Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.11 @ 20:56:02 Player: lcbb_tuk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1073) 1073 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3958 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 169/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Weight Redist. System Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Particle Gun Assault Cannon > --- INVENTORY -------- (None) [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Utility Heat Sink Device Heat Sink Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Slots Evolved 4 | . . 2 . 2 . Power 2 | . . 2 . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 39 | 5 6 3 13 10 2 Power 11 | 1 1 1 7 1 . Engine 11 | 1 1 1 7 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 1 . 3 1 Treads . | . . . . . . Leg 6 | 2 . . . 3 1 Wheel . | . . . . . . Hover 3 | . 2 1 . . . Flight . | . . . . . . Utility 5 | . 1 . 4 . . Device 3 | . 1 . 2 . . Storage . | . . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 14 | 2 2 1 2 6 1 Energy Gun 6 | 2 1 1 . 2 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 6 | . 1 . 2 2 1 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 18 | . 1 . 1 6 10 Power 5 | . . . 1 2 2 Propulsion 5 | . . . . 2 3 Utility 2 | . . . . . 2 Weapon 6 | . 1 . . 2 3 Highest Loss Streak 10 | . 1 . 1 4 10 Average Slot Usage (%) 79 | . 73 77 96 77 45 Engine 22 | . 14 22 30 23 10 Leg 6 | . 19 . . 2 11 Hover 12 | . 7 22 22 8 . Device 11 | . 3 11 19 9 5 Protection 3 | . . . 1 9 3 Energy Gun 8 | . 22 11 2 2 7 Ballistic Gun 13 | . 4 11 19 19 1 Ballistic Cannon 1 | . . . . 2 4 Naked Turns 18 | . . . . . 18 Heaviest Build 33 | 7 8 12 29 33 31 Greatest Support 23 | 20 20 14 20 23 23 Greatest Overweight (x) 10 | 2 1 . 2 10 2 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 4 | 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 Most Carried 4 | 2 4 3 4 3 2 Average Carried 2 | 1 1 2 3 2 . Final Capacity 4 | 4 4 4 4 4 4 Final Carried 4 | 2 3 3 4 1 . Class Distribution -------------------- 42% | Mutant 35% | Scavenger-Mutant 11% | Tank 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Sto Mat Gar Matter Collected 877 | 200 107 . 283 287 . Remotely . | . . . . . . Salvage Created 1138 | . 266 103 344 325 100 Parts 66 | . 11 7 24 12 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Combat Hostiles Destroyed 32 | . 7 2 9 8 6 Guns 27 | . 6 2 9 5 5 Cannons 4 | . . . . 3 1 AOE 1 | . 1 . . . . Classes Destroyed 6 | . 3 1 . 2 . Watcher 1 | . 1 . . . . Swarmer 8 | . 3 . . . 5 Grunt 17 | . 4 1 6 5 1 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 5 | . . 1 3 1 . Best Kill Streak 5 | . 3 1 5 3 4 Combat Bots Only 5 | . 3 1 5 3 4 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Damage Taken 2296 | . 316 32 277 748 923 Core 673 | . 102 . 18 182 371 Absorbed by Shields . | . . . . . . Core Remaining (%) 84 | 100 59 . 95 . . Volleys Fired 96 | . 21 3 21 26 25 Largest 3 | . 2 2 2 3 2 Hottest 127 | . 90 76 76 127 109 Shots Fired 184 | . 40 6 42 69 27 Gun 169 | . 40 6 42 60 21 Cannon 15 | . . . . 9 6 Launcher . | . . . . . . Special . | . . . . . . Kinetic 139 | . 4 3 41 66 25 Thermal 26 | . 17 3 1 3 2 Explosive . | . . . . . . Electromagnetic 19 | . 19 . . . . Robot Hit Streak 33 | . 18 8 30 33 17 Robot Miss Streak 4 | . 4 . 2 3 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 148 | . 30 5 37 57 19 Core Hits 63 | . 11 4 20 19 9 Critical Hits 2 | . . . . 2 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2304 | . 489 70 648 864 233 Guns 1875 | . 357 70 648 666 134 Cannons 291 | . . . . 193 98 Explosions 103 | . 103 . . . . Melee . | . . . . . . Ramming 35 | . 29 . . 5 1 Kinetic 1695 | . 26 27 634 810 198 Thermal 381 | . 241 43 14 49 34 Explosive . | . . . . . . Electromagnetic 193 | . 193 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 9 Average Corruption 8 | . . . . 7 9 Corruption Purged . | . . . . . . Effects 9 | . . . . 2 7 Message Errors 3 | . . . . 1 2 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . 