15 27 8 1 1 6 19 7 2 . 10 Energy Gun 13 | 2 1 1 2 5 . . . . . . . . 2 Energy Cannon 11 | . 1 . . 1 . . . . 5 2 1 . 1 Ballistic Gun 51 | . 5 3 8 11 7 1 1 3 5 1 1 . 5 Ballistic Cannon 2 | . . . . . . . . . . 1 . . 1 Launcher 12 | . . 1 2 1 . . . 3 3 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 20 | . . . 3 9 1 . . . 6 1 . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 . . . . 1 . . . 1 Corrupted Parts 3 | . . . 2 1 . . . . . . . . . System Corruption 6 | . . . 4 2 . . . . . . . . . Parts Lost 62 | . 1 1 6 7 1 2 2 1 22 1 6 . 12 Power 4 | . . . 1 . . . . . 2 . . . 1 Propulsion 19 | . . 1 3 4 . 2 . 1 5 . 2 . 1 Utility 22 | . . . . 1 1 . 1 . 10 1 3 . 5 Weapon 17 | . 1 . 2 2 . . 1 . 5 . 1 . 5 Highest Loss Streak 10 | . 1 1 3 6 1 1 2 1 10 1 2 . 10 To Critical Strikes 1 | . . . . . . . . . 1 . . . . Average Slot Usage (%) 90 | . 99 99 99 92 92 91 91 99 83 80 80 60 53 Engine 5 | . 9 1 2 6 7 7 7 7 5 6 6 6 2 Core 2 | . 4 9 6 . . . . . . . . . . Treads 24 | . 28 32 35 29 30 29 30 29 17 13 7 . . Device 13 | . 14 11 13 10 13 14 14 15 19 15 9 6 3 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 8 20 12 Processor 3 | . . . . . . . . . 5 11 13 13 13 Protection 9 | . . 10 13 11 8 7 7 15 7 6 8 6 2 Energy Gun 1 | . 13 . 3 . . . . . . . . . 6 Energy Cannon 2 | . . . . . . . . . 1 15 6 . . Ballistic Gun 15 | . 13 21 13 19 22 23 23 22 12 1 6 . 5 Peak Build Rating 58 | 7 9 17 26 39 40 48 50 46 58 52 44 31 41 Average Rating 33 | 5 7 15 22 31 37 42 45 45 47 46 42 31 28 On Entrance 29 | . 7 9 17 24 37 40 45 42 46 42 44 31 31 Naked Turns 5 | . . . . . . . . . . . . . 5 Heaviest Build 74 | 13 16 40 48 74 63 69 70 57 65 68 56 21 33 Greatest Support 98 | 40 40 60 82 90 90 94 94 94 98 40 40 10 10 Greatest Overweight (x) 5 | 2 . . . 1 . . . . 2 1 5 2 4 Average Overweight (x) . | . . . . . . . . . . 1 3 2 2 Largest Inventory Capacity 35 | 8 8 15 15 15 15 15 15 15 15 15 35 8 8 Average Capacity 13 | 7 8 14 15 15 15 15 15 15 15 15 12 8 7 Most Carried 15 | 7 8 15 15 15 15 15 15 14 15 15 15 8 7 Average Carried 12 | 4 7 13 14 14 14 14 14 13 9 12 11 8 5 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 8 8 5 Final Carried 15 | 7 8 15 15 15 15 15 14 14 10 15 8 8 4 Class Distribution -------------------- 19% | Scavenger-Mutant 19% | Derelict-Tank 18% | Scavenger-Tank 17% | Mutant 15% | Tank 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Mutant | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 5165 | 215 281 156 903 1409 317 388 58 216 755 105 266 . 96 Remotely . | . . . . . . . . . . . . . . Salvage Created 5927 | 44 640 308 977 1408 220 344 58 167 1124 214 180 . 243 Parts 283 | 6 34 25 58 44 12 19 1 10 37 9 16 . 12 Haulers Intercepted 5 | . 1 1 2 1 . . . . . . . . . Recyclers Shooed 12 | . 2 1 1 4 . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . 11 18 . 8 . 6 13 . 24 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 111 | . 11 11 18 14 4 9 1 12 15 4 7 . 5 Melee 2 | . . . . . . 1 . . 1 . . . . Guns 69 | . 9 3 12 14 4 8 1 4 12 . 1 . 1 Cannons 13 | . 1 . . . . . . . 2 4 6 . . AOE 27 | . 1 8 6 . . . . 8 . . . . 4 Classes Destroyed 15 | 1 4 3 2 2 . . . 1 2 . . . . Worker 3 | . 1 . . 1 . . . . 1 . . . . Builder 4 | . . 3 1 . . . . . . . . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . Hauler 5 | . 1 1 2 1 . . . . . . . . . Recycler 16 | . 1 . 3 10 . . . . 2 . . . . Mechanic 1 | . . . . . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . . . . Drone 2 | . . . . . . . . 2 . . . . . Swarmer 37 | . . 3 4 6 . 4 . 9 1 4 6 . . Grunt 49 | . 