Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.09.17 @ 19:48:58 Player: viper Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (328) 1640 Value Destroyed (13334) 13334 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (192) 192 TOTAL SCORE: 20766 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 102 Friendly Fire -12 Cogmind --------- Core Integrity 0/1300 Matter 39/300 Energy 756/825 System Corruption 2% Temperature Critical (730) Movement Walking (260) Ox2 Location -3/Research Parts ------- > --- POWER (4) -------- Antimatter Reactor Antimatter Reactor Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (8) --- Myomer Leg Advanced VSS Leg Advanced VSS Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY (6) ------ Advanced Power Amplifier Huge Storage Unit Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Improved Powered Armor > --- WEAPON (4) ------- KE Penetrator Hypervelocity Railgun Hardcell Cannon Heavy Gauss Cannon > --- INVENTORY (25) --- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Matter Filter Improved Power Shielding Improved Propulsion Shielding Improved Powered Armor Shock Absorption System Improved Arc Projector HERF Cannon Mining Claw Centrium Greatsword Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Advanced VSS Leg Biometal Leg Biometal Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Coolant Injector Huge Storage Unit Advanced Target Analyzer Core Analyzer Precision Matter Filter Experimental Hacking Suite > --- WEAPON ----------- KE Penetrator KE Penetrator Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg Advanced VSS Leg Advanced Power Amplifier Advanced Coolant Injector Matter Filter Improved Weapon Cycler Improved Power Shielding Improved Propulsion Shielding Improved Powered Armor Improved Powered Armor Shock Absorption System Improved Arc Projector HERF Cannon Hardcell Cannon Mining Claw Force Lance [Rating: 170] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Huge Storage Unit Device Advanced Coolant Injector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Propulsion Shielding Weapon Light Cannon Energy Gun Shock Rifle Energy Cannon HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 . 2 2 2 2 2 Power 3 | . . . 1 . . . . . 2 Propulsion 6 | . . . . . 2 . 2 2 . Utility 4 | . 1 . 1 . . 2 . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 270 | 7 2 9 5 19 19 5 11 127 66 Power 35 | 1 1 1 1 1 3 . . 15 12 Engine 10 | 1 1 1 1 1 3 . . 2 . Core 1 | . . . . . . . . 1 . Reactor 24 | . . . . . . . . 12 12 Propulsion 73 | 2 . . 2 1 7 . 6 39 16 Treads . | . . . . . . . . . . Leg 73 | 2 . . 2 1 7 . 6 39 16 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 71 | 2 1 2 2 3 2 4 1 36 18 Device 47 | . 1 1 1 1 1 2 1 26 13 Storage 7 | 1 . 1 . . . . . 5 . Processor 9 | . . . 1 1 1 1 . 2 3 Hackware 2 | . . . . . . 1 . 1 . Protection 6 | 1 . . . 1 . . . 2 2 Artifact . | . . . . . . . . . . Weapon 91 | 2 . 6 . 14 7 1 4 37 20 Energy Gun 5 | . . . . . 2 . . 3 . Energy Cannon 2 | . . . . . . . . 1 1 Ballistic Gun 42 | 2 . 1 . 4 3 1 2 21 8 Ballistic Cannon 30 | . . 5 . 6 1 . 1 10 7 Launcher 1 | . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 10 | . . . . 4 1 . . 1 4 Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 15 | . . 2 . . . . . 10 3 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 10 | . . . . . . . . 10 . Parts Lost 73 | . . . 1 6 5 . 2 41 18 Power 10 | . . . . . 1 . . 6 3 Propulsion 23 | . . . . . 1 . . 