1 . Targeting Errors 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 6 | . . . . . 6 Projectiles 6 | . . . . . 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . . . . 3 2 Impact . | . . . . . . Kinetic 3 | . . . . 2 1 Secondary 2 | . . . . 1 1 Self-Inflicted Damage 14 | . 14 . . . . Shots . | . . . . . . Rammed 4 | . 3 . . . 1 Targets Rammed 5 | . 3 . . 1 1 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 540 | . 282 5 . 540 184 Average Temperature 168 | . 109 3 . 212 116 Received Heat Transfer 924 | . 120 15 204 324 261 Effects 17 | . 2 . . 15 . Shutdowns 6 | . . . . 6 . Energy Bleed 2 | . . . . 2 . Interference 2 | . 2 . . . . Short Circuit 3 | . . . . 3 . Damage (minor) 2 | . . . . 2 . Damage (major) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 803 | . 507 111 37 74 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Peak Influence 343 | . 190 163 343 255 325 Initial 145 | . . 68 58 52 145 Average 139 | . 119 92 174 140 171 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 80 | 100 100 100 65 70 85 Level 1 19 | . . . 34 29 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 2 4 5 . Investigation 6 | . 1 1 2 2 . Extermination . | . . . . . . Reinforcement 3 | . . 1 1 1 . Assault . | . . . . . . Garrison 3 | . . . 1 2 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Distress Signals 3 | . 1 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 8 3 12 12 19 Peak Tracking Total 16 | . 3 1 3 5 16 Tactical Retreats 5 | . . . 1 1 3 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Sto Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Machines Accessed 13 | . 3 2 6 2 . Terminals 8 | . 2 1 4 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 47 | . 14 6 17 10 . Successful 32 | . 11 5 13 3 . Failed 15 | . 3 1 4 7 . Catastrophic 2 | . . 1 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 29 | . 9 4 10 6 . Fabricators . | . . . . . . Repair Stations 10 | . 5 . 5 . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access 6 | . . . 2 4 . Terminal Hacks 18 | . 7 3 6 2 . Record 9 | . 3 3 1 2 . Part Schematic 2 | . . . 2 . . Robot Analysis 1 | . . . 1 . . Open Door 1 | . . . 1 . . Alert Level 2 | . 2 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 4 . 5 . . Scan Component 4 | . 2 . 2 . . Repair 4 | . 2 . 2 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 2 | . . 2 . . . Process 2 | . . 2 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 3 | . . . 2 1 . Unlock Access 2 | . . . 1 1 . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 1 2 2 . Full Trace Events 5 | . 1 1 1 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 2 . 2 . . Time 104 | . 52 . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Sto Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Mat Gar Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Sto Mat Gar Turns Passed 1338 | 69 299 87 428 313 142 Spaces Moved 837 | 51 201 130 270 106 79 Core 52 | 12 . . . 7 33 Treads . | . . . . . . Legs 218 | 39 114 . . 19 46 Wheels . | . . . . . . Hover 567 | . 87 130 270 80 . Flight . | . . . . . . Fastest Speed 50 | 50 56 56 56 116 50 Average Speed 101 | 115 92 56 100 167 106 Slowest Speed 550 | 150 120 56 176 550 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 3 26 21 49 13 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . 4 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . 4 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Mat Gar Total 1157 | 58 272 137 388 188 114 Wait 149 | 1 38 1 70 36 3 Move 832 | 50 200 129 269 105 79 Hop . | . . . . . . Pick Up 12 | 2 2 . 4 3 1 Fast Attach 18 | 5 2 . 6 4 1 Attach 9 | . 2 1 . 4 2 Detach 5 | . 2 . . 2 1 Swap 13 | . 2 2 7 2 . Drop 18 | . . 1 11 5 1 Fire 96 | . 21 3 21 26 25 Melee . | . . . . . . Ram 4 | . 3 . . . 