11 6 8 4 2 4 . . 10 . . . 4 Brawler 2 | . . . . 1 1 . . . . . . . . Duelist 2 | . . . 1 . . . . . . . . . 1 Sentry 11 | . . 2 5 2 . 1 . . 1 . . . . Hunter 2 | . . . . . . . . . 1 . 1 . . Programmer 5 | . . . . 1 1 . . 1 2 . . . . Butcher 1 | . . . . . . . 1 . . . . . . Best Kill Streak 9 | 1 6 9 7 5 2 8 1 4 5 4 3 . 5 Combat Bots Only 9 | . 3 9 6 4 2 8 1 4 4 4 3 . 5 Max Kills in Single Turn 3 | 1 2 2 3 1 1 1 1 3 1 2 1 . 3 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . 1 2 3 . . . . 3 . . . . 3 Melee 1 | . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 996 | . 41 44 113 198 62 88 16 44 214 20 89 . 67 Missed 247 | . 9 10 26 49 17 23 6 9 46 4 32 . 16 Damage Taken 11490 | . 479 506 1466 2161 636 819 357 569 2315 169 753 . 1260 Core 1591 | . 48 53 129 336 29 76 . 45 244 9 164 . 458 Absorbed by Shields 386 | . . . . . . 64 . . 198 63 61 . . Redirected to Shielding 197 | . . . . . . . . . 151 . 7 . 39 Ignored by Resistances 85 | . . . . . . . . . 75 . . . 10 Regen/Repaired (Parts) 71 | . . 71 . . . . . . . . . . . Core Remaining (%) 74 | 100 80 86 76 . . . . 30 . . . . . Volleys Fired 375 | 3 45 31 81 61 17 23 6 14 61 9 13 . 11 Largest 3 | 2 2 2 2 3 3 3 3 3 3 3 3 . 3 Hottest 240 | 80 80 43 84 96 69 84 94 102 150 240 162 . 153 Shots Fired 854 | 6 87 51 149 184 40 68 19 37 137 18 39 . 19 Gun 764 | 6 80 43 140 184 40 68 19 33 123 . 13 . 15 Cannon 65 | . 7 . . . . . . . 14 18 26 . . Launcher 25 | . . 8 9 . . . . 4 . . . . 4 Special . | . . . . . . . . . . . . . . Kinetic 709 | . 44 43 123 182 40 68 19 33 123 1 26 . 7 Thermal 76 | . 16 . 8 . . . . . 14 17 13 . 8 Explosive 25 | . . 8 9 . . . . 4 . . . . 4 Electromagnetic 44 | 6 27 . 9 2 . . . . . . . . . Robot Hit Streak 20 | 2 11 9 20 18 5 7 8 5 12 1 3 . 7 Robot Miss Streak 11 | 2 3 2 5 4 3 3 2 3 5 5 11 . 2 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 12 | . . . 3 3 . 2 1 . 3 . . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . 1 . . . . Shots Hit Robots 562 | 3 60 34 110 121 26 41 14 14 102 7 17 . 13 Core Hits 270 | 2 31 26 44 43 11 16 3 14 44 6 16 . 14 Critical Kills 7 | . . 1 . 2 . 1 . . 2 1 . . . Critical Parts Destroyed 9 | . 1 . . 1 . 1 1 . 5 . . . . Critical Strikes 17 | . 1 1 . 3 . 2 1 . 7 1 . . 1 Burn 1 | . . . . . . . . . . . . . 1 Destroy 9 | . 1 1 . . . 2 1 . 4 . . . . Smash 7 | . . . . 3 . . . . 3 1 . . . Melee Attacks 40 | . . . 1 15 3 . . . 19 2 . . . Impact 39 | . . . 1 15 3 . . . 19 1 . . . Slashing 1 | . . . . . . . . . . 1 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . 11 . . . . 5 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 13752 | 37 911 1171 2513 2824 403 708 263 779 2703 300 364 . 776 Guns 8033 | 37 626 371 1659 1773 403 704 263 259 1670 . 74 . 194 Cannons 918 | . 112 . . . . . . . 332 184 290 . . Explosions 2921 | . 173 792 854 . . . . 520 . . . . 582 Melee 1856 | . . . . 1047 . . . . 693 116 . . . Ramming 24 | . . 8 . 4 . 4 . . 8 . . . . Kinetic 7324 | . 272 371 1360 1740 403 704 263 259 1670 . 174 . 108 Thermal 1237 | . 286 . 159 . . . . . 332 184 190 . 86 Explosive 2689 | . . 792 795 . . . . 520 . . . . 582 Electromagnetic 622 | 37 353 . 199 33 . . . . . . . . . Impact 1785 | . . . . 1047 . . . . 693 45 . . . Slashing 71 | . . . . . . . . . . 71 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . 1 . 4 6 7 7 7 8 3 3 3 3 7 Average Corruption 4 | . 1 . 3 3 6 7 7 7 1 3 3 3 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 116 | . 5 . . 12 19 19 2 22 4 17 5 2 9 Message Errors 39 | . 1 . . 2 7 11 1 7 . 5 1 . 4 Matter Fused 29 | . 