17 5 Utility 13 | . . . 1 2 1 . . 5 4 Weapon 27 | . . . . 4 2 . 2 13 6 Highest Loss Streak 10 | . . . 1 2 3 . 1 10 5 To Critical Strikes 3 | . . . . . . . . 2 1 Average Slot Usage (%) 96 | . 100 99 99 98 91 99 99 93 95 Engine 7 | . 12 10 16 15 13 12 11 . . Reactor 4 | . . . . . . . . 8 17 Leg 28 | . 25 20 16 16 26 25 33 34 34 Device 8 | . 12 10 15 8 6 5 5 9 6 Storage 7 | . 12 10 8 8 7 6 5 5 5 Processor 8 | . . . 2 15 14 18 16 7 9 Hackware 2 | . . . . . . 6 5 6 2 Protection 2 | . 12 10 5 . . . . . . Energy Gun 2 | . . . . . 8 7 1 1 . Ballistic Gun 11 | . 25 . 8 14 11 10 14 12 9 Ballistic Cannon 11 | . . 39 25 16 2 6 5 4 5 Naked Turns . | . . . . . . . . . . Heaviest Build 193 | 20 21 102 111 110 113 117 124 168 193 Greatest Support 201 | 20 20 20 27 30 71 71 109 201 199 Greatest Overweight (x) 7 | . 1 5 5 4 7 1 1 4 2 Average Overweight (x) . | . 1 2 4 3 1 1 1 . . Largest Inventory Capacity 25 | 10 10 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 10 18 25 25 25 25 25 24 25 Most Carried 25 | 5 10 10 9 10 19 18 23 25 25 Average Carried 15 | 1 6 8 8 8 12 16 19 21 23 Final Capacity 25 | 10 10 25 25 25 25 25 25 25 25 Final Carried 25 | 5 10 10 8 7 19 17 22 25 20 Class Distribution -------------------- 48% | Hacker-Gunner 26% | Hacker-Skirmisher 11% | Hacker-Mutant 6% | Scavenger-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Scavenger-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Matter Collected 11914 | 163 211 910 575 1101 533 234 625 5732 1830 Remotely . | . . . . . . . . . . Salvage Created 17065 | . 286 990 656 1467 826 342 1381 8243 2874 Parts 819 | . 14 74 26 87 60 13 55 371 119 Haulers Intercepted 24 | . . 5 3 4 2 . 2 5 3 Recyclers Shooed 13 | . . . 2 1 . 1 . 9 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 228 | . 3 23 13 24 16 4 17 93 35 Guns 128 | . 3 . 1 11 11 2 10 68 22 Cannons 92 | . . 23 12 13 3 1 6 21 13 AOE 8 | . . . . . 2 1 1 4 . Classes Destroyed 18 | . 5 4 . 2 1 1 2 2 1 Worker 20 | . 1 2 1 2 . . 4 8 2 Builder 17 | . . . . 3 . . 1 13 . Tunneler 4 | . . 2 . . . . . 2 . Hauler 24 | . . 5 3 4 2 . 2 5 3 Recycler 28 | . 2 2 1 3 . 1 1 15 3 Carrier 1 | . . . . . . . . . 1 Mechanic 1 | . . . . . . . . 1 . Operator 8 | . . 2 . 1 1 1 . 3 . Watcher 19 | . 1 5 . 1 2 . 1 8 1 Swarmer 25 | . 2 5 . 5 4 . . 6 3 Grunt 96 | . 1 13 9 7 6 2 12 31 15 Brawler 1 | . . . . . . . 1 . . Duelist 2 | . . . . . . 1 . . 1 Sentry 30 | . . 5 4 11 1 . 1 7 1 Hunter 19 | . . . . 1 1 1 . 14 2 Programmer 52 | . . . . . 4 . 2 34 12 Heavy 1 | . . . . . . . 1 . . Behemoth 2 | . . . . . . . . 1 1 Best Kill Streak 10 | . 3 4 3 7 4 3 10 8 7 Combat Bots Only 7 | . 2 3 3 4 3 3 5 6 7 Max Kills in Single Turn 4 | . 1 2 1 1 2 1 3 4 2 Gunslinging 1 | . . . . . 1 . . 1 . Exploded 2 | . . . . . 2 1 1 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Damage Taken 14838 | . 27 388 456 1048 681 117 679 7234 4208 Core 2314 | . . 18 28 89 39 13 11 743 1373 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 159 | . 2 31 18 108 . . . . . Regen/Repaired (Parts) 685 | . . 65 . 132 75 . . 413 . Core Remaining (%) 87 | 100 100 95 . 78 94 98 98 35 . Volleys Fired 633 | . 14 54 36 63 47 9 33 290 87 Largest 4 | . 2 4 4 4 4 4 4 4 4 Hottest 244 | . 40 140 128 128 172 172 163 244 227 Shots Fired 2210 | . 28 204 144 244 119 36 130 991 314 Gun 1383 | . 28 . 36 117 95 27 87 801 192 Cannon 811 | . . 204 108 127 24 9 33 184 122 Launcher 16 | . . . . . . . 10 6 . Special . | . . . . . . . . . . Kinetic 2023 | . 