1 Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -8/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Repaired Aluminum Leg 310 | -10/Materials | Build established: Mutant 324 | -10/Materials | Repaired Lgt. Ion Engine 367 | -10/Materials | Discovered new exit (range 5) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Power x2 442 | -9/Materials | Discovered new exit (range 16) 456 | -9/Materials | Entered Storage 591 | -9/Storage | Repaired Lgt. Ion Engine 617 | -9/Storage | Repaired Lgt. Ion Engine 764 | -9/Storage | Garrison activated, responded to threat 807 | -9/Storage | Build established: Scavenger-Mutant 846 | -9/Storage | Identified exit to Garrison 862 | -9/Storage | Discovered new exit (range 12) 884 | -9/Storage | Entered Materials 884 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1066 | -8/Materials | Garrison activated, responded to threat 1130 | -8/Materials | Lost 4 parts (1p1n2w) 1191 | -8/Materials | Identified exit to Garrison 1197 | -8/Materials | Entered Garrison 1206 | -8/Garrison | Installed Relay Interface Framework 1254 | -8/Garrison | Triggered checkpoint 1271 | -8/Garrison | Core integrity fell below 50% 1300 | -8/Garrison | Triggered checkpoint 1301 | -8/Garrison | Core integrity fell below 20% 1317 | -8/Garrison | Lost 10 parts (2p3n2u3w) 1339 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01263_ S-10 Pest knocked back. 01263_ S-10 Pest destroyed. 01264_ Imp. Aluminum Leg destroyed. 01265_ S-10 Pest destroyed. 01267_ NI1%EIYE:0NFT#3:Y:CQLZBO|AVC:WZ 01269_ Assault Cannon destroyed. 01280_ Aluminum Leg destroyed. 01286_ Broken Weight Redist. System destroyed. 01286_ Slammed into S-10 Pest. 01286_ Imp. Ion Engine destroyed. 01290_ System corrupted: Energy discharge (-23). 01300_ Beams of light sweep through the air. An alarm sounds. Garrison Door activated. 01303_ S-10 Pest destroyed. 01304_ Acquired Lgt. Assault Rifle. 01309_ S-10 Pest destroyed. 01320_ System corrupted: Lgt. Assault Rifle targeting data glitched. 01322_ S-10 Pest destroyed. 01333_ System corrupted: Lgt. Assault Rifle targeting data glitched. 01338_ M2Q6>LGSDI2HTBNLUVHBJL|H%R Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??? ##?????????????????????????????????????????? | | ??? #?????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ??? ?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ?## ###???????????????????????????????????????? | | ? #???????????????????????????????????????? | | ? #???????????????????????????????????????? | | ? #???????????????????????????????????????? | | =? ???????????????##???????????????????????? | | %?# * #????????????????#"###????????????????????? | | [## #????????????????#"=%#????????????????????? | | #????????????????#"*%#????????????????????? | | #????????????????#"@%#????????????????????? | | #????????????????#"#g#????????????????????? | | ## ##????????????????###s#????????????????????? | | =?# #???????????????????# ###??????????????????? | | ??# #???????????????????# #??????????????????? | | ??# #???????????????????# #??????????????????? | | ??# #????????????######## #??????????????????? | | ??# #??????????# + ###??????????????????? | | ??# #?????#??????##### ## #????????????????????? | | ??# #####+##?????????#??# #????????????????????? | | ??# #????????????# #????????????????????? | | ??# #####+#####+## #????????????????????? | | ??######## #????????????????????? | | ?????????# ################????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# #???????????????????????????????????? | | ?????????# ########????????????????????????????? | | ?????????# #""""#????????????????????????????? | | ?????????# "#????????????????????????????? | | ?????????# #""""#????????????????????????????? | | ?????????###########????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 53 Offensive Hacking 10 Item Schematics ----------------- Launcher Guidance Computer | -9/Storage | Hacked Lgt. Deuterium Engine | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingCorruptionBeam Manual? 0 Play Time 00:22:32 Cumulative 26.7 hours Start 2021.02.11 @ 20:33:50 End 2021.02.11 @ 20:56:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 0 Adventurer 48 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b72c739-e10a-47de-95aa-ca49a9b3b55e