1 . . 4 6 1 . 7 . 6 3 . 1 Heat Flow Errors 11 | . . . . . 3 2 . 1 2 1 . 1 1 Energy Discharges 7 | . 1 . . . . 2 . 1 . 1 . 1 1 Parts Rejected 3 | . . . . . . 1 . . 1 . . . 1 Parts Fused 2 | . . . . . 1 1 . . . . . . . Data Loss (minor) 9 | . 1 . . 1 . . . 2 1 2 1 . 1 Data Loss (major) 4 | . . . . 2 1 . . 1 . . . . . Misfires 7 | . 1 . . 2 . . 1 2 . 1 . . . Alerts 2 | . . . . 1 . . . . . 1 . . . Weapon Failures 3 | . . . . . 1 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 658 | . 9 . 32 275 . . . . 334 . 8 . . Projectiles 10 | . . . . . . . . . 2 . 8 . . Explosions 41 | . 9 . 32 . . . . . . . . . . Melee 607 | . . . . 275 . . . . 332 . . . . Knockbacks 17 | . . . . 4 . . . . 6 . 7 . . Impact 10 | . . . . 4 . . . . 6 . . . . Kinetic 7 | . . . . . . . . . . . 7 . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 386 | . 97 117 79 . . . . 25 . . . . 68 Shots 15 | . 2 7 4 . . . . 1 . . . . 1 Rammed 5 | . 1 1 . 1 . . . . 2 . . . . Targets Rammed 6 | . 1 1 . 1 . 1 . . 2 . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . Highest Temperature 527 | 36 210 23 338 527 386 389 173 170 220 312 262 249 88 Average Temperature 107 | 18 51 9 64 145 177 158 85 51 63 171 117 129 27 Received Heat Transfer 3173 | . 213 150 594 303 584 298 54 . 605 . 69 . 303 Effects 33 | . 1 . 6 12 12 2 . . . . . . . Shutdowns 3 | . . . . 2 1 . . . . . . . . Energy Bleed 9 | . 1 . 1 4 3 . . . . . . . . Interference 14 | . . . 5 . 7 2 . . . . . . . Short Circuit 3 | . . . . 2 1 . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . Damage (core) 2 | . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 4 . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 11 | . . . . 6 . . . . 5 . . . . Impact Corruptions 18 | . . . . 10 . . . . 8 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | . 1 . . . . . . . 1 1 1 . 1 Heat Transferred 2159 | . 497 . 285 . . . . . 522 298 298 . 259 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 454 | 10 207 350 440 323 . . . . 454 . . . . Initial 194 | . 6 87 84 149 . . . . 194 . . . . Average 201 | 3 103 111 254 194 . . . . 284 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . 2 . . . . Low Security (%) 42 | 100 89 82 28 38 . . . . 4 . . . . Level 1 55 | . 10 17 63 61 . . . . 92 . . . . Level 2 2 | . . . 7 . . . . . 3 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . 3 . . 3 . . . . 5 . . . . Investigation 2 | . 1 . . . . . . . 1 . . . . Extermination 5 | . . . . 2 . . . . 3 . . . . Reinforcement 4 | . 2 . . 1 . . . . 1 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 7 | . 1 3 3 . . . . . . . . . . Communications Jammed 25 | . . . . . . . . . 25 . . . . Distress Signals 24 | . . . . . . . . . 24 . . . . Times Spotted 168 | . 19 16 29 18 7 11 3 11 32 4 8 . 10 Peak Tracking Total 10 | . 4 10 8 4 3 5 2 4 6 2 2 . 6 Tactical Retreats 22 | . . 2 3 4 3 2 1 . 5 . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . 1 . . 2 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . 5 . . . . Reused 2 | . . . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 9 | . . . . . 4 . . . 2 . 3 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 8 | . 2 . 3 . . . . . 3 . . . . Max in Single Turn 1 | . 1 . 1 . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 32 | . 3 4 5 5 1 . . . 8 2 . 4 . Terminals 15 | . 3 1 4 3 . . . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . 1 1 . . . . . 1 . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 . . . . 1 . . . . Garrison Access 3 | . . . . 1 . . . . 2 . . . . Total Hacks 99 | . 