28 204 144 244 89 23 116 868 307 Thermal 79 | . . . . . . . . 79 . Explosive . | . . . . . . . . . . Electromagnetic 108 | . . . . . 30 13 14 44 7 Robot Hit Streak 60 | . 10 25 28 25 26 19 48 60 29 Robot Miss Streak 5 | . 2 5 4 2 4 1 1 4 4 Penetration Max 2 | . . . . . 1 . 2 2 1 Secondary Targets 14 | . . . . . 3 . . 10 1 Max Gunslinging Chain 1 | . . . . . 1 . . 1 1 Shots Hit Robots 1567 | . 20 121 103 147 85 25 105 748 213 Core Hits 742 | . 7 45 37 64 45 15 64 371 94 Critical Kills 28 | . . . . . 3 . 6 13 6 Critical Parts Destroyed 45 | . . . . 1 2 . 5 21 16 Critical Strikes 128 | . . 7 5 3 7 . 15 53 38 Destroy 76 | . . . . 1 5 . 11 37 22 Blast 47 | . . 7 5 2 . . 3 16 14 Corrupt 5 | . . . . . 2 . 1 . 2 Melee Attacks 36 | . . . . 24 12 . . . . Impact . | . . . . . . . . . . Slashing 36 | . . . . 24 12 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 40899 | . 277 2162 1790 2391 1752 694 3377 21550 6906 Guns 24894 | . 277 . 486 1203 1217 416 1846 15342 4107 Cannons 13083 | . . 2111 1277 1186 294 139 862 4415 2799 Explosions 2469 | . . 51 . . 238 139 635 1406 . Melee . | . . . . . . . . . . Ramming 453 | . . . 27 2 3 . 34 387 . Kinetic 34643 | . 277 2111 1763 2389 1093 353 2637 17288 6732 Thermal 3029 | . . . . . 238 139 163 2489 . Explosive 306 | . . 51 . . . . . 255 . Electromagnetic 2468 | . . . . . 418 202 543 1131 174 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . 2 . 2 2 . 1 24 12 Average Corruption 10 | . . 1 . 2 1 . 1 17 6 Corruption Purged 11 | . . . . . . . . 1 10 Corruption Blocked . | . . . . . . . . . . Effects 343 | . . 15 . 5 7 . 1 282 33 Message Errors 75 | . . 1 . . 4 . . 60 10 Matter Fused 78 | . . 4 . 1 3 . 1 64 5 Heat Flow Errors 44 | . . 4 . . . . . 36 4 Energy Discharges 40 | . . 2 . . . . . 35 3 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 34 | . . 3 . 2 . . . 24 5 Data Loss (major) 15 | . . . . 1 . . . 12 2 Misfires 18 | . . 1 . 1 . . . 14 2 Alerts 2 | . . . . . . . . 2 . Misdirections 3 | . . . . . . . . 3 . Weapon Failures 33 | . . . . . . . . 31 2 Overload Shots . | . . . . . . . . . . Overflow Damage 395 | . . 32 . 4 . . . 295 64 Projectiles 187 | . . 32 . 4 . . . 87 64 Explosions 136 | . . . . . . . . 136 . Melee 72 | . . . . . . . . 72 . Knockbacks 140 | . . 11 15 7 5 6 4 69 23 Impact 2 | . . . . . . . 1 1 . Kinetic 125 | . . 11 14 7 5 6 3 60 19 Secondary 13 | . . . 1 . . . . 8 4 Self-Inflicted Damage 169 | . . 65 . . 45 32 17 10 . Shots 7 | . . 1 . . 2 1 1 2 . Rammed . | . . . . . . . . . . Targets Rammed 24 | . . . 4 1 1 . 2 16 . Kicked 24 | . . . 4 1 1 . 2 16 . Crushed . | . . . . . . . . . . Highest Temperature 1201 | . . 465 343 335 471 448 471 702 1201 Average Temperature 151 | . . 109 116 90 136 175 153 141 199 Received Heat Transfer 3066 | . . 171 306 360 174 63 315 994 683 Effects 232 | . . 3 4 3 4 2 6 77 133 Shutdowns 90 | . . 1 . . 1 1 4 24 59 Energy Bleed 22 | . . 1 1 . . . 1 9 10 Interference 32 | . . . 3 2 . . . 8 19 Matter Decay 18 | . . . . 1 . . . 9 8 Short Circuit 24 | . . 1 . . 1 1 . 12 9 Damage (minor) 18 | . . . . . . . 1 10 7 Damage (major) 20 | . . . . . 2 . . 4 14 Damage (core) 8 | . . . . . . . . 1 7 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . 1 . . 4 . Impact Corruptions 5 | . . . . . . . . 4 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 3320 | . . . . . 300 150 150 2720 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . . . . . 3 1 3 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Peak Influence 576 | . 