12 9 12 13 1 . . . 19 7 . 26 . Successful 62 | . 5 4 3 6 1 . . . 10 7 . 26 . Failed 37 | . 7 5 9 7 . . . . 9 . . . . Catastrophic 8 | . 1 1 1 2 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . 7 . 4 5 . . . . 3 . . . . Terminals 46 | . 12 3 10 10 . . . . 11 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 7 | . . 2 2 . . . . . 3 . . . . Recycling Units 2 | . . 2 . . . . . . . . . . . Scanalyzers 6 | . . 2 . 2 . . . . 2 . . . . Garrison Access 4 | . . . . 1 . . . . 3 . . . . Terminal Hacks 51 | . 5 . 3 4 1 . . . 5 7 . 26 . Record 18 | . . . . . . . . . 1 6 . 11 . Part Schematic 9 | . . . . . . . . . . . . 9 . Robot Schematic 3 | . . . . . . . . . . . . 3 . Robot Analysis 4 | . 4 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . 1 . . . . . . . 3 . Open Door 2 | . . . . . 1 . . . . 1 . . . Branch Access Points 2 | . . . . 1 . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . Zone Layout 3 | . . . 2 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . 2 . . . . . . 1 . . . . Scan Component 2 | . . 1 . . . . . . 1 . . . . Repair 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 6 | . . 2 . 2 . . . . 2 . . . . Insert Component 3 | . . 1 . 1 . . . . 1 . . . . Analyze 3 | . . 1 . 1 . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . . . 2 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 23 | . 3 4 5 5 . . . . 6 . . . . Full Trace Events 2 | . 1 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . 1 . . . . 1 . . 9 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . . . 1 . . . . Part Schematics Acquired 3 | . . 1 . 1 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . . . . 24 Total Damage 453 | . . . . . . . . . . . . . 453 Kills 4 | . . . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 4 | . 4 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . 2 . . 2 . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 9555 | 119 647 842 1239 1519 694 572 98 673 1265 938 529 83 337 Spaces Moved 4499 | 61 270 428 563 665 385 311 53 406 464 357 271 76 189 Core 80 | 8 . . . . . . . . . . . . 72 Treads 4033 | 53 270 428 563 665 385 311 53 406 464 357 78 . . Legs . | . . . . . . . . . . . . . . Wheels 386 | . . . . . . . . . . . 193 76 117 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 156 156 156 148 148 148 152 250 110 110 50 Average Speed 169 | 152 160 160 160 167 156 151 148 151 200 250 172 110 147 Slowest Speed 360 | 160 160 160 163 240 160 156 148 152 360 250 250 110 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 5 50 39 44 18 47 48 9 64 15 58 69 68 28 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . 1 . . . 1 . Known Exits Taken 6 | . . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . . . Scrap Searched 19 | . . . . . 4 6 1 2 . . 5 . 1 Spaces Dug 58 | . . 11 4 4 3 . . 15 8 . . . 13 Terrain Destroyed 188 | . 2 29 40 4 3 1 1 31 9 5 5 . 58 Melee 16 | . . . 1 4 3 . . . 8 . . . . Projectile 16 | . . . . . . 1 1 2 1 5 5 . 1 AOE 156 | . 2 29 39 . . . . 29 . . . . 57 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 5618 | 78 410 540 745 901 445 364 60 435 648 382 309 75 226 Wait 270 | 1 65 29 47 51 6 4 . 4 49 . 2 . 12 Move 4486 | 60 269 427 562 664 384 310 52 405 463 356 270 75 189 Hop . | . . . . . . . . . . . . . . Pick Up 104 | 7 7 22 10 16 8 5 . 3 12 6 6 . 2 Fast Attach 53 | 7 3 2 6 13 3 2 . . 6 1 6 . 4 Attach 58 | . 1 2 8 11 2 3 1 3 18 1 2 . 6 Detach 11 | . . . . 4 1 1 . . 2 . 3 . . Swap 123 | . 6 9 18 40 9 10 1 6 14 7 1 . 2 Drop 92 | . 13 17 12 25 12 5 . . 2 . 6 . . Fire 375 | 3 45 31 81 61 17 23 6 14 61 9 13 . 11 Melee 40 | . . . 1 15 3 . . . 19 2 . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 6 | . 1 1 . 1 . 1 . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 10) 719 | -10/Materials | Discovered new exit (range 16) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1197 | -9/Materials | Repaired Lgt. Treads 1303 | -9/Materials | Discovered new exit (range 6) 1499 | -9/Materials | Destroyed 9 combat bots 1547 | -9/Materials | Discovered new exit (range 16) 1609 | -9/Materials | Entered another Materials area 1609 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1631 | -8/Materials | Build established: Scavenger-Mutant 1956 | -8/Materials | Lost 3 parts (1p2w) 2261 | -8/Materials | Discovered new exit (range 13) 2848 | -8/Materials | Entered Factory 2848 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3256 | -7/Factory | Lost 6 parts (4n1u1w) 3409 | -7/Factory | Build established: Scavenger-Tank 3430 | -7/Factory | Discovered new exit (range 13) 3433 | -7/Factory | Identified exit to Lower Caves 4367 | -7/Factory | Entered Lower Caves 4470 | -7/Lower Caves | Spotted B-75 Beast 4792 | -7/Lower Caves | Core integrity fell below 50% 4984 | -7/Lower Caves | Discovered new exit (range 12) 4997 | -7/Lower Caves | Found DCF Scrap (11 items) 5061 | -7/Lower Caves | Entered another Lower Caves area 5386 | -7/Lower Caves | Destroyed 8 combat bots 5418 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5438 | -7/Lower Caves | Identified exit to Factory 5452 | -7/Lower Caves | Found DCF Scrap (13 items) 5528 | -7/Lower Caves | Discovered new exit (range 12) 5633 | -7/Lower Caves | Entered Zion 5671 | -7/Zion | Attacked by Zionites 5708 | -7/Zion | Discovered new exit (range 15) 5721 | -7/Zion | 1C-UTU came to Zion's defense 5731 | -7/Zion | Entered Proximity Caves 5796 | -6/Proximity Caves | Spotter reported a threat 6033 | -6/Proximity Caves | Build established: Derelict-Tank 6242 | -6/Proximity Caves | Discovered exit to Factory (range 11) 6361 | -6/Proximity Caves | Learned location of 1 exit from Factory 6404 | -6/Proximity Caves | Entered Factory 6404 | -6/Factory | Evolved 2 slots: Utility x2 6405 | -6/Factory | Identified exit to Factory 6818 | -6/Factory | Lost 10 parts (1p3n4u2w) 6921 | -6/Factory | Identified exit to Lower Caves 7049 | -6/Factory | Lost 6 parts (1p1n3u1w) 7305 | -6/Factory | Build established: Derelict-Mutant 7539 | -6/Factory | Lost 5 parts (1n2u2w) 7669 | -6/Factory | Entered Lower Caves 7915 | -6/Lower Caves | Learned location of 1 exit from Research 8195 | -6/Lower Caves | Build established: Derelict-Tank 8497 | -6/Lower Caves | Discovered new exit (range 11) 8531 | -6/Lower Caves | Build established: Tank 8604 | -6/Lower Caves | Identified exit to Lower Caves 8607 | -6/Lower Caves | Entered another Lower Caves area 8763 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8776 | -6/Lower Caves | Learned 12 Factory zone layouts 8801 | -6/Lower Caves | Spotted B-75 Beast 9065 | -6/Lower Caves | Encountered a Warlord checkpoint 9072 | -6/Lower Caves | Discovered new exit (range 10) 9081 | -6/Lower Caves | Identified exit to Data Miner 9136 | -6/Lower Caves | Entered Data Miner 9136 | -6/Data Miner | Discovered new exit (range 6) 9157 | -6/Data Miner | Met Data Miner 9177 | -6/Data Miner | Learned location of Section 7 (-2) 9177 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9196 | -6/Data Miner | Received God Mode back door access code from Data Miner 9218 | -6/Data