110 261 159 289 211 173 336 576 336 Initial 120 | . . 33 . 1 63 16 5 120 31 Average 92 | . 30 85 79 80 39 66 56 137 95 Maximum Alert Level 2 | . . 1 . 1 1 . 1 2 1 Low Security (%) 86 | 100 100 87 100 89 98 100 90 73 87 Level 1 12 | . . 12 . 10 1 . 9 21 12 Level 2 1 | . . . . . . . . 4 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 63 | . . 4 3 4 8 2 5 26 11 Investigation 16 | . . 3 1 2 2 1 2 3 2 Extermination 24 | . . . . . 3 . 1 15 5 Reinforcement 17 | . . 1 1 1 3 1 2 7 1 Assault . | . . . . . . . . . . Garrison 6 | . . . 1 1 . . . 1 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 2 . Haulers Reinforced 4 | . . . . . 1 . . 2 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Distress Signals 11 | . . 1 2 1 2 . 1 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 292 | . 4 31 17 26 27 5 22 122 38 Peak Tracking Total 7 | . 2 3 3 5 4 3 5 6 7 Tactical Retreats 11 | . . 3 2 . . . 1 3 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Traps Triggered 6 | . . . . . . . . 6 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 15 | . . . 14 1 . . . . . Reprogrammed 1 | . . . . . . 1 . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Disabled 54 | . . 5 1 2 5 1 1 37 2 Max in Single Turn 13 | . . 2 1 1 2 1 1 13 1 Garrison Access 3 | . . . . 1 . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Accessed 50 | . 1 9 2 5 9 3 3 14 4 Terminals 33 | . 1 6 1 3 6 1 2 9 4 Fabricators 2 | . . . . . 1 . . 1 . Repair Stations 9 | . . 1 1 1 1 1 1 3 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 2 . . 1 . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . Total Hacks 123 | . 2 25 9 15 19 7 7 31 8 Successful 97 | . 2 19 8 14 18 6 3 23 4 Failed 26 | . . 6 1 1 1 1 4 8 4 Catastrophic 2 | . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . Manual 11 | . 1 4 . . 2 . 2 2 . Terminals 71 | . 2 16 6 9 8 3 3 16 8 Fabricators 7 | . . . . . 5 . . 2 . Repair Stations 30 | . . 3 3 5 2 3 4 10 . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . 6 . . 4 . . . . Garrison Access 5 | . . . . 1 . 1 . 3 . Terminal Hacks 57 | . 2 10 6 8 8 3 1 15 4 Record 7 | . . 3 1 1 . . . 2 . Part Schematic 1 | . . . . . . . . 1 . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 1 | . . . 1 . . . . . . Open DSF 10 | . . . . . 3 . 1 4 2 Emergency Access Points 1 | . 1 . . . . . . . . Machine Index 1 | . . . . . . . . 1 . Recycling Unit Index 1 | . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 19 | . 1 5 1 3 3 1 . 3 2 Disarm Traps 4 | . . . 3 1 . . . . . Reprogram Traps 1 | . . . . . . 1 . . . Zone Layout 7 | . . 2 . . 2 1 . 2 . Fabricator Hacks 6 | . . . . . 4 . . 2 . Load Schematic 3 | . . . . . 2 . . 1 . Build 3 | . . . . . 2 . . 1 . Repair Station Hacks 21 | . . 3 2 5 2 2 2 5 . Scan Component 14 | . . 2 2 3 1 1 2 3 . Repair 7 | . . 1 . 2 1 1 . 2 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . 6 . . 4 . . . . Insert Component 5 | . . 3 . . 2 . . . . Analyze 5 | . . 3 . . 2 . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . 1 . Seal Access 3 | . . . . 1 . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 36 | . 1 8 2 4 6 1 2 9 3 Full Trace Events 20 | . . 5 2 3 2 1 2 3 2 Feedback Events 2 | . . 2 . . . . . . . Corruption 2 | . . 2 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built 6 | . . . . . 6 . . . . Authchips . | . . . . . . . . . . Time 198 | . . . . . 198 . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . Part Schematics Acquired 5 | . . 2 . . 2 . . 