Miner | Identified exit to Proximity Caves 9219 | -6/Data Miner | Entered Proximity Caves 9342 | -5/Proximity Caves | Learned Factory emergency access door positions 9366 | -5/Proximity Caves | Core integrity fell below 50% 9385 | -5/Proximity Caves | Escorted by Enhanced Grunt 9385 | -5/Proximity Caves | Crushed by falling debris 9395 | -5/Proximity Caves | Core integrity fell below 20% 9431 | -5/Proximity Caves | Lost 10 parts (1p1n4u4w) 9543 | -5/Proximity Caves | Spotted B-75 Beast 9546 | -5/Proximity Caves | Found Prototype Device 9546 | -5/Proximity Caves | Identified Exp. Thermal Shield 9551 | -5/Proximity Caves | Released all parts (5) 9556 | -5/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 09475_ System corrupted: Energy discharge (-24). 09476_ Slug penetrates Enhanced Grunt. 09482_ Slug penetrates Wall. 09483_ Slug penetrates Enhanced Grunt. 09500_ LEU&B NP4OQ4DZ>|NDGN,=AEA6OUW=4N|H=JE5ZS 09525_ System corrupted: Heat flow error (+125). 09543_ Enhanced Grunt destroyed. 09546_ Acquired Prototype Device. 09546_ Identified Exp. Thermal Shield. 09546_ Mak. Laser destroyed. 09546_ Knocked back. 09547_ Acquired 5 matter. 09549_ Sml. Storage Unit destroyed. 09550_ Acquired Lyr. Medium Armor Plating. 09551_ Released Exp. Thermal Shield. 09551_ Released Adv. Signal Interpreter. 09551_ Released Mak. Salvage Targeting Computer. 09551_ Released Flak Cannon. 09551_ Released Lyr. Medium Armor Plating. 09552_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#???????????????? #????????????????? | | ?????????????#? ??????????????? #????????????????? | | ?????????????# # ????????????? #????????????????? | | ??????????????# ?????###?### ##???????????????? | | ????????????#### ???## #? ### #?????????? | | ????????? ?? ?## #? ????????? | | ??????????? ?# ## ## ????????? | | ??????????????# # @ #?????????? | | ?????????????????# BB #?????????? | | ?????????????????# ## BB #????????? | | ?????????????????????## ### ?????????? | | ??????????????????????## #???? ## ?????????? | | ???#######????????????## #??????##????????????? | | ??## #??????????## ##????????????????????? | | ??# ??????????# ;#???##????????????????? | | ??? #??#####??# ] ##?? #????????????????? | | ???? #### ###"!!! ### #????????????????? | | ?????? ####%!% #?????????????????? | | ????????# #??##! ##?????????????????? | | ????????# ##### ####??????????????????? | | ??????## ##?????????????????????? | | ?????# ##??????????????????????? | | ?????## ##### ##???????????????????????? | | ?????# ######????????????????????????? | | = ##???# #?????????????????????????? | | ""#### #?????????????????????????? | | ### #?????????????????????????? | | ##?## #?????????????????????????? | | ##??# #???????????????????????? | | ##?# #??????????????????????? | | ## #??????????????????????? | | ## #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 19 Energy Capacity 700 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1050 Resistance: TH 30 Resistance: EM 15 Power Shielding 33 Weapon Shielding 90 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 4 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Hardlight Generator | -7/Factory | Scanalyzed Exp. Weapon Shielding | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Total Silence Challenges ------------ None Game ------ Seed HellfireCloakMaul Manual? 0 Play Time 02:13:36 Cumulative 29.8 hours Start 2025.03.27 @ 23:29:47 End 2025.03.28 @ 18:20:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dd9ab3d-b6f2-4682-8beb-1c4da2e654e4