1 . Parts Built 1 | . . . . . . . . 1 . Authchips . | . . . . . . . . . . Time 25 | . . . . . . . . 25 . Total Part Build Rating 1 | . . . . . . . . 1 . Parts Repaired 7 | . . 1 . 2 1 1 . 2 . Time 205 | . . 26 . 87 10 20 . 62 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . 2 . . 2 . . . . Part Schematics Acquired 4 | . . 2 . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total Allies 6 | . . . . . 6 . . . . Largest Group 3 | . . . . . 3 2 . . . Highest-Rated Group 54 | . . . . . 54 36 . . . Highest-Rated Ally 18 | . . . . . 18 18 . . . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . 12 3 . . . Total Damage 314 | . . . . . 250 64 . . . Kills 4 | . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Turns Passed 19284 | 89 664 2485 1232 1952 2604 467 1518 6598 1675 Spaces Moved 7609 | 86 244 747 226 335 1095 201 470 3385 820 Core 42 | 42 . . . . . . . . . Treads . | . . . . . . . . . . Legs 7567 | 44 244 747 226 335 1095 201 470 3385 820 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 190 190 405 335 192 195 191 115 96 Average Speed 183 | 85 190 284 407 367 202 195 192 138 113 Slowest Speed 610 | 120 190 470 470 405 610 195 196 400 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . 2 . . . . . Exploration Rate (%) 30 | 4 31 64 18 59 28 6 8 63 21 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 12 | . . . . 8 . . 2 2 . Terrain Destroyed 332 | . . 28 . 8 7 6 17 225 41 Melee 8 | . . . . 8 . . . . . Projectile 132 | . . . . . . . 6 85 41 AOE 189 | . . 28 . . 7 6 11 137 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total 11340 | 97 417 982 438 845 1356 253 995 4595 1362 Wait 2551 | . 149 158 167 402 171 38 474 640 352 Move 7600 | 85 243 746 225 334 1094 200 469 3384 820 Hop . | . . . . . . . . . . Pick Up 121 | 5 7 6 . 2 10 1 5 74 11 Fast Attach 50 | 7 . 1 . 1 6 1 . 28 6 Attach 107 | . 1 5 3 5 4 3 4 46 36 Detach 21 | . . 3 . . . . . 6 12 Swap 115 | . 1 3 2 13 10 1 7 54 24 Drop 71 | . 2 6 1 . 1 . 1 46 14 Fire 633 | . 14 54 36 63 47 9 33 290 87 Melee 36 | . . . . 24 12 . . . . Ram 1 | . . . . . . . . 1 . Kick 24 | . . . 4 1 1 . 2 16 . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 4 exits: *Res x2 / *Upp / *Ext) -3/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 301 | -10/Materials | Build established: Hacker-Mutant 697 | -10/Materials | Identified exit to Materials 697 | -10/Materials | Discovered exit to Materials (range 15) 754 | -10/Materials | Entered another Materials area 754 | -9/Materials | Evolved 2 slots: Weapon x2 1065 | -9/Materials | Build established: Hacker-Skirmisher 1343 | -9/Materials | Repaired Lgt. Cannon 1793 | -9/Materials | Identified exit to Mines 1793 | -9/Materials | Discovered exit to Mines (range 13) 3081 | -9/Materials | Identified exit to Materials 3081 | -9/Materials | Discovered exit to Materials (range 15) 3239 | -9/Materials | Entered another Materials area 3239 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4265 | -8/Materials | Identified exit to Storage 4265 | -8/Materials | Discovered exit to Storage (range 15) 4430 | -8/Materials | Garrison activated, responded to threat 4471 | -8/Materials | Entered Storage 5677 | -8/Storage | Repaired Broken Lgt. Cannon 5735 | -8/Storage | Repaired Hvy. Ion Engine 5804 | -8/Storage | Identified exit to Recycling 5804 | -8/Storage | Discovered exit to Recycling (range 9) 6014 | -8/Storage | Crushed by falling debris 6055 | -8/Storage | Crushed by falling debris 6127 | -8/Storage | Garrison activated, responded to threat 6333 | -8/Storage | Identified exit to Factory 6333 | -8/Storage | Discovered exit to Factory (range 16) 6393 | -8/Storage | Build established: Hacker-Gunner 6423 | -8/Storage | Entered Factory 6423 | -7/Factory | Evolved 2 slots: Propulsion x2 6434 | -7/Factory | Identified exit to DSF 6511 | -7/Factory | Lost 3 parts (1p1n1w) 6787 | -7/Factory | Build established: Hacker-Mutant 7626 | -7/Factory | Identified exit to Lower Caves 7626 | -7/Factory | Discovered exit to Lower Caves (range 15) 7743 | -7/Factory | Build established: Scavenger-Skirmisher 7808 | -7/Factory | Fabricated L-31 Rogue (x3) 7975 | -7/Factory | Fabricated L-31 Rogue (x3) 8370 | -7/Factory | Repaired Imp. Aluminum Leg 8976 | -7/Factory | Identified exit to Factory 8976 | -7/Factory | Discovered exit to Factory (range 13) 9027 | -7/Factory | Entered another Factory area 9027 | -6/Factory | Accompanied by 2 allies 9027 | -6/Factory | Evolved 2 slots: Utility x2 9104 | -6/Factory | Identified exit to Lower Caves 9104 | -6/Factory | Discovered exit to Lower Caves (range 13) 9126 | -6/Factory | Build established: Hacker-Gunner 9379 | -6/Factory | Repaired Broken Matter Filter 9467 | -6/Factory | Identified exit to Factory 9467 | -6/Factory | Discovered exit to Factory (range 6) 9494 | -6/Factory | Entered another Factory area 9494 | -5/Factory | Evolved 2 slots: Propulsion x2 10203 | -5/Factory | Cargo convoy interrupted 10957 | -5/Factory | Identified exit to Factory 10957 | -5/Factory | Discovered exit to Factory (range 15) 11012 | -5/Factory | Entered another Factory area 11012 | -4/Factory | Evolved 2 slots: Propulsion x2 11385 | -4/Factory | Identified exit to Upper Caves 11385 | -4/Factory | Discovered exit to Upper Caves (range 10) 11531 | -4/Factory | Lost 10 parts (1p4u5w) 11618 | -4/Factory | System corruption reached 10% 12027 | -4/Factory | Lost 5 parts (2p2n1w) 12249 | -4/Factory | Found Prototype Hackware 12250 | -4/Factory | Identified Exp. Hacking Suite 12973 | -4/Factory | Found Imp. Powered Armor 12975 | -4/Factory | Found Imp. Powered Armor 13733 | -4/Factory | Identified exit to Extension 13733 | -4/Factory | Discovered exit to Extension (range 15) 13910 | -4/Factory | Garrison activated, responded to threat 14079 | -4/Factory | Fabricated Cargo Storage Unit (x1) 14240 | -4/Factory | Repaired Huge Storage Unit 14448 | -4/Factory | Spotted B-86 Titan 14482 | -4/Factory | Destroyed B-86 Titan 15013 | -4/Factory | Repaired Adv. Gravity Neutralizer? 15076 | -4/Factory | Identified exit to Research 15076 | -4/Factory | Discovered exit to Research (range 11) 15227 | -4/Factory | Found Prototype Slashing Weapon 15228 | -4/Factory | Identified Molecular Scythe 15448 | -4/Factory | Lost 3 parts (1n2w) 16133 | -4/Factory | Found Unknown Device 16135 | -4/Factory | Identified Quantum Capacitor 16370 | -4/Factory | Core integrity fell below 50% 17513 | -4/Factory | Discovered exit to Research (range 14) 17610 | -4/Factory | Entered Research 17610 | -3/Research | Evolved 2 slots: Power x2 17862 | -3/Research | Lost 3 parts (2n1w) 18274 | -3/Research | Lost 5 parts (1p1n1u2w) 18275 | -3/Research | Destroyed 7 combat bots 18386 | -3/Research | Garrison activated, responded to threat 18453 | -3/Research | System corruption reached 10% 18527 | -3/Research | Spotted B-86 Titan 18544 | -3/Research | Destroyed B-86 Titan 18679 | -3/Research | Core integrity fell below 50% 18702 | -3/Research | Destroyed 7 combat bots 18711 | -3/Research | Lost 4 parts (1p1n2u) 18786 | -3/Research | Found Prototype Slashing Weapon 18788 | -3/Research | Identified Centrium Greatsword 18791 | -3/Research | Found Centrium Greatsword 19141 | -3/Research | Build established: Generator-Mutant 19259 | -3/Research | Core integrity fell below 20% 19286 | -3/Research | Core destroyed Last Messages --------------- 19277_ Overheating: System interference. 19277_ Imp. Weapon Cycler temporarily disabled. 19277_ HV Slug penetrates Wall. 19277_ G-67 Veteran Plasma Rifle blasted off. 19279_ Power failure, Antimatter Reactor shutdown. 19279_ Overheating: Energy bleed (-90). 19280_ Overheating: Exp. Myomer Leg damaged (-51). 19280_ Critical hit (Burn: +37). 19280_ HV Slug penetrates Wall. 19280_ G-67 Veteran destroyed. 19281_ Power failure, Antimatter Reactor shutdown. 19281_ Overheating: Core Analyzer damaged (-9). 19281_ Overheating: Exp. Myomer Leg damaged (-20). 19281_ U-05 Engineer builds a Wall. 19282_ Power failure, Mic. Antimatter Reactor shutdown. 19282_ Myomer Leg broken. 19282_ Overheating: Short circuit. 19284_ Overheating: Energy bleed (-99). 19285_ Power failure, Antimatter Reactor shutdown. 19286_ Overheating: Core damaged (-260). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##########?????????????????????????????????????? | | ??# #?#####################???????????????? | | ??# ! #?# """"" # #???????????????? | | ??# ! #?# ""T"" # !#???????????????? | | ??# ! #?# #= #???????????????? | | ??# / #?# # ###?????????????? | | ??# =! #?# # ""T"" ; #?????????????? | | ??# * = #?# = # !"" #???????????????? | | ??# === #?# # ![%=[ #???????????????? | | ??# #?# ! ; @%u%%* #???????????????? | | #######+#############+######+#;;##???????????????? | | % #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | +############# T#######"###" #????????????????? | | #????####?????##??## #????????????????? | | #??????????????????# #????????????????? | | """ #?????????????????? ^ ???????????????? | | """ ] #??????????????????^ ??????????????? | | "S #????????????^???? ^ ?????????????? | | """ #????????????????? """" ????????????? | | "" #????????????????^ """" ????????????? | | #????????????????? ^"?????????????????? | | #?????????????????? "?????????????????? | | #########?????????????????? ?????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 300 Energy Generation 85 Energy Capacity 825 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Power Amplification 30 Additional Mass Support 16 Armor Coverage 400 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 61 Targeting Accuracy 14 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 36 Defensive Hacking 10 Item Schematics ----------------- Ion Engine | -9/Materials | Scanalyzed Cargo Storage Unit | -9/Materials | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Matter Filter | -7/Factory | Scanalyzed Centrium Leg | -4/Factory | Hacked Robot Schematics ------------------ L-31 Rogue | -8/Storage | Hacked Fabricated ------------ L-31 Rogue | x3 | -7/Factory L-31 Rogue | x3 | -7/Factory Cargo Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapGravitonCore Manual? 0 Play Time 02:22:28 Cumulative 1150.0 hours Start 2022.09.17 @ 16:57:19 End 2022.09.17 @ 19:48:58 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 796 Rogue 62 Adventurer 0 Explorer 734 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b32c2e4-c31c-401b-b483-aadf6b9b9c04